2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wined3d_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
25 static void wined3d_query_buffer_invalidate(struct wined3d_query
*query
)
27 /* map[0] != map[1]: exact values do not have any significance. */
28 query
->map_ptr
[0] = 0;
29 query
->map_ptr
[1] = ~(UINT64
)0;
32 static BOOL
wined3d_query_buffer_is_valid(struct wined3d_query
*query
)
34 return query
->map_ptr
[0] == query
->map_ptr
[1];
37 static void wined3d_query_create_buffer_object(struct wined3d_context_gl
*context_gl
, struct wined3d_query
*query
)
39 const GLuint map_flags
= GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_MAP_PERSISTENT_BIT
| GL_MAP_COHERENT_BIT
;
40 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
43 GL_EXTCALL(glGenBuffers(1, &buffer_object
));
44 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, buffer_object
));
45 GL_EXTCALL(glBufferStorage(GL_QUERY_BUFFER
, sizeof(query
->map_ptr
[0]) * 2, NULL
, map_flags
));
46 query
->map_ptr
= GL_EXTCALL(glMapBufferRange(GL_QUERY_BUFFER
, 0, sizeof(query
->map_ptr
[0]) * 2, map_flags
));
47 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, 0));
48 checkGLcall("query buffer object creation");
50 wined3d_query_buffer_invalidate(query
);
51 query
->buffer_object
= buffer_object
;
54 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
, struct wined3d_query
*query
)
56 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
58 GL_EXTCALL(glDeleteBuffers(1, &query
->buffer_object
));
59 checkGLcall("query buffer object destruction");
61 query
->buffer_object
= 0;
62 query
->map_ptr
= NULL
;
65 /* From ARB_occlusion_query: "Querying the state for a given occlusion query
66 * forces that occlusion query to complete within a finite amount of time."
67 * In practice, that means drivers flush when retrieving
68 * GL_QUERY_RESULT_AVAILABLE, which can be undesirable when applications use a
69 * significant number of queries. Using a persistently mapped query buffer
70 * object allows us to avoid these implicit flushes. An additional benefit is
71 * that it allows us to poll the query status from the application-thread
72 * instead of from the csmt-thread. */
73 static BOOL
wined3d_query_buffer_queue_result(struct wined3d_context_gl
*context_gl
,
74 struct wined3d_query
*query
, GLuint id
)
76 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
79 if (!gl_info
->supported
[ARB_QUERY_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_BUFFER_STORAGE
])
81 /* Don't use query buffers without CSMT, mainly for simplicity. */
82 if (!context_gl
->c
.device
->cs
->thread
)
85 if (query
->buffer_object
)
87 /* If there's still a query result in-flight for the existing buffer
88 * object (i.e., the query was restarted before we received its
89 * result), we can't reuse the existing buffer object. */
90 if (wined3d_query_buffer_is_valid(query
))
91 wined3d_query_buffer_invalidate(query
);
93 wined3d_query_gl_destroy_buffer_object(context_gl
, query
);
96 if (!query
->buffer_object
)
97 wined3d_query_create_buffer_object(context_gl
, query
);
99 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, query
->buffer_object
));
100 /* Read the same value twice. We know we have the result if map_ptr[0] == map_ptr[1]. */
101 GL_EXTCALL(glGetQueryObjectui64v(id
, GL_QUERY_RESULT
, (void *)0));
102 GL_EXTCALL(glGetQueryObjectui64v(id
, GL_QUERY_RESULT
, (void *)sizeof(query
->map_ptr
[0])));
103 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, 0));
104 checkGLcall("queue query result");
106 /* ARB_buffer_storage requires the client to call FenceSync with
107 * SYNC_GPU_COMMANDS_COMPLETE after the server does a write. This behavior
108 * is not enforced by Mesa.
110 tmp_sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
111 GL_EXTCALL(glDeleteSync(tmp_sync
));
112 checkGLcall("query buffer sync");
117 static UINT64
get_query_result64(GLuint id
, const struct wined3d_gl_info
*gl_info
)
119 if (gl_info
->supported
[ARB_TIMER_QUERY
])
122 GL_EXTCALL(glGetQueryObjectui64v(id
, GL_QUERY_RESULT
, &result
));
128 GL_EXTCALL(glGetQueryObjectuiv(id
, GL_QUERY_RESULT
, &result
));
133 static void wined3d_query_init(struct wined3d_query
*query
, struct wined3d_device
*device
,
134 enum wined3d_query_type type
, const void *data
, DWORD data_size
,
135 const struct wined3d_query_ops
*query_ops
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
138 query
->parent
= parent
;
139 query
->parent_ops
= parent_ops
;
140 query
->device
= device
;
141 query
->state
= QUERY_CREATED
;
144 query
->data_size
= data_size
;
145 query
->query_ops
= query_ops
;
146 query
->poll_in_cs
= !!device
->cs
->thread
;
147 list_init(&query
->poll_list_entry
);
150 static struct wined3d_event_query
*wined3d_event_query_from_query(struct wined3d_query
*query
)
152 return CONTAINING_RECORD(query
, struct wined3d_event_query
, query
);
155 static struct wined3d_occlusion_query
*wined3d_occlusion_query_from_query(struct wined3d_query
*query
)
157 return CONTAINING_RECORD(query
, struct wined3d_occlusion_query
, query
);
160 static struct wined3d_timestamp_query
*wined3d_timestamp_query_from_query(struct wined3d_query
*query
)
162 return CONTAINING_RECORD(query
, struct wined3d_timestamp_query
, query
);
165 static struct wined3d_so_statistics_query
*wined3d_so_statistics_query_from_query(struct wined3d_query
*query
)
167 return CONTAINING_RECORD(query
, struct wined3d_so_statistics_query
, query
);
170 static struct wined3d_pipeline_statistics_query
*wined3d_pipeline_statistics_query_from_query(
171 struct wined3d_query
*query
)
173 return CONTAINING_RECORD(query
, struct wined3d_pipeline_statistics_query
, query
);
176 enum wined3d_fence_result
wined3d_fence_test(const struct wined3d_fence
*fence
,
177 struct wined3d_device
*device
, uint32_t flags
)
179 const struct wined3d_gl_info
*gl_info
;
180 struct wined3d_context_gl
*context_gl
;
181 enum wined3d_fence_result ret
;
184 TRACE("fence %p, device %p, flags %#x.\n", fence
, device
, flags
);
186 if (!fence
->context_gl
)
188 TRACE("Fence not issued.\n");
189 return WINED3D_FENCE_NOT_STARTED
;
192 if (!(context_gl
= wined3d_context_gl_reacquire(fence
->context_gl
)))
194 if (!fence
->context_gl
->gl_info
->supported
[ARB_SYNC
])
196 WARN("Fence tested from wrong thread.\n");
197 return WINED3D_FENCE_WRONG_THREAD
;
199 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
201 gl_info
= context_gl
->gl_info
;
203 if (gl_info
->supported
[ARB_SYNC
])
205 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(fence
->object
.sync
,
206 (flags
& WINED3DGETDATA_FLUSH
) ? GL_SYNC_FLUSH_COMMANDS_BIT
: 0, 0));
207 checkGLcall("glClientWaitSync");
211 case GL_ALREADY_SIGNALED
:
212 case GL_CONDITION_SATISFIED
:
213 ret
= WINED3D_FENCE_OK
;
216 case GL_TIMEOUT_EXPIRED
:
217 ret
= WINED3D_FENCE_WAITING
;
222 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
223 ret
= WINED3D_FENCE_ERROR
;
226 else if (gl_info
->supported
[APPLE_FENCE
])
228 fence_result
= GL_EXTCALL(glTestFenceAPPLE(fence
->object
.id
));
229 checkGLcall("glTestFenceAPPLE");
231 ret
= WINED3D_FENCE_OK
;
233 ret
= WINED3D_FENCE_WAITING
;
235 else if (gl_info
->supported
[NV_FENCE
])
237 fence_result
= GL_EXTCALL(glTestFenceNV(fence
->object
.id
));
238 checkGLcall("glTestFenceNV");
240 ret
= WINED3D_FENCE_OK
;
242 ret
= WINED3D_FENCE_WAITING
;
246 ERR("Fence created despite lack of GL support.\n");
247 ret
= WINED3D_FENCE_ERROR
;
250 context_release(&context_gl
->c
);
254 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
255 struct wined3d_device
*device
)
257 const struct wined3d_gl_info
*gl_info
;
258 struct wined3d_context_gl
*context_gl
;
259 enum wined3d_fence_result ret
;
261 TRACE("fence %p, device %p.\n", fence
, device
);
263 if (!fence
->context_gl
)
265 TRACE("Fence not issued.\n");
266 return WINED3D_FENCE_NOT_STARTED
;
268 gl_info
= fence
->context_gl
->gl_info
;
270 if (!(context_gl
= wined3d_context_gl_reacquire(fence
->context_gl
)))
272 /* A glFinish does not reliably wait for draws in other contexts. The caller has
273 * to find its own way to cope with the thread switch
275 if (!gl_info
->supported
[ARB_SYNC
])
277 WARN("Fence finished from wrong thread.\n");
278 return WINED3D_FENCE_WRONG_THREAD
;
280 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
282 gl_info
= context_gl
->gl_info
;
284 if (gl_info
->supported
[ARB_SYNC
])
286 /* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
287 * possibly because macOS internally adds some slop to the timer. To avoid this,
288 * we use a large number that isn't near the point of overflow (macOS 10.12.5).
