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[wine.git] / dlls / d3d11 / device.c
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1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
30 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
32 d3d_null_wined3d_object_destroyed,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
39 return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
42 static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
44 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
45 return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
48 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
49 REFIID riid, void **out)
51 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
53 if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
54 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
55 || IsEqualGUID(riid, &IID_IUnknown))
57 ID3D11DeviceContext_AddRef(iface);
58 *out = iface;
59 return S_OK;
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
63 *out = NULL;
64 return E_NOINTERFACE;
67 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
69 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
70 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
71 ULONG refcount = InterlockedIncrement(&context->refcount);
73 TRACE("%p increasing refcount to %u.\n", context, refcount);
75 if (refcount == 1)
77 ID3D11Device_AddRef(&device->ID3D11Device_iface);
80 return refcount;
83 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
85 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
86 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
87 ULONG refcount = InterlockedDecrement(&context->refcount);
89 TRACE("%p decreasing refcount to %u.\n", context, refcount);
91 if (!refcount)
93 ID3D11Device_Release(&device->ID3D11Device_iface);
96 return refcount;
99 static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
101 struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
103 TRACE("iface %p, device %p.\n", iface, device);
105 *device = &device_object->ID3D11Device_iface;
106 ID3D11Device_AddRef(*device);
109 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
110 UINT *data_size, void *data)
112 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
116 return d3d_get_private_data(&context->private_store, guid, data_size, data);
119 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
120 UINT data_size, const void *data)
122 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
126 return d3d_set_private_data(&context->private_store, guid, data_size, data);
129 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
130 REFGUID guid, const IUnknown *data)
132 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
134 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
136 return d3d_set_private_data_interface(&context->private_store, guid, data);
139 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
140 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
142 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
143 unsigned int i;
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface, start_slot, buffer_count, buffers);
148 wined3d_mutex_lock();
149 for (i = 0; i < buffer_count; ++i)
151 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
153 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
154 buffer ? buffer->wined3d_buffer : NULL);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
160 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
162 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
163 unsigned int i;
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface, start_slot, view_count, views);
168 wined3d_mutex_lock();
169 for (i = 0; i < view_count; ++i)
171 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
173 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
174 view ? view->wined3d_view : NULL);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
180 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
182 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
183 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface, shader, class_instances, class_instance_count);
188 if (class_instances)
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
197 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
199 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
200 unsigned int i;
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface, start_slot, sampler_count, samplers);
205 wined3d_mutex_lock();
206 for (i = 0; i < sampler_count; ++i)
208 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
210 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
211 sampler ? sampler->wined3d_sampler : NULL);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
217 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
219 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
220 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface, shader, class_instances, class_instance_count);
225 if (class_instances)
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
234 UINT index_count, UINT start_index_location, INT base_vertex_location)
236 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface, index_count, start_index_location, base_vertex_location);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
243 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
248 UINT vertex_count, UINT start_vertex_location)
250 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface, vertex_count, start_vertex_location);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
261 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
263 struct wined3d_resource *wined3d_resource;
264 struct wined3d_map_desc map_desc;
265 HRESULT hr;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
270 if (map_flags)
271 FIXME("Ignoring map_flags %#x.\n", map_flags);
273 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
275 wined3d_mutex_lock();
276 hr = wined3d_resource_map(wined3d_resource, subresource_idx,
277 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
278 wined3d_mutex_unlock();
280 mapped_subresource->pData = map_desc.data;
281 mapped_subresource->RowPitch = map_desc.row_pitch;
282 mapped_subresource->DepthPitch = map_desc.slice_pitch;
284 return hr;
287 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
288 UINT subresource_idx)
290 struct wined3d_resource *wined3d_resource;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
294 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource, subresource_idx);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
302 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
304 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
305 unsigned int i;
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface, start_slot, buffer_count, buffers);
310 wined3d_mutex_lock();
311 for (i = 0; i < buffer_count; ++i)
313 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
315 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
316 buffer ? buffer->wined3d_buffer : NULL);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
322 ID3D11InputLayout *input_layout)
324 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
325 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
327 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
