d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git] / dlls / msvfw32 / Makefile.in
blob9247fb8b2ccfb00b32b5dbf280dbc895719d44e6
1 MODULE = msvfw32.dll
2 IMPORTLIB = msvfw32
3 IMPORTS = winmm version comctl32 user32 gdi32 advapi32
5 C_SRCS = \
6 drawdib.c \
7 mciwnd.c \
8 msvideo_main.c
10 RC_SRCS = msvfw32.rc