wined3d: Make the device parameter to wined3d_device_get_vertex_shader() const.
[wine.git] / include / wine / wined3d.h
blobed0392970066f4ebe4f75d0be5da9f011a41c66c
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 typedef DWORD WINED3DCOLOR;
70 typedef enum _WINED3DLIGHTTYPE
72 WINED3DLIGHT_POINT = 1,
73 WINED3DLIGHT_SPOT = 2,
74 WINED3DLIGHT_DIRECTIONAL = 3,
75 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
76 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
77 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
78 } WINED3DLIGHTTYPE;
80 typedef enum _WINED3DPRIMITIVETYPE
82 WINED3DPT_UNDEFINED = 0,
83 WINED3DPT_POINTLIST = 1,
84 WINED3DPT_LINELIST = 2,
85 WINED3DPT_LINESTRIP = 3,
86 WINED3DPT_TRIANGLELIST = 4,
87 WINED3DPT_TRIANGLESTRIP = 5,
88 WINED3DPT_TRIANGLEFAN = 6,
89 WINED3DPT_LINELIST_ADJ = 10,
90 WINED3DPT_LINESTRIP_ADJ = 11,
91 WINED3DPT_TRIANGLELIST_ADJ = 12,
92 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
93 WINED3DPT_FORCE_DWORD = 0x7fffffff
94 } WINED3DPRIMITIVETYPE;
96 typedef enum _WINED3DDEVTYPE
98 WINED3DDEVTYPE_HAL = 1,
99 WINED3DDEVTYPE_REF = 2,
100 WINED3DDEVTYPE_SW = 3,
101 WINED3DDEVTYPE_NULLREF = 4,
102 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
103 } WINED3DDEVTYPE;
105 typedef enum _WINED3DDEGREETYPE
107 WINED3DDEGREE_LINEAR = 1,
108 WINED3DDEGREE_QUADRATIC = 2,
109 WINED3DDEGREE_CUBIC = 3,
110 WINED3DDEGREE_QUINTIC = 5,
111 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
112 } WINED3DDEGREETYPE;
114 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
115 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
116 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
118 enum wined3d_format_id
120 WINED3DFMT_UNKNOWN,
121 WINED3DFMT_B8G8R8_UNORM,
122 WINED3DFMT_B5G5R5X1_UNORM,
123 WINED3DFMT_B4G4R4A4_UNORM,
124 WINED3DFMT_B2G3R3_UNORM,
125 WINED3DFMT_B2G3R3A8_UNORM,
126 WINED3DFMT_B4G4R4X4_UNORM,
127 WINED3DFMT_R8G8B8X8_UNORM,
128 WINED3DFMT_B10G10R10A2_UNORM,
129 WINED3DFMT_P8_UINT_A8_UNORM,
130 WINED3DFMT_P8_UINT,
131 WINED3DFMT_L8_UNORM,
132 WINED3DFMT_L8A8_UNORM,
133 WINED3DFMT_L4A4_UNORM,
134 WINED3DFMT_R5G5_SNORM_L6_UNORM,
135 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
136 WINED3DFMT_R10G11B11_SNORM,
137 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
138 WINED3DFMT_D16_LOCKABLE,
139 WINED3DFMT_D32_UNORM,
140 WINED3DFMT_S1_UINT_D15_UNORM,
141 WINED3DFMT_X8D24_UNORM,
142 WINED3DFMT_S4X4_UINT_D24_UNORM,
143 WINED3DFMT_L16_UNORM,
144 WINED3DFMT_S8_UINT_D24_FLOAT,
145 WINED3DFMT_VERTEXDATA,
146 WINED3DFMT_R8G8_SNORM_Cx,
147 WINED3DFMT_R32G32B32A32_TYPELESS,
148 WINED3DFMT_R32G32B32A32_FLOAT,
149 WINED3DFMT_R32G32B32A32_UINT,
150 WINED3DFMT_R32G32B32A32_SINT,
151 WINED3DFMT_R32G32B32_TYPELESS,
152 WINED3DFMT_R32G32B32_FLOAT,
153 WINED3DFMT_R32G32B32_UINT,
154 WINED3DFMT_R32G32B32_SINT,
155 WINED3DFMT_R16G16B16A16_TYPELESS,
156 WINED3DFMT_R16G16B16A16_FLOAT,
157 WINED3DFMT_R16G16B16A16_UNORM,
158 WINED3DFMT_R16G16B16A16_UINT,
159 WINED3DFMT_R16G16B16A16_SNORM,
160 WINED3DFMT_R16G16B16A16_SINT,
161 WINED3DFMT_R32G32_TYPELESS,
162 WINED3DFMT_R32G32_FLOAT,
163 WINED3DFMT_R32G32_UINT,
164 WINED3DFMT_R32G32_SINT,
165 WINED3DFMT_R32G8X24_TYPELESS,
166 WINED3DFMT_D32_FLOAT_S8X24_UINT,
167 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
168 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
169 WINED3DFMT_R10G10B10A2_TYPELESS,
170 WINED3DFMT_R10G10B10A2_UNORM,
171 WINED3DFMT_R10G10B10A2_UINT,
172 WINED3DFMT_R10G10B10A2_SNORM,
173 WINED3DFMT_R11G11B10_FLOAT,
174 WINED3DFMT_R8G8B8A8_TYPELESS,
175 WINED3DFMT_R8G8B8A8_UNORM,
176 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
177 WINED3DFMT_R8G8B8A8_UINT,
178 WINED3DFMT_R8G8B8A8_SNORM,
179 WINED3DFMT_R8G8B8A8_SINT,
180 WINED3DFMT_R16G16_TYPELESS,
181 WINED3DFMT_R16G16_FLOAT,
182 WINED3DFMT_R16G16_UNORM,
183 WINED3DFMT_R16G16_UINT,
184 WINED3DFMT_R16G16_SNORM,
185 WINED3DFMT_R16G16_SINT,
186 WINED3DFMT_R32_TYPELESS,
187 WINED3DFMT_D32_FLOAT,
188 WINED3DFMT_R32_FLOAT,
189 WINED3DFMT_R32_UINT,
190 WINED3DFMT_R32_SINT,
191 WINED3DFMT_R24G8_TYPELESS,
192 WINED3DFMT_D24_UNORM_S8_UINT,
193 WINED3DFMT_R24_UNORM_X8_TYPELESS,
194 WINED3DFMT_X24_TYPELESS_G8_UINT,
195 WINED3DFMT_R8G8_TYPELESS,
196 WINED3DFMT_R8G8_UNORM,
197 WINED3DFMT_R8G8_UINT,
198 WINED3DFMT_R8G8_SNORM,
199 WINED3DFMT_R8G8_SINT,
200 WINED3DFMT_R16_TYPELESS,
201 WINED3DFMT_R16_FLOAT,
202 WINED3DFMT_D16_UNORM,
203 WINED3DFMT_R16_UNORM,
204 WINED3DFMT_R16_UINT,
205 WINED3DFMT_R16_SNORM,
206 WINED3DFMT_R16_SINT,
207 WINED3DFMT_R8_TYPELESS,
208 WINED3DFMT_R8_UNORM,
209 WINED3DFMT_R8_UINT,
210 WINED3DFMT_R8_SNORM,
211 WINED3DFMT_R8_SINT,
212 WINED3DFMT_A8_UNORM,
213 WINED3DFMT_R1_UNORM,
214 WINED3DFMT_R9G9B9E5_SHAREDEXP,
215 WINED3DFMT_R8G8_B8G8_UNORM,
216 WINED3DFMT_G8R8_G8B8_UNORM,
217 WINED3DFMT_BC1_TYPELESS,
218 WINED3DFMT_BC1_UNORM,
219 WINED3DFMT_BC1_UNORM_SRGB,
220 WINED3DFMT_BC2_TYPELESS,
221 WINED3DFMT_BC2_UNORM,
222 WINED3DFMT_BC2_UNORM_SRGB,
223 WINED3DFMT_BC3_TYPELESS,
224 WINED3DFMT_BC3_UNORM,
225 WINED3DFMT_BC3_UNORM_SRGB,
226 WINED3DFMT_BC4_TYPELESS,
227 WINED3DFMT_BC4_UNORM,
228 WINED3DFMT_BC4_SNORM,
229 WINED3DFMT_BC5_TYPELESS,
230 WINED3DFMT_BC5_UNORM,
231 WINED3DFMT_BC5_SNORM,
232 WINED3DFMT_B5G6R5_UNORM,
233 WINED3DFMT_B5G5R5A1_UNORM,
234 WINED3DFMT_B8G8R8A8_UNORM,
235 WINED3DFMT_B8G8R8X8_UNORM,
236 /* FOURCC formats. */
237 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
238 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
239 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
240 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
241 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
242 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
243 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
244 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
245 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
246 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
247 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
248 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
249 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
250 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
251 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
252 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
253 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
254 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
255 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
256 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
258 WINED3DFMT_FORCE_DWORD = 0xffffffff
261 typedef enum _WINED3DRENDERSTATETYPE
263 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
264 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
265 WINED3DRS_WRAPU = 5, /* d3d7 */
266 WINED3DRS_WRAPV = 6, /* d3d7 */
267 WINED3DRS_ZENABLE = 7,
268 WINED3DRS_FILLMODE = 8,
269 WINED3DRS_SHADEMODE = 9,
270 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
271 WINED3DRS_MONOENABLE = 11, /* d3d7 */
272 WINED3DRS_ROP2 = 12, /* d3d7 */
273 WINED3DRS_PLANEMASK = 13, /* d3d7 */
274 WINED3DRS_ZWRITEENABLE = 14,
275 WINED3DRS_ALPHATESTENABLE = 15,
276 WINED3DRS_LASTPIXEL = 16,
277 WINED3DRS_SRCBLEND = 19,
278 WINED3DRS_DESTBLEND = 20,
279 WINED3DRS_CULLMODE = 22,
280 WINED3DRS_ZFUNC = 23,
281 WINED3DRS_ALPHAREF = 24,
282 WINED3DRS_ALPHAFUNC = 25,
283 WINED3DRS_DITHERENABLE = 26,
284 WINED3DRS_ALPHABLENDENABLE = 27,
285 WINED3DRS_FOGENABLE = 28,
286 WINED3DRS_SPECULARENABLE = 29,
287 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
288 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
289 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
290 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
291 WINED3DRS_FOGCOLOR = 34,
292 WINED3DRS_FOGTABLEMODE = 35,
293 WINED3DRS_FOGSTART = 36,
294 WINED3DRS_FOGEND = 37,
295 WINED3DRS_FOGDENSITY = 38,
296 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
297 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
298 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
299 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
300 WINED3DRS_RANGEFOGENABLE = 48,
301 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
302 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
303 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
304 WINED3DRS_STENCILENABLE = 52,
305 WINED3DRS_STENCILFAIL = 53,
306 WINED3DRS_STENCILZFAIL = 54,
307 WINED3DRS_STENCILPASS = 55,
308 WINED3DRS_STENCILFUNC = 56,
309 WINED3DRS_STENCILREF = 57,
310 WINED3DRS_STENCILMASK = 58,
311 WINED3DRS_STENCILWRITEMASK = 59,
312 WINED3DRS_TEXTUREFACTOR = 60,
313 WINED3DRS_WRAP0 = 128,
314 WINED3DRS_WRAP1 = 129,
315 WINED3DRS_WRAP2 = 130,
316 WINED3DRS_WRAP3 = 131,
317 WINED3DRS_WRAP4 = 132,
318 WINED3DRS_WRAP5 = 133,
319 WINED3DRS_WRAP6 = 134,
320 WINED3DRS_WRAP7 = 135,
321 WINED3DRS_CLIPPING = 136,
322 WINED3DRS_LIGHTING = 137,
323 WINED3DRS_EXTENTS = 138, /* d3d7 */
324 WINED3DRS_AMBIENT = 139,
325 WINED3DRS_FOGVERTEXMODE = 140,
326 WINED3DRS_COLORVERTEX = 141,
327 WINED3DRS_LOCALVIEWER = 142,
328 WINED3DRS_NORMALIZENORMALS = 143,
329 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
330 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
331 WINED3DRS_SPECULARMATERIALSOURCE = 146,
332 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
333 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
334 WINED3DRS_VERTEXBLEND = 151,
335 WINED3DRS_CLIPPLANEENABLE = 152,
336 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
337 WINED3DRS_POINTSIZE = 154,
338 WINED3DRS_POINTSIZE_MIN = 155,
339 WINED3DRS_POINTSPRITEENABLE = 156,
340 WINED3DRS_POINTSCALEENABLE = 157,
341 WINED3DRS_POINTSCALE_A = 158,
342 WINED3DRS_POINTSCALE_B = 159,
343 WINED3DRS_POINTSCALE_C = 160,
344 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
345 WINED3DRS_MULTISAMPLEMASK = 162,
346 WINED3DRS_PATCHEDGESTYLE = 163,
347 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
348 WINED3DRS_DEBUGMONITORTOKEN = 165,
349 WINED3DRS_POINTSIZE_MAX = 166,
350 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
351 WINED3DRS_COLORWRITEENABLE = 168,
352 WINED3DRS_TWEENFACTOR = 170,
353 WINED3DRS_BLENDOP = 171,
354 WINED3DRS_POSITIONDEGREE = 172,
355 WINED3DRS_NORMALDEGREE = 173,
356 WINED3DRS_SCISSORTESTENABLE = 174,
357 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
358 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
359 WINED3DRS_MINTESSELLATIONLEVEL = 178,
360 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
361 WINED3DRS_ADAPTIVETESS_X = 180,
362 WINED3DRS_ADAPTIVETESS_Y = 181,
363 WINED3DRS_ADAPTIVETESS_Z = 182,
364 WINED3DRS_ADAPTIVETESS_W = 183,
365 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
366 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
367 WINED3DRS_CCW_STENCILFAIL = 186,
368 WINED3DRS_CCW_STENCILZFAIL = 187,
369 WINED3DRS_CCW_STENCILPASS = 188,
370 WINED3DRS_CCW_STENCILFUNC = 189,
371 WINED3DRS_COLORWRITEENABLE1 = 190,
372 WINED3DRS_COLORWRITEENABLE2 = 191,
373 WINED3DRS_COLORWRITEENABLE3 = 192,
374 WINED3DRS_BLENDFACTOR = 193,
375 WINED3DRS_SRGBWRITEENABLE = 194,
376 WINED3DRS_DEPTHBIAS = 195,
377 WINED3DRS_WRAP8 = 198,
378 WINED3DRS_WRAP9 = 199,
379 WINED3DRS_WRAP10 = 200,
380 WINED3DRS_WRAP11 = 201,
381 WINED3DRS_WRAP12 = 202,
382 WINED3DRS_WRAP13 = 203,
383 WINED3DRS_WRAP14 = 204,
384 WINED3DRS_WRAP15 = 205,
385 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
386 WINED3DRS_SRCBLENDALPHA = 207,
387 WINED3DRS_DESTBLENDALPHA = 208,
388 WINED3DRS_BLENDOPALPHA = 209,
389 WINED3DRS_FORCE_DWORD = 0x7fffffff
390 } WINED3DRENDERSTATETYPE;
391 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
393 typedef enum _WINED3DBLEND
395 WINED3DBLEND_ZERO = 1,
396 WINED3DBLEND_ONE = 2,
397 WINED3DBLEND_SRCCOLOR = 3,
398 WINED3DBLEND_INVSRCCOLOR = 4,
399 WINED3DBLEND_SRCALPHA = 5,
400 WINED3DBLEND_INVSRCALPHA = 6,
401 WINED3DBLEND_DESTALPHA = 7,
402 WINED3DBLEND_INVDESTALPHA = 8,
403 WINED3DBLEND_DESTCOLOR = 9,
404 WINED3DBLEND_INVDESTCOLOR = 10,
405 WINED3DBLEND_SRCALPHASAT = 11,
406 WINED3DBLEND_BOTHSRCALPHA = 12,
407 WINED3DBLEND_BOTHINVSRCALPHA = 13,
408 WINED3DBLEND_BLENDFACTOR = 14,
409 WINED3DBLEND_INVBLENDFACTOR = 15,
410 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
411 } WINED3DBLEND;
413 typedef enum _WINED3DBLENDOP
415 WINED3DBLENDOP_ADD = 1,
416 WINED3DBLENDOP_SUBTRACT = 2,
