wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
[wine.git] / dlls / d3d8 / device.c
blob42c6c81966584dd1780392e2d908395f11c26ac7
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63 case WINED3DFMT_P8: return D3DFMT_P8;
64 case WINED3DFMT_L8: return D3DFMT_L8;
65 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
73 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74 case WINED3DFMT_D32: return D3DFMT_D32;
75 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
76 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
77 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
78 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
79 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
81 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
82 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
83 default:
84 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
85 return D3DFMT_UNKNOWN;
89 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
91 BYTE *c = (BYTE *)&format;
93 /* Don't translate FOURCC formats */
94 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96 switch(format)
98 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
99 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
100 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
101 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
102 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
103 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
104 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
105 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
106 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
107 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
108 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
109 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
110 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
111 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
112 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
113 case D3DFMT_P8: return WINED3DFMT_P8;
114 case D3DFMT_L8: return WINED3DFMT_L8;
115 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
116 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
117 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
118 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
119 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
120 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
121 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
122 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
123 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
124 case D3DFMT_D32: return WINED3DFMT_D32;
125 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
126 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
127 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
128 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
129 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
130 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
131 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
132 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
133 default:
134 FIXME("Unhandled D3DFORMAT %#x\n", format);
135 return WINED3DFMT_UNKNOWN;
139 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
141 switch(primitive_type)
143 case D3DPT_POINTLIST:
144 return primitive_count;
146 case D3DPT_LINELIST:
147 return primitive_count * 2;
149 case D3DPT_LINESTRIP:
150 return primitive_count + 1;
152 case D3DPT_TRIANGLELIST:
153 return primitive_count * 3;
155 case D3DPT_TRIANGLESTRIP:
156 case D3DPT_TRIANGLEFAN:
157 return primitive_count + 2;
159 default:
160 FIXME("Unhandled primitive type %#x\n", primitive_type);
161 return 0;
165 /* Handle table functions */
166 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object)
168 if (t->free_entries)
170 /* Use a free handle */
171 void **entry = t->free_entries;
172 t->free_entries = *entry;
173 *entry = object;
174 return entry - t->entries;
177 if (!(t->entry_count < t->table_size))
179 /* Grow the table */
180 UINT new_size = t->table_size + (t->table_size >> 1);
181 void **new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(void *));
182 if (!new_entries) return D3D8_INVALID_HANDLE;
183 t->entries = new_entries;
184 t->table_size = new_size;
187 t->entries[t->entry_count] = object;
188 return t->entry_count++;
191 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle)
193 void **entry, *object;
195 if (handle >= t->entry_count) return NULL;
197 entry = &t->entries[handle];
198 object = *entry;
199 *entry = t->free_entries;
200 t->free_entries = entry;
202 return object;
205 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle)
207 if (handle >= t->entry_count) return NULL;
208 return t->entries[handle];
211 /* IDirect3D IUnknown parts follow: */
212 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
216 if (IsEqualGUID(riid, &IID_IUnknown)
217 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
218 IUnknown_AddRef(iface);
219 *ppobj = This;
220 return S_OK;
223 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
225 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
226 *ppobj = &This->device_parent_vtbl;
227 return S_OK;
230 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
231 *ppobj = NULL;
232 return E_NOINTERFACE;
235 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 ULONG ref = InterlockedIncrement(&This->ref);
239 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
241 return ref;
244 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
246 ULONG ref;
248 if (This->inDestruction) return 0;
249 ref = InterlockedDecrement(&This->ref);
251 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
253 if (ref == 0) {
254 unsigned i;
256 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
257 EnterCriticalSection(&d3d8_cs);
258 This->inDestruction = TRUE;
260 for(i = 0; i < This->numConvertedDecls; i++) {
261 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
263 HeapFree(GetProcessHeap(), 0, This->decls);
265 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
266 IWineD3DDevice_Release(This->WineD3DDevice);
267 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
268 HeapFree(GetProcessHeap(), 0, This);
269 LeaveCriticalSection(&d3d8_cs);
271 return ref;
274 /* IDirect3DDevice Interface follow: */
275 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
277 HRESULT hr;
279 TRACE("(%p) : Relay\n", This);
280 EnterCriticalSection(&d3d8_cs);
281 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
282 LeaveCriticalSection(&d3d8_cs);
283 return hr;
286 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
287 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
288 HRESULT hr;
290 TRACE("(%p) Relay\n", This);
291 EnterCriticalSection(&d3d8_cs);
292 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
293 LeaveCriticalSection(&d3d8_cs);
294 return hr;
297 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
299 HRESULT hr;
301 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
302 EnterCriticalSection(&d3d8_cs);
303 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
304 LeaveCriticalSection(&d3d8_cs);
305 return hr;
308 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
309 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
310 HRESULT hr = D3D_OK;
311 IWineD3D* pWineD3D;
313 TRACE("(%p) Relay\n", This);
315 if (NULL == ppD3D8) {
316 return D3DERR_INVALIDCALL;
319 EnterCriticalSection(&d3d8_cs);
320 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
321 if (hr == D3D_OK && pWineD3D != NULL)
323 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
324 IWineD3D_Release(pWineD3D);
325 } else {
326 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
327 *ppD3D8 = NULL;
329 TRACE("(%p) returning %p\n",This , *ppD3D8);
330 LeaveCriticalSection(&d3d8_cs);
332 return hr;
335 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
336 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
337 HRESULT hrc = D3D_OK;
338 WINED3DCAPS *pWineCaps;
340 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
341 if(NULL == pCaps){
342 return D3DERR_INVALIDCALL;
344 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
345 if(pWineCaps == NULL){
346 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
349 EnterCriticalSection(&d3d8_cs);
350 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
351 LeaveCriticalSection(&d3d8_cs);
352 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
353 HeapFree(GetProcessHeap(), 0, pWineCaps);
355 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
356 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
357 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
359 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
360 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
363 TRACE("Returning %p %p\n", This, pCaps);
364 return hrc;
367 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
368 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
369 HRESULT hr;
370 TRACE("(%p) Relay\n", This);
372 EnterCriticalSection(&d3d8_cs);
373 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
374 LeaveCriticalSection(&d3d8_cs);
376 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378 return hr;
381 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
382 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
383 HRESULT hr;
384 TRACE("(%p) Relay\n", This);
386 EnterCriticalSection(&d3d8_cs);
387 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
388 LeaveCriticalSection(&d3d8_cs);
389 return hr;
392 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
393 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
394 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
395 HRESULT hr;
396 TRACE("(%p) Relay\n", This);
397 if(!pCursorBitmap) {
398 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
399 return WINED3DERR_INVALIDCALL;
402 EnterCriticalSection(&d3d8_cs);
403 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
404 LeaveCriticalSection(&d3d8_cs);
405 return hr;
408 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
409 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
410 TRACE("(%p) Relay\n", This);
412 EnterCriticalSection(&d3d8_cs);
413 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
