ddraw/tests: Remove p8_primary_test.
[wine.git] / dlls / ddraw / tests / visual.c
blob4f6213354d6128d6ee9b158586245e8287d75e2a
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 struct vec3
28 float x, y, z;
31 struct vec4
33 float x, y, z, w;
36 static HWND window;
37 static IDirectDraw7 *DirectDraw;
38 static IDirectDrawSurface7 *Surface;
39 static IDirectDrawSurface7 *depth_buffer;
40 static IDirect3D7 *Direct3D;
41 static IDirect3DDevice7 *Direct3DDevice;
43 static BOOL refdevice = FALSE;
45 static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid,
46 void **ddraw, REFIID interface_iid, IUnknown *outer);
48 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
50 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
51 c1 >>= 8; c2 >>= 8;
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 c1 >>= 8; c2 >>= 8;
54 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
55 c1 >>= 8; c2 >>= 8;
56 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
57 return TRUE;
60 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
62 DDPIXELFORMAT *zfmt = ctx;
64 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
66 *zfmt = *fmt;
68 return DDENUMRET_OK;
71 static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx)
73 BOOL *hal_ok = ctx;
74 if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice))
76 *hal_ok = TRUE;
77 return DDENUMRET_CANCEL;
79 return DDENUMRET_OK;
82 static BOOL createObjects(void)
84 HRESULT hr;
85 HMODULE hmod = GetModuleHandleA("ddraw.dll");
86 WNDCLASSA wc = {0};
87 DDSURFACEDESC2 ddsd;
88 DDPIXELFORMAT zfmt;
89 BOOL hal_ok = FALSE;
90 const GUID *devtype = &IID_IDirect3DHALDevice;
92 if(!hmod) return FALSE;
93 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
94 if(!pDirectDrawCreateEx) return FALSE;
96 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
97 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
98 if(!DirectDraw) goto err;
100 wc.lpfnWndProc = DefWindowProcA;
101 wc.lpszClassName = "d3d7_test_wc";
102 RegisterClassA(&wc);
103 window = CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
104 0, 0, 640, 480, 0, 0, 0, 0);
106 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
107 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
108 if(FAILED(hr)) goto err;
109 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
110 if(FAILED(hr)) {
111 /* 24 bit is fine too */
112 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
115 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
116 if(FAILED(hr)) {
117 /* use trace, the caller calls skip() */
118 trace("SetDisplayMode failed\n");
119 goto err;
122 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
123 if (hr == E_NOINTERFACE) goto err;
124 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
126 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
127 * than hardware implementations. Request single buffering, that seems to work everywhere
129 memset(&ddsd, 0, sizeof(ddsd));
130 ddsd.dwSize = sizeof(ddsd);
131 ddsd.dwFlags = DDSD_CAPS;
132 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
133 U5(ddsd).dwBackBufferCount = 1;
134 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
135 if(FAILED(hr)) goto err;
137 hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok);
138 ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr);
139 if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice;
141 memset(&zfmt, 0, sizeof(zfmt));
142 hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt);
143 if (FAILED(hr)) goto err;
144 if (zfmt.dwSize == 0) goto err;
146 memset(&ddsd, 0, sizeof(ddsd));
147 ddsd.dwSize = sizeof(ddsd);
148 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
149 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
150 U4(ddsd).ddpfPixelFormat = zfmt;
151 ddsd.dwWidth = 640;
152 ddsd.dwHeight = 480;
153 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
154 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
155 if (FAILED(hr)) goto err;
157 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
158 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
159 if (FAILED(hr)) goto err;
161 hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice);
162 if (FAILED(hr) || !Direct3DDevice) goto err;
163 return TRUE;
165 err:
166 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
167 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
168 if(Surface) IDirectDrawSurface7_Release(Surface);
169 if(Direct3D) IDirect3D7_Release(Direct3D);
170 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
171 if(window) DestroyWindow(window);
172 return FALSE;
175 static void releaseObjects(void)
177 IDirect3DDevice7_Release(Direct3DDevice);
178 IDirect3D7_Release(Direct3D);
179 IDirectDrawSurface7_Release(depth_buffer);
180 IDirectDrawSurface7_Release(Surface);
181 IDirectDraw7_Release(DirectDraw);
182 DestroyWindow(window);
185 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
187 DWORD ret;
188 HRESULT hr;
189 DDSURFACEDESC2 ddsd;
190 RECT rectToLock = {x, y, x+1, y+1};
191 IDirectDrawSurface7 *surf = NULL;
193 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
194 * to an offscreen surface and lock it instead of the front buffer
196 memset(&ddsd, 0, sizeof(ddsd));
197 ddsd.dwSize = sizeof(ddsd);
198 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
199 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
200 ddsd.dwWidth = 640;
201 ddsd.dwHeight = 480;
202 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
203 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
204 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
205 if(!surf)
207 trace("cannot create helper surface\n");
208 return 0xdeadbeef;
211 memset(&ddsd, 0, sizeof(ddsd));
212 ddsd.dwSize = sizeof(ddsd);
213 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
215 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
216 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
217 if(FAILED(hr))
219 trace("Cannot blit\n");
220 ret = 0xdeadbee;
221 goto out;
224 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
225 if(FAILED(hr))
227 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
228 ret = 0xdeadbeec;
229 goto out;
232 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
233 * really important for these tests
235 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
236 hr = IDirectDrawSurface7_Unlock(surf, NULL);
237 if(FAILED(hr))
239 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
242 out:
243 IDirectDrawSurface7_Release(surf);
244 return ret;
247 static void set_viewport_size(IDirect3DDevice7 *device)
249 D3DVIEWPORT7 vp = {0};
250 DDSURFACEDESC2 ddsd;
251 HRESULT hr;
252 IDirectDrawSurface7 *target;
254 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
255 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
257 memset(&ddsd, 0, sizeof(ddsd));
258 ddsd.dwSize = sizeof(ddsd);
259 hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
260 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
261 IDirectDrawSurface7_Release(target);
263 vp.dwWidth = ddsd.dwWidth;
264 vp.dwHeight = ddsd.dwHeight;
265 hr = IDirect3DDevice7_SetViewport(device, &vp);
266 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
267 return;
270 static void clear_test(IDirect3DDevice7 *device)
