2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
59 #include "wine/wined3d.h"
60 #include "wined3d_gl.h"
61 #include "wined3d_vk.h"
62 #include "wine/list.h"
63 #include "wine/rbtree.h"
64 #include "wine/wgl_driver.h"
66 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
69 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
70 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
71 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
72 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
73 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
74 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
75 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
76 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
77 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
78 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
80 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
82 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
83 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
85 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
87 struct wined3d_fragment_pipe_ops
;
88 struct wined3d_adapter
;
89 struct wined3d_buffer_vk
;
90 struct wined3d_context
;
91 struct wined3d_context_vk
;
92 struct wined3d_gl_info
;
94 struct wined3d_swapchain_gl
;
95 struct wined3d_texture_gl
;
96 struct wined3d_vertex_pipe_ops
;
100 WINED3D_FFP_POSITION
= 0,
101 WINED3D_FFP_BLENDWEIGHT
= 1,
102 WINED3D_FFP_BLENDINDICES
= 2,
103 WINED3D_FFP_NORMAL
= 3,
104 WINED3D_FFP_PSIZE
= 4,
105 WINED3D_FFP_DIFFUSE
= 5,
106 WINED3D_FFP_SPECULAR
= 6,
107 WINED3D_FFP_TEXCOORD0
= 7,
108 WINED3D_FFP_TEXCOORD1
= 8,
109 WINED3D_FFP_TEXCOORD2
= 9,
110 WINED3D_FFP_TEXCOORD3
= 10,
111 WINED3D_FFP_TEXCOORD4
= 11,
112 WINED3D_FFP_TEXCOORD5
= 12,
113 WINED3D_FFP_TEXCOORD6
= 13,
114 WINED3D_FFP_TEXCOORD7
= 14,
115 WINED3D_FFP_ATTRIBS_COUNT
= 15,
118 enum wined3d_ffp_emit_idx
120 WINED3D_FFP_EMIT_FLOAT1
,
121 WINED3D_FFP_EMIT_FLOAT2
,
122 WINED3D_FFP_EMIT_FLOAT3
,
123 WINED3D_FFP_EMIT_FLOAT4
,
124 WINED3D_FFP_EMIT_D3DCOLOR
,
125 WINED3D_FFP_EMIT_UBYTE4
,
126 WINED3D_FFP_EMIT_SHORT2
,
127 WINED3D_FFP_EMIT_SHORT4
,
128 WINED3D_FFP_EMIT_UBYTE4N
,
129 WINED3D_FFP_EMIT_SHORT2N
,
130 WINED3D_FFP_EMIT_SHORT4N
,
131 WINED3D_FFP_EMIT_USHORT2N
,
132 WINED3D_FFP_EMIT_USHORT4N
,
133 WINED3D_FFP_EMIT_UDEC3
,
134 WINED3D_FFP_EMIT_DEC3N
,
135 WINED3D_FFP_EMIT_FLOAT16_2
,
136 WINED3D_FFP_EMIT_FLOAT16_4
,
137 WINED3D_FFP_EMIT_INVALID
,
138 WINED3D_FFP_EMIT_COUNT
,
141 /* Texture format fixups */
143 enum fixup_channel_source
145 CHANNEL_SOURCE_ZERO
= 0,
146 CHANNEL_SOURCE_ONE
= 1,
147 CHANNEL_SOURCE_X
= 2,
148 CHANNEL_SOURCE_Y
= 3,
149 CHANNEL_SOURCE_Z
= 4,
150 CHANNEL_SOURCE_W
= 5,
151 CHANNEL_SOURCE_COMPLEX0
= 6,
152 CHANNEL_SOURCE_COMPLEX1
= 7,
157 COMPLEX_FIXUP_NONE
= 0,
158 COMPLEX_FIXUP_YUY2
= 1,
159 COMPLEX_FIXUP_UYVY
= 2,
160 COMPLEX_FIXUP_YV12
= 3,
161 COMPLEX_FIXUP_P8
= 4,
162 COMPLEX_FIXUP_NV12
= 5,
163 COMPLEX_FIXUP_YUV
= 6,
166 #include <pshpack2.h>
167 struct color_fixup_desc
169 unsigned short x_sign_fixup
: 1;
170 unsigned short x_source
: 3;
171 unsigned short y_sign_fixup
: 1;
172 unsigned short y_source
: 3;
173 unsigned short z_sign_fixup
: 1;
174 unsigned short z_source
: 3;
175 unsigned short w_sign_fixup
: 1;
176 unsigned short w_source
: 3;
180 struct wined3d_d3d_limits
182 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
183 DWORD vs_uniform_count
;
184 DWORD ps_uniform_count
;
185 unsigned int varying_count
;
186 unsigned int ffp_textures
;
187 unsigned int ffp_blend_stages
;
188 unsigned int ffp_vertex_blend_matrices
;
189 unsigned int active_light_count
;
191 unsigned int max_rt_count
;
192 unsigned int max_clip_distances
;
193 unsigned int texture_size
;
197 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
198 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
199 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
200 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
202 struct wined3d_ffp_attrib_ops
204 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
205 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
206 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
207 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
208 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
209 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
212 struct wined3d_d3d_info
214 struct wined3d_d3d_limits limits
;
215 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
216 uint32_t wined3d_creation_flags
;
218 uint32_t emulated_flatshading
: 1;
219 uint32_t ffp_generic_attributes
: 1;
220 uint32_t ffp_alpha_test
: 1;
221 uint32_t vs_clipping
: 1;
222 uint32_t shader_color_key
: 1;
223 uint32_t shader_double_precision
: 1;
224 uint32_t shader_output_interpolation
: 1;
225 uint32_t viewport_array_index_any_shader
: 1;
226 uint32_t texture_npot
: 1;
227 uint32_t texture_npot_conditional
: 1;
228 uint32_t draw_base_vertex_offset
: 1;
229 uint32_t vertex_bgra
: 1;
230 uint32_t texture_swizzle
: 1;
231 uint32_t srgb_read_control
: 1;
232 uint32_t srgb_write_control
: 1;
233 uint32_t clip_control
: 1;
234 uint32_t full_ffp_varyings
: 1;
235 uint32_t scaled_resolve
: 1;
236 enum wined3d_feature_level feature_level
;
238 DWORD multisample_draw_location
;
241 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
242 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
244 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
246 struct color_fixup_desc fixup
=
248 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
249 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
250 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
251 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
256 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
258 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
261 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
263 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
266 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
268 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
271 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
273 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
274 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
275 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
276 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
279 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
281 enum complex_fixup complex_fixup
= 0;
282 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
283 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
284 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
285 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
286 return complex_fixup
;
290 #define WINED3D_MAX_ACTIVE_LIGHTS 8
291 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
292 #define MAX_CONSTANT_BUFFERS 15
293 #define MAX_SAMPLER_OBJECTS 16
294 #define MAX_SHADER_RESOURCE_VIEWS 128
295 #define MAX_UNORDERED_ACCESS_VIEWS 8
296 #define MAX_TGSM_REGISTERS 8192
297 #define MAX_VERTEX_BLENDS 4
301 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
304 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
305 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
307 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
308 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
309 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
) DECLSPEC_HIDDEN
;
310 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
) DECLSPEC_HIDDEN
;
311 VkPipelineStageFlags
vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
312 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
314 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
316 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
317 return WINED3D_CMP_ALWAYS
;
321 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
323 return magLookup
[mag_filter
];
326 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
327 enum wined3d_texture_filter_type mip_filter
)
329 return minMipLookup
[min_filter
].mip
[mip_filter
];
336 #if !defined(HAVE_ISFINITE) && !defined(isfinite)
337 static inline int isfinite(double x
) { return finite(x
); }
340 #if !defined(HAVE_ISINF) && !defined(isinf)
341 static inline int isinf(double x
) { return (!(finite(x
) || isnand(x
))); }
344 #if !defined(HAVE_ISNAN) && !defined(isnan)
345 static inline int isnan(double x
) { return isnand(x
); }
349 static inline float __port_infinity(void)
351 static const unsigned __inf_bytes
= 0x7f800000;
352 return *(const float *)&__inf_bytes
;
354 #define INFINITY __port_infinity()
358 static inline float __port_nan(void)
360 static const unsigned __nan_bytes
= 0x7fc00000;
361 return *(const float *)&__nan_bytes
;
363 #define NAN __port_nan()
366 /* float_16_to_32() and float_32_to_16() (see implementation in
367 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
368 * to standard C floats and vice versa. They do not depend on the encoding
369 * of the C float, so they are platform independent, but slow. On x86 and
370 * other IEEE 754 compliant platforms the conversion can be accelerated by
371 * bit shifting the exponent and mantissa. There are also some SSE-based
372 * assembly routines out there.
374 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
376 static inline float float_16_to_32(const unsigned short *in
)
378 const unsigned short s
= ((*in
) & 0x8000u
);
379 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
380 const unsigned short m
= (*in
) & 0x3ffu
;
381 const float sgn
= (s
? -1.0f
: 1.0f
);
384 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
385 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
387 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
389 if(m
== 0) return sgn
* INFINITY
;
394 static inline float float_24_to_32(DWORD in
)
396 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
397 const unsigned short e
= (in
& 0x780000u
) >> 19;
398 const unsigned int m
= in
& 0x7ffffu
;
402 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
403 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
407 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
411 if (m
== 0) return sgn
* INFINITY
;
416 static inline unsigned int wined3d_popcount(unsigned int x
)
418 #ifdef HAVE___BUILTIN_POPCOUNT
419 return __builtin_popcount(x
);
421 x
-= x
>> 1 & 0x55555555;
422 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
423 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
427 #define ORM_BACKBUFFER 0
430 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
431 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
433 enum wined3d_renderer
435 WINED3D_RENDERER_AUTO
,
436 WINED3D_RENDERER_VULKAN
,
437 WINED3D_RENDERER_OPENGL
,
438 WINED3D_RENDERER_NO3D
,
441 enum wined3d_shader_backend
443 WINED3D_SHADER_BACKEND_AUTO
,
444 WINED3D_SHADER_BACKEND_GLSL
,
445 WINED3D_SHADER_BACKEND_ARB
,
446 WINED3D_SHADER_BACKEND_NONE
,
449 #define WINED3D_CSMT_ENABLE 0x00000001
450 #define WINED3D_CSMT_SERIALIZE 0x00000002
452 /* NOTE: When adding fields to this structure, make sure to update the default
453 * values in wined3d_main.c as well. */
454 struct wined3d_settings
456 unsigned int cs_multithreaded
;
457 DWORD max_gl_version
;
458 int offscreen_rendering_mode
;
459 unsigned short pci_vendor_id
;
460 unsigned short pci_device_id
;
461 /* Memory tracking and object counting. */
462 UINT64 emulated_textureram
;
464 unsigned int multisample_textures
;
465 unsigned int sample_count
;
466 BOOL check_float_constants
;
467 unsigned int strict_shader_math
;
468 unsigned int max_sm_vs
;
469 unsigned int max_sm_hs
;
470 unsigned int max_sm_ds
;
471 unsigned int max_sm_gs
;
472 unsigned int max_sm_ps
;
473 unsigned int max_sm_cs
;
474 enum wined3d_renderer renderer
;
475 enum wined3d_shader_backend shader_backend
;
478 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
480 enum wined3d_shader_byte_code_format
482 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
483 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
486 enum wined3d_shader_resource_type
488 WINED3D_SHADER_RESOURCE_NONE
,
489 WINED3D_SHADER_RESOURCE_BUFFER
,
490 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
491 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
492 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
493 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
494 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
495 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
496 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
497 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
498 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
501 #define WINED3D_SHADER_CONST_VS_F 0x00000001
502 #define WINED3D_SHADER_CONST_VS_I 0x00000002
503 #define WINED3D_SHADER_CONST_VS_B 0x00000004
504 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
505 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
506 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
507 #define WINED3D_SHADER_CONST_PS_F 0x00000040
508 #define WINED3D_SHADER_CONST_PS_I 0x00000080
509 #define WINED3D_SHADER_CONST_PS_B 0x00000100
510 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
511 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
512 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
513 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
514 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
515 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
516 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
517 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
518 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
519 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
520 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
521 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
522 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
523 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
525 enum wined3d_shader_register_type
528 WINED3DSPR_INPUT
= 1,
529 WINED3DSPR_CONST
= 2,
531 WINED3DSPR_TEXTURE
= 3,
532 WINED3DSPR_RASTOUT
= 4,
533 WINED3DSPR_ATTROUT
= 5,
534 WINED3DSPR_TEXCRDOUT
= 6,
535 WINED3DSPR_OUTPUT
= 6,
536 WINED3DSPR_CONSTINT
= 7,
537 WINED3DSPR_COLOROUT
= 8,
538 WINED3DSPR_DEPTHOUT
= 9,
539 WINED3DSPR_SAMPLER
= 10,
540 WINED3DSPR_CONST2
= 11,
541 WINED3DSPR_CONST3
= 12,
542 WINED3DSPR_CONST4
= 13,
543 WINED3DSPR_CONSTBOOL
= 14,
544 WINED3DSPR_LOOP
= 15,
545 WINED3DSPR_TEMPFLOAT16
= 16,
546 WINED3DSPR_MISCTYPE
= 17,
547 WINED3DSPR_LABEL
= 18,
548 WINED3DSPR_PREDICATE
= 19,
550 WINED3DSPR_CONSTBUFFER
,
551 WINED3DSPR_IMMCONSTBUFFER
,
556 WINED3DSPR_OUTPOINTID
,
557 WINED3DSPR_FORKINSTID
,
558 WINED3DSPR_JOININSTID
,
559 WINED3DSPR_INCONTROLPOINT
,
560 WINED3DSPR_OUTCONTROLPOINT
,
561 WINED3DSPR_PATCHCONST
,
562 WINED3DSPR_TESSCOORD
,
563 WINED3DSPR_GROUPSHAREDMEM
,
565 WINED3DSPR_THREADGROUPID
,
566 WINED3DSPR_LOCALTHREADID
,
567 WINED3DSPR_LOCALTHREADINDEX
,
570 WINED3DSPR_FUNCTIONBODY
,
571 WINED3DSPR_FUNCTIONPOINTER
,
573 WINED3DSPR_SAMPLEMASK
,
575 WINED3DSPR_DEPTHOUTGE
,
576 WINED3DSPR_DEPTHOUTLE
,
577 WINED3DSPR_RASTERIZER
,
580 enum wined3d_data_type
584 WINED3D_DATA_RESOURCE
,
585 WINED3D_DATA_SAMPLER
,
593 enum wined3d_immconst_type
595 WINED3D_IMMCONST_SCALAR
,
596 WINED3D_IMMCONST_VEC4
,
599 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
601 enum wined3d_shader_src_modifier
603 WINED3DSPSM_NONE
= 0,
605 WINED3DSPSM_BIAS
= 2,
606 WINED3DSPSM_BIASNEG
= 3,
607 WINED3DSPSM_SIGN
= 4,
608 WINED3DSPSM_SIGNNEG
= 5,
609 WINED3DSPSM_COMP
= 6,
611 WINED3DSPSM_X2NEG
= 8,
614 WINED3DSPSM_ABS
= 11,
615 WINED3DSPSM_ABSNEG
= 12,
616 WINED3DSPSM_NOT
= 13,
619 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
620 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
621 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
622 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
623 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
625 enum wined3d_shader_dst_modifier
627 WINED3DSPDM_NONE
= 0,
628 WINED3DSPDM_SATURATE
= 1,
629 WINED3DSPDM_PARTIALPRECISION
= 2,
630 WINED3DSPDM_MSAMPCENTROID
= 4,
633 enum wined3d_shader_interpolation_mode
636 WINED3DSIM_CONSTANT
= 1,
637 WINED3DSIM_LINEAR
= 2,
638 WINED3DSIM_LINEAR_CENTROID
= 3,
639 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
640 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
641 WINED3DSIM_LINEAR_SAMPLE
= 6,
642 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
645 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
646 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
648 enum wined3d_shader_global_flags
650 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
651 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
652 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
655 enum wined3d_shader_sync_flags
657 WINED3DSSF_THREAD_GROUP
= 0x1,
658 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
659 WINED3DSSF_GLOBAL_UAV
= 0x8,
662 enum wined3d_shader_uav_flags
664 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
665 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
668 enum wined3d_tessellator_domain
670 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
671 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
672 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
675 enum wined3d_tessellator_output_primitive
677 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
678 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
679 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
680 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
683 enum wined3d_tessellator_partitioning
685 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
686 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
687 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
688 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
691 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
692 #define WINED3DSI_TEXLD_PROJECT 0x1
693 #define WINED3DSI_TEXLD_BIAS 0x2
694 #define WINED3DSI_INDEXED_DYNAMIC 0x4
695 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
696 #define WINED3DSI_RESINFO_UINT 0x2
697 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
698 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
700 #define WINED3DSI_PRECISE_X 0x100
701 #define WINED3DSI_PRECISE_Y 0x200
702 #define WINED3DSI_PRECISE_Z 0x400
703 #define WINED3DSI_PRECISE_W 0x800
704 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
705 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
706 #define WINED3DSI_PRECISE_SHIFT 8
708 enum wined3d_shader_rel_op
710 WINED3D_SHADER_REL_OP_GT
= 1,
711 WINED3D_SHADER_REL_OP_EQ
= 2,
712 WINED3D_SHADER_REL_OP_GE
= 3,
713 WINED3D_SHADER_REL_OP_LT
= 4,
714 WINED3D_SHADER_REL_OP_NE
= 5,
715 WINED3D_SHADER_REL_OP_LE
= 6,
718 enum wined3d_shader_conditional_op
720 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
721 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
724 #define WINED3D_SM1_VS 0xfffeu
725 #define WINED3D_SM1_PS 0xffffu
726 #define WINED3D_SM4_PS 0x0000u
727 #define WINED3D_SM4_VS 0x0001u
728 #define WINED3D_SM4_GS 0x0002u
729 #define WINED3D_SM5_HS 0x0003u
730 #define WINED3D_SM5_DS 0x0004u
731 #define WINED3D_SM5_CS 0x0005u
733 /* Shader version tokens, and shader end tokens */
734 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
735 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
737 /* Shader backends */
739 /* TODO: Make this dynamic, based on shader limits ? */
740 #define MAX_ATTRIBS 16
741 #define MAX_REG_ADDR 1
742 #define MAX_REG_TEXCRD 8
743 #define MAX_REG_INPUT 32
744 #define MAX_REG_OUTPUT 32
745 #define WINED3D_MAX_CBS 15
747 /* FIXME: This needs to go up to 2048 for
748 * Shader model 3 according to msdn (and for software shaders) */
749 #define MAX_LABELS 16
751 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
753 struct wined3d_string_buffer
757 unsigned int buffer_size
;
758 unsigned int content_size
;
761 enum WINED3D_SHADER_INSTRUCTION_HANDLER
766 WINED3DSIH_ATOMIC_AND
,
767 WINED3DSIH_ATOMIC_CMP_STORE
,
768 WINED3DSIH_ATOMIC_IADD
,
769 WINED3DSIH_ATOMIC_IMAX
,
770 WINED3DSIH_ATOMIC_IMIN
,
771 WINED3DSIH_ATOMIC_OR
,
772 WINED3DSIH_ATOMIC_UMAX
,
773 WINED3DSIH_ATOMIC_UMIN
,
774 WINED3DSIH_ATOMIC_XOR
,
788 WINED3DSIH_CONTINUEP
,
789 WINED3DSIH_COUNTBITS
,
792 WINED3DSIH_CUT_STREAM
,
794 WINED3DSIH_DCL_CONSTANT_BUFFER
,
795 WINED3DSIH_DCL_FUNCTION_BODY
,
796 WINED3DSIH_DCL_FUNCTION_TABLE
,
797 WINED3DSIH_DCL_GLOBAL_FLAGS
,
798 WINED3DSIH_DCL_GS_INSTANCES
,
799 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
800 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
801 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
802 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
803 WINED3DSIH_DCL_INDEX_RANGE
,
804 WINED3DSIH_DCL_INDEXABLE_TEMP
,
805 WINED3DSIH_DCL_INPUT
,
806 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
807 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
808 WINED3DSIH_DCL_INPUT_PS
,
809 WINED3DSIH_DCL_INPUT_PS_SGV
,
810 WINED3DSIH_DCL_INPUT_PS_SIV
,
811 WINED3DSIH_DCL_INPUT_SGV
,
812 WINED3DSIH_DCL_INPUT_SIV
,
813 WINED3DSIH_DCL_INTERFACE
,
814 WINED3DSIH_DCL_OUTPUT
,
815 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
816 WINED3DSIH_DCL_OUTPUT_SIV
,
817 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
818 WINED3DSIH_DCL_RESOURCE_RAW
,
819 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
820 WINED3DSIH_DCL_SAMPLER
,
821 WINED3DSIH_DCL_STREAM
,
822 WINED3DSIH_DCL_TEMPS
,
823 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
824 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
825 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
826 WINED3DSIH_DCL_TGSM_RAW
,
827 WINED3DSIH_DCL_TGSM_STRUCTURED
,
828 WINED3DSIH_DCL_THREAD_GROUP
,
829 WINED3DSIH_DCL_UAV_RAW
,
830 WINED3DSIH_DCL_UAV_STRUCTURED
,
831 WINED3DSIH_DCL_UAV_TYPED
,
832 WINED3DSIH_DCL_VERTICES_OUT
,
844 WINED3DSIH_DSX_COARSE
,
847 WINED3DSIH_DSY_COARSE
,
851 WINED3DSIH_EMIT_STREAM
,
855 WINED3DSIH_ENDSWITCH
,
857 WINED3DSIH_EVAL_SAMPLE_INDEX
,
863 WINED3DSIH_FIRSTBIT_HI
,
864 WINED3DSIH_FIRSTBIT_LO
,
865 WINED3DSIH_FIRSTBIT_SHI
,
870 WINED3DSIH_GATHER4_C
,
871 WINED3DSIH_GATHER4_PO
,
872 WINED3DSIH_GATHER4_PO_C
,
874 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
876 WINED3DSIH_HS_FORK_PHASE
,
877 WINED3DSIH_HS_JOIN_PHASE
,
888 WINED3DSIH_IMM_ATOMIC_ALLOC
,
889 WINED3DSIH_IMM_ATOMIC_AND
,
890 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
891 WINED3DSIH_IMM_ATOMIC_CONSUME
,
892 WINED3DSIH_IMM_ATOMIC_EXCH
,
893 WINED3DSIH_IMM_ATOMIC_IADD
,
894 WINED3DSIH_IMM_ATOMIC_IMAX
,
895 WINED3DSIH_IMM_ATOMIC_IMIN
,
896 WINED3DSIH_IMM_ATOMIC_OR
,
897 WINED3DSIH_IMM_ATOMIC_UMAX
,
898 WINED3DSIH_IMM_ATOMIC_UMIN
,
899 WINED3DSIH_IMM_ATOMIC_XOR
,
910 WINED3DSIH_LD_STRUCTURED
,
911 WINED3DSIH_LD_UAV_TYPED
,
951 WINED3DSIH_SAMPLE_C_LZ
,
952 WINED3DSIH_SAMPLE_GRAD
,
953 WINED3DSIH_SAMPLE_INFO
,
954 WINED3DSIH_SAMPLE_LOD
,
955 WINED3DSIH_SAMPLE_POS
,
962 WINED3DSIH_STORE_RAW
,
963 WINED3DSIH_STORE_STRUCTURED
,
964 WINED3DSIH_STORE_UAV_TYPED
,
975 WINED3DSIH_TEXDP3TEX
,
979 WINED3DSIH_TEXM3x2DEPTH
,
980 WINED3DSIH_TEXM3x2PAD
,
981 WINED3DSIH_TEXM3x2TEX
,
983 WINED3DSIH_TEXM3x3DIFF
,
984 WINED3DSIH_TEXM3x3PAD
,
985 WINED3DSIH_TEXM3x3SPEC
,
986 WINED3DSIH_TEXM3x3TEX
,
987 WINED3DSIH_TEXM3x3VSPEC
,
988 WINED3DSIH_TEXREG2AR
,
989 WINED3DSIH_TEXREG2GB
,
990 WINED3DSIH_TEXREG2RGB
,
1001 WINED3DSIH_TABLE_SIZE
1004 struct wined3d_shader_version
1006 enum wined3d_shader_type type
;
1011 struct wined3d_shader_resource_info
1013 enum wined3d_shader_resource_type type
;
1014 enum wined3d_data_type data_type
;
1016 unsigned int stride
;
1019 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1021 struct wined3d_shader_sampler_map_entry
1023 unsigned int resource_idx
;
1024 unsigned int sampler_idx
;
1025 unsigned int bind_idx
;
1028 struct wined3d_shader_sampler_map
1030 struct wined3d_shader_sampler_map_entry
*entries
;
1035 struct wined3d_shader_immediate_constant_buffer
1037 unsigned int vec4_count
;
1038 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
1041 struct wined3d_shader_indexable_temp
1044 unsigned int register_idx
;
1045 unsigned int register_size
;
1046 unsigned int component_count
;
1049 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1051 struct wined3d_shader_reg_maps
1053 struct wined3d_shader_version shader_version
;
1054 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1055 BYTE address
; /* MAX_REG_ADDR, 1 */
1056 WORD labels
; /* MAX_LABELS, 16 */
1057 DWORD temporary
; /* 32 */
1058 unsigned int temporary_count
;
1059 DWORD
*constf
; /* pixel, vertex */
1060 struct list indexable_temps
;
1061 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1064 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1065 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1067 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1068 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1069 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1070 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1071 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1072 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1073 UINT cb_sizes