290 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(fence
->object
.sync
,
291 GL_SYNC_FLUSH_COMMANDS_BIT
, ~(GLuint64
)0 >> 1));
292 checkGLcall("glClientWaitSync");
296 case GL_ALREADY_SIGNALED
:
297 case GL_CONDITION_SATISFIED
:
298 ret
= WINED3D_FENCE_OK
;
301 /* We don't expect a timeout for a ~292 year wait */
303 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
304 ret
= WINED3D_FENCE_ERROR
;
307 else if (gl_info
->supported
[APPLE_FENCE
])
309 GL_EXTCALL(glFinishFenceAPPLE(fence
->object
.id
));
310 checkGLcall("glFinishFenceAPPLE");
311 ret
= WINED3D_FENCE_OK
;
313 else if (gl_info
->supported
[NV_FENCE
])
315 GL_EXTCALL(glFinishFenceNV(fence
->object
.id
));
316 checkGLcall("glFinishFenceNV");
317 ret
= WINED3D_FENCE_OK
;
321 ERR("Fence created without GL support.\n");
322 ret
= WINED3D_FENCE_ERROR
;
325 context_release(&context_gl
->c
);
329 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
)
331 struct wined3d_context_gl
*context_gl
= NULL
;
332 const struct wined3d_gl_info
*gl_info
;
334 if (fence
->context_gl
&& !(context_gl
= wined3d_context_gl_reacquire(fence
->context_gl
))
335 && !fence
->context_gl
->gl_info
->supported
[ARB_SYNC
])
336 wined3d_context_gl_free_fence(fence
);
338 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
339 gl_info
= context_gl
->gl_info
;
340 if (!fence
->context_gl
)
341 wined3d_context_gl_alloc_fence(context_gl
, fence
);
343 if (gl_info
->supported
[ARB_SYNC
])
345 if (fence
->object
.sync
)
346 GL_EXTCALL(glDeleteSync(fence
->object
.sync
));
347 checkGLcall("glDeleteSync");
348 fence
->object
.sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
349 checkGLcall("glFenceSync");
351 else if (gl_info
->supported
[APPLE_FENCE
])
353 GL_EXTCALL(glSetFenceAPPLE(fence
->object
.id
));
354 checkGLcall("glSetFenceAPPLE");
356 else if (gl_info
->supported
[NV_FENCE
])
358 GL_EXTCALL(glSetFenceNV(fence
->object
.id
, GL_ALL_COMPLETED_NV
));
359 checkGLcall("glSetFenceNV");
362 context_release(&context_gl
->c
);
365 static void wined3d_fence_free(struct wined3d_fence
*fence
)
367 if (fence
->context_gl
)
368 wined3d_context_gl_free_fence(fence
);
371 void wined3d_fence_destroy(struct wined3d_fence
*fence
)
373 wined3d_fence_free(fence
);
377 static HRESULT
wined3d_fence_init(struct wined3d_fence
*fence
, const struct wined3d_gl_info
*gl_info
)
379 if (!wined3d_fence_supported(gl_info
))
381 WARN("Fences not supported.\n");
382 return WINED3DERR_NOTAVAILABLE
;
388 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
)
390 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
391 struct wined3d_fence
*object
;
394 TRACE("device %p, fence %p.\n", device
, fence
);
396 if (!(object
= heap_alloc_zero(sizeof(*object
))))
397 return E_OUTOFMEMORY
;
399 if (FAILED(hr
= wined3d_fence_init(object
, gl_info
)))
405 TRACE("Created fence %p.\n", object
);
411 ULONG CDECL
wined3d_query_incref(struct wined3d_query
*query
)
413 unsigned int refcount
= InterlockedIncrement(&query
->ref
);
415 TRACE("%p increasing refcount to %u.\n", query
, refcount
);
420 static void wined3d_query_destroy_object(void *object
)
422 struct wined3d_query
*query
= object
;
424 TRACE("query %p.\n", query
);
426 if (!list_empty(&query
->poll_list_entry
))
427 list_remove(&query
->poll_list_entry
);
430 ULONG CDECL
wined3d_query_decref(struct wined3d_query
*query
)
432 unsigned int refcount
= InterlockedDecrement(&query
->ref
);
434 TRACE("%p decreasing refcount to %u.\n", query
, refcount
);
438 struct wined3d_device
*device
= query
->device
;
440 wined3d_mutex_lock();
441 query
->parent_ops
->wined3d_object_destroyed(query
->parent
);
442 wined3d_cs_destroy_object(device
->cs
, wined3d_query_destroy_object
, query
);
443 device
->adapter
->adapter_ops
->adapter_destroy_query(query
);
444 wined3d_mutex_unlock();
450 HRESULT CDECL
wined3d_query_get_data(struct wined3d_query
*query
,
451 void *data
, UINT data_size
, uint32_t flags
)
453 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
454 query
, data
, data_size
, flags
);
456 if (query
->state
== QUERY_BUILDING
)
458 WARN("Query is building, returning S_FALSE.\n");
462 if (query
->state
== QUERY_CREATED
)
464 WARN("Query wasn't started yet.\n");
465 return WINED3DERR_INVALIDCALL
;
468 if (query
->counter_main
!= query
->counter_retrieved
469 || (query
->buffer_object
&& !wined3d_query_buffer_is_valid(query
)))
471 if (flags
& WINED3DGETDATA_FLUSH
&& !query
->device
->cs
->queries_flushed
)
472 query
->device
->cs
->c
.ops
->flush(&query
->device
->cs
->c
);
475 else if (!query
->poll_in_cs
&& !query
->query_ops
->query_poll(query
, flags
))
480 if (query
->buffer_object
)
481 query
->data
= query
->map_ptr
;
484 memcpy(data
, query
->data
, min(data_size
, query
->data_size
));
489 UINT CDECL
wined3d_query_get_data_size(const struct wined3d_query
*query
)
491 TRACE("query %p.\n", query
);
493 return query
->data_size
;
496 HRESULT CDECL
wined3d_query_issue(struct wined3d_query
*query
, uint32_t flags
)
498 TRACE("query %p, flags %#x.\n", query
, flags
);
500 wined3d_device_context_issue_query(&query
->device
->cs
->c
, query
, flags
);
505 static BOOL
wined3d_occlusion_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
507 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
508 const struct wined3d_gl_info
*gl_info
;
509 struct wined3d_context_gl
*context_gl
;
512 TRACE("query %p, flags %#x.\n", query
, flags
);
514 if (!(context_gl
= wined3d_context_gl_reacquire(oq
->context_gl
)))
516 FIXME("%p Wrong thread, returning 1.\n", query
);
520 gl_info
= context_gl
->gl_info
;
522 GL_EXTCALL(glGetQueryObjectuiv(oq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
523 TRACE("Available %#x.\n", available
);
527 oq
->samples
= get_query_result64(oq
->id
, gl_info
);
528 TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq
->samples
));
531 checkGLcall("poll occlusion query");
532 context_release(&context_gl
->c
);
537 static BOOL
wined3d_event_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
539 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
540 enum wined3d_fence_result ret
;
542 TRACE("query %p, flags %#x.\n", query
, flags
);
544 ret
= wined3d_fence_test(&event_query
->fence
, query
->device
, flags
);
547 case WINED3D_FENCE_OK
:
548 case WINED3D_FENCE_NOT_STARTED
:
549 return event_query
->signalled
= TRUE
;
551 case WINED3D_FENCE_WAITING
:
552 return event_query
->signalled
= FALSE
;
554 case WINED3D_FENCE_WRONG_THREAD
:
555 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query
);
556 return event_query
->signalled
= TRUE
;
558 case WINED3D_FENCE_ERROR
:
559 ERR("The GL event query failed.\n");
560 return event_query
->signalled
= TRUE
;
563 ERR("Unexpected wined3d_event_query_test result %#x.\n", ret
);
564 return event_query
->signalled
= TRUE
;
568 void * CDECL
wined3d_query_get_parent(const struct wined3d_query
*query
)
570 TRACE("query %p.\n", query
);
572 return query
->parent
;
575 enum wined3d_query_type CDECL
wined3d_query_get_type(const struct wined3d_query
*query
)
577 TRACE("query %p.\n", query
);
582 static BOOL
wined3d_event_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
584 TRACE("query %p, flags %#x.\n", query
, flags
);
586 if (flags
& WINED3DISSUE_END
)
588 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
590 wined3d_fence_issue(&event_query
->fence
, query
->device
);
593 else if (flags
& WINED3DISSUE_BEGIN
)
595 /* Started implicitly at query creation. */
596 ERR("Event query issued with START flag - what to do?\n");