272 /* Tests the correctness of clearing parameters */
273 HRESULT hr;
274 D3DRECT rect[2];
275 D3DRECT rect_negneg;
276 DWORD color;
278 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
279 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
281 /* Positive x, negative y */
282 U1(rect[0]).x1 = 0;
283 U2(rect[0]).y1 = 480;
284 U3(rect[0]).x2 = 320;
285 U4(rect[0]).y2 = 240;
287 /* Positive x, positive y */
288 U1(rect[1]).x1 = 0;
289 U2(rect[1]).y1 = 0;
290 U3(rect[1]).x2 = 320;
291 U4(rect[1]).y2 = 240;
292 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
293 * is ignored, the positive is still cleared afterwards
295 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
296 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
298 /* negative x, negative y */
299 U1(rect_negneg).x1 = 640;
300 U2(rect_negneg).y1 = 240;
301 U3(rect_negneg).x2 = 320;
302 U4(rect_negneg).y2 = 0;
303 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
304 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
306 color = getPixelColor(device, 160, 360); /* lower left quad */
307 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
308 color = getPixelColor(device, 160, 120); /* upper left quad */
309 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
310 color = getPixelColor(device, 480, 360); /* lower right quad */
311 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
312 color = getPixelColor(device, 480, 120); /* upper right quad */
313 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
316 static void fog_test(IDirect3DDevice7 *device)
318 HRESULT hr;
319 DWORD color;
320 float start = 0.0, end = 1.0;
321 D3DDEVICEDESC7 caps;
323 struct
325 struct vec3 position;
326 DWORD diffuse;
327 DWORD specular;
329 /* Gets full z based fog with linear fog, no fog with specular color */
330 untransformed_1[] =
332 {{-1.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
333 {{-1.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
334 {{ 0.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
335 {{ 0.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
337 /* Ok, I am too lazy to deal with transform matrices */
338 untransformed_2[] =
340 {{-1.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
341 {{-1.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
342 {{ 0.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
343 {{ 0.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
345 far_quad1[] =
347 {{-1.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
348 {{-1.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
349 {{ 0.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
350 {{ 0.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
352 far_quad2[] =
354 {{-1.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
355 {{-1.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
356 {{ 0.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
357 {{ 0.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
359 /* Untransformed ones. Give them a different diffuse color to make the
360 * test look nicer. It also helps making sure that they are drawn
361 * correctly. */
362 struct
364 struct vec4 position;
365 DWORD diffuse;
366 DWORD specular;
368 transformed_1[] =
370 {{320.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
371 {{640.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
372 {{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
373 {{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
375 transformed_2[] =
377 {{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
378 {{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
379 {{640.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
380 {{320.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
382 WORD Indices[] = {0, 1, 2, 2, 3, 0};
383 D3DMATRIX ident_mat =
385 1.0f, 0.0f, 0.0f, 0.0f,
386 0.0f, 1.0f, 0.0f, 0.0f,
387 0.0f, 0.0f, 1.0f, 0.0f,
388 0.0f, 0.0f, 0.0f, 1.0f,
390 D3DMATRIX world_mat1 =
392 1.0f, 0.0f, 0.0f, 0.0f,
393 0.0f, 1.0f, 0.0f, 0.0f,
394 0.0f, 0.0f, 1.0f, 0.0f,
395 0.0f, 0.0f, -0.5f, 1.0f,
397 D3DMATRIX world_mat2 =
399 1.0f, 0.0f, 0.0f, 0.0f,
400 0.0f, 1.0f, 0.0f, 0.0f,
401 0.0f, 0.0f, 1.0f, 0.0f,
402 0.0f, 0.0f, 1.0f, 1.0f,
404 D3DMATRIX proj_mat =
406 1.0f, 0.0f, 0.0f, 0.0f,
407 0.0f, 1.0f, 0.0f, 0.0f,
408 0.0f, 0.0f, 1.0f, 0.0f,
409 0.0f, 0.0f, -1.0f, 1.0f,
412 memset(&caps, 0, sizeof(caps));
413 hr = IDirect3DDevice7_GetCaps(device, &caps);
414 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
415 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
416 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
418 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
419 ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
420 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
421 ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
422 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
423 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
424 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
425 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
426 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
427 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
429 /* First test: Both table fog and vertex fog off */
430 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
431 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
432 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
433 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
435 /* Start = 0, end = 1. Should be default, but set them */
436 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
437 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
438 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
439 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
441 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
443 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
444 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
445 untransformed_1, 4, Indices, 6, 0);
446 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
448 /* That makes it use the Z value */
449 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
450 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
451 /* Untransformed, vertex fog != none (or table fog != none):
452 * Use the Z value as input into the equation
454 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
455 untransformed_2, 4, Indices, 6, 0);
456 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
458 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
459 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
460 transformed_1, 4, Indices, 6, 0);
461 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
463 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
464 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
465 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
466 * equation
468 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
469 transformed_2, 4, Indices, 6, 0);
470 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
472 hr = IDirect3DDevice7_EndScene(device);
473 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
475 else
477 ok(FALSE, "BeginScene failed\n");
480 color = getPixelColor(device, 160, 360);
