2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
78 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
83 /* IUnknown methods */
85 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
87 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
88 TRACE("Forwarding to outer IUnknown\n");
89 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
92 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
94 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
95 TRACE("Forwarding to outer IUnknown\n");
96 return IUnknown_AddRef(This
->outer_unknown
);
99 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
101 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
102 TRACE("Forwarding to outer IUnknown\n");
103 return IUnknown_Release(This
->outer_unknown
);
106 /* ID3D10Device methods */
108 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
109 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
111 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
112 iface
, start_slot
, buffer_count
, buffers
);
115 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
116 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
118 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
119 iface
, start_slot
, view_count
, views
);
122 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
124 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
127 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
128 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
130 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
131 iface
, start_slot
, sampler_count
, samplers
);
134 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
136 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
139 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
140 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
142 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
143 iface
, index_count
, start_index_location
, base_vertex_location
);
146 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
147 UINT vertex_count
, UINT start_vertex_location
)
149 FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
150 iface
, vertex_count
, start_vertex_location
);
153 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
154 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
156 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
157 iface
, start_slot
, buffer_count
, buffers
);
160 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
162 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
165 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
166 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
167 const UINT
*strides
, const UINT
*offsets
)
169 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
170 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
173 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
174 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
176 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
177 iface
, buffer
, debug_dxgi_format(format
), offset
);
180 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
181 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
182 INT base_vertex_location
, UINT start_instance_location
)
184 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
185 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
186 iface
, instance_index_count
, instance_count
, start_index_location
,
187 base_vertex_location
, start_instance_location
);
190 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
191 UINT instance_vertex_count
, UINT instance_count
,
192 UINT start_vertex_location
, UINT start_instance_location
)
194 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
195 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
196 start_vertex_location
, start_instance_location
);
199 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
200 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
202 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
203 iface
, start_slot
, buffer_count
, buffers
);
206 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
208 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
211 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
213 FIXME("iface %p, topology %s stub!\n", iface
, debug_d3d10_primitive_topology(topology
));
216 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
217 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
219 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
220 iface
, start_slot
, view_count
, views
);
223 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
224 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
226 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
227 iface
, start_slot
, sampler_count
, samplers
);
230 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
232 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
235 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
236 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
238 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
239 iface
, start_slot
, view_count
, views
);
242 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
243 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
245 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
246 iface
, start_slot
, sampler_count
, samplers
);
249 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
250 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
251 ID3D10DepthStencilView
*depth_stencil_view
)
253 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
254 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
257 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
258 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
260 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
261 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
264 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
265 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
267 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
268 iface
, depth_stencil_state
, stencil_ref
);
271 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
272 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
