d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git] / dlls / mmcndmgr / mmcndmgr.spec
blobdfff9927a9eee10d00186a6c440e7daaa4d60dd9
1 @ stub CreateExecutivePlatform
2 @ stdcall -private DllCanUnloadNow()
3 @ stdcall -private DllGetClassObject(ptr ptr ptr)
4 @ stdcall -private DllRegisterServer()
5 @ stdcall -private DllUnregisterServer()
6 @ stub -arch=win32 _GetAllocCounters@0
7 @ stub -arch=win64 GetAllocCounters