[WINED3D_MAX_CBS
];
1074 uint32_t cb_map
; /* WINED3D_MAX_CBS, 15 */
1076 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1077 uint32_t resource_map
[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS
)];
1078 struct wined3d_shader_sampler_map sampler_map
;
1079 DWORD sampler_comparison_mode
;
1080 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1081 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1082 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1083 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1084 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1086 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1087 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1092 DWORD usestexldd
: 1;
1094 DWORD usesfacing
: 1;
1095 DWORD usesrelconstF
: 1;
1097 DWORD usestexldl
: 1;
1101 DWORD point_size
: 1;
1103 DWORD input_rel_addressing
: 1;
1104 DWORD viewport_array
: 1;
1105 DWORD sample_mask
: 1;
1108 DWORD rt_mask
; /* Used render targets, 32 max. */
1110 /* Whether or not loops are used in this shader, and nesting depth */
1111 unsigned int loop_depth
;
1112 unsigned int min_rel_offset
, max_rel_offset
;
1114 struct wined3d_shader_tgsm
*tgsm
;
1115 SIZE_T tgsm_capacity
;
1116 unsigned int tgsm_count
;
1119 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1120 * state information between multiple instructions. */
1121 struct wined3d_shader_tex_mx
1123 unsigned int current_row
;
1124 DWORD texcoord_w
[2];
1127 struct wined3d_shader_parser_state
1129 unsigned int current_loop_depth
;
1130 unsigned int current_loop_reg
;
1134 struct wined3d_shader_context
1136 const struct wined3d_shader
*shader
;
1137 const struct wined3d_shader_reg_maps
*reg_maps
;
1138 struct wined3d_string_buffer
*buffer
;
1139 struct wined3d_shader_tex_mx
*tex_mx
;
1140 struct wined3d_shader_parser_state
*state
;
1144 struct wined3d_shader_register_index
1146 const struct wined3d_shader_src_param
*rel_addr
;
1147 unsigned int offset
;
1150 struct wined3d_shader_register
1152 enum wined3d_shader_register_type type
;
1153 enum wined3d_data_type data_type
;
1154 struct wined3d_shader_register_index idx
[2];
1155 enum wined3d_immconst_type immconst_type
;
1158 DWORD immconst_data
[4];
1159 unsigned fp_body_idx
;
1163 struct wined3d_shader_dst_param
1165 struct wined3d_shader_register reg
;
1171 struct wined3d_shader_src_param
1173 struct wined3d_shader_register reg
;
1175 enum wined3d_shader_src_modifier modifiers
;
1178 struct wined3d_shader_index_range
1180 struct wined3d_shader_dst_param first_register
;
1181 unsigned int last_register
;
1184 struct wined3d_shader_semantic
1186 enum wined3d_decl_usage usage
;
1188 enum wined3d_shader_resource_type resource_type
;
1189 enum wined3d_data_type resource_data_type
;
1190 struct wined3d_shader_dst_param reg
;
1193 enum wined3d_shader_input_sysval_semantic
1195 WINED3D_SIV_POSITION
= 1,
1196 WINED3D_SIV_CLIP_DISTANCE
= 2,
1197 WINED3D_SIV_CULL_DISTANCE
= 3,
1198 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1199 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1200 WINED3D_SIV_VERTEX_ID
= 6,
1201 WINED3D_SIV_PRIMITIVE_ID
= 7,
1202 WINED3D_SIV_INSTANCE_ID
= 8,
1203 WINED3D_SIV_IS_FRONT_FACE
= 9,
1204 WINED3D_SIV_SAMPLE_INDEX
= 10,
1205 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1206 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1207 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1208 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1209 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1210 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1211 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1212 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1213 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1214 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1215 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1216 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1219 struct wined3d_shader_register_semantic
1221 struct wined3d_shader_dst_param reg
;
1222 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1225 struct wined3d_shader_structured_resource
1227 struct wined3d_shader_dst_param reg
;
1228 unsigned int byte_stride
;
1231 struct wined3d_shader_tgsm
1234 unsigned int stride
;
1237 struct wined3d_shader_tgsm_raw
1239 struct wined3d_shader_dst_param reg
;
1240 unsigned int byte_count
;
1243 struct wined3d_shader_tgsm_structured
1245 struct wined3d_shader_dst_param reg
;
1246 unsigned int byte_stride
;
1247 unsigned int structure_count
;
1250 struct wined3d_shader_thread_group_size
1252 unsigned int x
, y
, z
;
1255 struct wined3d_shader_function_table_pointer
1258 unsigned int array_size
;
1259 unsigned int body_count
;
1260 unsigned int table_count
;
1263 struct wined3d_shader_texel_offset
1265 signed char u
, v
, w
;
1268 struct wined3d_shader_primitive_type
1270 enum wined3d_primitive_type type
;
1271 unsigned int patch_vertex_count
;
1274 struct wined3d_shader_instruction
1276 const struct wined3d_shader_context
*ctx
;
1277 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1279 unsigned int dst_count
;
1280 unsigned int src_count
;
1281 const struct wined3d_shader_dst_param
*dst
;
1282 const struct wined3d_shader_src_param
*src
;
1283 struct wined3d_shader_texel_offset texel_offset
;
1284 enum wined3d_shader_resource_type resource_type
;
1285 enum wined3d_data_type resource_data_type
;
1287 const struct wined3d_shader_src_param
*predicate
;
1290 struct wined3d_shader_semantic semantic
;
1291 struct wined3d_shader_register_semantic register_semantic
;
1292 struct wined3d_shader_primitive_type primitive_type
;
1293 struct wined3d_shader_dst_param dst
;
1294 struct wined3d_shader_src_param src
;
1297 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1298 struct wined3d_shader_structured_resource structured_resource
;
1299 struct wined3d_shader_tgsm_raw tgsm_raw
;
1300 struct wined3d_shader_tgsm_structured tgsm_structured
;
1301 struct wined3d_shader_thread_group_size thread_group_size
;
1302 enum wined3d_tessellator_domain tessellator_domain
;
1303 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1304 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1305 float max_tessellation_factor
;
1306 struct wined3d_shader_index_range index_range
;
1307 struct wined3d_shader_indexable_temp indexable_temp
;
1308 struct wined3d_shader_function_table_pointer fp
;
1312 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1314 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1317 struct wined3d_shader_attribute
1319 enum wined3d_decl_usage usage
;
1323 struct wined3d_shader_loop_control
1330 struct wined3d_shader_frontend
1332 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1333 const struct wined3d_shader_signature
*output_signature
);
1334 void (*shader_free
)(void *data
);
1335 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1336 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1337 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1340 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1341 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1343 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1344 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
) DECLSPEC_HIDDEN
;
1345 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1346 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1347 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1349 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1351 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1352 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1353 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1354 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1355 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1359 unsigned int vs_version
;
1360 unsigned int hs_version
;
1361 unsigned int ds_version
;
1362 unsigned int gs_version
;
1363 unsigned int ps_version
;
1364 unsigned int cs_version
;
1366 unsigned int vs_uniform_count
;
1367 unsigned int ps_uniform_count
;
1368 float ps_1x_max_value
;
1369 unsigned int varying_count
;
1374 enum wined3d_gl_resource_type
1376 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1377 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1378 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1379 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1380 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1381 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1382 WINED3D_GL_RES_TYPE_RB
= 6,
1383 WINED3D_GL_RES_TYPE_COUNT
= 7,
1386 enum wined3d_vertex_processing_mode
1389 WINED3D_VP_MODE_SHADER
,
1390 WINED3D_VP_MODE_NONE
,
1393 #define WINED3D_CONST_NUM_UNUSED ~0U
1395 enum wined3d_ffp_ps_fog_mode
1397 WINED3D_FFP_PS_FOG_OFF
,
1398 WINED3D_FFP_PS_FOG_LINEAR
,
1399 WINED3D_FFP_PS_FOG_EXP
,
1400 WINED3D_FFP_PS_FOG_EXP2
,
1403 /* Stateblock dependent parameters which have to be hardcoded
1404 * into the shader code
1407 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1408 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1409 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1410 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1411 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1413 /* Used for Shader Model 1 pixel shaders to track the bound texture
1414 * type. 2D and RECT textures are separated through NP2 fixup. */
1415 enum wined3d_shader_tex_types
1417 WINED3D_SHADER_TEX_2D
= 0,
1418 WINED3D_SHADER_TEX_3D
= 1,
1419 WINED3D_SHADER_TEX_CUBE
= 2,
1420 WINED3D_SHADER_TEX_ERR
= 3,
1423 struct ps_compile_args
1425 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1426 enum wined3d_vertex_processing_mode vp_mode
;
1427 enum wined3d_ffp_ps_fog_mode fog
;
1428 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1429 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1430 WORD srgb_correction
;
1431 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1432 D3D9 has a limit of 16 samplers and the fixup is superfluous
1433 in D3D10 (unconditional NP2 support mandatory). */
1435 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1436 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1437 WORD padding_to_dword
;
1438 DWORD pointsprite
: 1;
1439 DWORD flatshading
: 1;
1440 DWORD alpha_test_func
: 3;
1441 DWORD render_offscreen
: 1;
1442 DWORD rt_alpha_swizzle
: 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1443 DWORD dual_source_blend
: 1;
1453 struct vs_compile_args
1456 BYTE clip_enabled
: 1;
1457 BYTE point_size
: 1;
1458 BYTE per_vertex_point_size
: 1;
1459 BYTE flatshading
: 1;
1460 BYTE next_shader_type
: 3;
1462 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1463 unsigned int next_shader_input_count
;
1464 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1467 struct ds_compile_args
1469 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1470 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1471 unsigned int output_count
: 16;
1472 unsigned int next_shader_type
: 3;
1473 unsigned int render_offscreen
: 1;
1474 unsigned int padding
: 12;
1475 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1478 struct gs_compile_args
1480 unsigned int output_count
;
1481 enum wined3d_primitive_type primitive_type
;
1482 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1485 struct wined3d_shader_backend_ops
1487 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1488 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1489 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1490 const struct wined3d_state
*state
);
1491 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1492 const struct wined3d_state
*state
);
1493 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1494 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1495 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1496 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1497 const struct wined3d_state
*state
);
1498 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1499 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1500 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1501 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1502 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1503 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1504 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1505 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1506 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1507 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1510 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1511 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1512 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1514 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN
;
1515 void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN
;
1517 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1519 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1520 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1521 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1522 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1524 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1526 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1527 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1528 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1529 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1532 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1534 static inline float wined3d_srgb_from_linear(float colour
)
1538 if (colour
< wined3d_srgb_const
[1].x
)
1539 return colour
* wined3d_srgb_const
[0].w
;
1541 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1545 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1546 const struct wined3d_color
*colour
)
1548 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1549 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1550 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1551 colour_srgb
->a
= colour
->a
;
1554 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1555 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1557 /* Checking of API calls */
1558 /* --------------------- */
1559 #ifndef WINE_NO_DEBUG_MSGS
1560 #define checkGLcall(A) \
1562 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1563 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1564 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1567 #define checkGLcall(A) do {} while(0)
1570 struct wined3d_bo_gl
1580 uint64_t command_fence_id
;
1583 static inline GLuint
wined3d_bo_gl_id(uintptr_t bo
)
1585 return bo
? ((struct wined3d_bo_gl
*)bo
)->id
: 0;
1588 struct wined3d_bo_user
1594 struct wined3d_bo_vk
1597 struct wined3d_allocator_block
*memory
;
1598 struct wined3d_bo_slab_vk
*slab
;
1600 VkDeviceMemory vk_memory
;
1603 VkDeviceSize buffer_offset
;
1604 VkDeviceSize memory_offset
;
1606 VkBufferUsageFlags usage
;
1607 VkMemoryPropertyFlags memory_type
;
1610 uint64_t command_buffer_id
;
1613 struct wined3d_bo_slab_vk_key
1615 VkMemoryPropertyFlags memory_type
;
1616 VkBufferUsageFlags usage
;
1620 struct wined3d_bo_slab_vk
1622 struct wine_rb_entry entry
;
1623 struct wined3d_bo_slab_vk
*next
;
1624 VkMemoryPropertyFlags requested_memory_type
;
1625 struct wined3d_bo_vk bo
;
1626 unsigned int map_count
;
1631 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
,
1632 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1633 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
,
1634 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1636 struct wined3d_bo_address
1638 UINT_PTR buffer_object
;
1642 struct wined3d_const_bo_address
1644 UINT_PTR buffer_object
;
1648 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1650 return (struct wined3d_const_bo_address
*)data
;
1653 struct wined3d_image_vk
1656 struct wined3d_allocator_block
*memory
;
1657 VkDeviceMemory vk_memory
;
1658 uint64_t command_buffer_id
;
1661 struct wined3d_stream_info_element
1663 const struct wined3d_format
*format
;
1664 struct wined3d_bo_address data
;
1666 unsigned int stream_idx
;
1667 unsigned int divisor
;
1671 struct wined3d_stream_info
1673 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1674 DWORD position_transformed
: 1;
1676 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1677 WORD use_map
; /* MAX_ATTRIBS, 16 */
1680 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1681 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1683 struct wined3d_direct_dispatch_parameters
1685 unsigned int group_count_x
;
1686 unsigned int group_count_y
;
1687 unsigned int group_count_z
;
1690 struct wined3d_indirect_dispatch_parameters
1692 struct wined3d_buffer
*buffer
;
1693 unsigned int offset
;
1696 struct wined3d_dispatch_parameters
1701 struct wined3d_direct_dispatch_parameters direct
;
1702 struct wined3d_indirect_dispatch_parameters indirect
;
1706 struct wined3d_direct_draw_parameters
1708 int base_vertex_idx
;
1709 unsigned int start_idx
;
1710 unsigned int index_count
;
1711 unsigned int start_instance
;
1712 unsigned int instance_count
;
1715 struct wined3d_indirect_draw_parameters
1717 struct wined3d_buffer
*buffer
;
1718 unsigned int offset
;
1721 struct wined3d_draw_parameters
1726 struct wined3d_direct_draw_parameters direct
;
1727 struct wined3d_indirect_draw_parameters indirect
;
1732 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1733 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1734 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1735 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1739 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1740 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1742 /* Routines and structures related to state management */
1744 #define STATE_RENDER(a) (a)
1745 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1747 #define STATE_TEXTURESTAGE(stage, num) \
1748 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1749 #define STATE_IS_TEXTURESTAGE(a) \
1750 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1752 /* + 1 because samplers start with 0 */
1753 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1754 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1756 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1757 #define STATE_IS_GRAPHICS_SHADER(a) \
1758 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1760 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1761 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1762 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1763 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1765 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1766 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1768 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1769 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1771 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1772 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1774 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1775 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1776 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1777 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1779 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1780 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1782 #define STATE_VIEWPORT (STATE_VDECL + 1)
1783 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1785 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1786 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1787 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1788 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1790 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1791 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1793 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1794 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1796 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1797 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1799 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1800 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1802 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1803 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1805 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1806 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1808 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1809 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1811 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1812 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1814 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1815 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1817 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1818 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1820 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1821 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1823 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1824 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1826 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1827 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1829 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1830 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1832 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1833 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1835 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1837 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1838 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1840 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1841 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1843 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1844 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1846 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1847 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1849 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1850 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1852 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1853 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1855 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1856 #define STATE_CONSTANT_BUFFER(a) \
1857 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1858 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1859 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1867 union wined3d_gl_fence_object
1873 enum wined3d_fence_result
1876 WINED3D_FENCE_WAITING
,
1877 WINED3D_FENCE_NOT_STARTED
,
1878 WINED3D_FENCE_WRONG_THREAD
,
1879 WINED3D_FENCE_ERROR
,
1882 struct wined3d_fence
1885 union wined3d_gl_fence_object object
;
1886 struct wined3d_context_gl
*context_gl
;
1889 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1890 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1891 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1892 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1893 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1894 enum wined3d_fence_result
wined3d_fence_test(const struct wined3d_fence
*fence
,
1895 struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
1897 /* Direct3D terminology with little modifications. We do not have an issued
1898 * state because only the driver knows about it, but we have a created state
1899 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1900 enum wined3d_query_state
1907 struct wined3d_query_ops
1909 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1910 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1911 void (*query_destroy
)(struct wined3d_query
*query
);
1914 struct wined3d_query
1919 const struct wined3d_parent_ops
*parent_ops
;
1920 struct wined3d_device
*device
;
1921 enum wined3d_query_state state
;
1922 enum wined3d_query_type type
;
1925 const struct wined3d_query_ops
*query_ops
;
1927 LONG counter_main
, counter_retrieved
;
1928 struct list poll_list_entry
;
1930 GLuint buffer_object
;
1934 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
1935 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
1936 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
1937 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
1939 struct wined3d_event_query
1941 struct wined3d_query query
;
1943 struct wined3d_fence fence
;
1947 struct wined3d_occlusion_query
1949 struct wined3d_query query
;
1953 struct wined3d_context_gl
*context_gl
;
1958 struct wined3d_timestamp_query
1960 struct wined3d_query query
;
1964 struct wined3d_context_gl
*context_gl
;
1968 union wined3d_gl_so_statistics_query
1978 struct wined3d_so_statistics_query
1980 struct wined3d_query query
;
1983 union wined3d_gl_so_statistics_query u
;
1984 struct wined3d_context_gl
*context_gl
;
1985 unsigned int stream_idx
;
1986 struct wined3d_query_data_so_statistics statistics
;
1990 union wined3d_gl_pipeline_statistics_query
1997 GLuint vertex_shader
;
1998 GLuint tess_control_shader
;
1999 GLuint tess_eval_shader
;
2000 GLuint geometry_shader
;
2001 GLuint geometry_primitives
