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HEAD
d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
[wine.git]
/
dlls
/
d3dx9_37
/
Makefile.in
blob
f9a0d4085a86969f93dacb44057fae3077be44d4
1
EXTRADEFS
= -
DD3DX_SDK_VERSION
=
37
2
MODULE
=
d3dx9_37.dll
3
IMPORTS
=
d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4
PARENTSRC
=
..
/
d3dx9_36
5
DELAYIMPORTS
=
windowscodecs usp10
6
7
EXTRADLLFLAGS
= -
Wb
,--
prefer-native
8
9
C_SRCS
=
\
10
animation.c \
11
core.c \
12
effect.c \
13
font.c \
14
line.c \
15
main.c \
16
math.c \
17
mesh.c \
18
preshader.c \
19
render.c \
20
shader.c \
21
skin.c \
22
sprite.c \
23
surface.c \
24
texture.c \
25
txc_compress_dxtn.c \
26
txc_fetch_dxtn.c \
27
util.c \
28
volume.c \
29
xfile.c
30
31
RC_SRCS
=
version.rc