msi/tests: Fix some test failures on 64-bit.
[wine.git] / include / wine / wined3d.idl
blobd990f707dfeab82c0728ddf487f7e80252a0b4ab
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 import "unknwn.idl";
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
33 DWORD dwSize;
34 DWORD iType;
35 DWORD nCount;
36 DWORD nRgnSize;
37 RECT rcBound;
38 } RGNDATAHEADER;
40 typedef struct _RGNDATA
42 RGNDATAHEADER rdh;
43 char Buffer[1];
44 } RGNDATA;
46 typedef struct _LUID
48 DWORD LowPart;
49 LONG HighPart;
50 } LUID, *PLUID;
51 cpp_quote("#endif")
53 cpp_quote("#define WINED3D_OK S_OK")
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
59 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
92 typedef DWORD WINED3DCOLOR;
94 typedef enum _WINED3DLIGHTTYPE
96 WINED3DLIGHT_POINT = 1,
97 WINED3DLIGHT_SPOT = 2,
98 WINED3DLIGHT_DIRECTIONAL = 3,
99 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
100 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
101 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
102 } WINED3DLIGHTTYPE;
104 typedef enum _WINED3DPRIMITIVETYPE
106 WINED3DPT_UNDEFINED = 0,
107 WINED3DPT_POINTLIST = 1,
108 WINED3DPT_LINELIST = 2,
109 WINED3DPT_LINESTRIP = 3,
110 WINED3DPT_TRIANGLELIST = 4,
111 WINED3DPT_TRIANGLESTRIP = 5,
112 WINED3DPT_TRIANGLEFAN = 6,
113 WINED3DPT_LINELIST_ADJ = 10,
114 WINED3DPT_LINESTRIP_ADJ = 11,
115 WINED3DPT_TRIANGLELIST_ADJ = 12,
116 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
117 WINED3DPT_FORCE_DWORD = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
120 typedef enum _WINED3DDEVTYPE
122 WINED3DDEVTYPE_HAL = 1,
123 WINED3DDEVTYPE_REF = 2,
124 WINED3DDEVTYPE_SW = 3,
125 WINED3DDEVTYPE_NULLREF = 4,
126 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
127 } WINED3DDEVTYPE;
129 typedef enum _WINED3DDEGREETYPE
131 WINED3DDEGREE_LINEAR = 1,
132 WINED3DDEGREE_QUADRATIC = 2,
133 WINED3DDEGREE_CUBIC = 3,
134 WINED3DDEGREE_QUINTIC = 5,
135 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
136 } WINED3DDEGREETYPE;
138 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
139 ((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
140 ((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
142 enum wined3d_format_id
144 WINED3DFMT_UNKNOWN,
145 WINED3DFMT_B8G8R8_UNORM,
146 WINED3DFMT_B5G5R5X1_UNORM,
147 WINED3DFMT_B4G4R4A4_UNORM,
148 WINED3DFMT_B2G3R3_UNORM,
149 WINED3DFMT_B2G3R3A8_UNORM,
150 WINED3DFMT_B4G4R4X4_UNORM,
151 WINED3DFMT_R8G8B8X8_UNORM,
152 WINED3DFMT_B10G10R10A2_UNORM,
153 WINED3DFMT_P8_UINT_A8_UNORM,
154 WINED3DFMT_P8_UINT,
155 WINED3DFMT_L8_UNORM,
156 WINED3DFMT_L8A8_UNORM,
157 WINED3DFMT_L4A4_UNORM,
158 WINED3DFMT_R5G5_SNORM_L6_UNORM,
159 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
160 WINED3DFMT_R10G11B11_SNORM,
161 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
162 WINED3DFMT_D16_LOCKABLE,
163 WINED3DFMT_D32_UNORM,
164 WINED3DFMT_S1_UINT_D15_UNORM,
165 WINED3DFMT_X8D24_UNORM,
166 WINED3DFMT_S4X4_UINT_D24_UNORM,
167 WINED3DFMT_L16_UNORM,
168 WINED3DFMT_S8_UINT_D24_FLOAT,
169 WINED3DFMT_VERTEXDATA,
170 WINED3DFMT_R8G8_SNORM_Cx,
171 WINED3DFMT_R32G32B32A32_TYPELESS,
172 WINED3DFMT_R32G32B32A32_FLOAT,
173 WINED3DFMT_R32G32B32A32_UINT,
174 WINED3DFMT_R32G32B32A32_SINT,
175 WINED3DFMT_R32G32B32_TYPELESS,
176 WINED3DFMT_R32G32B32_FLOAT,
177 WINED3DFMT_R32G32B32_UINT,
178 WINED3DFMT_R32G32B32_SINT,
179 WINED3DFMT_R16G16B16A16_TYPELESS,
180 WINED3DFMT_R16G16B16A16_FLOAT,
181 WINED3DFMT_R16G16B16A16_UNORM,
182 WINED3DFMT_R16G16B16A16_UINT,
183 WINED3DFMT_R16G16B16A16_SNORM,
184 WINED3DFMT_R16G16B16A16_SINT,
185 WINED3DFMT_R32G32_TYPELESS,
186 WINED3DFMT_R32G32_FLOAT,
187 WINED3DFMT_R32G32_UINT,
188 WINED3DFMT_R32G32_SINT,
189 WINED3DFMT_R32G8X24_TYPELESS,
190 WINED3DFMT_D32_FLOAT_S8X24_UINT,
191 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
192 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
193 WINED3DFMT_R10G10B10A2_TYPELESS,
194 WINED3DFMT_R10G10B10A2_UNORM,
195 WINED3DFMT_R10G10B10A2_UINT,
196 WINED3DFMT_R10G10B10A2_SNORM,
197 WINED3DFMT_R11G11B10_FLOAT,
198 WINED3DFMT_R8G8B8A8_TYPELESS,
199 WINED3DFMT_R8G8B8A8_UNORM,
200 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
201 WINED3DFMT_R8G8B8A8_UINT,
202 WINED3DFMT_R8G8B8A8_SNORM,
203 WINED3DFMT_R8G8B8A8_SINT,
204 WINED3DFMT_R16G16_TYPELESS,
205 WINED3DFMT_R16G16_FLOAT,
206 WINED3DFMT_R16G16_UNORM,
207 WINED3DFMT_R16G16_UINT,
208 WINED3DFMT_R16G16_SNORM,
209 WINED3DFMT_R16G16_SINT,
210 WINED3DFMT_R32_TYPELESS,
211 WINED3DFMT_D32_FLOAT,
212 WINED3DFMT_R32_FLOAT,
213 WINED3DFMT_R32_UINT,
214 WINED3DFMT_R32_SINT,
215 WINED3DFMT_R24G8_TYPELESS,
216 WINED3DFMT_D24_UNORM_S8_UINT,
217 WINED3DFMT_R24_UNORM_X8_TYPELESS,
218 WINED3DFMT_X24_TYPELESS_G8_UINT,
219 WINED3DFMT_R8G8_TYPELESS,
220 WINED3DFMT_R8G8_UNORM,
221 WINED3DFMT_R8G8_UINT,
222 WINED3DFMT_R8G8_SNORM,
223 WINED3DFMT_R8G8_SINT,
224 WINED3DFMT_R16_TYPELESS,
225 WINED3DFMT_R16_FLOAT,
226 WINED3DFMT_D16_UNORM,
227 WINED3DFMT_R16_UNORM,
228 WINED3DFMT_R16_UINT,
229 WINED3DFMT_R16_SNORM,
230 WINED3DFMT_R16_SINT,
231 WINED3DFMT_R8_TYPELESS,
232 WINED3DFMT_R8_UNORM,
233 WINED3DFMT_R8_UINT,
234 WINED3DFMT_R8_SNORM,
235 WINED3DFMT_R8_SINT,
236 WINED3DFMT_A8_UNORM,
237 WINED3DFMT_R1_UNORM,
238 WINED3DFMT_R9G9B9E5_SHAREDEXP,
239 WINED3DFMT_R8G8_B8G8_UNORM,
240 WINED3DFMT_G8R8_G8B8_UNORM,
241 WINED3DFMT_BC1_TYPELESS,
242 WINED3DFMT_BC1_UNORM,
243 WINED3DFMT_BC1_UNORM_SRGB,
244 WINED3DFMT_BC2_TYPELESS,
245 WINED3DFMT_BC2_UNORM,
246 WINED3DFMT_BC2_UNORM_SRGB,
247 WINED3DFMT_BC3_TYPELESS,
248 WINED3DFMT_BC3_UNORM,
249 WINED3DFMT_BC3_UNORM_SRGB,
250 WINED3DFMT_BC4_TYPELESS,
251 WINED3DFMT_BC4_UNORM,
252 WINED3DFMT_BC4_SNORM,
253 WINED3DFMT_BC5_TYPELESS,
254 WINED3DFMT_BC5_UNORM,
255 WINED3DFMT_BC5_SNORM,
256 WINED3DFMT_B5G6R5_UNORM,
257 WINED3DFMT_B5G5R5A1_UNORM,
258 WINED3DFMT_B8G8R8A8_UNORM,
259 WINED3DFMT_B8G8R8X8_UNORM,
260 /* FOURCC formats. */
261 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
262 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
263 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
264 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
265 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
266 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
267 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
268 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
269 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
270 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
271 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
272 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
273 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
274 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
275 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
276 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
278 WINED3DFMT_FORCE_DWORD = 0xffffffff
281 typedef enum _WINED3DRENDERSTATETYPE
283 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
284 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
285 WINED3DRS_WRAPU = 5, /* d3d7 */
286 WINED3DRS_WRAPV = 6, /* d3d7 */
287 WINED3DRS_ZENABLE = 7,
288 WINED3DRS_FILLMODE = 8,
289 WINED3DRS_SHADEMODE = 9,
290 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
291 WINED3DRS_MONOENABLE = 11, /* d3d7 */
292 WINED3DRS_ROP2 = 12, /* d3d7 */
293 WINED3DRS_PLANEMASK = 13, /* d3d7 */
294 WINED3DRS_ZWRITEENABLE = 14,
295 WINED3DRS_ALPHATESTENABLE = 15,
296 WINED3DRS_LASTPIXEL = 16,
297 WINED3DRS_SRCBLEND = 19,
298 WINED3DRS_DESTBLEND = 20,
299 WINED3DRS_CULLMODE = 22,
300 WINED3DRS_ZFUNC = 23,
301 WINED3DRS_ALPHAREF = 24,
302 WINED3DRS_ALPHAFUNC = 25,
303 WINED3DRS_DITHERENABLE = 26,
304 WINED3DRS_ALPHABLENDENABLE = 27,
305 WINED3DRS_FOGENABLE = 28,
306 WINED3DRS_SPECULARENABLE = 29,
307 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
308 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
309 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
310 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
311 WINED3DRS_FOGCOLOR = 34,
312 WINED3DRS_FOGTABLEMODE = 35,
313 WINED3DRS_FOGSTART = 36,
314 WINED3DRS_FOGEND = 37,
315 WINED3DRS_FOGDENSITY = 38,
316 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
317 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
318 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
319 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
320 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
321 WINED3DRS_RANGEFOGENABLE = 48,
322 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
323 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
324 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
325 WINED3DRS_STENCILENABLE = 52,
326 WINED3DRS_STENCILFAIL = 53,
327 WINED3DRS_STENCILZFAIL = 54,
328 WINED3DRS_STENCILPASS = 55,
329 WINED3DRS_STENCILFUNC = 56,
330 WINED3DRS_STENCILREF = 57,
331 WINED3DRS_STENCILMASK = 58,
332 WINED3DRS_STENCILWRITEMASK = 59,
333 WINED3DRS_TEXTUREFACTOR = 60,
334 WINED3DRS_WRAP0 = 128,
335 WINED3DRS_WRAP1 = 129,
336 WINED3DRS_WRAP2 = 130,
337 WINED3DRS_WRAP3 = 131,
338 WINED3DRS_WRAP4 = 132,
339 WINED3DRS_WRAP5 = 133,
340 WINED3DRS_WRAP6 = 134,
341 WINED3DRS_WRAP7 = 135,
342 WINED3DRS_CLIPPING = 136,
343 WINED3DRS_LIGHTING = 137,
344 WINED3DRS_EXTENTS = 138, /* d3d7 */
345 WINED3DRS_AMBIENT = 139,
346 WINED3DRS_FOGVERTEXMODE = 140,
347 WINED3DRS_COLORVERTEX = 141,
348 WINED3DRS_LOCALVIEWER = 142,
349 WINED3DRS_NORMALIZENORMALS = 143,
350 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
351 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
352 WINED3DRS_SPECULARMATERIALSOURCE = 146,
353 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
354 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
355 WINED3DRS_VERTEXBLEND = 151,
356 WINED3DRS_CLIPPLANEENABLE = 152,
357 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
358 WINED3DRS_POINTSIZE = 154,
359 WINED3DRS_POINTSIZE_MIN = 155,
360 WINED3DRS_POINTSPRITEENABLE = 156,
361 WINED3DRS_POINTSCALEENABLE = 157,
362 WINED3DRS_POINTSCALE_A = 158,
363 WINED3DRS_POINTSCALE_B = 159,
364 WINED3DRS_POINTSCALE_C = 160,
365 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
366 WINED3DRS_MULTISAMPLEMASK = 162,
367 WINED3DRS_PATCHEDGESTYLE = 163,
368 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
369 WINED3DRS_DEBUGMONITORTOKEN = 165,
370 WINED3DRS_POINTSIZE_MAX = 166,
371 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
372 WINED3DRS_COLORWRITEENABLE = 168,
373 WINED3DRS_TWEENFACTOR = 170,
374 WINED3DRS_BLENDOP = 171,
375 WINED3DRS_POSITIONDEGREE = 172,
376 WINED3DRS_NORMALDEGREE = 173,
377 WINED3DRS_SCISSORTESTENABLE = 174,
378 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
379 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
380 WINED3DRS_MINTESSELLATIONLEVEL = 178,
381 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
382 WINED3DRS_ADAPTIVETESS_X = 180,
383 WINED3DRS_ADAPTIVETESS_Y = 181,
384 WINED3DRS_ADAPTIVETESS_Z = 182,
385 WINED3DRS_ADAPTIVETESS_W = 183,
386 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
387 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
388 WINED3DRS_CCW_STENCILFAIL = 186,
389 WINED3DRS_CCW_STENCILZFAIL = 187,
390 WINED3DRS_CCW_STENCILPASS = 188,
391 WINED3DRS_CCW_STENCILFUNC = 189,
392 WINED3DRS_COLORWRITEENABLE1 = 190,
393 WINED3DRS_COLORWRITEENABLE2 = 191,
394 WINED3DRS_COLORWRITEENABLE3 = 192,
395 WINED3DRS_BLENDFACTOR = 193,
396 WINED3DRS_SRGBWRITEENABLE = 194,
397 WINED3DRS_DEPTHBIAS = 195,
398 WINED3DRS_WRAP8 = 198,
399 WINED3DRS_WRAP9 = 199,
400 WINED3DRS_WRAP10 = 200,
401 WINED3DRS_WRAP11 = 201,
402 WINED3DRS_WRAP12 = 202,
403 WINED3DRS_WRAP13 = 203,
404 WINED3DRS_WRAP14 = 204,
405 WINED3DRS_WRAP15 = 205,
406 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
407 WINED3DRS_SRCBLENDALPHA = 207,
408 WINED3DRS_DESTBLENDALPHA = 208,
409 WINED3DRS_BLENDOPALPHA = 209,
410 WINED3DRS_FORCE_DWORD = 0x7fffffff
411 } WINED3DRENDERSTATETYPE;
412 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
414 typedef enum _WINED3DBLEND
416 WINED3DBLEND_ZERO = 1,
417 WINED3DBLEND_ONE = 2,
418 WINED3DBLEND_SRCCOLOR = 3,
419 WINED3DBLEND_INVSRCCOLOR = 4,
420 WINED3DBLEND_SRCALPHA = 5,
421 WINED3DBLEND_INVSRCALPHA = 6,
422 WINED3DBLEND_DESTALPHA = 7,
423 WINED3DBLEND_INVDESTALPHA = 8,
424 WINED3DBLEND_DESTCOLOR = 9,
425 WINED3DBLEND_INVDESTCOLOR = 10,
426 WINED3DBLEND_SRCALPHASAT = 11,
427 WINED3DBLEND_BOTHSRCALPHA = 12,
428 WINED3DBLEND_BOTHINVSRCALPHA = 13,
429 WINED3DBLEND_BLENDFACTOR = 14,
430 WINED3DBLEND_INVBLENDFACTOR = 15,
431 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
432 } WINED3DBLEND;
434 typedef enum _WINED3DBLENDOP
436 WINED3DBLENDOP_ADD = 1,
437 WINED3DBLENDOP_SUBTRACT = 2,
438 WINED3DBLENDOP_REVSUBTRACT = 3,
439 WINED3DBLENDOP_MIN = 4,
440 WINED3DBLENDOP_MAX = 5,
441 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
442 } WINED3DBLENDOP;
444 typedef enum _WINED3DVERTEXBLENDFLAGS
446 WINED3DVBF_DISABLE = 0,
447 WINED3DVBF_1WEIGHTS = 1,
448 WINED3DVBF_2WEIGHTS = 2,
449 WINED3DVBF_3WEIGHTS = 3,
450 WINED3DVBF_TWEENING = 255,
451 WINED3DVBF_0WEIGHTS = 256
452 } WINED3DVERTEXBLENDFLAGS;
454 typedef enum _WINED3DCMPFUNC