;
2002 GLuint fragment_shader
;
2003 GLuint compute_shader
;
2004 GLuint clipping_input
;
2005 GLuint clipping_output
;
2009 struct wined3d_pipeline_statistics_query
2011 struct wined3d_query query
;
2014 union wined3d_gl_pipeline_statistics_query u
;
2015 struct wined3d_context_gl
*context_gl
;
2016 struct wined3d_query_data_pipeline_statistics statistics
;
2020 #define WINED3D_QUERY_POOL_SIZE 256
2022 struct wined3d_query_pool_vk
2026 struct list
*free_list
;
2027 VkQueryPool vk_query_pool
;
2028 uint32_t allocated
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2031 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
) DECLSPEC_HIDDEN
;
2032 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
,
2033 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2034 void wined3d_query_pool_vk_free_query(struct wined3d_query_pool_vk
*pool_vk
, size_t idx
) DECLSPEC_HIDDEN
;
2035 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
2036 enum wined3d_query_type type
, struct list
*free_pools
) DECLSPEC_HIDDEN
;
2038 struct wined3d_query_pool_idx_vk
2040 struct wined3d_query_pool_vk
*pool_vk
;
2044 struct wined3d_query_vk
2046 struct wined3d_query q
;
2049 struct wined3d_query_pool_idx_vk pool_idx
;
2051 uint64_t command_buffer_id
;
2052 uint32_t control_flags
;
2053 size_t pending_count
;
2056 static inline struct wined3d_query_vk
*wined3d_query_vk(struct wined3d_query
*query
)
2058 return CONTAINING_RECORD(query
, struct wined3d_query_vk
, q
);
2061 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
,
2062 const struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2063 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
2064 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
2065 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2066 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2068 struct wined3d_gl_view
2074 struct wined3d_range
2076 unsigned int offset
;
2080 struct wined3d_rendertarget_info
2082 struct wined3d_gl_view gl_view
;
2083 struct wined3d_resource
*resource
;
2084 unsigned int sub_resource_idx
;
2085 unsigned int layer_count
;
2088 struct wined3d_fb_state
2090 struct wined3d_rendertarget_view
*render_targets
[WINED3D_MAX_RENDER_TARGETS
];
2091 struct wined3d_rendertarget_view
*depth_stencil
;
2094 #define MAX_GL_FRAGMENT_SAMPLERS 32
2096 struct wined3d_context
2098 const struct wined3d_d3d_info
*d3d_info
;
2099 const struct wined3d_state_entry
*state_table
;
2100 uint32_t dirty_graphics_states
[WINED3D_BITMAP_SIZE(STATE_HIGHEST
)];
2101 uint32_t dirty_compute_states
[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT
)];
2103 struct wined3d_device
*device
;
2104 struct wined3d_swapchain
*swapchain
;
2107 struct wined3d_texture
*texture
;
2108 unsigned int sub_resource_idx
;
2111 /* Stores some information about the context state for optimization */
2112 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2113 DWORD update_shader_resource_bindings
: 1;
2114 DWORD update_compute_shader_resource_bindings
: 1;
2115 DWORD update_unordered_access_view_bindings
: 1;
2116 DWORD update_compute_unordered_access_view_bindings
: 1;
2117 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2118 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
2119 DWORD last_was_pshader
: 1;
2120 DWORD last_was_vshader
: 1;
2121 DWORD last_was_diffuse
: 1;
2122 DWORD last_was_specular
: 1;
2123 DWORD last_was_normal
: 1;
2125 DWORD last_was_ffp_blit
: 1;
2126 DWORD last_was_blit
: 1;
2127 DWORD last_was_ckey
: 1;
2128 DWORD last_was_dual_source_blend
: 1;
2129 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2130 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2131 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2132 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2134 DWORD use_immediate_mode_draw
: 1;
2135 DWORD uses_uavs
: 1;
2136 DWORD uses_fbo_attached_resources
: 1;
2137 DWORD transform_feedback_active
: 1;
2138 DWORD transform_feedback_paused
: 1;
2139 DWORD fog_coord
: 1;
2140 DWORD render_offscreen
: 1;
2142 DWORD destroyed
: 1;
2143 DWORD destroy_delayed
: 1;
2144 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2145 DWORD namedArraysLoaded
: 1;
2148 DWORD constant_update_mask
;
2149 DWORD numbered_array_mask
;
2150 enum fogsource fog_source
;
2152 UINT instance_count
;
2154 void *shader_backend_data
;
2155 void *fragment_pipe_data
;
2157 struct wined3d_stream_info stream_info
;
2159 unsigned int viewport_count
;
2160 unsigned int scissor_rect_count
;
2163 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2164 void wined3d_context_init(struct wined3d_context
*context
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2165 void context_preload_textures(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2166 void context_update_stream_info(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2168 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
2169 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2171 struct wined3d_command_fence_gl
2174 struct wined3d_fence
*fence
;
2177 struct wined3d_context_gl
2179 struct wined3d_context c
;
2181 const struct wined3d_gl_info
*gl_info
;
2183 DWORD tid
; /* Thread ID which owns this context at the moment. */
2185 uint32_t dc_is_private
: 1;
2186 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2187 uint32_t fog_enabled
: 1;
2188 uint32_t diffuse_attrib_to_1
: 1;
2189 uint32_t rebind_fbo
: 1;
2190 uint32_t untracked_material_count
: 2; /* Max value 2 */
2191 uint32_t needs_set
: 1;
2193 uint32_t padding
: 23;
2195 uint32_t default_attrib_value_set
;
2197 GLenum tracking_parm
; /* Which source is tracking current colour. */
2198 GLenum untracked_materials
[2];
2200 unsigned int active_texture
;
2202 GLenum
*texture_type
;
2204 /* The WGL context. */
2209 HWND restore_pf_win
;
2217 unsigned int fbo_entry_count
;
2218 struct list fbo_list
;
2219 struct list fbo_destroy_list
;
2220 struct fbo_entry
*current_fbo
;
2221 GLuint fbo_read_binding
;
2222 GLuint fbo_draw_binding
;
2223 struct wined3d_rendertarget_info blit_targets
[WINED3D_MAX_RENDER_TARGETS
];
2224 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2227 struct list occlusion_queries
;
2229 struct list timestamp_queries
;
2230 struct list so_statistics_queries
;
2231 struct list pipeline_statistics_queries
;
2233 GLuint
*free_occlusion_queries
;
2234 SIZE_T free_occlusion_query_size
;
2235 unsigned int free_occlusion_query_count
;
2237 union wined3d_gl_fence_object
*free_fences
;
2238 SIZE_T free_fence_size
;
2239 unsigned int free_fence_count
;
2241 GLuint
*free_timestamp_queries
;
2242 SIZE_T free_timestamp_query_size
;
2243 unsigned int free_timestamp_query_count
;
2245 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2246 SIZE_T free_so_statistics_query_size
;
2247 unsigned int free_so_statistics_query_count
;
2249 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2250 SIZE_T free_pipeline_statistics_query_size
;
2251 unsigned int free_pipeline_statistics_query_count
;
2255 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2256 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2258 /* Extension emulation. */
2259 GLint gl_fog_source
;
2260 GLfloat fog_coord_value
;
2261 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2263 GLuint dummy_arbfp_prog
;
2267 struct wined3d_command_fence_gl
*fences
;
2273 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2275 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2278 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2280 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2283 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2284 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2285 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2286 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2287 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2288 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2289 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2290 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2291 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2292 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2293 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2294 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2295 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2296 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2297 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2298 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2299 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2300 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2301 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2302 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2303 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2304 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2305 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2306 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2307 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2308 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2309 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2310 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2311 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2312 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
) DECLSPEC_HIDDEN
;
2313 bool wined3d_context_gl_create_bo(struct wined3d_context_gl
*context_gl
, GLsizeiptr size
, GLenum binding
,
2314 GLenum usage
, bool coherent
, GLbitfield flags
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2315 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2316 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2317 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2318 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2319 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2320 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2321 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2322 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2323 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2324 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2325 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2326 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2327 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2328 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2329 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2330 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2331 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2332 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2333 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2334 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2335 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2336 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2337 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2338 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2339 const struct wined3d_bo_address
*data
, size_t size
, uint32_t flags
) DECLSPEC_HIDDEN
;
2340 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2341 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2342 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2343 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl
*context_gl
, GLenum buffer
) DECLSPEC_HIDDEN
;
2344 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2345 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2346 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2347 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2348 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2349 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2350 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2351 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2352 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl
*context_gl
, uint64_t id
) DECLSPEC_HIDDEN
;
2354 struct wined3d_command_buffer_vk
2357 VkCommandBuffer vk_command_buffer
;
2361 enum wined3d_retired_object_type_vk
2363 WINED3D_RETIRED_FREE_VK
,
2364 WINED3D_RETIRED_FRAMEBUFFER_VK
,
2365 WINED3D_RETIRED_DESCRIPTOR_POOL_VK
,
2366 WINED3D_RETIRED_MEMORY_VK
,
2367 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
,
2368 WINED3D_RETIRED_BO_SLAB_SLICE_VK
,
2369 WINED3D_RETIRED_BUFFER_VK
,
2370 WINED3D_RETIRED_IMAGE_VK
,
2371 WINED3D_RETIRED_BUFFER_VIEW_VK
,
2372 WINED3D_RETIRED_IMAGE_VIEW_VK
,
2373 WINED3D_RETIRED_SAMPLER_VK
,
2376 struct wined3d_retired_object_vk
2378 enum wined3d_retired_object_type_vk type
;
2381 struct wined3d_retired_object_vk
*next
;
2382 VkFramebuffer vk_framebuffer
;
2383 VkDescriptorPool vk_descriptor_pool
;
2384 VkDeviceMemory vk_memory
;
2385 struct wined3d_allocator_block
*block
;
2388 struct wined3d_bo_slab_vk
*slab
;
2393 VkBufferView vk_buffer_view
;
2394 VkImageView vk_image_view
;
2395 VkSampler vk_sampler
;
2397 uint64_t command_buffer_id
;
2400 struct wined3d_retired_objects_vk
2402 struct wined3d_retired_object_vk
*objects
;
2403 struct wined3d_retired_object_vk
*free
;
2408 struct wined3d_render_pass_attachment_vk
2411 VkSampleCountFlagBits vk_samples
;
2412 VkImageLayout vk_layout
;
2415 struct wined3d_render_pass_key_vk
2417 struct wined3d_render_pass_attachment_vk rt
[WINED3D_MAX_RENDER_TARGETS
];
2418 struct wined3d_render_pass_attachment_vk ds
;
2420 uint32_t clear_flags
;
2423 struct wined3d_render_pass_vk
2425 struct wine_rb_entry entry
;
2426 struct wined3d_render_pass_key_vk key
;
2427 VkRenderPass vk_render_pass
;
2430 struct wined3d_pipeline_layout_key_vk
2432 VkDescriptorSetLayoutBinding
*bindings
;
2433 SIZE_T binding_count
;
2436 struct wined3d_pipeline_layout_vk
2438 struct wine_rb_entry entry
;
2439 struct wined3d_pipeline_layout_key_vk key
;
2440 VkPipelineLayout vk_pipeline_layout
;
2441 VkDescriptorSetLayout vk_set_layout
;
2444 struct wined3d_graphics_pipeline_key_vk
2446 VkPipelineShaderStageCreateInfo stages
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2447 VkVertexInputBindingDivisorDescriptionEXT divisors
[MAX_ATTRIBS
];
2448 VkVertexInputAttributeDescription attributes
[MAX_ATTRIBS
];
2449 VkVertexInputBindingDescription bindings
[MAX_ATTRIBS
];
2450 VkViewport viewport
;
2452 VkSampleMask sample_mask
;
2453 VkPipelineColorBlendAttachmentState blend_attachments
[WINED3D_MAX_RENDER_TARGETS
];
2455 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc
;
2456 VkPipelineVertexInputStateCreateInfo input_desc
;
2457 VkPipelineInputAssemblyStateCreateInfo ia_desc
;
2458 VkPipelineTessellationStateCreateInfo ts_desc
;
2459 VkPipelineViewportStateCreateInfo vp_desc
;
2460 VkPipelineRasterizationStateCreateInfo rs_desc
;
2461 VkPipelineMultisampleStateCreateInfo ms_desc
;
2462 VkPipelineDepthStencilStateCreateInfo ds_desc
;
2463 VkPipelineColorBlendStateCreateInfo blend_desc
;
2464 VkPipelineDynamicStateCreateInfo dynamic_desc
;
2466 VkGraphicsPipelineCreateInfo pipeline_desc
;
2469 struct wined3d_graphics_pipeline_vk
2471 struct wine_rb_entry entry
;
2472 struct wined3d_graphics_pipeline_key_vk key
;
2473 VkPipeline vk_pipeline
;
2476 enum wined3d_shader_descriptor_type
2478 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
,
2479 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
,
2480 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
,
2481 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
,
2482 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
,
2485 struct wined3d_shader_resource_binding
2487 enum wined3d_shader_type shader_type
;
2488 enum wined3d_shader_descriptor_type shader_descriptor_type
;
2489 size_t resource_idx
;
2490 enum wined3d_shader_resource_type resource_type
;
2491 enum wined3d_data_type resource_data_type
;
2495 struct wined3d_shader_resource_bindings
2497 struct wined3d_shader_resource_binding
*bindings
;
2501 struct wined3d_shader_descriptor_writes_vk
2503 VkWriteDescriptorSet
*writes
;
2507 struct wined3d_pending_query_vk
2509 struct wined3d_query_vk
*query_vk
;
2510 struct wined3d_query_pool_idx_vk pool_idx
;
2513 struct wined3d_pending_queries_vk
2515 struct wined3d_pending_query_vk
*queries
;
2521 struct wined3d_context_vk
2523 struct wined3d_context c
;
2525 const struct wined3d_vk_info
*vk_info
;
2527 uint32_t update_compute_pipeline
: 1;
2528 uint32_t update_stream_output
: 1;
2529 uint32_t padding
: 30;
2533 VkShaderModule vk_modules
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2534 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk
;
2535 VkPipeline vk_pipeline
;
2536 VkPipelineLayout vk_pipeline_layout
;
2537 VkDescriptorSetLayout vk_set_layout
;
2538 struct wined3d_shader_resource_bindings bindings
;
2543 VkPipeline vk_pipeline
;
2544 VkPipelineLayout vk_pipeline_layout
;
2545 VkDescriptorSetLayout vk_set_layout
;
2546 struct wined3d_shader_resource_bindings bindings
;
2549 VkCommandPool vk_command_pool
;
2550 struct wined3d_command_buffer_vk current_command_buffer
;
2551 uint64_t completed_command_buffer_id
;
2552 VkDeviceSize retired_bo_size
;
2556 struct wined3d_command_buffer_vk
*buffers
;
2557 SIZE_T buffers_size
;
2558 SIZE_T buffer_count
;
2561 struct wined3d_shader_descriptor_writes_vk descriptor_writes
;
2563 VkFramebuffer vk_framebuffer
;
2564 VkRenderPass vk_render_pass
;
2565 VkDescriptorPool vk_descriptor_pool
;
2567 VkSampleCountFlagBits sample_count
;
2568 unsigned int rt_count
;
2570 VkBuffer vk_so_counters
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2571 VkDeviceSize vk_so_offsets
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2572 struct wined3d_bo_vk vk_so_counter_bo
;
2574 struct list active_queries
;
2575 struct wined3d_pending_queries_vk pending_queries
;
2576 struct list free_occlusion_query_pools
;
2577 struct list free_timestamp_query_pools
;
2578 struct list free_pipeline_statistics_query_pools
;
2579 struct list free_stream_output_statistics_query_pools
;
2581 struct wined3d_retired_objects_vk retired
;
2582 struct wine_rb_tree render_passes
;
2583 struct wine_rb_tree pipeline_layouts
;
2584 struct wine_rb_tree graphics_pipelines
;
2585 struct wine_rb_tree bo_slab_available
;
2588 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2590 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2593 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2594 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
,
2595 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2596 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
2597 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
) DECLSPEC_HIDDEN
;
2598 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
2599 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2600 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
2601 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2602 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
2603 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
) DECLSPEC_HIDDEN
;
2604 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2605 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
) DECLSPEC_HIDDEN
;
2606 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2607 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2608 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2609 BOOL
wined3d_context_vk_create_image(struct wined3d_context_vk
*context_vk
, VkImageType vk_image_type
,
2610 VkImageUsageFlags usage
, VkFormat vk_format
, unsigned int width
, unsigned int height
, unsigned int depth
,
2611 unsigned int sample_count
, unsigned int mip_levels
, unsigned int layer_count
, unsigned int flags
,
2612 struct wined3d_image_vk
*image
) DECLSPEC_HIDDEN
;
2613 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
2614 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2615 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2616 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2617 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
2618 struct wined3d_image_vk
*image_vk
) DECLSPEC_HIDDEN
;
2619 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
2620 VkBufferView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2621 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk
*context_vk
,
2622 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2623 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk
*context_vk
,
2624 VkImage vk_image
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2625 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk
*context_vk
,
2626 VkImageView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2627 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk
*context_vk
,
2628 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2629 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk
*context_vk
,
2630 VkSampler vk_sampler
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2631 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2632 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2633 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk
*context_vk
,
2634 VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
) DECLSPEC_HIDDEN
;
2635 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
2636 const struct wined3d_fb_state
*fb
, unsigned int rt_count
,
2637 bool depth_stencil
, uint32_t clear_flags
) DECLSPEC_HIDDEN
;
2638 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
2639 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
2640 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
2641 VkImageLayout new_layout
, VkImage image
, const VkImageSubresourceRange
*range
) DECLSPEC_HIDDEN
;
2642 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2643 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2644 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2645 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
2646 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2647 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
2648 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
2649 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
) DECLSPEC_HIDDEN
;
2650 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2652 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2654 struct wined3d_state_entry
2656 unsigned int representative
;
2657 APPLYSTATEFUNC apply
;
2660 struct wined3d_state_entry_template
2663 struct wined3d_state_entry content
;
2664 unsigned int extension
;
2667 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2668 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2669 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2671 struct fragment_caps
2674 DWORD PrimitiveMiscCaps
;
2675 DWORD TextureOpCaps
;
2676 DWORD MaxTextureBlendStages
;
2677 DWORD MaxSimultaneousTextures
;
2680 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2681 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2683 struct wined3d_fragment_pipe_ops
2685 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2686 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2687 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2688 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2689 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2690 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2691 void (*free_context_data
)(struct wined3d_context
*context
);
2692 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2693 const struct wined3d_state_entry_template
*states
;
2696 struct wined3d_vertex_caps
2699 BOOL emulated_flatshading
;
2700 BOOL ffp_generic_attributes
;
2701 DWORD max_active_lights
;
2702 DWORD max_vertex_blend_matrices
;
2703 DWORD max_vertex_blend_matrix_index
;
2704 DWORD vertex_processing_caps
;
2706 DWORD max_user_clip_planes
;
2710 struct wined3d_vertex_pipe_ops
2712 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2713 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2714 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2715 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2716 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2717 const struct wined3d_state_entry_template
*vp_states
;
2720 extern const struct wined3d_state_entry_template misc_state_template_gl
[] DECLSPEC_HIDDEN
;
2721 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2722 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2723 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2724 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2725 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2726 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2727 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2729 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2731 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2732 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2733 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2735 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2737 /* "Base" state table */
2738 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2739 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2740 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2741 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2743 enum wined3d_blit_op