602 static BOOL
wined3d_occlusion_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
604 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
605 struct wined3d_device
*device
= query
->device
;
606 const struct wined3d_gl_info
*gl_info
;
607 struct wined3d_context_gl
*context_gl
;
610 TRACE("query %p, flags %#x.\n", query
, flags
);
612 /* This is allowed according to MSDN and our tests. Reset the query and
614 if (flags
& WINED3DISSUE_BEGIN
)
618 if ((context_gl
= wined3d_context_gl_reacquire(oq
->context_gl
)))
620 gl_info
= context_gl
->gl_info
;
621 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
622 checkGLcall("glEndQuery()");
626 FIXME("Wrong thread, can't restart query.\n");
627 wined3d_context_gl_free_occlusion_query(oq
);
628 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
629 wined3d_context_gl_alloc_occlusion_query(context_gl
, oq
);
635 wined3d_context_gl_free_occlusion_query(oq
);
636 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
637 wined3d_context_gl_alloc_occlusion_query(context_gl
, oq
);
639 gl_info
= context_gl
->gl_info
;
641 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED
, oq
->id
));
642 checkGLcall("glBeginQuery()");
644 context_release(&context_gl
->c
);
647 if (flags
& WINED3DISSUE_END
)
649 /* MSDN says END on a non-building occlusion query returns an error,
650 * but our tests show that it returns OK. But OpenGL doesn't like it,
651 * so avoid generating an error. */
654 if ((context_gl
= wined3d_context_gl_reacquire(oq
->context_gl
)))
656 gl_info
= context_gl
->gl_info
;
657 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
658 checkGLcall("glEndQuery()");
659 wined3d_query_buffer_queue_result(context_gl
, query
, oq
->id
);
661 context_release(&context_gl
->c
);
666 FIXME("Wrong thread, can't end query.\n");
675 static BOOL
wined3d_timestamp_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
677 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
678 const struct wined3d_gl_info
*gl_info
;
679 struct wined3d_context_gl
*context_gl
;
683 TRACE("query %p, flags %#x.\n", query
, flags
);
685 if (!(context_gl
= wined3d_context_gl_reacquire(tq
->context_gl
)))
687 FIXME("%p Wrong thread, returning 1.\n", query
);
691 gl_info
= context_gl
->gl_info
;
693 GL_EXTCALL(glGetQueryObjectuiv(tq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
694 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
695 TRACE("available %#x.\n", available
);
699 GL_EXTCALL(glGetQueryObjectui64v(tq
->id
, GL_QUERY_RESULT
, ×tamp
));
700 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
701 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp
));
702 tq
->timestamp
= timestamp
;
705 context_release(&context_gl
->c
);
710 static BOOL
wined3d_timestamp_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
712 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
713 const struct wined3d_gl_info
*gl_info
;
714 struct wined3d_context_gl
*context_gl
;
716 TRACE("query %p, flags %#x.\n", query
, flags
);
718 if (flags
& WINED3DISSUE_BEGIN
)
720 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
722 if (flags
& WINED3DISSUE_END
)
725 wined3d_context_gl_free_timestamp_query(tq
);
726 context_gl
= wined3d_context_gl(context_acquire(query
->device
, NULL
, 0));
727 gl_info
= context_gl
->gl_info
;
728 wined3d_context_gl_alloc_timestamp_query(context_gl
, tq
);
729 GL_EXTCALL(glQueryCounter(tq
->id
, GL_TIMESTAMP
));
730 checkGLcall("glQueryCounter()");
731 context_release(&context_gl
->c
);
739 static BOOL
wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
741 TRACE("query %p, flags %#x.\n", query
, flags
);
746 static BOOL
wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
748 TRACE("query %p, flags %#x.\n", query
, flags
);
753 static BOOL
wined3d_so_statistics_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
755 struct wined3d_so_statistics_query
*pq
= wined3d_so_statistics_query_from_query(query
);
756 GLuint written_available
, generated_available
;
757 const struct wined3d_gl_info
*gl_info
;
758 struct wined3d_context_gl
*context_gl
;
760 TRACE("query %p, flags %#x.\n", query
, flags
);
762 if (!(context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
764 FIXME("%p Wrong thread, returning 0 primitives.\n", query
);
765 memset(&pq
->statistics
, 0, sizeof(pq
->statistics
));
768 gl_info
= context_gl
->gl_info
;
770 GL_EXTCALL(glGetQueryObjectuiv(pq
->u
.query
.written
,
771 GL_QUERY_RESULT_AVAILABLE
, &written_available
));
772 GL_EXTCALL(glGetQueryObjectuiv(pq
->u
.query
.generated
,
773 GL_QUERY_RESULT_AVAILABLE
, &generated_available
));
774 TRACE("Available %#x, %#x.\n", written_available
, generated_available
);
776 if (written_available
&& generated_available
)
778 pq
->statistics
.primitives_written
= get_query_result64(pq
->u
.query
.written
, gl_info
);
779 pq
->statistics
.primitives_generated
= get_query_result64(pq
->u
.query
.generated
, gl_info
);
780 TRACE("Returning %s, %s primitives.\n",
781 wine_dbgstr_longlong(pq
->statistics
.primitives_written
),
782 wine_dbgstr_longlong(pq
->statistics
.primitives_generated
));
785 checkGLcall("poll SO statistics query");
786 context_release(&context_gl
->c
);
788 return written_available
&& generated_available
;
791 static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query
*query
,
792 struct wined3d_context_gl
*context_gl
)
794 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
796 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
798 GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, query
->stream_idx
));
799 GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED
, query
->stream_idx
));
803 GL_EXTCALL(glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
));
804 GL_EXTCALL(glEndQuery(GL_PRIMITIVES_GENERATED
));
806 checkGLcall("end query");
809 static BOOL
wined3d_so_statistics_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
811 struct wined3d_so_statistics_query
*pq
= wined3d_so_statistics_query_from_query(query
);
812 struct wined3d_device
*device
= query
->device
;
813 const struct wined3d_gl_info
*gl_info
;
814 struct wined3d_context_gl
*context_gl
;
817 TRACE("query %p, flags %#x.\n", query
, flags
);
819 if (flags
& WINED3DISSUE_BEGIN
)
823 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
825 wined3d_so_statistics_query_end(pq
, context_gl
);
829 FIXME("Wrong thread, can't restart query.\n");
830 wined3d_context_gl_free_so_statistics_query(pq
);
831 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
832 wined3d_context_gl_alloc_so_statistics_query(context_gl
, pq
);
838 wined3d_context_gl_free_so_statistics_query(pq
);
839 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
840 wined3d_context_gl_alloc_so_statistics_query(context_gl
, pq
);
842 gl_info
= context_gl
->gl_info
;
844 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
846 GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
,
847 pq
->stream_idx
, pq
->u
.query
.written
));
848 GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED
,
849 pq
->stream_idx
, pq
->u
.query
.generated
));
853 GL_EXTCALL(glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
,
854 pq
->u
.query
.written
));
855 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_GENERATED
,
856 pq
->u
.query
.generated
));
858 checkGLcall("begin query");
860 context_release(&context_gl
->c
);
863 if (flags
& WINED3DISSUE_END
)
867 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
