wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2...
[wine.git] / dlls / hlink / tests / Makefile.in
blob2cc3cffb5fdc707ba4d7fdd76358b905b2065b60
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 TESTDLL = hlink.dll
6 IMPORTS = hlink ole32 kernel32
7 EXTRALIBS = -luuid
9 CTESTS = \
10 hlink.c
12 @MAKE_TEST_RULES@
14 @DEPENDENCIES@ # everything below this line is overwritten by make depend