414 LeaveCriticalSection(&d3d8_cs);
417 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
418 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
419 BOOL ret;
420 TRACE("(%p) Relay\n", This);
422 EnterCriticalSection(&d3d8_cs);
423 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
424 LeaveCriticalSection(&d3d8_cs);
425 return ret;
428 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
429 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
430 IDirect3DSwapChain8Impl* object;
431 HRESULT hrc = D3D_OK;
432 WINED3DPRESENT_PARAMETERS localParameters;
434 TRACE("(%p) Relay\n", This);
436 /* Fix the back buffer count */
437 if(pPresentationParameters->BackBufferCount == 0) {
438 pPresentationParameters->BackBufferCount = 1;
441 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
442 if (NULL == object) {
443 FIXME("Allocation of memory failed\n");
444 *pSwapChain = NULL;
445 return D3DERR_OUTOFVIDEOMEMORY;
447 object->ref = 1;
448 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
450 /* Allocate an associated WineD3DDevice object */
451 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
452 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
453 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
454 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
455 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
456 localParameters.MultiSampleQuality = 0; /* d3d9 only */
457 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
458 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
459 localParameters.Windowed = pPresentationParameters->Windowed;
460 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
461 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
462 localParameters.Flags = pPresentationParameters->Flags;
463 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
464 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
465 localParameters.AutoRestoreDisplayMode = TRUE;
467 EnterCriticalSection(&d3d8_cs);
468 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
469 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
470 LeaveCriticalSection(&d3d8_cs);
472 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
473 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
474 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
475 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
476 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
477 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
478 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
479 pPresentationParameters->Windowed = localParameters.Windowed;
480 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
481 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
482 pPresentationParameters->Flags = localParameters.Flags;
483 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
484 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
486 if (hrc != D3D_OK) {
487 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
488 HeapFree(GetProcessHeap(), 0 , object);
489 *pSwapChain = NULL;
490 }else{
491 IUnknown_AddRef(iface);
492 object->parentDevice = iface;
493 *pSwapChain = (IDirect3DSwapChain8 *)object;
495 TRACE("(%p) returning %p\n", This, *pSwapChain);
496 return hrc;
499 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
500 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
501 WINED3DPRESENT_PARAMETERS localParameters;
502 HRESULT hr;
504 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
506 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
507 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
508 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
509 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
510 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
511 localParameters.MultiSampleQuality = 0; /* d3d9 only */
512 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
513 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
514 localParameters.Windowed = pPresentationParameters->Windowed;
515 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
516 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
517 localParameters.Flags = pPresentationParameters->Flags;
518 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
519 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
520 localParameters.AutoRestoreDisplayMode = TRUE;
522 EnterCriticalSection(&d3d8_cs);
523 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
524 LeaveCriticalSection(&d3d8_cs);
526 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
527 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
528 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
529 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
530 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
531 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
532 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
533 pPresentationParameters->Windowed = localParameters.Windowed;
534 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
535 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
536 pPresentationParameters->Flags = localParameters.Flags;
537 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
538 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
540 return hr;
543 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
544 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
545 HRESULT hr;
546 TRACE("(%p) Relay\n", This);
548 EnterCriticalSection(&d3d8_cs);
549 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
550 LeaveCriticalSection(&d3d8_cs);
551 return hr;
554 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
555 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
556 IWineD3DSurface *retSurface = NULL;
557 HRESULT rc = D3D_OK;
559 TRACE("(%p) Relay\n", This);
561 EnterCriticalSection(&d3d8_cs);
562 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
563 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
564 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
565 IWineD3DSurface_Release(retSurface);
567 LeaveCriticalSection(&d3d8_cs);
568 return rc;
571 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
572 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
573 HRESULT hr;
574 TRACE("(%p) Relay\n", This);
576 EnterCriticalSection(&d3d8_cs);
577 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
578 LeaveCriticalSection(&d3d8_cs);
579 return hr;
582 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
583 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
584 TRACE("(%p) Relay\n", This);
586 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
587 EnterCriticalSection(&d3d8_cs);
588 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
589 LeaveCriticalSection(&d3d8_cs);
592 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
593 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
594 TRACE("(%p) Relay\n", This);
596 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
597 EnterCriticalSection(&d3d8_cs);
598 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
599 LeaveCriticalSection(&d3d8_cs);
602 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
603 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
604 IDirect3DTexture8Impl *object;
605 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
606 HRESULT hrc = D3D_OK;
608 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
610 /* Allocate the storage for the device */
611 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
613 if (NULL == object) {
614 FIXME("Allocation of memory failed\n");
615 /* *ppTexture = NULL; */
616 return D3DERR_OUTOFVIDEOMEMORY;
619 object->lpVtbl = &Direct3DTexture8_Vtbl;
620 object->ref = 1;
621 EnterCriticalSection(&d3d8_cs);
622 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
623 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, NULL, (IUnknown *)object);
624 LeaveCriticalSection(&d3d8_cs);
626 if (FAILED(hrc)) {
627 /* free up object */
628 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
629 HeapFree(GetProcessHeap(), 0, object);
630 /* *ppTexture = NULL; */
631 } else {
632 IUnknown_AddRef(iface);
633 object->parentDevice = iface;
634 *ppTexture = (LPDIRECT3DTEXTURE8) object;
635 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
638 return hrc;
641 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
642 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
643 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
645 IDirect3DVolumeTexture8Impl *object;
646 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
647 HRESULT hrc = D3D_OK;
649 TRACE("(%p) Relay\n", This);
651 /* Allocate the storage for the device */
652 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
653 if (NULL == object) {
654 FIXME("(%p) allocation of memory failed\n", This);
655 *ppVolumeTexture = NULL;
656 return D3DERR_OUTOFVIDEOMEMORY;
659 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
660 object->ref = 1;
661 EnterCriticalSection(&d3d8_cs);
662 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
663 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), Pool,
664 &object->wineD3DVolumeTexture, NULL, (IUnknown *)object);
665 LeaveCriticalSection(&d3d8_cs);
667 if (hrc != D3D_OK) {
669 /* free up object */
670 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
671 HeapFree(GetProcessHeap(), 0, object);
672 *ppVolumeTexture = NULL;
673 } else {
674 IUnknown_AddRef(iface);
675 object->parentDevice = iface;
676 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
678 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
679 return hrc;
682 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
683 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
685 IDirect3DCubeTexture8Impl *object;
686 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
687 HRESULT hr = D3D_OK;
689 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
691 /* Allocate the storage for the device */
692 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
694 if (NULL == object) {
695 FIXME("(%p) allocation of CubeTexture failed\n", This);
696 *ppCubeTexture = NULL;
697 return D3DERR_OUTOFVIDEOMEMORY;
700 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
701 object->ref = 1;
702 EnterCriticalSection(&d3d8_cs);
703 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