417 WINED3DBLENDOP_REVSUBTRACT = 3,
418 WINED3DBLENDOP_MIN = 4,
419 WINED3DBLENDOP_MAX = 5,
420 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
421 } WINED3DBLENDOP;
423 typedef enum _WINED3DVERTEXBLENDFLAGS
425 WINED3DVBF_DISABLE = 0,
426 WINED3DVBF_1WEIGHTS = 1,
427 WINED3DVBF_2WEIGHTS = 2,
428 WINED3DVBF_3WEIGHTS = 3,
429 WINED3DVBF_TWEENING = 255,
430 WINED3DVBF_0WEIGHTS = 256
431 } WINED3DVERTEXBLENDFLAGS;
433 typedef enum _WINED3DCMPFUNC
435 WINED3DCMP_NEVER = 1,
436 WINED3DCMP_LESS = 2,
437 WINED3DCMP_EQUAL = 3,
438 WINED3DCMP_LESSEQUAL = 4,
439 WINED3DCMP_GREATER = 5,
440 WINED3DCMP_NOTEQUAL = 6,
441 WINED3DCMP_GREATEREQUAL = 7,
442 WINED3DCMP_ALWAYS = 8,
443 WINED3DCMP_FORCE_DWORD = 0x7fffffff
444 } WINED3DCMPFUNC;
446 typedef enum _WINED3DZBUFFERTYPE
448 WINED3DZB_FALSE = 0,
449 WINED3DZB_TRUE = 1,
450 WINED3DZB_USEW = 2,
451 WINED3DZB_FORCE_DWORD = 0x7fffffff
452 } WINED3DZBUFFERTYPE;
454 typedef enum _WINED3DFOGMODE
456 WINED3DFOG_NONE = 0,
457 WINED3DFOG_EXP = 1,
458 WINED3DFOG_EXP2 = 2,
459 WINED3DFOG_LINEAR = 3,
460 WINED3DFOG_FORCE_DWORD = 0x7fffffff
461 } WINED3DFOGMODE;
463 typedef enum _WINED3DSHADEMODE
465 WINED3DSHADE_FLAT = 1,
466 WINED3DSHADE_GOURAUD = 2,
467 WINED3DSHADE_PHONG = 3,
468 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
469 } WINED3DSHADEMODE;
471 typedef enum _WINED3DFILLMODE
473 WINED3DFILL_POINT = 1,
474 WINED3DFILL_WIREFRAME = 2,
475 WINED3DFILL_SOLID = 3,
476 WINED3DFILL_FORCE_DWORD = 0x7fffffff
477 } WINED3DFILLMODE;
479 typedef enum _WINED3DCULL
481 WINED3DCULL_NONE = 1,
482 WINED3DCULL_CW = 2,
483 WINED3DCULL_CCW = 3,
484 WINED3DCULL_FORCE_DWORD = 0x7fffffff
485 } WINED3DCULL;
487 typedef enum _WINED3DSTENCILOP
489 WINED3DSTENCILOP_KEEP = 1,
490 WINED3DSTENCILOP_ZERO = 2,
491 WINED3DSTENCILOP_REPLACE = 3,
492 WINED3DSTENCILOP_INCRSAT = 4,
493 WINED3DSTENCILOP_DECRSAT = 5,
494 WINED3DSTENCILOP_INVERT = 6,
495 WINED3DSTENCILOP_INCR = 7,
496 WINED3DSTENCILOP_DECR = 8,
497 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
498 } WINED3DSTENCILOP;
500 typedef enum _WINED3DMATERIALCOLORSOURCE
502 WINED3DMCS_MATERIAL = 0,
503 WINED3DMCS_COLOR1 = 1,
504 WINED3DMCS_COLOR2 = 2,
505 WINED3DMCS_FORCE_DWORD = 0x7fffffff
506 } WINED3DMATERIALCOLORSOURCE;
508 typedef enum _WINED3DPATCHEDGESTYLE
510 WINED3DPATCHEDGE_DISCRETE = 0,
511 WINED3DPATCHEDGE_CONTINUOUS = 1,
512 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
513 } WINED3DPATCHEDGESTYLE;
515 typedef enum _WINED3DBACKBUFFER_TYPE
517 WINED3DBACKBUFFER_TYPE_MONO = 0,
518 WINED3DBACKBUFFER_TYPE_LEFT = 1,
519 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
520 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
521 } WINED3DBACKBUFFER_TYPE;
523 typedef enum _WINED3DSWAPEFFECT
525 WINED3DSWAPEFFECT_DISCARD = 1,
526 WINED3DSWAPEFFECT_FLIP = 2,
527 WINED3DSWAPEFFECT_COPY = 3,
528 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
529 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
530 } WINED3DSWAPEFFECT;
532 typedef enum _WINED3DSAMPLERSTATETYPE
534 WINED3DSAMP_ADDRESSU = 1,
535 WINED3DSAMP_ADDRESSV = 2,
536 WINED3DSAMP_ADDRESSW = 3,
537 WINED3DSAMP_BORDERCOLOR = 4,
538 WINED3DSAMP_MAGFILTER = 5,
539 WINED3DSAMP_MINFILTER = 6,
540 WINED3DSAMP_MIPFILTER = 7,
541 WINED3DSAMP_MIPMAPLODBIAS = 8,
542 WINED3DSAMP_MAXMIPLEVEL = 9,
543 WINED3DSAMP_MAXANISOTROPY = 10,
544 WINED3DSAMP_SRGBTEXTURE = 11,
545 WINED3DSAMP_ELEMENTINDEX = 12,
546 WINED3DSAMP_DMAPOFFSET = 13,
547 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
548 } WINED3DSAMPLERSTATETYPE;
549 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
551 typedef enum _WINED3DMULTISAMPLE_TYPE
553 WINED3DMULTISAMPLE_NONE = 0,
554 WINED3DMULTISAMPLE_NONMASKABLE = 1,
555 WINED3DMULTISAMPLE_2_SAMPLES = 2,
556 WINED3DMULTISAMPLE_3_SAMPLES = 3,
557 WINED3DMULTISAMPLE_4_SAMPLES = 4,
558 WINED3DMULTISAMPLE_5_SAMPLES = 5,
559 WINED3DMULTISAMPLE_6_SAMPLES = 6,
560 WINED3DMULTISAMPLE_7_SAMPLES = 7,
561 WINED3DMULTISAMPLE_8_SAMPLES = 8,
562 WINED3DMULTISAMPLE_9_SAMPLES = 9,
563 WINED3DMULTISAMPLE_10_SAMPLES = 10,
564 WINED3DMULTISAMPLE_11_SAMPLES = 11,
565 WINED3DMULTISAMPLE_12_SAMPLES = 12,
566 WINED3DMULTISAMPLE_13_SAMPLES = 13,
567 WINED3DMULTISAMPLE_14_SAMPLES = 14,
568 WINED3DMULTISAMPLE_15_SAMPLES = 15,
569 WINED3DMULTISAMPLE_16_SAMPLES = 16,
570 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
571 } WINED3DMULTISAMPLE_TYPE;
573 typedef enum _WINED3DTEXTURESTAGESTATETYPE
575 WINED3DTSS_COLOROP = 0,
576 WINED3DTSS_COLORARG1 = 1,
577 WINED3DTSS_COLORARG2 = 2,
578 WINED3DTSS_ALPHAOP = 3,
579 WINED3DTSS_ALPHAARG1 = 4,
580 WINED3DTSS_ALPHAARG2 = 5,
581 WINED3DTSS_BUMPENVMAT00 = 6,
582 WINED3DTSS_BUMPENVMAT01 = 7,
583 WINED3DTSS_BUMPENVMAT10 = 8,
584 WINED3DTSS_BUMPENVMAT11 = 9,
585 WINED3DTSS_TEXCOORDINDEX = 10,
586 WINED3DTSS_BUMPENVLSCALE = 11,
587 WINED3DTSS_BUMPENVLOFFSET = 12,
588 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
589 WINED3DTSS_COLORARG0 = 14,
590 WINED3DTSS_ALPHAARG0 = 15,
591 WINED3DTSS_RESULTARG = 16,
592 WINED3DTSS_CONSTANT = 17,
593 WINED3DTSS_FORCE_DWORD = 0x7fffffff
594 } WINED3DTEXTURESTAGESTATETYPE;
595 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
597 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
599 WINED3DTTFF_DISABLE = 0,
600 WINED3DTTFF_COUNT1 = 1,
601 WINED3DTTFF_COUNT2 = 2,
602 WINED3DTTFF_COUNT3 = 3,
603 WINED3DTTFF_COUNT4 = 4,
604 WINED3DTTFF_PROJECTED = 256,
605 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
606 } WINED3DTEXTURETRANSFORMFLAGS;
608 typedef enum _WINED3DTEXTUREOP
610 WINED3DTOP_DISABLE = 1,
611 WINED3DTOP_SELECTARG1 = 2,
612 WINED3DTOP_SELECTARG2 = 3,
613 WINED3DTOP_MODULATE = 4,
614 WINED3DTOP_MODULATE2X = 5,
615 WINED3DTOP_MODULATE4X = 6,
616 WINED3DTOP_ADD = 7,
617 WINED3DTOP_ADDSIGNED = 8,
618 WINED3DTOP_ADDSIGNED2X = 9,
619 WINED3DTOP_SUBTRACT = 10,
620 WINED3DTOP_ADDSMOOTH = 11,
621 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
622 WINED3DTOP_BLENDTEXTUREALPHA = 13,
623 WINED3DTOP_BLENDFACTORALPHA = 14,
624 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
625 WINED3DTOP_BLENDCURRENTALPHA = 16,
626 WINED3DTOP_PREMODULATE = 17,
627 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
628 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
629 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
630 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
631 WINED3DTOP_BUMPENVMAP = 22,
632 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
633 WINED3DTOP_DOTPRODUCT3 = 24,
634 WINED3DTOP_MULTIPLYADD = 25,
635 WINED3DTOP_LERP = 26,
636 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
637 } WINED3DTEXTUREOP;
639 typedef enum _WINED3DTEXTUREADDRESS
641 WINED3DTADDRESS_WRAP = 1,
642 WINED3DTADDRESS_MIRROR = 2,
643 WINED3DTADDRESS_CLAMP = 3,
644 WINED3DTADDRESS_BORDER = 4,
645 WINED3DTADDRESS_MIRRORONCE = 5,
646 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
647 } WINED3DTEXTUREADDRESS;
649 typedef enum _WINED3DTRANSFORMSTATETYPE
651 WINED3DTS_VIEW = 2,
652 WINED3DTS_PROJECTION = 3,
653 WINED3DTS_TEXTURE0 = 16,
654 WINED3DTS_TEXTURE1 = 17,
655 WINED3DTS_TEXTURE2 = 18,
656 WINED3DTS_TEXTURE3 = 19,
657 WINED3DTS_TEXTURE4 = 20,
658 WINED3DTS_TEXTURE5 = 21,
659 WINED3DTS_TEXTURE6 = 22,
660 WINED3DTS_TEXTURE7 = 23,
661 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
662 WINED3DTS_WORLD1 = 257,
663 WINED3DTS_WORLD2 = 258,
664 WINED3DTS_WORLD3 = 259,
665 WINED3DTS_FORCE_DWORD = 0x7fffffff
666 } WINED3DTRANSFORMSTATETYPE;
668 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
670 typedef enum _WINED3DBASISTYPE
672 WINED3DBASIS_BEZIER = 0,
673 WINED3DBASIS_BSPLINE = 1,
674 WINED3DBASIS_INTERPOLATE = 2,
675 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
676 } WINED3DBASISTYPE;
678 typedef enum _WINED3DCUBEMAP_FACES
680 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
681 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
682 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
683 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
684 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
685 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
686 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
687 } WINED3DCUBEMAP_FACES;
689 typedef enum _WINED3DTEXTUREFILTERTYPE
691 WINED3DTEXF_NONE = 0,
692 WINED3DTEXF_POINT = 1,
693 WINED3DTEXF_LINEAR = 2,
694 WINED3DTEXF_ANISOTROPIC = 3,
695 WINED3DTEXF_FLATCUBIC = 4,
696 WINED3DTEXF_GAUSSIANCUBIC = 5,
697 WINED3DTEXF_PYRAMIDALQUAD = 6,
698 WINED3DTEXF_GAUSSIANQUAD = 7,
699 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
700 } WINED3DTEXTUREFILTERTYPE;
702 typedef enum _WINED3DRESOURCETYPE
704 WINED3DRTYPE_SURFACE = 1,
705 WINED3DRTYPE_VOLUME = 2,
706 WINED3DRTYPE_TEXTURE = 3,
707 WINED3DRTYPE_VOLUMETEXTURE = 4,
708 WINED3DRTYPE_CUBETEXTURE = 5,
709 WINED3DRTYPE_BUFFER = 6,
710 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
711 } WINED3DRESOURCETYPE;
712 #define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER
714 typedef enum _WINED3DPOOL
716 WINED3DPOOL_DEFAULT = 0,
717 WINED3DPOOL_MANAGED = 1,
718 WINED3DPOOL_SYSTEMMEM = 2,
719 WINED3DPOOL_SCRATCH = 3,
720 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
721 } WINED3DPOOL;
723 typedef enum _WINED3DQUERYTYPE
725 WINED3DQUERYTYPE_VCACHE = 4,
726 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
727 WINED3DQUERYTYPE_VERTEXSTATS = 6,
728 WINED3DQUERYTYPE_EVENT = 8,
729 WINED3DQUERYTYPE_OCCLUSION = 9,
730 WINED3DQUERYTYPE_TIMESTAMP = 10,
731 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
732 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
733 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
734 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
735 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
736 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
737 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
738 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
739 } WINED3DQUERYTYPE;
741 #define WINED3DISSUE_BEGIN (1 << 1)
742 #define WINED3DISSUE_END (1 << 0)
743 #define WINED3DGETDATA_FLUSH (1 << 0)
745 typedef enum _WINED3DSTATEBLOCKTYPE
747 WINED3DSBT_INIT = 0,
748 WINED3DSBT_ALL = 1,
749 WINED3DSBT_PIXELSTATE = 2,
750 WINED3DSBT_VERTEXSTATE = 3,
751 WINED3DSBT_RECORDED = 4, /* WineD3D private */
752 WINED3DSBT_FORCE_DWORD = 0xffffffff
753 } WINED3DSTATEBLOCKTYPE;
755 typedef enum _WINED3DDECLMETHOD
757 WINED3DDECLMETHOD_DEFAULT = 0,
758 WINED3DDECLMETHOD_PARTIALU = 1,
759 WINED3DDECLMETHOD_PARTIALV = 2,
760 WINED3DDECLMETHOD_CROSSUV = 3,
761 WINED3DDECLMETHOD_UV = 4,
762 WINED3DDECLMETHOD_LOOKUP = 5,
763 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
764 } WINED3DDECLMETHOD;
766 typedef enum _WINED3DDECLUSAGE
768 WINED3DDECLUSAGE_POSITION = 0,
769 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
770 WINED3DDECLUSAGE_BLENDINDICES = 2,
771 WINED3DDECLUSAGE_NORMAL = 3,
772 WINED3DDECLUSAGE_PSIZE = 4,
773 WINED3DDECLUSAGE_TEXCOORD = 5,
774 WINED3DDECLUSAGE_TANGENT = 6,
775 WINED3DDECLUSAGE_BINORMAL = 7,
776 WINED3DDECLUSAGE_TESSFACTOR = 8,
777 WINED3DDECLUSAGE_POSITIONT = 9,
778 WINED3DDECLUSAGE_COLOR = 10,
779 WINED3DDECLUSAGE_FOG = 11,
780 WINED3DDECLUSAGE_DEPTH = 12,
781 WINED3DDECLUSAGE_SAMPLE = 13
782 } WINED3DDECLUSAGE;
784 typedef enum _WINED3DSURFTYPE
786 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
787 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
788 } WINED3DSURFTYPE;
790 enum wined3d_sysval_semantic
792 WINED3D_SV_DEPTH = 0xffffffff,
793 WINED3D_SV_TARGET0 = 0,
794 WINED3D_SV_TARGET1 = 1,
795 WINED3D_SV_TARGET2 = 2,
796 WINED3D_SV_TARGET3 = 3,
797 WINED3D_SV_TARGET4 = 4,
798 WINED3D_SV_TARGET5 = 5,
799 WINED3D_SV_TARGET6 = 6,
800 WINED3D_SV_TARGET7 = 7,
803 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
804 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
805 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
806 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
808 #define WINED3DADAPTER_DEFAULT 0
809 #define WINED3DENUM_NO_WHQL_LEVEL 2
810 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
812 #define WINED3DTSS_TCI_PASSTHRU 0x00000
813 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
814 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
815 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
816 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
