d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git] / dlls / msvcrt20 / Makefile.in
blobde312940131e52d4eb2e7d9918f24c1bea7a8c0e
1 MODULE = msvcrt20.dll
2 IMPORTS = msvcrt
4 C_SRCS = msvcrt20.c