481 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
482 color = getPixelColor(device, 160, 120);
483 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
484 color = getPixelColor(device, 480, 120);
485 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
486 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
488 color = getPixelColor(device, 480, 360);
489 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
491 else
493 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
494 * The settings above result in no fogging with vertex fog
496 color = getPixelColor(device, 480, 120);
497 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
498 trace("Info: Table fog not supported by this device\n");
501 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
503 /* A simple fog + non-identity world matrix test */
504 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat1);
505 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
507 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
508 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
509 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
510 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
512 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
513 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
515 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
517 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
518 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
519 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
521 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
522 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
523 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
525 hr = IDirect3DDevice7_EndScene(device);
526 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
528 else
530 ok(FALSE, "BeginScene failed\n");
533 color = getPixelColor(device, 160, 360);
534 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
535 color = getPixelColor(device, 160, 120);
536 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
538 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
539 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat2);
540 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
541 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj_mat);
542 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
544 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
545 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
547 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
549 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
550 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
551 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
553 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
554 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
555 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
557 hr = IDirect3DDevice7_EndScene(device);
558 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
560 else
562 ok(FALSE, "BeginScene failed\n");
565 color = getPixelColor(device, 160, 360);
566 ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
567 color = getPixelColor(device, 160, 120);
568 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
570 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &ident_mat);
571 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
572 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &ident_mat);
573 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
575 else
577 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
580 /* Turn off the fog master switch to avoid confusing other tests */
581 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
582 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
585 static void offscreen_test(IDirect3DDevice7 *device)
587 HRESULT hr;
588 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
589 DWORD color;
590 DDSURFACEDESC2 ddsd;
592 static float quad[][5] = {
593 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
594 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
595 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
596 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
599 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
600 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
602 memset(&ddsd, 0, sizeof(ddsd));
603 ddsd.dwSize = sizeof(ddsd);
604 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
605 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
606 ddsd.dwWidth = 128;
607 ddsd.dwHeight = 128;
608 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
609 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
610 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
611 if(!offscreen) {
612 goto out;
615 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
616 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
617 if(!backbuffer) {
618 goto out;
621 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
622 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
623 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
624 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
625 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
626 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
627 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
628 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
629 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
630 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
632 if (refdevice) {
633 win_skip("Tests would crash on W2K with a refdevice\n");
634 goto out;
637 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
638 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
639 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
640 set_viewport_size(device);
641 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
642 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
644 /* Draw without textures - Should result in a white quad */
645 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
646 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
648 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
649 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
650 set_viewport_size(device);
652 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
653 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
655 /* This time with the texture */
656 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
657 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
659 IDirect3DDevice7_EndScene(device);
662 /* Center quad - should be white */
663 color = getPixelColor(device, 320, 240);
664 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
665 /* Some quad in the cleared part of the texture */
666 color = getPixelColor(device, 170, 240);
667 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
668 /* Part of the originally cleared back buffer */
669 color = getPixelColor(device, 10, 10);
670 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
671 if(0) {
672 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
673 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
674 * the offscreen rendering mode this test would succeed or fail