869 wined3d_so_statistics_query_end(pq
, context_gl
);
871 context_release(&context_gl
->c
);
876 FIXME("Wrong thread, can't end query.\n");
885 static BOOL
wined3d_pipeline_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
887 struct wined3d_pipeline_statistics_query
*pq
= wined3d_pipeline_statistics_query_from_query(query
);
888 const struct wined3d_gl_info
*gl_info
;
889 struct wined3d_context_gl
*context_gl
;
893 TRACE("query %p, flags %#x.\n", query
, flags
);
895 if (!(context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
897 FIXME("%p Wrong thread.\n", query
);
898 memset(&pq
->statistics
, 0, sizeof(pq
->statistics
));
901 gl_info
= context_gl
->gl_info
;
903 for (i
= 0; i
< ARRAY_SIZE(pq
->u
.id
); ++i
)
905 GL_EXTCALL(glGetQueryObjectuiv(pq
->u
.id
[i
], GL_QUERY_RESULT_AVAILABLE
, &available
));
912 pq
->statistics
.vertices_submitted
= get_query_result64(pq
->u
.query
.vertices
, gl_info
);
913 pq
->statistics
.primitives_submitted
= get_query_result64(pq
->u
.query
.primitives
, gl_info
);
914 pq
->statistics
.vs_invocations
= get_query_result64(pq
->u
.query
.vertex_shader
, gl_info
);
915 pq
->statistics
.hs_invocations
= get_query_result64(pq
->u
.query
.tess_control_shader
, gl_info
);
916 pq
->statistics
.ds_invocations
= get_query_result64(pq
->u
.query
.tess_eval_shader
, gl_info
);
917 pq
->statistics
.gs_invocations
= get_query_result64(pq
->u
.query
.geometry_shader
, gl_info
);
918 pq
->statistics
.gs_primitives
= get_query_result64(pq
->u
.query
.geometry_primitives
, gl_info
);
919 pq
->statistics
.ps_invocations
= get_query_result64(pq
->u
.query
.fragment_shader
, gl_info
);
920 pq
->statistics
.cs_invocations
= get_query_result64(pq
->u
.query
.compute_shader
, gl_info
);
921 pq
->statistics
.clipping_input_primitives
= get_query_result64(pq
->u
.query
.clipping_input
, gl_info
);
922 pq
->statistics
.clipping_output_primitives
= get_query_result64(pq
->u
.query
.clipping_output
, gl_info
);
925 checkGLcall("poll pipeline statistics query");
926 context_release(&context_gl
->c
);
930 static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query
*query
,
931 struct wined3d_context_gl
*context_gl
)
933 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
935 GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB
));
936 GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB
));
937 GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB
));
938 GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB
));
939 GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
));
940 GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS
));
941 GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
));
942 GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB
));
943 GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB
));
944 GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB
));
945 GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
));
946 checkGLcall("end query");
949 static BOOL
wined3d_pipeline_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
951 struct wined3d_pipeline_statistics_query
*pq
= wined3d_pipeline_statistics_query_from_query(query
);
952 struct wined3d_device
*device
= query
->device
;
953 const struct wined3d_gl_info
*gl_info
;
954 struct wined3d_context_gl
*context_gl
;
957 TRACE("query %p, flags %#x.\n", query
, flags
);
959 if (flags
& WINED3DISSUE_BEGIN
)
963 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
965 wined3d_pipeline_statistics_query_end(pq
, context_gl
);
969 FIXME("Wrong thread, can't restart query.\n");
970 wined3d_context_gl_free_pipeline_statistics_query(pq
);
971 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
972 wined3d_context_gl_alloc_pipeline_statistics_query(context_gl
, pq
);
978 wined3d_context_gl_free_pipeline_statistics_query(pq
);
979 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
980 wined3d_context_gl_alloc_pipeline_statistics_query(context_gl
, pq
);
982 gl_info
= context_gl
->gl_info
;
984 GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB
, pq
->u
.query
.vertices
));
985 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB
, pq
->u
.query
.primitives
));
986 GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.vertex_shader
));
987 GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB
, pq
->u
.query
.tess_control_shader
));
988 GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.tess_eval_shader
));
989 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS
, pq
->u
.query
.geometry_shader
));
990 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
, pq
->u
.query
.geometry_primitives
));
991 GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.fragment_shader
));
992 GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.compute_shader
));
993 GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB
, pq
->u
.query
.clipping_input
));
994 GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
, pq
->u
.query
.clipping_output
));
995 checkGLcall("begin query");
997 context_release(&context_gl
->c
);
1000 if (flags
& WINED3DISSUE_END
)
1004 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
1006 wined3d_pipeline_statistics_query_end(pq
, context_gl
);
1007 context_release(&context_gl
->c
);
1012 FIXME("Wrong thread, can't end query.\n");
1015 pq
->started
= FALSE
;
1021 static void wined3d_event_query_ops_destroy(struct wined3d_query
*query
)
1023 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
1025 wined3d_fence_free(&event_query
->fence
);
1026 heap_free(event_query
);
1029 static const struct wined3d_query_ops event_query_ops
=
1031 wined3d_event_query_ops_poll
,
1032 wined3d_event_query_ops_issue
,
1033 wined3d_event_query_ops_destroy
,
1036 static HRESULT
wined3d_event_query_create(struct wined3d_device
*device
,
1037 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1038 struct wined3d_query
**query
)
1040 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1041 struct wined3d_event_query
*object
;
1044 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1045 device
, type
, parent
, parent_ops
, query
);
1047 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1048 return E_OUTOFMEMORY
;
1050 if (FAILED(hr
= wined3d_fence_init(&object
->fence
, gl_info
)))
1052 WARN("Event queries not supported.\n");
1057 wined3d_query_init(&object
->query
, device
, type
, &object
->signalled
,
1058 sizeof(object
->signalled
), &event_query_ops
, parent
, parent_ops
);
1060 TRACE("Created query %p.\n", object
);
1061 *query
= &object
->query
;
1066 static void wined3d_occlusion_query_ops_destroy(struct wined3d_query
*query
)
1068 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
1071 wined3d_context_gl_free_occlusion_query(oq
);
1075 static const struct wined3d_query_ops occlusion_query_ops
=
1077 wined3d_occlusion_query_ops_poll
,
1078 wined3d_occlusion_query_ops_issue
,
1079 wined3d_occlusion_query_ops_destroy
,
1082 static HRESULT
wined3d_occlusion_query_create(struct wined3d_device
*device
,
1083 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1084 struct wined3d_query
**query
)
1086 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1087 struct wined3d_occlusion_query
*object
;
1089 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1090 device
, type
, parent
, parent_ops
, query
);
1092 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
1094 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
1095 return WINED3DERR_NOTAVAILABLE
;
1098 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1099 return E_OUTOFMEMORY