456 WINED3DCMP_NEVER = 1,
457 WINED3DCMP_LESS = 2,
458 WINED3DCMP_EQUAL = 3,
459 WINED3DCMP_LESSEQUAL = 4,
460 WINED3DCMP_GREATER = 5,
461 WINED3DCMP_NOTEQUAL = 6,
462 WINED3DCMP_GREATEREQUAL = 7,
463 WINED3DCMP_ALWAYS = 8,
464 WINED3DCMP_FORCE_DWORD = 0x7fffffff
465 } WINED3DCMPFUNC;
467 typedef enum _WINED3DZBUFFERTYPE
469 WINED3DZB_FALSE = 0,
470 WINED3DZB_TRUE = 1,
471 WINED3DZB_USEW = 2,
472 WINED3DZB_FORCE_DWORD = 0x7fffffff
473 } WINED3DZBUFFERTYPE;
475 typedef enum _WINED3DFOGMODE
477 WINED3DFOG_NONE = 0,
478 WINED3DFOG_EXP = 1,
479 WINED3DFOG_EXP2 = 2,
480 WINED3DFOG_LINEAR = 3,
481 WINED3DFOG_FORCE_DWORD = 0x7fffffff
482 } WINED3DFOGMODE;
484 typedef enum _WINED3DSHADEMODE
486 WINED3DSHADE_FLAT = 1,
487 WINED3DSHADE_GOURAUD = 2,
488 WINED3DSHADE_PHONG = 3,
489 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
490 } WINED3DSHADEMODE;
492 typedef enum _WINED3DFILLMODE
494 WINED3DFILL_POINT = 1,
495 WINED3DFILL_WIREFRAME = 2,
496 WINED3DFILL_SOLID = 3,
497 WINED3DFILL_FORCE_DWORD = 0x7fffffff
498 } WINED3DFILLMODE;
500 typedef enum _WINED3DCULL
502 WINED3DCULL_NONE = 1,
503 WINED3DCULL_CW = 2,
504 WINED3DCULL_CCW = 3,
505 WINED3DCULL_FORCE_DWORD = 0x7fffffff
506 } WINED3DCULL;
508 typedef enum _WINED3DSTENCILOP
510 WINED3DSTENCILOP_KEEP = 1,
511 WINED3DSTENCILOP_ZERO = 2,
512 WINED3DSTENCILOP_REPLACE = 3,
513 WINED3DSTENCILOP_INCRSAT = 4,
514 WINED3DSTENCILOP_DECRSAT = 5,
515 WINED3DSTENCILOP_INVERT = 6,
516 WINED3DSTENCILOP_INCR = 7,
517 WINED3DSTENCILOP_DECR = 8,
518 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
519 } WINED3DSTENCILOP;
521 typedef enum _WINED3DMATERIALCOLORSOURCE
523 WINED3DMCS_MATERIAL = 0,
524 WINED3DMCS_COLOR1 = 1,
525 WINED3DMCS_COLOR2 = 2,
526 WINED3DMCS_FORCE_DWORD = 0x7fffffff
527 } WINED3DMATERIALCOLORSOURCE;
529 typedef enum _WINED3DPATCHEDGESTYLE
531 WINED3DPATCHEDGE_DISCRETE = 0,
532 WINED3DPATCHEDGE_CONTINUOUS = 1,
533 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
534 } WINED3DPATCHEDGESTYLE;
536 typedef enum _WINED3DBACKBUFFER_TYPE
538 WINED3DBACKBUFFER_TYPE_MONO = 0,
539 WINED3DBACKBUFFER_TYPE_LEFT = 1,
540 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
541 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
542 } WINED3DBACKBUFFER_TYPE;
544 typedef enum _WINED3DSWAPEFFECT
546 WINED3DSWAPEFFECT_DISCARD = 1,
547 WINED3DSWAPEFFECT_FLIP = 2,
548 WINED3DSWAPEFFECT_COPY = 3,
549 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
550 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
551 } WINED3DSWAPEFFECT;
553 typedef enum _WINED3DSAMPLERSTATETYPE
555 WINED3DSAMP_ADDRESSU = 1,
556 WINED3DSAMP_ADDRESSV = 2,
557 WINED3DSAMP_ADDRESSW = 3,
558 WINED3DSAMP_BORDERCOLOR = 4,
559 WINED3DSAMP_MAGFILTER = 5,
560 WINED3DSAMP_MINFILTER = 6,
561 WINED3DSAMP_MIPFILTER = 7,
562 WINED3DSAMP_MIPMAPLODBIAS = 8,
563 WINED3DSAMP_MAXMIPLEVEL = 9,
564 WINED3DSAMP_MAXANISOTROPY = 10,
565 WINED3DSAMP_SRGBTEXTURE = 11,
566 WINED3DSAMP_ELEMENTINDEX = 12,
567 WINED3DSAMP_DMAPOFFSET = 13,
568 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
569 } WINED3DSAMPLERSTATETYPE;
570 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
572 typedef enum _WINED3DMULTISAMPLE_TYPE
574 WINED3DMULTISAMPLE_NONE = 0,
575 WINED3DMULTISAMPLE_NONMASKABLE = 1,
576 WINED3DMULTISAMPLE_2_SAMPLES = 2,
577 WINED3DMULTISAMPLE_3_SAMPLES = 3,
578 WINED3DMULTISAMPLE_4_SAMPLES = 4,
579 WINED3DMULTISAMPLE_5_SAMPLES = 5,
580 WINED3DMULTISAMPLE_6_SAMPLES = 6,
581 WINED3DMULTISAMPLE_7_SAMPLES = 7,
582 WINED3DMULTISAMPLE_8_SAMPLES = 8,
583 WINED3DMULTISAMPLE_9_SAMPLES = 9,
584 WINED3DMULTISAMPLE_10_SAMPLES = 10,
585 WINED3DMULTISAMPLE_11_SAMPLES = 11,
586 WINED3DMULTISAMPLE_12_SAMPLES = 12,
587 WINED3DMULTISAMPLE_13_SAMPLES = 13,
588 WINED3DMULTISAMPLE_14_SAMPLES = 14,
589 WINED3DMULTISAMPLE_15_SAMPLES = 15,
590 WINED3DMULTISAMPLE_16_SAMPLES = 16,
591 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
592 } WINED3DMULTISAMPLE_TYPE;
594 typedef enum _WINED3DTEXTURESTAGESTATETYPE
596 WINED3DTSS_COLOROP = 0,
597 WINED3DTSS_COLORARG1 = 1,
598 WINED3DTSS_COLORARG2 = 2,
599 WINED3DTSS_ALPHAOP = 3,
600 WINED3DTSS_ALPHAARG1 = 4,
601 WINED3DTSS_ALPHAARG2 = 5,
602 WINED3DTSS_BUMPENVMAT00 = 6,
603 WINED3DTSS_BUMPENVMAT01 = 7,
604 WINED3DTSS_BUMPENVMAT10 = 8,
605 WINED3DTSS_BUMPENVMAT11 = 9,
606 WINED3DTSS_TEXCOORDINDEX = 10,
607 WINED3DTSS_BUMPENVLSCALE = 11,
608 WINED3DTSS_BUMPENVLOFFSET = 12,
609 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
610 WINED3DTSS_COLORARG0 = 14,
611 WINED3DTSS_ALPHAARG0 = 15,
612 WINED3DTSS_RESULTARG = 16,
613 WINED3DTSS_CONSTANT = 17,
614 WINED3DTSS_FORCE_DWORD = 0x7fffffff
615 } WINED3DTEXTURESTAGESTATETYPE;
616 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
618 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
620 WINED3DTTFF_DISABLE = 0,
621 WINED3DTTFF_COUNT1 = 1,
622 WINED3DTTFF_COUNT2 = 2,
623 WINED3DTTFF_COUNT3 = 3,
624 WINED3DTTFF_COUNT4 = 4,
625 WINED3DTTFF_PROJECTED = 256,
626 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
627 } WINED3DTEXTURETRANSFORMFLAGS;
629 typedef enum _WINED3DTEXTUREOP
631 WINED3DTOP_DISABLE = 1,
632 WINED3DTOP_SELECTARG1 = 2,
633 WINED3DTOP_SELECTARG2 = 3,
634 WINED3DTOP_MODULATE = 4,
635 WINED3DTOP_MODULATE2X = 5,
636 WINED3DTOP_MODULATE4X = 6,
637 WINED3DTOP_ADD = 7,
638 WINED3DTOP_ADDSIGNED = 8,
639 WINED3DTOP_ADDSIGNED2X = 9,
640 WINED3DTOP_SUBTRACT = 10,
641 WINED3DTOP_ADDSMOOTH = 11,
642 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
643 WINED3DTOP_BLENDTEXTUREALPHA = 13,
644 WINED3DTOP_BLENDFACTORALPHA = 14,
645 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
646 WINED3DTOP_BLENDCURRENTALPHA = 16,
647 WINED3DTOP_PREMODULATE = 17,
648 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
649 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
650 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
651 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
652 WINED3DTOP_BUMPENVMAP = 22,
653 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
654 WINED3DTOP_DOTPRODUCT3 = 24,
655 WINED3DTOP_MULTIPLYADD = 25,
656 WINED3DTOP_LERP = 26,
657 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
658 } WINED3DTEXTUREOP;
660 typedef enum _WINED3DTEXTUREADDRESS
662 WINED3DTADDRESS_WRAP = 1,
663 WINED3DTADDRESS_MIRROR = 2,
664 WINED3DTADDRESS_CLAMP = 3,
665 WINED3DTADDRESS_BORDER = 4,
666 WINED3DTADDRESS_MIRRORONCE = 5,
667 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
668 } WINED3DTEXTUREADDRESS;
670 typedef enum _WINED3DTRANSFORMSTATETYPE
672 WINED3DTS_VIEW = 2,
673 WINED3DTS_PROJECTION = 3,
674 WINED3DTS_TEXTURE0 = 16,
675 WINED3DTS_TEXTURE1 = 17,
676 WINED3DTS_TEXTURE2 = 18,
677 WINED3DTS_TEXTURE3 = 19,
678 WINED3DTS_TEXTURE4 = 20,
679 WINED3DTS_TEXTURE5 = 21,
680 WINED3DTS_TEXTURE6 = 22,
681 WINED3DTS_TEXTURE7 = 23,
682 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
683 WINED3DTS_WORLD1 = 257,
684 WINED3DTS_WORLD2 = 258,
685 WINED3DTS_WORLD3 = 259,
686 WINED3DTS_FORCE_DWORD = 0x7fffffff
687 } WINED3DTRANSFORMSTATETYPE;
688 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
690 typedef enum _WINED3DBASISTYPE
692 WINED3DBASIS_BEZIER = 0,
693 WINED3DBASIS_BSPLINE = 1,
694 WINED3DBASIS_INTERPOLATE = 2,
695 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
696 } WINED3DBASISTYPE;
698 typedef enum _WINED3DCUBEMAP_FACES
700 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
701 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
702 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
703 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
704 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
705 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
706 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
707 } WINED3DCUBEMAP_FACES;
709 typedef enum _WINED3DTEXTUREFILTERTYPE
711 WINED3DTEXF_NONE = 0,
712 WINED3DTEXF_POINT = 1,
713 WINED3DTEXF_LINEAR = 2,
714 WINED3DTEXF_ANISOTROPIC = 3,
715 WINED3DTEXF_FLATCUBIC = 4,
716 WINED3DTEXF_GAUSSIANCUBIC = 5,
717 WINED3DTEXF_PYRAMIDALQUAD = 6,
718 WINED3DTEXF_GAUSSIANQUAD = 7,
719 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
720 } WINED3DTEXTUREFILTERTYPE;
722 typedef enum _WINED3DRESOURCETYPE
724 WINED3DRTYPE_SURFACE = 1,
725 WINED3DRTYPE_VOLUME = 2,
726 WINED3DRTYPE_TEXTURE = 3,
727 WINED3DRTYPE_VOLUMETEXTURE = 4,
728 WINED3DRTYPE_CUBETEXTURE = 5,
729 WINED3DRTYPE_BUFFER = 6,
730 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
731 } WINED3DRESOURCETYPE;
732 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
734 typedef enum _WINED3DPOOL
736 WINED3DPOOL_DEFAULT = 0,
737 WINED3DPOOL_MANAGED = 1,
738 WINED3DPOOL_SYSTEMMEM = 2,
739 WINED3DPOOL_SCRATCH = 3,
740 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
741 } WINED3DPOOL;
743 typedef enum _WINED3DQUERYTYPE
745 WINED3DQUERYTYPE_VCACHE = 4,
746 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
747 WINED3DQUERYTYPE_VERTEXSTATS = 6,
748 WINED3DQUERYTYPE_EVENT = 8,
749 WINED3DQUERYTYPE_OCCLUSION = 9,
750 WINED3DQUERYTYPE_TIMESTAMP = 10,
751 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
752 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
753 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
754 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
755 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
756 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
757 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
758 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
759 } WINED3DQUERYTYPE;
761 const UINT WINED3DISSUE_BEGIN = (1 << 1);
762 const UINT WINED3DISSUE_END = (1 << 0);
763 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
765 typedef enum _WINED3DSTATEBLOCKTYPE
767 WINED3DSBT_INIT = 0,
768 WINED3DSBT_ALL = 1,
769 WINED3DSBT_PIXELSTATE = 2,
770 WINED3DSBT_VERTEXSTATE = 3,
771 WINED3DSBT_RECORDED = 4, /* WineD3D private */
772 WINED3DSBT_FORCE_DWORD = 0xffffffff
773 } WINED3DSTATEBLOCKTYPE;
775 typedef enum _WINED3DDECLMETHOD
777 WINED3DDECLMETHOD_DEFAULT = 0,
778 WINED3DDECLMETHOD_PARTIALU = 1,
779 WINED3DDECLMETHOD_PARTIALV = 2,
780 WINED3DDECLMETHOD_CROSSUV = 3,
781 WINED3DDECLMETHOD_UV = 4,
782 WINED3DDECLMETHOD_LOOKUP = 5,
783 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
784 } WINED3DDECLMETHOD;
786 typedef enum _WINED3DDECLUSAGE
788 WINED3DDECLUSAGE_POSITION = 0,
789 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
790 WINED3DDECLUSAGE_BLENDINDICES = 2,
791 WINED3DDECLUSAGE_NORMAL = 3,
792 WINED3DDECLUSAGE_PSIZE = 4,
793 WINED3DDECLUSAGE_TEXCOORD = 5,
794 WINED3DDECLUSAGE_TANGENT = 6,
795 WINED3DDECLUSAGE_BINORMAL = 7,
796 WINED3DDECLUSAGE_TESSFACTOR = 8,
797 WINED3DDECLUSAGE_POSITIONT = 9,
798 WINED3DDECLUSAGE_COLOR = 10,
799 WINED3DDECLUSAGE_FOG = 11,
800 WINED3DDECLUSAGE_DEPTH = 12,
801 WINED3DDECLUSAGE_SAMPLE = 13
802 } WINED3DDECLUSAGE;
804 typedef enum _WINED3DSURFTYPE
806 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
807 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
808 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
809 } WINED3DSURFTYPE;
811 enum wined3d_sysval_semantic
813 WINED3D_SV_DEPTH = 0xffffffff,
814 WINED3D_SV_TARGET0 = 0,
815 WINED3D_SV_TARGET1 = 1,
816 WINED3D_SV_TARGET2 = 2,
817 WINED3D_SV_TARGET3 = 3,
818 WINED3D_SV_TARGET4 = 4,
819 WINED3D_SV_TARGET5 = 5,
820 WINED3D_SV_TARGET6 = 6,
821 WINED3D_SV_TARGET7 = 7,
824 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
825 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
826 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
827 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
829 const UINT WINED3DADAPTER_DEFAULT = 0;
830 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
831 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
833 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
834 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
835 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
836 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
837 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
839 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
840 const UINT WINED3DTA_DIFFUSE = 0x00000000;
841 const UINT WINED3DTA_CURRENT = 0x00000001;
842 const UINT WINED3DTA_TEXTURE = 0x00000002;
843 const UINT WINED3DTA_TFACTOR = 0x00000003;
844 const UINT WINED3DTA_SPECULAR = 0x00000004;
845 const UINT WINED3DTA_TEMP = 0x00000005;
846 const UINT WINED3DTA_CONSTANT = 0x00000006;
847 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
848 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
850 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
851 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
852 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
853 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
854 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
855 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
857 const UINT WINED3DDP_MAXTEXCOORD = 8;
859 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
860 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
861 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
862 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