274 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
277 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
279 FIXME("iface %p stub!\n", iface
);
282 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
284 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
287 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
288 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
290 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
293 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
294 UINT rect_count
, const D3D10_RECT
*rects
)
296 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
299 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
300 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
301 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
303 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
304 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
305 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
306 src_resource
, src_subresource_idx
, src_box
);
309 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
310 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
312 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
315 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
316 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
317 const void *data
, UINT row_pitch
, UINT depth_pitch
)
319 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
320 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
323 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
324 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
326 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
327 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
329 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
330 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
332 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
335 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
336 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
338 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
339 iface
, depth_stencil_view
, flags
, depth
, stencil
);
342 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
344 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
347 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
348 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
349 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
351 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
352 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
353 iface
, dst_resource
, dst_subresource_idx
,
354 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
357 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
358 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
360 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
361 iface
, start_slot
, buffer_count
, buffers
);
364 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
365 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
367 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
368 iface
, start_slot
, view_count
, views
);
371 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
373 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
376 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
377 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
379 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
380 iface
, start_slot
, sampler_count
, samplers
);
383 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
385 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
388 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
389 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
391 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
392 iface
, start_slot
, buffer_count
, buffers
);
395 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
397 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
400 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
401 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
403 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
404 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
407 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
408 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
410 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
413 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
414 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
416 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
417 iface
, start_slot
, buffer_count
, buffers
);
420 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
422 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
425 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
427 FIXME("iface %p, topology %p stub!\n", iface
, topology
);
430 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
431 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
433 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
434 iface
, start_slot
, view_count
, views
);
437 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
438 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
440 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
441 iface
, start_slot
, sampler_count
, samplers
);
444 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
445 ID3D10Predicate
**predicate
, BOOL
*value
)
447 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
450 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
451 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
453 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
454 iface
, start_slot
, view_count
, views
);
457 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
458 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
460 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
461 iface
, start_slot
, sampler_count
, samplers
);
464 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
465 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
467 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
468 iface
, view_count
, render_target_views
, depth_stencil_view
);
471 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
472 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
