d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git] / dlls / l3codeca.acm / l3codeca.acm.spec
blobc13db843f04b20a91b1bc5bbf725703fe5f5aa61
1 @ stdcall -private DriverProc(long long long long long) MPEG3_DriverProc