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HEAD
d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git]
/
dlls
/
sxs
/
sxs.spec
blob
138d68f7d73ec4fcb91a0e3537da8a7fc5225077
1
@ stdcall CreateAssemblyCache
(
ptr long
)
2
@ stdcall CreateAssemblyNameObject
(
ptr wstr long ptr
)
3
@ stdcall SxsLookupClrGuid
(
long ptr ptr ptr long ptr
)