;
1101 wined3d_query_init(&object
->query
, device
, type
, &object
->samples
,
1102 sizeof(object
->samples
), &occlusion_query_ops
, parent
, parent_ops
);
1104 TRACE("Created query %p.\n", object
);
1105 *query
= &object
->query
;
1110 static void wined3d_timestamp_query_ops_destroy(struct wined3d_query
*query
)
1112 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
1115 wined3d_context_gl_free_timestamp_query(tq
);
1119 static const struct wined3d_query_ops timestamp_query_ops
=
1121 wined3d_timestamp_query_ops_poll
,
1122 wined3d_timestamp_query_ops_issue
,
1123 wined3d_timestamp_query_ops_destroy
,
1126 static HRESULT
wined3d_timestamp_query_create(struct wined3d_device
*device
,
1127 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1128 struct wined3d_query
**query
)
1130 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1131 struct wined3d_timestamp_query
*object
;
1133 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1134 device
, type
, parent
, parent_ops
, query
);
1136 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
1138 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1139 return WINED3DERR_NOTAVAILABLE
;
1142 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1143 return E_OUTOFMEMORY
;
1145 wined3d_query_init(&object
->query
, device
, type
, &object
->timestamp
,
1146 sizeof(object
->timestamp
), ×tamp_query_ops
, parent
, parent_ops
);
1148 TRACE("Created query %p.\n", object
);
1149 *query
= &object
->query
;
1154 static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query
*query
)
1159 static const struct wined3d_query_ops timestamp_disjoint_query_ops
=
1161 wined3d_timestamp_disjoint_query_ops_poll
,
1162 wined3d_timestamp_disjoint_query_ops_issue
,
1163 wined3d_timestamp_disjoint_query_ops_destroy
,
1166 static HRESULT
wined3d_timestamp_disjoint_query_create(struct wined3d_device
*device
,
1167 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1168 struct wined3d_query
**query
)
1170 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1171 struct wined3d_query
*object
;
1173 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1174 device
, type
, parent
, parent_ops
, query
);
1176 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
1178 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1179 return WINED3DERR_NOTAVAILABLE
;
1182 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1183 return E_OUTOFMEMORY
;
1185 if (type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
)
1187 static const struct wined3d_query_data_timestamp_disjoint disjoint_data
= {1000 * 1000 * 1000, FALSE
};
1189 wined3d_query_init(object
, device
, type
, &disjoint_data
,
1190 sizeof(disjoint_data
), ×tamp_disjoint_query_ops
, parent
, parent_ops
);
1194 static const UINT64 freq
= 1000 * 1000 * 1000;
1196 wined3d_query_init(object
, device
, type
, &freq
,
1197 sizeof(freq
), ×tamp_disjoint_query_ops
, parent
, parent_ops
);
1200 TRACE("Created query %p.\n", object
);
1206 static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query
*query
)
1208 struct wined3d_so_statistics_query
*pq
= wined3d_so_statistics_query_from_query(query
);
1211 wined3d_context_gl_free_so_statistics_query(pq
);
1215 static const struct wined3d_query_ops so_statistics_query_ops
=
1217 wined3d_so_statistics_query_ops_poll
,
1218 wined3d_so_statistics_query_ops_issue
,
1219 wined3d_so_statistics_query_ops_destroy
,
1222 static HRESULT
wined3d_so_statistics_query_create(struct wined3d_device
*device
,
1223 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1224 struct wined3d_query
**query
)
1226 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1227 struct wined3d_so_statistics_query
*object
;
1228 unsigned int stream_idx
;
1230 if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
<= type
&& type
<= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
)
1231 stream_idx
= type
- WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
;
1232 else if (type
== WINED3D_QUERY_TYPE_SO_STATISTICS
)
1235 return WINED3DERR_NOTAVAILABLE
;
1237 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1238 device
, type
, parent
, parent_ops
, query
);
1240 if (!gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
])
1242 WARN("OpenGL implementation does not support primitive queries.\n");
1243 return WINED3DERR_NOTAVAILABLE
;
1245 if (stream_idx
&& !gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
1247 WARN("OpenGL implementation does not support indexed queries.\n");
1248 return WINED3DERR_NOTAVAILABLE
;
1251 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1252 return E_OUTOFMEMORY
;
1254 wined3d_query_init(&object
->query
, device
, type
, &object
->statistics
,
1255 sizeof(object
->statistics
), &so_statistics_query_ops
, parent
, parent_ops
);
1256 object
->stream_idx
= stream_idx
;
1258 TRACE("Created query %p.\n", object
);
1259 *query
= &object
->query
;
1264 static void wined3d_pipeline_query_ops_destroy(struct wined3d_query
*query
)
1266 struct wined3d_pipeline_statistics_query
*pq
= wined3d_pipeline_statistics_query_from_query(query
);
1268 wined3d_context_gl_free_pipeline_statistics_query(pq
);
1272 static const struct wined3d_query_ops pipeline_query_ops
=
1274 wined3d_pipeline_query_ops_poll
,
1275 wined3d_pipeline_query_ops_issue
,
1276 wined3d_pipeline_query_ops_destroy
,
1279 static HRESULT
wined3d_pipeline_query_create(struct wined3d_device
*device
,
1280 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1281 struct wined3d_query
**query
)
1283 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1284 struct wined3d_pipeline_statistics_query
*object
;
1286 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1287 device
, type
, parent
, parent_ops
, query
);
1289 if (!gl_info
->supported
[ARB_PIPELINE_STATISTICS_QUERY
])
1291 WARN("OpenGL implementation does not support pipeline statistics queries.\n");
1292 return WINED3DERR_NOTAVAILABLE
;
1295 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1296 return E_OUTOFMEMORY
;
1298 wined3d_query_init(&object
->query
, device
, type
, &object
->statistics
,
1299 sizeof(object
->statistics
), &pipeline_query_ops
, parent
, parent_ops
);
1301 TRACE("Created query %p.\n", object
);
1302 *query
= &object
->query
;
1307 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
,
1308 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1310 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1311 device
, type
, parent
, parent_ops
, query
);
1315 case WINED3D_QUERY_TYPE_EVENT
:
1316 return wined3d_event_query_create(device
, type
, parent
, parent_ops
, query
);
1318 case WINED3D_QUERY_TYPE_OCCLUSION
:
1319 return wined3d_occlusion_query_create(device
, type
, parent
, parent_ops
, query
);
1321 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1322 return wined3d_timestamp_query_create(device
, type
, parent
, parent_ops
, query
);
1324 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
1325 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
:
1326 return wined3d_timestamp_disjoint_query_create(device
, type
, parent
, parent_ops
, query
);
1328 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1329 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1330 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1331 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1332 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1333 return wined3d_so_statistics_query_create(device
, type
, parent