2745 WINED3D_BLIT_OP_COLOR_BLIT
,
2746 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2747 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2748 WINED3D_BLIT_OP_DEPTH_BLIT
,
2749 WINED3D_BLIT_OP_RAW_BLIT
,
2752 struct wined3d_blitter
2754 const struct wined3d_blitter_ops
*ops
;
2755 struct wined3d_blitter
*next
;
2758 struct wined3d_blitter_ops
2760 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2761 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2762 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2763 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2764 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2765 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2766 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2767 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2768 enum wined3d_texture_filter_type filter
, const struct wined3d_format
*resolve_format
);
2771 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2772 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2773 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2774 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2775 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2776 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2777 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2778 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2779 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2780 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2781 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2782 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
) DECLSPEC_HIDDEN
;
2784 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2786 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2787 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2788 void context_gl_resource_released(struct wined3d_device
*device
,
2789 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2790 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2791 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2792 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2793 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2794 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2795 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2796 void context_state_drawbuf(struct wined3d_context
*context
,
2797 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2798 void context_state_fb(struct wined3d_context
*context
,
2799 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2801 /*****************************************************************************
2802 * Internal representation of a light
2804 struct wined3d_light_info
2806 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2807 DWORD OriginalIndex
;
2811 /* Converted parms to speed up swapping lights */
2812 struct wined3d_vec4 position
;
2813 struct wined3d_vec4 direction
;
2820 /* The default light parameters */
2821 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2823 struct wined3d_pixel_format
2825 int iPixelFormat
; /* WGL pixel format */
2826 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2827 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2828 int depthSize
, stencilSize
;
2829 BOOL windowDrawable
;
2835 enum wined3d_pci_vendor
2837 HW_VENDOR_SOFTWARE
= 0x0000,
2838 HW_VENDOR_AMD
= 0x1002,
2839 HW_VENDOR_NVIDIA
= 0x10de,
2840 HW_VENDOR_VMWARE
= 0x15ad,
2841 HW_VENDOR_REDHAT
= 0x1af4,
2842 HW_VENDOR_INTEL
= 0x8086,
2845 enum wined3d_pci_device
2849 CARD_AMD_RAGE_128PRO
= 0x5246,
2850 CARD_AMD_RADEON_7200
= 0x5144,
2851 CARD_AMD_RADEON_8500
= 0x514c,
2852 CARD_AMD_RADEON_9500
= 0x4144,
2853 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2854 CARD_AMD_RADEON_X700
= 0x5e4c,
2855 CARD_AMD_RADEON_X1600
= 0x71c2,
2856 CARD_AMD_RADEON_HD2350
= 0x94c7,
2857 CARD_AMD_RADEON_HD2600
= 0x9581,
2858 CARD_AMD_RADEON_HD2900
= 0x9400,
2859 CARD_AMD_RADEON_HD3200
= 0x9620,
2860 CARD_AMD_RADEON_HD3850
= 0x9515,
2861 CARD_AMD_RADEON_HD4200M
= 0x9712,
2862 CARD_AMD_RADEON_HD4350
= 0x954f,
2863 CARD_AMD_RADEON_HD4600
= 0x9495,
2864 CARD_AMD_RADEON_HD4700
= 0x944e,
2865 CARD_AMD_RADEON_HD4800
= 0x944c,
2866 CARD_AMD_RADEON_HD5400
= 0x68f9,
2867 CARD_AMD_RADEON_HD5600
= 0x68d8,
2868 CARD_AMD_RADEON_HD5700
= 0x68be,
2869 CARD_AMD_RADEON_HD5800
= 0x6898,
2870 CARD_AMD_RADEON_HD5900
= 0x689c,
2871 CARD_AMD_RADEON_HD6300
= 0x9803,
2872 CARD_AMD_RADEON_HD6400
= 0x6770,
2873 CARD_AMD_RADEON_HD6490M
= 0x6760,
2874 CARD_AMD_RADEON_HD6410D
= 0x9644,
2875 CARD_AMD_RADEON_HD6480G
= 0x9648,
2876 CARD_AMD_RADEON_HD6550D
= 0x9640,
2877 CARD_AMD_RADEON_HD6600
= 0x6758,
2878 CARD_AMD_RADEON_HD6600M
= 0x6741,
2879 CARD_AMD_RADEON_HD6700
= 0x68ba,
2880 CARD_AMD_RADEON_HD6800
= 0x6739,
2881 CARD_AMD_RADEON_HD6900
= 0x6719,
2882 CARD_AMD_RADEON_HD7660D
= 0x9901,
2883 CARD_AMD_RADEON_HD7700
= 0x683d,
2884 CARD_AMD_RADEON_HD7800
= 0x6819,
2885 CARD_AMD_RADEON_HD7870
= 0x6818,
2886 CARD_AMD_RADEON_HD7900
= 0x679a,
2887 CARD_AMD_RADEON_HD8600M
= 0x6660,
2888 CARD_AMD_RADEON_HD8670
= 0x6610,
2889 CARD_AMD_RADEON_HD8770
= 0x665c,
2890 CARD_AMD_RADEON_R3
= 0x9830,
2891 CARD_AMD_RADEON_R7
= 0x130f,
2892 CARD_AMD_RADEON_R9_285
= 0x6939,
2893 CARD_AMD_RADEON_R9_290
= 0x67b1,
2894 CARD_AMD_RADEON_R9_290X
= 0x67b0,
2895 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2896 CARD_AMD_RADEON_R9_M370X
= 0x6821,
2897 CARD_AMD_RADEON_R9_M380
= 0x6647,
2898 CARD_AMD_RADEON_R9_M395X
= 0x6920,
2899 CARD_AMD_RADEON_RX_460
= 0x67ef,
2900 CARD_AMD_RADEON_RX_480
= 0x67df,
2901 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
2902 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
2903 CARD_AMD_RADEON_RAVEN
= 0x15dd,
2904 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
2905 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
2906 CARD_AMD_RADEON_RX_NAVI_14
= 0x7340,
2907 CARD_AMD_RADEON_RX_NAVI_21
= 0x73bf,
2909 CARD_NVIDIA_RIVA_128
= 0x0018,
2910 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2911 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2912 CARD_NVIDIA_GEFORCE
= 0x0100,
2913 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2914 CARD_NVIDIA_GEFORCE2
= 0x0150,
2915 CARD_NVIDIA_GEFORCE3
= 0x0200,
2916 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2917 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2918 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2919 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2920 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2921 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2922 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2923 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2924 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2925 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2926 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2927 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2928 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2929 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2930 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2931 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2932 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2933 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2934 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2935 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2936 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2937 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2938 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2939 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2940 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2941 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2942 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2943 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2944 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2945 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2946 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2947 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2948 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2949 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2950 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2951 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2952 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2953 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2954 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2955 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2956 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2957 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2958 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2959 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2960 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2961 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2962 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2963 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2964 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2965 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2966 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2967 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2968 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2969 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2970 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2971 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2972 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2973 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2974 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2975 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2976 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2977 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2978 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2979 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2980 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2981 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
2982 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2983 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2984 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2985 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2986 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2987 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2988 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2989 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2990 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2991 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
2992 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
2993 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2994 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2995 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
2996 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2997 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2998 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2999 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
3000 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
3001 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
3002 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
3003 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
3004 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
3005 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
3006 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
3007 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
3008 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
3009 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
3010 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
3011 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
3012 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
3013 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
3014 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
3015 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
3016 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
3017 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
3018 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
3019 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
3020 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
3021 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
3022 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
3023 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
3024 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
3025 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
3026 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
3027 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
3028 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
3029 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
3030 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
3031 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
3032 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
3033 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
3034 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
3035 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
3036 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
3037 CARD_NVIDIA_GEFORCE_GTX1060M
= 0x1c20,
3038 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
3039 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
3040 CARD_NVIDIA_GEFORCE_GTX1080M
= 0x1be0,
3041 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
3042 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
3043 CARD_NVIDIA_TITANV
= 0x1d81,
3044 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
3045 CARD_NVIDIA_GEFORCE_GTX1660SUPER
= 0x21c4,
3046 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
3047 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
3048 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
3049 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
3050 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
3052 CARD_REDHAT_VIRGL
= 0x1010,
3054 CARD_VMWARE_SVGA3D
= 0x0405,
3056 CARD_INTEL_830M
= 0x3577,
3057 CARD_INTEL_855GM
= 0x3582,
3058 CARD_INTEL_845G
= 0x2562,
3059 CARD_INTEL_865G
= 0x2572,
3060 CARD_INTEL_915G
= 0x2582,
3061 CARD_INTEL_E7221G
= 0x258a,
3062 CARD_INTEL_915GM
= 0x2592,
3063 CARD_INTEL_945G
= 0x2772,
3064 CARD_INTEL_945GM
= 0x27a2,
3065 CARD_INTEL_945GME
= 0x27ae,
3066 CARD_INTEL_Q35
= 0x29b2,
3067 CARD_INTEL_G33
= 0x29c2,
3068 CARD_INTEL_Q33
= 0x29d2,
3069 CARD_INTEL_PNVG
= 0xa001,
3070 CARD_INTEL_PNVM
= 0xa011,
3071 CARD_INTEL_965Q
= 0x2992,
3072 CARD_INTEL_965G
= 0x2982,
3073 CARD_INTEL_946GZ
= 0x2972,
3074 CARD_INTEL_965GM
= 0x2a02,
3075 CARD_INTEL_965GME
= 0x2a12,
3076 CARD_INTEL_GM45
= 0x2a42,
3077 CARD_INTEL_IGD
= 0x2e02,
3078 CARD_INTEL_Q45
= 0x2e12,
3079 CARD_INTEL_G45
= 0x2e22,
3080 CARD_INTEL_G41
= 0x2e32,
3081 CARD_INTEL_B43
= 0x2e92,
3082 CARD_INTEL_ILKD
= 0x0042,
3083 CARD_INTEL_ILKM
= 0x0046,
3084 CARD_INTEL_SNBD
= 0x0122,
3085 CARD_INTEL_SNBM
= 0x0126,
3086 CARD_INTEL_SNBS
= 0x010a,
3087 CARD_INTEL_IVBD
= 0x0162,
3088 CARD_INTEL_IVBM
= 0x0166,
3089 CARD_INTEL_IVBS
= 0x015a,
3090 CARD_INTEL_HWD
= 0x0412,
3091 CARD_INTEL_HWM
= 0x0416,
3092 CARD_INTEL_HD5000_1
= 0x0a26,
3093 CARD_INTEL_HD5000_2
= 0x0422,
3094 CARD_INTEL_I5100_1
= 0x0a22,
3095 CARD_INTEL_I5100_2
= 0x0a2a,
3096 CARD_INTEL_I5100_3
= 0x0a2b,
3097 CARD_INTEL_I5100_4
= 0x0a2e,
3098 CARD_INTEL_IP5200_1
= 0x0d22,
3099 CARD_INTEL_IP5200_2
= 0x0d26,
3100 CARD_INTEL_IP5200_3
= 0x0d2a,
3101 CARD_INTEL_IP5200_4
= 0x0d2b,
3102 CARD_INTEL_IP5200_5
= 0x0d2e,
3103 CARD_INTEL_IP5200_6
= 0x0c22,
3104 CARD_INTEL_HD5300
= 0x161e,
3105 CARD_INTEL_HD5500
= 0x1616,
3106 CARD_INTEL_HD5600
= 0x1612,
3107 CARD_INTEL_HD6000
= 0x1626,
3108 CARD_INTEL_I6100
= 0x162b,
3109 CARD_INTEL_IP6200
= 0x1622,
3110 CARD_INTEL_IPP6300
= 0x162a,
3111 CARD_INTEL_HD510_1
= 0x1902,
3112 CARD_INTEL_HD510_2
= 0x1906,
3113 CARD_INTEL_HD510_3
= 0x190b,
3114 CARD_INTEL_HD515
= 0x191e,
3115 CARD_INTEL_HD520_1
= 0x1916,
3116 CARD_INTEL_HD520_2
= 0x1921,
3117 CARD_INTEL_HD530_1
= 0x1912,
3118 CARD_INTEL_HD530_2
= 0x191b,
3119 CARD_INTEL_HDP530
= 0x191d,
3120 CARD_INTEL_I540
= 0x1926,
3121 CARD_INTEL_I550
= 0x1927,
3122 CARD_INTEL_I555
= 0x192b,
3123 CARD_INTEL_IP555
= 0x192d,
3124 CARD_INTEL_IP580_1
= 0x1932,
3125 CARD_INTEL_IP580_2
= 0x193b,
3126 CARD_INTEL_IPP580_1
= 0x193a,
3127 CARD_INTEL_IPP580_2
= 0x193d,
3128 CARD_INTEL_UHD617
= 0x87c0,
3129 CARD_INTEL_UHD620
= 0x3ea0,
3130 CARD_INTEL_HD615
= 0x591e,
3131 CARD_INTEL_HD620
= 0x5916,
3132 CARD_INTEL_HD630_1
= 0x5912,
3133 CARD_INTEL_HD630_2
= 0x591b,
3134 CARD_INTEL_UHD630
= 0x3e9b,
3137 struct wined3d_fbo_ops
3139 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
3140 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
3141 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
3142 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
3143 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
3144 GLsizei width
, GLsizei height
);
3145 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
3146 GLenum internalformat
, GLsizei width
, GLsizei height
);
3147 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
3148 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
3149 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
3150 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
3151 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
3152 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
3153 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
3154 GLuint texture
, GLint level
);
3155 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
3156 GLenum textarget
, GLuint texture
, GLint level
);
3157 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
3158 GLenum textarget
, GLuint texture
, GLint level
);
3159 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
3160 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
3161 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
3162 GLuint texture
, GLint level
, GLint layer
);
3163 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
3164 GLenum renderbuffertarget
, GLuint renderbuffer
);
3165 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
3166 GLenum pname
, GLint
*params
);
3167 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
3168 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
3169 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
3172 struct wined3d_gl_limits
3177 UINT texture_coords
;
3178 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
3179 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
3180 unsigned int graphics_samplers
;
3181 unsigned int combined_samplers
;
3182 UINT general_combiners
;
3183 UINT user_clip_distances
;
3184 unsigned int texture_size
;
3185 UINT texture3d_size
;
3189 UINT vertex_attribs
;
3191 unsigned int texture_buffer_offset_alignment
;
3193 unsigned int framebuffer_width
;
3194 unsigned int framebuffer_height
;
3197 UINT glsl_vs_float_constants
;
3198 UINT glsl_ps_float_constants
;
3200 UINT arb_vs_float_constants
;
3201 UINT arb_vs_native_constants
;
3202 UINT arb_vs_instructions
;
3204 UINT arb_ps_float_constants
;
3205 UINT arb_ps_local_constants
;
3206 UINT arb_ps_native_constants
;
3207 UINT arb_ps_instructions
;
3211 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
3212 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3213 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
3214 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3216 struct wined3d_gl_info
3218 DWORD selected_gl_version
;
3220 struct wined3d_gl_limits limits
;
3221 DWORD reserved_glsl_constants
, reserved_arb_constants
;
3223 BOOL supported
[WINED3D_GL_EXT_COUNT
];
3224 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
3226 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
3227 struct opengl_funcs gl_ops
;
3228 struct wined3d_fbo_ops fbo_ops
;
3230 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
3231 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
3234 /* The driver names reflect the lowest GPU supported
3235 * by a certain driver, so DRIVER_AMD_R300 supports
3236 * R3xx, R4xx and R5xx GPUs. */
3237 enum wined3d_display_driver
3239 DRIVER_AMD_RAGE_128PRO
,
3244 DRIVER_INTEL_GMA800
,
3245 DRIVER_INTEL_GMA900
,
3246 DRIVER_INTEL_GMA950
,
3247 DRIVER_INTEL_GMA3000
,
3248 DRIVER_INTEL_HD4000
,
3250 DRIVER_NVIDIA_GEFORCE2MX
,
3251 DRIVER_NVIDIA_GEFORCEFX
,
3252 DRIVER_NVIDIA_GEFORCE6
,
3253 DRIVER_NVIDIA_GEFORCE8
,
3254 DRIVER_NVIDIA_FERMI
,
3255 DRIVER_NVIDIA_KEPLER
,
3256 DRIVER_REDHAT_VIRGL
,
3262 struct wined3d_gpu_description
3264 enum wined3d_pci_vendor vendor
;
3265 enum wined3d_pci_device device
;
3266 const char *description
;
3267 enum wined3d_display_driver driver
;
3268 unsigned int vidmem
;
3271 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
3272 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3273 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
3274 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3275 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
3276 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3278 /* 512 in Direct3D 8/9, 128 in DXGI. */
3279 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3281 struct wined3d_driver_info
3283 enum wined3d_pci_vendor vendor
;
3284 enum wined3d_pci_device device
;
3286 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
3288 UINT64 sysmem_bytes
;
3293 bool wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
3294 const struct wined3d_gpu_description
*gpu_description
, enum wined3d_feature_level feature_level
,
3295 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
3297 struct wined3d_adapter_ops
3299 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
3300 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
3301 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3302 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3303 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
3304 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
3305 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
3306 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
3307 void (*adapter_release_context
)(struct wined3d_context
*context
);
3308 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
3309 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
3310 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
3311 const struct wined3d_format
*ds_format
);
3312 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
3313 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
3314 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
3315 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
);
3316 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
3317 unsigned int range_count
, const struct wined3d_range
*ranges
);
3318 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
3319 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
);
3320 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
,
3321 struct wined3d_swapchain_desc
*desc
,
3322 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
3323 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
3324 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
3325 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
3326 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3327 struct wined3d_buffer
**buffer
);
3328 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
3329 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3330 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
3331 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
3332 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
3333 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
3334 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3335 struct wined3d_rendertarget_view
**view
);
3336 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
3337 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
3338 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3339 struct wined3d_shader_resource_view
**view
);
3340 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
3341 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
3342 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3343 struct wined3d_unordered_access_view
**view
);
3344 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
3345 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3346 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
3347 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
3348 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
3349 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
3350 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
3351 void (*adapter_flush_context
)(struct wined3d_context
*context
);
3352 void (*adapter_draw_primitive
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3353 const struct wined3d_draw_parameters
*parameters
);
3354 void (*adapter_dispatch_compute
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3355 const struct wined3d_dispatch_parameters