676 color = getPixelColor(device, 10, 470);
677 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
680 out:
681 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
682 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
684 /* restore things */
685 if(backbuffer) {
686 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
687 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
688 IDirectDrawSurface7_Release(backbuffer);
690 if(offscreen) {
691 IDirectDrawSurface7_Release(offscreen);
695 static void test_blend(IDirect3DDevice7 *device)
697 HRESULT hr;
698 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
699 DWORD color, red, green, blue;
700 DDSURFACEDESC2 ddsd;
702 struct
704 struct vec3 position;
705 DWORD diffuse;
707 quad1[] =
709 {{-1.0f, -1.0f, 0.1f}, 0x4000ff00},
710 {{-1.0f, 0.0f, 0.1f}, 0x4000ff00},
711 {{ 1.0f, -1.0f, 0.1f}, 0x4000ff00},
712 {{ 1.0f, 0.0f, 0.1f}, 0x4000ff00},
714 quad2[] =
716 {{-1.0f, 0.0f, 0.1f}, 0xc00000ff},
717 {{-1.0f, 1.0f, 0.1f}, 0xc00000ff},
718 {{ 1.0f, 0.0f, 0.1f}, 0xc00000ff},
719 {{ 1.0f, 1.0f, 0.1f}, 0xc00000ff},
721 static float composite_quad[][5] = {
722 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
723 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
724 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
725 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
728 /* Clear the render target with alpha = 0.5 */
729 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
730 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
732 memset(&ddsd, 0, sizeof(ddsd));
733 ddsd.dwSize = sizeof(ddsd);
734 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
735 ddsd.dwWidth = 128;
736 ddsd.dwHeight = 128;
737 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
738 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
739 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
740 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
741 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
742 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
743 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
744 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
745 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
746 if(!offscreen) {
747 goto out;
749 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
750 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
751 if(!backbuffer) {
752 goto out;
755 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
756 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
757 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
758 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
759 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
760 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
761 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
762 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
764 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
765 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
767 if (refdevice) {
768 win_skip("Tests would crash on W2K with a refdevice\n");
769 goto out;
772 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
774 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
775 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
776 * the input alpha
778 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
779 * They give essentially ZERO and ONE blend factors
781 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
782 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
783 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
784 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
785 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
786 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
788 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
789 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
790 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
791 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
792 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
793 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
795 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
796 * has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
797 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
798 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
799 * vertices
801 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
802 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
803 set_viewport_size(device);
804 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
805 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
807 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
808 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
809 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
810 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
811 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
812 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
814 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
815 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
816 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
817 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
818 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
819 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
821 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
822 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
823 set_viewport_size(device);
825 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
826 * Disable alpha blending for the final composition
828 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
829 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
831 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
832 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
833 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
834 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
835 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
836 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
838 hr = IDirect3DDevice7_EndScene(device);
839 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
842 color = getPixelColor(device, 160, 360);
843 red = (color & 0x00ff0000) >> 16;
844 green = (color & 0x0000ff00) >> 8;
845 blue = (color & 0x000000ff);
846 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
847 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
849 color = getPixelColor(device, 160, 120);
850 red = (color & 0x00ff0000) >> 16;
851 green = (color & 0x0000ff00) >> 8;
852 blue = (color & 0x000000ff);
853 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
854 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
856 color = getPixelColor(device, 480, 360);
857 red = (color & 0x00ff0000) >> 16;
858 green = (color & 0x0000ff00) >> 8;
859 blue = (color & 0x000000ff);
860 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
861 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
863 color = getPixelColor(device, 480, 120);
864 red = (color & 0x00ff0000) >> 16;
865 green = (color & 0x0000ff00) >> 8;
866 blue = (color & 0x000000ff);
867 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
868 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
870 out:
