d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git] / dlls / ir50_32 / ir50_private.h
blobc0b96bc17e45e7c4c3470e435b1cf6ce22009a74
1 /*
2 * Copyright 2023 Shaun Ren for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __IR50_PRIVATE_H
20 #define __IR50_PRIVATE_H
22 #include <windef.h>
24 #define COBJMACROS
25 #include "mfapi.h"
26 #include "mferror.h"
27 #include "mfobjects.h"
28 #include "mfidl.h"
29 #include "mftransform.h"
31 #define IDS_NAME 100
32 #define IDS_DESCRIPTION 101
34 HRESULT WINAPI winegstreamer_create_video_decoder(IMFTransform **out);
36 #endif /* __IR50_PRIVATE_H */