335 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
337 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
338 unsigned int i;
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface, start_slot, buffer_count, buffers, strides, offsets);
343 wined3d_mutex_lock();
344 for (i = 0; i < buffer_count; ++i)
346 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
348 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
349 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
355 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
357 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
358 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface, buffer, debug_dxgi_format(format), offset);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device->wined3d_device,
365 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
366 wined3dformat_from_dxgi_format(format), offset);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
371 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
372 UINT start_instance_location)
374 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface, instance_index_count, instance_count, start_index_location,
379 base_vertex_location, start_instance_location);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
383 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
384 instance_index_count, start_instance_location, instance_count);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
389 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
391 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface, instance_vertex_count, instance_count, start_vertex_location,
396 start_instance_location);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
400 instance_vertex_count, start_instance_location, instance_count);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
405 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
407 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
408 unsigned int i;
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface, start_slot, buffer_count, buffers);
413 wined3d_mutex_lock();
414 for (i = 0; i < buffer_count; ++i)
416 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
418 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
419 buffer ? buffer->wined3d_buffer : NULL);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
425 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
427 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
428 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface, shader, class_instances, class_instance_count);
433 if (class_instances)
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
442 D3D11_PRIMITIVE_TOPOLOGY topology)
444 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
445 enum wined3d_primitive_type primitive_type;
446 unsigned int patch_vertex_count;
448 TRACE("iface %p, topology %#x.\n", iface, topology);
450 wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
452 wined3d_mutex_lock();
453 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, patch_vertex_count);
454 wined3d_mutex_unlock();
457 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
458 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
460 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
461 unsigned int i;
463 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
465 wined3d_mutex_lock();
466 for (i = 0; i < view_count; ++i)
468 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
470 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
471 view ? view->wined3d_view : NULL);
473 wined3d_mutex_unlock();
476 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
477 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
479 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
480 unsigned int i;
482 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
483 iface, start_slot, sampler_count, samplers);
485 wined3d_mutex_lock();
486 for (i = 0; i < sampler_count; ++i)
488 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
490 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
491 sampler ? sampler->wined3d_sampler : NULL);
493 wined3d_mutex_unlock();
496 static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
497 ID3D11Asynchronous *asynchronous)
499 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
500 HRESULT hr;
502 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
504 wined3d_mutex_lock();
505 if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
506 ERR("Failed to issue query, hr %#x.\n", hr);
507 wined3d_mutex_unlock();
510 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
511 ID3D11Asynchronous *asynchronous)
513 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
514 HRESULT hr;
516 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
518 wined3d_mutex_lock();
519 if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
520 ERR("Failed to issue query, hr %#x.\n", hr);
521 wined3d_mutex_unlock();
524 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
525 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
527 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
528 unsigned int wined3d_flags;
529 HRESULT hr;
531 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
532 iface, asynchronous, data, data_size, data_flags);
534 if (!data && data_size)
535 return E_INVALIDARG;
537 wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
539 wined3d_mutex_lock();
540 if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
542 hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
543 if (hr == WINED3DERR_INVALIDCALL)
544 hr = DXGI_ERROR_INVALID_CALL;
546 else
548 WARN("Invalid data size %u.\n", data_size);
549 hr = E_INVALIDARG;
551 wined3d_mutex_unlock();
553 return hr;
556 static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
557 ID3D11Predicate *predicate, BOOL value)
559 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
560 struct d3d_query *query;
562 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
564 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
566 wined3d_mutex_lock();
567 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
568 wined3d_mutex_unlock();
571 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
572 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
574 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
575 unsigned int i;
577 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
579 wined3d_mutex_lock();
580 for (i = 0; i < view_count; ++i)
582 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
584 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
585 view ? view->wined3d_view : NULL);
587 wined3d_mutex_unlock();
590 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
591 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
593 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
594 unsigned int i;
596 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
597 iface, start_slot, sampler_count, samplers);
599 wined3d_mutex_lock();
600 for (i = 0; i < sampler_count; ++i)
602 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
604 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
605 sampler ? sampler->wined3d_sampler : NULL);
607 wined3d_mutex_unlock();
610 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
611 UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