863 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
864 const UINT WINED3DUSAGE_POINTS = 0x00000040;
865 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
866 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
867 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
868 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
869 const UINT WINED3DUSAGE_DMAP = 0x00004000;
870 const UINT WINED3DUSAGE_MASK = 0x00004fff;
871 const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
872 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
874 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
875 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
876 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
877 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
878 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
879 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
880 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
881 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
883 const UINT WINED3DLOCK_READONLY = 0x0010;
884 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
885 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
886 const UINT WINED3DLOCK_DISCARD = 0x2000;
887 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
888 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
890 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
892 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
893 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
894 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
895 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
896 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
897 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
899 const UINT WINED3DMAXUSERCLIPPLANES = 32;
900 const UINT WINED3DCLIPPLANE0 = (1 << 0);
901 const UINT WINED3DCLIPPLANE1 = (1 << 1);
902 const UINT WINED3DCLIPPLANE2 = (1 << 2);
903 const UINT WINED3DCLIPPLANE3 = (1 << 3);
904 const UINT WINED3DCLIPPLANE4 = (1 << 4);
905 const UINT WINED3DCLIPPLANE5 = (1 << 5);
907 /* FVF (Flexible Vertex Format) codes */
908 const UINT WINED3DFVF_RESERVED0 = 0x0001;
909 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
910 const UINT WINED3DFVF_XYZ = 0x0002;
911 const UINT WINED3DFVF_XYZRHW = 0x0004;
912 const UINT WINED3DFVF_XYZB1 = 0x0006;
913 const UINT WINED3DFVF_XYZB2 = 0x0008;
914 const UINT WINED3DFVF_XYZB3 = 0x000a;
915 const UINT WINED3DFVF_XYZB4 = 0x000c;
916 const UINT WINED3DFVF_XYZB5 = 0x000e;
917 const UINT WINED3DFVF_XYZW = 0x4002;
918 const UINT WINED3DFVF_NORMAL = 0x0010;
919 const UINT WINED3DFVF_PSIZE = 0x0020;
920 const UINT WINED3DFVF_DIFFUSE = 0x0040;
921 const UINT WINED3DFVF_SPECULAR = 0x0080;
922 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
923 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
924 const UINT WINED3DFVF_TEX0 = 0x0000;
925 const UINT WINED3DFVF_TEX1 = 0x0100;
926 const UINT WINED3DFVF_TEX2 = 0x0200;
927 const UINT WINED3DFVF_TEX3 = 0x0300;
928 const UINT WINED3DFVF_TEX4 = 0x0400;
929 const UINT WINED3DFVF_TEX5 = 0x0500;
930 const UINT WINED3DFVF_TEX6 = 0x0600;
931 const UINT WINED3DFVF_TEX7 = 0x0700;
932 const UINT WINED3DFVF_TEX8 = 0x0800;
933 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
934 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
935 const UINT WINED3DFVF_RESERVED2 = 0x6000;
937 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
938 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
939 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
940 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
941 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
942 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
943 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
944 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
946 /* Clear flags */
947 const UINT WINED3DCLEAR_TARGET = 0x00000001;
948 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
949 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
951 /* Stream source flags */
952 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
953 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
955 /* SetPrivateData flags */
956 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
958 /* IWineD3D::CreateDevice behaviour flags */
959 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
960 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
961 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
962 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
963 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
964 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
965 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
967 /* VTF defines */
968 const UINT WINED3DDMAPSAMPLER = 0x100;
969 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
970 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
971 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
972 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
974 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
975 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
976 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
977 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
978 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
980 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
981 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
982 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
983 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
984 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
985 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
986 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
988 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
989 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
990 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
991 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
992 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
993 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
994 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
995 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
996 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
997 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
999 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
1000 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1001 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1003 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1004 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1005 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1006 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1007 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1008 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1010 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1011 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1013 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1014 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1015 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1016 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1017 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1018 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1019 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1020 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1021 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1022 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1023 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1024 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1025 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1026 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1028 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1029 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1030 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1031 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1032 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1033 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1034 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1035 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1037 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1038 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1039 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1040 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1041 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1042 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1043 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1044 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1045 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1046 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1047 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1048 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1049 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1050 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1051 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1052 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1053 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1054 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1056 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1057 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1058 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1059 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1060 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1061 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1062 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1063 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1065 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1066 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1067 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1068 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1069 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1071 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1072 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1073 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1074 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1075 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1076 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1078 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1079 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1080 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1081 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1082 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1083 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1084 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1085 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1086 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1088 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1089 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1090 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1091 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1092 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1093 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1094 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1095 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1096 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1097 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1098 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1099 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1100 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1101 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1102 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1103 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1104 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1105 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1106 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1107 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1108 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1109 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1110 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1111 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1112 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1113 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1115 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1116 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1117 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1118 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1119 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1120 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1122 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1124 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1125 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1126 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1127 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1128 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1129 