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HEAD
d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git]
/
dlls
/
msvcrt20
/
Makefile.in
blob
de312940131e52d4eb2e7d9918f24c1bea7a8c0e
1
MODULE
=
msvcrt20.dll
2
IMPORTS
=
msvcrt
3
4
C_SRCS
=
msvcrt20.c