*parameters
);
3356 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
3357 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
);
3358 void (*adapter_generate_mipmap
)(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
);
3361 struct wined3d_output
3363 unsigned int ordinal
;
3364 WCHAR device_name
[CCHDEVICENAME
];
3365 struct wined3d_adapter
*adapter
;
3366 enum wined3d_format_id screen_format
;
3368 D3DKMT_HANDLE kmt_adapter
;
3369 D3DKMT_HANDLE kmt_device
;
3370 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
3373 HRESULT
wined3d_output_get_gamma_ramp(struct wined3d_output
*output
, struct wined3d_gamma_ramp
*ramp
) DECLSPEC_HIDDEN
;
3375 /* The adapter structure */
3376 struct wined3d_adapter
3378 unsigned int ordinal
;
3380 struct wined3d_gl_info gl_info
;
3381 struct wined3d_d3d_info d3d_info
;
3382 struct wined3d_driver_info driver_info
;
3383 struct wined3d_output
*outputs
;
3384 unsigned int output_count
;
3385 UINT64 vram_bytes_used
;
3393 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
3394 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
3395 const struct wined3d_state_entry_template
*misc_state_template
;
3396 const struct wined3d_shader_backend_ops
*shader_backend
;
3397 const struct wined3d_adapter_ops
*adapter_ops
;
3400 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
, const LUID
*luid
,
3401 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
3402 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3403 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
) DECLSPEC_HIDDEN
;
3405 struct wined3d_adapter_gl
3407 struct wined3d_adapter a
;
3409 struct wined3d_pixel_format
*pixel_formats
;
3410 unsigned int pixel_format_count
;
3413 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
3415 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3418 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
3420 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3423 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
3424 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3426 struct wined3d_adapter_vk
3428 struct wined3d_adapter a
;
3430 struct wined3d_vk_info vk_info
;
3431 unsigned int device_extension_count
;
3432 const char **device_extensions
;
3433 VkPhysicalDevice physical_device
;
3435 VkPhysicalDeviceLimits device_limits
;
3436 VkPhysicalDeviceMemoryProperties memory_properties
;
3439 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
3441 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
3444 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
3445 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3446 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
3447 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
3449 struct wined3d_caps_gl_ctx
3455 HGLRC restore_gl_ctx
;
3457 const struct wined3d_gl_info
*gl_info
;
3459 GLuint test_program_id
;
3461 const struct wined3d_gpu_description
*gpu_description
;
3465 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
3466 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3467 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3468 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3469 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3470 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3472 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3474 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3476 enum wined3d_projection_type
3478 WINED3D_PROJECTION_NONE
= 0,
3479 WINED3D_PROJECTION_COUNT3
= 1,
3480 WINED3D_PROJECTION_COUNT4
= 2
3483 /*****************************************************************************
3484 * Fixed function pipeline replacements
3486 #define ARG_UNUSED 0xff
3487 struct texture_stage_op
3499 struct color_fixup_desc color_fixup
;
3500 unsigned tex_type
: 3;
3501 unsigned tmp_dst
: 1;
3502 unsigned projected
: 2;
3503 unsigned padding
: 10;
3506 struct ffp_frag_settings
3508 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3509 enum wined3d_ffp_ps_fog_mode fog
;
3510 unsigned char sRGB_write
;
3511 unsigned char emul_clipplanes
;
3512 unsigned char texcoords_initialized
;
3513 unsigned char color_key_enabled
: 1;
3514 unsigned char pointsprite
: 1;
3515 unsigned char flatshading
: 1;
3516 unsigned char alpha_test_func
: 3;
3517 unsigned char padding
: 2;
3520 struct ffp_frag_desc
3522 struct wine_rb_entry entry
;
3523 struct ffp_frag_settings settings
;
3526 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3527 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3529 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3531 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3532 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3533 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3534 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3535 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3536 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3538 enum wined3d_ffp_vs_fog_mode
3540 WINED3D_FFP_VS_FOG_OFF
= 0,
3541 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3542 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3543 WINED3D_FFP_VS_FOG_RANGE
= 3,
3546 #define WINED3D_FFP_TCI_SHIFT 16
3547 #define WINED3D_FFP_TCI_MASK 0xffu
3549 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3550 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3552 struct wined3d_ffp_vs_settings
3554 DWORD point_light_count
: 4;
3555 DWORD spot_light_count
: 4;
3556 DWORD directional_light_count
: 4;
3557 DWORD parallel_point_light_count
: 4;
3558 DWORD diffuse_source
: 2;
3559 DWORD emissive_source
: 2;
3560 DWORD ambient_source
: 2;
3561 DWORD specular_source
: 2;
3562 DWORD transformed
: 1;
3563 DWORD vertexblends
: 2;
3566 DWORD normalize
: 1;
3568 DWORD localviewer
: 1;
3570 DWORD point_size
: 1;
3571 DWORD per_vertex_point_size
: 1;
3573 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3574 DWORD ortho_fog
: 1;
3575 DWORD flatshading
: 1;
3576 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
3579 DWORD texgen
[WINED3D_MAX_TEXTURES
];
3582 struct wined3d_ffp_vs_desc
3584 struct wine_rb_entry entry
;
3585 struct wined3d_ffp_vs_settings settings
;
3588 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3589 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3595 unsigned int adapter_count
;
3596 struct wined3d_adapter
*adapters
[1];
3599 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3600 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
3601 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3603 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3605 struct wined3d_blend_state
3608 struct wined3d_blend_state_desc desc
;
3612 const struct wined3d_parent_ops
*parent_ops
;
3614 struct wined3d_device
*device
;
3615 struct wine_rb_entry entry
;
3618 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state
*state
,
3623 if (!state
->desc
.independent
)
3625 return state
->desc
.rt
[index
].writemask
;
3628 struct wined3d_depth_stencil_state
3631 struct wined3d_depth_stencil_state_desc desc
;
3634 const struct wined3d_parent_ops
*parent_ops
;
3636 struct wined3d_device
*device
;
3637 struct wine_rb_entry entry
;
3640 struct wined3d_rasterizer_state
3643 struct wined3d_rasterizer_state_desc desc
;
3646 const struct wined3d_parent_ops
*parent_ops
;
3648 struct wined3d_device
*device
;
3649 struct wine_rb_entry entry
;
3652 struct wined3d_stream_output
3654 struct wined3d_buffer
*buffer
;
3658 #define LIGHTMAP_SIZE 43
3659 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3661 struct wined3d_light_state
3663 /* Light hashmap. Collisions are handled using linked lists. */
3664 struct list light_map
[LIGHTMAP_SIZE
];
3665 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3668 #define WINED3D_STATE_NO_REF 0x00000001
3669 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3671 struct wined3d_state
3673 enum wined3d_feature_level feature_level
;
3675 struct wined3d_fb_state fb
;
3677 struct wined3d_vertex_declaration
*vertex_declaration
;
3678 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3679 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3680 struct wined3d_buffer
*index_buffer
;
3681 enum wined3d_format_id index_format
;
3682 unsigned int index_offset
;
3683 int base_vertex_index
;
3684 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3685 enum wined3d_primitive_type primitive_type
;
3686 unsigned int patch_vertex_count
;
3687 struct wined3d_query
*predicate
;
3688 BOOL predicate_value
;
3690 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3691 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3692 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3693 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3694 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3696 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3697 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3698 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3700 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3701 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3702 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3704 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3705 DWORD sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3706 DWORD texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3708 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3709 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3710 struct wined3d_material material
;
3711 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3712 unsigned int viewport_count
;
3713 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3714 unsigned int scissor_rect_count
;
3716 struct wined3d_light_state light_state
;
3718 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3719 struct wined3d_blend_state
*blend_state
;
3720 struct wined3d_color blend_factor
;
3721 unsigned int sample_mask
;
3722 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3723 unsigned int stencil_ref
;
3724 struct wined3d_rasterizer_state
*rasterizer_state
;
3727 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3728 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3729 uint32_t flags
, enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3730 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3732 static inline void wined3d_state_reset(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
3734 enum wined3d_feature_level feature_level
= state
->feature_level
;
3735 uint32_t flags
= state
->flags
;
3737 memset(state
, 0, sizeof(*state
));
3738 state_init(state
, d3d_info
, flags
, feature_level
);
3741 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state
*state
)
3743 if (!state
->depth_stencil_state
)
3745 return state
->depth_stencil_state
->desc
.depth
|| state
->depth_stencil_state
->desc
.depth_write
3746 || state
->depth_stencil_state
->desc
.stencil
;
3749 struct wined3d_dummy_textures
3756 GLuint tex_cube_array
;
3757 GLuint tex_1d_array
;
3758 GLuint tex_2d_array
;
3761 GLuint tex_2d_ms_array
;
3764 #define WINED3D_UNMAPPED_STAGE ~0u
3766 /* Multithreaded flag. Removed from the public header to signal that
3767 * wined3d_device_create() ignores it. */
3768 #define WINED3DCREATE_MULTITHREADED 0x00000004
3770 struct wined3d_so_desc_entry
3772 struct wine_rb_entry entry
;
3773 struct wined3d_stream_output_desc desc
;
3774 struct wined3d_stream_output_element elements
[1];
3777 struct wined3d_device
3781 /* WineD3D Information */
3782 struct wined3d_device_parent
*device_parent
;
3783 struct wined3d
*wined3d
;
3784 struct wined3d_adapter
*adapter
;
3786 const struct wined3d_shader_backend_ops
*shader_backend
;
3788 void *fragment_priv
;
3790 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
3791 /* Array of functions for states which are handled by more than one pipeline part */
3792 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3793 struct wined3d_blitter
*blitter
;
3795 BYTE bCursorVisible
: 1;
3796 BYTE d3d_initialized
: 1;
3797 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3798 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3799 BYTE restore_screensaver
: 1;
3802 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3806 /* Internal use fields */
3807 struct wined3d_device_creation_parameters create_parms
;
3810 struct wined3d_rendertarget_view
*back_buffer_view
;
3811 struct wined3d_swapchain
**swapchains
;
3812 UINT swapchain_count
;
3813 unsigned int max_frame_latency
;
3815 struct list resources
; /* a linked list to track resources created by the device */
3816 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3817 struct wine_rb_tree so_descs
;
3818 struct wine_rb_tree samplers
, rasterizer_states
, blend_states
, depth_stencil_states
;
3820 /* Render Target Support */
3821 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3823 /* Cursor management */
3828 UINT cursorWidth
, cursorHeight
;
3829 struct wined3d_texture
*cursor_texture
;
3830 HCURSOR hardwareCursor
;
3832 /* The Wine logo texture */
3833 struct wined3d_texture
*logo_texture
;
3835 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3836 struct wined3d_sampler
*default_sampler
;
3837 struct wined3d_sampler
*null_sampler
;
3839 /* Command stream */
3840 struct wined3d_cs
*cs
;
3842 /* Context management */
3843 struct wined3d_context
**contexts
;
3847 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3848 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3849 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3850 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
3851 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3852 void wined3d_device_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
3853 void wined3d_device_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
3854 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
,
3855 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3856 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3857 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3858 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3859 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3860 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3861 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3862 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3863 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3864 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3865 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
3866 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3867 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3869 struct wined3d_device_no3d
3871 struct wined3d_device d
;
3873 struct wined3d_context context_no3d
;
3876 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
3878 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
3881 struct wined3d_device_gl
3883 struct wined3d_device d
;
3885 /* Textures for when no other textures are bound. */
3886 struct wined3d_dummy_textures dummy_textures
;
3888 uint64_t completed_fence_id
;
3889 uint64_t current_fence_id
;
3892 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3894 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3897 struct wined3d_null_resources_vk
3899 struct wined3d_bo_vk bo
;
3900 VkDescriptorBufferInfo buffer_info
;
3902 struct wined3d_image_vk image_1d
;
3903 struct wined3d_image_vk image_2d
;
3904 struct wined3d_image_vk image_2dms
;
3905 struct wined3d_image_vk image_3d
;
3908 struct wined3d_null_views_vk
3910 VkBufferView vk_view_buffer_uint
;
3911 VkBufferView vk_view_buffer_float
;
3913 VkDescriptorImageInfo vk_info_1d
;
3914 VkDescriptorImageInfo vk_info_2d
;
3915 VkDescriptorImageInfo vk_info_2dms
;
3916 VkDescriptorImageInfo vk_info_3d
;
3917 VkDescriptorImageInfo vk_info_cube
;
3918 VkDescriptorImageInfo vk_info_1d_array
;
3919 VkDescriptorImageInfo vk_info_2d_array
;
3920 VkDescriptorImageInfo vk_info_2dms_array
;
3923 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3924 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3925 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3926 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3927 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
3929 struct wined3d_allocator_chunk
3932 struct list available
[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
];
3933 struct wined3d_allocator
*allocator
;
3934 unsigned int map_count
;
3938 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
) DECLSPEC_HIDDEN
;
3939 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
,
3940 struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3942 struct wined3d_allocator_chunk_vk
3944 struct wined3d_allocator_chunk c
;
3945 VkDeviceMemory vk_memory
;
3948 static inline struct wined3d_allocator_chunk_vk
*wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk
*chunk
)
3950 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_vk
, c
);
3953 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3954 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3955 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3956 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3958 struct wined3d_allocator_block
3961 struct wined3d_allocator_chunk
*chunk
;
3962 struct wined3d_allocator_block
*parent
, *sibling
;
3968 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
) DECLSPEC_HIDDEN
;
3970 struct wined3d_allocator_pool
3975 struct wined3d_allocator_ops
3977 struct wined3d_allocator_chunk
*(*allocator_create_chunk
)(struct wined3d_allocator
*allocator
,
3978 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
);
3979 void (*allocator_destroy_chunk
)(struct wined3d_allocator_chunk
*chunk
);
3982 struct wined3d_allocator
3984 const struct wined3d_allocator_ops
*ops
;
3985 struct wined3d_allocator_pool
*pools
;
3987 struct wined3d_allocator_block
*free
;
3990 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
3991 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
) DECLSPEC_HIDDEN
;
3992 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3993 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
3994 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
) DECLSPEC_HIDDEN
;
3996 struct wined3d_device_vk
3998 struct wined3d_device d
;
4000 struct wined3d_context_vk context_vk
;
4004 uint32_t vk_queue_family_index
;
4005 uint32_t timestamp_bits
;
4007 struct wined3d_vk_info vk_info
;
4009 struct wined3d_null_resources_vk null_resources_vk
;
4010 struct wined3d_null_views_vk null_views_vk
;
4012 struct wined3d_allocator allocator
;
4015 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
4017 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
4020 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
4021 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4022 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
,
4023 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4024 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
4025 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4026 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
,
4027 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4029 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
4031 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
4034 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
4035 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
4036 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
4037 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4038 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
4040 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
4042 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
4045 struct wined3d_resource_ops
4047 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
4048 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
4049 void (*resource_preload
)(struct wined3d_resource
*resource
);
4050 void (*resource_unload
)(struct wined3d_resource
*resource
);
4051 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4052 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
4053 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
4056 struct wined3d_resource
4062 struct wined3d_device
*device
;
4063 enum wined3d_resource_type type
;
4064 enum wined3d_gl_resource_type gl_type
;
4065 const struct wined3d_format
*format
;
4066 unsigned int format_flags
;
4067 enum wined3d_multisample_type multisample_type
;
4068 UINT multisample_quality
;
4070 unsigned int bind_flags
;
4071 unsigned int access
;
4082 const struct wined3d_parent_ops
*parent_ops
;
4083 const struct wined3d_resource_ops
*resource_ops
;
4085 struct list resource_list_entry
;
4087 uint32_t srv_bind_count_device
;
4088 uint32_t rtv_bind_count_device
;
4091 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
4093 return resource
->resource_ops
->resource_incref(resource
);
4096 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
4098 return resource
->resource_ops
->resource_decref(resource
);
4101 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
4103 InterlockedIncrement(&resource
->access_count
);
4106 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
4108 InterlockedDecrement(&resource
->access_count
);
4111 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4112 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
4113 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
4114 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
4115 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
4116 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4117 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
4118 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4119 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4120 const struct wined3d_format
*wined3d_resource_get_decompress_format(
4121 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4122 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4123 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4124 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4125 GLbitfield
wined3d_resource_gl_storage_flags(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4126 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4127 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4128 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4130 /* Tests show that the start address of resources is 32 byte aligned */
4131 #define RESOURCE_ALIGNMENT 16
4132 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4134 #define WINED3D_LOCATION_DISCARDED 0x00000001
4135 #define WINED3D_LOCATION_SYSMEM 0x00000002
4136 #define WINED3D_LOCATION_BUFFER 0x00000008
4137 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4138 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4139 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4140 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4141 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4143 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
4145 struct wined3d_blt_info
4148 struct wined3d_vec3 texcoords
[4];
4151 struct wined3d_texture_ops
4153 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4154 struct wined3d_context
*context
, unsigned int location
);
4155 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4156 struct wined3d_context
*context
, unsigned int location
);
4157 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
4158 struct wined3d_context
*context
, unsigned int location
);
4159 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
4160 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
4161 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4162 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
4163 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
4164 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
4165 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
4166 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4167 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
4170 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4171 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4172 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4173 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4174 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4175 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4176 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4177 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4178 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4179 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4180 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4181 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4182 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4183 #define WINED3D_TEXTURE_DISCARD 0x00002000
4184 #define WINED3D_TEXTURE_GET_DC 0x00004000
4185 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4186 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4188 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4190 struct wined3d_texture
4192 struct wined3d_resource resource
;
