advapi32/tests: Add tests for GetWindowsAccountDomainSid.
[wine.git] / include / wine / wined3d.h
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1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
43 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
44 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
45 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
46 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
47 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
48 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
49 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
50 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
51 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
52 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
53 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
54 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
55 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
56 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
57 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
58 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
59 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
60 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
61 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
62 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
63 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
64 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
65 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
66 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
67 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
68 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
69 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
70 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
71 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
72 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
74 enum wined3d_light_type
76 WINED3D_LIGHT_POINT = 1,
77 WINED3D_LIGHT_SPOT = 2,
78 WINED3D_LIGHT_DIRECTIONAL = 3,
79 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
80 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
83 enum wined3d_primitive_type
85 WINED3D_PT_UNDEFINED = 0,
86 WINED3D_PT_POINTLIST = 1,
87 WINED3D_PT_LINELIST = 2,
88 WINED3D_PT_LINESTRIP = 3,
89 WINED3D_PT_TRIANGLELIST = 4,
90 WINED3D_PT_TRIANGLESTRIP = 5,
91 WINED3D_PT_TRIANGLEFAN = 6,
92 WINED3D_PT_LINELIST_ADJ = 10,
93 WINED3D_PT_LINESTRIP_ADJ = 11,
94 WINED3D_PT_TRIANGLELIST_ADJ = 12,
95 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
98 enum wined3d_device_type
100 WINED3D_DEVICE_TYPE_HAL = 1,
101 WINED3D_DEVICE_TYPE_REF = 2,
102 WINED3D_DEVICE_TYPE_SW = 3,
103 WINED3D_DEVICE_TYPE_NULLREF = 4,
106 enum wined3d_degree_type
108 WINED3D_DEGREE_LINEAR = 1,
109 WINED3D_DEGREE_QUADRATIC = 2,
110 WINED3D_DEGREE_CUBIC = 3,
111 WINED3D_DEGREE_QUINTIC = 5,
114 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
115 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
116 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
118 enum wined3d_format_id
120 WINED3DFMT_UNKNOWN,
121 WINED3DFMT_B8G8R8_UNORM,
122 WINED3DFMT_B5G5R5X1_UNORM,
123 WINED3DFMT_B4G4R4A4_UNORM,
124 WINED3DFMT_B2G3R3_UNORM,
125 WINED3DFMT_B2G3R3A8_UNORM,
126 WINED3DFMT_B4G4R4X4_UNORM,
127 WINED3DFMT_R8G8B8X8_UNORM,
128 WINED3DFMT_B10G10R10A2_UNORM,
129 WINED3DFMT_P8_UINT_A8_UNORM,
130 WINED3DFMT_P8_UINT,
131 WINED3DFMT_L8_UNORM,
132 WINED3DFMT_L8A8_UNORM,
133 WINED3DFMT_L4A4_UNORM,
134 WINED3DFMT_R5G5_SNORM_L6_UNORM,
135 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
136 WINED3DFMT_R10G11B11_SNORM,
137 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
138 WINED3DFMT_D16_LOCKABLE,
139 WINED3DFMT_D32_UNORM,
140 WINED3DFMT_S1_UINT_D15_UNORM,
141 WINED3DFMT_X8D24_UNORM,
142 WINED3DFMT_S4X4_UINT_D24_UNORM,
143 WINED3DFMT_L16_UNORM,
144 WINED3DFMT_S8_UINT_D24_FLOAT,
145 WINED3DFMT_VERTEXDATA,
146 WINED3DFMT_R8G8_SNORM_Cx,
147 WINED3DFMT_R32G32B32A32_TYPELESS,
148 WINED3DFMT_R32G32B32A32_FLOAT,
149 WINED3DFMT_R32G32B32A32_UINT,
150 WINED3DFMT_R32G32B32A32_SINT,
151 WINED3DFMT_R32G32B32_TYPELESS,
152 WINED3DFMT_R32G32B32_FLOAT,
153 WINED3DFMT_R32G32B32_UINT,
154 WINED3DFMT_R32G32B32_SINT,
155 WINED3DFMT_R16G16B16A16_TYPELESS,
156 WINED3DFMT_R16G16B16A16_FLOAT,
157 WINED3DFMT_R16G16B16A16_UNORM,
158 WINED3DFMT_R16G16B16A16_UINT,
159 WINED3DFMT_R16G16B16A16_SNORM,
160 WINED3DFMT_R16G16B16A16_SINT,
161 WINED3DFMT_R32G32_TYPELESS,
162 WINED3DFMT_R32G32_FLOAT,
163 WINED3DFMT_R32G32_UINT,
164 WINED3DFMT_R32G32_SINT,
165 WINED3DFMT_R32G8X24_TYPELESS,
166 WINED3DFMT_D32_FLOAT_S8X24_UINT,
167 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
168 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
169 WINED3DFMT_R10G10B10A2_TYPELESS,
170 WINED3DFMT_R10G10B10A2_UNORM,
171 WINED3DFMT_R10G10B10A2_UINT,
172 WINED3DFMT_R10G10B10A2_SNORM,
173 WINED3DFMT_R11G11B10_FLOAT,
174 WINED3DFMT_R8G8B8A8_TYPELESS,
175 WINED3DFMT_R8G8B8A8_UNORM,
176 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
177 WINED3DFMT_R8G8B8A8_UINT,
178 WINED3DFMT_R8G8B8A8_SNORM,
179 WINED3DFMT_R8G8B8A8_SINT,
180 WINED3DFMT_R16G16_TYPELESS,
181 WINED3DFMT_R16G16_FLOAT,
182 WINED3DFMT_R16G16_UNORM,
183 WINED3DFMT_R16G16_UINT,
184 WINED3DFMT_R16G16_SNORM,
185 WINED3DFMT_R16G16_SINT,
186 WINED3DFMT_R32_TYPELESS,
187 WINED3DFMT_D32_FLOAT,
188 WINED3DFMT_R32_FLOAT,
189 WINED3DFMT_R32_UINT,
190 WINED3DFMT_R32_SINT,
191 WINED3DFMT_R24G8_TYPELESS,
192 WINED3DFMT_D24_UNORM_S8_UINT,
193 WINED3DFMT_R24_UNORM_X8_TYPELESS,
194 WINED3DFMT_X24_TYPELESS_G8_UINT,
195 WINED3DFMT_R8G8_TYPELESS,
196 WINED3DFMT_R8G8_UNORM,
197 WINED3DFMT_R8G8_UINT,
198 WINED3DFMT_R8G8_SNORM,
199 WINED3DFMT_R8G8_SINT,
200 WINED3DFMT_R16_TYPELESS,
201 WINED3DFMT_R16_FLOAT,
202 WINED3DFMT_D16_UNORM,
203 WINED3DFMT_R16_UNORM,
204 WINED3DFMT_R16_UINT,
205 WINED3DFMT_R16_SNORM,
206 WINED3DFMT_R16_SINT,
207 WINED3DFMT_R8_TYPELESS,
208 WINED3DFMT_R8_UNORM,
209 WINED3DFMT_R8_UINT,
210 WINED3DFMT_R8_SNORM,
211 WINED3DFMT_R8_SINT,
212 WINED3DFMT_A8_UNORM,
213 WINED3DFMT_R1_UNORM,
214 WINED3DFMT_R9G9B9E5_SHAREDEXP,
215 WINED3DFMT_R8G8_B8G8_UNORM,
216 WINED3DFMT_G8R8_G8B8_UNORM,
217 WINED3DFMT_BC1_TYPELESS,
218 WINED3DFMT_BC1_UNORM,
219 WINED3DFMT_BC1_UNORM_SRGB,
220 WINED3DFMT_BC2_TYPELESS,
221 WINED3DFMT_BC2_UNORM,
222 WINED3DFMT_BC2_UNORM_SRGB,
223 WINED3DFMT_BC3_TYPELESS,
224 WINED3DFMT_BC3_UNORM,
225 WINED3DFMT_BC3_UNORM_SRGB,
226 WINED3DFMT_BC4_TYPELESS,
227 WINED3DFMT_BC4_UNORM,
228 WINED3DFMT_BC4_SNORM,
229 WINED3DFMT_BC5_TYPELESS,
230 WINED3DFMT_BC5_UNORM,
231 WINED3DFMT_BC5_SNORM,
232 WINED3DFMT_B5G6R5_UNORM,
233 WINED3DFMT_B5G5R5A1_UNORM,
234 WINED3DFMT_B8G8R8A8_UNORM,
235 WINED3DFMT_B8G8R8X8_UNORM,
236 /* FOURCC formats. */
237 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
238 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
239 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
240 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
241 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
242 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
243 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
244 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
245 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
246 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
247 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
248 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
249 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
250 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
251 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
252 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
253 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
254 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
255 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
256 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
257 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
258 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
259 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
261 WINED3DFMT_FORCE_DWORD = 0xffffffff
264 enum wined3d_render_state
266 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
267 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
268 WINED3D_RS_WRAPU = 5, /* d3d7 */
269 WINED3D_RS_WRAPV = 6, /* d3d7 */
270 WINED3D_RS_ZENABLE = 7,
271 WINED3D_RS_FILLMODE = 8,
272 WINED3D_RS_SHADEMODE = 9,
273 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
274 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
275 WINED3D_RS_ROP2 = 12, /* d3d7 */
276 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
277 WINED3D_RS_ZWRITEENABLE = 14,
278 WINED3D_RS_ALPHATESTENABLE = 15,
279 WINED3D_RS_LASTPIXEL = 16,
280 WINED3D_RS_SRCBLEND = 19,
281 WINED3D_RS_DESTBLEND = 20,
282 WINED3D_RS_CULLMODE = 22,
283 WINED3D_RS_ZFUNC = 23,
284 WINED3D_RS_ALPHAREF = 24,
285 WINED3D_RS_ALPHAFUNC = 25,
286 WINED3D_RS_DITHERENABLE = 26,
287 WINED3D_RS_ALPHABLENDENABLE = 27,
288 WINED3D_RS_FOGENABLE = 28,
289 WINED3D_RS_SPECULARENABLE = 29,
290 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
291 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
292 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
293 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
294 WINED3D_RS_FOGCOLOR = 34,
295 WINED3D_RS_FOGTABLEMODE = 35,
296 WINED3D_RS_FOGSTART = 36,
297 WINED3D_RS_FOGEND = 37,
298 WINED3D_RS_FOGDENSITY = 38,
299 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
300 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
301 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
302 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
303 WINED3D_RS_RANGEFOGENABLE = 48,
304 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
305 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
306 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
307 WINED3D_RS_STENCILENABLE = 52,
308 WINED3D_RS_STENCILFAIL = 53,
309 WINED3D_RS_STENCILZFAIL = 54,
310 WINED3D_RS_STENCILPASS = 55,
311 WINED3D_RS_STENCILFUNC = 56,
312 WINED3D_RS_STENCILREF = 57,
313 WINED3D_RS_STENCILMASK = 58,
314 WINED3D_RS_STENCILWRITEMASK = 59,
315 WINED3D_RS_TEXTUREFACTOR = 60,
316 WINED3D_RS_WRAP0 = 128,
317 WINED3D_RS_WRAP1 = 129,
318 WINED3D_RS_WRAP2 = 130,
319 WINED3D_RS_WRAP3 = 131,
320 WINED3D_RS_WRAP4 = 132,
321 WINED3D_RS_WRAP5 = 133,
322 WINED3D_RS_WRAP6 = 134,
323 WINED3D_RS_WRAP7 = 135,
324 WINED3D_RS_CLIPPING = 136,
325 WINED3D_RS_LIGHTING = 137,
326 WINED3D_RS_EXTENTS = 138, /* d3d7 */
327 WINED3D_RS_AMBIENT = 139,
328 WINED3D_RS_FOGVERTEXMODE = 140,
329 WINED3D_RS_COLORVERTEX = 141,
330 WINED3D_RS_LOCALVIEWER = 142,
331 WINED3D_RS_NORMALIZENORMALS = 143,
332 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
333 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
334 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
335 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
336 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
337 WINED3D_RS_VERTEXBLEND = 151,
338 WINED3D_RS_CLIPPLANEENABLE = 152,
339 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
340 WINED3D_RS_POINTSIZE = 154,
341 WINED3D_RS_POINTSIZE_MIN = 155,
342 WINED3D_RS_POINTSPRITEENABLE = 156,
343 WINED3D_RS_POINTSCALEENABLE = 157,
344 WINED3D_RS_POINTSCALE_A = 158,
345 WINED3D_RS_POINTSCALE_B = 159,
346 WINED3D_RS_POINTSCALE_C = 160,
347 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
348 WINED3D_RS_MULTISAMPLEMASK = 162,
349 WINED3D_RS_PATCHEDGESTYLE = 163,
350 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
351 WINED3D_RS_DEBUGMONITORTOKEN = 165,
352 WINED3D_RS_POINTSIZE_MAX = 166,
353 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
354 WINED3D_RS_COLORWRITEENABLE = 168,
355 WINED3D_RS_TWEENFACTOR = 170,
356 WINED3D_RS_BLENDOP = 171,
357 WINED3D_RS_POSITIONDEGREE = 172,
358 WINED3D_RS_NORMALDEGREE = 173,
359 WINED3D_RS_SCISSORTESTENABLE = 174,
360 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
361 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
362 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
363 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
364 WINED3D_RS_ADAPTIVETESS_X = 180,
365 WINED3D_RS_ADAPTIVETESS_Y = 181,
366 WINED3D_RS_ADAPTIVETESS_Z = 182,
367 WINED3D_RS_ADAPTIVETESS_W = 183,
368 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
369 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