818 #define WINED3DTA_SELECTMASK 0x0000000f
819 #define WINED3DTA_DIFFUSE 0x00000000
820 #define WINED3DTA_CURRENT 0x00000001
821 #define WINED3DTA_TEXTURE 0x00000002
822 #define WINED3DTA_TFACTOR 0x00000003
823 #define WINED3DTA_SPECULAR 0x00000004
824 #define WINED3DTA_TEMP 0x00000005
825 #define WINED3DTA_CONSTANT 0x00000006
826 #define WINED3DTA_COMPLEMENT 0x00000010
827 #define WINED3DTA_ALPHAREPLICATE 0x00000020
829 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
830 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
831 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
832 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
833 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
834 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
836 #define WINED3DDP_MAXTEXCOORD 8
838 #define WINED3DUSAGE_RENDERTARGET 0x00000001
839 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
840 #define WINED3DUSAGE_WRITEONLY 0x00000008
841 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
842 #define WINED3DUSAGE_DONOTCLIP 0x00000020
843 #define WINED3DUSAGE_POINTS 0x00000040
844 #define WINED3DUSAGE_RTPATCHES 0x00000080
845 #define WINED3DUSAGE_NPATCHES 0x00000100
846 #define WINED3DUSAGE_DYNAMIC 0x00000200
847 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
848 #define WINED3DUSAGE_DMAP 0x00004000
849 #define WINED3DUSAGE_MASK 0x00004fff
850 #define WINED3DUSAGE_STATICDECL 0x40000000
851 #define WINED3DUSAGE_OVERLAY 0x80000000
853 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
854 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
855 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
856 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
857 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
858 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
859 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
860 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
862 #define WINED3DLOCK_READONLY 0x0010
863 #define WINED3DLOCK_NOSYSLOCK 0x0800
864 #define WINED3DLOCK_NOOVERWRITE 0x1000
865 #define WINED3DLOCK_DISCARD 0x2000
866 #define WINED3DLOCK_DONOTWAIT 0x4000
867 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
869 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
871 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
872 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
873 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
874 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
875 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
876 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
878 #define WINED3DMAXUSERCLIPPLANES 32
879 #define WINED3DCLIPPLANE0 (1 << 0)
880 #define WINED3DCLIPPLANE1 (1 << 1)
881 #define WINED3DCLIPPLANE2 (1 << 2)
882 #define WINED3DCLIPPLANE3 (1 << 3)
883 #define WINED3DCLIPPLANE4 (1 << 4)
884 #define WINED3DCLIPPLANE5 (1 << 5)
886 /* FVF (Flexible Vertex Format) codes */
887 #define WINED3DFVF_RESERVED0 0x0001
888 #define WINED3DFVF_POSITION_MASK 0x400e
889 #define WINED3DFVF_XYZ 0x0002
890 #define WINED3DFVF_XYZRHW 0x0004
891 #define WINED3DFVF_XYZB1 0x0006
892 #define WINED3DFVF_XYZB2 0x0008
893 #define WINED3DFVF_XYZB3 0x000a
894 #define WINED3DFVF_XYZB4 0x000c
895 #define WINED3DFVF_XYZB5 0x000e
896 #define WINED3DFVF_XYZW 0x4002
897 #define WINED3DFVF_NORMAL 0x0010
898 #define WINED3DFVF_PSIZE 0x0020
899 #define WINED3DFVF_DIFFUSE 0x0040
900 #define WINED3DFVF_SPECULAR 0x0080
901 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
902 #define WINED3DFVF_TEXCOUNT_SHIFT 8
903 #define WINED3DFVF_TEX0 0x0000
904 #define WINED3DFVF_TEX1 0x0100
905 #define WINED3DFVF_TEX2 0x0200
906 #define WINED3DFVF_TEX3 0x0300
907 #define WINED3DFVF_TEX4 0x0400
908 #define WINED3DFVF_TEX5 0x0500
909 #define WINED3DFVF_TEX6 0x0600
910 #define WINED3DFVF_TEX7 0x0700
911 #define WINED3DFVF_TEX8 0x0800
912 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
913 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
914 #define WINED3DFVF_RESERVED2 0x6000
916 #define WINED3DFVF_TEXTUREFORMAT1 3
917 #define WINED3DFVF_TEXTUREFORMAT2 0
918 #define WINED3DFVF_TEXTUREFORMAT3 1
919 #define WINED3DFVF_TEXTUREFORMAT4 2
920 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
921 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
922 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
923 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
925 /* Clear flags */
926 #define WINED3DCLEAR_TARGET 0x00000001
927 #define WINED3DCLEAR_ZBUFFER 0x00000002
928 #define WINED3DCLEAR_STENCIL 0x00000004
930 /* Stream source flags */
931 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
932 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
934 /* SetPrivateData flags */
935 #define WINED3DSPD_IUNKNOWN 0x00000001
937 /* IWineD3D::CreateDevice behaviour flags */
938 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
939 #define WINED3DCREATE_PUREDEVICE 0x00000010
940 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
941 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
942 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
943 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
944 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
946 /* VTF defines */
947 #define WINED3DDMAPSAMPLER 0x100
948 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
949 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
950 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
951 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
953 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
954 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
955 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
956 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
957 #define WINED3DCAPS3_RESERVED 0x8000001f
959 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
960 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
961 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
962 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
963 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
964 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
965 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
967 #define WINED3DDTCAPS_UBYTE4 0x00000001
968 #define WINED3DDTCAPS_UBYTE4N 0x00000002
969 #define WINED3DDTCAPS_SHORT2N 0x00000004
970 #define WINED3DDTCAPS_SHORT4N 0x00000008
971 #define WINED3DDTCAPS_USHORT2N 0x00000010
972 #define WINED3DDTCAPS_USHORT4N 0x00000020
973 #define WINED3DDTCAPS_UDEC3 0x00000040
974 #define WINED3DDTCAPS_DEC3N 0x00000080
975 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
976 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
978 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
979 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
980 #define WINED3DFVFCAPS_PSIZE 0x00100000
982 #define WINED3DLINECAPS_TEXTURE 0x00000001
983 #define WINED3DLINECAPS_ZTEST 0x00000002
984 #define WINED3DLINECAPS_BLEND 0x00000004
985 #define WINED3DLINECAPS_ALPHACMP 0x00000008
986 #define WINED3DLINECAPS_FOG 0x00000010
987 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
989 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
990 #define WINED3DMIN30SHADERINSTRUCTIONS 512
992 #define WINED3DPBLENDCAPS_ZERO 0x00000001
993 #define WINED3DPBLENDCAPS_ONE 0x00000002
994 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
995 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
996 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
997 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
998 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
999 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1000 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1001 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1002 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1003 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1004 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1005 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1007 #define WINED3DPCMPCAPS_NEVER 0x00000001
1008 #define WINED3DPCMPCAPS_LESS 0x00000002
1009 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1010 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1011 #define WINED3DPCMPCAPS_GREATER 0x00000010
1012 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1013 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1014 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1016 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1017 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1018 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1019 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1020 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1021 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1022 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1023 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1024 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1025 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1026 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1027 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1028 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1029 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1030 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1031 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1032 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1033 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1035 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1036 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1037 #define WINED3DPS20_MAX_NUMTEMPS 32
1038 #define WINED3DPS20_MIN_NUMTEMPS 12
1039 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1040 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1041 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1042 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1044 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1045 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1046 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1047 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1048 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1050 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1051 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1052 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1053 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1054 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1055 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1057 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1058 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1059 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1060 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1061 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1062 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1063 #define WINED3DSTENCILCAPS_INCR 0x00000040
1064 #define WINED3DSTENCILCAPS_DECR 0x00000080
1065 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1067 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1068 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1069 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1070 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1071 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1072 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1073 #define WINED3DTEXOPCAPS_ADD 0x00000040
1074 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1075 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1076 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1077 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1078 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1079 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1080 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1081 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1082 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1083 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1084 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1085 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1086 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1087 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1088 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1089 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1090 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1091 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1092 #define WINED3DTEXOPCAPS_LERP 0x02000000