4193 const struct wined3d_texture_ops
*texture_ops
;
4194 struct wined3d_swapchain
*swapchain
;
4195 unsigned int pow2_width
;
4196 unsigned int pow2_height
;
4199 unsigned int download_count
;
4200 unsigned int sysmem_count
;
4201 float pow2_matrix
[16];
4205 DWORD update_map_binding
;
4207 unsigned int row_pitch
;
4208 unsigned int slice_pitch
;
4210 /* May only be accessed from the command stream worker thread. */
4211 struct wined3d_texture_async
4215 /* Color keys for DDraw */
4216 struct wined3d_color_key dst_blt_color_key
;
4217 struct wined3d_color_key src_blt_color_key
;
4218 struct wined3d_color_key dst_overlay_color_key
;
4219 struct wined3d_color_key src_overlay_color_key
;
4220 struct wined3d_color_key gl_color_key
;
4221 DWORD color_key_flags
;
4224 struct wined3d_dirty_regions
4226 struct wined3d_box
*boxes
;
4228 unsigned int box_count
;
4231 struct wined3d_overlay_info
4234 struct list overlays
;
4235 struct wined3d_texture
*dst_texture
;
4236 unsigned int dst_sub_resource_idx
;
4241 struct wined3d_dc_info
4247 struct wined3d_texture_sub_resource
4250 const struct wined3d_parent_ops
*parent_ops
;
4252 unsigned int offset
;
4255 unsigned int map_count
;
4258 struct wined3d_bo_gl bo
;
4264 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
4266 struct wined3d_texture
*t
;
4268 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
4271 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
4274 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
4276 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
4279 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
4282 return max(1, texture
->resource
.width
>> level
);
4285 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
4288 return max(1, texture
->resource
.height
>> level
);
4291 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
4294 return max(1, texture
->resource
.depth
>> level
);
4297 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
4300 return max(1, texture
->pow2_width
>> level
);
4303 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
4306 return max(1, texture
->pow2_height
>> level
);
4309 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
4310 unsigned int level
, struct wined3d_box
*box
)
4312 wined3d_box_set(box
, 0, 0,
4313 wined3d_texture_get_level_width(texture
, level
),
4314 wined3d_texture_get_level_height(texture
, level
),
4315 0, wined3d_texture_get_level_depth(texture
, level
));
4318 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture
*texture
,
4319 unsigned int level
, const RECT
*r
)
4323 t
= wined3d_texture_get_level_width(texture
, level
);
4324 if ((r
->left
&& r
->right
) || abs(r
->right
- r
->left
) != t
)
4326 t
= wined3d_texture_get_level_height(texture
, level
);
4327 if ((r
->top
&& r
->bottom
) || abs(r
->bottom
- r
->top
) != t
)
4332 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4333 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
4334 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4335 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4336 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4337 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
4338 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4339 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4340 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4341 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
4343 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
4344 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4345 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4346 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4347 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
4348 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4349 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4350 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4351 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
4352 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4353 void wined3d_texture_load(struct wined3d_texture
*texture
,
4354 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
4355 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
4356 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4357 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4358 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4359 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
4360 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4361 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4362 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
4363 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
4364 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4365 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4366 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
4367 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
4368 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4369 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4371 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4372 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4373 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4375 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4376 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4380 struct wined3d_sampler_desc sampler_desc
;
4381 unsigned int base_level
;
4385 struct wined3d_texture_gl
4387 struct wined3d_texture t
;
4389 struct gl_texture texture_rgb
, texture_srgb
;
4393 GLuint rb_multisample
;
4396 struct list renderbuffers
;
4397 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
4400 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
4402 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
4405 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
4408 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
4411 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
4412 unsigned int sub_resource_idx
)
4414 static const GLenum cube_targets
[] =
4416 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
4417 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
4418 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
4419 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
4420 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
4421 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
4424 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
4425 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
4428 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
4431 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
4433 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
4435 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4438 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
4439 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4440 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
4441 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4442 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
4443 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4444 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4445 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4446 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4447 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
4448 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4449 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
4450 struct wined3d_context_gl
*context_gl
, unsigned int level
,
4451 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
4453 struct wined3d_texture_vk
4455 struct wined3d_texture t
;
4457 struct wined3d_image_vk image
;
4458 enum VkImageLayout layout
;
4461 VkDescriptorImageInfo default_image_info
;
4464 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
4466 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
4469 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
4470 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
4471 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4472 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4473 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4474 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4475 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4476 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4477 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4479 struct wined3d_renderbuffer_entry
4487 struct wined3d_fbo_resource
4491 GLuint level
, layer
;
4494 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4495 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4496 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4504 struct wined3d_fbo_entry_key
4507 struct wined3d_fbo_resource objects
[WINED3D_MAX_RENDER_TARGETS
+ 1];
4511 struct wined3d_sampler
4513 struct wine_rb_entry entry
;
4515 struct wined3d_device
*device
;
4517 const struct wined3d_parent_ops
*parent_ops
;
4518 struct wined3d_sampler_desc desc
;
4521 struct wined3d_sampler_gl
4523 struct wined3d_sampler s
;
4528 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
4530 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
4533 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
4534 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4535 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
4536 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4537 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4539 struct wined3d_sampler_vk
4541 struct wined3d_sampler s
;
4543 VkDescriptorImageInfo vk_image_info
;
4544 uint64_t command_buffer_id
;
4547 static inline struct wined3d_sampler_vk
*wined3d_sampler_vk(struct wined3d_sampler
*sampler
)
4549 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_vk
, s
);
4552 void wined3d_sampler_vk_init(struct wined3d_sampler_vk
*sampler_vk
,
4553 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4554 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4556 struct wined3d_vertex_declaration_element
4558 const struct wined3d_format
*format
;
4560 unsigned int input_slot
;
4561 unsigned int offset
;
4562 unsigned int output_slot
;
4563 enum wined3d_input_classification input_slot_class
;
4564 unsigned int instance_data_step_rate
;
4570 struct wined3d_vertex_declaration
4574 const struct wined3d_parent_ops
*parent_ops
;
4575 struct wined3d_device
*device
;
4577 struct wined3d_vertex_declaration_element
*elements
;
4578 unsigned int element_count
;
4580 BOOL position_transformed
;
4583 struct wined3d_saved_states
4585 uint32_t vs_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F
)];
4586 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4587 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4588 uint32_t ps_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F
)];
4589 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4590 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4591 uint32_t transform
[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE
+ 1)];
4592 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
4593 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
4594 uint32_t renderState
[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE
+ 1)];
4595 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4596 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4597 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4598 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4602 DWORD vertexDecl
: 1;
4603 DWORD pixelShader
: 1;
4604 DWORD vertexShader
: 1;
4605 DWORD scissorRect
: 1;
4606 DWORD store_stream_offset
: 1;
4607 DWORD alpha_to_coverage
: 1;
4609 DWORD transforms
: 1;
4618 struct wined3d_stateblock
4620 LONG ref
; /* Note: Ref counting not required */
4621 struct wined3d_device
*device
;
4623 /* Array indicating whether things have been set or changed */
4624 struct wined3d_saved_states changed
;
4626 struct wined3d_stateblock_state stateblock_state
;
4627 struct wined3d_light_state light_state
;
4629 /* Contained state management */
4630 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
4631 unsigned int num_contained_render_states
;
4632 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
4633 unsigned int num_contained_transform_states
;
4634 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
4635 unsigned int num_contained_tss_states
;
4636 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
4637 unsigned int num_contained_sampler_states
;
4640 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
4641 const struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
4642 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
4644 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
4645 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
4646 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
4647 unsigned int idx
) DECLSPEC_HIDDEN
;
4648 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
4649 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
4651 enum wined3d_cs_queue_id
4653 WINED3D_CS_QUEUE_DEFAULT
= 0,
4654 WINED3D_CS_QUEUE_MAP
,
4655 WINED3D_CS_QUEUE_COUNT
,
4658 enum wined3d_push_constants
4660 WINED3D_PUSH_CONSTANTS_VS_F
,
4661 WINED3D_PUSH_CONSTANTS_PS_F
,
4662 WINED3D_PUSH_CONSTANTS_VS_I
,
4663 WINED3D_PUSH_CONSTANTS_PS_I
,
4664 WINED3D_PUSH_CONSTANTS_VS_B
,
4665 WINED3D_PUSH_CONSTANTS_PS_B
,
4668 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4669 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4670 #define WINED3D_CS_SPIN_COUNT 10000000u
4672 struct wined3d_cs_queue
4675 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
4678 struct wined3d_device_context_ops
4680 void *(*require_space
)(struct wined3d_device_context
*context
, size_t size
, enum wined3d_cs_queue_id queue_id
);
4681 void (*submit
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
4682 void (*finish
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
4683 void (*push_constants
)(struct wined3d_device_context
*context
, enum wined3d_push_constants p
,
4684 unsigned int start_idx
, unsigned int count
, const void *constants
);
4685 HRESULT (*map
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4686 unsigned int sub_resource_idx
, struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
,
4687 unsigned int flags
);
4688 HRESULT (*unmap
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4689 unsigned int sub_resource_idx
);
4690 void (*update_sub_resource
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4691 unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4692 const void *data
, unsigned int row_pitch
, unsigned int slice_pitch
);
4693 void (*issue_query
)(struct wined3d_device_context
*context
, struct wined3d_query
*query
, unsigned int flags
);
4694 void (*flush
)(struct wined3d_device_context
*context
);
4695 void (*acquire_resource
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
);
4698 struct wined3d_device_context
4700 const struct wined3d_device_context_ops
*ops
;
4701 struct wined3d_device
*device
;
4702 struct wined3d_state
*state
;
4707 struct wined3d_device_context c
;
4709 struct wined3d_state state
;
4710 HMODULE wined3d_module
;
4713 BOOL serialize_commands
;
4715 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
4716 size_t data_size
, start
, end
;
4718 struct list query_poll_list
;
4719 BOOL queries_flushed
;
4722 BOOL waiting_for_event
;
4723 LONG pending_presents
;
4726 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
,
4727 const enum wined3d_feature_level
*levels
, unsigned int level_count
) DECLSPEC_HIDDEN
;
4728 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4729 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
4730 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4731 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
4732 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
4733 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
4734 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4735 void wined3d_device_context_emit_clear_uav_uint(struct wined3d_device_context
*context
,
4736 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
4737 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4738 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
4739 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
4740 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4741 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
4742 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
4743 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
4744 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4745 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
4746 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
4747 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4748 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
4749 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4751 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
4753 cs
->c
.ops
->finish(&cs
->c
, queue_id
);
4756 static inline void wined3d_device_context_push_constants(struct wined3d_device_context
*context
,
4757 enum wined3d_push_constants p
, unsigned int start_idx
, unsigned int count
, const void *constants
)
4759 context
->ops
->push_constants(context
, p
, start_idx
, count
, constants
);
4762 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
*context
,
4763 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
,
4764 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
,
4765 unsigned int flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4766 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context
*context
,
4767 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4768 const struct wined3d_color
*color
, float depth
, unsigned int stencil
) DECLSPEC_HIDDEN
;
4769 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context
*context
,
4770 struct wined3d_buffer
*dst_buffer
, unsigned int offset
,
4771 struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
4772 void wined3d_device_context_emit_draw(struct wined3d_device_context
*context
,
4773 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
, int base_vertex_idx
,
4774 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
,
4775 bool indexed
) DECLSPEC_HIDDEN
;
4776 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context
*context
,
4777 struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4778 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context
*context
,
4779 struct wined3d_blend_state
*state
, const struct wined3d_color
*blend_factor
,
4780 unsigned int sample_mask
) DECLSPEC_HIDDEN
;
4781 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context
*context
, unsigned int plane_idx
,
4782 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
4783 void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context
*context
,
4784 enum wined3d_shader_type type
, UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4785 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context
*context
,
4786 struct wined3d_depth_stencil_state
*state
, unsigned int stencil_ref
) DECLSPEC_HIDDEN
;
4787 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context
*context
,
4788 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4789 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context
*context
,
4790 enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
4791 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context
*context
, struct wined3d_buffer
*buffer
,
4792 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
4793 void wined3d_device_context_emit_set_light(struct wined3d_device_context
*context
,
4794 const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
4795 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context
*context
, unsigned int idx
,
4796 BOOL enable
) DECLSPEC_HIDDEN
;
4797 void wined3d_device_context_emit_set_material(struct wined3d_device_context
*context
,
4798 const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
4799 void wined3d_device_context_emit_set_predication(struct wined3d_device_context
*context
,
4800 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
4801 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context
*context
,
4802 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
4803 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context
*context
,
4804 enum wined3d_render_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
4805 void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context
*context
, unsigned int view_idx
,
4806 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4807 void wined3d_device_context_emit_set_sampler(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
4808 unsigned int sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
4809 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context
*context
, unsigned int sampler_idx
,
4810 enum wined3d_sampler_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
4811 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context
*context
,
4812 unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
4813 void wined3d_device_context_emit_set_shader(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
4814 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
4815 void wined3d_device_context_emit_set_shader_resource_view(struct wined3d_device_context
*context
,
4816 enum wined3d_shader_type type
, unsigned int view_idx
,
4817 struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4818 void wined3d_device_context_emit_set_stream_output(struct wined3d_device_context
*context
, unsigned int stream_idx
,
4819 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
4820 void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context
*context
, unsigned int stream_idx
,
4821 struct wined3d_buffer
*buffer
, unsigned int offset
, unsigned int stride
) DECLSPEC_HIDDEN
;
4822 void wined3d_device_context_emit_set_texture(struct wined3d_device_context
*context
, unsigned int stage
,
4823 struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4824 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context
*context
, unsigned int stage
,
4825 enum wined3d_texture_stage_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
4826 void wined3d_device_context_emit_set_transform(struct wined3d_device_context
*context
,
4827 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
4828 void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context
*context
,
4829 enum wined3d_pipeline pipeline
, unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
4830 unsigned int initial_count
) DECLSPEC_HIDDEN
;
4831 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context
*context
,
4832 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
4833 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
4834 const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
4836 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
4838 const struct wined3d_cs
*cs
= resource
->device
->cs
;
4840 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
4843 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
4847 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4848 * fixed function semantics as D3DCOLOR or FLOAT16 */
4849 enum wined3d_buffer_conversion_type
4856 struct wined3d_buffer_ops
4858 BOOL (*buffer_prepare_location
)(struct wined3d_buffer
*buffer
,
4859 struct wined3d_context
*context
, unsigned int location
);
4860 void (*buffer_unload_location
)(struct wined3d_buffer
*buffer
,
4861 struct wined3d_context
*context
, unsigned int location
);
4862 void (*buffer_upload_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, const void *data
,
4863 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4864 void (*buffer_download_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, void *data
,
4865 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4868 struct wined3d_buffer
4870 struct wined3d_resource resource
;
4871 const struct wined3d_buffer_ops
*buffer_ops
;
4873 unsigned int structure_byte_stride
;
4877 uintptr_t buffer_object
;
4879 struct wined3d_range
*maps
;
4880 SIZE_T maps_size
, modified_areas
;
4882 /* conversion stuff */
4883 UINT decl_change_count
, full_conversion_count
;
4885 UINT stride
; /* 0 if no conversion */
4886 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
4887 UINT conversion_stride
; /* 0 if no shifted conversion */
4890 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
4892 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
4895 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4896 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
4897 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
4898 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
4899 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4900 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
4901 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4902 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4903 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
4904 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4905 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4906 BOOL
