d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git] / dlls / gpkcsp / gpkcsp.spec
blob7b21641fd9e32bf5bae14a3583c0579edaf4daf2
1 @ stub CPAcquireContext
2 @ stub CPCreateHash
3 @ stub CPDecrypt
4 @ stub CPDeriveKey
5 @ stub CPDestroyHash
6 @ stub CPDestroyKey
7 @ stub CPEncrypt
8 @ stub CPExportKey
9 @ stub CPGenKey
10 @ stub CPGenRandom
11 @ stub CPGetHashParam
12 @ stub CPGetKeyParam
13 @ stub CPGetProvParam
14 @ stub CPGetUserKey
15 @ stub CPHashData
16 @ stub CPHashSessionKey
17 @ stub CPImportKey
18 @ stub CPReleaseContext
19 @ stub CPSetHashParam
20 @ stub CPSetKeyParam
21 @ stub CPSetProvParam
22 @ stub CPSignHash
23 @ stub CPVerifySignature
24 @ stdcall -private DllMain(ptr long ptr)
25 @ stdcall -private DllRegisterServer()
26 @ stdcall -private DllUnregisterServer()