d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
[wine.git] / dlls / d3dx9_36 / tests / shader.c
blobcaa0f0b7303c9a4a8ea05cd094a9d8958bdb1356
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
21 #include "d3dx9.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
63 0x0000009c,
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
80 0x000000e4,
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
106 0x000000ac,
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
125 static const DWORD ctab_matrices2[] = {
126 0xfffe0200, /* vs_2_0 */
127 0x0058fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000012b, 0xfffe0200, 0x00000006, 0x0000001c, 0x00000100, /* Header */
129 0x00000124,
130 0x00000094, 0x00070002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 1 desc (c2x3) */
131 0x000000ac, 0x000d0002, 0x00000002, 0x000000b4, 0x00000000, /* Constant 2 desc (c3x2) */
132 0x000000c4, 0x000a0002, 0x00000003, 0x000000cc, 0x00000000, /* Constant 3 desc (c3x3) */
133 0x000000dc, 0x000f0002, 0x00000002, 0x000000e4, 0x00000000, /* Constant 4 desc (r2x3) */
134 0x000000f4, 0x00040002, 0x00000003, 0x000000fc, 0x00000000, /* Constant 5 desc (r3x2) */
135 0x0000010c, 0x00000002, 0x00000004, 0x00000114, 0x00000000, /* Constant 6 desc (r4x4) */
136 0x33783263, 0xababab00, /* Constant 1 name */
137 0x00030003, 0x00030002, 0x00000001, 0x00000000, /* Constant 1 type desc */
138 0x32783363, 0xababab00, /* Constant 2 name */
139 0x00030003, 0x00020003, 0x00000001, 0x00000000, /* Constant 2 type desc */
140 0x33783363, 0xababab00, /* Constant 3 name */
141 0x00030003, 0x00030003, 0x00000001, 0x00000000, /* Constant 3 type desc */
142 0x33783272, 0xababab00, /* Constant 4 name */
143 0x00030002, 0x00030002, 0x00000001, 0x00000000, /* Constant 4 type desc */
144 0x32783372, 0xababab00, /* Constant 5 name */
145 0x00030002, 0x00020003, 0x00000001, 0x00000000, /* Constant 5 type desc */
146 0x34783472, 0xababab00, /* Constant 6 name */
147 0x00030002, 0x00040004, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x325f7376, 0x4100305f, 0x41414141, 0x00414141, /* Target and Creator name */
149 0x0000ffff}; /* END */
151 static const D3DXCONSTANT_DESC ctab_matrices2_expected[] = {
152 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
153 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
154 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL},
155 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
156 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
157 {"r4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}};
159 static const DWORD ctab_arrays[] = {
160 0xfffe0300, /* vs_3_0 */
161 0x0052fffe, FCC_CTAB, /* CTAB comment */
162 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
163 0x00000134,
164 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
165 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
166 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
167 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
168 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
169 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
170 0x72726162, 0xab007961, /* Constant 1 name */
171 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
172 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
173 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
174 0x72726166, 0xab007961, /* Constant 3 name */
175 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
176 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
177 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
178 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
179 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
180 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
181 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
182 0x335f7376, 0xab00305f, /* Target name string */
183 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
184 0x0000ffff}; /* END */
186 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
187 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL},
188 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL},
189 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL},
190 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL},
191 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL},
192 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}};
194 static const DWORD ctab_with_default_values[] = {
195 0xfffe0200, /* vs_2_0 */
196 0x007bfffe, FCC_CTAB, /* CTAB comment */
197 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */
198 0x00000100, 0x000001b0,
199 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */
200 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */
201 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */
202 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */
203 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */
204 0x00727261, /* constant 1 name */
205 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */
206 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */
207 0x43480000, 0x00000000, 0x00000000, 0x00000000,
208 0x43960000, 0x00000000, 0x00000000, 0x00000000,
209 0x00746c66, /* constant 2 name */
210 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */
211 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */
212 0x3374616d, /* constant 3 name */
213 0xababab00,
214 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */
215 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */
216 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000,
217 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000,
218 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000,
219 0x3474616d, /* constant 4 name */
220 0xababab00,
221 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */
222 0x40000000, 0x40c00000, 0x41200000, 0x41600000,
223 0x40400000, 0x40e00000, 0x41300000, 0x41700000,
224 0x40800000, 0x41000000, 0x41400000, 0x41800000,
225 0x34636576, /* constant 5 name */
226 0xababab00,
227 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */
228 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */
229 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */
230 0x0000ffff}; /* END */
232 static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16};
233 static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616};
234 static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0};
235 static const float vec4_default_value[] = {10, 20, 30, 40};
236 static const float flt_default_value[] = {9.99, 0, 0, 0};
238 static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = {
239 {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value},
240 {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value},
241 {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value},
242 {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value},
243 {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}};
245 static const DWORD ctab_samplers[] = {
246 0xfffe0300, /* vs_3_0 */
247 0x0032fffe, FCC_CTAB, /* CTAB comment */
248 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
249 0x000000ac,
250 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
251 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
252 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
