wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2...
[wine.git] / dlls / vmm.vxd / vmm.vxd.spec
blob1bf324b7d38e00df86a28326a7e7040371fc9b90
1 @ stdcall VxDCall(long ptr) VMM_VxDCall