704 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, NULL, (IUnknown *)object);
705 LeaveCriticalSection(&d3d8_cs);
707 if (hr != D3D_OK){
709 /* free up object */
710 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
711 HeapFree(GetProcessHeap(), 0, object);
712 *ppCubeTexture = NULL;
713 } else {
714 IUnknown_AddRef(iface);
715 object->parentDevice = iface;
716 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
719 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
720 return hr;
723 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
724 IDirect3DVertexBuffer8Impl *object;
725 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
726 HRESULT hrc = D3D_OK;
728 TRACE("(%p) Relay\n", This);
729 /* Allocate the storage for the device */
730 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
731 if (NULL == object) {
732 FIXME("Allocation of memory failed\n");
733 *ppVertexBuffer = NULL;
734 return D3DERR_OUTOFVIDEOMEMORY;
737 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
738 object->ref = 1;
739 EnterCriticalSection(&d3d8_cs);
740 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
741 LeaveCriticalSection(&d3d8_cs);
743 if (D3D_OK != hrc) {
745 /* free up object */
746 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
747 HeapFree(GetProcessHeap(), 0, object);
748 *ppVertexBuffer = NULL;
749 } else {
750 IUnknown_AddRef(iface);
751 object->parentDevice = iface;
752 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
754 return hrc;
757 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
758 IDirect3DIndexBuffer8Impl *object;
759 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
760 HRESULT hrc = D3D_OK;
762 TRACE("(%p) Relay\n", This);
763 /* Allocate the storage for the device */
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
765 if (NULL == object) {
766 FIXME("Allocation of memory failed\n");
767 *ppIndexBuffer = NULL;
768 return D3DERR_OUTOFVIDEOMEMORY;
771 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
772 object->ref = 1;
773 TRACE("Calling wined3d create index buffer\n");
774 EnterCriticalSection(&d3d8_cs);
775 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
776 wined3dformat_from_d3dformat(Format), (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer,
777 NULL, (IUnknown *)object);
778 LeaveCriticalSection(&d3d8_cs);
780 if (D3D_OK != hrc) {
782 /* free up object */
783 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
784 HeapFree(GetProcessHeap(), 0, object);
785 *ppIndexBuffer = NULL;
786 } else {
787 IUnknown_AddRef(iface);
788 object->parentDevice = iface;
789 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
791 return hrc;
794 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
795 HRESULT hrc;
796 IDirect3DSurface8Impl *object;
797 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
798 TRACE("(%p) Relay\n", This);
800 if(MultisampleQuality > 0){
801 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
803 MultisampleQuality
804 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
806 MultisampleQuality=0;
808 /*FIXME: Check MAX bounds of MultisampleQuality*/
810 /* Allocate the storage for the device */
811 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
812 if (NULL == object) {
813 FIXME("Allocation of memory failed\n");
814 *ppSurface = NULL;
815 return D3DERR_OUTOFVIDEOMEMORY;
818 object->lpVtbl = &Direct3DSurface8_Vtbl;
819 object->ref = 1;
821 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
823 EnterCriticalSection(&d3d8_cs);
824 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
825 Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK,
826 (WINED3DPOOL)Pool, MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
827 LeaveCriticalSection(&d3d8_cs);
828 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
829 /* free up object */
830 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
831 HeapFree(GetProcessHeap(), 0, object);
832 *ppSurface = NULL;
833 } else {
834 IUnknown_AddRef(iface);
835 object->parentDevice = iface;
836 *ppSurface = (LPDIRECT3DSURFACE8) object;
838 return hrc;
841 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
842 HRESULT hr;
843 TRACE("Relay\n");
845 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
846 return hr;
849 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
850 HRESULT hr;
851 TRACE("Relay\n");
853 /* TODO: Verify that Discard is false */
854 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
855 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
856 D3DPOOL_DEFAULT, MultiSample, 0);
857 return hr;
860 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
861 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
862 HRESULT hr;
863 TRACE("Relay\n");
865 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
866 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
867 return hr;
870 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
871 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
872 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
874 HRESULT hr = WINED3D_OK;
875 WINED3DFORMAT srcFormat, destFormat;
876 UINT srcWidth, destWidth;
877 UINT srcHeight, destHeight;
878 UINT srcSize;
879 WINED3DSURFACE_DESC winedesc;
881 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
882 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
885 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
886 memset(&winedesc, 0, sizeof(winedesc));
888 winedesc.Format = &srcFormat;
889 winedesc.Width = &srcWidth;
890 winedesc.Height = &srcHeight;
891 winedesc.Size = &srcSize;
892 EnterCriticalSection(&d3d8_cs);
893 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
895 winedesc.Format = &destFormat;
896 winedesc.Width = &destWidth;
897 winedesc.Height = &destHeight;
898 winedesc.Size = NULL;
899 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
901 /* Check that the source and destination formats match */
902 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
903 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
904 LeaveCriticalSection(&d3d8_cs);
905 return WINED3DERR_INVALIDCALL;
906 } else if (WINED3DFMT_UNKNOWN == destFormat) {
907 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
908 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
909 destFormat = srcFormat;
912 /* Quick if complete copy ... */
913 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
914 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
915 } else {
916 unsigned int i;
917 /* Copy rect by rect */
918 if (NULL != pSourceRects && NULL != pDestPoints) {
919 for (i = 0; i < cRects; ++i) {
920 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
922 } else {
923 for (i = 0; i < cRects; ++i) {
924 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
928 LeaveCriticalSection(&d3d8_cs);
930 return hr;
933 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
934 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
935 HRESULT hr;
936 TRACE("(%p) Relay\n" , This);
938 EnterCriticalSection(&d3d8_cs);
939 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
940 LeaveCriticalSection(&d3d8_cs);
941 return hr;
944 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
945 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
946 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
947 HRESULT hr;
949 TRACE("(%p) Relay\n" , This);
951 if (pDestSurface == NULL) {
952 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
953 return D3DERR_INVALIDCALL;
956 EnterCriticalSection(&d3d8_cs);
957 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
958 LeaveCriticalSection(&d3d8_cs);
959 return hr;
962 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
964 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
965 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
966 IWineD3DSurface *original_ds = NULL;
967 HRESULT hr;
968 TRACE("(%p) Relay\n" , This);
970 EnterCriticalSection(&d3d8_cs);
972 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
973 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
975 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
976 if (SUCCEEDED(hr) && pSurface)
977 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
978 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
980 if (original_ds) IWineD3DSurface_Release(original_ds);
982 LeaveCriticalSection(&d3d8_cs);
983 return hr;
986 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
987 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
988 HRESULT hr = D3D_OK;
989 IWineD3DSurface *pRenderTarget;
991 TRACE("(%p) Relay\n" , This);
993 if (ppRenderTarget == NULL) {
994 return D3DERR_INVALIDCALL;
996 EnterCriticalSection(&d3d8_cs);
997 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
999 if (hr == D3D_OK && pRenderTarget != NULL) {
1000 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1001 IWineD3DSurface_Release(pRenderTarget);
1002 } else {
1003 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1004 *ppRenderTarget = NULL;
1006 LeaveCriticalSection(&d3d8_cs);
1008 return hr;
1011 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1012 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1013 HRESULT hr = D3D_OK;
1014 IWineD3DSurface *pZStencilSurface;
1016 TRACE("(%p) Relay\n" , This);
1017 if(ppZStencilSurface == NULL){
1018 return D3DERR_INVALIDCALL;
1021 EnterCriticalSection(&d3d8_cs);
1022 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1023 if (hr == WINED3D_OK) {
1024 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1025 IWineD3DSurface_Release(pZStencilSurface);
1026 }else{
1027 if (hr != WINED3DERR_NOTFOUND)
1028 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1029 *ppZStencilSurface = NULL;
1031 LeaveCriticalSection(&d3d8_cs);
1033 return hr;
1036 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1037 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1038 HRESULT hr;
1039 TRACE("(%p) Relay\n" , This);
1041 EnterCriticalSection(&d3d8_cs);
1042 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1043 LeaveCriticalSection(&d3d8_cs);
1044 return hr;
1047 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1048 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1049 HRESULT hr;
1050 TRACE("(%p) Relay\n" , This);
1052 EnterCriticalSection(&d3d8_cs);