370 WINED3D_RS_CCW_STENCILFAIL = 186,
371 WINED3D_RS_CCW_STENCILZFAIL = 187,
372 WINED3D_RS_CCW_STENCILPASS = 188,
373 WINED3D_RS_CCW_STENCILFUNC = 189,
374 WINED3D_RS_COLORWRITEENABLE1 = 190,
375 WINED3D_RS_COLORWRITEENABLE2 = 191,
376 WINED3D_RS_COLORWRITEENABLE3 = 192,
377 WINED3D_RS_BLENDFACTOR = 193,
378 WINED3D_RS_SRGBWRITEENABLE = 194,
379 WINED3D_RS_DEPTHBIAS = 195,
380 WINED3D_RS_WRAP8 = 198,
381 WINED3D_RS_WRAP9 = 199,
382 WINED3D_RS_WRAP10 = 200,
383 WINED3D_RS_WRAP11 = 201,
384 WINED3D_RS_WRAP12 = 202,
385 WINED3D_RS_WRAP13 = 203,
386 WINED3D_RS_WRAP14 = 204,
387 WINED3D_RS_WRAP15 = 205,
388 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
389 WINED3D_RS_SRCBLENDALPHA = 207,
390 WINED3D_RS_DESTBLENDALPHA = 208,
391 WINED3D_RS_BLENDOPALPHA = 209,
393 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
395 enum wined3d_blend
397 WINED3D_BLEND_ZERO = 1,
398 WINED3D_BLEND_ONE = 2,
399 WINED3D_BLEND_SRCCOLOR = 3,
400 WINED3D_BLEND_INVSRCCOLOR = 4,
401 WINED3D_BLEND_SRCALPHA = 5,
402 WINED3D_BLEND_INVSRCALPHA = 6,
403 WINED3D_BLEND_DESTALPHA = 7,
404 WINED3D_BLEND_INVDESTALPHA = 8,
405 WINED3D_BLEND_DESTCOLOR = 9,
406 WINED3D_BLEND_INVDESTCOLOR = 10,
407 WINED3D_BLEND_SRCALPHASAT = 11,
408 WINED3D_BLEND_BOTHSRCALPHA = 12,
409 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
410 WINED3D_BLEND_BLENDFACTOR = 14,
411 WINED3D_BLEND_INVBLENDFACTOR = 15,
414 enum wined3d_blend_op
416 WINED3D_BLEND_OP_ADD = 1,
417 WINED3D_BLEND_OP_SUBTRACT = 2,
418 WINED3D_BLEND_OP_REVSUBTRACT = 3,
419 WINED3D_BLEND_OP_MIN = 4,
420 WINED3D_BLEND_OP_MAX = 5,
423 enum wined3d_vertex_blend_flags
425 WINED3D_VBF_DISABLE = 0,
426 WINED3D_VBF_1WEIGHTS = 1,
427 WINED3D_VBF_2WEIGHTS = 2,
428 WINED3D_VBF_3WEIGHTS = 3,
429 WINED3D_VBF_TWEENING = 255,
430 WINED3D_VBF_0WEIGHTS = 256,
433 enum wined3d_cmp_func
435 WINED3D_CMP_NEVER = 1,
436 WINED3D_CMP_LESS = 2,
437 WINED3D_CMP_EQUAL = 3,
438 WINED3D_CMP_LESSEQUAL = 4,
439 WINED3D_CMP_GREATER = 5,
440 WINED3D_CMP_NOTEQUAL = 6,
441 WINED3D_CMP_GREATEREQUAL = 7,
442 WINED3D_CMP_ALWAYS = 8,
445 enum wined3d_depth_buffer_type
447 WINED3D_ZB_FALSE = 0,
448 WINED3D_ZB_TRUE = 1,
449 WINED3D_ZB_USEW = 2,
452 enum wined3d_fog_mode
454 WINED3D_FOG_NONE = 0,
455 WINED3D_FOG_EXP = 1,
456 WINED3D_FOG_EXP2 = 2,
457 WINED3D_FOG_LINEAR = 3,
460 enum wined3d_shade_mode
462 WINED3D_SHADE_FLAT = 1,
463 WINED3D_SHADE_GOURAUD = 2,
464 WINED3D_SHADE_PHONG = 3,
467 enum wined3d_fill_mode
469 WINED3D_FILL_POINT = 1,
470 WINED3D_FILL_WIREFRAME = 2,
471 WINED3D_FILL_SOLID = 3,
474 enum wined3d_cull
476 WINED3D_CULL_NONE = 1,
477 WINED3D_CULL_CW = 2,
478 WINED3D_CULL_CCW = 3,
481 enum wined3d_stencil_op
483 WINED3D_STENCIL_OP_KEEP = 1,
484 WINED3D_STENCIL_OP_ZERO = 2,
485 WINED3D_STENCIL_OP_REPLACE = 3,
486 WINED3D_STENCIL_OP_INCR_SAT = 4,
487 WINED3D_STENCIL_OP_DECR_SAT = 5,
488 WINED3D_STENCIL_OP_INVERT = 6,
489 WINED3D_STENCIL_OP_INCR = 7,
490 WINED3D_STENCIL_OP_DECR = 8,
493 enum wined3d_material_color_source
495 WINED3D_MCS_MATERIAL = 0,
496 WINED3D_MCS_COLOR1 = 1,
497 WINED3D_MCS_COLOR2 = 2,
500 enum wined3d_patch_edge_style
502 WINED3D_PATCH_EDGE_DISCRETE = 0,
503 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
506 enum wined3d_backbuffer_type
508 WINED3D_BACKBUFFER_TYPE_MONO = 0,
509 WINED3D_BACKBUFFER_TYPE_LEFT = 1,
510 WINED3D_BACKBUFFER_TYPE_RIGHT = 2,
513 enum wined3d_swap_effect
515 WINED3D_SWAP_EFFECT_DISCARD = 1,
516 WINED3D_SWAP_EFFECT_FLIP = 2,
517 WINED3D_SWAP_EFFECT_COPY = 3,
518 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
521 enum wined3d_sampler_state
523 WINED3D_SAMP_ADDRESS_U = 1,
524 WINED3D_SAMP_ADDRESS_V = 2,
525 WINED3D_SAMP_ADDRESS_W = 3,
526 WINED3D_SAMP_BORDER_COLOR = 4,
527 WINED3D_SAMP_MAG_FILTER = 5,
528 WINED3D_SAMP_MIN_FILTER = 6,
529 WINED3D_SAMP_MIP_FILTER = 7,
530 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
531 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
532 WINED3D_SAMP_MAX_ANISOTROPY = 10,
533 WINED3D_SAMP_SRGB_TEXTURE = 11,
534 WINED3D_SAMP_ELEMENT_INDEX = 12,
535 WINED3D_SAMP_DMAP_OFFSET = 13,
537 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
539 enum wined3d_multisample_type
541 WINED3D_MULTISAMPLE_NONE = 0,
542 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
543 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
544 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
545 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
546 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
547 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
548 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
549 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
550 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
551 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
552 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
553 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
554 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
555 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
556 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
557 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
560 enum wined3d_texture_stage_state
562 WINED3D_TSS_COLOR_OP = 0,
563 WINED3D_TSS_COLOR_ARG1 = 1,
564 WINED3D_TSS_COLOR_ARG2 = 2,
565 WINED3D_TSS_ALPHA_OP = 3,
566 WINED3D_TSS_ALPHA_ARG1 = 4,
567 WINED3D_TSS_ALPHA_ARG2 = 5,
568 WINED3D_TSS_BUMPENV_MAT00 = 6,
569 WINED3D_TSS_BUMPENV_MAT01 = 7,
570 WINED3D_TSS_BUMPENV_MAT10 = 8,
571 WINED3D_TSS_BUMPENV_MAT11 = 9,
572 WINED3D_TSS_TEXCOORD_INDEX = 10,
573 WINED3D_TSS_BUMPENV_LSCALE = 11,
574 WINED3D_TSS_BUMPENV_LOFFSET = 12,
575 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
576 WINED3D_TSS_COLOR_ARG0 = 14,
577 WINED3D_TSS_ALPHA_ARG0 = 15,
578 WINED3D_TSS_RESULT_ARG = 16,
579 WINED3D_TSS_CONSTANT = 17,
580 WINED3D_TSS_INVALID = ~0U,
582 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
584 enum wined3d_texture_transform_flags
586 WINED3D_TTFF_DISABLE = 0,
587 WINED3D_TTFF_COUNT1 = 1,
588 WINED3D_TTFF_COUNT2 = 2,
589 WINED3D_TTFF_COUNT3 = 3,
590 WINED3D_TTFF_COUNT4 = 4,
591 WINED3D_TTFF_PROJECTED = 256,
594 enum wined3d_texture_op
596 WINED3D_TOP_DISABLE = 1,
597 WINED3D_TOP_SELECT_ARG1 = 2,
598 WINED3D_TOP_SELECT_ARG2 = 3,
599 WINED3D_TOP_MODULATE = 4,
600 WINED3D_TOP_MODULATE_2X = 5,
601 WINED3D_TOP_MODULATE_4X = 6,
602 WINED3D_TOP_ADD = 7,
603 WINED3D_TOP_ADD_SIGNED = 8,
604 WINED3D_TOP_ADD_SIGNED_2X = 9,
605 WINED3D_TOP_SUBTRACT = 10,
606 WINED3D_TOP_ADD_SMOOTH = 11,
607 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
608 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
609 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
610 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
611 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
612 WINED3D_TOP_PREMODULATE = 17,
613 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
614 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
615 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
616 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
617 WINED3D_TOP_BUMPENVMAP = 22,
618 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
619 WINED3D_TOP_DOTPRODUCT3 = 24,
620 WINED3D_TOP_MULTIPLY_ADD = 25,
621 WINED3D_TOP_LERP = 26,
624 enum wined3d_texture_address
626 WINED3D_TADDRESS_WRAP = 1,
627 WINED3D_TADDRESS_MIRROR = 2,
628 WINED3D_TADDRESS_CLAMP = 3,
629 WINED3D_TADDRESS_BORDER = 4,
630 WINED3D_TADDRESS_MIRROR_ONCE = 5,
633 enum wined3d_transform_state
635 WINED3D_TS_VIEW = 2,
636 WINED3D_TS_PROJECTION = 3,
637 WINED3D_TS_TEXTURE0 = 16,
638 WINED3D_TS_TEXTURE1 = 17,
639 WINED3D_TS_TEXTURE2 = 18,
640 WINED3D_TS_TEXTURE3 = 19,
641 WINED3D_TS_TEXTURE4 = 20,
642 WINED3D_TS_TEXTURE5 = 21,
643 WINED3D_TS_TEXTURE6 = 22,
644 WINED3D_TS_TEXTURE7 = 23,
645 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
646 WINED3D_TS_WORLD1 = 257,
647 WINED3D_TS_WORLD2 = 258,
648 WINED3D_TS_WORLD3 = 259,
651 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
653 enum wined3d_basis_type
655 WINED3D_BASIS_BEZIER = 0,
656 WINED3D_BASIS_BSPLINE = 1,
657 WINED3D_BASIS_INTERPOLATE = 2,
660 enum wined3d_cubemap_face
662 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
663 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
664 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
665 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
666 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
667 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
670 enum wined3d_texture_filter_type
672 WINED3D_TEXF_NONE = 0,
673 WINED3D_TEXF_POINT = 1,
674 WINED3D_TEXF_LINEAR = 2,
675 WINED3D_TEXF_ANISOTROPIC = 3,
676 WINED3D_TEXF_FLAT_CUBIC = 4,
677 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
678 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
679 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
682 enum wined3d_resource_type
684 WINED3D_RTYPE_SURFACE = 1,
685 WINED3D_RTYPE_VOLUME = 2,
686 WINED3D_RTYPE_TEXTURE = 3,
687 WINED3D_RTYPE_VOLUME_TEXTURE = 4,
688 WINED3D_RTYPE_CUBE_TEXTURE = 5,
689 WINED3D_RTYPE_BUFFER = 6,
692 enum wined3d_pool
694 WINED3D_POOL_DEFAULT = 0,
695 WINED3D_POOL_MANAGED = 1,
696 WINED3D_POOL_SYSTEM_MEM = 2,
697 WINED3D_POOL_SCRATCH = 3,
700 enum wined3d_query_type
702 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
703 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
704 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
705 WINED3D_QUERY_TYPE_VCACHE = 4,
706 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
707 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
708 WINED3D_QUERY_TYPE_EVENT = 8,
709 WINED3D_QUERY_TYPE_OCCLUSION = 9,
710 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
711 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
712 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
713 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
714 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
715 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
716 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
717 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
718 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
721 struct wined3d_query_data_timestamp_disjoint
723 UINT64 frequency;
724 BOOL disjoint;
727 #define WINED3DISSUE_BEGIN (1 << 1)
728 #define WINED3DISSUE_END (1 << 0)
729 #define WINED3DGETDATA_FLUSH (1 << 0)
731 enum wined3d_stateblock_type
733 WINED3D_SBT_ALL = 1,
734 WINED3D_SBT_PIXEL_STATE = 2,
735 WINED3D_SBT_VERTEX_STATE = 3,
736 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
739 enum wined3d_decl_method
741 WINED3D_DECL_METHOD_DEFAULT = 0,
742 WINED3D_DECL_METHOD_PARTIAL_U = 1,
743 WINED3D_DECL_METHOD_PARTIAL_V = 2,
744 WINED3D_DECL_METHOD_CROSS_UV = 3,
745 WINED3D_DECL_METHOD_UV = 4,
746 WINED3D_DECL_METHOD_LOOKUP = 5,
747 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
750 enum wined3d_decl_usage
752 WINED3D_DECL_USAGE_POSITION = 0,
753 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
754 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
755 WINED3D_DECL_USAGE_NORMAL = 3,
756 WINED3D_DECL_USAGE_PSIZE = 4,
757 WINED3D_DECL_USAGE_TEXCOORD = 5,
758 WINED3D_DECL_USAGE_TANGENT = 6,
759 WINED3D_DECL_USAGE_BINORMAL = 7,
760 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
761 WINED3D_DECL_USAGE_POSITIONT = 9,
762 WINED3D_DECL_USAGE_COLOR = 10,
763 WINED3D_DECL_USAGE_FOG = 11,
764 WINED3D_DECL_USAGE_DEPTH = 12,
765 WINED3D_DECL_USAGE_SAMPLE = 13
768 enum wined3d_sysval_semantic
770 WINED3D_SV_POSITION = 1,
771 WINED3D_SV_INSTANCEID = 8,
773 WINED3D_SV_DEPTH = 0xffffffff,
774 WINED3D_SV_TARGET0 = 0,
775 WINED3D_SV_TARGET1 = 1,
776 WINED3D_SV_TARGET2 = 2,
777 WINED3D_SV_TARGET3 = 3,
778 WINED3D_SV_TARGET4 = 4,
779 WINED3D_SV_TARGET5 = 5,
780 WINED3D_SV_TARGET6 = 6,
781 WINED3D_SV_TARGET7 = 7,
784 enum wined3d_scanline_ordering
786 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
787 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
788 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
791 enum wined3d_display_rotation
793 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
794 WINED3D_DISPLAY_ROTATION_0 = 1,
795 WINED3D_DISPLAY_ROTATION_90 = 2,
796 WINED3D_DISPLAY_ROTATION_180 = 3,
797 WINED3D_DISPLAY_ROTATION_270 = 4,
800 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
801 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
802 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