1094 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1095 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1096 #define WINED3DVS20_MAX_NUMTEMPS 32
1097 #define WINED3DVS20_MIN_NUMTEMPS 12
1098 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1099 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1101 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1103 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1104 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1105 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1106 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1107 #define WINED3DCAPS2_RESERVED 0x02000000
1108 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1109 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1110 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1112 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1113 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1114 #define WINED3DPRASTERCAPS_XOR 0x00000004
1115 #define WINED3DPRASTERCAPS_PAT 0x00000008
1116 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1117 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1118 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1119 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1120 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1121 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1122 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1123 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1124 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1125 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1126 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1127 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1128 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1129 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1130 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1131 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1132 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1133 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1134 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1135 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1136 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1137 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1138 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1140 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1141 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1142 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1143 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1144 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1145 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1146 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1147 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1148 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1149 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1150 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1151 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1152 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1153 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1154 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1155 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1156 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1157 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1158 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1159 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1160 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1162 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1163 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1164 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1165 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1166 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1167 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1168 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1169 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1170 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1171 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1172 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1173 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1174 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1175 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1176 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1177 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1178 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1179 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1180 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1182 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1183 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1184 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1185 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1186 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1187 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1188 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1189 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1190 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1191 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1192 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1193 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1194 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1195 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1196 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1197 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1199 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1200 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1201 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1202 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1203 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1204 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1205 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1206 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1207 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1209 #define WINED3DCURSORCAPS_COLOR 0x00000001
1210 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1212 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1213 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1214 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1215 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1216 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1217 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1218 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1219 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1220 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1221 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1222 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1223 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1224 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1225 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1226 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1227 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1228 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1229 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1230 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1231 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1232 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1233 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1234 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1235 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1237 #define WINED3D_PALETTE_PER_SURFACE 0x00000001
1238 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000002
1240 /* dwDDFX */
1241 /* arithmetic stretching along y axis */
1242 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1243 /* mirror on y axis */
1244 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1245 /* mirror on x axis */
1246 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1247 /* do not tear */
1248 #define WINEDDBLTFX_NOTEARING 0x00000008
1249 /* 180 degrees clockwise rotation */
1250 #define WINEDDBLTFX_ROTATE180 0x00000010
1251 /* 270 degrees clockwise rotation */
1252 #define WINEDDBLTFX_ROTATE270 0x00000020
1253 /* 90 degrees clockwise rotation */
1254 #define WINEDDBLTFX_ROTATE90 0x00000040
1255 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1256 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1257 /* add dwZBufferBaseDest to every source z value before compare */
1258 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1260 /* dwFlags for Blt* */
1261 #define WINEDDBLT_ALPHADEST 0x00000001
1262 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1263 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1264 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1265 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1266 #define WINEDDBLT_ALPHASRC 0x00000020
1267 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1268 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1269 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1270 #define WINEDDBLT_ASYNC 0x00000200
1271 #define WINEDDBLT_COLORFILL 0x00000400
1272 #define WINEDDBLT_DDFX 0x00000800
1273 #define WINEDDBLT_DDROPS 0x00001000
1274 #define WINEDDBLT_KEYDEST 0x00002000
1275 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1276 #define WINEDDBLT_KEYSRC 0x00008000
1277 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1278 #define WINEDDBLT_ROP 0x00020000
1279 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1280 #define WINEDDBLT_ZBUFFER 0x00080000
1281 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1282 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1283 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1284 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1285 #define WINEDDBLT_WAIT 0x01000000
1286 #define WINEDDBLT_DEPTHFILL 0x02000000
1287 #define WINEDDBLT_DONOTWAIT 0x08000000
1289 /* dwTrans for BltFast */
1290 #define WINEDDBLTFAST_NOCOLORKEY 0x00000000
1291 #define WINEDDBLTFAST_SRCCOLORKEY 0x00000001
1292 #define WINEDDBLTFAST_DESTCOLORKEY 0x00000002
1293 #define WINEDDBLTFAST_WAIT 0x00000010
1294 #define WINEDDBLTFAST_DONOTWAIT 0x00000020
1296 /* DDSURFACEDESC.dwFlags */
1297 #define WINEDDSD_CAPS 0x00000001
1298 #define WINEDDSD_HEIGHT 0x00000002
1299 #define WINEDDSD_WIDTH 0x00000004
1300 #define WINEDDSD_PITCH 0x00000008
1301 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1302 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1303 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1304 #define WINEDDSD_LPSURFACE 0x00000800
1305 #define WINEDDSD_PIXELFORMAT 0x00001000
1306 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1307 #define WINEDDSD_CKDESTBLT 0x00004000
1308 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1309 #define WINEDDSD_CKSRCBLT 0x00010000
1310 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1311 #define WINEDDSD_REFRESHRATE 0x00040000
1312 #define WINEDDSD_LINEARSIZE 0x00080000
1313 #define WINEDDSD_TEXTURESTAGE 0x00100000
1314 #define WINEDDSD_FVF 0x00200000
1315 #define WINEDDSD_SRCVBHANDLE 0x00400000
1316 #define WINEDDSD_ALL 0x007ff9ee
1318 /* Set/Get Colour Key Flags */
1319 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1320 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1321 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1322 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1323 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1325 /* dwFlags for GetBltStatus */
1326 #define WINEDDGBS_CANBLT 0x00000001
1327 #define WINEDDGBS_ISBLTDONE 0x00000002
1329 /* dwFlags for GetFlipStatus */
1330 #define WINEDDGFS_CANFLIP 0x00000001
1331 #define WINEDDGFS_ISFLIPDONE 0x00000002
1333 /* dwFlags for Flip */
1334 #define WINEDDFLIP_WAIT 0x00000001
1335 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1336 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1337 #define WINEDDFLIP_NOVSYNC 0x00000008