wined3d_buffer_prepare_location(struct wined3d_buffer
*buffer
,
4907 struct wined3d_context
*context
, unsigned int location
) DECLSPEC_HIDDEN
;
4908 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4909 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
4911 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
4912 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4913 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4915 struct wined3d_buffer_gl
4917 struct wined3d_buffer b
;
4919 struct wined3d_bo_gl bo
;
4920 struct wined3d_bo_user bo_user
;
4923 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
4925 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4928 static inline const struct wined3d_buffer_gl
*wined3d_buffer_gl_const(const struct wined3d_buffer
*buffer
)
4930 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4933 GLenum
wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info
*gl_info
,
4934 uint32_t bind_flags
) DECLSPEC_HIDDEN
;
4935 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
4936 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4937 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4939 struct wined3d_buffer_vk
4941 struct wined3d_buffer b
;
4943 struct wined3d_bo_vk bo
;
4944 struct wined3d_bo_user bo_user
;
4945 VkDescriptorBufferInfo buffer_info
;
4949 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
4951 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
4954 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk
*buffer_vk
,
4955 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
4956 const VkDescriptorBufferInfo
*wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk
*buffer_vk
) DECLSPEC_HIDDEN
;
4957 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
4958 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4959 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4961 static inline void wined3d_resource_vk_barrier(struct wined3d_resource
*resource
,
4962 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
4964 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4965 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource
)), context_vk
, bind_mask
);
4967 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource
)), context_vk
, bind_mask
);
4970 struct wined3d_rendertarget_view
4974 struct wined3d_resource
*resource
;
4976 const struct wined3d_parent_ops
*parent_ops
;
4978 const struct wined3d_format
*format
;
4979 unsigned int format_flags
;
4980 unsigned int sub_resource_idx
;
4981 unsigned int layer_count
;
4984 unsigned int height
;
4986 struct wined3d_view_desc desc
;
4989 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4990 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
4991 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
4992 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
4993 DWORD location
) DECLSPEC_HIDDEN
;
4994 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
4995 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4996 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
4997 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4998 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
4999 DWORD location
) DECLSPEC_HIDDEN
;
5001 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
5002 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5003 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5005 struct wined3d_rendertarget_view_gl
5007 struct wined3d_rendertarget_view v
;
5008 struct wined3d_gl_view gl_view
;
5011 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
5012 struct wined3d_rendertarget_view
*view
)
5014 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
5017 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
5018 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5019 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5021 struct wined3d_rendertarget_view_vk
5023 struct wined3d_rendertarget_view v
;
5025 VkImageView vk_image_view
;
5026 uint64_t command_buffer_id
;
5029 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
5030 struct wined3d_rendertarget_view
*view
)
5032 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
5035 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5036 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5038 wined3d_resource_vk_barrier(rtv_vk
->v
.resource
, context_vk
, bind_mask
);
5041 static inline VkImageView
wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5042 struct wined3d_context_vk
*context_vk
)
5044 struct wined3d_texture_vk
*texture_vk
;
5046 if (rtv_vk
->vk_image_view
)
5047 return rtv_vk
->vk_image_view
;
5049 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk
->v
.resource
));
5050 return wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)->imageView
;
5053 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
5054 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5055 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5057 struct wined3d_shader_resource_view
5061 struct wined3d_resource
*resource
;
5063 const struct wined3d_parent_ops
*parent_ops
;
5065 const struct wined3d_format
*format
;
5067 struct wined3d_view_desc desc
;
5070 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
5072 struct wined3d_shader_resource_view_gl
5074 struct wined3d_shader_resource_view v
;
5075 struct wined3d_bo_user bo_user
;
5076 struct wined3d_gl_view gl_view
;
5079 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
5080 struct wined3d_shader_resource_view
*view
)
5082 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
5085 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
5086 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5087 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*srv_gl
,
5088 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5089 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
5090 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5091 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5092 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
5093 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5095 struct wined3d_view_vk
5097 struct wined3d_bo_user bo_user
;
5100 VkBufferView vk_buffer_view
;
5101 VkDescriptorImageInfo vk_image_info
;
5103 uint64_t command_buffer_id
;
5106 struct wined3d_shader_resource_view_vk
5108 struct wined3d_shader_resource_view v
;
5109 struct wined3d_view_vk view_vk
;
5112 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
5113 struct wined3d_shader_resource_view
*view
)
5115 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
5118 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk
*srv_vk
,
5119 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5121 wined3d_resource_vk_barrier(srv_vk
->v
.resource
, context_vk
, bind_mask
);
5124 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
5125 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5126 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
5127 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5128 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5129 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*view_vk
,
5130 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5132 struct wined3d_unordered_access_view
5136 struct wined3d_resource
*resource
;
5138 const struct wined3d_parent_ops
*parent_ops
;
5140 const struct wined3d_format
*format
;
5142 struct wined3d_view_desc desc
;
5143 uintptr_t counter_bo
;
5146 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
5147 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
5148 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5149 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
5150 DWORD location
) DECLSPEC_HIDDEN
;
5151 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
5152 unsigned int value
) DECLSPEC_HIDDEN
;
5154 struct wined3d_unordered_access_view_gl
5156 struct wined3d_unordered_access_view v
;
5157 struct wined3d_bo_user bo_user
;
5158 struct wined3d_gl_view gl_view
;
5159 struct wined3d_bo_gl counter_bo
;
5162 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
5163 struct wined3d_unordered_access_view
*view
)
5165 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
5168 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl
*view_gl
,
5169 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5170 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
5171 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5172 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5173 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
5174 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5176 struct wined3d_unordered_access_view_vk
5178 struct wined3d_unordered_access_view v
;
5179 struct wined3d_view_vk view_vk
;
5181 VkBufferView vk_counter_view
;
5182 struct wined3d_bo_vk counter_bo
;
5185 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
5186 struct wined3d_unordered_access_view
*view
)
5188 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
5191 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk
*uav_vk
,
5192 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5194 wined3d_resource_vk_barrier(uav_vk
->v
.resource
, context_vk
, bind_mask
);
5197 void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk
*view_vk
,
5198 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5199 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
5200 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5201 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5202 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*view_vk
,
5203 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5205 struct wined3d_swapchain_state
5207 struct wined3d
*wined3d
;
5208 struct wined3d_swapchain_desc desc
;
5209 struct wined3d_swapchain_state_parent
*parent
;
5211 struct wined3d_display_mode original_mode
, d3d_mode
;
5212 RECT original_window_rect
;
5214 /* Window styles to restore when switching fullscreen mode. */
5220 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5221 void wined3d_swapchain_state_register(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5222 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
5223 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
5224 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
5225 HWND window
, int x
, int y
, int width
, int height
) DECLSPEC_HIDDEN
;
5227 struct wined3d_swapchain_ops
5229 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
5230 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
);
5231 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
5234 struct wined3d_swapchain
5238 const struct wined3d_parent_ops
*parent_ops
;
5239 const struct wined3d_swapchain_ops
*swapchain_ops
;
5240 struct wined3d_device
*device
;
5242 struct wined3d_texture
**back_buffers
;
5243 struct wined3d_texture
*front_buffer
;
5244 struct wined3d_gamma_ramp orig_gamma
;
5245 BOOL render_to_fbo
, reapply_mode
;
5246 const struct wined3d_format
*ds_format
;
5247 struct wined3d_palette
*palette
;
5248 RECT front_buffer_update
;
5249 unsigned int swap_interval
;
5250 unsigned int max_frame_latency
;
5252 LONG prev_time
, frames
; /* Performance tracking */
5254 struct wined3d_swapchain_state state
;
5258 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
5259 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5260 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5261 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5262 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
5263 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
5265 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
5266 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5267 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5268 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5270 struct wined3d_swapchain_gl
5272 struct wined3d_swapchain s
;
5274 struct wined3d_context_gl
**contexts
;
5275 SIZE_T contexts_size
;
5276 SIZE_T context_count
;
5282 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
5284 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
5287 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5288 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5289 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5290 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5291 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
5292 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5293 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5294 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5296 struct wined3d_swapchain_vk
5298 struct wined3d_swapchain s
;
5300 VkSwapchainKHR vk_swapchain
;
5301 VkSurfaceKHR vk_surface
;
5305 VkSemaphore available
;
5306 VkSemaphore presentable
;
5307 uint64_t command_buffer_id
;
5309 unsigned int current
, image_count
;
5310 unsigned int width
, height
;
5313 static inline struct wined3d_swapchain_vk
*wined3d_swapchain_vk(struct wined3d_swapchain
*swapchain
)
5315 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_vk
, s
);
5318 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
) DECLSPEC_HIDDEN
;
5319 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
,
5320 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5321 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5322 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5324 /*****************************************************************************
5325 * Utility function prototypes
5328 /* Trace routines */
5329 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
5330 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
5331 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5332 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
5333 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
5334 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
5335 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
5336 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
5337 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
5338 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
5339 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5340 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
5341 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
5342 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
5343 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
5344 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
5345 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
5346 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
5347 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
5348 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
5349 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
5350 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
5351 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
5352 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
5353 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
5354 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
5355 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
5356 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
5357 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
5359 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5360 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
5361 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
5362 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
5363 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
5364 void texture_activate_dimensions(struct wined3d_texture
*texture
,
5365 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
5366 void sampler_texdim(struct wined3d_context
*context
,
5367 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5368 void tex_alphaop(struct wined3d_context
*context
,
5369 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5370 void apply_pixelshader(struct wined3d_context
*context
,
5371 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5372 void state_alpha_test(struct wined3d_context
*context
,
5373 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5374 void state_fogcolor(struct wined3d_context
*context
,
5375 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5376 void state_fogdensity(struct wined3d_context
*context
,
5377 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5378 void state_fogstartend(struct wined3d_context
*context
,
5379 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5380 void state_fog_fragpart(struct wined3d_context
*context
,
5381 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5382 void state_nop(struct wined3d_context
*context
,
5383 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5384 void state_srgbwrite(struct wined3d_context
*context
,
5385 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5387 void state_clipping(struct wined3d_context
*context
,
5388 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5389 void clipplane(struct wined3d_context
*context
,
5390 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5391 void state_pointsprite_w(struct wined3d_context
*context
,
5392 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5393 void state_pointsprite(struct wined3d_context
*context
,
5394 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5395 void state_shademode(struct wined3d_context
*context
,
5396 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5399 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
5400 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
5402 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
5404 struct wined3d_shader_lconst
5411 struct wined3d_shader_limits
5413 unsigned int sampler
;
5414 unsigned int constant_int
;
5415 unsigned int constant_float
;
5416 unsigned int constant_bool
;
5417 unsigned int packed_output
;
5418 unsigned int packed_input
;
5422 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5424 #define PRINTF_ATTR(fmt,args)
5427 struct wined3d_string_buffer_list
5432 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5433 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
5434 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5435 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5436 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5438 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
5439 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
5440 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
5442 struct wined3d_shader_phase
5446 unsigned int instance_count
;
5447 unsigned int temporary_count
;
5450 struct wined3d_vertex_shader
5452 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
5455 struct wined3d_hull_shader
5459 struct wined3d_shader_phase
*control_point
;
5460 unsigned int fork_count
;
5461 unsigned int join_count
;
5462 struct wined3d_shader_phase
*fork
;
5464 struct wined3d_shader_phase
*join
;
5467 unsigned int output_vertex_count
;
5468 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
5469 enum wined3d_tessellator_partitioning tessellator_partitioning
;
5472 struct wined3d_domain_shader
5474 enum wined3d_tessellator_domain tessellator_domain
;
5477 struct wined3d_geometry_shader
5479 enum wined3d_primitive_type input_type
;
5480 enum wined3d_primitive_type output_type
;
5481 unsigned int vertices_out
;
5482 unsigned int instance_count
;
5484 const struct wined3d_stream_output_desc
*so_desc
;
5487 struct wined3d_pixel_shader
5489 /* Pixel shader input semantics */
5490 DWORD input_reg_map
[MAX_REG_INPUT
];
5491 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
5492 unsigned int declared_in_count
;
5494 /* Some information about the shader behavior */
5498 BOOL force_early_depth_stencil
;
5499 enum wined3d_shader_register_type depth_output
;
5500 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
5503 struct wined3d_compute_shader
5505 struct wined3d_shader_thread_group_size thread_group_size
;
5508 struct wined3d_shader
5511 const struct wined3d_shader_limits
*limits
;
5512 const DWORD
*function
;
5513 unsigned int functionLength
;
5515 unsigned int byte_code_size
;
5516 BOOL load_local_constsF
;
5517 const struct wined3d_shader_frontend
*frontend
;
5518 void *frontend_data
;
5522 const struct wined3d_parent_ops
*parent_ops
;
5524 /* Programs this shader is linked with */
5525 struct list linked_programs
;
5527 /* Immediate constants (override global ones) */
5528 struct list constantsB
;
5529 struct list constantsF
;
5530 struct list constantsI
;
5531 struct wined3d_shader_reg_maps reg_maps
;
5532 BOOL lconst_inf_or_nan
;
5534 struct wined3d_shader_signature input_signature
;
5535 struct wined3d_shader_signature output_signature
;
5536 struct wined3d_shader_signature patch_constant_signature
;
5538 /* Pointer to the parent device */
5539 struct wined3d_device
*device
;
5540 struct list shader_list_entry
;
5544 struct wined3d_vertex_shader vs
;
5545 struct wined3d_hull_shader hs
;
5546 struct wined3d_domain_shader ds
;
5547 struct wined3d_geometry_shader gs
;
5548 struct wined3d_pixel_shader ps
;
5549 struct wined3d_compute_shader cs
;
5553 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
5554 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
5555 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5556 BOOL position_transformed
, struct ps_compile_args
*args
,
5557 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5559 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
5560 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
5561 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5562 WORD swizzle_map
, struct vs_compile_args
*args
,
5563 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5565 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5566 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5568 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5569 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5571 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5572 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5573 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5574 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
5575 unsigned int max
) DECLSPEC_HIDDEN
;
5576 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
5577 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
5578 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
5579 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5581 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
5585 case WINED3DSPR_RASTOUT
:
5587 if (reg
->idx
[0].offset
)
5592 case WINED3DSPR_CONSTBOOL
: /* b# */
5593 case WINED3DSPR_DEPTHOUT
: /* oDepth */
5594 case WINED3DSPR_DEPTHOUTGE
:
5595 case WINED3DSPR_DEPTHOUTLE
:
5596 case WINED3DSPR_LOOP
: /* aL */
5597 case WINED3DSPR_OUTPOINTID
:
5598 case WINED3DSPR_PREDICATE
: /* p0 */
5599 case WINED3DSPR_PRIMID
: /* primID */
5600 case WINED3DSPR_COVERAGE
: /* vCoverage */
5601 case WINED3DSPR_SAMPLEMASK
: /* oMask */
5604 case WINED3DSPR_MISCTYPE
:
5605 switch (reg
->idx
[0].offset
)
5615 case WINED3DSPR_IMMCONST
:
5616 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
5623 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
5624 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
5626 float center_offset
;
5629 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5630 center_offset
= 63.0f
/ 64.0f
;
5632 center_offset
= -1.0f
/ 64.0f
;
5634 for (i
= 0; i
< fixup_count
; ++i
)
5636 position_fixup
[4 * i
] = 1.0f
;
5637 position_fixup
[4 * i
+ 1] = 1.0f
;
5638 position_fixup
[4 * i
+ 2] = center_offset
/ state
->viewports
[i
].width
;
5639 position_fixup
[4 * i
+ 3] = -center_offset
/ state
->viewports
[i
].height
;
5641 if (context
->render_offscreen
)
5643 position_fixup
[4 * i
+ 1] *= -1.0f
;
5644 position_fixup
[4 * i
+ 3] *= -1.0f
;
5649 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
5651 struct wined3d_shader_lconst
*lconst
;
5653 if (shader
->load_local_constsF
)
5656 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
5658 if (lconst
->idx
== reg
)
5665 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5666 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5667 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5668 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5669 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5670 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5671 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5672 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5673 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
5674 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5675 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
5676 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5677 float *start
, float *end
) DECLSPEC_HIDDEN
;
5679 /* Using additional shader constants (uniforms in GLSL / program environment
5680 * or local parameters in ARB) is costly:
5681 * ARB only knows float4 parameters and GLSL compiler are not really smart
5682 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5683 * (in fact most compilers map a float2 to a full float4 uniform).