, parent_ops
, query
);
1335 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1336 return wined3d_pipeline_query_create(device
, type
, parent
, parent_ops
, query
);
1339 FIXME("Unhandled query type %#x.\n", type
);
1340 return WINED3DERR_NOTAVAILABLE
;
1344 static void wined3d_query_pool_vk_mark_complete(struct wined3d_query_pool_vk
*pool_vk
, size_t idx
,
1345 struct wined3d_context_vk
*context_vk
)
1347 /* Don't reset completed queries right away, as vkCmdResetQueryPool() needs to happen
1348 * outside of a render pass. Queue the query to be reset at the very end of the current
1349 * command buffer instead. */
1350 wined3d_bitmap_set(pool_vk
->completed
, idx
);
1351 if (list_empty(&pool_vk
->completed_entry
))
1352 list_add_tail(&context_vk
->completed_query_pools
, &pool_vk
->completed_entry
);
1355 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
)
1357 if ((*idx
= wined3d_bitmap_ffz(pool_vk
->allocated
, WINED3D_QUERY_POOL_SIZE
, 0)) > WINED3D_QUERY_POOL_SIZE
)
1359 wined3d_bitmap_set(pool_vk
->allocated
, *idx
);
1364 void wined3d_query_pool_vk_mark_free(struct wined3d_context_vk
*context_vk
, struct wined3d_query_pool_vk
*pool_vk
,
1365 uint32_t start
, uint32_t count
)
1367 unsigned int idx
, end
= start
+ count
;
1369 for (idx
= start
; idx
< end
; ++idx
)
1370 wined3d_bitmap_clear(pool_vk
->allocated
, idx
);
1372 if (list_empty(&pool_vk
->entry
))
1373 list_add_tail(pool_vk
->free_list
, &pool_vk
->entry
);
1376 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
)
1378 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1379 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1381 VK_CALL(vkDestroyQueryPool(device_vk
->vk_device
, pool_vk
->vk_query_pool
, NULL
));
1382 if (pool_vk
->vk_event
)
1383 VK_CALL(vkDestroyEvent(device_vk
->vk_device
, pool_vk
->vk_event
, NULL
));
1384 list_remove(&pool_vk
->entry
);
1385 list_remove(&pool_vk
->completed_entry
);
1388 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
,
1389 struct wined3d_context_vk
*context_vk
, enum wined3d_query_type type
, struct list
*free_pools
)
1391 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1392 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1393 VkQueryPoolCreateInfo pool_info
;
1396 list_init(&pool_vk
->entry
);
1397 list_init(&pool_vk
->completed_entry
);
1398 pool_vk
->free_list
= free_pools
;
1400 pool_info
.sType
= VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
;
1401 pool_info
.pNext
= NULL
;
1402 pool_info
.flags
= 0;
1403 pool_info
.queryCount
= WINED3D_QUERY_POOL_SIZE
;
1407 case WINED3D_QUERY_TYPE_OCCLUSION
:
1408 pool_info
.queryType
= VK_QUERY_TYPE_OCCLUSION
;
1409 pool_info
.pipelineStatistics
= 0;
1412 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1413 pool_info
.queryType
= VK_QUERY_TYPE_TIMESTAMP
;
1414 pool_info
.pipelineStatistics
= 0;
1417 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1418 pool_info
.queryType
= VK_QUERY_TYPE_PIPELINE_STATISTICS
;
1419 pool_info
.pipelineStatistics
= VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
1420 | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
1421 | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
1422 | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
1423 | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
1424 | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
1425 | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
1426 | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
1427 | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
1428 | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
1429 | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT
;
1432 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1433 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1434 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1435 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1436 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1437 pool_info
.queryType
= VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
;
1438 pool_info
.pipelineStatistics
= 0;
1442 FIXME("Unhandled query type %#x.\n", type
);
1446 if ((vr
= VK_CALL(vkCreateQueryPool(device_vk
->vk_device
, &pool_info
, NULL
, &pool_vk
->vk_query_pool
))) < 0)
1448 ERR("Failed to create Vulkan query pool, vr %s.\n", wined3d_debug_vkresult(vr
));
1452 list_add_head(free_pools
, &pool_vk
->entry
);
1457 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
,
1458 struct wined3d_device_vk
*device_vk
, const struct wined3d_query_pool_idx_vk
*pool_idx
)
1460 const struct wined3d_query_data_pipeline_statistics
*ps_tmp
;
1461 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1462 struct wined3d_query_data_pipeline_statistics
*ps_result
;
1468 struct wined3d_query_data_pipeline_statistics pipeline_statistics
;
1469 struct wined3d_query_data_so_statistics so_statistics
;
1472 if (pool_idx
->pool_vk
->vk_event
)
1474 /* Check if the pool's initial reset command executed. */
1475 vr
= VK_CALL(vkGetEventStatus(device_vk
->vk_device
,
1476 pool_idx
->pool_vk
->vk_event
));
1477 if (vr
== VK_EVENT_RESET
)
1479 else if (vr
!= VK_EVENT_SET
)
1481 ERR("Failed to get event status, vr %s\n", wined3d_debug_vkresult(vr
));
1486 if ((vr
= VK_CALL(vkGetQueryPoolResults(device_vk
->vk_device
, pool_idx
->pool_vk
->vk_query_pool
,
1487 pool_idx
->idx
, 1, sizeof(tmp
), &tmp
, sizeof(tmp
), VK_QUERY_RESULT_64_BIT
))) < 0)
1489 ERR("Failed to get query results, vr %s.\n", wined3d_debug_vkresult(vr
));
1493 if (vr
== VK_NOT_READY
)
1496 result
= (void *)query_vk
->q
.data
;
1497 switch (query_vk
->q
.type
)
1499 case WINED3D_QUERY_TYPE_OCCLUSION
:
1500 result
->occlusion
+= tmp
.occlusion
;
1503 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1504 result
->timestamp
= tmp
.timestamp
;
1507 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1508 ps_result
= &result
->pipeline_statistics
;
1509 ps_tmp
= &tmp
.pipeline_statistics
;
1510 ps_result
->vertices_submitted
+= ps_tmp
->vertices_submitted
;
1511 ps_result
->primitives_submitted
+= ps_tmp
->primitives_submitted
;
1512 ps_result
->vs_invocations
+= ps_tmp
->vs_invocations
;
1513 ps_result
->gs_invocations
+= ps_tmp
->gs_invocations
;
1514 ps_result
->gs_primitives
+= ps_tmp
->gs_primitives
;
1515 ps_result
->clipping_input_primitives
+= ps_tmp
->clipping_input_primitives
;
1516 ps_result
->clipping_output_primitives
+= ps_tmp
->clipping_output_primitives
;
1517 ps_result
->ps_invocations
+= ps_tmp
->ps_invocations
;
1518 ps_result
->hs_invocations
+= ps_tmp
->hs_invocations
;
1519 ps_result
->ds_invocations
+= ps_tmp
->ds_invocations
;
1520 ps_result
->cs_invocations
+= ps_tmp
->cs_invocations
;
1523 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1524 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1525 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1526 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1527 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1528 result
->so_statistics
.primitives_written
+= tmp
.so_statistics
.primitives_written
;
1529 result
->so_statistics
.primitives_generated
+= tmp
.so_statistics
.primitives_generated
;
1533 FIXME("Unhandled query type %#x.\n", query_vk
->q
.type
);
1540 static void wined3d_query_vk_begin(struct wined3d_query_vk
*query_vk
,
1541 struct wined3d_context_vk
*context_vk
, VkCommandBuffer vk_command_buffer
)
1543 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1544 struct wined3d_query_pool_vk
*pool_vk
;
1547 pool_vk
