2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D10SHADER_H
21 #define __WINE_D3D10SHADER_H
25 #define D3D10_SHADER_DEBUG 0x0001
26 #define D3D10_SHADER_SKIP_VALIDATION 0x0002
27 #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
28 #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
29 #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
30 #define D3D10_SHADER_PARTIAL_PRECISION 0x0020
31 #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
32 #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
33 #define D3D10_SHADER_NO_PRESHADER 0x0100
34 #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
35 #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
36 #define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
37 #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
38 #define D3D10_SHADER_IEEE_STRICTNESS 0x2000
39 #define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
41 #define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
42 #define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
43 #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
44 #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
46 /* These are defined as version-neutral in d3dcommon.h */
47 typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO
;
48 typedef D3D_SHADER_MACRO
*LPD3D10_SHADER_MACRO
;
50 typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS
;
51 typedef D3D_SHADER_VARIABLE_CLASS
*LPD3D10_SHADER_VARIABLE_CLASS
;
53 typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE
;
54 typedef D3D_CBUFFER_TYPE
*LPD3D10_CBUFFER_TYPE
;
56 typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE
;
58 typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE
;
60 typedef D3D_NAME D3D10_NAME
;
62 typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE
;
63 typedef D3D_SHADER_INPUT_TYPE
*LPD3D10_SHADER_INPUT_TYPE
;
65 typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE
;
66 typedef D3D_SHADER_VARIABLE_TYPE
*LPD3D10_SHADER_VARIABLE_TYPE
;
68 typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE
;
69 typedef ID3DInclude ID3D10Include
;
70 typedef ID3DInclude
*LPD3D10INCLUDE
;
71 #define IID_ID3D10Include IID_ID3DInclude
73 typedef struct _D3D10_SHADER_INPUT_BIND_DESC
76 D3D10_SHADER_INPUT_TYPE Type
;
80 D3D10_RESOURCE_RETURN_TYPE ReturnType
;
81 D3D10_SRV_DIMENSION Dimension
;
83 } D3D10_SHADER_INPUT_BIND_DESC
;
85 typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
87 const char *SemanticName
;
90 D3D10_NAME SystemValueType
;
91 D3D10_REGISTER_COMPONENT_TYPE ComponentType
;
94 } D3D10_SIGNATURE_PARAMETER_DESC
;
96 typedef struct _D3D10_SHADER_DESC
101 UINT ConstantBuffers
;
103 UINT InputParameters
;
104 UINT OutputParameters
;
105 UINT InstructionCount
;
106 UINT TempRegisterCount
;
110 UINT TextureNormalInstructions
;
111 UINT TextureLoadInstructions
;
112 UINT TextureCompInstructions
;
113 UINT TextureBiasInstructions
;
114 UINT TextureGradientInstructions
;
115 UINT FloatInstructionCount
;
116 UINT IntInstructionCount
;
117 UINT UintInstructionCount
;
118 UINT StaticFlowControlCount
;
119 UINT DynamicFlowControlCount
;
120 UINT MacroInstructionCount
;
121 UINT ArrayInstructionCount
;
122 UINT CutInstructionCount
;
123 UINT EmitInstructionCount
;
124 D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology
;
125 UINT GSMaxOutputVertexCount
;
128 typedef struct _D3D10_SHADER_BUFFER_DESC
131 D3D10_CBUFFER_TYPE Type
;
135 } D3D10_SHADER_BUFFER_DESC
;
137 typedef struct _D3D10_SHADER_VARIABLE_DESC
144 } D3D10_SHADER_VARIABLE_DESC
;
146 typedef struct _D3D10_SHADER_TYPE_DESC
148 D3D10_SHADER_VARIABLE_CLASS Class
;
149 D3D10_SHADER_VARIABLE_TYPE Type
;
155 } D3D10_SHADER_TYPE_DESC
;
157 DEFINE_GUID(IID_ID3D10ShaderReflectionType
, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
159 #define INTERFACE ID3D10ShaderReflectionType
160 DECLARE_INTERFACE(ID3D10ShaderReflectionType
)
162 STDMETHOD(GetDesc
)(THIS_ D3D10_SHADER_TYPE_DESC
*desc
) PURE
;
163 STDMETHOD_(struct ID3D10ShaderReflectionType
*, GetMemberTypeByIndex
)(THIS_ UINT index
) PURE
;
164 STDMETHOD_(struct ID3D10ShaderReflectionType
*, GetMemberTypeByName
)(THIS_
const char *name
) PURE
;
165 STDMETHOD_(const char *, GetMemberTypeName
)(THIS_ UINT index
) PURE
;
169 DEFINE_GUID(IID_ID3D10ShaderReflectionVariable
, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
171 #define INTERFACE ID3D10ShaderReflectionVariable
172 DECLARE_INTERFACE(ID3D10ShaderReflectionVariable
)
174 STDMETHOD(GetDesc
)(THIS_ D3D10_SHADER_VARIABLE_DESC
*desc
) PURE
;
175 STDMETHOD_(struct ID3D10ShaderReflectionType
*, GetType
)(THIS
) PURE
;
179 DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer
, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
181 #define INTERFACE ID3D10ShaderReflectionConstantBuffer
182 DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer
)
184 STDMETHOD(GetDesc
)(THIS_ D3D10_SHADER_BUFFER_DESC
*desc
) PURE
;
185 STDMETHOD_(struct ID3D10ShaderReflectionVariable
*, GetVariableByIndex
)(THIS_ UINT index
) PURE
;
186 STDMETHOD_(struct ID3D10ShaderReflectionVariable
*, GetVariableByName
)(THIS_
const char *name
) PURE
;
190 DEFINE_GUID(IID_ID3D10ShaderReflection
, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
192 #define INTERFACE ID3D10ShaderReflection
193 DECLARE_INTERFACE_(ID3D10ShaderReflection
, IUnknown
)
195 /* IUnknown methods */
196 STDMETHOD(QueryInterface
)(THIS_ REFIID riid
, void **out
) PURE
;
197 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
198 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
199 /* ID3D10ShaderReflection methods */
200 STDMETHOD(GetDesc
)(THIS_ D3D10_SHADER_DESC
*desc
) PURE
;
201 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer
*, GetConstantBufferByIndex
)(THIS_ UINT index
) PURE
;
202 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer
*, GetConstantBufferByName
)(THIS_
const char *name
) PURE
;
203 STDMETHOD(GetResourceBindingDesc
)(THIS_ UINT index
, D3D10_SHADER_INPUT_BIND_DESC
*desc
) PURE
;
204 STDMETHOD(GetInputParameterDesc
)(THIS_ UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
) PURE
;
205 STDMETHOD(GetOutputParameterDesc
)(THIS_ UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
) PURE
;
214 HRESULT WINAPI
D3D10CompileShader(const char *data
, SIZE_T data_size
, const char *filename
,
215 const D3D10_SHADER_MACRO
*defines
, ID3D10Include
*include
, const char *entrypoint
,
216 const char *profile
, UINT flags
, ID3D10Blob
**shader
, ID3D10Blob
**error_messages
);
217 HRESULT WINAPI
D3D10DisassembleShader(const void *data
, SIZE_T data_size
,
218 BOOL color_code
, const char *comments
, ID3D10Blob
**disassembly
);
219 const char * WINAPI
D3D10GetVertexShaderProfile(ID3D10Device
*device
);
220 const char * WINAPI
D3D10GetGeometryShaderProfile(ID3D10Device
*device
);
221 const char * WINAPI
D3D10GetPixelShaderProfile(ID3D10Device
*device
);
223 HRESULT WINAPI
D3D10ReflectShader(const void *data
, SIZE_T data_size
, ID3D10ShaderReflection
**reflector
);
224 HRESULT WINAPI
D3D10GetInputSignatureBlob(const void *data
, SIZE_T data_size
, ID3D10Blob
**blob
);
225 HRESULT WINAPI
D3D10GetOutputSignatureBlob(const void *data
, SIZE_T data_size
, ID3D10Blob
**blob
);
226 HRESULT WINAPI
D3D10GetInputAndOutputSignatureBlob(const void *data
, SIZE_T data_size
, ID3D10Blob
**blob
);
227 HRESULT WINAPI
D3D10GetShaderDebugInfo(const void *data
, SIZE_T data_size
, ID3D10Blob
**blob
);
233 #endif /* __WINE_D3D10SHADER_H */