871 if(offscreen) IDirectDrawSurface7_Release(offscreen);
872 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
875 static void rhw_zero_test(IDirect3DDevice7 *device)
877 /* Test if it will render a quad correctly when vertex rhw = 0 */
878 HRESULT hr;
879 DWORD color;
881 struct {
882 float x, y, z;
883 float rhw;
884 DWORD diffuse;
885 } quad1[] =
887 {0, 100, 0, 0, 0xffffffff},
888 {0, 0, 0, 0, 0xffffffff},
889 {100, 100, 0, 0, 0xffffffff},
890 {100, 0, 0, 0, 0xffffffff},
893 /* Clear to black */
894 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
895 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
897 hr = IDirect3DDevice7_BeginScene(device);
898 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
900 if (SUCCEEDED(hr)) {
901 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
902 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
904 hr = IDirect3DDevice7_EndScene(device);
905 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
908 color = getPixelColor(device, 5, 5);
909 ok(color == 0xffffff ||
910 broken(color == 0), /* VMware */
911 "Got color %08x, expected 00ffffff\n", color);
913 color = getPixelColor(device, 105, 105);
914 ok(color == 0, "Got color %08x, expected 00000000\n", color);
917 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
919 DWORD ret;
920 HRESULT hr;
921 DDSURFACEDESC2 ddsd;
922 RECT rectToLock = {x, y, x+1, y+1};
923 IDirectDrawSurface4 *surf = NULL;
925 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
926 * to an offscreen surface and lock it instead of the front buffer
928 memset(&ddsd, 0, sizeof(ddsd));
929 ddsd.dwSize = sizeof(ddsd);
930 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
931 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
932 ddsd.dwWidth = 640;
933 ddsd.dwHeight = 480;
934 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
935 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
936 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
937 if(!surf)
939 trace("cannot create helper surface\n");
940 return 0xdeadbeef;
943 memset(&ddsd, 0, sizeof(ddsd));
944 ddsd.dwSize = sizeof(ddsd);
945 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
947 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
948 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
949 if(FAILED(hr))
951 trace("Cannot blit\n");
952 ret = 0xdeadbee;
953 goto out;
956 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
957 if(FAILED(hr))
959 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
960 ret = 0xdeadbeec;
961 goto out;
964 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
965 * really important for these tests
967 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
968 hr = IDirectDrawSurface4_Unlock(surf, NULL);
969 if(FAILED(hr))
971 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
974 out:
975 IDirectDrawSurface4_Release(surf);
976 return ret;
979 static void D3D3_ViewportClearTest(void)
981 HRESULT hr;
982 IDirectDraw *DirectDraw1 = NULL;
983 IDirectDraw4 *DirectDraw4 = NULL;
984 IDirectDrawSurface4 *Primary = NULL;
985 IDirect3D3 *Direct3D3 = NULL;
986 IDirect3DViewport3 *Viewport3 = NULL;
987 IDirect3DViewport3 *SmallViewport3 = NULL;
988 IDirect3DDevice3 *Direct3DDevice3 = NULL;
989 WNDCLASSA wc = {0};
990 DDSURFACEDESC2 ddsd;
991 D3DVIEWPORT2 vp_data;
992 DWORD color, red, green, blue;
993 D3DRECT rect;
994 D3DMATRIX mat =
996 1.0f, 0.0f, 0.0f, 0.0f,
997 0.0f, 1.0f, 0.0f, 0.0f,
998 0.0f, 0.0f, 1.0f, 0.0f,
999 0.0f, 0.0f, 0.0f, 1.0f,
1001 struct
1003 struct vec3 position;
1004 DWORD diffuse;
1006 quad[] =
1008 {{-1.0f, -1.0f, 0.1f}, 0xffffffff},
1009 {{-1.0f, 1.0f, 0.1f}, 0xffffffff},
1010 {{ 1.0f, 1.0f, 0.1f}, 0xffffffff},
1011 {{ 1.0f, -1.0f, 0.1f}, 0xffffffff},
1014 WORD Indices[] = {0, 1, 2, 2, 3, 0};
1015 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1017 wc.lpfnWndProc = DefWindowProcA;
1018 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
1019 RegisterClassA(&wc);
1020 window = CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
1021 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
1023 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
1024 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1025 if(FAILED(hr)) goto out;
1027 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1028 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1029 if(FAILED(hr)) goto out;
1031 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1032 if(FAILED(hr)) {
1033 /* 24 bit is fine too */
1034 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1036 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1037 if (FAILED(hr)) goto out;
1039 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
1040 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
1041 if(FAILED(hr)) goto out;
1043 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
1044 ddsd.dwSize = sizeof(DDSURFACEDESC2);
1045 ddsd.dwFlags = DDSD_CAPS;
1046 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1048 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
1049 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
1050 if(FAILED(hr)) goto out;
1052 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
1053 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
1054 if(FAILED(hr)) goto out;
1056 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
1057 if(FAILED(hr)) {
1058 trace("Creating a HAL device failed, trying Ref\n");
1059 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
1061 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1062 if(FAILED(hr)) goto out;
1064 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
1065 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
1066 if(FAILED(hr)) goto out;
1068 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
1069 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
1071 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
1072 vp_data.dwSize = sizeof(D3DVIEWPORT2);
1073 vp_data.dwWidth = 640;
1074 vp_data.dwHeight = 480;
1075 vp_data.dvClipX = -1.0f;
1076 vp_data.dvClipWidth = 2.0f;
1077 vp_data.dvClipY = 1.0f;
1078 vp_data.dvClipHeight = 2.0f;
1079 vp_data.dvMaxZ = 1.0f;
1080 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
1081 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
1083 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
1084 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
1085 if(FAILED(hr)) goto out;
1087 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
1088 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
1090 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
1091 vp_data.dwSize = sizeof(D3DVIEWPORT2);
1092 vp_data.dwX = 400;
1093 vp_data.dwY = 100;
1094 vp_data.dwWidth = 100;
1095 vp_data.dwHeight = 100;
1096 vp_data.dvClipX = -1.0f;
1097 vp_data.dvClipWidth = 2.0f;
1098 vp_data.dvClipY = 1.0f;
1099 vp_data.dvClipHeight = 2.0f;
1100 vp_data.dvMaxZ = 1.0f;
1101 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
1102 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
1104 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
1105 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1107 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, &mat);
1108 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
