Add DotProduct3 support if supported by opengl.
[wine.git] / dlls / d3d8 / directx.c
blob6488f4986e74300a76caa097186dcbae20a3e024
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #define NONAMELESSUNION
22 #define NONAMELESSSTRUCT
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
29 #include "config.h"
30 #include "x11drv.h"
32 #include "d3d8_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define NUM_MODES 10
37 static const int modes[NUM_MODES][3] = {
38 {640, 480, 85},
39 {800, 600, 85},
40 {1024, 768, 85},
41 {1152, 864, 85},
42 {1280, 768, 85},
43 {1280, 960, 85},
44 {1280, 1024, 85},
45 {1600, 900, 85},
46 {1600, 1024, 85},
47 {1600, 1200, 85}
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
53 Display *display;
54 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
56 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57 sizeof(display), (LPSTR)&display )) display = NULL;
58 return display;
62 /* IDirect3D IUnknown parts follow: */
63 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
65 ICOM_THIS(IDirect3D8Impl,iface);
67 if (IsEqualGUID(riid, &IID_IUnknown)
68 || IsEqualGUID(riid, &IID_IDirect3D8)) {
69 IDirect3D8Impl_AddRef(iface);
70 *ppobj = This;
71 return D3D_OK;
74 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
75 return E_NOINTERFACE;
78 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
79 ICOM_THIS(IDirect3D8Impl,iface);
80 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
81 return ++(This->ref);
84 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
85 ICOM_THIS(IDirect3D8Impl,iface);
86 ULONG ref = --This->ref;
87 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
88 if (ref == 0)
89 HeapFree(GetProcessHeap(), 0, This);
90 return ref;
93 /* IDirect3D Interface follow: */
94 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
95 ICOM_THIS(IDirect3D8Impl,iface);
96 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
97 return D3D_OK;
100 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
101 ICOM_THIS(IDirect3D8Impl,iface);
102 /* FIXME: Set to one for now to imply the display */
103 TRACE("(%p): Mostly stub, only returns primary display\n", This);
104 return 1;
107 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
108 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
109 ICOM_THIS(IDirect3D8Impl,iface);
111 TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
113 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
114 return D3DERR_INVALIDCALL;
117 if (Adapter == 0) { /* Display */
118 strcpy(pIdentifier->Driver, "Display");
119 strcpy(pIdentifier->Description, "Direct3D Display");
120 pIdentifier->DriverVersion.s.HighPart = 1;
121 pIdentifier->DriverVersion.s.LowPart = 0;
122 pIdentifier->VendorId = 0;
123 pIdentifier->DeviceId = 0;
124 pIdentifier->SubSysId = 0;
125 pIdentifier->Revision = 0;
126 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
127 if (Flags & D3DENUM_NO_WHQL_LEVEL ) {
128 pIdentifier->WHQLLevel = 0;
129 } else {
130 pIdentifier->WHQLLevel = 1;
132 } else {
133 FIXME("Adapter not primary display\n");
136 return D3D_OK;
139 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
140 UINT Adapter) {
141 ICOM_THIS(IDirect3D8Impl,iface);
143 TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
145 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
146 return D3DERR_INVALIDCALL;
149 if (Adapter == 0) { /* Display */
150 int maxWidth = GetSystemMetrics(SM_CXSCREEN);
151 int maxHeight = GetSystemMetrics(SM_CYSCREEN);
152 int i;
154 for (i=0; i<NUM_MODES; i++) {
155 if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) {
156 return i+1;
159 return NUM_MODES+1;
160 } else {
161 FIXME("Adapter not primary display\n");
164 return 0;
167 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
168 UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
169 ICOM_THIS(IDirect3D8Impl,iface);
171 TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This, Adapter, Mode, pMode);
173 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
174 return D3DERR_INVALIDCALL;
177 if (Adapter == 0) { /* Display */
178 HDC hdc;
179 int bpp = 0;
181 if (Mode == 0) {
182 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
183 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
184 pMode->RefreshRate = 85; /*FIXME: How to identify? */
185 } else if (Mode < (NUM_MODES+1)) {
186 pMode->Width = modes[Mode-1][0];
187 pMode->Height = modes[Mode-1][1];
188 pMode->RefreshRate = modes[Mode-1][2];
189 } else {
190 TRACE("Requested mode out of range %d\n", Mode);
191 return D3DERR_INVALIDCALL;
194 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
195 bpp = GetDeviceCaps(hdc, BITSPIXEL);
196 DeleteDC(hdc);
198 switch (bpp) {
199 case 8: pMode->Format = D3DFMT_R3G3B2; break;
200 /*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
201 case 16: pMode->Format = D3DFMT_R5G6B5; break;
202 case 24: pMode->Format = D3DFMT_R8G8B8; break;
203 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
204 default: pMode->Format = D3DFMT_UNKNOWN;
206 TRACE("W %d H %d rr %d fmt %x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
208 } else {
209 FIXME("Adapter not primary display\n");
212 return D3D_OK;