803 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
805 #define WINED3DADAPTER_DEFAULT 0
806 #define WINED3DENUM_NO_WHQL_LEVEL 2
807 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
809 #define WINED3DTSS_TCI_PASSTHRU 0x00000
810 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
811 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
812 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
813 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
815 #define WINED3DTA_SELECTMASK 0x0000000f
816 #define WINED3DTA_DIFFUSE 0x00000000
817 #define WINED3DTA_CURRENT 0x00000001
818 #define WINED3DTA_TEXTURE 0x00000002
819 #define WINED3DTA_TFACTOR 0x00000003
820 #define WINED3DTA_SPECULAR 0x00000004
821 #define WINED3DTA_TEMP 0x00000005
822 #define WINED3DTA_CONSTANT 0x00000006
823 #define WINED3DTA_COMPLEMENT 0x00000010
824 #define WINED3DTA_ALPHAREPLICATE 0x00000020
826 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
827 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
828 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
829 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
830 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
831 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
833 #define WINED3DDP_MAXTEXCOORD 8
835 #define WINED3DUSAGE_RENDERTARGET 0x00000001
836 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
837 #define WINED3DUSAGE_WRITEONLY 0x00000008
838 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
839 #define WINED3DUSAGE_DONOTCLIP 0x00000020
840 #define WINED3DUSAGE_POINTS 0x00000040
841 #define WINED3DUSAGE_RTPATCHES 0x00000080
842 #define WINED3DUSAGE_NPATCHES 0x00000100
843 #define WINED3DUSAGE_DYNAMIC 0x00000200
844 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
845 #define WINED3DUSAGE_DMAP 0x00004000
846 #define WINED3DUSAGE_MASK 0x00004fff
847 #define WINED3DUSAGE_TEXTURE 0x10000000
848 #define WINED3DUSAGE_OWNDC 0x20000000
849 #define WINED3DUSAGE_STATICDECL 0x40000000
850 #define WINED3DUSAGE_OVERLAY 0x80000000
852 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
853 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
854 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
855 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
856 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
857 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
858 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
859 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
861 #define WINED3D_MAP_READONLY 0x0010
862 #define WINED3D_MAP_NOSYSLOCK 0x0800
863 #define WINED3D_MAP_NOOVERWRITE 0x1000
864 #define WINED3D_MAP_DISCARD 0x2000
865 #define WINED3D_MAP_DONOTWAIT 0x4000
866 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
868 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
870 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
871 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
872 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
873 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
874 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
875 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
877 #define WINED3DMAXUSERCLIPPLANES 32
878 #define WINED3DCLIPPLANE0 (1 << 0)
879 #define WINED3DCLIPPLANE1 (1 << 1)
880 #define WINED3DCLIPPLANE2 (1 << 2)
881 #define WINED3DCLIPPLANE3 (1 << 3)
882 #define WINED3DCLIPPLANE4 (1 << 4)
883 #define WINED3DCLIPPLANE5 (1 << 5)
885 /* FVF (Flexible Vertex Format) codes */
886 #define WINED3DFVF_RESERVED0 0x0001
887 #define WINED3DFVF_POSITION_MASK 0x400e
888 #define WINED3DFVF_XYZ 0x0002
889 #define WINED3DFVF_XYZRHW 0x0004
890 #define WINED3DFVF_XYZB1 0x0006
891 #define WINED3DFVF_XYZB2 0x0008
892 #define WINED3DFVF_XYZB3 0x000a
893 #define WINED3DFVF_XYZB4 0x000c
894 #define WINED3DFVF_XYZB5 0x000e
895 #define WINED3DFVF_XYZW 0x4002
896 #define WINED3DFVF_NORMAL 0x0010
897 #define WINED3DFVF_PSIZE 0x0020
898 #define WINED3DFVF_DIFFUSE 0x0040
899 #define WINED3DFVF_SPECULAR 0x0080
900 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
901 #define WINED3DFVF_TEXCOUNT_SHIFT 8
902 #define WINED3DFVF_TEX0 0x0000
903 #define WINED3DFVF_TEX1 0x0100
904 #define WINED3DFVF_TEX2 0x0200
905 #define WINED3DFVF_TEX3 0x0300
906 #define WINED3DFVF_TEX4 0x0400
907 #define WINED3DFVF_TEX5 0x0500
908 #define WINED3DFVF_TEX6 0x0600
909 #define WINED3DFVF_TEX7 0x0700
910 #define WINED3DFVF_TEX8 0x0800
911 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
912 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
913 #define WINED3DFVF_RESERVED2 0x6000
915 #define WINED3DFVF_TEXTUREFORMAT1 3
916 #define WINED3DFVF_TEXTUREFORMAT2 0
917 #define WINED3DFVF_TEXTUREFORMAT3 1
918 #define WINED3DFVF_TEXTUREFORMAT4 2
919 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
920 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
921 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
922 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
924 /* Clear flags */
925 #define WINED3DCLEAR_TARGET 0x00000001
926 #define WINED3DCLEAR_ZBUFFER 0x00000002
927 #define WINED3DCLEAR_STENCIL 0x00000004
929 /* Stream source flags */
930 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
931 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
933 /* SetPrivateData flags */
934 #define WINED3DSPD_IUNKNOWN 0x00000001
936 /* IWineD3D::CreateDevice behaviour flags */
937 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
938 #define WINED3DCREATE_PUREDEVICE 0x00000010
939 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
940 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
941 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
942 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
943 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
944 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
945 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
946 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
947 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
948 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
949 #define WINED3DCREATE_SCREENSAVER 0x10000000
951 /* VTF defines */
952 #define WINED3DDMAPSAMPLER 0x100
953 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
954 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
955 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
956 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
958 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
959 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
960 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
961 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
962 #define WINED3DCAPS3_RESERVED 0x8000001f
964 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
965 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
966 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
967 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
968 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
969 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
970 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
972 #define WINED3DDTCAPS_UBYTE4 0x00000001
973 #define WINED3DDTCAPS_UBYTE4N 0x00000002
974 #define WINED3DDTCAPS_SHORT2N 0x00000004
975 #define WINED3DDTCAPS_SHORT4N 0x00000008
976 #define WINED3DDTCAPS_USHORT2N 0x00000010
977 #define WINED3DDTCAPS_USHORT4N 0x00000020
978 #define WINED3DDTCAPS_UDEC3 0x00000040
979 #define WINED3DDTCAPS_DEC3N 0x00000080
980 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
981 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
983 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
984 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
985 #define WINED3DFVFCAPS_PSIZE 0x00100000
987 #define WINED3DLINECAPS_TEXTURE 0x00000001
988 #define WINED3DLINECAPS_ZTEST 0x00000002
989 #define WINED3DLINECAPS_BLEND 0x00000004
990 #define WINED3DLINECAPS_ALPHACMP 0x00000008
991 #define WINED3DLINECAPS_FOG 0x00000010
992 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
994 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
995 #define WINED3DMIN30SHADERINSTRUCTIONS 512
997 #define WINED3DPBLENDCAPS_ZERO 0x00000001
998 #define WINED3DPBLENDCAPS_ONE 0x00000002
999 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1000 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1001 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1002 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1003 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1004 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1005 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1006 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1007 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1008 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1009 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1010 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1012 #define WINED3DPCMPCAPS_NEVER 0x00000001
1013 #define WINED3DPCMPCAPS_LESS 0x00000002
1014 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1015 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1016 #define WINED3DPCMPCAPS_GREATER 0x00000010
1017 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1018 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1019 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1021 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1022 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1023 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1024 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1025 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1026 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1027 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1028 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1029 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1030 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1031 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1032 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1033 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1034 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1035 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1036 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1037 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1038 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1039 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1041 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1042 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1043 #define WINED3DPS20_MAX_NUMTEMPS 32
1044 #define WINED3DPS20_MIN_NUMTEMPS 12
1045 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1046 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1047 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1048 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1050 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1051 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1052 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1053 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1054 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1056 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1057 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1058 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1059 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1060 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1061 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1063 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1064 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1065 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1066 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1067 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1068 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1069 #define WINED3DSTENCILCAPS_INCR 0x00000040
1070 #define WINED3DSTENCILCAPS_DECR 0x00000080
1071 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1073 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1074 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1075 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1076 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1077 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1078 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1079 #define WINED3DTEXOPCAPS_ADD 0x00000040
