wined3d: Implement shadow sampling for the ARB shader backend.
[wine.git] / dlls / virtdisk / Makefile.in
blob949065907fcd52d026284417d0dc8561d754952a
1 MODULE = virtdisk.dll
3 EXTRADLLFLAGS = -Wb,--prefer-native
5 C_SRCS = \
6 virtdisk_main.c