215 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
216 UINT Adapter, D3DDISPLAYMODE* pMode) {
217 ICOM_THIS(IDirect3D8Impl,iface);
218 TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
220 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
221 return D3DERR_INVALIDCALL;
224 if (Adapter == 0) { /* Display */
225 HDC hdc;
226 int bpp = 0;
228 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
229 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
230 pMode->RefreshRate = 85; /*FIXME: How to identify? */
232 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
233 bpp = GetDeviceCaps(hdc, BITSPIXEL);
234 DeleteDC(hdc);
236 switch (bpp) {
237 case 8: pMode->Format = D3DFMT_R3G3B2; break;
238 case 16: pMode->Format = D3DFMT_R5G6B5; break;
239 /*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
240 case 24: pMode->Format = D3DFMT_R8G8B8; break;
241 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
242 default: pMode->Format = D3DFMT_UNKNOWN;
245 } else {
246 FIXME("Adapter not primary display\n");
249 TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width,
250 pMode->Height, pMode->RefreshRate, pMode->Format);
251 return D3D_OK;
254 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
255 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
256 D3DFORMAT BackBufferFormat, BOOL Windowed) {
257 ICOM_THIS(IDirect3D8Impl,iface);
258 FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This, Adapter, CheckType,
259 DisplayFormat, BackBufferFormat, Windowed);
260 return D3D_OK;
263 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
264 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
265 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
266 ICOM_THIS(IDirect3D8Impl,iface);
267 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This, Adapter, DeviceType,
268 AdapterFormat, Usage, RType, CheckFormat);
269 return D3D_OK;
272 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface,
273 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
274 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
275 ICOM_THIS(IDirect3D8Impl,iface);
276 FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This, Adapter, DeviceType,
277 SurfaceFormat, Windowed, MultiSampleType);
278 return D3D_OK;
281 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface,
282 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
283 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
284 ICOM_THIS(IDirect3D8Impl,iface);
285 FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This, Adapter, DeviceType,
286 AdapterFormat, RenderTargetFormat, DepthStencilFormat);
287 return D3D_OK;
290 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
291 UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
292 ICOM_THIS(IDirect3D8Impl,iface);
293 TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
296 /* NOTE: Most of the values here are complete garbage for now */
297 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
298 pCaps->AdapterOrdinal = Adapter;
300 pCaps->Caps = 0;
301 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
302 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
303 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
305 pCaps->CursorCaps = 0;
307 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_PUREDEVICE;
309 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPTLVERTS |
310 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_MASKZ; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
311 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT;
312 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
313 D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL;
315 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
316 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
317 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
318 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
319 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
320 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFPOINT |
321 D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MIPFPOINT ;
322 pCaps->CubeTextureFilterCaps = 0;
323 pCaps->VolumeTextureFilterCaps = 0;
324 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP;
325 pCaps->VolumeTextureAddressCaps = 0;
327 pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST;
329 pCaps->MaxTextureWidth = 16384;
330 pCaps->MaxTextureHeight = 16384;
331 pCaps->MaxVolumeExtent = 0;
333 pCaps->MaxTextureRepeat = 32768;
334 pCaps->MaxTextureAspectRatio = 32768;
335 pCaps->MaxAnisotropy = 0;
336 pCaps->MaxVertexW = 1.0;
338 pCaps->GuardBandLeft = 0;
339 pCaps->GuardBandTop = 0;
340 pCaps->GuardBandRight = 0;
341 pCaps->GuardBandBottom = 0;
343 pCaps->ExtentsAdjust = 0;
345 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INCRSAT |
346 D3DSTENCILCAPS_INVERT | D3DSTENCILCAPS_KEEP |
347 D3DSTENCILCAPS_REPLACE | D3DSTENCILCAPS_ZERO /* | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_INCR */;
349 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
350 pCaps->TextureOpCaps = 0xFFFFFFFF;
353 GLint gl_max;
355 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
356 TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