1080 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1081 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1082 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1083 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1084 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1085 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1086 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1087 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1088 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1089 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1090 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1091 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1092 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1093 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1094 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1095 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1096 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1097 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1098 #define WINED3DTEXOPCAPS_LERP 0x02000000
1100 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1101 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1102 #define WINED3DVS20_MAX_NUMTEMPS 32
1103 #define WINED3DVS20_MIN_NUMTEMPS 12
1104 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1105 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1107 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1109 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1110 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1111 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1112 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1113 #define WINED3DCAPS2_RESERVED 0x02000000
1114 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1115 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1116 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1118 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1119 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1120 #define WINED3DPRASTERCAPS_XOR 0x00000004
1121 #define WINED3DPRASTERCAPS_PAT 0x00000008
1122 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1123 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1124 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1125 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1126 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1127 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1128 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1129 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1130 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1131 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1132 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1133 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1134 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1135 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1136 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1137 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1138 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1139 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1140 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1141 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1142 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1143 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1144 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1146 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1147 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1148 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1149 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1150 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1151 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1152 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1153 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1154 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1155 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1156 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1157 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1158 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1159 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1160 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1161 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1162 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1163 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1164 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1165 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1166 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1168 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1169 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1170 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1171 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1172 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1173 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1174 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1175 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1176 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1177 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1178 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1179 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1180 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1181 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1182 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1183 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1184 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1185 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1186 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1188 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1189 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1190 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1191 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1192 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1193 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1194 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1195 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1196 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1197 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1198 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1199 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1200 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1201 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1202 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1203 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1205 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1206 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1207 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1208 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1209 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1210 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1211 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1212 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1213 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1215 #define WINED3DCURSORCAPS_COLOR 0x00000001
1216 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1218 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1219 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1220 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1221 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1222 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1223 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1224 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1225 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1226 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1227 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1228 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1229 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1230 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1231 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1232 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1233 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1234 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1235 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1236 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1237 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1238 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1239 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1240 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1241 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1243 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1244 #define WINED3D_NO3D 0x00000002
1245 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1246 #define WINED3D_PRESENT_CONVERSION 0x00000008
1247 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1248 #define WINED3D_FOCUS_MESSAGES 0x00000020
1249 #define WINED3D_HANDLE_RESTORE 0x00000040
1250 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1251 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1253 #define WINED3D_RESZ_CODE 0x7fa05000
1255 #define WINED3D_CKEY_COLORSPACE 0x00000001
1256 #define WINED3D_CKEY_DST_BLT 0x00000002
1257 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1258 #define WINED3D_CKEY_SRC_BLT 0x00000008
1259 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1261 /* dwDDFX */
1262 /* arithmetic stretching along y axis */
1263 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1264 /* mirror on y axis */
1265 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1266 /* mirror on x axis */
1267 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1268 /* do not tear */
1269 #define WINEDDBLTFX_NOTEARING 0x00000008
1270 /* 180 degrees clockwise rotation */
1271 #define WINEDDBLTFX_ROTATE180 0x00000010
1272 /* 270 degrees clockwise rotation */
1273 #define WINEDDBLTFX_ROTATE270 0x00000020
1274 /* 90 degrees clockwise rotation */
1275 #define WINEDDBLTFX_ROTATE90 0x00000040
1276 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1277 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1278 /* add dwZBufferBaseDest to every source z value before compare */
1279 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1281 /* dwFlags for Blt* */
1282 #define WINEDDBLT_ALPHADEST 0x00000001
1283 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1284 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1285 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1286 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1287 #define WINEDDBLT_ALPHASRC 0x00000020
1288 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1289 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1290 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1291 #define WINEDDBLT_ASYNC 0x00000200
1292 #define WINEDDBLT_COLORFILL 0x00000400
1293 #define WINEDDBLT_DDFX 0x00000800
1294 #define WINEDDBLT_DDROPS 0x00001000
1295 #define WINEDDBLT_KEYDEST 0x00002000
1296 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1297 #define WINEDDBLT_KEYSRC 0x00008000
1298 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1299 #define WINEDDBLT_ROP 0x00020000
1300 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1301 #define WINEDDBLT_ZBUFFER 0x00080000
1302 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1303 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1304 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1305 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1306 #define WINEDDBLT_WAIT 0x01000000
1307 #define WINEDDBLT_DEPTHFILL 0x02000000
1308 #define WINEDDBLT_DONOTWAIT 0x08000000
1309 #define WINEDDBLT_ALPHATEST 0x80000000
1311 /* dwFlags for GetBltStatus */
1312 #define WINEDDGBS_CANBLT 0x00000001
1313 #define WINEDDGBS_ISBLTDONE 0x00000002
1315 /* dwFlags for GetFlipStatus */
1316 #define WINEDDGFS_CANFLIP 0x00000001
1317 #define WINEDDGFS_ISFLIPDONE 0x00000002
1319 /* dwFlags for Flip */
1320 #define WINEDDFLIP_WAIT 0x00000001
1321 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1322 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1323 #define WINEDDFLIP_NOVSYNC 0x00000008
1324 #define WINEDDFLIP_STEREO 0x00000010