1109 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, &mat);
1110 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
1111 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, &mat);
1112 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
1113 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
1114 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1115 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
1116 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1117 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
1118 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1119 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
1120 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1121 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
1122 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1123 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1124 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1125 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
1126 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
1127 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
1128 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
1130 if (SUCCEEDED(hr)) {
1131 U1(rect).x1 = U2(rect).y1 = 0;
1132 U3(rect).x2 = 640;
1133 U4(rect).y2 = 480;
1135 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
1136 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
1138 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
1139 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
1141 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
1142 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1145 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
1146 red = (color & 0x00ff0000) >> 16;
1147 green = (color & 0x0000ff00) >> 8;
1148 blue = (color & 0x000000ff);
1149 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
1151 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
1152 red = (color & 0x00ff0000) >> 16;
1153 green = (color & 0x0000ff00) >> 8;
1154 blue = (color & 0x000000ff);
1155 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
1157 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
1158 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
1159 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1161 if (SUCCEEDED(hr)) {
1162 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
1163 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
1165 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
1166 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
1168 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
1169 Indices, 6 /* Indexcount */, 0 /* flags */);
1170 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
1172 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
1173 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1176 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
1177 red = (color & 0x00ff0000) >> 16;
1178 green = (color & 0x0000ff00) >> 8;
1179 blue = (color & 0x000000ff);
1180 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
1182 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
1183 red = (color & 0x00ff0000) >> 16;
1184 green = (color & 0x0000ff00) >> 8;
1185 blue = (color & 0x000000ff);
1186 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
1188 out:
1190 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
1191 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
1192 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
1193 if (Direct3D3) IDirect3D3_Release(Direct3D3);
1194 if (Primary) IDirectDrawSurface4_Release(Primary);
1195 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
1196 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
1197 if(window) DestroyWindow(window);
1200 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
1202 COLORREF clr = CLR_INVALID;
1203 HDC hdc;
1204 HRESULT hr;
1206 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
1207 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
1209 if (SUCCEEDED(hr)) {
1210 clr = GetPixel(hdc, x, y);
1212 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
1213 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
1216 return clr;
1219 static void cubemap_test(IDirect3DDevice7 *device)
1221 IDirect3D7 *d3d;
1222 IDirectDraw7 *ddraw;
1223 IDirectDrawSurface7 *cubemap, *surface;
1224 D3DDEVICEDESC7 d3dcaps;
1225 HRESULT hr;
1226 DWORD color;
1227 DDSURFACEDESC2 ddsd;
1228 DDBLTFX DDBltFx;
1229 DDSCAPS2 caps;
1230 static float quad[] = {
1231 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
1232 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
1233 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
1234 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
1236 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
1237 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
1238 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
1239 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
1241 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
1242 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
1243 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
1244 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
1246 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
1247 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
1248 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
1249 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
1252 memset(&DDBltFx, 0, sizeof(DDBltFx));
1253 DDBltFx.dwSize = sizeof(DDBltFx);
1255 memset(&d3dcaps, 0, sizeof(d3dcaps));
1256 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
1257 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
1258 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
1260 skip("No cubemap support\n");
1261 return;
1264 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
1265 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
1267 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
1268 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
1269 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
1270 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
1271 IDirect3D7_Release(d3d);
1274 memset(&ddsd, 0, sizeof(ddsd));
1275 ddsd.dwSize = sizeof(ddsd);
1276 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
1277 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
1278 ddsd.dwWidth = 16;
1279 ddsd.dwHeight = 16;
1280 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
1281 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
1282 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
1283 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
1284 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
1285 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
1286 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
1288 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
1289 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
1290 IDirectDraw7_Release(ddraw);
1292 /* Positive X */
1293 U5(DDBltFx).dwFillColor = 0x00ff0000;
1294 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
1295 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
1297 memset(&caps, 0, sizeof(caps));