253 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
254 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
255 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
256 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
257 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
258 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
259 0x335f7376, 0xab00305f, /* Target name string */
260 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
261 0x0000ffff}; /* END */
263 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
264 {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL},
265 {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
266 {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
268 static void test_get_shader_size(void)
270 UINT shader_size, expected;
272 shader_size = D3DXGetShaderSize(simple_vs);
273 expected = sizeof(simple_vs);
274 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
276 shader_size = D3DXGetShaderSize(simple_ps);
277 expected = sizeof(simple_ps);
278 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
280 shader_size = D3DXGetShaderSize(NULL);
281 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
284 static void test_get_shader_version(void)
286 DWORD shader_version;
288 shader_version = D3DXGetShaderVersion(simple_vs);
289 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
290 shader_version, D3DVS_VERSION(1, 1));
292 shader_version = D3DXGetShaderVersion(simple_ps);
293 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
294 shader_version, D3DPS_VERSION(1, 1));
296 shader_version = D3DXGetShaderVersion(NULL);
297 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
300 static void test_find_shader_comment(void)
302 HRESULT hr;
303 LPCVOID data = (LPVOID)0xdeadbeef;
304 UINT size = 100;
306 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
307 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
308 ok(!data, "Got %p, expected NULL\n", data);
309 ok(!size, "Got %u, expected 0\n", size);
311 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
312 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
313 ok(size == 28, "Got %u, expected 28\n", size);
315 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
316 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
317 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
319 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
320 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
321 ok(!data, "Got %p, expected NULL\n", data);
322 ok(!size, "Got %u, expected 0\n", size);
324 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
325 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
326 ok(!data, "Got %p, expected NULL\n", data);
327 ok(!size, "Got %u, expected 0\n", size);
329 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
330 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
331 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
332 ok(size == 28, "Got result %d, expected 28\n", size);
335 static void test_get_shader_constant_table_ex(void)
337 LPD3DXCONSTANTTABLE constant_table = NULL;
338 HRESULT hr;
339 LPVOID data;
340 DWORD size;
341 D3DXCONSTANTTABLE_DESC desc;
343 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
344 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
346 /* No CTAB data */
347 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
348 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
350 /* With invalid CTAB data */
351 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
352 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
353 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
354 if (constant_table) ID3DXConstantTable_Release(constant_table);
356 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
357 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
359 if (constant_table)
361 size = ID3DXConstantTable_GetBufferSize(constant_table);
362 ok(size == 28, "Got result %x, expected 28\n", size);
364 data = ID3DXConstantTable_GetBufferPointer(constant_table);
365 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
367 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
368 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
370 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
371 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
372 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
373 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
374 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
376 ID3DXConstantTable_Release(constant_table);
379 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
380 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
382 if (SUCCEEDED(hr))
384 D3DXHANDLE constant;
385 D3DXCONSTANT_DESC constant_desc;
386 D3DXCONSTANT_DESC constant_desc_save;
387 UINT nb;
389 /* Test GetDesc */
390 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
391 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
392 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
393 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
394 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
396 /* Test GetConstant */
397 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
398 ok(constant != NULL, "No constant found\n");
399 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
400 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
401 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
402 constant_desc.Name);
403 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
404 constant_desc.Class, D3DXPC_VECTOR);
405 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
406 constant_desc.Type, D3DXPT_FLOAT);
407 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
408 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
410 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
411 ok(constant != NULL, "No constant found\n");
412 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
413 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
414 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
415 constant_desc.Name);
416 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
417 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
418 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
419 constant_desc.Type, D3DXPT_FLOAT);
420 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
421 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
423 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
424 ok(constant != NULL, "No constant found\n");
425 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
426 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
427 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
428 constant_desc.Name);
429 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
430 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
431 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
432 constant_desc.Type, D3DXPT_FLOAT);
433 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
434 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
435 constant_desc_save = constant_desc; /* For GetConstantDesc test */
437 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
438 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
440 /* Test GetConstantByName */
441 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