1325 #define WINEDDFLIP_DONOTWAIT 0x00000020
1326 #define WINEDDFLIP_INTERVAL2 0x02000000
1327 #define WINEDDFLIP_INTERVAL3 0x03000000
1328 #define WINEDDFLIP_INTERVAL4 0x04000000
1330 #define WINEDDOVER_ALPHADEST 0x00000001
1331 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1332 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1333 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1334 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1335 #define WINEDDOVER_ALPHASRC 0x00000020
1336 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1337 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1338 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1339 #define WINEDDOVER_HIDE 0x00000200
1340 #define WINEDDOVER_KEYDEST 0x00000400
1341 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1342 #define WINEDDOVER_KEYSRC 0x00001000
1343 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1344 #define WINEDDOVER_SHOW 0x00004000
1345 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1346 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1347 #define WINEDDOVER_REFRESHALL 0x00020000
1348 #define WINEDDOVER_DDFX 0x00080000
1349 #define WINEDDOVER_AUTOFLIP 0x00100000
1350 #define WINEDDOVER_BOB 0x00200000
1351 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1352 #define WINEDDOVER_INTERLEAVED 0x00800000
1354 /* DirectDraw Caps */
1355 #define WINEDDSCAPS_RESERVED1 0x00000001
1356 #define WINEDDSCAPS_ALPHA 0x00000002
1357 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1358 #define WINEDDSCAPS_COMPLEX 0x00000008
1359 #define WINEDDSCAPS_FLIP 0x00000010
1360 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1361 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1362 #define WINEDDSCAPS_OVERLAY 0x00000080
1363 #define WINEDDSCAPS_PALETTE 0x00000100
1364 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1365 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1366 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1367 #define WINEDDSCAPS_TEXTURE 0x00001000
1368 #define WINEDDSCAPS_3DDEVICE 0x00002000
1369 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1370 #define WINEDDSCAPS_VISIBLE 0x00008000
1371 #define WINEDDSCAPS_WRITEONLY 0x00010000
1372 #define WINEDDSCAPS_ZBUFFER 0x00020000
1373 #define WINEDDSCAPS_OWNDC 0x00040000
1374 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1375 #define WINEDDSCAPS_HWCODEC 0x00100000
1376 #define WINEDDSCAPS_MODEX 0x00200000
1377 #define WINEDDSCAPS_MIPMAP 0x00400000
1378 #define WINEDDSCAPS_RESERVED2 0x00800000
1379 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1380 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1381 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1382 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1383 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1384 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1386 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1387 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1388 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1389 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1390 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1391 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1392 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1393 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1394 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1395 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1396 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1397 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1398 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1399 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1400 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1401 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1402 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1404 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1406 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1407 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1408 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1409 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1410 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1411 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1412 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1413 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1414 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1415 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1416 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1417 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1418 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1419 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1420 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1421 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1422 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1423 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1424 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1425 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1426 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1427 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1428 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1429 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1430 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1432 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1433 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1435 #define WINEDDCAPS_3D 0x00000001
1436 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1437 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1438 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1439 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1440 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1441 #define WINEDDCAPS_BLT 0x00000040
1442 #define WINEDDCAPS_BLTQUEUE 0x00000080
1443 #define WINEDDCAPS_BLTFOURCC 0x00000100
1444 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1445 #define WINEDDCAPS_GDI 0x00000400
1446 #define WINEDDCAPS_OVERLAY 0x00000800
1447 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1448 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1449 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1450 #define WINEDDCAPS_PALETTE 0x00008000
1451 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1452 #define WINEDDCAPS_READSCANLINE 0x00020000
1453 #define WINEDDCAPS_STEREOVIEW 0x00040000
1454 #define WINEDDCAPS_VBI 0x00080000
1455 #define WINEDDCAPS_ZBLTS 0x00100000
1456 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1457 #define WINEDDCAPS_COLORKEY 0x00400000
1458 #define WINEDDCAPS_ALPHA 0x00800000
1459 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1460 #define WINEDDCAPS_NOHARDWARE 0x02000000
1461 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1462 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1463 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1464 #define WINEDDCAPS_CANCLIP 0x20000000
1465 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1466 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1468 #define WINEDDCAPS2_CERTIFIED 0x00000001
1469 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1470 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1471 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1472 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1473 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1474 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1475 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1476 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1477 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1478 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1479 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1480 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1481 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1482 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1483 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1484 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1485 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1486 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1487 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1488 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1489 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1490 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1491 #define WINEDDCAPS2_STEREO 0x02000000
1492 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1494 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1495 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1496 #define WINED3D_PALETTE_ALPHA 0x00000004
1498 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1499 #define WINED3D_SURFACE_DISCARD 0x00000002
1500 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1502 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1504 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1505 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1507 struct wined3d_display_mode
1509 UINT width;
1510 UINT height;
1511 UINT refresh_rate;
1512 enum wined3d_format_id format_id;
1513 enum wined3d_scanline_ordering scanline_ordering;
1516 struct wined3d_color
1518 float r;
1519 float g;
1520 float b;
1521 float a;
1524 struct wined3d_vec3
1526 float x;
1527 float y;
1528 float z;
1531 struct wined3d_vec4
1533 float x;
1534 float y;
1535 float z;
1536 float w;
1539 struct wined3d_matrix
1541 float _11, _12, _13, _14;
1542 float _21, _22, _23, _24;
1543 float _31, _32, _33, _34;
1544 float _41, _42, _43, _44;
1547 struct wined3d_light
1549 enum wined3d_light_type type;
1550 struct wined3d_color diffuse;
1551 struct wined3d_color specular;
1552 struct wined3d_color ambient;
1553 struct wined3d_vec3 position;
1554 struct wined3d_vec3 direction;
1555 float range;
1556 float falloff;
1557 float attenuation0;
1558 float attenuation1;
1559 float attenuation2;
1560 float theta;
1561 float phi;
1564 struct wined3d_material
1566 struct wined3d_color diffuse;
1567 struct wined3d_color ambient;
1568 struct wined3d_color specular;
1569 struct wined3d_color emissive;
1570 float power;
1573 struct wined3d_viewport
1575 UINT x;
1576 UINT y;
1577 UINT width;
1578 UINT height;
1579 float min_z;
1580 float max_z;
1583 struct wined3d_gamma_ramp
1585 WORD red[256];
1586 WORD green[256];
1587 WORD blue[256];
1590 struct wined3d_line_pattern
1592 WORD repeat_factor;
1593 WORD line_pattern;
1596 struct wined3d_rect_patch_info
1598 UINT start_vertex_offset_width;
1599 UINT start_vertex_offset_height;
1600 UINT width;
1601 UINT height;
1602 UINT stride;
1603 enum wined3d_basis_type basis;
1604 enum wined3d_degree_type degree;
1607 struct wined3d_tri_patch_info
1609 UINT start_vertex_offset;
1610 UINT vertex_count;
1611 enum wined3d_basis_type basis;
1612 enum wined3d_degree_type degree;
1615 struct wined3d_adapter_identifier
1617 char *driver;
1618 UINT driver_size;
1619 char *description;
1620 UINT description_size;
1621 char *device_name;
1622 UINT device_name_size;
1623 LARGE_INTEGER driver_version;
1624 DWORD vendor_id;
1625 DWORD device_id;
1626 DWORD subsystem_id;
1627 DWORD revision;
1628 GUID device_identifier;
1629 DWORD whql_level;
1630 LUID adapter_luid;
1631 SIZE_T video_memory;
1634 struct wined3d_swapchain_desc
1636 UINT backbuffer_width;
1637 UINT backbuffer_height;
1638 enum wined3d_format_id backbuffer_format;
1639 UINT backbuffer_count;
1640 enum wined3d_multisample_type multisample_type;
1641 DWORD multisample_quality;
1642 enum wined3d_swap_effect swap_effect;
1643 HWND device_window;
1644 BOOL windowed;
1645 BOOL enable_auto_depth_stencil;
1646 enum wined3d_format_id auto_depth_stencil_format;
1647 DWORD flags;
1648 UINT refresh_rate;
1649 UINT swap_interval;
1650 BOOL auto_restore_display_mode;
1653 struct wined3d_resource_desc
1655 enum wined3d_resource_type resource_type;
1656 enum wined3d_format_id format;
1657 enum wined3d_multisample_type multisample_type;
1658 UINT multisample_quality;
1659 DWORD usage;
1660 enum wined3d_pool pool;
1661 UINT width;
1662 UINT height;
1663 UINT depth;
1664 UINT size;
1667 struct wined3d_clip_status
1669 DWORD clip_union;
1670 DWORD clip_intersection;
1673 enum wined3d_input_classification
1675 WINED3D_INPUT_PER_VERTEX_DATA,
1676 WINED3D_INPUT_PER_INSTANCE_DATA,
1679 struct wined3d_vertex_element