1298 caps.dwCaps = DDSCAPS_TEXTURE;
1299 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
1300 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
1301 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
1302 U5(DDBltFx).dwFillColor = 0x0000ffff;
1303 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
1304 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
1306 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
1307 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
1308 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
1309 U5(DDBltFx).dwFillColor = 0x0000ff00;
1310 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
1311 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
1313 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
1314 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
1315 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
1316 U5(DDBltFx).dwFillColor = 0x000000ff;
1317 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
1318 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
1320 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
1321 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
1322 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
1323 U5(DDBltFx).dwFillColor = 0x00ffff00;
1324 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
1325 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
1327 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
1328 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
1329 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
1330 U5(DDBltFx).dwFillColor = 0x00ff00ff;
1331 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
1332 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
1334 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
1335 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
1336 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
1337 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
1338 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
1339 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
1341 hr = IDirect3DDevice7_BeginScene(device);
1342 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
1343 if(SUCCEEDED(hr))
1345 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
1346 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
1348 /* VMware */
1349 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
1350 hr = IDirect3DDevice7_EndScene(device);
1351 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
1352 goto out;
1354 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
1355 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
1356 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
1357 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
1358 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
1359 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
1360 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
1362 hr = IDirect3DDevice7_EndScene(device);
1363 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
1365 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
1366 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
1368 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
1369 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
1370 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
1371 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
1372 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
1373 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
1374 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
1375 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
1377 out:
1378 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1379 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
1380 IDirectDrawSurface7_Release(cubemap);
1383 /* This test tests depth clamping / clipping behaviour:
1384 * - With software vertex processing, depth values are clamped to the
1385 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
1386 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
1387 * same as regular vertices here.
1388 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
1389 * Normal vertices are always clipped. Pretransformed vertices are
1390 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
1391 * - The viewport's MinZ/MaxZ is irrelevant for this.
1393 static void depth_clamp_test(IDirect3DDevice7 *device)
1395 struct
1397 struct vec4 position;
1398 DWORD diffuse;
1400 quad1[] =
1402 {{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
1403 {{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
1404 {{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
1405 {{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
1407 quad2[] =
1409 {{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
1410 {{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
1411 {{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
1412 {{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
1414 quad3[] =
1416 {{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
1417 {{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
1418 {{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
1419 {{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
1421 quad4[] =
1423 {{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
1424 {{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
1425 {{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
1426 {{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
1428 struct
1430 struct vec3 position;
1431 DWORD diffuse;
1433 quad5[] =
1435 {{-0.5f, 0.5f, 10.0f}, 0xff14f914},
1436 {{ 0.5f, 0.5f, 10.0f}, 0xff14f914},
1437 {{-0.5f, -0.5f, 10.0f}, 0xff14f914},
1438 {{ 0.5f, -0.5f, 10.0f}, 0xff14f914},
1440 quad6[] =
1442 {{-1.0f, 0.5f, 10.0f}, 0xfff91414},
1443 {{ 1.0f, 0.5f, 10.0f}, 0xfff91414},
1444 {{-1.0f, 0.25f, 10.0f}, 0xfff91414},
1445 {{ 1.0f, 0.25f, 10.0f}, 0xfff91414},
1448 D3DVIEWPORT7 vp;
1449 D3DCOLOR color;
1450 HRESULT hr;
1452 vp.dwX = 0;
1453 vp.dwY = 0;
1454 vp.dwWidth = 640;
1455 vp.dwHeight = 480;
1456 vp.dvMinZ = 0.0;
1457 vp.dvMaxZ = 7.5;
1459 hr = IDirect3DDevice7_SetViewport(device, &vp);
1460 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1462 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
1463 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
1465 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
1466 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1467 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
1468 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1469 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
1470 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1471 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
1472 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1474 hr = IDirect3DDevice7_BeginScene(device);
1475 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
1477 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1478 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
1479 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
1480 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
1482 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