357 pCaps->MaxTextureBlendStages = min(8, gl_max);
358 pCaps->MaxSimultaneousTextures = min(8, gl_max);
360 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
361 pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
362 TRACE("GLCaps: GL_MAX_CLIP_PLANES=%d\n", gl_max);
364 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
365 pCaps->MaxActiveLights = min(MAX_ACTIVE_LIGHTS, gl_max);
366 TRACE("GLCaps: GL_MAX_LIGHTS=%d\n", gl_max);
369 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_TEXGEN;
371 pCaps->MaxVertexBlendMatrices = 1;
372 pCaps->MaxVertexBlendMatrixIndex = 1;
374 pCaps->MaxPointSize = 128.0;
376 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
377 pCaps->MaxVertexIndex = 0xFFFFFFFF;
378 pCaps->MaxStreams = 2; /* HACK: Some games want at least 2 */
379 pCaps->MaxStreamStride = 1024;
381 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
382 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
384 pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
385 pCaps->MaxPixelShaderValue = 1.0;
387 return D3D_OK;
390 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface,
391 UINT Adapter) {
392 ICOM_THIS(IDirect3D8Impl,iface);
393 FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
394 return D3D_OK;
397 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
398 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
399 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
400 IDirect3DDevice8** ppReturnedDeviceInterface) {
401 IDirect3DDevice8Impl *object;
402 HWND whichHWND;
403 int num;
404 XVisualInfo template;
405 const char *GL_Extensions = NULL;
406 const char *GLX_Extensions = NULL;
407 GLint gl_max;
409 ICOM_THIS(IDirect3D8Impl,iface);
410 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
411 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
413 /* Allocate the storage for the device */
414 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
415 if (NULL == object) {
416 return D3DERR_OUTOFVIDEOMEMORY;
418 object->lpVtbl = &Direct3DDevice8_Vtbl;
419 object->ref = 1;
420 object->direct3d8 = This;
421 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
422 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
424 /** use StateBlock Factory here, for creating the startup stateBlock */
425 object->StateBlock = NULL;
426 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
427 object->UpdateStateBlock = object->StateBlock;
429 /* Save the creation parameters */
430 object->CreateParms.AdapterOrdinal = Adapter;
431 object->CreateParms.DeviceType = DeviceType;
432 object->CreateParms.hFocusWindow = hFocusWindow;
433 object->CreateParms.BehaviorFlags = BehaviourFlags;
435 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8)object;
437 /* Initialize settings */
438 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
440 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
441 pPresentationParameters->BackBufferCount = 1;
443 object->adapterNo = Adapter;
444 object->devType = DeviceType;
446 /* Initialize openGl */
448 HDC hDc;
449 int dblBuf[]={GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
450 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
451 /*int dblBuf[]={GLX_RGBA,GLX_RED_SIZE,4,GLX_GREEN_SIZE,4,GLX_BLUE_SIZE,4,GLX_DOUBLEBUFFER,None}; */
453 /* Which hwnd are we using? */
454 /* if (pPresentationParameters->Windowed) { */
455 whichHWND = pPresentationParameters->hDeviceWindow;
456 if (!whichHWND) {
457 whichHWND = hFocusWindow;
459 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
461 * } else {
462 * whichHWND = (HWND) GetDesktopWindow();
463 * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
464 * root_window
468 hDc = GetDC(whichHWND);
469 object->display = get_display(hDc);
471 ENTER_GL();
472 object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf);
473 if (NULL == object->visInfo) {
474 FIXME("cannot choose needed glxVisual with Stencil Buffer\n");
477 * second try using wine initialized visual ...
478 * must be fixed reworking wine-glx init
480 template.visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" );
481 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
482 if (NULL == object->visInfo) {
483 ERR("cannot really get XVisual\n");
484 LEAVE_GL();
485 return D3DERR_NOTAVAILABLE;
488 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
489 if (NULL == object->glCtx) {
490 ERR("cannot create glxContext\n");
491 LEAVE_GL();
492 return D3DERR_NOTAVAILABLE;
494 LEAVE_GL();
496 ReleaseDC(whichHWND, hDc);
499 if (object->glCtx == NULL) {
500 ERR("Error in context creation !\n");
501 return D3DERR_INVALIDCALL;
502 } else {
503 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
504 whichHWND, object->glCtx, object->win, object->visInfo);
507 TRACE("Creating back buffer\n");
508 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
509 then the corresponding dimension of the client area of the hDeviceWindow
510 (or the focus window, if hDeviceWindow is NULL) is taken. */
511 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
512 (pPresentationParameters->BackBufferHeight == 0))) {
513 RECT Rect;
515 GetClientRect(whichHWND, &Rect);
517 if (pPresentationParameters->BackBufferWidth == 0) {