612 ID3D11DepthStencilView *depth_stencil_view)
614 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
615 struct d3d_depthstencil_view *dsv;
616 unsigned int i;
618 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
619 iface, render_target_view_count, render_target_views, depth_stencil_view);
621 wined3d_mutex_lock();
622 for (i = 0; i < render_target_view_count; ++i)
624 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
625 wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE);
627 for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
629 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
632 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
633 wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
634 wined3d_mutex_unlock();
637 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
638 ID3D11DeviceContext *iface, UINT render_target_view_count,
639 ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
640 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
641 ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
643 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
644 unsigned int i;
646 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
647 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
648 "initial_counts %p.\n",
649 iface, render_target_view_count, render_target_views, depth_stencil_view,
650 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
651 initial_counts);
653 if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
655 d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
656 depth_stencil_view);
659 if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
661 wined3d_mutex_lock();
662 for (i = 0; i < unordered_access_view_start_slot; ++i)
664 wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
666 for (i = 0; i < unordered_access_view_count; ++i)
668 struct d3d11_unordered_access_view *view
669 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
671 wined3d_device_set_unordered_access_view(device->wined3d_device,
672 unordered_access_view_start_slot + i,
673 view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
675 for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
677 wined3d_device_set_unordered_access_view(device->wined3d_device,
678 unordered_access_view_start_slot + i, NULL, ~0u);
680 wined3d_mutex_unlock();
684 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
685 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
687 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
688 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
689 const D3D11_BLEND_DESC *desc;
691 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
692 iface, blend_state, debug_float4(blend_factor), sample_mask);
694 if (!blend_factor)
695 blend_factor = default_blend_factor;
697 wined3d_mutex_lock();
698 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
699 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
700 if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
702 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
703 wined3d_device_set_render_state(device->wined3d_device,
704 WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
705 wined3d_device_set_render_state(device->wined3d_device,
706 WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
707 wined3d_device_set_render_state(device->wined3d_device,
708 WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
709 wined3d_device_set_render_state(device->wined3d_device,
710 WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
711 wined3d_mutex_unlock();
712 return;
715 desc = &device->blend_state->desc;
716 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
717 desc->RenderTarget[0].BlendEnable);
718 if (desc->RenderTarget[0].BlendEnable)
720 const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0];
722 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, d->SrcBlend);
723 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, d->DestBlend);
724 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, d->BlendOp);
725 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
726 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);
727 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha);
728 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha);
730 if (memcmp(blend_factor, default_blend_factor, sizeof(default_blend_factor))
731 && (d->SrcBlend == D3D11_BLEND_BLEND_FACTOR || d->SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR
732 || d->DestBlend == D3D11_BLEND_BLEND_FACTOR || d->DestBlend == D3D11_BLEND_INV_BLEND_FACTOR
733 || d->SrcBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->SrcBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR
734 || d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR))
735 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
737 wined3d_device_set_render_state(device->wined3d_device,
738 WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
739 wined3d_device_set_render_state(device->wined3d_device,
740 WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
741 wined3d_device_set_render_state(device->wined3d_device,
742 WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
743 wined3d_device_set_render_state(device->wined3d_device,
744 WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
745 wined3d_mutex_unlock();
748 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
749 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
751 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
752 const D3D11_DEPTH_STENCILOP_DESC *front, *back;
753 const D3D11_DEPTH_STENCIL_DESC *desc;
755 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
756 iface, depth_stencil_state, stencil_ref);
758 wined3d_mutex_lock();
759 device->stencil_ref = stencil_ref;
760 if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
762 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
763 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
764 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
765 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
766 wined3d_mutex_unlock();
767 return;
770 desc = &device->depth_stencil_state->desc;
772 front = &desc->FrontFace;
773 back = &desc->BackFace;
775 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
776 if (desc->DepthEnable)
778 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
779 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
782 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
783 if (desc->StencilEnable)
785 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
786 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
787 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
789 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, front->StencilFailOp);
790 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL, front->StencilDepthFailOp);
791 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, front->StencilPassOp);
792 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, front->StencilFunc);
793 if (front->StencilFailOp != back->StencilFailOp
794 || front->StencilDepthFailOp != back->StencilDepthFailOp
795 || front->StencilPassOp != back->StencilPassOp
796 || front->StencilFunc != back->StencilFunc)
798 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, TRUE);
799 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFAIL, back->StencilFailOp);