1338 #define WINEDDFLIP_STEREO 0x00000010
1339 #define WINEDDFLIP_DONOTWAIT 0x00000020
1340 #define WINEDDFLIP_INTERVAL2 0x02000000
1341 #define WINEDDFLIP_INTERVAL3 0x03000000
1342 #define WINEDDFLIP_INTERVAL4 0x04000000
1344 #define WINEDDOVER_ALPHADEST 0x00000001
1345 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1346 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1347 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1348 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1349 #define WINEDDOVER_ALPHASRC 0x00000020
1350 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1351 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1352 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1353 #define WINEDDOVER_HIDE 0x00000200
1354 #define WINEDDOVER_KEYDEST 0x00000400
1355 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1356 #define WINEDDOVER_KEYSRC 0x00001000
1357 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1358 #define WINEDDOVER_SHOW 0x00004000
1359 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1360 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1361 #define WINEDDOVER_REFRESHALL 0x00020000
1362 #define WINEDDOVER_DDFX 0x00080000
1363 #define WINEDDOVER_AUTOFLIP 0x00100000
1364 #define WINEDDOVER_BOB 0x00200000
1365 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1366 #define WINEDDOVER_INTERLEAVED 0x00800000
1368 /* DirectDraw Caps */
1369 #define WINEDDSCAPS_RESERVED1 0x00000001
1370 #define WINEDDSCAPS_ALPHA 0x00000002
1371 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1372 #define WINEDDSCAPS_COMPLEX 0x00000008
1373 #define WINEDDSCAPS_FLIP 0x00000010
1374 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1375 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1376 #define WINEDDSCAPS_OVERLAY 0x00000080
1377 #define WINEDDSCAPS_PALETTE 0x00000100
1378 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1379 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1380 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1381 #define WINEDDSCAPS_TEXTURE 0x00001000
1382 #define WINEDDSCAPS_3DDEVICE 0x00002000
1383 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1384 #define WINEDDSCAPS_VISIBLE 0x00008000
1385 #define WINEDDSCAPS_WRITEONLY 0x00010000
1386 #define WINEDDSCAPS_ZBUFFER 0x00020000
1387 #define WINEDDSCAPS_OWNDC 0x00040000
1388 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1389 #define WINEDDSCAPS_HWCODEC 0x00100000
1390 #define WINEDDSCAPS_MODEX 0x00200000
1391 #define WINEDDSCAPS_MIPMAP 0x00400000
1392 #define WINEDDSCAPS_RESERVED2 0x00800000
1393 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1394 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1395 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1396 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1397 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1398 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1400 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1401 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1402 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1403 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1404 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1405 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1406 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1407 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1408 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1409 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1410 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1411 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1412 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1413 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1414 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1415 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1416 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1417 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1418 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1420 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1421 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1422 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1423 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1424 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1425 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1426 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1427 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1428 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1429 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1430 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1431 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1432 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1433 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1434 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1435 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1436 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1437 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1438 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1439 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1440 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1441 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1442 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1443 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1444 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1445 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1446 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1447 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1449 #define WINEDDCAPS_3D 0x00000001
1450 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1451 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1452 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1453 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1454 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1455 #define WINEDDCAPS_BLT 0x00000040
1456 #define WINEDDCAPS_BLTQUEUE 0x00000080
1457 #define WINEDDCAPS_BLTFOURCC 0x00000100
1458 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1459 #define WINEDDCAPS_GDI 0x00000400
1460 #define WINEDDCAPS_OVERLAY 0x00000800
1461 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1462 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1463 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1464 #define WINEDDCAPS_PALETTE 0x00008000
1465 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1466 #define WINEDDCAPS_READSCANLINE 0x00020000
1467 #define WINEDDCAPS_STEREOVIEW 0x00040000
1468 #define WINEDDCAPS_VBI 0x00080000
1469 #define WINEDDCAPS_ZBLTS 0x00100000
1470 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1471 #define WINEDDCAPS_COLORKEY 0x00400000
1472 #define WINEDDCAPS_ALPHA 0x00800000
1473 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1474 #define WINEDDCAPS_NOHARDWARE 0x02000000
1475 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1476 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1477 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1478 #define WINEDDCAPS_CANCLIP 0x20000000
1479 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1480 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1482 #define WINEDDCAPS2_CERTIFIED 0x00000001
1483 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1484 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1485 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1486 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1487 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1488 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1489 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1490 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1491 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1492 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1493 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1494 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1495 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1496 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1497 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1498 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1499 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1500 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1501 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1502 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1503 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1504 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1505 #define WINEDDCAPS2_STEREO 0x02000000
1506 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1508 /* DDCAPS.d */
1509 #define WINEDDPCAPS_4BIT 0x00000001
1510 #define WINEDDPCAPS_8BITENTRIES 0x00000002
1511 #define WINEDDPCAPS_8BIT 0x00000004
1512 #define WINEDDPCAPS_INITIALIZE 0x00000008
1513 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
1514 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
1515 #define WINEDDPCAPS_ALLOW256 0x00000040
1516 #define WINEDDPCAPS_VSYNC 0x00000080
1517 #define WINEDDPCAPS_1BIT 0x00000100
1518 #define WINEDDPCAPS_2BIT 0x00000200
1519 #define WINEDDPCAPS_ALPHA 0x00000400
1521 typedef struct _WINED3DDISPLAYMODE
1523 UINT Width;
1524 UINT Height;
1525 UINT RefreshRate;
1526 enum wined3d_format_id Format;
1527 } WINED3DDISPLAYMODE;
1529 typedef struct _WINED3DCOLORVALUE
1531 float r;
1532 float g;
1533 float b;
1534 float a;
1535 } WINED3DCOLORVALUE;
1537 typedef struct _WINED3DVECTOR
1539 float x;
1540 float y;
1541 float z;
1542 } WINED3DVECTOR;
1544 typedef struct _WINED3DMATRIX
1546 union
1548 struct
1550 float _11, _12, _13, _14;
1551 float _21, _22, _23, _24;
1552 float _31, _32, _33, _34;
1553 float _41, _42, _43, _44;
1554 } DUMMYSTRUCTNAME;
1555 float m[4][4];
1556 } DUMMYUNIONNAME;
1557 } WINED3DMATRIX;
1559 typedef struct _WINED3DLIGHT
1561 WINED3DLIGHTTYPE Type;
1562 WINED3DCOLORVALUE Diffuse;
1563 WINED3DCOLORVALUE Specular;
1564 WINED3DCOLORVALUE Ambient;
1565 WINED3DVECTOR Position;
1566 WINED3DVECTOR Direction;
1567 float Range;
1568 float Falloff;
1569 float Attenuation0;
1570 float Attenuation1;
1571 float Attenuation2;
1572 float Theta;
1573 float Phi;
1574 } WINED3DLIGHT;
1576 typedef struct _WINED3DMATERIAL
1578 WINED3DCOLORVALUE Diffuse;
1579 WINED3DCOLORVALUE Ambient;
1580 WINED3DCOLORVALUE Specular;
1581 WINED3DCOLORVALUE Emissive;
1582 float Power;
1583 } WINED3DMATERIAL;
1585 typedef struct _WINED3DVIEWPORT
1587 DWORD X;
1588 DWORD Y;
1589 DWORD Width;
1590 DWORD Height;
1591 float MinZ;
1592 float MaxZ;
1593 } WINED3DVIEWPORT;
1595 typedef struct _WINED3DGAMMARAMP
1597 WORD red[256];
1598 WORD green[256];
1599 WORD blue[256];
1600 } WINED3DGAMMARAMP;
1602 typedef struct _WINED3DLINEPATTERN
1604 WORD wRepeatFactor;
1605 WORD wLinePattern;
1606 } WINED3DLINEPATTERN;
1608 typedef struct _WINEDD3DRECTPATCH_INFO
1610 UINT StartVertexOffsetWidth;
1611 UINT StartVertexOffsetHeight;
1612 UINT Width;
1613 UINT Height;
1614 UINT Stride;
1615 WINED3DBASISTYPE Basis;
1616 WINED3DDEGREETYPE Degree;
1617 } WINED3DRECTPATCH_INFO;
1619 typedef struct _WINED3DTRIPATCH_INFO
1621 UINT StartVertexOffset;
1622 UINT NumVertices;
1623 WINED3DBASISTYPE Basis;
1624 WINED3DDEGREETYPE Degree;
1625 } WINED3DTRIPATCH_INFO;
1627 typedef struct _WINED3DADAPTER_IDENTIFIER
1629 char *driver;
1630 UINT driver_size;
1631 char *description;
1632 UINT description_size;
1633 char *device_name;
1634 UINT device_name_size;
1635 LARGE_INTEGER driver_version;
1636 DWORD vendor_id;
1637 DWORD device_id;
1638 DWORD subsystem_id;
1639 DWORD revision;
1640 GUID device_identifier;
1641 DWORD whql_level;
1642 LUID adapter_luid;
1643 SIZE_T video_memory;
1644 } WINED3DADAPTER_IDENTIFIER;
1646 typedef struct _WINED3DPRESENT_PARAMETERS
1648 UINT BackBufferWidth;
1649 UINT BackBufferHeight;
1650 enum wined3d_format_id BackBufferFormat;
1651 UINT BackBufferCount;
1652 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1653 DWORD MultiSampleQuality;
1654 WINED3DSWAPEFFECT SwapEffect;
1655 HWND hDeviceWindow;
1656 BOOL Windowed;
1657 BOOL EnableAutoDepthStencil;
1658 enum wined3d_format_id AutoDepthStencilFormat;
1659 DWORD Flags;