518 pPresentationParameters->BackBufferWidth = Rect.right;
519 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
521 if (pPresentationParameters->BackBufferHeight == 0) {
522 pPresentationParameters->BackBufferHeight = Rect.bottom;
523 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
527 IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object,
528 pPresentationParameters->BackBufferWidth,
529 pPresentationParameters->BackBufferHeight,
530 pPresentationParameters->BackBufferFormat,
531 (LPDIRECT3DSURFACE8*) &object->backBuffer);
533 if (pPresentationParameters->EnableAutoDepthStencil)
534 IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object,
535 pPresentationParameters->BackBufferWidth,
536 pPresentationParameters->BackBufferHeight,
537 pPresentationParameters->AutoDepthStencilFormat,
538 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
540 /* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
541 ((x11_ds_private *) surface->private)->opengl_flip = TRUE;
543 int i;
544 struct _surface_chain *chain = surface->s.chain;
545 for (i=0;i<chain->nrofsurfaces;i++)
546 if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP)
547 ((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE;
551 ENTER_GL();
553 /*TRACE("hereeee. %x %x %x\n", object->display, object->win, object->glCtx);*/
554 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
555 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
557 checkGLcall("glXMakeCurrent");
559 /* Clear the screen */
560 glClearColor(1.0, 0.0, 0.0, 0.0);
561 checkGLcall("glClearColor");
562 glColor3f(1.0, 1.0, 1.0);
563 checkGLcall("glColor3f");
565 glEnable(GL_LIGHTING);
566 checkGLcall("glEnable");
568 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
569 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
571 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
572 checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
574 /* Initialize openGL extension related variables */
575 object->isMultiTexture = FALSE;
576 object->isDot3 = FALSE;
577 object->TextureUnits = 1;
579 /* Retrieve opengl defaults */
580 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
581 object->clipPlanes = min(MAX_CLIPPLANES, gl_max);
582 TRACE("ClipPlanes support - num Planes=%d\n", gl_max);
584 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
585 object->maxLights = min(MAX_ACTIVE_LIGHTS, gl_max);
586 TRACE("Lights support - max lights=%d\n", gl_max);
588 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
589 GL_Extensions = glGetString(GL_EXTENSIONS);
590 TRACE("GL_Extensions reported:\n");
592 if (NULL == GL_Extensions) {
593 ERR(" GL_Extensions returns NULL\n");
594 } else {
595 while (*GL_Extensions != 0x00) {
596 const char *Start = GL_Extensions;
597 char ThisExtn[256];
599 memset(ThisExtn, 0x00, sizeof(ThisExtn));
600 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
601 GL_Extensions++;
603 memcpy(ThisExtn, Start, (GL_Extensions - Start));
604 TRACE (" %s\n", ThisExtn);
606 if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
607 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
608 object->isMultiTexture = TRUE;
609 object->TextureUnits = min(8, gl_max);
610 TRACE("FOUND: Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
611 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
612 object->isDot3 = TRUE;
613 TRACE("FOUND: Dot3 support\n");
616 if (*GL_Extensions == ' ') GL_Extensions++;
620 GLX_Extensions = glXQueryExtensionsString(object->display, DefaultScreen(object->display));
621 TRACE("GLX_Extensions reported:\n");
623 if (NULL == GLX_Extensions) {
624 ERR(" GLX_Extensions returns NULL\n");
625 } else {
626 while (*GLX_Extensions != 0x00) {
627 const char *Start = GLX_Extensions;
628 char ThisExtn[256];
630 memset(ThisExtn, 0x00, sizeof(ThisExtn));
631 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
632 GLX_Extensions++;
634 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
635 TRACE (" %s\n", ThisExtn);
636 if (*GLX_Extensions == ' ') GLX_Extensions++;
640 /* Setup all the devices defaults */
641 IDirect3DDeviceImpl_InitStartupStateBlock(object);
643 LEAVE_GL();
645 { /* Set a default viewport */
646 D3DVIEWPORT8 vp;
647 vp.X = 0;
648 vp.Y = 0;
649 vp.Width = pPresentationParameters->BackBufferWidth;
650 vp.Height = pPresentationParameters->BackBufferHeight;
651 vp.MinZ = 0.0f;
652 vp.MaxZ = 1.0f;
653 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
656 TRACE("(%p,%d)\n", This, Adapter);
657 return D3D_OK;
660 ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
662 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
663 IDirect3D8Impl_QueryInterface,
664 IDirect3D8Impl_AddRef,
665 IDirect3D8Impl_Release,
666 IDirect3D8Impl_RegisterSoftwareDevice,
667 IDirect3D8Impl_GetAdapterCount,
668 IDirect3D8Impl_GetAdapterIdentifier,
669 IDirect3D8Impl_GetAdapterModeCount,
670 IDirect3D8Impl_EnumAdapterModes,
671 IDirect3D8Impl_GetAdapterDisplayMode,
672 IDirect3D8Impl_CheckDeviceType,
673 IDirect3D8Impl_CheckDeviceFormat,
674 IDirect3D8Impl_CheckDeviceMultiSampleType,
675 IDirect3D8Impl_CheckDepthStencilMatch,
676 IDirect3D8Impl_GetDeviceCaps,
677 IDirect3D8Impl_GetAdapterMonitor,
678 IDirect3D8Impl_CreateDevice