474 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
475 iface
, blend_state
, blend_factor
, sample_mask
);
478 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
479 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
481 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
482 iface
, depth_stencil_state
, stencil_ref
);
485 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
486 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
488 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
489 iface
, buffer_count
, buffers
, offsets
);
492 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
494 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
497 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
498 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
500 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
503 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
505 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
508 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
510 FIXME("iface %p stub!\n", iface
);
515 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
517 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
522 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
524 FIXME("iface %p stub!\n", iface
);
529 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
530 REFGUID guid
, UINT
*data_size
, void *data
)
532 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
533 iface
, debugstr_guid(guid
), data_size
, data
);
538 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
539 REFGUID guid
, UINT data_size
, const void *data
)
541 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
542 iface
, debugstr_guid(guid
), data_size
, data
);
547 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
548 REFGUID guid
, const IUnknown
*data
)
550 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
555 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
557 FIXME("iface %p stub!\n", iface
);
560 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
562 FIXME("iface %p stub!\n", iface
);
565 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
566 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
568 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
569 struct wined3d_buffer_desc wined3d_desc
;
570 struct d3d10_buffer
*object
;
573 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
575 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
578 ERR("Failed to allocate D3D10 buffer object memory\n");
579 return E_OUTOFMEMORY
;
582 object
->vtbl
= &d3d10_buffer_vtbl
;
583 object
->refcount
= 1;
585 FIXME("Implement DXGI<->wined3d usage conversion\n");
587 wined3d_desc
.byte_width
= desc
->ByteWidth
;
588 wined3d_desc
.usage
= desc
->Usage
;
589 wined3d_desc
.bind_flags
= desc
->BindFlags
;
590 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
591 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
593 hr
= IWineD3DDevice_CreateBuffer(This
->wined3d_device
, &wined3d_desc
,
594 (IUnknown
*)object
, &object
->wined3d_buffer
);
597 ERR("CreateBuffer failed, returning %#x\n", hr
);
598 HeapFree(GetProcessHeap(), 0, object
);
602 *buffer
= (ID3D10Buffer
*)object
;
604 TRACE("Created ID3D10Buffer %p\n", object
);
609 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
610 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
612 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
617 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
618 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
620 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
621 struct d3d10_texture2d
*object
;
624 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
626 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
629 ERR("Failed to allocate D3D10 texture2d object memory\n");
630 return E_OUTOFMEMORY
;
633 object
->vtbl
= &d3d10_texture2d_vtbl
;
634 object
->refcount
= 1;
635 object
->desc
= *desc
;
637 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
639 IWineDXGIDevice
*wine_device
;
641 hr
= ID3D10Device_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
644 ERR("Device should implement IWineDXGIDevice\n");
645 HeapFree(GetProcessHeap(), 0, object
);
649 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
650 (IUnknown
*)object
, (void **)&object
->dxgi_surface
);
651 IWineDXGIDevice_Release(wine_device
);
654 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
655 HeapFree(GetProcessHeap(), 0, object
);
659 FIXME("Implement DXGI<->wined3d usage conversion\n");
661 hr
= IWineD3DDevice_CreateSurface(This
->wined3d_device
, desc
->Width
, desc
->Height
,
662 wined3dformat_from_dxgi_format(desc
->Format
), FALSE
, FALSE
, 0,
663 &object
->wined3d_surface
, WINED3DRTYPE_SURFACE
, desc
->Usage
, WINED3DPOOL_DEFAULT
,
664 desc
->SampleDesc
.Count
> 1 ? desc
->SampleDesc
.Count
: WINED3DMULTISAMPLE_NONE
,
665 desc
->SampleDesc
.Quality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
668 ERR("CreateSurface failed, returning %#x\n", hr
);
669 IDXGISurface_Release(object
->dxgi_surface
);
670 HeapFree(GetProcessHeap(), 0, object
);
675 *texture
= (ID3D10Texture2D
*)object
;
677 TRACE("Created ID3D10Texture2D %p\n", object
);
682 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
683 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
685 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
690 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
691 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
693 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
698 static IWineD3DResource
*d3d10_device_wined3d_resource_from_resource(ID3D10Resource
*resource
)
700 D3D10_RESOURCE_DIMENSION dimension
;
702 ID3D10Resource_GetType(resource
, &dimension
);
706 case D3D10_RESOURCE_DIMENSION_BUFFER
:
707 return (IWineD3DResource
*)((struct d3d10_buffer
*)resource
)->wined3d_buffer
;
709 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
710 return (IWineD3DResource
*)((struct d3d10_texture2d
*)resource
)->wined3d_surface
;
713 FIXME("Unhandled resource dimension %#x\n", dimension
);
718 static HRESULT
d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10Resource
*resource
)
