2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi
);
28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug
=
31 {&dxgi_cs_debug
.ProcessLocksList
,
32 &dxgi_cs_debug
.ProcessLocksList
},
33 0, 0, {(DWORD_PTR
)(__FILE__
": dxgi_cs")}
35 CRITICAL_SECTION dxgi_cs
= {&dxgi_cs_debug
, -1, 0, 0, 0, 0};
40 struct dxgi_device_layer
*device_layers
;
43 static struct dxgi_main dxgi_main
;
45 static void dxgi_main_cleanup(void)
47 HeapFree(GetProcessHeap(), 0, dxgi_main
.device_layers
);
48 FreeLibrary(dxgi_main
.d3d10core
);
49 DeleteCriticalSection(&dxgi_cs
);
52 BOOL WINAPI
DllMain(HINSTANCE inst
, DWORD reason
, void *reserved
)
56 case DLL_PROCESS_ATTACH
:
57 DisableThreadLibraryCalls(inst
);
60 case DLL_PROCESS_DETACH
:
69 HRESULT WINAPI
CreateDXGIFactory(REFIID riid
, void **factory
)
71 struct dxgi_factory
*object
;
74 TRACE("riid %s, factory %p\n", debugstr_guid(riid
), factory
);
76 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
79 ERR("Failed to allocate DXGI factory object memory\n");
84 hr
= dxgi_factory_init(object
);
87 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
88 HeapFree(GetProcessHeap(), 0, object
);
93 TRACE("Created IDXGIFactory %p\n", object
);
95 hr
= IDXGIFactory_QueryInterface((IDXGIFactory
*)object
, riid
, factory
);
96 IDXGIFactory_Release((IDXGIFactory
*)object
);
101 static BOOL
get_layer(enum dxgi_device_layer_id id
, struct dxgi_device_layer
*layer
)
105 EnterCriticalSection(&dxgi_cs
);
107 for (i
= 0; i
< dxgi_main
.layer_count
; ++i
)
109 if (dxgi_main
.device_layers
[i
].id
== id
)
111 *layer
= dxgi_main
.device_layers
[i
];
112 LeaveCriticalSection(&dxgi_cs
);
117 LeaveCriticalSection(&dxgi_cs
);
121 static HRESULT
register_d3d10core_layers(HMODULE d3d10core
)
123 EnterCriticalSection(&dxgi_cs
);
125 if (!dxgi_main
.d3d10core
)
128 HRESULT (WINAPI
*d3d10core_register_layers
)(void);
132 if (!(ret
= GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS
, (const char *)d3d10core
, &mod
)))
134 LeaveCriticalSection(&dxgi_cs
);
138 d3d10core_register_layers
= (void *)GetProcAddress(mod
, "D3D10CoreRegisterLayers");
139 hr
= d3d10core_register_layers();
142 ERR("Failed to register d3d10core layers, returning %#x\n", hr
);
143 LeaveCriticalSection(&dxgi_cs
);
147 dxgi_main
.d3d10core
= mod
;
150 LeaveCriticalSection(&dxgi_cs
);
155 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
156 UINT flags
, void *unknown0
, void **device
)
158 struct layer_get_size_args get_size_args
;
159 struct dxgi_device
*dxgi_device
;
160 struct dxgi_device_layer d3d10_layer
;
165 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
166 d3d10core
, factory
, adapter
, flags
, unknown0
, device
);
168 hr
= register_d3d10core_layers(d3d10core
);
171 ERR("Failed to register d3d10core layers, returning %#x\n", hr
);
175 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE
, &d3d10_layer
))
177 ERR("Failed to get D3D10 device layer\n");
182 hr
= d3d10_layer
.init(d3d10_layer
.id
, &count
, NULL
);
185 WARN("Failed to initialize D3D10 device layer\n");
189 get_size_args
.unknown0
= 0;
190 get_size_args
.unknown1
= 0;
191 get_size_args
.unknown2
= NULL
;
192 get_size_args
.unknown3
= NULL
;
193 get_size_args
.adapter
= adapter
;
194 get_size_args
.interface_major
= 10;
195 get_size_args
.interface_minor
= 1;
196 get_size_args
.version_build
= 4;
197 get_size_args
.version_revision
= 6000;
199 device_size
= d3d10_layer
.get_size(d3d10_layer
.id
, &get_size_args
, 0);
200 device_size
+= sizeof(*dxgi_device
);
202 dxgi_device
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, device_size
);
205 ERR("Failed to allocate device memory\n");
206 return E_OUTOFMEMORY
;
209 hr
= dxgi_device_init(dxgi_device
, &d3d10_layer
, factory
, adapter
);
212 WARN("Failed to initialize device, hr %#x.\n", hr
);
213 HeapFree(GetProcessHeap(), 0, dxgi_device
);
218 TRACE("Created device %p.\n", dxgi_device
);
219 *device
= dxgi_device
;
224 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
)
227 struct dxgi_device_layer
*new_layers
;
229 TRACE("layers %p, layer_count %u\n", layers
, layer_count
);
231 EnterCriticalSection(&dxgi_cs
);
233 if (!dxgi_main
.layer_count
)
234 new_layers
= HeapAlloc(GetProcessHeap(), 0, layer_count
* sizeof(*new_layers
));
236 new_layers
= HeapReAlloc(GetProcessHeap(), 0, dxgi_main
.device_layers
,
237 (dxgi_main
.layer_count
+ layer_count
) * sizeof(*new_layers
));
241 LeaveCriticalSection(&dxgi_cs
);
242 ERR("Failed to allocate layer memory\n");
243 return E_OUTOFMEMORY
;
246 for (i
= 0; i
< layer_count
; ++i
)
248 const struct dxgi_device_layer
*layer
= &layers
[i
];
250 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
251 i
, layer
->id
, layer
->init
, layer
->get_size
, layer
->create
);
253 new_layers
[dxgi_main
.layer_count
+ i
] = *layer
;
256 dxgi_main
.device_layers
= new_layers
;
257 dxgi_main
.layer_count
+= layer_count
;
259 LeaveCriticalSection(&dxgi_cs
);