1053 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1054 LeaveCriticalSection(&d3d8_cs);
1055 return hr;
1058 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1059 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1060 HRESULT hr;
1061 TRACE("(%p) Relay\n" , This);
1063 /* Note: D3DRECT is compatible with WINED3DRECT */
1064 EnterCriticalSection(&d3d8_cs);
1065 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1066 LeaveCriticalSection(&d3d8_cs);
1067 return hr;
1070 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1071 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1072 HRESULT hr;
1073 TRACE("(%p) Relay\n" , This);
1075 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1076 EnterCriticalSection(&d3d8_cs);
1077 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1078 LeaveCriticalSection(&d3d8_cs);
1079 return hr;
1082 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1083 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1084 HRESULT hr;
1085 TRACE("(%p) Relay\n" , This);
1087 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1088 EnterCriticalSection(&d3d8_cs);
1089 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1090 LeaveCriticalSection(&d3d8_cs);
1091 return hr;
1094 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1095 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1096 HRESULT hr;
1097 TRACE("(%p) Relay\n" , This);
1099 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1100 EnterCriticalSection(&d3d8_cs);
1101 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1102 LeaveCriticalSection(&d3d8_cs);
1103 return hr;
1106 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1107 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1108 HRESULT hr;
1109 TRACE("(%p) Relay\n" , This);
1111 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1112 EnterCriticalSection(&d3d8_cs);
1113 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1114 LeaveCriticalSection(&d3d8_cs);
1115 return hr;
1118 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1120 HRESULT hr;
1121 TRACE("(%p) Relay\n" , This);
1123 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1124 EnterCriticalSection(&d3d8_cs);
1125 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1126 LeaveCriticalSection(&d3d8_cs);
1127 return hr;
1130 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1131 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1132 HRESULT hr;
1133 TRACE("(%p) Relay\n" , This);
1135 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1136 EnterCriticalSection(&d3d8_cs);
1137 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1138 LeaveCriticalSection(&d3d8_cs);
1139 return hr;
1142 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1143 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1144 HRESULT hr;
1145 TRACE("(%p) Relay\n" , This);
1147 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1148 EnterCriticalSection(&d3d8_cs);
1149 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1150 LeaveCriticalSection(&d3d8_cs);
1151 return hr;
1154 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1155 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1156 HRESULT hr;
1157 TRACE("(%p) Relay\n" , This);
1159 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1160 EnterCriticalSection(&d3d8_cs);
1161 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1162 LeaveCriticalSection(&d3d8_cs);
1163 return hr;
1166 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1167 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1168 HRESULT hr;
1169 TRACE("(%p) Relay\n" , This);
1171 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1172 EnterCriticalSection(&d3d8_cs);
1173 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1174 LeaveCriticalSection(&d3d8_cs);
1175 return hr;
1178 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1179 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1180 HRESULT hr;
1181 TRACE("(%p) Relay\n" , This);
1183 EnterCriticalSection(&d3d8_cs);
1184 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1185 LeaveCriticalSection(&d3d8_cs);
1186 return hr;
1189 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1190 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1191 HRESULT hr;
1192 TRACE("(%p) Relay\n" , This);
1194 EnterCriticalSection(&d3d8_cs);
1195 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1196 LeaveCriticalSection(&d3d8_cs);
1197 return hr;
1200 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1201 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1202 HRESULT hr;
1203 TRACE("(%p) Relay\n" , This);
1205 EnterCriticalSection(&d3d8_cs);
1206 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1207 LeaveCriticalSection(&d3d8_cs);
1208 return hr;
1211 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1212 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1213 HRESULT hr;
1214 TRACE("(%p) Relay\n" , This);
1216 EnterCriticalSection(&d3d8_cs);
1217 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1218 LeaveCriticalSection(&d3d8_cs);
1219 return hr;
1222 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1223 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1224 HRESULT hr;
1225 TRACE("(%p) Relay\n" , This);
1227 EnterCriticalSection(&d3d8_cs);
1228 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1229 LeaveCriticalSection(&d3d8_cs);
1230 return hr;
1233 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1234 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1235 HRESULT hr;
1236 TRACE("(%p) Relay\n" , This);
1238 EnterCriticalSection(&d3d8_cs);
1239 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1240 LeaveCriticalSection(&d3d8_cs);
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1246 HRESULT hr;
1247 TRACE("(%p)\n", This);
1249 EnterCriticalSection(&d3d8_cs);
1250 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1251 LeaveCriticalSection(&d3d8_cs);
1252 return hr;
1255 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1256 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1257 HRESULT hr;
1258 IWineD3DStateBlock* wineD3DStateBlock;
1259 IDirect3DStateBlock8Impl* object;
1261 TRACE("(%p) Relay\n", This);
1263 /* Tell wineD3D to endstateblock before anything else (in case we run out
1264 * of memory later and cause locking problems)
1266 EnterCriticalSection(&d3d8_cs);
1267 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1268 if (hr != D3D_OK) {
1269 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1270 LeaveCriticalSection(&d3d8_cs);
1271 return hr;
1274 /* allocate a new IDirectD3DStateBlock */
1275 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1276 object->ref = 1;
1277 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1279 object->wineD3DStateBlock = wineD3DStateBlock;
1281 *pToken = d3d8_allocate_handle(&This->handle_table, object);
1282 LeaveCriticalSection(&d3d8_cs);
1284 if (*pToken == D3D8_INVALID_HANDLE)
1286 ERR("Failed to create a handle\n");
1287 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1288 return E_FAIL;
1290 ++*pToken;
1292 TRACE("Returning %#x (%p).\n", *pToken, object);
1294 return hr;
1297 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1299 IDirect3DStateBlock8Impl *pSB;
1300 HRESULT hr;
1302 TRACE("(%p) %#x Relay\n", This, Token);
1304 EnterCriticalSection(&d3d8_cs);
1305 pSB = d3d8_get_object(&This->handle_table, Token - 1);
1306 if (!pSB)
1308 WARN("Invalid handle (%#x) passed.\n", Token);
1309 LeaveCriticalSection(&d3d8_cs);
1310 return D3DERR_INVALIDCALL;
1312 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1313 LeaveCriticalSection(&d3d8_cs);
1314 return hr;
1317 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1318 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1319 IDirect3DStateBlock8Impl *pSB;
1320 HRESULT hr;
1322 TRACE("(%p) %#x Relay\n", This, Token);
1324 EnterCriticalSection(&d3d8_cs);
1325 pSB = d3d8_get_object(&This->handle_table, Token - 1);
1326 if (!pSB)
1328 WARN("Invalid handle (%#x) passed.\n", Token);
1329 LeaveCriticalSection(&d3d8_cs);
1330 return D3DERR_INVALIDCALL;
1332 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1333 LeaveCriticalSection(&d3d8_cs);
1334 return hr;
1337 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1338 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1339 IDirect3DStateBlock8Impl *pSB;
1341 TRACE("(%p) Relay\n", This);
1343 EnterCriticalSection(&d3d8_cs);
1344 pSB = d3d8_free_handle(&This->handle_table, Token - 1);
1345 LeaveCriticalSection(&d3d8_cs);
1347 if (!pSB)
1349 WARN("Invalid handle (%#x) passed.\n", Token);
1350 return D3DERR_INVALIDCALL;
1353 if (IUnknown_Release((IUnknown *)pSB))
1355 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1358 return D3D_OK;
1361 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1362 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1364 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1365 IDirect3DStateBlock8Impl *object;
1366 HRESULT hr;
1368 TRACE("(%p) Relay\n", This);
1370 if (Type != D3DSBT_ALL
1371 && Type != D3DSBT_PIXELSTATE
1372 && Type != D3DSBT_VERTEXSTATE)
1374 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1375 return D3DERR_INVALIDCALL;
1378 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1379 if (!object)
1381 ERR("Failed to allocate memory.\n");
1382 return E_OUTOFMEMORY;
1385 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1386 object->ref = 1;
1388 EnterCriticalSection(&d3d8_cs);
1389 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1390 &object->wineD3DStateBlock, (IUnknown *)object);
1391 if (FAILED(hr))
1393 LeaveCriticalSection(&d3d8_cs);
1394 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1395 HeapFree(GetProcessHeap(), 0, object);
1396 return hr;
1399 *handle = d3d8_allocate_handle(&This->handle_table, object);
1400 LeaveCriticalSection(&d3d8_cs);
1402 if (*handle == D3D8_INVALID_HANDLE)
1404 ERR("Failed to allocate a handle.\n");
1405 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1406 return E_FAIL;
1408 ++*handle;
1410 TRACE("Returning %#x (%p).\n", *handle, object);
1412 return hr;
1415 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1416 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1417 HRESULT hr;
1418 TRACE("(%p) Relay\n" , This);