442 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
443 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
444 ok(constant != NULL, "No constant found\n");
445 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
446 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
447 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
449 /* Test GetConstantDesc */
450 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
451 ok(constant != NULL, "No constant found\n");
452 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
453 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
454 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
455 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
456 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
457 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
458 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
459 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
460 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
461 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
462 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
464 ID3DXConstantTable_Release(constant_table);
468 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
469 const D3DXCONSTANT_DESC *expecteds, UINT count)
471 UINT i;
472 ID3DXConstantTable *ctable;
474 HRESULT res;
476 /* Get the constant table from the shader itself */
477 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
478 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
480 for (i = 0; i < count; i++)
482 const D3DXCONSTANT_DESC *expected = &expecteds[i];
483 D3DXHANDLE const_handle;
484 D3DXCONSTANT_DESC actual;
485 UINT pCount = 1;
487 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
489 res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
490 ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
491 test_name, res);
492 ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
494 ok(strcmp(actual.Name, expected->Name) == 0,
495 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
496 test_name, actual.Name, expected->Name);
497 ok(actual.RegisterSet == expected->RegisterSet,
498 "%s in %s: Got different register sets: Got %d, expected %d\n",
499 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
500 ok(actual.RegisterIndex == expected->RegisterIndex,
501 "%s in %s: Got different register indices: Got %d, expected %d\n",
502 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
503 ok(actual.RegisterCount == expected->RegisterCount,
504 "%s in %s: Got different register counts: Got %d, expected %d\n",
505 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
506 ok(actual.Class == expected->Class,
507 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
508 test_name, actual.Class, expected->Class);
509 ok(actual.Type == expected->Type,
510 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
511 test_name, actual.Type, expected->Type);
512 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
513 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
514 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
515 expected->Columns);
516 ok(actual.Elements == expected->Elements,
517 "%s in %s: Got different element count: Got %d, expected %d\n",
518 expected->Name, test_name, actual.Elements, expected->Elements);
519 ok(actual.StructMembers == expected->StructMembers,
520 "%s in %s: Got different struct member count: Got %d, expected %d\n",
521 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
522 ok(actual.Bytes == expected->Bytes,
523 "%s in %s: Got different byte count: Got %d, expected %d\n",
524 expected->Name, test_name, actual.Bytes, expected->Bytes);
526 if (!expected->DefaultValue)
528 ok(actual.DefaultValue == NULL,
529 "%s in %s: Got different default value: expected NULL\n",
530 expected->Name, test_name);
532 else
534 ok(actual.DefaultValue != NULL,
535 "%s in %s: Got different default value: expected non-NULL\n",
536 expected->Name, test_name);
537 ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0,
538 "%s in %s: Got different default value\n", expected->Name, test_name);
542 /* Finally, release the constant table */
543 ID3DXConstantTable_Release(ctable);
546 static void test_constant_tables(void)
548 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
549 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
550 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
551 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
552 test_constant_table("test_matrices2", ctab_matrices2, ctab_matrices2_expected,
553 sizeof(ctab_matrices2_expected)/sizeof(*ctab_matrices2_expected));
554 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
555 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
556 test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected,
557 sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected));
558 test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
559 sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
562 static void test_setting_basic_table(IDirect3DDevice9 *device)
564 static const D3DXMATRIX mvp = {{{
565 0.514f, 0.626f, 0.804f, 0.786f,
566 0.238f, 0.956f, 0.374f, 0.483f,
567 0.109f, 0.586f, 0.900f, 0.255f,
568 0.898f, 0.411f, 0.932f, 0.275f}}};
569 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
570 static const float f = 0.12543f;
571 static const int i = 321;
573 ID3DXConstantTable *ctable;
575 HRESULT res;
576 float out[16];
577 ULONG refcnt;
579 /* Get the constant table from the shader itself */
580 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
581 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
583 /* Set constants */
584 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
585 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
587 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
588 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
590 /* Check that setting i again will overwrite the previous value */
591 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
592 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
594 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
595 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
597 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
598 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
600 /* Get constants back and validate */
601 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
602 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
603 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
604 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
605 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
606 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
607 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
608 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
609 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
610 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
611 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
612 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
613 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
615 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
616 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
617 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
