user32: Prefer loading color cursors in LoadImage.
[wine.git] / dlls / wined3d / resource.c
blobd7846224a89c451e5be3cfc2b38d9c5501b1951a
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 struct private_data
31 struct list entry;
33 GUID tag;
34 DWORD flags; /* DDSPD_* */
36 union
38 void *data;
39 IUnknown *object;
40 } ptr;
42 DWORD size;
45 static DWORD resource_access_from_pool(enum wined3d_pool pool)
47 switch (pool)
49 case WINED3D_POOL_DEFAULT:
50 return WINED3D_RESOURCE_ACCESS_GPU;
52 case WINED3D_POOL_MANAGED:
53 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
55 case WINED3D_POOL_SYSTEM_MEM:
56 return WINED3D_RESOURCE_ACCESS_CPU;
58 case WINED3D_POOL_SCRATCH:
59 return WINED3D_RESOURCE_ACCESS_SCRATCH;
61 default:
62 FIXME("Unhandled pool %#x.\n", pool);
63 return 0;
67 static void resource_check_usage(DWORD usage)
69 static const DWORD handled = WINED3DUSAGE_RENDERTARGET
70 | WINED3DUSAGE_DEPTHSTENCIL
71 | WINED3DUSAGE_DYNAMIC
72 | WINED3DUSAGE_AUTOGENMIPMAP
73 | WINED3DUSAGE_STATICDECL
74 | WINED3DUSAGE_OVERLAY;
76 if (usage & ~handled)
77 FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
80 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
81 enum wined3d_resource_type type, const struct wined3d_format *format,
82 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
83 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
84 void *parent, const struct wined3d_parent_ops *parent_ops,
85 const struct wined3d_resource_ops *resource_ops)
87 resource->ref = 1;
88 resource->device = device;
89 resource->type = type;
90 resource->format = format;
91 resource->multisample_type = multisample_type;
92 resource->multisample_quality = multisample_quality;
93 resource->usage = usage;
94 resource->pool = pool;
95 resource->access_flags = resource_access_from_pool(pool);
96 if (usage & WINED3DUSAGE_DYNAMIC)
97 resource->access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
98 resource->width = width;
99 resource->height = height;
100 resource->depth = depth;
101 resource->size = size;
102 resource->priority = 0;
103 resource->parent = parent;
104 resource->parent_ops = parent_ops;
105 resource->resource_ops = resource_ops;
106 list_init(&resource->privateData);
108 resource_check_usage(usage);
110 if (size)
112 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
113 if (!resource->heapMemory)
115 ERR("Out of memory!\n");
116 return WINED3DERR_OUTOFVIDEOMEMORY;
119 else
121 resource->heapMemory = NULL;
123 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
124 + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
126 /* Check that we have enough video ram left */
127 if (pool == WINED3D_POOL_DEFAULT)
129 if (size > wined3d_device_get_available_texture_mem(device))
131 ERR("Out of adapter memory\n");
132 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
133 return WINED3DERR_OUTOFVIDEOMEMORY;
135 adapter_adjust_memory(device->adapter, size);
138 device_resource_add(device, resource);
140 return WINED3D_OK;
143 void resource_cleanup(struct wined3d_resource *resource)
145 struct private_data *data;
146 struct list *e1, *e2;
147 HRESULT hr;
149 TRACE("Cleaning up resource %p.\n", resource);
151 if (resource->pool == WINED3D_POOL_DEFAULT)
153 TRACE("Decrementing device memory pool by %u.\n", resource->size);
154 adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
157 LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
159 data = LIST_ENTRY(e1, struct private_data, entry);
160 hr = wined3d_resource_free_private_data(resource, &data->tag);
161 if (FAILED(hr))
162 ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
165 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
166 resource->allocatedMemory = 0;
167 resource->heapMemory = 0;
169 if (resource->device)
170 device_resource_released(resource->device, resource);
173 void resource_unload(struct wined3d_resource *resource)
175 if (resource->map_count)