1660 UINT FullScreen_RefreshRateInHz;
1661 UINT PresentationInterval;
1662 BOOL AutoRestoreDisplayMode;
1663 } WINED3DPRESENT_PARAMETERS;
1665 struct wined3d_resource_desc
1667 WINED3DRESOURCETYPE resource_type;
1668 enum wined3d_format_id format;
1669 WINED3DMULTISAMPLE_TYPE multisample_type;
1670 UINT multisample_quality;
1671 DWORD usage;
1672 WINED3DPOOL pool;
1673 UINT width;
1674 UINT height;
1675 UINT depth;
1676 UINT size;
1679 typedef struct _WINED3DCLIPSTATUS
1681 DWORD ClipUnion;
1682 DWORD ClipIntersection;
1683 } WINED3DCLIPSTATUS;
1685 typedef struct _WINED3DVERTEXELEMENT
1687 enum wined3d_format_id format;
1688 WORD input_slot;
1689 WORD offset;
1690 UINT output_slot; /* D3D 8 & 10 */
1691 BYTE method;
1692 BYTE usage;
1693 BYTE usage_idx;
1694 } WINED3DVERTEXELEMENT;
1696 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1698 UINT AdapterOrdinal;
1699 WINED3DDEVTYPE DeviceType;
1700 HWND hFocusWindow;
1701 DWORD BehaviorFlags;
1702 } WINED3DDEVICE_CREATION_PARAMETERS;
1704 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1706 float MaxBandwidthUtilized;
1707 float FrontEndUploadMemoryUtilizedPercent;
1708 float VertexRateUtilizedPercent;
1709 float TriangleSetupRateUtilizedPercent;
1710 float FillRateUtilizedPercent;
1711 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1713 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1715 float TextureCacheHitRate;
1716 float PostTransformVertexCacheHitRate;
1717 } WINED3DDEVINFO_CACHEUTILIZATION;
1719 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1721 float WaitingForGPUToUseApplicationResourceTimePercent;
1722 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1723 float WaitingForGPUToStayWithinLatencyTimePercent;
1724 float WaitingForGPUExclusiveResourceTimePercent;
1725 float WaitingForGPUOtherTimePercent;
1726 } WINED3DDEVINFO_INTERFACETIMINGS;
1728 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1730 float VertexProcessingTimePercent;
1731 float PixelProcessingTimePercent;
1732 float OtherGPUProcessingTimePercent;
1733 float GPUIdleTimePercent;
1734 } WINED3DDEVINFO_PIPELINETIMINGS;
1736 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1738 float MemoryProcessingPercent;
1739 float ComputationProcessingPercent;
1740 } WINED3DDEVINFO_STAGETIMINGS;
1742 typedef struct _WINED3DRASTER_STATUS
1744 BOOL InVBlank;
1745 UINT ScanLine;
1746 } WINED3DRASTER_STATUS;
1748 typedef struct WINED3DRESOURCESTATS
1750 BOOL bThrashing;
1751 DWORD ApproxBytesDownloaded;
1752 DWORD NumEvicts;
1753 DWORD NumVidCreates;
1754 DWORD LastPri;
1755 DWORD NumUsed;
1756 DWORD NumUsedInVidMem;
1757 DWORD WorkingSet;
1758 DWORD WorkingSetBytes;
1759 DWORD TotalManaged;
1760 DWORD TotalBytes;
1761 } WINED3DRESOURCESTATS;
1763 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1765 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1766 } WINED3DDEVINFO_RESOURCEMANAGER;
1768 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1770 DWORD NumRenderedTriangles;
1771 DWORD NumExtraClippingTriangles;
1772 } WINED3DDEVINFO_VERTEXSTATS;
1774 typedef struct _WINED3DLOCKED_RECT
1776 INT Pitch;
1777 void *pBits;
1778 } WINED3DLOCKED_RECT;
1780 typedef struct _WINED3DLOCKED_BOX
1782 INT RowPitch;
1783 INT SlicePitch;
1784 void *pBits;
1785 } WINED3DLOCKED_BOX;
1787 typedef struct _WINED3DBOX
1789 UINT Left;
1790 UINT Top;
1791 UINT Right;
1792 UINT Bottom;
1793 UINT Front;
1794 UINT Back;
1795 } WINED3DBOX;
1797 /*Vertex cache optimization hints.*/
1798 typedef struct WINED3DDEVINFO_VCACHE
1800 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1801 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1802 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1803 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1804 non user modifiable (only valid if OptMethod==1) */
1805 } WINED3DDEVINFO_VCACHE;
1807 typedef struct WineDirect3DStridedData
1809 enum wined3d_format_id format; /* Format of the data */
1810 const BYTE *lpData; /* Pointer to start of data */
1811 DWORD dwStride; /* Stride between occurrences of this data */
1812 } WineDirect3DStridedData;
1814 typedef struct WineDirect3DVertexStridedData
1816 WineDirect3DStridedData position;
1817 WineDirect3DStridedData normal;
1818 WineDirect3DStridedData diffuse;
1819 WineDirect3DStridedData specular;
1820 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1821 BOOL position_transformed;
1822 } WineDirect3DVertexStridedData;
1824 typedef struct _WINED3DVSHADERCAPS2_0
1826 DWORD Caps;
1827 INT DynamicFlowControlDepth;
1828 INT NumTemps;
1829 INT StaticFlowControlDepth;
1830 } WINED3DVSHADERCAPS2_0;
1832 typedef struct _WINED3DPSHADERCAPS2_0
1834 DWORD Caps;
1835 INT DynamicFlowControlDepth;
1836 INT NumTemps;
1837 INT StaticFlowControlDepth;
1838 INT NumInstructionSlots;
1839 } WINED3DPSHADERCAPS2_0;
1841 typedef struct _WINEDDCAPS
1843 DWORD Caps;
1844 DWORD Caps2;
1845 DWORD CKeyCaps;
1846 DWORD FXCaps;
1847 DWORD FXAlphaCaps;
1848 DWORD PalCaps;
1849 DWORD SVCaps;
1850 DWORD SVBCaps;
1851 DWORD SVBCKeyCaps;
1852 DWORD SVBFXCaps;
1853 DWORD VSBCaps;
1854 DWORD VSBCKeyCaps;
1855 DWORD VSBFXCaps;
1856 DWORD SSBCaps;
1857 DWORD SSBCKeyCaps;
1858 DWORD SSBFXCaps;
1859 DWORD ddsCaps;
1860 DWORD StrideAlign;
1861 } WINEDDCAPS;
1863 typedef struct _WINED3DCAPS
1865 WINED3DDEVTYPE DeviceType;
1866 UINT AdapterOrdinal;
1868 DWORD Caps;
1869 DWORD Caps2;
1870 DWORD Caps3;
1871 DWORD PresentationIntervals;
1873 DWORD CursorCaps;
1874 DWORD DevCaps;
1875 DWORD PrimitiveMiscCaps;
1876 DWORD RasterCaps;
1877 DWORD ZCmpCaps;
1878 DWORD SrcBlendCaps;
1879 DWORD DestBlendCaps;
1880 DWORD AlphaCmpCaps;
1881 DWORD ShadeCaps;
1882 DWORD TextureCaps;
1883 DWORD TextureFilterCaps;
1884 DWORD CubeTextureFilterCaps;
1885 DWORD VolumeTextureFilterCaps;
1886 DWORD TextureAddressCaps;
1887 DWORD VolumeTextureAddressCaps;
1888 DWORD LineCaps;
1890 DWORD MaxTextureWidth;
1891 DWORD MaxTextureHeight;
1892 DWORD MaxVolumeExtent;
1893 DWORD MaxTextureRepeat;
1894 DWORD MaxTextureAspectRatio;
1895 DWORD MaxAnisotropy;
1896 float MaxVertexW;
1898 float GuardBandLeft;
1899 float GuardBandTop;
1900 float GuardBandRight;
1901 float GuardBandBottom;
1903 float ExtentsAdjust;
1904 DWORD StencilCaps;
1906 DWORD FVFCaps;
1907 DWORD TextureOpCaps;
1908 DWORD MaxTextureBlendStages;
1909 DWORD MaxSimultaneousTextures;
1911 DWORD VertexProcessingCaps;
1912 DWORD MaxActiveLights;
1913 DWORD MaxUserClipPlanes;
1914 DWORD MaxVertexBlendMatrices;
1915 DWORD MaxVertexBlendMatrixIndex;
1917 float MaxPointSize;
1919 DWORD MaxPrimitiveCount;
1920 DWORD MaxVertexIndex;
1921 DWORD MaxStreams;
1922 DWORD MaxStreamStride;
1924 DWORD VertexShaderVersion;
1925 DWORD MaxVertexShaderConst;
1927 DWORD PixelShaderVersion;
1928 float PixelShader1xMaxValue;
1930 /* DX 9 */
1931 DWORD DevCaps2;
1933 float MaxNpatchTessellationLevel;
1934 DWORD Reserved5; /* undocumented */
1936 UINT MasterAdapterOrdinal;
1937 UINT AdapterOrdinalInGroup;
1938 UINT NumberOfAdaptersInGroup;
1939 DWORD DeclTypes;
1940 DWORD NumSimultaneousRTs;
1941 DWORD StretchRectFilterCaps;
1942 WINED3DVSHADERCAPS2_0 VS20Caps;
1943 WINED3DPSHADERCAPS2_0 PS20Caps;
1944 DWORD VertexTextureFilterCaps;
1945 DWORD MaxVShaderInstructionsExecuted;
1946 DWORD MaxPShaderInstructionsExecuted;
1947 DWORD MaxVertexShader30InstructionSlots;
1948 DWORD MaxPixelShader30InstructionSlots;
1949 DWORD Reserved2; /* Not in the microsoft headers but documented */
1950 DWORD Reserved3;
1952 WINEDDCAPS DirectDrawCaps;
1953 } WINED3DCAPS;
1955 /* DirectDraw types */
1957 typedef struct _WINEDDCOLORKEY
1959 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
1960 * be treated as Color Key, inclusive */
1961 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
1962 * to be treated as Color Key, inclusive */
1963 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
1965 typedef struct _WINEDDBLTFX
1967 DWORD dwSize; /* size of structure */
1968 DWORD dwDDFX; /* FX operations */
1969 DWORD dwROP; /* Win32 raster operations */
1970 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1971 DWORD dwRotationAngle; /* Rotation angle for blt */
1972 DWORD dwZBufferOpCode; /* ZBuffer compares */
1973 DWORD dwZBufferLow; /* Low limit of Z buffer */
1974 DWORD dwZBufferHigh; /* High limit of Z buffer */
1975 DWORD dwZBufferBaseDest; /* Destination base value */
1976 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1977 union
1979 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1980 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1981 } DUMMYUNIONNAME1;
1982 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1983 union
1985 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1986 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1987 } DUMMYUNIONNAME2;
1988 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1989 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1990 DWORD dwReserved;
1991 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1992 union
1994 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1995 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1996 } DUMMYUNIONNAME3;
1997 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1998 union
2000 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2001 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2002 } DUMMYUNIONNAME4;
2003 union
2005 DWORD dwFillColor; /* color in RGB or Palettized */
2006 DWORD dwFillDepth; /* depth value for z-buffer */
2007 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2008 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
2009 } DUMMYUNIONNAME5;
2010 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2011 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2012 } WINEDDBLTFX,*LPWINEDDBLTFX;
2014 typedef struct _WINEDDOVERLAYFX
2016 DWORD dwSize; /* size of structure */
2017 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2018 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2019 DWORD dwReserved;
2020 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2021 union
2023 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2024 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2025 } DUMMYUNIONNAME1;
2026 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2027 union
2029 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2030 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2031 } DUMMYUNIONNAME2;
2032 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2033 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2034 DWORD dwDDFX; /* Overlay FX */
2035 DWORD dwFlags; /* flags */
2036 } WINEDDOVERLAYFX;
2038 struct wined3d_buffer_desc
2040 UINT byte_width;
2041 DWORD usage;
2042 UINT bind_flags;
2043 UINT cpu_access_flags;
2044 UINT misc_flags;
2047 struct wined3d_shader_signature_element
2049 const char *semantic_name;
2050 UINT semantic_idx;
2051 enum wined3d_sysval_semantic sysval_semantic;
2052 DWORD component_type;
2053 UINT register_idx;
2054 DWORD mask;
2057 struct wined3d_shader_signature
2059 UINT element_count;
2060 struct wined3d_shader_signature_element *elements;
2061 char *string_data;
2064 struct wined3d_parent_ops
2066 void (__stdcall *wined3d_object_destroyed)(void *parent);
2069 struct wined3d;
2070 struct wined3d_buffer;
2071 struct wined3d_clipper;
2072 struct wined3d_device;
2073 struct wined3d_palette;
2074 struct wined3d_query;
2075 struct wined3d_rendertarget_view;
2076 struct wined3d_resource;
2077 struct wined3d_shader;
2078 struct wined3d_stateblock;
2079 struct wined3d_surface;
2080 struct wined3d_swapchain;
2081 struct wined3d_texture;
2082 struct wined3d_vertex_declaration;
2083 struct wined3d_volume;
2085 struct wined3d_device_parent
2087 const struct wined3d_device_parent_ops *ops;
2090 struct wined3d_device_parent_ops
2092 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2093 HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2094 UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2095 UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2096 HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2097 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2098 DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2099 HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2100 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2101 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2102 HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2103 UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2104 struct wined3d_volume **volume);