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1130 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1131 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1133 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1134 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1135 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1136 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1137 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1138 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1139 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1140 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1141 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1142 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1143 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1144 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1145 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1146 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1147 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1148 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1149 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1150 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1151 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1152 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1153 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1154 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1155 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1156 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1157 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1158 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1159 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1161 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1162 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1163 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1164 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1165 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1166 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1167 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1168 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1169 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1170 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1171 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1172 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1173 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1174 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1175 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1176 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1177 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1178 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1179 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1180 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1181 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1183 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1184 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1185 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1186 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1187 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1188 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1189 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1190 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1191 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1192 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1193 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1194 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1195 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1196 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1197 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1198 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1199 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1200 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1201 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1203 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1204 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1205 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1206 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1207 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1208 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1209 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1210 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1211 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1212 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1213 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1214 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1215 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1216 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1217 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1218 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1220 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1221 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1222 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1223 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1224 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1225 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1226 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1227 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1228 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1230 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1231 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1233 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1234 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1235 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1236 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1237 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1238 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1239 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1240 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1241 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1242 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1243 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1244 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1245 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1246 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1247 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1248 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1249 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1250 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1251 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1252 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1253 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1254 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1255 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1256 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1258 /* dwDDFX */
1259 /* arithmetic stretching along y axis */
1260 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1261 /* mirror on y axis */
1262 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1263 /* mirror on x axis */
1264 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1265 /* do not tear */
1266 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1267 /* 180 degrees clockwise rotation */
1268 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1269 /* 270 degrees clockwise rotation */
1270 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1271 /* 90 degrees clockwise rotation */
1272 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1273 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1274 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1275 /* add dwZBufferBaseDest to every source z value before compare */
1276 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1278 /* dwFlags for Blt* */
1279 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1280 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1281 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1282 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1283 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1284 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1285 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1286 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1287 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1288 const UINT WINEDDBLT_ASYNC = 0x00000200;
1289 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1290 const UINT WINEDDBLT_DDFX = 0x00000800;
1291 const UINT WINEDDBLT_DDROPS = 0x00001000;
1292 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1293 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1294 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1295 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1296 const UINT WINEDDBLT_ROP = 0x00020000;
1297 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1298 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1299 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1300 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1301 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1302 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1303 const UINT WINEDDBLT_WAIT = 0x01000000;
1304 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1305 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1307 /* dwTrans for BltFast */
1308 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1309 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1310 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1311 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1312 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1314 /* DDSURFACEDESC.dwFlags */
1315 const UINT WINEDDSD_CAPS = 0x00000001;
1316 const UINT WINEDDSD_HEIGHT = 0x00000002;
1317 const UINT WINEDDSD_WIDTH = 0x00000004;
1318 const UINT WINEDDSD_PITCH = 0x00000008;
1319 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1320 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1321 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1322 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1323 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1324 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1325 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1326 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1327 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1328 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1329 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1330 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1331 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1332 const UINT WINEDDSD_FVF = 0x00200000;
1333 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1334 const UINT WINEDDSD_ALL = 0x007ff9ee;
1336 /* Set/Get Colour Key Flags */
1337 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1338 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1339 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1340 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1341 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1343 /* dwFlags for GetBltStatus */
1344 const UINT WINEDDGBS_CANBLT = 0x00000001;
1345 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1347 /* dwFlags for GetFlipStatus */
1348 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1349 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1351 /* dwFlags for Flip */
1352 const UINT WINEDDFLIP_WAIT = 0x00000001;
1353 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1354 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1355 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1356 const UINT WINEDDFLIP_STEREO = 0x00000010;
1357 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1358 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1359 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1360 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1362 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1363 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1364 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1365 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1366 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1367 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1368 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1369 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1370 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1371 const UINT WINEDDOVER_HIDE = 0x00000200;
1372 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1373 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1374 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1375 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1376 const UINT WINEDDOVER_SHOW = 0x00004000;
1377 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1378 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1379 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1380 const UINT WINEDDOVER_DDFX = 0x00080000;