1419 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1420 EnterCriticalSection(&d3d8_cs);
1421 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1422 LeaveCriticalSection(&d3d8_cs);
1423 return hr;
1426 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1427 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1428 HRESULT hr;
1429 TRACE("(%p) Relay\n" , This);
1431 EnterCriticalSection(&d3d8_cs);
1432 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1433 LeaveCriticalSection(&d3d8_cs);
1434 return hr;
1437 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1438 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1439 IWineD3DBaseTexture *retTexture = NULL;
1440 HRESULT rc = D3D_OK;
1442 TRACE("(%p) Relay\n" , This);
1444 if(ppTexture == NULL){
1445 return D3DERR_INVALIDCALL;
1448 EnterCriticalSection(&d3d8_cs);
1449 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1450 if (rc == D3D_OK && NULL != retTexture) {
1451 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1452 IWineD3DBaseTexture_Release(retTexture);
1453 } else {
1454 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1455 *ppTexture = NULL;
1457 LeaveCriticalSection(&d3d8_cs);
1459 return rc;
1462 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1463 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1464 HRESULT hr;
1465 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1467 EnterCriticalSection(&d3d8_cs);
1468 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1469 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1470 LeaveCriticalSection(&d3d8_cs);
1471 return hr;
1474 static const struct tss_lookup
1476 BOOL sampler_state;
1477 DWORD state;
1479 tss_lookup[] =
1481 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1482 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1483 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1484 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1485 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1486 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1487 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1488 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1489 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1490 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1491 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1492 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1493 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1494 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1495 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1496 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1497 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1498 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1499 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1500 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1501 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1502 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1503 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1504 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1505 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1506 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1507 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1508 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1509 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1512 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1513 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1514 const struct tss_lookup *l = &tss_lookup[Type];
1515 HRESULT hr;
1516 TRACE("(%p) Relay\n" , This);
1518 EnterCriticalSection(&d3d8_cs);
1520 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1521 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1523 LeaveCriticalSection(&d3d8_cs);
1524 return hr;
1527 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1528 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1529 const struct tss_lookup *l = &tss_lookup[Type];
1530 HRESULT hr;
1531 TRACE("(%p) Relay\n" , This);
1533 EnterCriticalSection(&d3d8_cs);
1535 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1536 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1538 LeaveCriticalSection(&d3d8_cs);
1539 return hr;
1542 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1543 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1544 HRESULT hr;
1545 TRACE("(%p) Relay\n" , This);
1547 EnterCriticalSection(&d3d8_cs);
1548 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1549 LeaveCriticalSection(&d3d8_cs);
1550 return hr;
1553 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1554 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1555 FIXME("(%p) : stub\n", This);
1556 return D3D_OK;
1559 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1560 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1561 HRESULT hr;
1562 TRACE("(%p) Relay\n" , This);
1564 EnterCriticalSection(&d3d8_cs);
1565 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1566 LeaveCriticalSection(&d3d8_cs);
1567 return hr;
1570 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1571 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1572 HRESULT hr;
1573 TRACE("(%p) Relay\n" , This);
1575 EnterCriticalSection(&d3d8_cs);
1576 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1577 LeaveCriticalSection(&d3d8_cs);
1578 return hr;
1581 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1582 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1583 HRESULT hr;
1584 TRACE("(%p) Relay\n" , This);
1586 EnterCriticalSection(&d3d8_cs);
1587 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1588 LeaveCriticalSection(&d3d8_cs);
1589 return hr;
1592 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1593 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1594 HRESULT hr;
1595 TRACE("(%p) Relay\n" , This);
1597 EnterCriticalSection(&d3d8_cs);
1598 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1599 LeaveCriticalSection(&d3d8_cs);
1600 return hr;
1603 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1604 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1605 HRESULT hr;
1606 TRACE("(%p) Relay\n" , This);
1608 EnterCriticalSection(&d3d8_cs);
1609 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1610 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1611 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1612 LeaveCriticalSection(&d3d8_cs);
1613 return hr;
1616 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1617 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1618 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1619 HRESULT hr;
1620 TRACE("(%p) Relay\n" , This);
1622 EnterCriticalSection(&d3d8_cs);
1623 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1624 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1625 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1626 LeaveCriticalSection(&d3d8_cs);
1627 return hr;
1630 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1631 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1632 HRESULT hr;
1633 TRACE("(%p) Relay\n" , This);
1635 EnterCriticalSection(&d3d8_cs);
1636 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1637 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1638 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1639 pVertexStreamZeroData, VertexStreamZeroStride);
1640 LeaveCriticalSection(&d3d8_cs);
1641 return hr;
1644 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1645 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1646 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1647 UINT VertexStreamZeroStride) {
1648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1649 HRESULT hr;
1650 TRACE("(%p) Relay\n" , This);
1652 EnterCriticalSection(&d3d8_cs);
1653 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1654 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1655 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1656 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1657 LeaveCriticalSection(&d3d8_cs);
1658 return hr;
1661 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1662 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1663 HRESULT hr;
1664 TRACE("(%p) Relay\n" , This);
1666 EnterCriticalSection(&d3d8_cs);
1667 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1668 LeaveCriticalSection(&d3d8_cs);
1669 return hr;
1672 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1673 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1674 IDirect3DVertexDeclaration8Impl *object;
1675 WINED3DVERTEXELEMENT *wined3d_elements;
1676 UINT wined3d_element_count;
1677 HRESULT hr = D3D_OK;
1679 TRACE("(%p) : declaration %p\n", This, declaration);
1681 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1682 if (!object) {
1683 ERR("Memory allocation failed\n");
1684 *decl_ptr = NULL;
1685 return D3DERR_OUTOFVIDEOMEMORY;
1688 object->ref_count = 1;
1689 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1691 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1692 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1693 if (!object->elements) {
1694 ERR("Memory allocation failed\n");
1695 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1696 HeapFree(GetProcessHeap(), 0, object);
1697 *decl_ptr = NULL;
1698 return D3DERR_OUTOFVIDEOMEMORY;
1701 CopyMemory(object->elements, declaration, object->elements_size);
1703 EnterCriticalSection(&d3d8_cs);
1704 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1705 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1706 LeaveCriticalSection(&d3d8_cs);
1707 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1709 if (FAILED(hr)) {
1710 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1711 HeapFree(GetProcessHeap(), 0, object->elements);
1712 HeapFree(GetProcessHeap(), 0, object);
1713 } else {
1714 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1715 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1718 return hr;
1721 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1722 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1723 HRESULT hrc = D3D_OK;
1724 IDirect3DVertexShader8Impl *object;
1725 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1726 const DWORD *token = pDeclaration;
1727 DWORD handle;
