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HEAD
msvcr100: Use Context to store critical_section owner.
[wine.git]
/
dlls
/
wined3d
/
Makefile.in
blob
07431281259189c843b8edf8b311dea000cbc7f9
1
MODULE
=
wined3d.dll
2
IMPORTLIB
=
wined3d
3
IMPORTS
= $(
VKD3D_PE_LIBS
)
dxguid opengl32 user32 gdi32 advapi32
4
EXTRAINCL
= $(
VKD3D_PE_CFLAGS
)
5
6
C_SRCS
=
\
7
adapter_gl.c \
8
adapter_vk.c \
9
arb_program_shader.c \
10
ati_fragment_shader.c \
11
buffer.c \
12
context.c \
13
context_gl.c \
14
context_vk.c \
15
cs.c \
16
device.c \
17
directx.c \
18
gl_compat.c \
19
glsl_shader.c \
20
nvidia_texture_shader.c \
21
palette.c \
22
query.c \
23
resource.c \
24
sampler.c \
25
shader.c \
26
shader_sm1.c \
27
shader_sm4.c \
28
shader_spirv.c \
29
state.c \
30
stateblock.c \
31
surface.c \
32
swapchain.c \
33
texture.c \
34
utils.c \
35
vertexdeclaration.c \
36
view.c \
37
wined3d_main.c
38
39
RC_SRCS
=
version.rc