1681 enum wined3d_format_id format;
1682 unsigned int input_slot;
1683 unsigned int offset;
1684 unsigned int output_slot; /* D3D 8 & 10 */
1685 enum wined3d_input_classification input_slot_class;
1686 unsigned int instance_data_step_rate;
1687 BYTE method;
1688 BYTE usage;
1689 BYTE usage_idx;
1692 struct wined3d_device_creation_parameters
1694 UINT adapter_idx;
1695 enum wined3d_device_type device_type;
1696 HWND focus_window;
1697 DWORD flags;
1700 struct wined3d_raster_status
1702 BOOL in_vblank;
1703 UINT scan_line;
1706 struct wined3d_map_desc
1708 UINT row_pitch;
1709 UINT slice_pitch;
1710 void *data;
1713 struct wined3d_sub_resource_data
1715 const void *data;
1716 unsigned int row_pitch;
1717 unsigned int slice_pitch;
1720 struct wined3d_box
1722 UINT left;
1723 UINT top;
1724 UINT right;
1725 UINT bottom;
1726 UINT front;
1727 UINT back;
1730 struct wined3d_vertex_shader_caps
1732 DWORD caps;
1733 INT dynamic_flow_control_depth;
1734 INT temp_count;
1735 INT static_flow_control_depth;
1738 struct wined3d_pixel_shader_caps
1740 DWORD caps;
1741 INT dynamic_flow_control_depth;
1742 INT temp_count;
1743 INT static_flow_control_depth;
1744 INT instruction_slot_count;
1747 struct wined3d_ddraw_caps
1749 DWORD caps;
1750 DWORD caps2;
1751 DWORD color_key_caps;
1752 DWORD fx_caps;
1753 DWORD fx_alpha_caps;
1754 DWORD sv_caps;
1755 DWORD svb_caps;
1756 DWORD svb_color_key_caps;
1757 DWORD svb_fx_caps;
1758 DWORD vsb_caps;
1759 DWORD vsb_color_key_caps;
1760 DWORD vsb_fx_caps;
1761 DWORD ssb_caps;
1762 DWORD ssb_color_key_caps;
1763 DWORD ssb_fx_caps;
1764 DWORD dds_caps;
1767 typedef struct _WINED3DCAPS
1769 enum wined3d_device_type DeviceType;
1770 UINT AdapterOrdinal;
1772 DWORD Caps;
1773 DWORD Caps2;
1774 DWORD Caps3;
1775 DWORD PresentationIntervals;
1777 DWORD CursorCaps;
1778 DWORD DevCaps;
1779 DWORD PrimitiveMiscCaps;
1780 DWORD RasterCaps;
1781 DWORD ZCmpCaps;
1782 DWORD SrcBlendCaps;
1783 DWORD DestBlendCaps;
1784 DWORD AlphaCmpCaps;
1785 DWORD ShadeCaps;
1786 DWORD TextureCaps;
1787 DWORD TextureFilterCaps;
1788 DWORD CubeTextureFilterCaps;
1789 DWORD VolumeTextureFilterCaps;
1790 DWORD TextureAddressCaps;
1791 DWORD VolumeTextureAddressCaps;
1792 DWORD LineCaps;
1794 DWORD MaxTextureWidth;
1795 DWORD MaxTextureHeight;
1796 DWORD MaxVolumeExtent;
1797 DWORD MaxTextureRepeat;
1798 DWORD MaxTextureAspectRatio;
1799 DWORD MaxAnisotropy;
1800 float MaxVertexW;
1802 float GuardBandLeft;
1803 float GuardBandTop;
1804 float GuardBandRight;
1805 float GuardBandBottom;
1807 float ExtentsAdjust;
1808 DWORD StencilCaps;
1810 DWORD FVFCaps;
1811 DWORD TextureOpCaps;
1812 DWORD MaxTextureBlendStages;
1813 DWORD MaxSimultaneousTextures;
1815 DWORD VertexProcessingCaps;
1816 DWORD MaxActiveLights;
1817 DWORD MaxUserClipPlanes;
1818 DWORD MaxVertexBlendMatrices;
1819 DWORD MaxVertexBlendMatrixIndex;
1821 float MaxPointSize;
1823 DWORD MaxPrimitiveCount;
1824 DWORD MaxVertexIndex;
1825 DWORD MaxStreams;
1826 DWORD MaxStreamStride;
1828 DWORD VertexShaderVersion;
1829 DWORD MaxVertexShaderConst;
1831 DWORD PixelShaderVersion;
1832 float PixelShader1xMaxValue;
1834 /* DX 9 */
1835 DWORD DevCaps2;
1837 float MaxNpatchTessellationLevel;
1838 DWORD Reserved5; /* undocumented */
1840 UINT MasterAdapterOrdinal;
1841 UINT AdapterOrdinalInGroup;
1842 UINT NumberOfAdaptersInGroup;
1843 DWORD DeclTypes;
1844 DWORD NumSimultaneousRTs;
1845 DWORD StretchRectFilterCaps;
1846 struct wined3d_vertex_shader_caps VS20Caps;
1847 struct wined3d_pixel_shader_caps PS20Caps;
1848 DWORD VertexTextureFilterCaps;
1849 DWORD MaxVShaderInstructionsExecuted;
1850 DWORD MaxPShaderInstructionsExecuted;
1851 DWORD MaxVertexShader30InstructionSlots;
1852 DWORD MaxPixelShader30InstructionSlots;
1853 DWORD Reserved2; /* Not in the microsoft headers but documented */
1854 DWORD Reserved3;
1856 struct wined3d_ddraw_caps ddraw_caps;
1857 } WINED3DCAPS;
1859 struct wined3d_color_key
1861 DWORD color_space_low_value; /* low boundary of color space that is to
1862 * be treated as Color Key, inclusive */
1863 DWORD color_space_high_value; /* high boundary of color space that is
1864 * to be treated as Color Key, inclusive */
1867 typedef struct _WINEDDBLTFX
1869 DWORD dwSize; /* size of structure */
1870 DWORD dwDDFX; /* FX operations */
1871 DWORD dwROP; /* Win32 raster operations */
1872 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1873 DWORD dwRotationAngle; /* Rotation angle for blt */
1874 DWORD dwZBufferOpCode; /* ZBuffer compares */
1875 DWORD dwZBufferLow; /* Low limit of Z buffer */
1876 DWORD dwZBufferHigh; /* High limit of Z buffer */
1877 DWORD dwZBufferBaseDest; /* Destination base value */
1878 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1879 union
1881 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1882 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1883 } DUMMYUNIONNAME1;
1884 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1885 union
1887 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1888 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1889 } DUMMYUNIONNAME2;
1890 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1891 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1892 DWORD dwReserved;
1893 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1894 union
1896 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1897 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1898 } DUMMYUNIONNAME3;
1899 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1900 union
1902 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1903 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1904 } DUMMYUNIONNAME4;
1905 union
1907 DWORD dwFillColor; /* color in RGB or Palettized */
1908 DWORD dwFillDepth; /* depth value for z-buffer */
1909 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1910 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1911 } DUMMYUNIONNAME5;
1912 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1913 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1914 } WINEDDBLTFX,*LPWINEDDBLTFX;
1916 typedef struct _WINEDDOVERLAYFX
1918 DWORD dwSize; /* size of structure */
1919 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1920 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1921 DWORD dwReserved;
1922 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1923 union
1925 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1926 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1927 } DUMMYUNIONNAME1;
1928 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1929 union
1931 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1932 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1933 } DUMMYUNIONNAME2;
1934 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1935 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1936 DWORD dwDDFX; /* Overlay FX */
1937 DWORD dwFlags; /* flags */
1938 } WINEDDOVERLAYFX;
1940 struct wined3d_buffer_desc
1942 UINT byte_width;
1943 DWORD usage;
1944 UINT bind_flags;
1945 UINT cpu_access_flags;
1946 UINT misc_flags;
1949 struct wined3d_rendertarget_view_desc
1951 enum wined3d_format_id format_id;
1952 union
1954 struct
1956 unsigned int start_idx;
1957 unsigned int count;
1958 } buffer;
1959 struct
1961 unsigned int level_idx;
1962 unsigned int layer_idx;
1963 unsigned int layer_count;
1964 } texture;
1965 } u;
1968 struct wined3d_sampler_desc
1970 enum wined3d_texture_address address_u;
1971 enum wined3d_texture_address address_v;
1972 enum wined3d_texture_address address_w;
1973 float border_color[4];
1974 enum wined3d_texture_filter_type mag_filter;
1975 enum wined3d_texture_filter_type min_filter;
1976 enum wined3d_texture_filter_type mip_filter;
1977 float lod_bias;
1978 float min_lod;
1979 float max_lod;
1980 unsigned int max_anisotropy;
1981 BOOL compare;
1982 enum wined3d_cmp_func comparison_func;
1983 BOOL srgb_decode;
1986 struct wined3d_shader_signature_element
1988 const char *semantic_name;
1989 UINT semantic_idx;
1990 enum wined3d_sysval_semantic sysval_semantic;
1991 DWORD component_type;
1992 UINT register_idx;
1993 DWORD mask;
1996 struct wined3d_shader_signature
1998 UINT element_count;
1999 struct wined3d_shader_signature_element *elements;
2002 struct wined3d_shader_desc
2004 const DWORD *byte_code;
2005 const struct wined3d_shader_signature *input_signature;
2006 const struct wined3d_shader_signature *output_signature;
2007 unsigned int max_version;
2010 struct wined3d_parent_ops
2012 void (__stdcall *wined3d_object_destroyed)(void *parent);
2015 struct wined3d;
2016 struct wined3d_buffer;
2017 struct wined3d_device;
2018 struct wined3d_palette;
2019 struct wined3d_query;
2020 struct wined3d_rendertarget_view;
2021 struct wined3d_resource;
2022 struct wined3d_sampler;
2023 struct wined3d_shader;
2024 struct wined3d_shader_resource_view;
2025 struct wined3d_stateblock;
2026 struct wined3d_surface;
2027 struct wined3d_swapchain;
2028 struct wined3d_texture;
2029 struct wined3d_vertex_declaration;
2030 struct wined3d_volume;
2032 struct wined3d_device_parent
2034 const struct wined3d_device_parent_ops *ops;
2037 struct wined3d_device_parent_ops
2039 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2040 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2041 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2042 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent, void *container_parent,
2043 struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
2044 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent, void *container_parent,
2045 struct wined3d_volume *volume, void **parent, const struct wined3d_parent_ops **parent_ops);
2046 HRESULT (__cdecl *create_swapchain_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2047 const struct wined3d_resource_desc *desc, struct wined3d_surface **surface);
2048 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2049 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2052 struct wined3d_private_store
2054 struct list content;
2057 struct wined3d_private_data
2059 struct list entry;
2061 GUID tag;
2062 DWORD flags; /* DDSPD_* */
2063 DWORD size;
2064 union
2066 BYTE data[1];
2067 IUnknown *object;
2068 } content;
2071 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2073 void __stdcall wined3d_mutex_lock(void);
2074 void __stdcall wined3d_mutex_unlock(void);
2076 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2077 enum wined3d_format_id format_id, UINT width);
2078 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2079 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2080 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2081 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2082 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2083 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2084 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2085 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2086 enum wined3d_format_id target_format_id);
2087 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2088 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2089 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2090 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2091 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2092 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2093 struct wined3d * __cdecl wined3d_create(DWORD flags);
2094 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2095 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2096 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2097 UINT mode_idx, struct wined3d_display_mode *mode);
2098 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2099 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2100 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2101 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2102 DWORD flags, struct wined3d_adapter_identifier *identifier);
2103 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2104 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2105 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2106 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2107 struct wined3d_raster_status *raster_status);
2108 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2109 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2110 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2111 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2112 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2113 UINT adapter_idx, const struct wined3d_display_mode *mode);
