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d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git]
/
dlls
/
gpkcsp
/
gpkcsp.spec
blob
7b21641fd9e32bf5bae14a3583c0579edaf4daf2
1
@ stub CPAcquireContext
2
@ stub CPCreateHash
3
@ stub CPDecrypt
4
@ stub CPDeriveKey
5
@ stub CPDestroyHash
6
@ stub CPDestroyKey
7
@ stub CPEncrypt
8
@ stub CPExportKey
9
@ stub CPGenKey
10
@ stub CPGenRandom
11
@ stub CPGetHashParam
12
@ stub CPGetKeyParam
13
@ stub CPGetProvParam
14
@ stub CPGetUserKey
15
@ stub CPHashData
16
@ stub CPHashSessionKey
17
@ stub CPImportKey
18
@ stub CPReleaseContext
19
@ stub CPSetHashParam
20
@ stub CPSetKeyParam
21
@ stub CPSetProvParam
22
@ stub CPSignHash
23
@ stub CPVerifySignature
24
@ stdcall
-
private DllMain
(
ptr long ptr
)
25
@ stdcall
-
private DllRegisterServer
()
26
@ stdcall
-
private DllUnregisterServer
()