1729 /* Test if the vertex declaration is valid */
1730 while (D3DVSD_END() != *token) {
1731 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1733 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1734 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1735 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1737 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1738 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1739 return D3DERR_INVALIDCALL;
1742 token += parse_token(token);
1745 /* Setup a stub object for now */
1746 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1747 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1748 if (NULL == object) {
1749 FIXME("Allocation of memory failed\n");
1750 *ppShader = 0;
1751 return D3DERR_OUTOFVIDEOMEMORY;
1754 object->ref = 1;
1755 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1757 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1758 if (FAILED(hrc)) {
1759 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1760 HeapFree(GetProcessHeap(), 0, object);
1761 *ppShader = 0;
1762 return D3DERR_INVALIDCALL;
1765 EnterCriticalSection(&d3d8_cs);
1766 handle = d3d8_allocate_handle(&This->handle_table, object);
1767 if (handle == D3D8_INVALID_HANDLE)
1769 ERR("Failed to allocate shader handle\n");
1770 LeaveCriticalSection(&d3d8_cs);
1771 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1772 HeapFree(GetProcessHeap(), 0, object);
1773 *ppShader = 0;
1774 return E_OUTOFMEMORY;
1776 else
1778 DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1779 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1782 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1784 if (pFunction)
1786 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1787 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
1788 pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1790 if (FAILED(hrc))
1792 /* free up object */
1793 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1794 d3d8_free_handle(&This->handle_table, handle);
1795 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1796 HeapFree(GetProcessHeap(), 0, object);
1797 *ppShader = 0;
1799 else
1801 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1802 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1806 LeaveCriticalSection(&d3d8_cs);
1808 return hrc;
1811 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1813 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1814 HRESULT hr;
1815 int p, low, high; /* deliberately signed */
1816 struct FvfToDecl *convertedDecls = This->decls;
1818 TRACE("Searching for declaration for fvf %08x... ", fvf);
1820 low = 0;
1821 high = This->numConvertedDecls - 1;
1822 while(low <= high) {
1823 p = (low + high) >> 1;
1824 TRACE("%d ", p);
1825 if(convertedDecls[p].fvf == fvf) {
1826 TRACE("found %p\n", convertedDecls[p].decl);
1827 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1828 } else if(convertedDecls[p].fvf < fvf) {
1829 low = p + 1;
1830 } else {
1831 high = p - 1;
1834 TRACE("not found. Creating and inserting at position %d.\n", low);
1836 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1837 if (!d3d8_declaration)
1839 ERR("Memory allocation failed.\n");
1840 return NULL;
1843 d3d8_declaration->ref_count = 1;
1844 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1845 d3d8_declaration->elements = NULL;
1846 d3d8_declaration->elements_size = 0;
1847 d3d8_declaration->shader_handle = fvf;
1849 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1850 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1851 if (FAILED(hr))
1853 ERR("Failed to create wined3d vertex declaration.\n");
1854 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1855 return NULL;
1858 if(This->declArraySize == This->numConvertedDecls) {
1859 int grow = This->declArraySize / 2;
1860 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1861 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1862 if(!convertedDecls) {
1863 /* This will destroy it */
1864 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1865 return NULL;
1867 This->decls = convertedDecls;
1868 This->declArraySize += grow;
1871 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1872 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1873 convertedDecls[low].fvf = fvf;
1874 This->numConvertedDecls++;
1876 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1877 return d3d8_declaration;
1880 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1881 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1882 IDirect3DVertexShader8Impl *shader;
1883 HRESULT hr;
1885 TRACE("(%p) : Relay\n", This);
1887 if (VS_HIGHESTFIXEDFXF >= pShader) {
1888 TRACE("Setting FVF, %#x\n", pShader);
1890 EnterCriticalSection(&d3d8_cs);
1891 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1892 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1893 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1894 LeaveCriticalSection(&d3d8_cs);
1895 return D3D_OK;
1898 TRACE("Setting shader\n");
1900 EnterCriticalSection(&d3d8_cs);
1901 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1902 if (!shader)
1904 WARN("Invalid handle (%#x) passed.\n", pShader);
1905 LeaveCriticalSection(&d3d8_cs);
1906 return D3DERR_INVALIDCALL;
1909 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1910 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1911 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1912 LeaveCriticalSection(&d3d8_cs);
1914 TRACE("Returning hr %#x\n", hr);
1916 return hr;
1919 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1920 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1921 IWineD3DVertexDeclaration *wined3d_declaration;
1922 IDirect3DVertexDeclaration8 *d3d8_declaration;
1923 HRESULT hrc;
1925 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1926 EnterCriticalSection(&d3d8_cs);
1928 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1929 if (FAILED(hrc))
1931 LeaveCriticalSection(&d3d8_cs);
1932 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1933 This, hrc, This->WineD3DDevice);
1934 return hrc;
1937 if (!wined3d_declaration)
1939 LeaveCriticalSection(&d3d8_cs);
1940 *ppShader = 0;
1941 return D3D_OK;
1944 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1945 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1946 LeaveCriticalSection(&d3d8_cs);
1947 if (SUCCEEDED(hrc))
1949 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1950 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1953 TRACE("(%p) : returning %#x\n", This, *ppShader);
1955 return hrc;
1958 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1959 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1960 IDirect3DVertexShader8Impl *shader;
1961 IWineD3DVertexShader *cur = NULL;
1963 TRACE("(%p) : pShader %#x\n", This, pShader);
1965 EnterCriticalSection(&d3d8_cs);
1967 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1968 if (!shader)
1970 WARN("Invalid handle (%#x) passed.\n", pShader);
1971 LeaveCriticalSection(&d3d8_cs);
1972 return D3DERR_INVALIDCALL;
1975 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1977 if (cur)
1979 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1980 IWineD3DVertexShader_Release(cur);
1983 LeaveCriticalSection(&d3d8_cs);
1985 if (IUnknown_Release((IUnknown *)shader))
1987 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1990 return D3D_OK;
1993 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1994 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1995 HRESULT hr;
1996 TRACE("(%p) : Relay\n", This);
1998 EnterCriticalSection(&d3d8_cs);
1999 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2000 LeaveCriticalSection(&d3d8_cs);
2001 return hr;
2004 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2005 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2006 HRESULT hr;
2007 TRACE("(%p) : Relay\n", This);
2009 EnterCriticalSection(&d3d8_cs);
2010 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2011 LeaveCriticalSection(&d3d8_cs);
2012 return hr;
2015 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2016 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2017 IDirect3DVertexDeclaration8Impl *declaration;
2018 IDirect3DVertexShader8Impl *shader;
2020 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2022 EnterCriticalSection(&d3d8_cs);
2024 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2025 LeaveCriticalSection(&d3d8_cs);
2026 if (!shader)
2028 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2029 return D3DERR_INVALIDCALL;
2031 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2033 /* If pData is NULL, we just return the required size of the buffer. */
2034 if (!pData) {
2035 *pSizeOfData = declaration->elements_size;
2036 return D3D_OK;
2039 /* MSDN claims that if *pSizeOfData is smaller than the required size
2040 * we should write the required size and return D3DERR_MOREDATA.
2041 * That's not actually true. */
2042 if (*pSizeOfData < declaration->elements_size) {
2043 return D3DERR_INVALIDCALL;
2046 CopyMemory(pData, declaration->elements, declaration->elements_size);
2048 return D3D_OK;
2051 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2052 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2053 IDirect3DVertexShader8Impl *shader = NULL;
2054 HRESULT hr;
2056 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2058 EnterCriticalSection(&d3d8_cs);
2060 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2061 if (!shader)
2063 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2064 LeaveCriticalSection(&d3d8_cs);
2065 return D3DERR_INVALIDCALL;
2068 if (!shader->wineD3DVertexShader)
2070 LeaveCriticalSection(&d3d8_cs);
2071 *pSizeOfData = 0;
2072 return D3D_OK;
2075 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2077 LeaveCriticalSection(&d3d8_cs);
2078 return hr;
2081 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2082 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2083 HRESULT hr;
2084 TRACE("(%p) Relay\n", This);
2086 EnterCriticalSection(&d3d8_cs);
2087 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2088 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2089 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2090 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2091 * problem)