176 ERR("Resource %p is being unloaded while mapped.\n", resource);
178 context_resource_unloaded(resource->device,
179 resource, resource->type);
182 static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
184 struct private_data *data;
185 struct list *entry;
187 TRACE("Searching for private data %s\n", debugstr_guid(tag));
188 LIST_FOR_EACH(entry, &resource->privateData)
190 data = LIST_ENTRY(entry, struct private_data, entry);
191 if (IsEqualGUID(&data->tag, tag)) {
192 TRACE("Found %p\n", data);
193 return data;
196 TRACE("Not found\n");
197 return NULL;
200 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
201 const void *data, DWORD data_size, DWORD flags)
203 struct private_data *d;
205 TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
206 resource, debugstr_guid(guid), data, data_size, flags);
208 wined3d_resource_free_private_data(resource, guid);
210 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
211 if (!d) return E_OUTOFMEMORY;
213 d->tag = *guid;
214 d->flags = flags;
216 if (flags & WINED3DSPD_IUNKNOWN)
218 if (data_size != sizeof(IUnknown *))
220 WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
221 HeapFree(GetProcessHeap(), 0, d);
222 return WINED3DERR_INVALIDCALL;
224 d->ptr.object = (IUnknown *)data;
225 d->size = sizeof(IUnknown *);
226 IUnknown_AddRef(d->ptr.object);
228 else
230 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
231 if (!d->ptr.data)
233 HeapFree(GetProcessHeap(), 0, d);
234 return E_OUTOFMEMORY;
236 d->size = data_size;
237 memcpy(d->ptr.data, data, data_size);
239 list_add_tail(&resource->privateData, &d->entry);
241 return WINED3D_OK;
244 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
245 void *data, DWORD *data_size)
247 const struct private_data *d;
249 TRACE("resource %p, guid %s, data %p, data_size %p.\n",
250 resource, debugstr_guid(guid), data, data_size);
252 d = resource_find_private_data(resource, guid);
253 if (!d) return WINED3DERR_NOTFOUND;
255 if (*data_size < d->size)
257 *data_size = d->size;
258 return WINED3DERR_MOREDATA;
261 if (d->flags & WINED3DSPD_IUNKNOWN)
263 *(IUnknown **)data = d->ptr.object;
264 if (resource->device->wined3d->dxVersion != 7)
266 /* D3D8 and D3D9 addref the private data, DDraw does not. This
267 * can't be handled in ddraw because it doesn't know if the
268 * pointer returned is an IUnknown * or just a blob. */
269 IUnknown_AddRef(d->ptr.object);
272 else
274 memcpy(data, d->ptr.data, d->size);
277 return WINED3D_OK;
279 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
281 struct private_data *data;
283 TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
285 data = resource_find_private_data(resource, guid);
286 if (!data) return WINED3DERR_NOTFOUND;
288 if (data->flags & WINED3DSPD_IUNKNOWN)
290 if (data->ptr.object)
291 IUnknown_Release(data->ptr.object);
293 else
295 HeapFree(GetProcessHeap(), 0, data->ptr.data);
297 list_remove(&data->entry);
299 HeapFree(GetProcessHeap(), 0, data);
301 return WINED3D_OK;
304 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
306 DWORD prev = resource->priority;
307 resource->priority = priority;
308 TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
309 return prev;
312 DWORD resource_get_priority(const struct wined3d_resource *resource)
314 TRACE("resource %p, returning %u.\n", resource, resource->priority);
315 return resource->priority;
318 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
320 return resource->parent;
323 void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
325 desc->resource_type = resource->type;
326 desc->format = resource->format->id;
327 desc->multisample_type = resource->multisample_type;
328 desc->multisample_quality = resource->multisample_quality;
329 desc->usage = resource->usage;
330 desc->pool = resource->pool;
331 desc->width = resource->width;
332 desc->height = resource->height;
333 desc->depth = resource->depth;
334 desc->size = resource->size;