800 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILZFAIL,
801 back->StencilDepthFailOp);
802 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILPASS, back->StencilPassOp);
803 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFUNC, back->StencilFunc);
805 else
807 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, FALSE);
810 wined3d_mutex_unlock();
813 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
814 ID3D11Buffer *const *buffers, const UINT *offsets)
816 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
817 unsigned int count, i;
819 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
821 count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
822 wined3d_mutex_lock();
823 for (i = 0; i < count; ++i)
825 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
827 wined3d_device_set_stream_output(device->wined3d_device, i,
828 buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0);
830 for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
832 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
834 wined3d_mutex_unlock();
837 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
839 FIXME("iface %p stub!\n", iface);
842 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
843 ID3D11Buffer *buffer, UINT offset)
845 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
846 struct d3d_buffer *d3d_buffer;
848 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
850 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
852 wined3d_mutex_lock();
853 wined3d_device_draw_indexed_primitive_instanced_indirect(device->wined3d_device,
854 d3d_buffer->wined3d_buffer, offset);
855 wined3d_mutex_unlock();
858 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
859 ID3D11Buffer *buffer, UINT offset)
861 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
862 struct d3d_buffer *d3d_buffer;
864 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
866 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
868 wined3d_mutex_lock();
869 wined3d_device_draw_primitive_instanced_indirect(device->wined3d_device,
870 d3d_buffer->wined3d_buffer, offset);
871 wined3d_mutex_unlock();
874 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
875 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
877 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
879 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
880 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
882 wined3d_mutex_lock();
883 wined3d_device_dispatch_compute(device->wined3d_device,
884 thread_group_count_x, thread_group_count_y, thread_group_count_z);
885 wined3d_mutex_unlock();
888 static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
889 ID3D11Buffer *buffer, UINT offset)
891 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
892 struct d3d_buffer *buffer_impl;
894 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
896 buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
898 wined3d_mutex_lock();
899 wined3d_device_dispatch_compute_indirect(device->wined3d_device,
900 buffer_impl->wined3d_buffer, offset);
901 wined3d_mutex_unlock();
904 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
905 ID3D11RasterizerState *rasterizer_state)
907 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
908 struct d3d_rasterizer_state *rasterizer_state_impl;
909 const D3D11_RASTERIZER_DESC *desc;
911 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
913 wined3d_mutex_lock();
914 if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
916 wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
917 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
918 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
919 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
920 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
921 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
922 wined3d_mutex_unlock();
923 return;
926 wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
928 desc = &rasterizer_state_impl->desc;
929 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
930 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
931 /* OpenGL style depth bias. */
932 if (desc->DepthBias || desc->SlopeScaledDepthBias)
933 FIXME("Ignoring depth bias.\n");
934 /* GL_DEPTH_CLAMP */
935 if (!desc->DepthClipEnable)
936 FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
937 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
938 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
939 wined3d_device_set_render_state(device->wined3d_device,
940 WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
941 wined3d_mutex_unlock();
944 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
945 UINT viewport_count, const D3D11_VIEWPORT *viewports)
947 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
948 struct wined3d_viewport wined3d_vp;
950 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
952 if (viewport_count > 1)
953 FIXME("Multiple viewports not implemented.\n");
955 if (!viewport_count)
956 return;
958 wined3d_vp.x = viewports[0].TopLeftX;
959 wined3d_vp.y = viewports[0].TopLeftY;
960 wined3d_vp.width = viewports[0].Width;
961 wined3d_vp.height = viewports[0].Height;
962 wined3d_vp.min_z = viewports[0].MinDepth;
963 wined3d_vp.max_z = viewports[0].MaxDepth;
965 wined3d_mutex_lock();
966 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
967 wined3d_mutex_unlock();
970 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
971 UINT rect_count, const D3D11_RECT *rects)
973 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
975 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
977 if (rect_count > 1)
978 FIXME("Multiple scissor rects not implemented.\n");
980 if (!rect_count)
981 return;
983 wined3d_mutex_lock();
984 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
985 wined3d_mutex_unlock();
988 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
989 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
990 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
992 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
993 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
994 struct wined3d_box wined3d_src_box;
996 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
997 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
998 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
999 src_resource, src_subresource_idx, src_box);
1001 if (src_box)
1002 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
1003 src_box->right, src_box->bottom, src_box->front, src_box->back);
1005 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1006 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1007 wined3d_mutex_lock();
1008 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
1009 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
1010 wined3d_mutex_unlock();
1013 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
1014 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
1016 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1017 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1019 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
1021 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1022 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1023 wined3d_mutex_lock();
1024 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