2093 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2094 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2095 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
2096 LeaveCriticalSection(&d3d8_cs);
2097 return hr;
2100 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2101 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2102 IWineD3DBuffer *retIndexData = NULL;
2103 HRESULT rc = D3D_OK;
2105 TRACE("(%p) Relay\n", This);
2107 if(ppIndexData == NULL){
2108 return D3DERR_INVALIDCALL;
2111 EnterCriticalSection(&d3d8_cs);
2112 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2113 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2114 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2115 if (SUCCEEDED(rc) && retIndexData) {
2116 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2117 IWineD3DBuffer_Release(retIndexData);
2118 } else {
2119 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2120 *ppIndexData = NULL;
2122 LeaveCriticalSection(&d3d8_cs);
2124 return rc;
2126 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2127 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2128 IDirect3DPixelShader8Impl *object;
2129 DWORD handle;
2130 HRESULT hr;
2132 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2134 if (NULL == ppShader) {
2135 TRACE("(%p) Invalid call\n", This);
2136 return D3DERR_INVALIDCALL;
2139 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2140 if (!object)
2142 ERR("Failed to allocate memmory.\n");
2143 return E_OUTOFMEMORY;
2146 object->ref = 1;
2147 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2149 EnterCriticalSection(&d3d8_cs);
2150 hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2151 &object->wineD3DPixelShader, (IUnknown *)object);
2152 if (FAILED(hr))
2154 LeaveCriticalSection(&d3d8_cs);
2155 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2156 HeapFree(GetProcessHeap(), 0 , object);
2157 *ppShader = 0;
2158 return hr;
2161 handle = d3d8_allocate_handle(&This->handle_table, object);
2162 LeaveCriticalSection(&d3d8_cs);
2163 if (handle == D3D8_INVALID_HANDLE)
2165 ERR("Failed to allocate shader handle\n");
2166 IDirect3DVertexShader8_Release((IUnknown *)object);
2167 return E_OUTOFMEMORY;
2170 *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2171 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2173 return hr;
2176 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2177 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2178 IDirect3DPixelShader8Impl *shader;
2179 HRESULT hr;
2181 TRACE("(%p) : pShader %#x\n", This, pShader);
2183 EnterCriticalSection(&d3d8_cs);
2185 if (!pShader)
2187 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2188 LeaveCriticalSection(&d3d8_cs);
2189 return hr;
2192 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2193 if (!shader)
2195 WARN("Invalid handle (%#x) passed.\n", pShader);
2196 LeaveCriticalSection(&d3d8_cs);
2197 return D3DERR_INVALIDCALL;
2200 TRACE("(%p) : Setting shader %p\n", This, shader);
2201 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2202 LeaveCriticalSection(&d3d8_cs);
2203 return hr;
2206 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2207 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2208 IWineD3DPixelShader *object;
2210 HRESULT hrc = D3D_OK;
2211 TRACE("(%p) Relay\n", This);
2212 if (NULL == ppShader) {
2213 TRACE("(%p) Invalid call\n", This);
2214 return D3DERR_INVALIDCALL;
2217 EnterCriticalSection(&d3d8_cs);
2218 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2219 if (D3D_OK == hrc && NULL != object) {
2220 IDirect3DPixelShader8Impl *d3d8_shader;
2221 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2222 IWineD3DPixelShader_Release(object);
2223 *ppShader = d3d8_shader->handle;
2224 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2225 } else {
2226 *ppShader = 0;
2229 TRACE("(%p) : returning %#x\n", This, *ppShader);
2230 LeaveCriticalSection(&d3d8_cs);
2231 return hrc;
2234 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2235 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2236 IDirect3DPixelShader8Impl *shader;
2237 IWineD3DPixelShader *cur = NULL;
2239 TRACE("(%p) : pShader %#x\n", This, pShader);
2241 EnterCriticalSection(&d3d8_cs);
2243 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2244 if (!shader)
2246 WARN("Invalid handle (%#x) passed.\n", pShader);
2247 LeaveCriticalSection(&d3d8_cs);
2248 return D3DERR_INVALIDCALL;
2251 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2253 if (cur)
2255 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2256 IWineD3DPixelShader_Release(cur);
2259 LeaveCriticalSection(&d3d8_cs);
2261 if (IUnknown_Release((IUnknown *)shader))
2263 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2266 return D3D_OK;
2269 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2271 HRESULT hr;
2272 TRACE("(%p) Relay\n", This);
2274 EnterCriticalSection(&d3d8_cs);
2275 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2276 LeaveCriticalSection(&d3d8_cs);
2277 return hr;
2280 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2281 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2282 HRESULT hr;
2283 TRACE("(%p) Relay\n", This);
2285 EnterCriticalSection(&d3d8_cs);
2286 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2287 LeaveCriticalSection(&d3d8_cs);
2288 return hr;
2291 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2292 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2293 IDirect3DPixelShader8Impl *shader = NULL;
2294 HRESULT hr;
2296 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2298 EnterCriticalSection(&d3d8_cs);
2299 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1));
2300 if (!shader)
2302 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2303 LeaveCriticalSection(&d3d8_cs);
2304 return D3DERR_INVALIDCALL;
2307 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2308 LeaveCriticalSection(&d3d8_cs);
2309 return hr;
2312 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2313 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2314 HRESULT hr;
2315 TRACE("(%p) Relay\n", This);
2317 EnterCriticalSection(&d3d8_cs);
2318 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2319 LeaveCriticalSection(&d3d8_cs);
2320 return hr;
2323 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2325 HRESULT hr;
2326 TRACE("(%p) Relay\n", This);
2328 EnterCriticalSection(&d3d8_cs);
2329 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2330 LeaveCriticalSection(&d3d8_cs);
2331 return hr;
2334 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2335 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2336 HRESULT hr;
2337 TRACE("(%p) Relay\n", This);
2339 EnterCriticalSection(&d3d8_cs);
2340 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2341 LeaveCriticalSection(&d3d8_cs);
2342 return hr;
2345 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2346 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2347 HRESULT hr;
2348 TRACE("(%p) Relay\n" , This);
2350 EnterCriticalSection(&d3d8_cs);
2351 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2352 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2353 0/* Offset in bytes */, Stride);
2354 LeaveCriticalSection(&d3d8_cs);
2355 return hr;
2358 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2359 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2360 IWineD3DBuffer *retStream = NULL;
2361 HRESULT rc = D3D_OK;
2363 TRACE("(%p) Relay\n" , This);
2365 if(pStream == NULL){
2366 return D3DERR_INVALIDCALL;
2369 EnterCriticalSection(&d3d8_cs);
2370 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2371 if (rc == D3D_OK && NULL != retStream) {
2372 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2373 IWineD3DBuffer_Release(retStream);
2374 }else{
2375 if (rc != D3D_OK){
2376 FIXME("Call to GetStreamSource failed %p\n", pStride);
2378 *pStream = NULL;
2380 LeaveCriticalSection(&d3d8_cs);
2382 return rc;
2386 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2388 IDirect3DDevice8Impl_QueryInterface,
2389 IDirect3DDevice8Impl_AddRef,
2390 IDirect3DDevice8Impl_Release,
2391 IDirect3DDevice8Impl_TestCooperativeLevel,
2392 IDirect3DDevice8Impl_GetAvailableTextureMem,
2393 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2394 IDirect3DDevice8Impl_GetDirect3D,
2395 IDirect3DDevice8Impl_GetDeviceCaps,
2396 IDirect3DDevice8Impl_GetDisplayMode,
2397 IDirect3DDevice8Impl_GetCreationParameters,
2398 IDirect3DDevice8Impl_SetCursorProperties,
2399 IDirect3DDevice8Impl_SetCursorPosition,
2400 IDirect3DDevice8Impl_ShowCursor,
2401 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2402 IDirect3DDevice8Impl_Reset,
2403 IDirect3DDevice8Impl_Present,
2404 IDirect3DDevice8Impl_GetBackBuffer,
2405 IDirect3DDevice8Impl_GetRasterStatus,
2406 IDirect3DDevice8Impl_SetGammaRamp,
2407 IDirect3DDevice8Impl_GetGammaRamp,
2408 IDirect3DDevice8Impl_CreateTexture,
2409 IDirect3DDevice8Impl_CreateVolumeTexture,
2410 IDirect3DDevice8Impl_CreateCubeTexture,
2411 IDirect3DDevice8Impl_CreateVertexBuffer,
2412 IDirect3DDevice8Impl_CreateIndexBuffer,
2413 IDirect3DDevice8Impl_CreateRenderTarget,
2414 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2415 IDirect3DDevice8Impl_CreateImageSurface,
2416 IDirect3DDevice8Impl_CopyRects,
2417 IDirect3DDevice8Impl_UpdateTexture,
2418 IDirect3DDevice8Impl_GetFrontBuffer,
2419 IDirect3DDevice8Impl_SetRenderTarget,
2420 IDirect3DDevice8Impl_GetRenderTarget,
2421 IDirect3DDevice8Impl_GetDepthStencilSurface,
2422 IDirect3DDevice8Impl_BeginScene,
2423 IDirect3DDevice8Impl_EndScene,
2424 IDirect3DDevice8Impl_Clear,
2425 IDirect3DDevice8Impl_SetTransform,
2426 IDirect3DDevice8Impl_GetTransform,
2427 IDirect3DDevice8Impl_MultiplyTransform,
2428 IDirect3DDevice8Impl_SetViewport,
2429 IDirect3DDevice8Impl_GetViewport,
2430 IDirect3DDevice8Impl_SetMaterial,
2431 IDirect3DDevice8Impl_GetMaterial,
2432 IDirect3DDevice8Impl_SetLight,
2433 IDirect3DDevice8Impl_GetLight,
2434 IDirect3DDevice8Impl_LightEnable,
2435 IDirect3DDevice8Impl_GetLightEnable,
2436 IDirect3DDevice8Impl_SetClipPlane,
2437 IDirect3DDevice8Impl_GetClipPlane,
2438 IDirect3DDevice8Impl_SetRenderState,
2439 IDirect3DDevice8Impl_GetRenderState,
2440 IDirect3DDevice8Impl_BeginStateBlock,
2441 IDirect3DDevice8Impl_EndStateBlock,
2442 IDirect3DDevice8Impl_ApplyStateBlock,