1483 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1485 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
1486 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
1487 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
1488 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
1490 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
1491 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1493 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
1494 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
1496 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
1497 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
1499 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
1500 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
1502 hr = IDirect3DDevice7_EndScene(device);
1503 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
1505 color = getPixelColor(device, 75, 75);
1506 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
1507 color = getPixelColor(device, 150, 150);
1508 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
1509 color = getPixelColor(device, 320, 240);
1510 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
1511 color = getPixelColor(device, 320, 330);
1512 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
1513 color = getPixelColor(device, 320, 330);
1514 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
1516 vp.dvMinZ = 0.0;
1517 vp.dvMaxZ = 1.0;
1518 hr = IDirect3DDevice7_SetViewport(device, &vp);
1519 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1522 static void DX1_BackBufferFlipTest(void)
1524 HRESULT hr;
1525 IDirectDraw *DirectDraw1 = NULL;
1526 IDirectDrawSurface *Primary = NULL;
1527 IDirectDrawSurface *Backbuffer = NULL;
1528 WNDCLASSA wc = {0};
1529 DDSURFACEDESC ddsd;
1530 DDBLTFX ddbltfx;
1531 COLORREF color;
1532 const DWORD white = 0xffffff;
1533 const DWORD red = 0xff0000;
1534 BOOL attached = FALSE;
1536 wc.lpfnWndProc = DefWindowProcA;
1537 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
1538 RegisterClassA(&wc);
1539 window = CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
1540 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
1542 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
1543 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1544 if(FAILED(hr)) goto out;
1546 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1547 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1548 if(FAILED(hr)) goto out;
1550 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1551 if(FAILED(hr)) {
1552 /* 24 bit is fine too */
1553 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1555 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1556 if (FAILED(hr)) {
1557 goto out;
1560 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
1561 ddsd.dwSize = sizeof(DDSURFACEDESC);
1562 ddsd.dwFlags = DDSD_CAPS;
1563 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
1565 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
1566 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
1568 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
1569 ddsd.dwSize = sizeof(DDSURFACEDESC);
1570 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
1571 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
1572 ddsd.dwWidth = 640;
1573 ddsd.dwHeight = 480;
1574 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1575 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1576 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1577 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1578 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1579 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1581 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
1582 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
1583 if(FAILED(hr)) goto out;
1585 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
1586 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
1587 "Attaching a back buffer to a front buffer returned %08x\n", hr);
1588 if (FAILED(hr)) goto out;
1590 attached = TRUE;
1592 memset(&ddbltfx, 0, sizeof(ddbltfx));
1593 ddbltfx.dwSize = sizeof(ddbltfx);
1594 U5(ddbltfx).dwFillColor = red;
1595 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1596 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
1598 U5(ddbltfx).dwFillColor = white;
1599 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1600 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
1602 /* Check it out */
1603 color = getPixelColor_GDI(Primary, 5, 5);
1604 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
1605 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
1606 GetRValue(color), GetGValue(color), GetBValue(color));
1608 color = getPixelColor_GDI(Backbuffer, 5, 5);
1609 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
1610 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
1611 GetRValue(color), GetGValue(color), GetBValue(color));
1613 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
1614 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
1616 if (hr == DD_OK)
1618 color = getPixelColor_GDI(Primary, 5, 5);
1619 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
1620 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
1621 GetRValue(color), GetGValue(color), GetBValue(color));
1623 color = getPixelColor_GDI(Backbuffer, 5, 5);
1624 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
1625 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
1626 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
1627 GetRValue(color), GetGValue(color), GetBValue(color));
1630 out:
1632 if (Backbuffer)
1634 if (attached)
1635 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
1636 IDirectDrawSurface_Release(Backbuffer);
1638 if (Primary) IDirectDrawSurface_Release(Primary);
1639 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
1640 if (window) DestroyWindow(window);
1643 START_TEST(visual)
1645 HRESULT hr;
1646 DWORD color;
1647 if(!createObjects())
1649 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
1650 return;
1653 /* Check for the reliability of the returned data */
1654 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
1655 if(FAILED(hr))
1657 skip("Clear failed, can't assure correctness of the test results, skipping\n");
1658 goto cleanup;
1661 color = getPixelColor(Direct3DDevice, 1, 1);
1662 if(color !=0x00ff0000)
1664 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
1665 goto cleanup;
1668 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
1669 if(FAILED(hr))
1671 skip("Clear failed, can't assure correctness of the test results, skipping\n");
1672 goto cleanup;
1675 color = getPixelColor(Direct3DDevice, 639, 479);
1676 if(color != 0x0000ddee)
1678 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
1679 goto cleanup;
1682 /* Now run the tests */
1683 depth_clamp_test(Direct3DDevice);
1684 clear_test(Direct3DDevice);
1685 fog_test(Direct3DDevice);
1686 offscreen_test(Direct3DDevice);
1687 test_blend(Direct3DDevice);
1688 rhw_zero_test(Direct3DDevice);
1689 cubemap_test(Direct3DDevice);
1691 releaseObjects(); /* release DX7 interfaces to test D3D1 */
1693 D3D3_ViewportClearTest();
1694 DX1_BackBufferFlipTest();
1696 return ;
1698 cleanup:
1699 releaseObjects();