618 out[0], out[1], out[2], out[3], i);
620 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
621 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
622 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
623 out[0], out[1], out[2], out[3], f);
625 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
626 ok(memcmp(out, &f4, sizeof(f4)) == 0,
627 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
628 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
630 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
631 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
632 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
634 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
635 ok(out[0] == f4.x && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
636 "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
637 out[0], f4.x);
639 memset(out, 0, sizeof(out));
640 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
641 res = ID3DXConstantTable_SetMatrix(ctable, device, "f", &mvp);
642 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable f: 0x%08x\n", res);
644 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
645 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
646 "The variable f was not set correctly by ID3DXConstantTable_SetMatrix, got %f, should be %f\n",
647 out[0], U(S(mvp))._11);
649 /* Clear registers */
650 memset(out, 0, sizeof(out));
651 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, out, 4);
652 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
653 IDirect3DDevice9_SetVertexShaderConstantF(device, 7, out, 1);
655 /* SetVector shouldn't change the value of a matrix constant */
656 res = ID3DXConstantTable_SetVector(ctable, device, "mvp", &f4);
657 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
659 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
660 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
661 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
662 && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f
663 && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f,
664 "The variable mvp was not set correctly by ID3DXConstantTable_SetVector, "
665 "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, "
666 "should be all 0.0f\n",
667 out[0], out[1], out[2], out[3],
668 out[4], out[5], out[6], out[7],
669 out[8], out[9], out[10], out[11],
670 out[12], out[13], out[14], out[15]);
672 res = ID3DXConstantTable_SetFloat(ctable, device, "mvp", f);
673 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable mvp: 0x%08x\n", res);
675 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
676 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
677 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
678 && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f
679 && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f,
680 "The variable mvp was not set correctly by ID3DXConstantTable_SetFloat, "
681 "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, "
682 "should be all 0.0f\n",
683 out[0], out[1], out[2], out[3],
684 out[4], out[5], out[6], out[7],
685 out[8], out[9], out[10], out[11],
686 out[12], out[13], out[14], out[15]);
688 res = ID3DXConstantTable_SetFloat(ctable, device, "f4", f);
689 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f4: 0x%08x\n", res);
691 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
692 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
693 "The variable f4 was not set correctly by ID3DXConstantTable_SetFloat, "
694 "got {%f, %f, %f, %f}, should be all 0.0f\n",
695 out[0], out[1], out[2], out[3]);
697 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f", &mvp);
698 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f: 0x%08x\n", res);
700 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
701 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
702 "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTranspose, got %f, should be %f\n",
703 out[0], U(S(mvp))._11);
705 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f4", &mvp);
706 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f4: 0x%08x\n", res);
708 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
709 todo_wine ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._21 && out[2] == S(U(mvp))._31 && out[3] == S(U(mvp))._41,
710 "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTranspose, "
711 "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
712 out[0], out[1], out[2], out[3],
713 S(U(mvp))._11, S(U(mvp))._21, S(U(mvp))._31, S(U(mvp))._41);
715 refcnt = ID3DXConstantTable_Release(ctable);
716 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
719 static void test_setting_matrices_table(IDirect3DDevice9 *device)
721 static const D3DXMATRIX fmatrix =
722 {{{2.001f, 1.502f, 9.003f, 1.004f,
723 5.005f, 3.006f, 3.007f, 6.008f,
724 9.009f, 5.010f, 7.011f, 1.012f,
725 5.013f, 5.014f, 5.015f, 9.016f}}};
727 ID3DXConstantTable *ctable;
729 HRESULT res;
730 float out[32];
732 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
733 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
735 res = ID3DXConstantTable_SetMatrix(ctable, device, "imatrix2x3", &fmatrix);
736 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix2x3: got %#x\n", res);
738 res = ID3DXConstantTable_SetMatrix(ctable, device, "fmatrix3x1", &fmatrix);
739 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x\n", res);
741 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
742 todo_wine ok(out[0] == (int)S(U(fmatrix))._11 && out[1] == (int)S(U(fmatrix))._12 && out[2] == (int)S(U(fmatrix))._13
743 && out[3] == 0
744 && out[4] == (int)S(U(fmatrix))._21 && out[5] == (int)S(U(fmatrix))._22 && out[6] == (int)S(U(fmatrix))._23
745 && out[7] == 0,
746 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
747 "should be {%d, %d, %d, %d; %d, %d, %d, %d}\n",
748 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
749 (int)S(U(fmatrix))._11, (int)S(U(fmatrix))._12, (int)S(U(fmatrix))._13, 0,
750 (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
752 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
753 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
754 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
755 out[0], out[1], out[2], out[3],
756 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
758 ID3DXConstantTable_Release(ctable);
760 res = D3DXGetShaderConstantTable(ctab_matrices2, &ctable);
761 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
763 /* SetMatrix */
764 res = ID3DXConstantTable_SetMatrix(ctable, device, "c2x3", &fmatrix);
765 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x\n", res);
767 res = ID3DXConstantTable_SetMatrix(ctable, device, "r2x3", &fmatrix);
768 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x\n", res);
770 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x2", &fmatrix);
771 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x\n", res);
773 res = ID3DXConstantTable_SetMatrix(ctable, device, "r3x2", &fmatrix);
774 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x\n", res);
776 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x3", &fmatrix);
777 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
779 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
780 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