1381 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1382 const UINT WINEDDOVER_BOB = 0x00200000;
1383 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1384 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1386 /* DirectDraw Caps */
1387 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1388 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1389 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1390 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1391 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1392 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1393 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1394 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1395 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1396 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1397 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1398 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1399 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1400 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1401 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1402 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1403 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1404 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1405 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1406 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1407 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1408 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1409 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1410 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1411 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1412 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1413 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1414 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1415 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1416 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1418 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1419 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1420 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1421 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1422 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1423 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1424 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1425 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1426 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1427 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1428 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1429 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1430 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1431 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1432 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1433 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1434 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1435 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1436 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1438 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1439 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1440 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1441 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1442 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1443 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1444 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1445 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1446 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1447 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1448 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1449 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1450 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1451 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1452 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1453 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1454 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1455 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1456 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1457 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1458 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1459 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1460 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1461 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1462 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1463 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1464 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1465 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1467 const UINT WINEDDCAPS_3D = 0x00000001;
1468 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1469 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1470 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1471 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1472 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1473 const UINT WINEDDCAPS_BLT = 0x00000040;
1474 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1475 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1476 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1477 const UINT WINEDDCAPS_GDI = 0x00000400;
1478 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1479 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1480 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1481 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1482 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1483 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1484 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1485 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1486 const UINT WINEDDCAPS_VBI = 0x00080000;
1487 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1488 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1489 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1490 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1491 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1492 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1493 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1494 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1495 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1496 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1497 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1498 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1500 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1501 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1502 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1503 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1504 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1505 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1506 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1507 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1508 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1509 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1510 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1511 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1512 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1513 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1514 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1515 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1516 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1517 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1518 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1519 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1520 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1521 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1522 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1523 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1524 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1526 /* DDCAPS.d */
1527 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1528 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1529 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1530 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1531 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1532 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1533 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1534 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1535 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1536 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1537 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1539 typedef struct _WINED3DDISPLAYMODE
1541 UINT Width;
1542 UINT Height;
1543 UINT RefreshRate;
1544 enum wined3d_format_id Format;
1545 } WINED3DDISPLAYMODE;
1547 typedef struct _WINED3DCOLORVALUE
1549 float r;
1550 float g;
1551 float b;
1552 float a;
1553 } WINED3DCOLORVALUE;
1555 typedef struct _WINED3DVECTOR
1557 float x;
1558 float y;
1559 float z;
1560 } WINED3DVECTOR;
1562 typedef struct _WINED3DMATRIX
1564 union
1566 struct
1568 float _11, _12, _13, _14;
1569 float _21, _22, _23, _24;
1570 float _31, _32, _33, _34;
1571 float _41, _42, _43, _44;
1572 } DUMMYSTRUCTNAME;
1573 float m[4][4];
1574 } DUMMYUNIONNAME;
1575 } WINED3DMATRIX;
1577 typedef struct _WINED3DLIGHT
1579 WINED3DLIGHTTYPE Type;
1580 WINED3DCOLORVALUE Diffuse;
1581 WINED3DCOLORVALUE Specular;
1582 WINED3DCOLORVALUE Ambient;
1583 WINED3DVECTOR Position;
1584 WINED3DVECTOR Direction;
1585 float Range;
1586 float Falloff;
1587 float Attenuation0;
1588 float Attenuation1;
1589 float Attenuation2;
1590 float Theta;
1591 float Phi;
1592 } WINED3DLIGHT;
1594 typedef struct _WINED3DMATERIAL
1596 WINED3DCOLORVALUE Diffuse;
1597 WINED3DCOLORVALUE Ambient;
1598 WINED3DCOLORVALUE Specular;
1599 WINED3DCOLORVALUE Emissive;
1600 float Power;
1601 } WINED3DMATERIAL;
1603 typedef struct _WINED3DVIEWPORT
1605 DWORD X;
1606 DWORD Y;
1607 DWORD Width;
1608 DWORD Height;
1609 float MinZ;
1610 float MaxZ;
1611 } WINED3DVIEWPORT;
1613 typedef struct _WINED3DGAMMARAMP
1615 WORD red[256];
1616 WORD green[256];
1617 WORD blue[256];
1618 } WINED3DGAMMARAMP;
1620 typedef struct _WINED3DLINEPATTERN
1622 WORD wRepeatFactor;
1623 WORD wLinePattern;
1624 } WINED3DLINEPATTERN;
1626 typedef struct _WINEDD3DRECTPATCH_INFO
1628 UINT StartVertexOffsetWidth;
1629 UINT StartVertexOffsetHeight;
1630 UINT Width;
1631 UINT Height;
1632 UINT Stride;
1633 WINED3DBASISTYPE Basis;
1634 WINED3DDEGREETYPE Degree;
1635 } WINED3DRECTPATCH_INFO;
1637 typedef struct _WINED3DTRIPATCH_INFO
1639 UINT StartVertexOffset;
1640 UINT NumVertices;
1641 WINED3DBASISTYPE Basis;
1642 WINED3DDEGREETYPE Degree;
1643 } WINED3DTRIPATCH_INFO;
1645 typedef struct _WINED3DADAPTER_IDENTIFIER
1647 char *driver;
1648 UINT driver_size;
1649 char *description;
1650 UINT description_size;
1651 char *device_name;
1652 UINT device_name_size;
1653 LARGE_INTEGER driver_version;
1654 DWORD vendor_id;
1655 DWORD device_id;
1656 DWORD subsystem_id;
1657 DWORD revision;
1658 GUID device_identifier;
1659 DWORD whql_level;
1660 LUID adapter_luid;
1661 SIZE_T video_memory;
1662 } WINED3DADAPTER_IDENTIFIER;
1664 typedef struct _WINED3DPRESENT_PARAMETERS
1666 UINT BackBufferWidth;
1667 UINT BackBufferHeight;
1668 enum wined3d_format_id BackBufferFormat;
1669 UINT BackBufferCount;
1670 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1671 DWORD MultiSampleQuality;
1672 WINED3DSWAPEFFECT SwapEffect;
1673 HWND hDeviceWindow;
1674 BOOL Windowed;
1675 BOOL EnableAutoDepthStencil;
1676 enum wined3d_format_id AutoDepthStencilFormat;
1677 DWORD Flags;
1678 UINT FullScreen_RefreshRateInHz;
1679 UINT PresentationInterval;
1680 BOOL AutoRestoreDisplayMode;
1681 } WINED3DPRESENT_PARAMETERS;
1683 typedef struct _WINED3DSURFACE_DESC
1685 enum wined3d_format_id format;
1686 WINED3DRESOURCETYPE resource_type;
1687 DWORD usage;
1688 WINED3DPOOL pool;
1689 UINT size;
1690 WINED3DMULTISAMPLE_TYPE multisample_type;
1691 DWORD multisample_quality;
1692 UINT width;
1693 UINT height;
1694 } WINED3DSURFACE_DESC;
1696 typedef struct _WINED3DVOLUME_DESC
1698 enum wined3d_format_id Format;
1699 WINED3DRESOURCETYPE Type;
1700 DWORD Usage;
1701 WINED3DPOOL Pool;
1702 UINT Size;
1703 UINT Width;
1704 UINT Height;
1705 UINT Depth;
1706 } WINED3DVOLUME_DESC;
1708 typedef struct _WINED3DCLIPSTATUS
1710 DWORD ClipUnion;
1711 DWORD ClipIntersection;
1712 } WINED3DCLIPSTATUS;
1714 typedef struct _WINED3DVERTEXELEMENT
1716 enum wined3d_format_id format;
1717 WORD input_slot;
1718 WORD offset;
1719 UINT output_slot; /* D3D 8 & 10 */
1720 BYTE method;
1721 BYTE usage;
1722 BYTE usage_idx;
1723 } WINED3DVERTEXELEMENT;
1725 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1727 UINT AdapterOrdinal;
1728 WINED3DDEVTYPE DeviceType;
1729 HWND hFocusWindow;
1730 DWORD BehaviorFlags;
1731 } WINED3DDEVICE_CREATION_PARAMETERS;
1733 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1735 float MaxBandwidthUtilized;
1736 float FrontEndUploadMemoryUtilizedPercent;