2105 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2106 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain);
2109 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2111 void __stdcall wined3d_mutex_lock(void);
2112 void __stdcall wined3d_mutex_unlock(void);
2114 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2115 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
2116 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2117 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2118 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2119 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2120 WINED3DSURFTYPE surface_type);
2121 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2122 WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
2123 enum wined3d_format_id target_format_id);
2124 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2125 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2126 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2127 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2128 WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
2129 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2130 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2131 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2132 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2133 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
2134 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2135 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2136 WINED3DDISPLAYMODE *mode);
2137 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2138 DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
2139 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2140 UINT adapter_idx, enum wined3d_format_id format_id);
2141 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2142 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2143 WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
2144 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2145 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2146 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2148 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2149 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2150 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2151 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2152 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2153 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2154 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2155 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2156 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2157 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2158 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2159 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2160 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2161 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2162 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2164 struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
2165 ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
2166 HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
2167 const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
2168 HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
2169 ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
2170 HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
2171 HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
2172 HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
2174 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2175 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2176 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2177 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2178 WINED3DCOLOR color, float z, DWORD stencil);
2179 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2180 struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color);
2181 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2182 const RECT *rect, const WINED3DCOLORVALUE *color);
2183 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2184 WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2185 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2186 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2187 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2188 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2189 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2190 const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data,
2191 enum wined3d_format_id index_data_format_id);
2192 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2193 UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2194 const void *stream_data, UINT stream_stride);
2195 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2196 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2197 UINT vertex_count, const WineDirect3DVertexStridedData *strided_data);
2198 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2199 UINT vertex_count, const void *stream_data, UINT stream_stride);
2200 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2201 const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info);
2202 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2203 const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
2204 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2205 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2206 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2207 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2208 HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
2209 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2210 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2211 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2212 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
2213 HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
2214 WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
2215 HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
2216 HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
2217 struct wined3d_surface **depth_stencil);
2218 HRESULT __cdecl wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps);
2219 HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
2220 UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
2221 HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
2222 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2223 void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
2224 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2225 struct wined3d_buffer **index_buffer);
2226 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
2227 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2228 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
2229 float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
2230 HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
2231 UINT palette_idx, PALETTEENTRY *entries);
2232 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
2233 void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
2234 HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
2235 UINT start_register, BOOL *constants, UINT bool_count);
2236 HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
2237 UINT start_register, float *constants, UINT vector4f_count);
2238 HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device,
2239 UINT start_register, int *constants, UINT vector4i_count);
2240 HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
2241 UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
2242 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2243 WINED3DRENDERSTATETYPE state, DWORD *value);
2244 HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
2245 UINT render_target_idx, struct wined3d_surface **render_target);
2246 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2247 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2248 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2249 BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
2250 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2251 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2252 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2253 UINT stream_idx, UINT *divider);
2254 HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
2255 HDC dc, struct wined3d_surface **surface);
2256 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2257 UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2258 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2259 HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
2260 UINT stage, struct wined3d_texture **texture);
2261 HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
2262 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2263 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2264 WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
2265 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2266 struct wined3d_vertex_declaration **declaration);
2267 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2268 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
2269 HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
2270 UINT start_register, BOOL *constants, UINT bool_count);
2271 HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
2272 UINT start_register, float *constants, UINT vector4f_count);
2273 HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
2274 UINT start_register, int *constants, UINT vector4i_count);
2275 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2276 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2277 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
2278 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
2279 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2280 WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
2281 HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT *src_rect,
2282 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2283 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2284 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2285 struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2286 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2287 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2288 WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback);
2289 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2290 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2291 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2292 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, const WINED3DCLIPSTATUS *clip_status);
2293 HRESULT __cdecl wined3d_device_set_current_texture_palette(struct wined3d_device *device, UINT palette_idx);
2294 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2295 int x_screen_space, int y_screen_space, DWORD flags);
2296 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2297 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2298 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2299 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2300 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2301 UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
2302 void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device,
2303 UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
2304 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2305 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2306 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light);
2307 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2308 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const WINED3DMATERIAL *material);
2309 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2310 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2311 HRESULT __cdecl wined3d_device_set_palette_entries(struct wined3d_device *device,
2312 UINT palette_idx, const PALETTEENTRY *entries);
2313 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2314 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
