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HEAD
d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git]
/
dlls
/
msvfw32
/
Makefile.in
blob
9247fb8b2ccfb00b32b5dbf280dbc895719d44e6
1
MODULE
=
msvfw32.dll
2
IMPORTLIB
=
msvfw32
3
IMPORTS
=
winmm version comctl32 user32 gdi32 advapi32
4
5
C_SRCS
=
\
6
drawdib.c \
7
mciwnd.c \
8
msvideo_main.c
9
10
RC_SRCS
=
msvfw32.rc