2115 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2116 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2117 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2118 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2119 struct wined3d_buffer **buffer);
2120 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2121 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2122 struct wined3d_buffer **buffer);
2123 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2124 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2125 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2126 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2127 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2128 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2129 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2131 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2132 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2133 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2134 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2135 const struct wined3d_color *color, float z, DWORD stencil);
2136 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2137 struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
2138 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2139 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2140 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2141 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2142 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2143 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2144 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2145 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2146 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2147 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2148 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2149 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2150 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2151 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2152 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2153 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2154 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2155 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
2156 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2157 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2158 UINT plane_idx, struct wined3d_vec4 *plane);
2159 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2160 struct wined3d_clip_status *clip_status);
2161 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2162 struct wined3d_device_creation_parameters *creation_parameters);
2163 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2164 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2165 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2166 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2167 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2168 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2169 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2170 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2171 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2172 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2173 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2174 UINT idx);
2175 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2176 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2177 enum wined3d_format_id *format);
2178 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2179 UINT light_idx, struct wined3d_light *light);
2180 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2181 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2182 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2183 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2184 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2185 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2186 enum wined3d_primitive_type *primitive_topology);
2187 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2188 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2189 UINT start_register, BOOL *constants, UINT bool_count);
2190 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2191 UINT start_register, float *constants, UINT vector4f_count);
2192 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2193 UINT start_register, int *constants, UINT vector4i_count);
2194 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2195 UINT idx);
2196 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2197 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2198 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2199 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2200 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2201 unsigned int view_idx);
2202 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2203 UINT sampler_idx, enum wined3d_sampler_state state);
2204 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2205 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2206 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2207 UINT idx, UINT *offset);
2208 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2209 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2210 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2211 UINT stream_idx, UINT *divider);
2212 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2213 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2214 UINT swapchain_idx);
2215 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2216 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2217 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2218 UINT stage, enum wined3d_texture_stage_state state);
2219 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2220 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2221 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2222 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2223 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2224 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2225 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2226 UINT start_register, BOOL *constants, UINT bool_count);
2227 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2228 UINT start_register, float *constants, UINT vector4f_count);
2229 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2230 UINT start_register, int *constants, UINT vector4i_count);
2231 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2232 UINT idx);
2233 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2234 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2235 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2236 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2237 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2238 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2239 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2240 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
2241 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2242 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2243 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2244 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2245 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2246 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2247 wined3d_device_reset_cb callback, BOOL reset_state);
2248 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2249 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2250 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2251 UINT plane_idx, const struct wined3d_vec4 *plane);
2252 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2253 const struct wined3d_clip_status *clip_status);
2254 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2255 int x_screen_space, int y_screen_space, DWORD flags);
2256 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2257 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2258 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2259 struct wined3d_rendertarget_view *view);
2260 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2261 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2262 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2263 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2264 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2265 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2266 UINT idx, struct wined3d_shader_resource_view *view);
2267 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2268 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2269 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2270 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2271 UINT light_idx, const struct wined3d_light *light);
2272 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2273 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2274 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2275 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2276 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2277 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2278 struct wined3d_query *predicate, BOOL value);
2279 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2280 enum wined3d_primitive_type primitive_topology);
2281 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2282 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2283 UINT start_register, const BOOL *constants, UINT bool_count);
2284 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2285 UINT start_register, const float *constants, UINT vector4f_count);
2286 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2287 UINT start_register, const int *constants, UINT vector4i_count);
2288 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2289 UINT idx, struct wined3d_shader_resource_view *view);
2290 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2291 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2292 enum wined3d_render_state state, DWORD value);
2293 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2294 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2295 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2296 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2297 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2298 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2299 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2300 struct wined3d_buffer *buffer, UINT offset);
2301 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2302 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2303 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2304 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2305 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2306 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2307 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2308 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2309 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2310 struct wined3d_vertex_declaration *declaration);
2311 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2312 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2313 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2314 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2315 UINT start_register, const BOOL *constants, UINT bool_count);
2316 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2317 UINT start_register, const float *constants, UINT vector4f_count);
2318 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2319 UINT start_register, const int *constants, UINT vector4i_count);
2320 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2321 UINT idx, struct wined3d_shader_resource_view *view);