2315 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2316 UINT start_register, const BOOL *constants, UINT bool_count);
2317 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2318 UINT start_register, const float *constants, UINT vector4f_count);
2319 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2320 UINT start_register, const int *constants, UINT vector4i_count);
2321 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2322 WINED3DRENDERSTATETYPE state, DWORD value);
2323 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2324 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2325 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2326 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2327 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2328 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2329 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2330 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2331 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2332 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2333 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2334 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2335 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2336 WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
2337 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2338 struct wined3d_vertex_declaration *declaration);
2339 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2340 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport);
2341 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2342 UINT start_register, const BOOL *constants, UINT bool_count);
2343 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2344 UINT start_register, const float *constants, UINT vector4f_count);
2345 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2346 UINT start_register, const int *constants, UINT vector4i_count);
2347 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2348 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2349 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2350 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2351 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2352 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2353 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2354 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2355 HRESULT __cdecl wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes);
2357 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2358 const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2359 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2360 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2361 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2362 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2363 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2364 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2365 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2366 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2368 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2369 WINED3DQUERYTYPE type, struct wined3d_query **query);
2370 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2371 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2372 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2373 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2374 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2375 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2377 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2378 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2379 struct wined3d_resource_desc *desc);
2380 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2381 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2382 REFGUID guid, void *data, DWORD *data_size);
2383 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2384 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2386 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2387 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2388 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2389 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2390 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2391 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2393 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2394 const struct wined3d_shader_signature *output_signature, void *parent,
2395 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2396 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2397 const struct wined3d_shader_signature *output_signature, void *parent,
2398 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2399 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2400 const struct wined3d_shader_signature *output_signature, void *parent,
2401 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2402 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2403 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2404 void *byte_code, UINT *byte_code_size);
2405 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2406 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2407 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2408 UINT start_idx, const float *src_data, UINT vector4f_count);
2410 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2411 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2412 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2413 WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2414 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2415 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2417 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2418 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2419 const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2420 HRESULT __cdecl wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
2421 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
2422 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2423 enum wined3d_format_id format_id, BOOL lockable, BOOL discard, UINT level, DWORD usage, WINED3DPOOL pool,
2424 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2425 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2426 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2427 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2428 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2429 struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface);
2430 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2431 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2432 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2433 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2434 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2435 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2436 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2437 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2438 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2439 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2440 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2441 WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
2442 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2443 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2444 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2445 HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper);
2446 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2447 DWORD flags, const WINEDDCOLORKEY *color_key);
2448 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2449 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2450 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2451 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2452 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2453 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2454 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2455 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2456 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2457 DWORD flags, struct wined3d_surface *ref);
2459 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2460 WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent,
2461 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2462 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2463 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2464 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2465 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2466 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2467 WINED3DDISPLAYMODE *mode);
2468 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2469 struct wined3d_surface *dst_surface);
2470 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2471 WINED3DGAMMARAMP *ramp);
2472 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2473 HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
2474 WINED3DPRESENT_PARAMETERS *present_parameters);
2475 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2476 WINED3DRASTER_STATUS *raster_status);
2477 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2478 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2479 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2480 const RGNDATA *dirty_region, DWORD flags);
2481 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2482 DWORD flags, const WINED3DGAMMARAMP *ramp);
2483 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2485 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2486 UINT layer, const WINED3DBOX *dirty_region);
2487 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2488 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2489 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2490 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2491 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2492 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2493 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2494 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2495 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2496 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2497 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2498 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2499 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2500 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2501 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2502 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2503 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2504 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2505 UINT sub_resource_idx);
2506 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2507 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2508 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2509 WINED3DTEXTUREFILTERTYPE filter_type);
2510 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2511 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2513 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2514 const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
2515 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2516 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2517 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2518 struct wined3d_vertex_declaration **declaration);
2519 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2520 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2521 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2523 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2524 DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2525 const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2526 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2527 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2528 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2529 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2530 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2531 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2532 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2533 WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
2534 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2535 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2536 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2538 #endif /* __WINE_WINED3D_H */