1737 float VertexRateUtilizedPercent;
1738 float TriangleSetupRateUtilizedPercent;
1739 float FillRateUtilizedPercent;
1740 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1742 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1744 float TextureCacheHitRate;
1745 float PostTransformVertexCacheHitRate;
1746 } WINED3DDEVINFO_CACHEUTILIZATION;
1748 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1750 float WaitingForGPUToUseApplicationResourceTimePercent;
1751 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1752 float WaitingForGPUToStayWithinLatencyTimePercent;
1753 float WaitingForGPUExclusiveResourceTimePercent;
1754 float WaitingForGPUOtherTimePercent;
1755 } WINED3DDEVINFO_INTERFACETIMINGS;
1757 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1759 float VertexProcessingTimePercent;
1760 float PixelProcessingTimePercent;
1761 float OtherGPUProcessingTimePercent;
1762 float GPUIdleTimePercent;
1763 } WINED3DDEVINFO_PIPELINETIMINGS;
1765 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1767 float MemoryProcessingPercent;
1768 float ComputationProcessingPercent;
1769 } WINED3DDEVINFO_STAGETIMINGS;
1771 typedef struct _WINED3DRASTER_STATUS
1773 BOOL InVBlank;
1774 UINT ScanLine;
1775 } WINED3DRASTER_STATUS;
1777 typedef struct WINED3DRESOURCESTATS
1779 BOOL bThrashing;
1780 DWORD ApproxBytesDownloaded;
1781 DWORD NumEvicts;
1782 DWORD NumVidCreates;
1783 DWORD LastPri;
1784 DWORD NumUsed;
1785 DWORD NumUsedInVidMem;
1786 DWORD WorkingSet;
1787 DWORD WorkingSetBytes;
1788 DWORD TotalManaged;
1789 DWORD TotalBytes;
1790 } WINED3DRESOURCESTATS;
1792 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1794 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1795 } WINED3DDEVINFO_RESOURCEMANAGER;
1797 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1799 DWORD NumRenderedTriangles;
1800 DWORD NumExtraClippingTriangles;
1801 } WINED3DDEVINFO_VERTEXSTATS;
1803 typedef struct _WINED3DLOCKED_RECT
1805 INT Pitch;
1806 void *pBits;
1807 } WINED3DLOCKED_RECT;
1809 typedef struct _WINED3DLOCKED_BOX
1811 INT RowPitch;
1812 INT SlicePitch;
1813 void *pBits;
1814 } WINED3DLOCKED_BOX;
1816 typedef struct _WINED3DBOX
1818 UINT Left;
1819 UINT Top;
1820 UINT Right;
1821 UINT Bottom;
1822 UINT Front;
1823 UINT Back;
1824 } WINED3DBOX;
1826 /*Vertex cache optimization hints.*/
1827 typedef struct WINED3DDEVINFO_VCACHE
1829 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1830 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1831 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1832 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1833 non user modifiable (only valid if OptMethod==1) */
1834 } WINED3DDEVINFO_VCACHE;
1836 typedef struct _WINED3DBUFFER_DESC
1838 WINED3DRESOURCETYPE Type;
1839 DWORD Usage;
1840 WINED3DPOOL Pool;
1841 UINT Size;
1842 } WINED3DBUFFER_DESC;
1844 typedef struct WineDirect3DStridedData
1846 enum wined3d_format_id format; /* Format of the data */
1847 const BYTE *lpData; /* Pointer to start of data */
1848 DWORD dwStride; /* Stride between occurrences of this data */
1849 } WineDirect3DStridedData;
1851 typedef struct WineDirect3DVertexStridedData
1853 WineDirect3DStridedData position;
1854 WineDirect3DStridedData normal;
1855 WineDirect3DStridedData diffuse;
1856 WineDirect3DStridedData specular;
1857 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1858 BOOL position_transformed;
1859 } WineDirect3DVertexStridedData;
1861 typedef struct _WINED3DVSHADERCAPS2_0
1863 DWORD Caps;
1864 INT DynamicFlowControlDepth;
1865 INT NumTemps;
1866 INT StaticFlowControlDepth;
1867 } WINED3DVSHADERCAPS2_0;
1869 typedef struct _WINED3DPSHADERCAPS2_0
1871 DWORD Caps;
1872 INT DynamicFlowControlDepth;
1873 INT NumTemps;
1874 INT StaticFlowControlDepth;
1875 INT NumInstructionSlots;
1876 } WINED3DPSHADERCAPS2_0;
1878 typedef struct _WINEDDCAPS
1880 DWORD Caps;
1881 DWORD Caps2;
1882 DWORD CKeyCaps;
1883 DWORD FXCaps;
1884 DWORD FXAlphaCaps;
1885 DWORD PalCaps;
1886 DWORD SVCaps;
1887 DWORD SVBCaps;
1888 DWORD SVBCKeyCaps;
1889 DWORD SVBFXCaps;
1890 DWORD VSBCaps;
1891 DWORD VSBCKeyCaps;
1892 DWORD VSBFXCaps;
1893 DWORD SSBCaps;
1894 DWORD SSBCKeyCaps;
1895 DWORD SSBFXCaps;
1896 DWORD ddsCaps;
1897 DWORD StrideAlign;
1898 } WINEDDCAPS;
1900 typedef struct _WINED3DCAPS
1902 WINED3DDEVTYPE DeviceType;
1903 UINT AdapterOrdinal;
1905 DWORD Caps;
1906 DWORD Caps2;
1907 DWORD Caps3;
1908 DWORD PresentationIntervals;
1910 DWORD CursorCaps;
1911 DWORD DevCaps;
1912 DWORD PrimitiveMiscCaps;
1913 DWORD RasterCaps;
1914 DWORD ZCmpCaps;
1915 DWORD SrcBlendCaps;
1916 DWORD DestBlendCaps;
1917 DWORD AlphaCmpCaps;
1918 DWORD ShadeCaps;
1919 DWORD TextureCaps;
1920 DWORD TextureFilterCaps;
1921 DWORD CubeTextureFilterCaps;
1922 DWORD VolumeTextureFilterCaps;
1923 DWORD TextureAddressCaps;
1924 DWORD VolumeTextureAddressCaps;
1925 DWORD LineCaps;
1927 DWORD MaxTextureWidth;
1928 DWORD MaxTextureHeight;
1929 DWORD MaxVolumeExtent;
1930 DWORD MaxTextureRepeat;
1931 DWORD MaxTextureAspectRatio;
1932 DWORD MaxAnisotropy;
1933 float MaxVertexW;
1935 float GuardBandLeft;
1936 float GuardBandTop;
1937 float GuardBandRight;
1938 float GuardBandBottom;
1940 float ExtentsAdjust;
1941 DWORD StencilCaps;
1943 DWORD FVFCaps;
1944 DWORD TextureOpCaps;
1945 DWORD MaxTextureBlendStages;
1946 DWORD MaxSimultaneousTextures;
1948 DWORD VertexProcessingCaps;
1949 DWORD MaxActiveLights;
1950 DWORD MaxUserClipPlanes;
1951 DWORD MaxVertexBlendMatrices;
1952 DWORD MaxVertexBlendMatrixIndex;
1954 float MaxPointSize;
1956 DWORD MaxPrimitiveCount;
1957 DWORD MaxVertexIndex;
1958 DWORD MaxStreams;
1959 DWORD MaxStreamStride;
1961 DWORD VertexShaderVersion;
1962 DWORD MaxVertexShaderConst;
1964 DWORD PixelShaderVersion;
1965 float PixelShader1xMaxValue;
1967 /* DX 9 */
1968 DWORD DevCaps2;
1970 float MaxNpatchTessellationLevel;
1971 DWORD Reserved5; /* undocumented */
1973 UINT MasterAdapterOrdinal;
1974 UINT AdapterOrdinalInGroup;
1975 UINT NumberOfAdaptersInGroup;
1976 DWORD DeclTypes;
1977 DWORD NumSimultaneousRTs;
1978 DWORD StretchRectFilterCaps;
1979 WINED3DVSHADERCAPS2_0 VS20Caps;
1980 WINED3DPSHADERCAPS2_0 PS20Caps;
1981 DWORD VertexTextureFilterCaps;
1982 DWORD MaxVShaderInstructionsExecuted;
1983 DWORD MaxPShaderInstructionsExecuted;
1984 DWORD MaxVertexShader30InstructionSlots;
1985 DWORD MaxPixelShader30InstructionSlots;
1986 DWORD Reserved2; /* Not in the microsoft headers but documented */
1987 DWORD Reserved3;
1989 WINEDDCAPS DirectDrawCaps;
1990 } WINED3DCAPS;
1992 /* DirectDraw types */
1994 typedef struct _WINEDDCOLORKEY
1996 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
1997 * be treated as Color Key, inclusive */
1998 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
1999 * to be treated as Color Key, inclusive */
2000 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2002 typedef struct _WINEDDBLTFX
2004 DWORD dwSize; /* size of structure */
2005 DWORD dwDDFX; /* FX operations */
2006 DWORD dwROP; /* Win32 raster operations */
2007 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2008 DWORD dwRotationAngle; /* Rotation angle for blt */
2009 DWORD dwZBufferOpCode; /* ZBuffer compares */
2010 DWORD dwZBufferLow; /* Low limit of Z buffer */
2011 DWORD dwZBufferHigh; /* High limit of Z buffer */
2012 DWORD dwZBufferBaseDest; /* Destination base value */
2013 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2014 union
2016 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2017 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2018 } DUMMYUNIONNAME1;
2019 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2020 union
2022 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2023 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2024 } DUMMYUNIONNAME2;
2025 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2026 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2027 DWORD dwReserved;
2028 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2029 union
2031 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2032 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2033 } DUMMYUNIONNAME3;
2034 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2035 union
2037 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2038 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2039 } DUMMYUNIONNAME4;
2040 union
2042 DWORD dwFillColor; /* color in RGB or Palettized */
2043 DWORD dwFillDepth; /* depth value for z-buffer */
2044 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2045 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2046 } DUMMYUNIONNAME5;
2047 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2048 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2049 } WINEDDBLTFX,*LPWINEDDBLTFX;
2051 typedef struct _WINEDDOVERLAYFX
2053 DWORD dwSize; /* size of structure */
2054 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2055 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2056 DWORD dwReserved;
2057 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2058 union
2060 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2061 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2062 } DUMMYUNIONNAME1;
2063 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2064 union
2066 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2067 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2068 } DUMMYUNIONNAME2;
2069 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2070 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2071 DWORD dwDDFX; /* Overlay FX */
2072 DWORD dwFlags; /* flags */
2073 } WINEDDOVERLAYFX;
2075 struct wined3d_buffer_desc
2077 UINT byte_width;
2078 DWORD usage;
2079 UINT bind_flags;
2080 UINT cpu_access_flags;
2081 UINT misc_flags;
2084 struct wined3d_shader_signature_element
2086 const char *semantic_name;
2087 UINT semantic_idx;
2088 enum wined3d_sysval_semantic sysval_semantic;
2089 DWORD component_type;
2090 UINT register_idx;
2091 DWORD mask;
2094 struct wined3d_shader_signature
2096 UINT element_count;
2097 struct wined3d_shader_signature_element *elements;
2098 char *string_data;
2101 struct wined3d_parent_ops
2103 void (__stdcall *wined3d_object_destroyed)(void *parent);
2106 interface IWineD3DResource;
2107 interface IWineD3DSurface;
2108 interface IWineD3DVolume;
2109 interface IWineD3DSwapChain;
2110 interface IWineD3DDevice;
2113 object,
2114 local,
2115 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2117 interface IWineD3DDeviceParent : IUnknown
2119 void WineD3DDeviceCreated(
2120 [in] IWineD3DDevice *device
2123 HRESULT CreateSurface(
2124 [in] IUnknown *superior,
2125 [in] UINT width,
2126 [in] UINT height,
2127 [in] enum wined3d_format_id format_id,
2128 [in] DWORD usage,
2129 [in] WINED3DPOOL pool,
2130 [in] UINT level,
2131 [in] WINED3DCUBEMAP_FACES face,
2132 [out] IWineD3DSurface **surface
2135 HRESULT CreateRenderTarget(
2136 [in] IUnknown *superior,
2137 [in] UINT width,
2138 [in] UINT height,
2139 [in] enum wined3d_format_id format_id,
2140 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2141 [in] DWORD multisample_quality,
2142 [in] BOOL lockable,
2143 [out] IWineD3DSurface **surface
2146 HRESULT CreateDepthStencilSurface(
2147 [in] UINT width,
2148 [in] UINT height,
2149 [in] enum wined3d_format_id format_id,
2150 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2151 [in] DWORD multisample_quality,
2152 [in] BOOL discard,
2153 [out] IWineD3DSurface **surface
2156 HRESULT CreateVolume(
2157 [in] IUnknown *superior,
2158 [in] UINT width,
2159 [in] UINT height,
2160 [in] UINT depth,
2161 [in] enum wined3d_format_id format_id,
2162 [in] WINED3DPOOL pool,
2163 [in] DWORD usage,
2164 [out] IWineD3DVolume **volume
2167 HRESULT CreateSwapChain(
2168 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2169 [out] IWineD3DSwapChain **swapchain
2172 typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2173 typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2176 object,
2177 local,
2178 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2180 interface IWineD3DBase : IUnknown
2182 void *GetParent(
2187 object,
2188 local,
2189 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2191 interface IWineD3D : IWineD3DBase
2193 UINT GetAdapterCount(
2195 HRESULT RegisterSoftwareDevice(
2196 [in] void *pInitializeFunction
2198 HMONITOR GetAdapterMonitor(
2199 [in] UINT adapter_idx
2201 UINT GetAdapterModeCount(
2202 [in] UINT adapter_idx,
2203 [in] enum wined3d_format_id format_id
2205 HRESULT EnumAdapterModes(
2206 [in] UINT adapter_idx,
2207 [in] enum wined3d_format_id format_id,
2208 [in] UINT mode_idx,
2209 [out] WINED3DDISPLAYMODE *mode
2211 HRESULT GetAdapterDisplayMode(
2212 [in] UINT adapter_idx,
2213 [out] WINED3DDISPLAYMODE *mode
2215 HRESULT GetAdapterIdentifier(
2216 [in] UINT adapter_idx,
2217 [in] DWORD flags,
2218 [out] WINED3DADAPTER_IDENTIFIER *identifier
2220 HRESULT CheckDeviceMultiSampleType(
2221 [in] UINT adapter_idx,
2222 [in] WINED3DDEVTYPE device_type,
2223 [in] enum wined3d_format_id surface_format_id,
2224 [in] BOOL windowed,
2225 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2226 [out] DWORD *quality_levels