2443 IDirect3DDevice8Impl_CaptureStateBlock,
2444 IDirect3DDevice8Impl_DeleteStateBlock,
2445 IDirect3DDevice8Impl_CreateStateBlock,
2446 IDirect3DDevice8Impl_SetClipStatus,
2447 IDirect3DDevice8Impl_GetClipStatus,
2448 IDirect3DDevice8Impl_GetTexture,
2449 IDirect3DDevice8Impl_SetTexture,
2450 IDirect3DDevice8Impl_GetTextureStageState,
2451 IDirect3DDevice8Impl_SetTextureStageState,
2452 IDirect3DDevice8Impl_ValidateDevice,
2453 IDirect3DDevice8Impl_GetInfo,
2454 IDirect3DDevice8Impl_SetPaletteEntries,
2455 IDirect3DDevice8Impl_GetPaletteEntries,
2456 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2457 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2458 IDirect3DDevice8Impl_DrawPrimitive,
2459 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2460 IDirect3DDevice8Impl_DrawPrimitiveUP,
2461 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2462 IDirect3DDevice8Impl_ProcessVertices,
2463 IDirect3DDevice8Impl_CreateVertexShader,
2464 IDirect3DDevice8Impl_SetVertexShader,
2465 IDirect3DDevice8Impl_GetVertexShader,
2466 IDirect3DDevice8Impl_DeleteVertexShader,
2467 IDirect3DDevice8Impl_SetVertexShaderConstant,
2468 IDirect3DDevice8Impl_GetVertexShaderConstant,
2469 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2470 IDirect3DDevice8Impl_GetVertexShaderFunction,
2471 IDirect3DDevice8Impl_SetStreamSource,
2472 IDirect3DDevice8Impl_GetStreamSource,
2473 IDirect3DDevice8Impl_SetIndices,
2474 IDirect3DDevice8Impl_GetIndices,
2475 IDirect3DDevice8Impl_CreatePixelShader,
2476 IDirect3DDevice8Impl_SetPixelShader,
2477 IDirect3DDevice8Impl_GetPixelShader,
2478 IDirect3DDevice8Impl_DeletePixelShader,
2479 IDirect3DDevice8Impl_SetPixelShaderConstant,
2480 IDirect3DDevice8Impl_GetPixelShaderConstant,
2481 IDirect3DDevice8Impl_GetPixelShaderFunction,
2482 IDirect3DDevice8Impl_DrawRectPatch,
2483 IDirect3DDevice8Impl_DrawTriPatch,
2484 IDirect3DDevice8Impl_DeletePatch
2487 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2488 IDirect3DSurface8Impl* surfaceParent;
2489 TRACE("(%p) call back\n", pSurface);
2491 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2492 /* GetParent's AddRef was forwarded to an object in destruction.
2493 * Releasing it here again would cause an endless recursion. */
2494 surfaceParent->forwardReference = NULL;
2495 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2498 /* IWineD3DDeviceParent IUnknown methods */
2500 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2502 return (struct IDirect3DDevice8Impl *)((char*)iface
2503 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2506 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2508 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2509 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2512 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2514 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2515 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2518 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2520 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2521 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2524 /* IWineD3DDeviceParent methods */
2526 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2528 TRACE("iface %p, device %p\n", iface, device);
2531 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2532 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2533 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2535 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2536 IDirect3DSurface8Impl *d3d_surface;
2537 BOOL lockable = TRUE;
2538 HRESULT hr;
2540 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2541 "\tpool %#x, level %u, face %u, surface %p\n",
2542 iface, superior, width, height, format, usage, pool, level, face, surface);
2545 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2547 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2548 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2549 (IDirect3DSurface8 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
2550 D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2551 if (FAILED(hr))
2553 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2554 return hr;
2557 *surface = d3d_surface->wineD3DSurface;
2558 d3d_surface->container = superior;
2559 IUnknown_Release(d3d_surface->parentDevice);
2560 d3d_surface->parentDevice = NULL;
2561 d3d_surface->forwardReference = superior;
2563 return hr;
2566 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2567 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2568 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2570 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2571 IDirect3DSurface8Impl *d3d_surface;
2572 HRESULT hr;
2574 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2575 "\tmultisample_quality %u, lockable %u, surface %p\n",
2576 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2578 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2579 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2580 if (FAILED(hr))
2582 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2583 return hr;
2586 *surface = d3d_surface->wineD3DSurface;
2587 d3d_surface->container = (IUnknown *)This;
2588 d3d_surface->isImplicit = TRUE;
2589 /* Implicit surfaces are created with an refcount of 0 */
2590 IUnknown_Release((IUnknown *)d3d_surface);
2592 return hr;
2595 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2596 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2597 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2599 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2600 IDirect3DSurface8Impl *d3d_surface;
2601 HRESULT hr;
2603 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2604 "\tmultisample_quality %u, discard %u, surface %p\n",
2605 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2607 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2608 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2609 if (FAILED(hr))
2611 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2612 return hr;
2615 *surface = d3d_surface->wineD3DSurface;
2616 d3d_surface->container = (IUnknown *)This;
2617 d3d_surface->isImplicit = TRUE;
2618 /* Implicit surfaces are created with an refcount of 0 */
2619 IUnknown_Release((IUnknown *)d3d_surface);
2621 return hr;
2624 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2625 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2626 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2628 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2629 IDirect3DVolume8Impl *object;
2630 HRESULT hr;
2632 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2633 iface, superior, width, height, depth, format, pool, usage, volume);
2635 /* Allocate the storage for the device */
2636 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2637 if (!object)
2639 FIXME("Allocation of memory failed\n");
2640 *volume = NULL;
2641 return D3DERR_OUTOFVIDEOMEMORY;
2644 object->lpVtbl = &Direct3DVolume8_Vtbl;
2645 object->ref = 1;
2646 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2647 format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
2648 if (FAILED(hr))
2650 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2651 HeapFree(GetProcessHeap(), 0, object);
2652 *volume = NULL;
2653 return hr;
2656 *volume = object->wineD3DVolume;
2657 object->container = superior;
2658 object->forwardReference = superior;
2660 TRACE("(%p) Created volume %p\n", iface, *volume);
2662 return hr;
2665 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2666 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2668 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2669 IDirect3DSwapChain8Impl *d3d_swapchain;
2670 D3DPRESENT_PARAMETERS local_parameters;
2671 HRESULT hr;
2673 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2675 /* Copy the presentation parameters */
2676 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2677 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2678 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2679 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2680 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2681 local_parameters.SwapEffect = present_parameters->SwapEffect;
2682 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2683 local_parameters.Windowed = present_parameters->Windowed;
2684 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2685 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2686 local_parameters.Flags = present_parameters->Flags;
2687 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2688 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2690 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2691 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2692 if (FAILED(hr))
2694 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2695 *swapchain = NULL;
2696 return hr;
2699 *swapchain = d3d_swapchain->wineD3DSwapChain;
2700 IUnknown_Release(d3d_swapchain->parentDevice);
2701 d3d_swapchain->parentDevice = NULL;
2703 /* Copy back the presentation parameters */
2704 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2705 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2706 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2707 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2708 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2709 present_parameters->SwapEffect = local_parameters.SwapEffect;
2710 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2711 present_parameters->Windowed = local_parameters.Windowed;
2712 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2713 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2714 present_parameters->Flags = local_parameters.Flags;
2715 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2716 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2718 return hr;
2721 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2723 /* IUnknown methods */
2724 device_parent_QueryInterface,
2725 device_parent_AddRef,
2726 device_parent_Release,
2727 /* IWineD3DDeviceParent methods */
2728 device_parent_WineD3DDeviceCreated,
2729 device_parent_CreateSurface,
2730 device_parent_CreateRenderTarget,
2731 device_parent_CreateDepthStencilSurface,
2732 device_parent_CreateVolume,
2733 device_parent_CreateSwapChain,