781 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
782 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
783 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
784 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
785 out[0], out[1], out[2], out[3],
786 out[4], out[5], out[6], out[7],
787 out[8], out[9], out[10], out[11],
788 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
789 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
790 S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
792 res = ID3DXConstantTable_SetMatrix(ctable, device, "r4x4", &fmatrix);
793 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
795 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
796 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
797 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
798 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
799 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
800 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
801 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
802 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
804 IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
805 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
806 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
807 "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
808 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
809 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
810 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
811 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
813 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
814 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
815 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
816 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
817 "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
818 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
819 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
820 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
821 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
822 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
824 IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
825 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
826 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
827 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
828 "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
829 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
830 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
831 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
832 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f,
833 S(U(fmatrix))._13, S(U(fmatrix))._23, S(U(fmatrix))._33, 0.0f);
835 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
836 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == S(U(fmatrix))._14
837 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == S(U(fmatrix))._24
838 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == S(U(fmatrix))._33 && out[11] == S(U(fmatrix))._34
839 && out[12] == S(U(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(fmatrix))._44,
840 "The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
841 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
842 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
843 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
844 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, S(U(fmatrix))._14,
845 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, S(U(fmatrix))._24,
846 S(U(fmatrix))._31, S(U(fmatrix))._32, S(U(fmatrix))._33, S(U(fmatrix))._34,
847 S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44);
849 /* SetMatrixTranspose */
850 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "c2x3", &fmatrix);
851 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable c2x3: got %#x\n", res);
853 res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "r2x3", &fmatrix);
854 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable r2x3: got %#x\n", res);
856 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
857 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
858 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
859 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
860 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
861 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
862 out[0], out[1], out[2], out[3],
863 out[4], out[5], out[6], out[7],
864 out[8], out[9], out[10], out[11],
865 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
866 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
867 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
869 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
870 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
871 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
872 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
873 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
874 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
875 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
876 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
878 ID3DXConstantTable_Release(ctable);
881 static void test_setting_arrays_table(IDirect3DDevice9 *device)
883 static const float farray[8] = {
884 0.005f, 0.745f, 0.973f, 0.264f,
885 0.010f, 0.020f, 0.030f, 0.040f};
886 static const D3DXMATRIX fmtxarray[2] = {
887 {{{0.001f, 0.002f, 0.003f, 0.004f,
888 0.005f, 0.006f, 0.007f, 0.008f,
889 0.009f, 0.010f, 0.011f, 0.012f,
890 0.013f, 0.014f, 0.015f, 0.016f}}},
891 {{{0.010f, 0.020f, 0.030f, 0.040f,
892 0.050f, 0.060f, 0.070f, 0.080f,
893 0.090f, 0.100f, 0.110f, 0.120f,
894 0.130f, 0.140f, 0.150f, 0.160f}}}};
895 static const int iarray[4] = {1, 2, 3, 4};
896 static const D3DXVECTOR4 fvecarray[2] = {
897 {0.745f, 0.997f, 0.353f, 0.237f},
898 {0.060f, 0.455f, 0.333f, 0.983f}};
899 static BOOL barray[4] = {FALSE, 100, TRUE, TRUE};
901 ID3DXConstantTable *ctable;
903 HRESULT res;
904 float out[32];
905 ULONG refcnt;
907 /* Clear registers */
908 memset(out, 0, sizeof(out));
909 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, out, 4);
910 IDirect3DDevice9_SetVertexShaderConstantF(device, 12, out, 4);
912 /* Get the constant table from the shader */
913 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
914 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
916 /* Set constants */
918 /* Make sure that we cannot set registers that do not belong to this constant */
919 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
920 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
922 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
923 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
924 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
925 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
926 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
927 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
928 out[16], out[20], out[24], out[28]);
930 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
931 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
932 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
934 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