5685 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5686 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5687 * into a single shader constant (uniform / program parameter).
5689 * This structure is shared between the GLSL and the ARB backend.*/
5690 struct ps_np2fixup_info
{
5691 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
5692 WORD active
; /* bitfield indicating if we can apply the fixup */
5696 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
5697 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
5699 struct wined3d_palette
5702 struct wined3d_device
*device
;
5705 RGBQUAD colors
[256];
5709 /* DirectDraw utility functions */
5710 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
5712 /*****************************************************************************
5713 * Pixel format management
5716 /* WineD3D pixel format flags */
5717 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5718 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5719 #define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
5720 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5721 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5722 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5723 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5724 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5725 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5726 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5727 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5728 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5729 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5730 #define WINED3DFMT_FLAG_VTF 0x00002000
5731 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5732 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5733 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5734 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5735 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5736 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5737 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5738 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5739 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5740 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5741 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5742 #define WINED3DFMT_FLAG_BLIT 0x02000000
5743 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5744 #define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
5746 struct wined3d_rational
5752 struct wined3d_color_key_conversion
5754 enum wined3d_format_id dst_format
;
5755 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
5756 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
5759 struct wined3d_format
5761 enum wined3d_format_id id
;
5763 D3DDDIFORMAT ddi_format
;
5764 unsigned int component_count
;
5779 UINT block_byte_count
;
5781 enum wined3d_ffp_emit_idx emit_idx
;
5783 UINT conv_byte_count
;
5784 DWORD multisample_types
;
5785 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
5786 float depth_bias_scale
;
5787 struct wined3d_rational height_scale
;
5788 struct color_fixup_desc color_fixup
;
5789 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5790 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5791 unsigned int width
, unsigned int height
, unsigned int depth
);
5792 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5793 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5794 unsigned int width
, unsigned int height
, unsigned int depth
);
5795 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5796 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5797 unsigned int width
, unsigned int height
, unsigned int depth
);
5799 enum wined3d_format_id typeless_id
;
5802 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
5803 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
5804 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
5805 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
5806 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
5807 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
5808 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
5809 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5810 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
5811 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
5812 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
) DECLSPEC_HIDDEN
;
5813 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5814 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
5815 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
5816 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
5817 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
5818 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
5819 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
5820 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
5822 struct wined3d_format_gl
5824 struct wined3d_format f
;
5830 GLint srgb_internal
;
5838 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
5840 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
5843 struct wined3d_format_vk
5845 struct wined3d_format f
;
5850 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
5852 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
5855 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
5857 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
5859 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
5862 static inline BOOL
use_vs(const struct wined3d_state
*state
)
5864 /* Check state->vertex_declaration to allow this to be used before the
5865 * stream info is validated, for example in device_update_tex_unit_map(). */
5866 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
5867 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
5870 static inline BOOL
use_ps(const struct wined3d_state
*state
)
5872 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
5875 static inline BOOL
use_transform_feedback(const struct wined3d_state
*state
)
5877 const struct wined3d_shader
*shader
;
5879 if (!(shader
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]))
5881 return !!shader
->u
.gs
.so_desc
;
5884 static inline void context_apply_state(struct wined3d_context
*context
,
5885 const struct wined3d_state
*state
, DWORD state_id
)
5887 const struct wined3d_state_entry
*state_table
= context
->state_table
;
5888 unsigned int rep
= state_table
[state_id
].representative
;
5889 state_table
[rep
].apply(context
, state
, rep
);
5892 static inline BOOL
is_srgb_enabled(const DWORD
*sampler_states
)
5894 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5895 * the behaviour of the AMD Windows driver.
5897 * Might & Magic: Heroes VI - Shades of Darkness sets
5898 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5899 * pointer—presumably by accident—and expects sRGB decoding to be
5901 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
5904 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
5905 const struct wined3d_texture
*texture
)
5907 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
5910 if (!context
->d3d_info
->srgb_read_control
5911 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5912 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_READ
))
5915 if (!context
->d3d_info
->srgb_write_control
5916 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5917 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
5923 static inline BOOL
needs_srgb_write(const struct wined3d_d3d_info
*d3d_info
,
5924 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
5926 return (!(d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
5927 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
5928 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
5931 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
5932 const struct wined3d_context
*context
, BOOL srgb
)
5934 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
5935 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
5938 static inline GLuint
wined3d_gl_get_internal_format(struct wined3d_resource
*resource
,
5939 const struct wined3d_format_gl
*format_gl
, bool srgb
)
5942 return format_gl
->srgb_internal
;
5943 else if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(resource
))
5944 return format_gl
->rt_internal
;
5946 return format_gl
->internal
;
5949 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
5951 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
5954 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
5956 return geometry_shader
&& geometry_shader
->u
.gs
.so_desc
5957 && geometry_shader
->u
.gs
.so_desc
->rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
5960 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
5961 unsigned int offset
, unsigned int count
)
5963 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5964 const unsigned int idx
= offset
/ word_bit_count
;
5965 const unsigned int shift
= offset
% word_bit_count
;
5966 DWORD mask
= (1u << count
) - 1;
5969 ret
= (bitstream
[idx
] >> shift
) & mask
;
5970 if (shift
+ count
> word_bit_count
)
5972 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
5973 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
5974 mask
= (1u << remaining_bit_count
) - 1;
5975 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
5980 static inline void wined3d_insert_bits(DWORD
*bitstream
,
5981 unsigned int offset
, unsigned int count
, DWORD bits
)
5983 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5984 const unsigned int idx
= offset
/ word_bit_count
;
5985 const unsigned int shift
= offset
% word_bit_count
;
5986 DWORD mask
= (1u << count
) - 1;
5988 bitstream
[idx
] |= (bits
& mask
) << shift
;
5989 if (shift
+ count
> word_bit_count
)
5991 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
5992 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
5993 mask
= (1u << remaining_bit_count
) - 1;
5994 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
5998 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
6001 assert(cs
->thread_id
== GetCurrentThreadId());
6004 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
6006 assert(cs
->thread_id
!= GetCurrentThreadId());
6009 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
6010 enum wined3d_material_color_source source
)
6012 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
6014 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
6016 return WINED3D_MCS_MATERIAL
;
6019 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
6020 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
6021 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
6022 const struct wined3d_stream_info
*si
)
6024 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
6026 *diffuse
= WINED3D_MCS_COLOR1
;
6027 *specular
= WINED3D_MCS_COLOR2
;
6028 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
6033 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
6035 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
6040 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
6041 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
6042 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
6043 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
6046 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
6047 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
6049 struct wined3d_vec4 tmp
;
6051 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
6052 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
6053 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
6054 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
6059 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
6061 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
6062 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
6064 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
6065 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
6067 wined3d_from_cs(device
->cs
);
6069 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
6072 static inline void context_release(struct wined3d_context
*context
)
6074 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
6077 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
6086 tmpvalue
.d
= state
->render_states
[rs
];
6090 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
6091 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
6093 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, map_flags
);
6096 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
6097 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
6099 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, range_count
, ranges
);
6102 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
6103 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
6105 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
, dst
, src
, size
);
6108 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk
*context_vk
,
6109 struct wined3d_bo_vk
*bo
)
6111 bo
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6114 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk
*context_vk
,
6115 struct wined3d_image_vk
*image
)
6117 image
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6120 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk
*context_vk
,
6121 struct wined3d_texture_vk
*texture_vk
)
6123 wined3d_context_vk_reference_image(context_vk
, &texture_vk
->image
);
6126 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk
*context_vk
,
6127 struct wined3d_resource
*resource
)
6129 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
6130 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
6132 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
6135 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk
*context_vk
,
6136 struct wined3d_query_vk
*query_vk
)
6138 query_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6141 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk
*context_vk
,
6142 struct wined3d_sampler_vk
*sampler_vk
)
6144 sampler_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6147 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk
*context_vk
,
6148 struct wined3d_rendertarget_view_vk
*rtv_vk
)
6150 wined3d_context_vk_reference_resource(context_vk
, rtv_vk
->v
.resource
);
6151 rtv_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6154 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk
*context_vk
,
6155 struct wined3d_shader_resource_view_vk
*srv_vk
)
6157 wined3d_context_vk_reference_resource(context_vk
, srv_vk
->v
.resource
);
6158 srv_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6161 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk
*context_vk
,
6162 struct wined3d_unordered_access_view_vk
*uav_vk
)
6164 wined3d_context_vk_reference_resource(context_vk
, uav_vk
->v
.resource
);
6165 uav_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6168 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
6169 const struct wined3d_format
*srv_format
)
6171 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
6172 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
6175 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture
*texture
)
6177 return texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
? texture
->resource
.depth
: texture
->layer_count
;
6180 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view
*srv
)
6182 struct wined3d_texture
*texture
;
6184 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6187 if (srv
->desc
.u
.texture
.layer_idx
|| srv
->desc
.u
.texture
.level_idx
)
6190 texture
= texture_from_resource(srv
->resource
);
6191 return srv
->desc
.u
.texture
.level_count
== texture
->level_count
6192 && srv
->desc
.u
.texture
.layer_count
== wined3d_bind_layer_count(texture
);
6195 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view
*rtv
)
6197 struct wined3d_texture
*texture
;
6199 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6202 if (rtv
->sub_resource_idx
)
6205 texture
= texture_from_resource(rtv
->resource
);
6206 return texture
->level_count
== 1 && rtv
->layer_count
== wined3d_bind_layer_count(texture
);
6209 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view
*srv
)
6211 ++srv
->resource
->srv_bind_count_device
;
6214 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view
*srv
)
6216 --srv
->resource
->srv_bind_count_device
;
6219 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view
*rtv
)
6221 ++rtv
->resource
->rtv_bind_count_device
;
6224 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view
*rtv
)
6226 --rtv
->resource
->rtv_bind_count_device
;
6229 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view
*rtv
,
6230 const struct wined3d_shader_resource_view
*srv
)
6232 if (rtv
->resource
!= srv
->resource
)
6235 if (wined3d_srv_all_subresources(srv
) || wined3d_rtv_all_subresources(rtv
))
6238 return rtv
->sub_resource_idx
>= srv
->desc
.u
.texture
.level_idx
6239 && rtv
->sub_resource_idx
< srv
->desc
.u
.texture
.level_idx
+ srv
->desc
.u
.texture
.level_count
6240 && rtv
->layer_count
>= srv
->desc
.u
.texture
.layer_idx
;
6243 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state
*state
,
6244 const struct wined3d_shader_resource_view
*srv
)
6248 if (!srv
->resource
->rtv_bind_count_device
)
6251 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
6253 const struct wined3d_rendertarget_view
*rtv
;
6255 if ((rtv
= state
->fb
.render_targets
[i
]) && wined3d_rtv_overlaps_srv(rtv
, srv
))
6262 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
6266 /* The magic constant is derived from tests. */
6267 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
6270 static inline BOOL
wined3d_bitmap_clear(uint32_t *map
, unsigned int idx
)
6272 return map
[idx
>> 5] &= ~(1u << (idx
& 0x1f));
6275 static inline BOOL
wined3d_bitmap_set(uint32_t *map
, unsigned int idx
)
6277 return map
[idx
>> 5] |= (1u << (idx
& 0x1f));
6280 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
6282 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
6285 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
6286 unsigned int start
, uint32_t xor_mask
)
6288 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
6289 const uint32_t *ptr
, *end_ptr
;
6292 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
6294 ptr
= bitmap
+ start
/ word_bit_count
;
6295 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
6300 mask
= ~0u << start
% word_bit_count
;
6301 map
= (*ptr
^ xor_mask
) & mask
;
6304 if (++ptr
== end_ptr
)
6306 map
= *ptr
^ xor_mask
;
6308 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
6311 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6313 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
6316 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6318 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
6321 static inline BOOL
wined3d_bitmap_get_range(const DWORD
*bitmap
, unsigned int bit_count
,
6322 unsigned int start
, struct wined3d_range
*range
)
6324 unsigned int range_start
, range_end
;
6326 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
6327 if (range_start
== ~0u)
6330 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
6331 if (range_end
== ~0u)
6332 range_end
= bit_count
;
6334 range
->offset
= range_start
;
6335 range
->size
= range_end
- range_start
;
6339 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6341 return wined3d_bitmap_is_set(context
->dirty_graphics_states
, state_id
);
6344 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6346 return wined3d_bitmap_is_set(context
->dirty_compute_states
, state_id
- STATE_COMPUTE_OFFSET
);
6349 static inline bool isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
6351 return wined3d_context_is_graphics_state_dirty(context
, state_id
);
6354 static inline VkImageAspectFlags
vk_aspect_mask_from_format(const struct wined3d_format
*format
)
6356 VkImageAspectFlags mask
= 0;
6358 if (format
->depth_size
)
6359 mask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
6360 if (format
->stencil_size
)
6361 mask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
6362 if (!mask
|| format
->red_size
|| format
->green_size
|| format
->blue_size
|| format
->alpha_size
)
6363 mask
|= VK_IMAGE_ASPECT_COLOR_BIT
;
6368 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t
)
6370 return t
== WINED3D_PT_POINTLIST
6371 || t
== WINED3D_PT_LINELIST
6372 || t
== WINED3D_PT_TRIANGLELIST
6373 || t
== WINED3D_PT_LINELIST_ADJ
6374 || t
== WINED3D_PT_TRIANGLELIST_ADJ
6375 || t
== WINED3D_PT_PATCH
;
6378 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo_gl
)
6380 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(context_gl
->c
.device
);
6382 bo_gl
->command_fence_id
= device_gl
->current_fence_id
;
6385 static inline bool wined3d_map_persistent(void)
6387 return sizeof(void *) >= sizeof(uint64_t);
6390 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6391 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6393 extern CRITICAL_SECTION wined3d_command_cs
;