720 D3D10_RESOURCE_DIMENSION dimension
;
723 ID3D10Resource_GetType(resource
, &dimension
);
727 case D3D10_RESOURCE_DIMENSION_TEXTURE1D
:
729 ID3D10Texture1D
*texture
;
730 D3D10_TEXTURE1D_DESC texture_desc
;
732 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture1D
, (void **)&texture
);
735 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
739 ID3D10Texture1D_GetDesc(texture
, &texture_desc
);
740 ID3D10Texture1D_Release(texture
);
742 desc
->Format
= texture_desc
.Format
;
743 if (texture_desc
.ArraySize
== 1)
745 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1D
;
746 desc
->Texture1D
.MipSlice
= 0;
750 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1DARRAY
;
751 desc
->Texture1DArray
.MipSlice
= 0;
752 desc
->Texture1DArray
.FirstArraySlice
= 0;
753 desc
->Texture1DArray
.ArraySize
= 1;
759 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
761 ID3D10Texture2D
*texture
;
762 D3D10_TEXTURE2D_DESC texture_desc
;
764 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture2D
, (void **)&texture
);
767 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
771 ID3D10Texture2D_GetDesc(texture
, &texture_desc
);
772 ID3D10Texture2D_Release(texture
);
774 desc
->Format
= texture_desc
.Format
;
775 if (texture_desc
.ArraySize
== 1)
777 if (texture_desc
.SampleDesc
.Count
== 1)
779 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2D
;
780 desc
->Texture2D
.MipSlice
= 0;
784 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMS
;
789 if (texture_desc
.SampleDesc
.Count
== 1)
791 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DARRAY
;
792 desc
->Texture2DArray
.MipSlice
= 0;
793 desc
->Texture2DArray
.FirstArraySlice
= 0;
794 desc
->Texture2DArray
.ArraySize
= 1;
798 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
;
799 desc
->Texture2DMSArray
.FirstArraySlice
= 0;
800 desc
->Texture2DMSArray
.ArraySize
= 1;
807 case D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
809 ID3D10Texture3D
*texture
;
810 D3D10_TEXTURE3D_DESC texture_desc
;
812 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture3D
, (void **)&texture
);
815 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
819 ID3D10Texture3D_GetDesc(texture
, &texture_desc
);
820 ID3D10Texture3D_Release(texture
);
822 desc
->Format
= texture_desc
.Format
;
823 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE3D
;
824 desc
->Texture3D
.MipSlice
= 0;
825 desc
->Texture3D
.FirstWSlice
= 0;
826 desc
->Texture3D
.WSize
= 1;
832 FIXME("Unhandled resource dimension %#x\n", dimension
);
837 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
838 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
840 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
841 struct d3d10_rendertarget_view
*object
;
842 IWineD3DResource
*wined3d_resource
;
844 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
846 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
849 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
850 return E_OUTOFMEMORY
;
853 object
->vtbl
= &d3d10_rendertarget_view_vtbl
;
854 object
->refcount
= 1;
858 HRESULT hr
= d3d10_device_set_rtdesc_from_resource(&object
->desc
, resource
);
861 HeapFree(GetProcessHeap(), 0, object
);
867 object
->desc
= *desc
;
870 wined3d_resource
= d3d10_device_wined3d_resource_from_resource(resource
);
871 if (!wined3d_resource
)
873 FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource
);
874 HeapFree(GetProcessHeap(), 0, object
);
877 IWineD3DDevice_CreateRendertargetView(This
->wined3d_device
,
878 wined3d_resource
, (IUnknown
*)object
, &object
->wined3d_view
);
880 *view
= (ID3D10RenderTargetView
*)object
;
885 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
886 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
888 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
893 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
894 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
895 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
897 struct d3d10_input_layout
*object
;
899 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
900 "\tshader_byte_code_length %lu, input_layout %p stub!\n",
901 iface
, element_descs
, element_count
, shader_byte_code
,
902 shader_byte_code_length
, input_layout
);
904 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
907 ERR("Failed to allocate D3D10 input layout object memory\n");
908 return E_OUTOFMEMORY
;
911 object
->vtbl
= &d3d10_input_layout_vtbl
;
912 object
->refcount
= 1;
914 *input_layout
= (ID3D10InputLayout
*)object
;
919 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
920 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
922 struct d3d10_vertex_shader
*object
;
924 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
925 iface
, byte_code
, byte_code_length
, shader
);
927 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
930 ERR("Failed to allocate D3D10 vertex shader object memory\n");
931 return E_OUTOFMEMORY
;
934 object
->vtbl
= &d3d10_vertex_shader_vtbl
;
935 object
->refcount
= 1;
937 *shader
= (ID3D10VertexShader
*)object
;
942 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
943 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
945 struct d3d10_geometry_shader
*object
;
947 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
948 iface
, byte_code
, byte_code_length
, shader
);
950 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
953 ERR("Failed to allocate D3D10 geometry shader object memory\n");
954 return E_OUTOFMEMORY
;
957 object
->vtbl
= &d3d10_geometry_shader_vtbl
;
958 object
->refcount
= 1;
960 *shader
= (ID3D10GeometryShader
*)object
;
965 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
966 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
967 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
969 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
970 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
971 iface
, byte_code
, byte_code_length
, output_stream_decls
,
972 output_stream_decl_count
, output_stream_stride
, shader
);
977 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
978 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
980 struct d3d10_pixel_shader