= query_vk
->pool_idx
.pool_vk
;
1548 idx
= query_vk
->pool_idx
.idx
;
1550 if (query_vk
->q
.type
>= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
1551 && query_vk
->q
.type
<= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
)
1552 VK_CALL(vkCmdBeginQueryIndexedEXT(vk_command_buffer
, pool_vk
->vk_query_pool
, idx
,
1553 query_vk
->control_flags
, query_vk
->q
.type
- WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
));
1555 VK_CALL(vkCmdBeginQuery(vk_command_buffer
, pool_vk
->vk_query_pool
, idx
, query_vk
->control_flags
));
1556 wined3d_context_vk_reference_query(context_vk
, query_vk
);
1559 static void wined3d_query_vk_end(struct wined3d_query_vk
*query_vk
,
1560 struct wined3d_context_vk
*context_vk
, VkCommandBuffer vk_command_buffer
)
1562 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1563 struct wined3d_query_pool_vk
*pool_vk
;
1566 pool_vk
= query_vk
->pool_idx
.pool_vk
;
1567 idx
= query_vk
->pool_idx
.idx
;
1569 if (query_vk
->q
.type
>= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
1570 && query_vk
->q
.type
<= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
)
1571 VK_CALL(vkCmdEndQueryIndexedEXT(vk_command_buffer
, pool_vk
->vk_query_pool
,
1572 idx
, query_vk
->q
.type
- WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
));
1574 VK_CALL(vkCmdEndQuery(vk_command_buffer
, pool_vk
->vk_query_pool
, idx
));
1577 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
)
1579 VkCommandBuffer vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1581 wined3d_query_vk_begin(query_vk
, context_vk
, vk_command_buffer
);
1582 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_ACTIVE
;
1585 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
)
1587 VkCommandBuffer vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1589 wined3d_query_vk_end(query_vk
, context_vk
, vk_command_buffer
);
1591 if (!wined3d_array_reserve((void **)&query_vk
->pending
, &query_vk
->pending_size
,
1592 query_vk
->pending_count
+ 1, sizeof(*query_vk
->pending
)))
1594 ERR("Failed to allocate entry.\n");
1598 query_vk
->pending
[query_vk
->pending_count
++] = query_vk
->pool_idx
;
1599 query_vk
->pool_idx
.pool_vk
= NULL
;
1600 query_vk
->flags
&= ~WINED3D_QUERY_VK_FLAG_ACTIVE
;
1603 static BOOL
wined3d_query_vk_poll(struct wined3d_query
*query
, uint32_t flags
)
1605 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1606 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1609 memset((void *)query
->data
, 0, query
->data_size
);
1611 if (query_vk
->pool_idx
.pool_vk
&& !wined3d_query_vk_accumulate_data(query_vk
, device_vk
, &query_vk
->pool_idx
))
1614 for (i
= 0; i
< query_vk
->pending_count
; ++i
)
1616 if (!wined3d_query_vk_accumulate_data(query_vk
, device_vk
, &query_vk
->pending
[i
]))
1623 if ((flags
& WINED3DGETDATA_FLUSH
) && !query
->device
->cs
->queries_flushed
)
1624 query
->device
->cs
->c
.ops
->flush(&query
->device
->cs
->c
);
1629 static void wined3d_query_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
1630 struct wined3d_query_vk
*query_vk
)
1634 for (i
= 0; i
< query_vk
->pending_count
; ++i
)
1635 wined3d_query_pool_vk_mark_complete(query_vk
->pending
[i
].pool_vk
, query_vk
->pending
[i
].idx
, context_vk
);
1637 query_vk
->pending_count
= 0;
1640 static BOOL
wined3d_query_vk_issue(struct wined3d_query
*query
, uint32_t flags
)
1642 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1643 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1644 struct wined3d_context_vk
*context_vk
;
1645 VkCommandBuffer vk_command_buffer
;
1648 TRACE("query %p, flags %#x.\n", query
, flags
);
1650 if (flags
& WINED3DISSUE_BEGIN
)
1652 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1654 if (query_vk
->pending_count
)
1655 wined3d_query_vk_remove_pending_queries(context_vk
, query_vk
);
1656 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1657 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_STARTED
)
1659 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_ACTIVE
)
1660 wined3d_query_vk_end(query_vk
, context_vk
, vk_command_buffer
);
1661 list_remove(&query_vk
->entry
);
1663 if (query_vk
->pool_idx
.pool_vk
)
1664 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
,
1665 query_vk
->pool_idx
.idx
, context_vk
);
1667 if (!wined3d_context_vk_allocate_query(context_vk
, query_vk
->q
.type
, &query_vk
->pool_idx
))
1669 ERR("Failed to allocate new query.\n");
1673 /* A query needs to either begin and end inside a single render pass
1674 * or begin and end outside of a render pass. Occlusion queries, if
1675 * issued outside of a render pass, are queued up and only begun when
1676 * a render pass is started, to avoid interrupting the render pass
1677 * when the query ends. */
1678 if (context_vk
->vk_render_pass
)
1680 wined3d_query_vk_begin(query_vk
, context_vk
, vk_command_buffer
);
1681 list_add_head(&context_vk
->render_pass_queries
, &query_vk
->entry
);
1682 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_ACTIVE
| WINED3D_QUERY_VK_FLAG_RENDER_PASS
;
1684 else if (query
->type
== WINED3D_QUERY_TYPE_OCCLUSION
)
1686 list_add_head(&context_vk
->render_pass_queries
, &query_vk
->entry
);
1687 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_RENDER_PASS
;
1691 wined3d_query_vk_begin(query_vk
, context_vk
, vk_command_buffer
);
1692 list_add_head(&context_vk
->active_queries
, &query_vk
->entry
);
1693 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_ACTIVE
;
1696 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_STARTED
;
1697 context_release(&context_vk
->c
);
1699 if (flags
& WINED3DISSUE_END
&& query_vk
->flags
& WINED3D_QUERY_VK_FLAG_STARTED
)
1701 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1703 /* If the query was already ended because the command buffer was
1704 * flushed or the render pass ended, we don't need to end it here. */
1705 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_ACTIVE
)
1707 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1708 if (!(query_vk
->flags
& WINED3D_QUERY_VK_FLAG_RENDER_PASS
))
1709 wined3d_context_vk_end_current_render_pass(context_vk
);
1710 wined3d_query_vk_end(query_vk
, context_vk
, vk_command_buffer
);
1712 else if (query_vk
->pool_idx
.pool_vk
)
1714 /* It was queued, but never activated. */
1715 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
,
1716 query_vk
->pool_idx
.idx
, context_vk
);
1717 query_vk
->pool_idx
.pool_vk
= NULL
;
1719 list_remove(&query_vk
->entry
);
1720 query_vk
->flags
= 0;
1723 context_release(&context_vk
->c
);
1729 static void wined3d_query_vk_destroy(struct wined3d_query
*query
)
1731 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1732 struct wined3d_context_vk
*context_vk
;
1734 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_STARTED
)
1735 list_remove(&query_vk
->entry
);
1736 context_vk
= wined3d_context_vk(context_acquire(query_vk
->q
.device
, NULL
, 0));
1737 wined3d_query_vk_remove_pending_queries(context_vk
, query_vk
);
1738 if (query_vk
->pool_idx
.pool_vk
)
1739 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
, query_vk
->pool_idx
.idx
, context_vk
);
1740 if (query_vk
->vk_event
)
1741 wined3d_context_vk_destroy_vk_event(context_vk
, query_vk
->vk_event
, query_vk
->command_buffer_id
);
1742 context_release(&context_vk
->c
);
1743 heap_free(query_vk
->pending
);
1744 heap_free(query_vk
);
1747 static const struct wined3d_query_ops wined3d_query_vk_ops
=
1749 .query_poll
= wined3d_query_vk_poll
,
1750 .query_issue