935 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
936 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
938 /* Try setting an integer array to an array declared as a float array */
939 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
940 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
942 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
943 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
944 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
945 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
947 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
948 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
950 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
951 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
953 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
954 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
956 res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2);
957 ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res);
959 /* Read back constants */
960 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
961 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
962 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
963 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
965 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
966 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
967 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
968 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
969 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
970 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
971 fvecarray[1].z, fvecarray[1].w);
973 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
974 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
975 && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
976 "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
977 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
978 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f);
980 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
981 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
982 ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
983 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
984 out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
985 ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
986 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
987 out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
989 refcnt = ID3DXConstantTable_Release(ctable);
990 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
993 static void test_SetDefaults(IDirect3DDevice9 *device)
995 static const D3DXMATRIX mvp = {{{
996 0.51f, 0.62f, 0.80f, 0.78f,
997 0.23f, 0.95f, 0.37f, 0.48f,
998 0.10f, 0.58f, 0.90f, 0.25f,
999 0.89f, 0.41f, 0.93f, 0.27f}}};
1000 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
1002 float out[16];
1004 HRESULT res;
1005 ID3DXConstantTable *ctable;
1007 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
1008 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1010 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
1011 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res);
1013 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
1014 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res);
1016 res = ID3DXConstantTable_SetDefaults(ctable, device);
1017 ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res);
1019 /* SetDefaults doesn't change constants without default values */
1020 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1021 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
1022 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1023 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
1024 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
1025 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1026 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
1027 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
1028 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1029 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
1030 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
1031 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1032 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
1034 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1035 ok(memcmp(out, &f4, sizeof(f4)) == 0,
1036 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1037 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
1039 ID3DXConstantTable_Release(ctable);
1041 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
1042 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1044 res = ID3DXConstantTable_SetDefaults(ctable, device);
1045 ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res);
1047 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1048 ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0,
1049 "The variable mat4 was not set correctly to default value\n");
1051 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4);
1052 ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0,
1053 "The variable mat3 was not set correctly to default value\n");
1055 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
1056 ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0,
1057 "The variable array was not set correctly to default value\n");
1059 IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1);
1060 ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0,
1061 "The variable vec4 was not set correctly to default value\n");
1063 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1);
1064 ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0,
1065 "The variable flt was not set correctly to default value\n");
1067 ID3DXConstantTable_Release(ctable);
1070 static void test_SetValue(IDirect3DDevice9 *device)
1072 static const D3DXMATRIX mvp = {{{
1073 0.51f, 0.62f, 0.80f, 0.78f,
1074 0.23f, 0.95f, 0.37f, 0.48f,
1075 0.10f, 0.58f, 0.90f, 0.25f,
1076 0.89f, 0.41f, 0.93f, 0.27f}}};
1077 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
1078 static const FLOAT arr[] = {0.33f, 0.55f, 0.96f, 1.00f,
1079 1.00f, 1.00f, 1.00f, 1.00f,
1080 1.00f, 1.00f, 1.00f, 1.00f};
1081 static int imatrix[] = {1, 2, 3, 4, 5, 6};
1082 static float fmatrix[] = {1.1f, 2.2f, 3.3f, 4.4f};
1083 static BOOL barray[] = {TRUE, FALSE};
1084 static float fvecarray[] = {9.1f, 9.2f, 9.3f, 9.4f, 9.5f, 9.6f, 9.7f, 9.8f};
1085 static float farray[] = {2.2f, 3.3f};
1087 static const float def[16] = {5.5f, 5.5f, 5.5f, 5.5f,
1088 5.5f, 5.5f, 5.5f, 5.5f,
1089 5.5f, 5.5f, 5.5f, 5.5f,
1090 5.5f, 5.5f, 5.5f, 5.5f};
1091 float out[16];
1093 HRESULT res;
1094 ID3DXConstantTable *ctable;
1096 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
1097 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1099 IDirect3DDevice9_SetVertexShaderConstantF(device, 7, def, 1);
1101 /* SetValue called with 0 bytes size doesn't change value */
1102 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, 0);
1103 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1105 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1106 ok(memcmp(out, def, sizeof(f4)) == 0,
1107 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1108 out[0], out[1], out[2], out[3], def[0], def[1], def[2], def[3]);