*object
;
982 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
983 iface
, byte_code
, byte_code_length
, shader
);
985 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
988 ERR("Failed to allocate D3D10 pixel shader object memory\n");
989 return E_OUTOFMEMORY
;
992 object
->vtbl
= &d3d10_pixel_shader_vtbl
;
993 object
->refcount
= 1;
995 *shader
= (ID3D10PixelShader
*)object
;
1000 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1001 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1003 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1008 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1009 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1011 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
1016 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1017 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1019 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
1024 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1025 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1027 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
1032 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1033 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1035 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
1040 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1041 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1043 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1048 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1049 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1051 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1056 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1057 DXGI_FORMAT format
, UINT
*format_support
)
1059 FIXME("iface %p, format %s, format_support %p stub!\n",
1060 iface
, debug_dxgi_format(format
), format_support
);
1065 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1066 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1068 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1069 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1074 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1076 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1079 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1080 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1081 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1083 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1084 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1085 iface
, desc
, type
, active_counters
, name
, name_length
,
1086 units
, units_length
, description
, description_length
);
1091 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1093 FIXME("iface %p stub!\n", iface
);
1098 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1099 HANDLE resource_handle
, REFIID guid
, void **resource
)
1101 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1102 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1107 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1109 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1112 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1114 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1117 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1119 /* IUnknown methods */
1120 d3d10_device_QueryInterface
,
1121 d3d10_device_AddRef
,
1122 d3d10_device_Release
,
1123 /* ID3D10Device methods */
1124 d3d10_device_VSSetConstantBuffers
,
1125 d3d10_device_PSSetShaderResources
,
1126 d3d10_device_PSSetShader
,
1127 d3d10_device_PSSetSamplers
,
1128 d3d10_device_VSSetShader
,
1129 d3d10_device_DrawIndexed
,
1131 d3d10_device_PSSetConstantBuffers
,
1132 d3d10_device_IASetInputLayout
,
1133 d3d10_device_IASetVertexBuffers
,
1134 d3d10_device_IASetIndexBuffer
,
1135 d3d10_device_DrawIndexedInstanced
,
1136 d3d10_device_DrawInstanced
,
1137 d3d10_device_GSSetConstantBuffers
,
1138 d3d10_device_GSSetShader
,
1139 d3d10_device_IASetPrimitiveTopology
,
1140 d3d10_device_VSSetShaderResources
,
1141 d3d10_device_VSSetSamplers
,
1142 d3d10_device_SetPredication
,
1143 d3d10_device_GSSetShaderResources
,
1144 d3d10_device_GSSetSamplers
,
1145 d3d10_device_OMSetRenderTargets
,
1146 d3d10_device_OMSetBlendState
,
1147 d3d10_device_OMSetDepthStencilState
,
1148 d3d10_device_SOSetTargets
,
1149 d3d10_device_DrawAuto
,
1150 d3d10_device_RSSetState
,
1151 d3d10_device_RSSetViewports
,
1152 d3d10_device_RSSetScissorRects
,
1153 d3d10_device_CopySubresourceRegion
,
1154 d3d10_device_CopyResource
,
1155 d3d10_device_UpdateSubresource
,
1156 d3d10_device_ClearRenderTargetView
,
1157 d3d10_device_ClearDepthStencilView
,
1158 d3d10_device_GenerateMips
,
1159 d3d10_device_ResolveSubresource
,
1160 d3d10_device_VSGetConstantBuffers
,
1161 d3d10_device_PSGetShaderResources
,
1162 d3d10_device_PSGetShader
,
1163 d3d10_device_PSGetSamplers
,
1164 d3d10_device_VSGetShader
,
1165 d3d10_device_PSGetConstantBuffers
,
1166 d3d10_device_IAGetInputLayout
,
1167 d3d10_device_IAGetVertexBuffers
,
1168 d3d10_device_IAGetIndexBuffer
,
1169 d3d10_device_GSGetConstantBuffers
,
1170 d3d10_device_GSGetShader
,
1171 d3d10_device_IAGetPrimitiveTopology
,
1172 d3d10_device_VSGetShaderResources
,
1173 d3d10_device_VSGetSamplers
,
1174 d3d10_device_GetPredication
,
1175 d3d10_device_GSGetShaderResources
,
1176 d3d10_device_GSGetSamplers
,
1177 d3d10_device_OMGetRenderTargets
,
1178 d3d10_device_OMGetBlendState
,
1179 d3d10_device_OMGetDepthStencilState
,
1180 d3d10_device_SOGetTargets
,
1181 d3d10_device_RSGetState
,
1182 d3d10_device_RSGetViewports
,
1183 d3d10_device_RSGetScissorRects
,
1184 d3d10_device_GetDeviceRemovedReason
,
1185 d3d10_device_SetExceptionMode
,
1186 d3d10_device_GetExceptionMode
,
1187 d3d10_device_GetPrivateData
,
1188 d3d10_device_SetPrivateData
,
1189 d3d10_device_SetPrivateDataInterface
,
1190 d3d10_device_ClearState
,
1192 d3d10_device_CreateBuffer
,
1193 d3d10_device_CreateTexture1D
,
1194 d3d10_device_CreateTexture2D
,
1195 d3d10_device_CreateTexture3D
,
1196 d3d10_device_CreateShaderResourceView
,
1197 d3d10_device_CreateRenderTargetView
,
1198 d3d10_device_CreateDepthStencilView
,
1199 d3d10_device_CreateInputLayout
,
1200 d3d10_device_CreateVertexShader