= wined3d_query_vk_issue
,
1751 .query_destroy
= wined3d_query_vk_destroy
,
1754 static BOOL
wined3d_query_event_vk_poll(struct wined3d_query
*query
, uint32_t flags
)
1756 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1757 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1758 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1761 signalled
= VK_CALL(vkGetEventStatus(device_vk
->vk_device
, query_vk
->vk_event
))
1763 if (!signalled
&& (flags
& WINED3DGETDATA_FLUSH
) && !query
->device
->cs
->queries_flushed
)
1764 query
->device
->cs
->c
.ops
->flush(&query
->device
->cs
->c
);
1765 return *(BOOL
*)query
->data
= signalled
;
1768 static BOOL
wined3d_query_event_vk_issue(struct wined3d_query
*query
, uint32_t flags
)
1770 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1771 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1772 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1773 struct wined3d_context_vk
*context_vk
;
1774 VkEventCreateInfo create_info
;
1777 TRACE("query %p, flags %#x.\n", query
, flags
);
1779 if (flags
& WINED3DISSUE_END
)
1781 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1782 wined3d_context_vk_end_current_render_pass(context_vk
);
1784 if (query_vk
->vk_event
)
1786 if (query_vk
->command_buffer_id
> context_vk
->completed_command_buffer_id
)
1788 /* Cannot reuse this event, as it may still get signalled by previous usage. */
1789 /* Throw it away and create a new one, but if that happens a lot we may want to pool instead. */
1790 wined3d_context_vk_destroy_vk_event(context_vk
, query_vk
->vk_event
, query_vk
->command_buffer_id
);
1791 query_vk
->vk_event
= VK_NULL_HANDLE
;
1795 VK_CALL(vkResetEvent(device_vk
->vk_device
, query_vk
->vk_event
));
1799 if (!query_vk
->vk_event
)
1801 create_info
.sType
= VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
;
1802 create_info
.pNext
= NULL
;
1803 create_info
.flags
= 0;
1805 vr
= VK_CALL(vkCreateEvent(device_vk
->vk_device
, &create_info
, NULL
, &query_vk
->vk_event
));
1806 if (vr
!= VK_SUCCESS
)
1808 ERR("Failed to create Vulkan event, vr %s\n", wined3d_debug_vkresult(vr
));
1809 context_release(&context_vk
->c
);
1814 wined3d_context_vk_reference_query(context_vk
, query_vk
);
1815 VK_CALL(vkCmdSetEvent(wined3d_context_vk_get_command_buffer(context_vk
), query_vk
->vk_event
,
1816 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
));
1817 context_release(&context_vk
->c
);
1825 static const struct wined3d_query_ops wined3d_query_event_vk_ops
=
1827 .query_poll
= wined3d_query_event_vk_poll
,
1828 .query_issue
= wined3d_query_event_vk_issue
,
1829 .query_destroy
= wined3d_query_vk_destroy
,
1832 static BOOL
wined3d_query_timestamp_vk_issue(struct wined3d_query
*query
, uint32_t flags
)
1834 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1835 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1836 const struct wined3d_vk_info
*vk_info
;
1837 struct wined3d_context_vk
*context_vk
;
1838 VkCommandBuffer command_buffer
;
1840 TRACE("query %p, flags %#x.\n", query
, flags
);
1842 if (flags
& WINED3DISSUE_BEGIN
)
1843 TRACE("Ignoring WINED3DISSUE_BEGIN.\n");
1845 if (flags
& WINED3DISSUE_END
)
1847 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1848 vk_info
= context_vk
->vk_info
;
1850 command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1851 if (query_vk
->pool_idx
.pool_vk
)
1852 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
, query_vk
->pool_idx
.idx
, context_vk
);
1853 if (!wined3d_context_vk_allocate_query(context_vk
, query_vk
->q
.type
, &query_vk
->pool_idx
))
1855 ERR("Failed to allocate new query.\n");
1858 VK_CALL(vkCmdWriteTimestamp(command_buffer
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
1859 query_vk
->pool_idx
.pool_vk
->vk_query_pool
, query_vk
->pool_idx
.idx
));
1860 wined3d_context_vk_reference_query(context_vk
, query_vk
);
1862 context_release(&context_vk
->c
);
1870 static const struct wined3d_query_ops wined3d_query_timestamp_vk_ops
=
1872 .query_poll
= wined3d_query_vk_poll
,
1873 .query_issue
= wined3d_query_timestamp_vk_issue
,
1874 .query_destroy
= wined3d_query_vk_destroy
,
1877 static const struct wined3d_query_ops wined3d_query_timestamp_disjoint_vk_ops
=
1879 .query_poll
= wined3d_timestamp_disjoint_query_ops_poll
,
1880 .query_issue
= wined3d_timestamp_disjoint_query_ops_issue
,
1881 .query_destroy
= wined3d_query_vk_destroy
,
1884 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
,
1885 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1887 struct wined3d_query_data_timestamp_disjoint
*disjoint_data
;
1888 const struct wined3d_query_ops
*ops
= &wined3d_query_vk_ops
;
1889 struct wined3d_query_vk
*query_vk
;
1890 unsigned int data_size
;
1893 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1894 device
, type
, parent
, parent_ops
, query
);
1898 case WINED3D_QUERY_TYPE_EVENT
:
1899 ops
= &wined3d_query_event_vk_ops
;
1900 data_size
= sizeof(BOOL
);
1903 case WINED3D_QUERY_TYPE_OCCLUSION
:
1904 data_size
= sizeof(uint64_t);
1907 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1908 if (!wined3d_device_vk(device
)->timestamp_bits
)
1910 WARN("Timestamp queries not supported.\n");
1911 return WINED3DERR_NOTAVAILABLE
;
1913 ops
= &wined3d_query_timestamp_vk_ops
;
1914 data_size
= sizeof(uint64_t);
1917 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
1918 if (!wined3d_device_vk(device
)->timestamp_bits
)
1920 WARN("Timestamp queries not supported.\n");
1921 return WINED3DERR_NOTAVAILABLE
;
1923 ops
= &wined3d_query_timestamp_disjoint_vk_ops
;
1924 data_size
= sizeof(struct wined3d_query_data_timestamp_disjoint
);
1927 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1928 data_size
= sizeof(struct wined3d_query_data_pipeline_statistics
);
1931 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1932 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1933 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1934 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1935 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1936 if (!wined3d_adapter_vk(device
->adapter
)->vk_info
.supported
[WINED3D_VK_EXT_TRANSFORM_FEEDBACK
])
1938 WARN("Stream output queries not supported.\n");
1939 return WINED3DERR_NOTAVAILABLE
;
1941 data_size
= sizeof(struct wined3d_query_data_so_statistics
);
1945 FIXME("Unhandled query type %#x.\n", type
);
1946 return WINED3DERR_NOTAVAILABLE
;
1949 if (!(query_vk
= heap_alloc_zero(sizeof(*query_vk
) + data_size
)))
1950 return E_OUTOFMEMORY
;
1951 data
= query_vk
+ 1;
1953 wined3d_query_init(&query_vk
->q
, device
, type
, data
, data_size
, ops
, parent
, parent_ops
);
1954 query_vk
->q
.poll_in_cs
= false;
1958 case WINED3D_QUERY_TYPE_OCCLUSION
:
1959 query_vk
->control_flags
= VK_QUERY_CONTROL_PRECISE_BIT
;
1962 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
1963 disjoint_data
= data
;
1964 disjoint_data
->frequency
= 1000000000 / wined3d_adapter_vk(device
->adapter
)->device_limits
.timestampPeriod
;
1965 disjoint_data
->disjoint
= FALSE
;
1972 TRACE("Created query %p.\n", query_vk
);
1973 *query
= &query_vk
->q
;
1978 HRESULT CDECL
wined3d_query_create(struct wined3d_device
*device
, enum wined3d_query_type type
,
1979 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1981 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1982 device
, type
, parent
, parent_ops
, query
);
1984 return device
->adapter
->adapter_ops
->adapter_create_query(device
, type
, parent
, parent_ops
, query
);