1110 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, sizeof(f4));
1111 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1113 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1114 ok(memcmp(out, &f4, sizeof(f4)) == 0,
1115 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1116 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
1118 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, def, 4);
1120 /* SetValue called with size smaller than constant size doesn't change value */
1121 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp) / 2);
1122 ok(res == D3D_OK, "ID3DXConstantTable_SetValue returned %08x\n", res);
1124 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1125 ok(memcmp(out, def, sizeof(def)) == 0,
1126 "The variable mvp was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1127 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1128 out[0], out[4], out[ 8], out[12],
1129 out[1], out[5], out[ 9], out[13],
1130 out[2], out[6], out[10], out[14],
1131 out[3], out[7], out[11], out[15],
1132 def[0], def[4], def[ 8], def[12],
1133 def[1], def[5], def[ 9], def[13],
1134 def[2], def[6], def[10], def[14],
1135 def[3], def[7], def[11], def[15]);
1137 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp));
1138 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1140 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1141 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
1142 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1143 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
1144 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
1145 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1146 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
1147 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
1148 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1149 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
1150 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
1151 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1152 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
1154 ID3DXConstantTable_Release(ctable);
1156 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
1157 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1159 res = ID3DXConstantTable_SetValue(ctable, device, "arr", arr, sizeof(arr));
1160 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1162 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
1163 ok(out[0] == arr[0] && out[4] == arr[1] && out[8] == arr[2]
1164 && out[1] == 0 && out[2] == 0 && out[3] == 0 && out[5] == 0 && out[6] == 0 && out[7] == 0
1165 && out[9] == 0 && out[10] == 0 && out[11] == 0,
1166 "The variable arr was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}, "
1167 "should be {0.33, 0, 0, 0, 0.55, 0, 0, 0, 0.96, 0, 0, 0}\n",
1168 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11]);
1170 ID3DXConstantTable_Release(ctable);
1172 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
1173 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1175 res = ID3DXConstantTable_SetValue(ctable, device, "fmatrix3x1", fmatrix, sizeof(fmatrix));
1176 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1178 res = ID3DXConstantTable_SetValue(ctable, device, "imatrix2x3", imatrix, sizeof(imatrix));
1179 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1181 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
1182 ok(out[0] == imatrix[0] && out[1] == imatrix[1] && out[2] == imatrix[2] && out[3] == 0.0f
1183 && out[4] == imatrix[3] && out[5] == imatrix[4] && out[6] == imatrix[5] && out[7] == 0.0f,
1184 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1185 "should be {%d, %d, %d, 0, %d, %d, %d, 0}\n",
1186 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1187 imatrix[0], imatrix[1], imatrix[2], imatrix[3], imatrix[4], imatrix[5]);
1189 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 2);
1190 ok(out[0] == fmatrix[0] && out[1] == fmatrix[1] && out[2] == fmatrix[2] && out[3] == 0.0f,
1191 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1192 out[0], out[1] ,out[2], out[4],
1193 fmatrix[0], fmatrix[1], fmatrix[2], 0.0f);
1195 ID3DXConstantTable_Release(ctable);
1197 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
1198 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1200 res = ID3DXConstantTable_SetValue(ctable, device, "barray", barray, sizeof(barray));
1201 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1203 res = ID3DXConstantTable_SetValue(ctable, device, "fvecarray", fvecarray, sizeof(fvecarray));
1204 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1206 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, def, 4);
1207 res = ID3DXConstantTable_SetValue(ctable, device, "farray", farray, sizeof(farray));
1208 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1210 /* 2 elements of farray were set */
1211 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
1212 ok(out[0] == farray[0] && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1213 && out[4] == farray[1] && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
1214 && out[8] == def[8] && out[9] == def[9] && out[10] == def[10] && out[11] == def[11]
1215 && out[12] == def[12] && out[13] == def[13] && out[14] == def[14] && out[15] == def[15],
1216 "The variable farray was not set correctly, should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1217 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1218 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1219 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
1220 farray[0], 0.0f, 0.0f, 0.0f,
1221 farray[1], 0.0f, 0.0f, 0.0f,
1222 def[8], def[9], def[10], def[11],
1223 def[12], def[13], def[14], def[15]);
1225 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
1226 ok(out[0] == fvecarray[0] && out[1] == fvecarray[1] && out[2] == fvecarray[2] && out[3] == fvecarray[3]
1227 && out[4] == fvecarray[4] && out[5] == fvecarray[5] && out[6] == fvecarray[6] && out[7] == fvecarray[7],
1228 "The variable fvecarray was not set correctly, out ={%f, %f, %f, %f, %f, %f, %f, %f}, "
1229 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1230 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1231 fvecarray[0], fvecarray[1], fvecarray[2], fvecarray[3], fvecarray[4], fvecarray[5], fvecarray[6], fvecarray[7]);
1233 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
1234 ok(out[0] == 1.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1235 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
1236 "The variable barray was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1237 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1238 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1239 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
1241 ID3DXConstantTable_Release(ctable);
1244 static void test_setting_constants(void)
1246 HWND wnd;
1247 IDirect3D9 *d3d;
1248 IDirect3DDevice9 *device;
1249 D3DPRESENT_PARAMETERS d3dpp;
1250 HRESULT hr;
1251 ULONG refcnt;
1253 /* Create the device to use for our tests */
1254 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1255 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1256 if (!wnd)
1258 skip("Couldn't create application window\n");
1259 return;
1261 if (!d3d)
1263 skip("Couldn't create IDirect3D9 object\n");
1264 DestroyWindow(wnd);