,
1201 d3d10_device_CreateGeometryShader
,
1202 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1203 d3d10_device_CreatePixelShader
,
1204 d3d10_device_CreateBlendState
,
1205 d3d10_device_CreateDepthStencilState
,
1206 d3d10_device_CreateRasterizerState
,
1207 d3d10_device_CreateSamplerState
,
1208 d3d10_device_CreateQuery
,
1209 d3d10_device_CreatePredicate
,
1210 d3d10_device_CreateCounter
,
1211 d3d10_device_CheckFormatSupport
,
1212 d3d10_device_CheckMultisampleQualityLevels
,
1213 d3d10_device_CheckCounterInfo
,
1214 d3d10_device_CheckCounter
,
1215 d3d10_device_GetCreationFlags
,
1216 d3d10_device_OpenSharedResource
,
1217 d3d10_device_SetTextFilterSize
,
1218 d3d10_device_GetTextFilterSize
,
1221 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1223 /* IUnknown methods */
1224 d3d10_device_inner_QueryInterface
,
1225 d3d10_device_inner_AddRef
,
1226 d3d10_device_inner_Release
,
1229 /* IWineD3DDeviceParent IUnknown methods */
1231 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1233 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1236 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1238 struct d3d10_device
*This
= device_from_device_parent(iface
);
1239 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1242 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1244 struct d3d10_device
*This
= device_from_device_parent(iface
);
1245 return d3d10_device_AddRef((ID3D10Device
*)This
);
1248 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1250 struct d3d10_device
*This
= device_from_device_parent(iface
);
1251 return d3d10_device_Release((ID3D10Device
*)This
);
1254 /* IWineD3DDeviceParent methods */
1256 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1258 struct d3d10_device
*This
= device_from_device_parent(iface
);
1260 TRACE("iface %p, device %p\n", iface
, device
);
1262 IWineD3DDevice_AddRef(device
);
1263 This
->wined3d_device
= device
;
1266 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1267 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1268 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1270 struct d3d10_device
*This
= device_from_device_parent(iface
);
1271 struct d3d10_texture2d
*texture
;
1272 D3D10_TEXTURE2D_DESC desc
;
1275 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1276 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1277 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1279 FIXME("Implement DXGI<->wined3d usage conversion\n");
1282 desc
.Height
= height
;
1285 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1286 desc
.SampleDesc
.Count
= 1;
1287 desc
.SampleDesc
.Quality
= 0;
1290 desc
.CPUAccessFlags
= 0;
1293 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1296 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1300 *surface
= texture
->wined3d_surface
;
1305 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1306 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1307 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1309 struct d3d10_device
*This
= device_from_device_parent(iface
);
1310 struct d3d10_texture2d
*texture
;
1311 D3D10_TEXTURE2D_DESC desc
;
1314 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1315 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1316 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1318 FIXME("Implement DXGI<->wined3d usage conversion\n");
1321 desc
.Height
= height
;
1324 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1325 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1326 desc
.SampleDesc
.Quality
= multisample_quality
;
1327 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1328 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1329 desc
.CPUAccessFlags
= 0;
1332 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1335 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1339 *surface
= texture
->wined3d_surface
;
1344 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1345 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1346 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1348 struct d3d10_device
*This
= device_from_device_parent(iface
);
1349 struct d3d10_texture2d
*texture
;
1350 D3D10_TEXTURE2D_DESC desc
;
1353 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1354 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1355 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1357 FIXME("Implement DXGI<->wined3d usage conversion\n");
1360 desc
.Height
= height
;
1363 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1364 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1365 desc
.SampleDesc
.Quality
= multisample_quality
;
1366 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1367 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1368 desc
.CPUAccessFlags
= 0;
1371 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1374 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1378 *surface
= texture
->wined3d_surface
;
1383 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1384 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1385 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1387 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1388 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1393 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1394 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1396 IWineDXGIDevice
*wine_device
;
1399 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1401 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1404 ERR("Device should implement IWineDXGIDevice\n");
1408 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1409 IWineDXGIDevice_Release(wine_device
);
1412 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1419 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1421 /* IUnknown methods */
1422 device_parent_QueryInterface
,
1423 device_parent_AddRef
,
1424 device_parent_Release
,
1425 /* IWineD3DDeviceParent methods */
1426 device_parent_WineD3DDeviceCreated
,
1427 device_parent_CreateSurface
,
1428 device_parent_CreateRenderTarget
,
1429 device_parent_CreateDepthStencilSurface
,
1430 device_parent_CreateVolume
,
1431 device_parent_CreateSwapChain
,