2228 HRESULT CheckDepthStencilMatch(
2229 [in] UINT adapter_idx,
2230 [in] WINED3DDEVTYPE device_type,
2231 [in] enum wined3d_format_id adapter_format_id,
2232 [in] enum wined3d_format_id render_target_format_id,
2233 [in] enum wined3d_format_id depth_stencil_format_id
2235 HRESULT CheckDeviceType(
2236 [in] UINT adapter_idx,
2237 [in] WINED3DDEVTYPE device_type,
2238 [in] enum wined3d_format_id display_format_id,
2239 [in] enum wined3d_format_id backbuffer_format_id,
2240 [in] BOOL windowed
2242 HRESULT CheckDeviceFormat(
2243 [in] UINT adaper_idx,
2244 [in] WINED3DDEVTYPE device_type,
2245 [in] enum wined3d_format_id adapter_format_id,
2246 [in] DWORD usage,
2247 [in] WINED3DRESOURCETYPE resource_type,
2248 [in] enum wined3d_format_id check_format,
2249 [in] WINED3DSURFTYPE surface_type
2251 HRESULT CheckDeviceFormatConversion(
2252 [in] UINT adapter_idx,
2253 [in] WINED3DDEVTYPE device_type,
2254 [in] enum wined3d_format_id source_format_id,
2255 [in] enum wined3d_format_id target_format_id
2257 HRESULT GetDeviceCaps(
2258 [in] UINT adapter_idx,
2259 [in] WINED3DDEVTYPE device_type,
2260 [out] WINED3DCAPS *caps
2262 HRESULT CreateDevice(
2263 [in] UINT adapter_idx,
2264 [in] WINED3DDEVTYPE device_type,
2265 [in] HWND focus_window,
2266 [in] DWORD behaviour_flags,
2267 [in] IWineD3DDeviceParent *device_parent,
2268 [out] IWineD3DDevice **device
2273 object,
2274 local,
2275 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2277 interface IWineD3DResource : IWineD3DBase
2279 HRESULT SetPrivateData(
2280 [in] REFGUID guid,
2281 [in] const void *data,
2282 [in] DWORD data_size,
2283 [in] DWORD flags
2285 HRESULT GetPrivateData(
2286 [in] REFGUID guid,
2287 [out] void *data,
2288 [in, out] DWORD *data_size
2290 HRESULT FreePrivateData(
2291 [in] REFGUID guid
2293 DWORD SetPriority(
2294 [in] DWORD new_priority
2296 DWORD GetPriority(
2298 void PreLoad(
2300 void UnLoad(
2302 WINED3DRESOURCETYPE GetType(
2307 object,
2308 local,
2309 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2311 interface IWineD3DRendertargetView : IWineD3DBase
2313 HRESULT GetResource(
2314 [out] IWineD3DResource **resource
2319 object,
2320 local,
2321 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2323 interface IWineD3DPalette : IWineD3DBase
2325 HRESULT GetEntries(
2326 [in] DWORD flags,
2327 [in] DWORD start,
2328 [in] DWORD count,
2329 [out] PALETTEENTRY *entries
2331 HRESULT GetCaps(
2332 [out] DWORD *caps
2334 HRESULT SetEntries(
2335 [in] DWORD flags,
2336 [in] DWORD start,
2337 [in] DWORD count,
2338 [in] const PALETTEENTRY *entries
2343 object,
2344 local,
2345 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2347 interface IWineD3DClipper : IUnknown
2349 HRESULT GetClipList(
2350 [in] const RECT *rect,
2351 [out] RGNDATA *clip_list,
2352 [in, out] DWORD *clip_list_size
2354 HRESULT GetHWnd(
2355 [out] HWND *hwnd
2357 HRESULT IsClipListChanged(
2358 [out] BOOL *changed
2360 HRESULT SetClipList(
2361 [in] const RGNDATA *clip_list,
2362 [in] DWORD flags
2364 HRESULT SetHWnd(
2365 [in] DWORD flags,
2366 [in] HWND hwnd
2371 object,
2372 local,
2373 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2375 interface IWineD3DSurface : IWineD3DResource
2377 void GetDesc(
2378 [out] WINED3DSURFACE_DESC *desc
2380 HRESULT LockRect(
2381 [out] WINED3DLOCKED_RECT *locked_rect,
2382 [in] const RECT *rect,
2383 [in] DWORD flags
2385 HRESULT UnlockRect(
2387 HRESULT GetDC(
2388 [out] HDC *dc
2390 HRESULT ReleaseDC(
2391 [in] HDC dc
2393 HRESULT Flip(
2394 [in] IWineD3DSurface *override,
2395 [in] DWORD flags
2397 HRESULT Blt(
2398 [in] const RECT *dst_rect,
2399 [in] IWineD3DSurface *src_surface,
2400 [in] const RECT *src_rect,
2401 [in] DWORD flags,
2402 [in] const WINEDDBLTFX *blt_fx,
2403 [in] WINED3DTEXTUREFILTERTYPE filter
2405 HRESULT GetBltStatus(
2406 [in] DWORD flags
2408 HRESULT GetFlipStatus(
2409 [in] DWORD flags
2411 HRESULT IsLost(
2413 HRESULT Restore(
2415 HRESULT BltFast(
2416 [in] DWORD dst_x,
2417 [in] DWORD dst_y,
2418 [in] IWineD3DSurface *src_surface,
2419 [in] const RECT *src_rect,
2420 [in] DWORD trans
2422 HRESULT GetPalette(
2423 [out] IWineD3DPalette **palette
2425 HRESULT SetPalette(
2426 [in] IWineD3DPalette *palette
2428 HRESULT RealizePalette(
2430 HRESULT SetColorKey(
2431 [in] DWORD flags,
2432 [in] const WINEDDCOLORKEY *color_key
2434 DWORD GetPitch(
2436 HRESULT SetMem(
2437 [in] void *mem
2439 HRESULT SetOverlayPosition(
2440 [in] LONG x,
2441 [in] LONG y
2443 HRESULT GetOverlayPosition(
2444 [out] LONG *x,
2445 [out] LONG *y
2447 HRESULT UpdateOverlayZOrder(
2448 [in] DWORD flags,
2449 [in] IWineD3DSurface *ref
2451 HRESULT UpdateOverlay(
2452 [in] const RECT *src_rect,
2453 [in] IWineD3DSurface *dst_surface,
2454 [in] const RECT *dst_rect,
2455 [in] DWORD flags,
2456 [in] const WINEDDOVERLAYFX *fx
2458 HRESULT SetClipper(
2459 [in] IWineD3DClipper *clipper
2461 HRESULT GetClipper(
2462 [out] IWineD3DClipper **clipper
2464 HRESULT LoadTexture(
2465 [in] BOOL srgb_mode
2467 void BindTexture(
2468 [in] BOOL srgb
2470 const void *GetData(
2472 HRESULT SetFormat(
2473 [in] enum wined3d_format_id format_id
2475 HRESULT PrivateSetup(
2477 WINED3DSURFTYPE GetImplType(
2479 HRESULT DrawOverlay(
2484 object,
2485 local,
2486 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2488 interface IWineD3DVolume : IWineD3DResource
2490 void GetDesc(
2491 [out] WINED3DVOLUME_DESC *desc
2493 HRESULT LockBox(
2494 [out] WINED3DLOCKED_BOX *locked_box,
2495 [in] const WINED3DBOX *box,
2496 [in] DWORD flags
2498 HRESULT UnlockBox(
2500 HRESULT LoadTexture(
2501 [in] int gl_level,
2502 [in] BOOL srgb_mode
2507 object,
2508 local,
2509 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2511 interface IWineD3DBaseTexture : IWineD3DResource
2513 DWORD SetLOD(
2514 [in] DWORD new_lod
2516 DWORD GetLOD(
2518 DWORD GetLevelCount(
2520 HRESULT SetAutoGenFilterType(
2521 WINED3DTEXTUREFILTERTYPE filter_type
2523 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2525 void GenerateMipSubLevels(
2527 BOOL SetDirty(
2528 BOOL dirty
2530 BOOL GetDirty(
2532 HRESULT BindTexture(
2533 [in] BOOL srgb
2535 BOOL IsCondNP2(
2540 object,
2541 local,
2542 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2544 interface IWineD3DTexture : IWineD3DBaseTexture
2546 HRESULT GetLevelDesc(
2547 [in] UINT level,
2548 [out] WINED3DSURFACE_DESC *desc
2550 HRESULT GetSurfaceLevel(
2551 [in] UINT level,
2552 [out] IWineD3DSurface **surface
2554 HRESULT LockRect(
2555 [in] UINT level,
2556 [out] WINED3DLOCKED_RECT *locked_rect,
2557 [in] const RECT *rect,
2558 [in] DWORD flags
2560 HRESULT UnlockRect(
2561 [in] UINT level
2563 HRESULT AddDirtyRect(
2564 [in] const RECT *dirty_rect
2569 object,
2570 local,
2571 uuid(41752900-6f30-11d9-c687-00046142c14f)
2573 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2575 HRESULT GetLevelDesc(
2576 [in] UINT level,
2577 [out] WINED3DSURFACE_DESC *desc
2579 HRESULT GetCubeMapSurface(
2580 [in] WINED3DCUBEMAP_FACES face,
2581 [in] UINT level,
2582 [out] IWineD3DSurface **surface
2584 HRESULT LockRect(
2585 [in] WINED3DCUBEMAP_FACES face,
2586 [in] UINT level,
2587 [out] WINED3DLOCKED_RECT *locked_rect,
2588 [in] const RECT *rect,
2589 [in] DWORD flags
2591 HRESULT UnlockRect(
2592 [in] WINED3DCUBEMAP_FACES face,
2593 [in] UINT level
2595 HRESULT AddDirtyRect(
2596 [in] WINED3DCUBEMAP_FACES face,
2597 [in] const RECT *dirty_rect
2602 object,
2603 local,
2604 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2606 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2608 HRESULT GetLevelDesc(
2609 [in] UINT level,
2610 [out] WINED3DVOLUME_DESC *desc
2612 HRESULT GetVolumeLevel(
2613 [in] UINT level,
2614 [out] IWineD3DVolume **volume
2616 HRESULT LockBox(
2617 [in] UINT level,
2618 [out] WINED3DLOCKED_BOX *locked_box,
2619 [in] const WINED3DBOX *box,
2620 [in] DWORD flags
2622 HRESULT UnlockBox(
2623 [in] UINT level
2625 HRESULT AddDirtyBox(
2626 [in] const WINED3DBOX *dirty_box
2631 object,
2632 local,
2633 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2635 interface IWineD3DVertexDeclaration : IWineD3DBase
2640 object,
2641 local,
2642 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2644 interface IWineD3DStateBlock : IUnknown
2646 HRESULT Capture(
2648 HRESULT Apply(
2653 object,
2654 local,
2655 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2657 interface IWineD3DQuery : IUnknown
2659 HRESULT GetData(
2660 [out] void *data,
2661 [in] DWORD data_size,
2662 [in] DWORD flags
2664 DWORD GetDataSize(
2666 WINED3DQUERYTYPE GetType(
2668 HRESULT Issue(
2669 DWORD flags
2674 object,
2675 local,
2676 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2678 interface IWineD3DSwapChain : IWineD3DBase
2680 void Destroy(
2682 HRESULT GetDevice(
2683 [out] IWineD3DDevice **device
2685 HRESULT Present(
2686 [in] const RECT *src_rect,
2687 [in] const RECT *dst_rect,
2688 [in] HWND dst_window_override,
2689 [in] const RGNDATA *dirty_region,
2690 [in] DWORD flags
2692 HRESULT SetDestWindowOverride(
2693 [in] HWND window
2695 HRESULT GetFrontBufferData(
2696 [in] IWineD3DSurface *dst_surface
2698 HRESULT GetBackBuffer(
2699 [in] UINT backbuffer_idx,
2700 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2701 [out] IWineD3DSurface **backbuffer
2703 HRESULT GetRasterStatus(
2704 [out] WINED3DRASTER_STATUS *raster_status
2706 HRESULT GetDisplayMode(
2707 [out] WINED3DDISPLAYMODE *mode
2709 HRESULT GetPresentParameters(
2710 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2712 HRESULT SetGammaRamp(
2713 [in] DWORD flags,
2714 [in] const WINED3DGAMMARAMP *ramp
2716 HRESULT GetGammaRamp(
2717 [out] WINED3DGAMMARAMP *ramp
2722 object,
2723 local,
2724 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2726 interface IWineD3DBuffer : IWineD3DResource
2728 HRESULT Map(
2729 [in] UINT offset,
2730 [in] UINT size,
2731 [out] BYTE **data,
2732 [in] DWORD flags
2734 HRESULT Unmap(
2736 void GetDesc(
2737 [out] WINED3DBUFFER_DESC *desc
2742 object,
2743 local,
2744 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2746 interface IWineD3DBaseShader : IWineD3DBase
2748 HRESULT GetFunction(
2749 [out] void *data,
2750 [in, out] UINT *data_size
2755 object,
2756 local,
2757 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2759 interface IWineD3DVertexShader : IWineD3DBaseShader
2761 HRESULT SetLocalConstantsF(
2762 [in] UINT start_idx,
2763 [in] const float *src_data,
2764 [in] UINT vector4f_count
2769 object,
2770 local,
2771 uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2773 interface IWineD3DGeometryShader : IWineD3DBaseShader
2778 object,
2779 local,
2780 uuid(818503da-6f30-11d9-c687-00046142c14f)
2782 interface IWineD3DPixelShader : IWineD3DBaseShader
2787 object,
2788 local,
2789 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2791 interface IWineD3DDevice : IUnknown
2793 HRESULT CreateBuffer(
2794 [in] struct wined3d_buffer_desc *desc,
2795 [in] const void *data,
2796 [in] void *parent,
2797 [in] const struct wined3d_parent_ops *parent_ops,
2798 [out] IWineD3DBuffer **buffer
2800 HRESULT CreateVertexBuffer(
2801 [in] UINT length,
2802 [in] DWORD usage,
2803 [in] WINED3DPOOL pool,
2804 [in] void *parent,
2805 [in] const struct wined3d_parent_ops *parent_ops,
2806 [out] IWineD3DBuffer **vertex_buffer
2808 HRESULT CreateIndexBuffer(
2809 [in] UINT length,
2810 [in] DWORD usage,
2811 [in] WINED3DPOOL pool,
2812 [in] void *parent,
2813 [in] const struct wined3d_parent_ops *parent_ops,
2814 [out] IWineD3DBuffer **index_buffer
2816 HRESULT CreateStateBlock(
2817 [in] WINED3DSTATEBLOCKTYPE type,
2818 [out] IWineD3DStateBlock **stateblock
2820 HRESULT CreateSurface(
2821 [in] UINT width,
2822 [in] UINT height,
2823 [in] enum wined3d_format_id format_id,
2824 [in] BOOL lockable,
2825 [in] BOOL discard,
2826 [in] UINT level,
2827 [in] DWORD usage,
2828 [in] WINED3DPOOL pool,
2829 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2830 [in] DWORD multisample_quality,
2831 [in] WINED3DSURFTYPE surface_type,
2832 [in] void *parent,
2833 [in] const struct wined3d_parent_ops *parent_ops,
2834 [out] IWineD3DSurface **surface
2836 HRESULT CreateRendertargetView(
2837 [in] IWineD3DResource *resource,
2838 [in] void *parent,
2839 [out] IWineD3DRendertargetView **rendertarget_view
2841 HRESULT CreateTexture(
2842 [in] UINT width,
2843 [in] UINT height,
2844 [in] UINT levels,
2845 [in] DWORD usage,
2846 [in] enum wined3d_format_id format_id,
2847 [in] WINED3DPOOL pool,
2848 [in] void *parent,
2849 [in] const struct wined3d_parent_ops *parent_ops,
2850 [out] IWineD3DTexture **texture
2852 HRESULT CreateVolumeTexture(
2853 [in] UINT width,
2854 [in] UINT height,
2855 [in] UINT depth,
2856 [in] UINT levels,
2857 [in] DWORD usage,
2858 [in] enum wined3d_format_id format_id,
2859 [in] WINED3DPOOL pool,
2860 [in] void *parent,
2861 [in] const struct wined3d_parent_ops *parent_ops,
2862 [out] IWineD3DVolumeTexture **texture
2864 HRESULT CreateVolume(
2865 [in] UINT width,
2866 [in] UINT height,
2867 [in] UINT depth,
2868 [in] DWORD usage,
2869 [in] enum wined3d_format_id format_id,