1265 return;
1268 ZeroMemory(&d3dpp, sizeof(d3dpp));
1269 d3dpp.Windowed = TRUE;
1270 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1271 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1272 if (FAILED(hr))
1274 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1275 IDirect3D9_Release(d3d);
1276 DestroyWindow(wnd);
1277 return;
1280 test_setting_basic_table(device);
1281 test_setting_matrices_table(device);
1282 test_setting_arrays_table(device);
1283 test_SetDefaults(device);
1284 test_SetValue(device);
1286 /* Release resources */
1287 refcnt = IDirect3DDevice9_Release(device);
1288 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
1290 refcnt = IDirect3D9_Release(d3d);
1291 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
1293 if (wnd) DestroyWindow(wnd);
1296 static void test_get_sampler_index(void)
1298 ID3DXConstantTable *ctable;
1300 HRESULT res;
1301 UINT index;
1303 ULONG refcnt;
1305 res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
1306 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
1308 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
1309 ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
1311 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
1312 ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
1314 index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
1315 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
1316 index);
1318 index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
1319 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
1320 index);
1322 refcnt = ID3DXConstantTable_Release(ctable);
1323 ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
1327 * fxc.exe /Tps_3_0
1329 #if 0
1330 sampler s;
1331 sampler1D s1D;
1332 sampler2D s2D;
1333 sampler3D s3D;
1334 samplerCUBE scube;
1335 float4 init;
1336 float4 main(float3 tex : TEXCOORD0) : COLOR
1338 float4 tmp = init;
1339 tmp = tmp + tex1D(s1D, tex.x);
1340 tmp = tmp + tex1D(s1D, tex.y);
1341 tmp = tmp + tex3D(s3D, tex.xyz);
1342 tmp = tmp + tex1D(s, tex.x);
1343 tmp = tmp + tex2D(s2D, tex.xy);
1344 tmp = tmp + texCUBE(scube, tex.xyz);
1345 return tmp;
1347 #endif
1348 static const DWORD get_shader_samplers_blob[] =
1350 0xffff0300, /* ps_3_0 */
1351 0x0054fffe, FCC_CTAB, /* CTAB comment */
1352 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
1353 0x00000114,
1354 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
1355 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
1356 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
1357 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
1358 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
1359 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
1360 0x74696e69, 0xababab00, /* Constant 1 name */
1361 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
1362 0xabab0073, /* Constant 2 name */
1363 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
1364 0x00443173, /* Constant 3 name */
1365 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
1366 0x00443273, /* Constant 4 name */
1367 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
1368 0x00443373, /* Constant 5 name */
1369 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
1370 0x62756373, 0xabab0065, /* Constant 6 name */
1371 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
1372 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
1373 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
1374 0x332e3235, 0x00313131,
1375 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
1376 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
1377 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
1378 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
1379 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
1380 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1381 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
1382 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
1383 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
1384 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1385 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
1386 0x0000ffff, /* END */
1389 static void test_get_shader_samplers(void)
1391 LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
1392 LPCSTR sampler_orig;
1393 UINT count = 2;
1394 HRESULT hr;
1396 #if 0
1397 /* crashes if bytecode is NULL */
1398 hr = D3DXGetShaderSamplers(NULL, NULL, &count);
1399 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1400 #endif
1402 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
1403 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1405 samplers[5] = "dummy";
1407 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
1408 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1410 /* check that sampler points to shader blob */
1411 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1412 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1414 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1415 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1417 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1418 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1420 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1421 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1423 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1424 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1426 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1428 /* reset samplers */
1429 memset(samplers, 0, sizeof(samplers));
1430 samplers[5] = "dummy";
1432 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
1433 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1434 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1436 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
1437 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1438 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1440 /* check that sampler points to shader blob */
1441 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1442 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1444 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1445 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1447 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1448 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1450 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1451 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1453 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1454 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1456 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1458 /* check without ctab */
1459 hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
1460 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1461 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1463 /* check invalid ctab */
1464 hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
1465 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1466 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1469 START_TEST(shader)
1471 test_get_shader_size();
1472 test_get_shader_version();
1473 test_find_shader_comment();
1474 test_get_shader_constant_table_ex();
1475 test_constant_tables();
1476 test_setting_constants();
1477 test_get_sampler_index();
1478 test_get_shader_samplers();