2322 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2323 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2324 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2325 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2326 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2327 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2328 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2329 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2330 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2331 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2333 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2334 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2335 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2336 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2337 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2338 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2339 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2340 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2341 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2343 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2344 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2345 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2346 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2347 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2348 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2349 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2350 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2351 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2353 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2355 list_init(&store->content);
2358 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2359 const struct wined3d_private_store *store, const GUID *tag)
2361 struct wined3d_private_data *data;
2362 struct list *entry;
2364 LIST_FOR_EACH(entry, &store->content)
2366 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2367 if (IsEqualGUID(&data->tag, tag))
2368 return data;
2370 return NULL;
2373 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2374 struct wined3d_private_data *entry)
2376 if (entry->flags & WINED3DSPD_IUNKNOWN)
2377 IUnknown_Release(entry->content.object);
2378 list_remove(&entry->entry);
2379 HeapFree(GetProcessHeap(), 0, entry);
2382 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2384 struct wined3d_private_data *data;
2385 struct list *e1, *e2;
2387 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2389 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2390 wined3d_private_store_free_private_data(store, data);
2394 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2395 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2397 struct wined3d_private_data *d, *old;
2398 const void *ptr = data;
2400 if (flags & WINED3DSPD_IUNKNOWN)
2402 if (data_size != sizeof(IUnknown *))
2403 return WINED3DERR_INVALIDCALL;
2404 ptr = &data;
2407 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2408 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2409 return E_OUTOFMEMORY;
2411 d->tag = *guid;
2412 d->flags = flags;
2413 d->size = data_size;
2415 memcpy(d->content.data, ptr, data_size);
2416 if (flags & WINED3DSPD_IUNKNOWN)
2417 IUnknown_AddRef(d->content.object);
2419 old = wined3d_private_store_get_private_data(store, guid);
2420 if (old)
2421 wined3d_private_store_free_private_data(store, old);
2422 list_add_tail(&store->content, &d->entry);
2424 return WINED3D_OK;
2427 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2428 struct wined3d_resource_desc *desc);
2429 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2430 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2431 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2432 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2434 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2435 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2436 struct wined3d_rendertarget_view **view);
2437 HRESULT __cdecl wined3d_rendertarget_view_create_from_surface(struct wined3d_surface *surface,
2438 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view);
2439 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2440 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2441 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2442 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2443 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2444 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2446 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2447 void *parent, struct wined3d_sampler **sampler);
2448 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2449 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2450 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2452 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2453 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2454 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2455 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2456 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2457 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2458 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2459 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2460 void *byte_code, UINT *byte_code_size);
2461 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2462 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2463 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2464 UINT start_idx, const float *src_data, UINT vector4f_count);
2466 HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
2467 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
2468 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2469 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2470 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2472 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2473 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2474 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2475 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2476 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2477 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2479 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2480 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2481 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
2482 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2483 struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
2484 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2485 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2486 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2487 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2488 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2489 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2490 struct wined3d_surface *render_target);
2491 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2492 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2493 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2494 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2495 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2496 struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
2497 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2498 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2499 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2500 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2501 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2502 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2503 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2504 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2505 DWORD flags, struct wined3d_surface *ref);
2507 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2508 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2509 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2510 struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2511 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
2512 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2513 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2514 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2515 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2516 struct wined3d_surface *dst_surface);
2517 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2518 struct wined3d_gamma_ramp *ramp);
2519 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2520 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2521 struct wined3d_swapchain_desc *desc);
2522 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2523 struct wined3d_raster_status *raster_status);
2524 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2525 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2526 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2527 const RGNDATA *dirty_region, DWORD flags);
2528 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2529 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2530 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2531 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2533 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2534 UINT layer, const struct wined3d_box *dirty_region);
2535 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2536 UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
2537 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2538 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2539 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2540 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2541 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2542 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2543 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2544 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2545 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2546 UINT sub_resource_idx);
2547 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2548 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2549 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2550 enum wined3d_texture_filter_type filter_type);
2551 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2552 DWORD flags, const struct wined3d_color_key *color_key);
2553 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2554 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2555 UINT width, UINT height, enum wined3d_format_id format_id,
2556 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2557 void *mem, UINT pitch);
2559 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2560 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2561 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2562 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2563 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2564 struct wined3d_vertex_declaration **declaration);
2565 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2566 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2567 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2569 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2570 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2571 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2572 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2573 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2574 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2575 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2576 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2577 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2579 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2580 static inline unsigned int wined3d_log2i(unsigned int x)
2582 #ifdef HAVE___BUILTIN_CLZ
2583 return __builtin_clz(x) ^ 0x1f;
2584 #else
2585 static const unsigned int l[] =
2587 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2588 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2589 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2590 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2591 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2592 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2593 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2594 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2595 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2596 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2597 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2598 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2599 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2600 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2601 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2602 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2604 unsigned int i;
2606 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2607 #endif
2610 #endif /* __WINE_WINED3D_H */