2870 [in] WINED3DPOOL pool,
2871 [in] void *parent,
2872 [in] const struct wined3d_parent_ops *parent_ops,
2873 [out] IWineD3DVolume **volume
2875 HRESULT CreateCubeTexture(
2876 [in] UINT edge_length,
2877 [in] UINT levels,
2878 [in] DWORD usage,
2879 [in] enum wined3d_format_id format_id,
2880 [in] WINED3DPOOL pool,
2881 [in] void *parent,
2882 [in] const struct wined3d_parent_ops *parent_ops,
2883 [out] IWineD3DCubeTexture **texture
2885 HRESULT CreateQuery(
2886 [in] WINED3DQUERYTYPE type,
2887 [out] IWineD3DQuery **query
2889 HRESULT CreateSwapChain(
2890 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2891 [in] WINED3DSURFTYPE surface_type,
2892 [in] void *parent,
2893 [out] IWineD3DSwapChain **swapchain
2895 HRESULT CreateVertexDeclaration(
2896 [in] const WINED3DVERTEXELEMENT *elements,
2897 [in] UINT element_count,
2898 [in] void *parent,
2899 [in] const struct wined3d_parent_ops *parent_ops,
2900 [out] IWineD3DVertexDeclaration **declaration
2902 HRESULT CreateVertexDeclarationFromFVF(
2903 [in] DWORD fvf,
2904 [in] void *parent,
2905 [in] const struct wined3d_parent_ops *parent_ops,
2906 [out] IWineD3DVertexDeclaration **declaration
2908 HRESULT CreateVertexShader(
2909 [in] const DWORD *function,
2910 [in] const struct wined3d_shader_signature *output_signature,
2911 [in] void *parent,
2912 [in] const struct wined3d_parent_ops *parent_ops,
2913 [out] IWineD3DVertexShader **shader
2915 HRESULT CreateGeometryShader(
2916 [in] const DWORD *byte_code,
2917 [in] const struct wined3d_shader_signature *output_signature,
2918 [in] void *parent,
2919 [in] const struct wined3d_parent_ops *parent_ops,
2920 [out] IWineD3DGeometryShader **shader
2922 HRESULT CreatePixelShader(
2923 [in] const DWORD *function,
2924 [in] const struct wined3d_shader_signature *output_signature,
2925 [in] void *parent,
2926 [in] const struct wined3d_parent_ops *parent_ops,
2927 [out] IWineD3DPixelShader **shader
2929 HRESULT CreatePalette(
2930 [in] DWORD flags,
2931 [in] const PALETTEENTRY *palette_entry,
2932 [in] void *parent,
2933 [out] IWineD3DPalette **palette
2935 HRESULT Init3D(
2936 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2938 HRESULT InitGDI(
2939 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2941 HRESULT Uninit3D(
2942 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2944 HRESULT UninitGDI(
2945 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2947 void SetMultithreaded(
2949 HRESULT EvictManagedResources(
2951 UINT GetAvailableTextureMem(
2953 HRESULT GetBackBuffer(
2954 [in] UINT swapchain_idx,
2955 [in] UINT backbuffer_idx,
2956 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2957 [out] IWineD3DSurface **backbuffer
2959 HRESULT GetCreationParameters(
2960 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
2962 HRESULT GetDeviceCaps(
2963 [out] WINED3DCAPS *caps
2965 HRESULT GetDirect3D(
2966 [out] IWineD3D** d3d
2968 HRESULT GetDisplayMode(
2969 [in] UINT swapchain_idx,
2970 [out] WINED3DDISPLAYMODE *mode
2972 HRESULT SetDisplayMode(
2973 [in] UINT swapchain_idx,
2974 [in] const WINED3DDISPLAYMODE *mode
2976 UINT GetNumberOfSwapChains(
2978 HRESULT GetRasterStatus(
2979 [in] UINT swapchain_idx,
2980 [out] WINED3DRASTER_STATUS *raster_status
2982 HRESULT GetSwapChain(
2983 [in] UINT swapchain_idx,
2984 [out] IWineD3DSwapChain **swapchain
2986 HRESULT Reset(
2987 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2989 HRESULT SetDialogBoxMode(
2990 [in] BOOL enable_dialogs
2992 HRESULT SetCursorProperties(
2993 [in] UINT x_hotspot,
2994 [in] UINT y_hotspot,
2995 [in] IWineD3DSurface *cursor_surface
2997 void SetCursorPosition(
2998 [in] int x_screen_space,
2999 [in] int y_screen_space,
3000 [in] DWORD flags
3002 BOOL ShowCursor(
3003 [in] BOOL show
3005 HRESULT SetClipPlane(
3006 [in] DWORD plane_idx,
3007 [in] const float *plane
3009 HRESULT GetClipPlane(
3010 [in] DWORD plane_idx,
3011 [out] float *plane
3013 HRESULT SetClipStatus(
3014 [in] const WINED3DCLIPSTATUS *clip_status
3016 HRESULT GetClipStatus(
3017 [out] WINED3DCLIPSTATUS *clip_status
3019 HRESULT SetCurrentTexturePalette(
3020 [in] UINT palette_number
3022 HRESULT GetCurrentTexturePalette(
3023 [out] UINT *palette_number
3025 HRESULT SetDepthStencilSurface(
3026 [in] IWineD3DSurface *depth_stencil
3028 HRESULT GetDepthStencilSurface(
3029 [out] IWineD3DSurface **depth_stencil
3031 void SetGammaRamp(
3032 [in] UINT swapchain_idx,
3033 [in] DWORD flags,
3034 [in] const WINED3DGAMMARAMP *ramp
3036 void GetGammaRamp(
3037 [in] UINT swapchain_idx,
3038 [out] WINED3DGAMMARAMP *ramp
3040 HRESULT SetIndexBuffer(
3041 [in] IWineD3DBuffer *index_buffer,
3042 [in] enum wined3d_format_id format_id
3044 HRESULT GetIndexBuffer(
3045 [out] IWineD3DBuffer **index_buffer
3047 HRESULT SetBaseVertexIndex(
3048 [in] INT base_index
3050 HRESULT GetBaseVertexIndex(
3051 [out] INT *base_index
3053 HRESULT SetLight(
3054 [in] DWORD light_idx,
3055 [in] const WINED3DLIGHT *light
3057 HRESULT GetLight(
3058 [in] DWORD light_idx,
3059 [out] WINED3DLIGHT *light
3061 HRESULT SetLightEnable(
3062 [in] DWORD light_idx,
3063 [in] BOOL enable
3065 HRESULT GetLightEnable(
3066 [in] DWORD light_idx,
3067 [out] BOOL *enable
3069 HRESULT SetMaterial(
3070 [in] const WINED3DMATERIAL *material
3072 HRESULT GetMaterial(
3073 [out] WINED3DMATERIAL *material
3075 HRESULT SetNPatchMode(
3076 [in] float segments
3078 float GetNPatchMode(
3080 HRESULT SetPaletteEntries(
3081 [in] UINT palette_number,
3082 [in] const PALETTEENTRY *entries
3084 HRESULT GetPaletteEntries(
3085 [in] UINT palette_number,
3086 [out] PALETTEENTRY *entries
3088 HRESULT SetPixelShader(
3089 [in] IWineD3DPixelShader *shader
3091 IWineD3DPixelShader *GetPixelShader(
3093 HRESULT SetPixelShaderConstantB(
3094 [in] UINT start_register,
3095 [in] const BOOL *constants,
3096 [in] UINT bool_count
3098 HRESULT GetPixelShaderConstantB(
3099 [in] UINT start_register,
3100 [out] BOOL *constants,
3101 [in] UINT bool_count
3103 HRESULT SetPixelShaderConstantI(
3104 [in] UINT start_register,
3105 [in] const int *constants,
3106 [in] UINT vector4i_count
3108 HRESULT GetPixelShaderConstantI(
3109 [in] UINT start_register,
3110 [out] int *constants,
3111 [in] UINT vector4i_count
3113 HRESULT SetPixelShaderConstantF(
3114 [in] UINT start_register,
3115 [in] const float *constants,
3116 [in] UINT vector4f_count
3118 HRESULT GetPixelShaderConstantF(
3119 [in] UINT start_register,
3120 [out] float *constants,
3121 [in] UINT vector4f_count
3123 HRESULT SetRenderState(
3124 [in] WINED3DRENDERSTATETYPE state,
3125 [in] DWORD value
3127 HRESULT GetRenderState(
3128 [in] WINED3DRENDERSTATETYPE state,
3129 [out] DWORD *value
3131 HRESULT SetRenderTarget(
3132 [in] DWORD render_target_idx,
3133 [in] IWineD3DSurface *render_target,
3134 [in] BOOL set_viewport
3136 HRESULT GetRenderTarget(
3137 [in] DWORD render_target_idx,
3138 [out] IWineD3DSurface **render_target
3140 HRESULT SetSamplerState(
3141 [in] DWORD sampler_idx,
3142 [in] WINED3DSAMPLERSTATETYPE state,
3143 [in] DWORD value
3145 HRESULT GetSamplerState(
3146 [in] DWORD sampler_idx,
3147 [in] WINED3DSAMPLERSTATETYPE state,
3148 [out] DWORD *value
3150 HRESULT SetScissorRect(
3151 [in] const RECT *rect
3153 HRESULT GetScissorRect(
3154 [out] RECT *rect
3156 HRESULT SetSoftwareVertexProcessing(
3157 [in] BOOL software
3159 BOOL GetSoftwareVertexProcessing(
3161 HRESULT SetStreamSource(
3162 [in] UINT stream_idx,
3163 [in] IWineD3DBuffer *buffer,
3164 [in] UINT offset,
3165 [in] UINT stride
3167 HRESULT GetStreamSource(
3168 [in] UINT stream_idx,
3169 [out] IWineD3DBuffer **buffer,
3170 [out] UINT *offset,
3171 [out] UINT *stride
3173 HRESULT SetStreamSourceFreq(
3174 [in] UINT stream_idx,
3175 [in] UINT divider
3177 HRESULT GetStreamSourceFreq(
3178 [in] UINT stream_idx,
3179 [out] UINT *divider
3181 HRESULT SetTexture(
3182 [in] DWORD stage,
3183 [in] IWineD3DBaseTexture *texture
3185 HRESULT GetTexture(
3186 [in] DWORD stage,
3187 [out] IWineD3DBaseTexture **texture
3189 HRESULT SetTextureStageState(
3190 [in] DWORD stage,
3191 [in] WINED3DTEXTURESTAGESTATETYPE state,
3192 [in] DWORD value
3194 HRESULT GetTextureStageState(
3195 [in] DWORD stage,
3196 [in] WINED3DTEXTURESTAGESTATETYPE state,
3197 [out] DWORD *value
3199 HRESULT SetTransform(
3200 [in] WINED3DTRANSFORMSTATETYPE state,
3201 [in] const WINED3DMATRIX *matrix
3203 HRESULT GetTransform(
3204 [in] WINED3DTRANSFORMSTATETYPE state,
3205 [out] WINED3DMATRIX *matrix
3207 HRESULT SetVertexDeclaration(
3208 [in] IWineD3DVertexDeclaration *declaration
3210 HRESULT GetVertexDeclaration(
3211 [out] IWineD3DVertexDeclaration **declaration
3213 HRESULT SetVertexShader(
3214 [in] IWineD3DVertexShader *shader
3216 IWineD3DVertexShader *GetVertexShader(
3218 HRESULT SetVertexShaderConstantB(
3219 [in] UINT start_register,
3220 [in] const BOOL *constants,
3221 [in] UINT bool_count
3223 HRESULT GetVertexShaderConstantB(
3224 [in] UINT start_register,
3225 [out] BOOL *constants,
3226 [in] UINT bool_count
3228 HRESULT SetVertexShaderConstantI(
3229 [in] UINT start_register,
3230 [in] const int *constants,
3231 [in] UINT vector4i_count
3233 HRESULT GetVertexShaderConstantI(
3234 [in] UINT start_register,
3235 [out] int *constants,
3236 [in] UINT vector4i_count
3238 HRESULT SetVertexShaderConstantF(
3239 [in] UINT start_register,
3240 [in] const float *constants,
3241 [in] UINT vector4f_count
3243 HRESULT GetVertexShaderConstantF(
3244 [in] UINT start_register,
3245 [out] float *constants,
3246 [in] UINT vector4f_count
3248 HRESULT SetViewport(
3249 [in] const WINED3DVIEWPORT *viewport
3251 HRESULT GetViewport(
3252 [out] WINED3DVIEWPORT *viewport
3254 HRESULT MultiplyTransform(
3255 [in] WINED3DTRANSFORMSTATETYPE state,
3256 [in] const WINED3DMATRIX *matrix
3258 HRESULT ValidateDevice(
3259 [out] DWORD *num_passes
3261 HRESULT ProcessVertices(
3262 [in] UINT src_start_idx,
3263 [in] UINT dst_idx,
3264 [in] UINT vertex_count,
3265 [in] IWineD3DBuffer *dest_buffer,
3266 [in] IWineD3DVertexDeclaration *declaration,
3267 [in] DWORD flags,
3268 [in] DWORD DestFVF
3270 HRESULT BeginStateBlock(
3272 HRESULT EndStateBlock(
3273 [out] IWineD3DStateBlock **stateblock
3275 HRESULT BeginScene(
3277 HRESULT EndScene(
3279 HRESULT Present(
3280 [in] const RECT *src_rect,
3281 [in] const RECT *dst_rect,
3282 [in] HWND dst_window_override,
3283 [in] const RGNDATA *dirty_region
3285 HRESULT Clear(
3286 [in] DWORD rect_count,
3287 [in] const RECT *rects,
3288 [in] DWORD flags,
3289 [in] WINED3DCOLOR color,
3290 [in] float z,
3291 [in] DWORD stencil
3293 void ClearRendertargetView(
3294 [in] IWineD3DRendertargetView *rendertarget_view,
3295 [in] const WINED3DCOLORVALUE *color
3297 void SetPrimitiveType(
3298 [in] WINED3DPRIMITIVETYPE primitive_topology
3300 void GetPrimitiveType(
3301 [out] WINED3DPRIMITIVETYPE *primitive_topology
3303 HRESULT DrawPrimitive(
3304 [in] UINT start_vertex,
3305 [in] UINT vertex_count
3307 HRESULT DrawIndexedPrimitive(
3308 [in] UINT start_idx,
3309 [in] UINT index_count
3311 HRESULT DrawPrimitiveUP(
3312 [in] UINT vertex_count,
3313 [in] const void *stream_data,
3314 [in] UINT stream_stride
3316 HRESULT DrawIndexedPrimitiveUP(
3317 [in] UINT index_count,
3318 [in] const void *index_data,
3319 [in] enum wined3d_format_id index_data_format_id,
3320 [in] const void *stream_data,
3321 [in] UINT stream_stride
3323 HRESULT DrawPrimitiveStrided(
3324 [in] UINT vertex_count,
3325 [in] const WineDirect3DVertexStridedData *strided_data
3327 HRESULT DrawIndexedPrimitiveStrided(
3328 [in] UINT index_count,
3329 [in] const WineDirect3DVertexStridedData *strided_data,
3330 [in] UINT vertex_count,
3331 [in] const void *index_data,
3332 [in] enum wined3d_format_id index_data_format_id
3334 HRESULT DrawRectPatch(
3335 [in] UINT handle,
3336 [in] const float *num_segs,
3337 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3339 HRESULT DrawTriPatch(
3340 [in] UINT handle,
3341 [in] const float *num_segs,
3342 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3344 HRESULT DeletePatch(
3345 [in] UINT handle
3347 HRESULT ColorFill(
3348 [in] IWineD3DSurface *surface,
3349 [in] const RECT *rect,
3350 [in] const WINED3DCOLORVALUE *color
3352 HRESULT UpdateTexture(
3353 [in] IWineD3DBaseTexture *src_texture,
3354 [in] IWineD3DBaseTexture *dst_texture
3356 HRESULT UpdateSurface(
3357 [in] IWineD3DSurface *src_surface,
3358 [in] const RECT *src_rect,
3359 [in] IWineD3DSurface *dst_surface,
3360 [in] const POINT *dst_point
3362 HRESULT GetFrontBufferData(
3363 [in] UINT swapchain_idx,
3364 [in] IWineD3DSurface *dst_surface
3366 HRESULT EnumResources(
3367 [in] D3DCB_ENUMRESOURCES callback,
3368 [in] void *data
3370 HRESULT GetSurfaceFromDC(
3371 [in] HDC dc,
3372 [out] IWineD3DSurface **surface
3374 HRESULT AcquireFocusWindow(
3375 [in] HWND window
3377 void ReleaseFocusWindow(
3381 IWineD3D * __stdcall WineDirect3DCreate(UINT dxVersion, void *parent);
3382 IWineD3DClipper * __stdcall WineDirect3DCreateClipper(void);
3383 void __stdcall wined3d_mutex_lock(void);
3384 void __stdcall wined3d_mutex_unlock(void);