1025 wined3d_mutex_unlock();
1028 static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
1029 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
1030 const void *data, UINT row_pitch, UINT depth_pitch)
1032 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1033 struct wined3d_resource *wined3d_resource;
1034 struct wined3d_box wined3d_box;
1036 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1037 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
1039 if (box)
1040 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
1042 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
1043 wined3d_mutex_lock();
1044 wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
1045 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
1046 wined3d_mutex_unlock();
1049 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
1050 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
1052 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1053 struct d3d11_unordered_access_view *uav;
1054 struct d3d_buffer *buffer_impl;
1056 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1057 iface, dst_buffer, dst_offset, src_view);
1059 buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
1060 uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
1062 wined3d_mutex_lock();
1063 wined3d_device_copy_uav_counter(device->wined3d_device,
1064 buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
1065 wined3d_mutex_unlock();
1068 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
1069 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
1071 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1072 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
1073 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1074 HRESULT hr;
1076 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1077 iface, render_target_view, debug_float4(color_rgba));
1079 if (!view)
1080 return;
1082 wined3d_mutex_lock();
1083 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1084 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
1085 ERR("Failed to clear view, hr %#x.\n", hr);
1086 wined3d_mutex_unlock();
1089 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
1090 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
1092 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1093 struct d3d11_unordered_access_view *view;
1095 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1096 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
1098 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1099 wined3d_mutex_lock();
1100 wined3d_device_clear_unordered_access_view_uint(device->wined3d_device,
1101 view->wined3d_view, (const struct wined3d_uvec4 *)values);
1102 wined3d_mutex_unlock();
1105 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
1106 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
1108 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1109 iface, unordered_access_view, debug_float4(values));
1112 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
1113 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1115 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1116 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1117 DWORD wined3d_flags;
1118 HRESULT hr;
1120 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1121 iface, depth_stencil_view, flags, depth, stencil);
1123 if (!view)
1124 return;
1126 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1128 wined3d_mutex_lock();
1129 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1130 wined3d_flags, NULL, depth, stencil)))
1131 ERR("Failed to clear view, hr %#x.\n", hr);
1132 wined3d_mutex_unlock();
1135 static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
1136 ID3D11ShaderResourceView *view)
1138 FIXME("iface %p, view %p stub!\n", iface, view);
1141 static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
1142 ID3D11Resource *resource, FLOAT min_lod)
1144 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1147 static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
1148 ID3D11Resource *resource)
1150 FIXME("iface %p, resource %p stub!\n", iface, resource);
1152 return 0.0f;
1155 static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
1156 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1157 ID3D11Resource *src_resource, UINT src_subresource_idx,
1158 DXGI_FORMAT format)
1160 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1161 "format %s stub!\n",
1162 iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
1163 debug_dxgi_format(format));
1166 static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
1167 ID3D11CommandList *command_list, BOOL restore_state)
1169 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
1172 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
1173 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1175 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1176 unsigned int i;
1178 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1179 iface, start_slot, view_count, views);
1181 wined3d_mutex_lock();
1182 for (i = 0; i < view_count; ++i)
1184 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1186 wined3d_device_set_hs_resource_view(device->wined3d_device, start_slot + i,
1187 view ? view->wined3d_view : NULL);
1189 wined3d_mutex_unlock();
1192 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
1193 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1195 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1196 struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
1198 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1199 iface, shader, class_instances, class_instance_count);
1201 if (class_instances)
1202 FIXME("Dynamic linking is not implemented yet.\n");
1204 wined3d_mutex_lock();
1205 wined3d_device_set_hull_shader(device->wined3d_device, hs ? hs->wined3d_shader : NULL);
1206 wined3d_mutex_unlock();
1209 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
1210 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1212 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1213 unsigned int i;
1215 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1216 iface, start_slot, sampler_count, samplers);
1218 wined3d_mutex_lock();
1219 for (i = 0; i < sampler_count; ++i)
1221 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1223 wined3d_device_set_hs_sampler(device->wined3d_device, start_slot + i,
1224 sampler ? sampler->wined3d_sampler : NULL);
1226 wined3d_mutex_unlock();
1229 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
1230 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1232 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1233 unsigned int i;
1235 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1236 iface, start_slot, buffer_count, buffers);
1238 wined3d_mutex_lock();
1239 for (i = 0; i < buffer_count; ++i)
1241 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1243 wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i,
1244 buffer ? buffer->wined3d_buffer : NULL);
1246 wined3d_mutex_unlock();
1249 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
1250 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1252 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1253 unsigned int i;
1255 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1256 iface, start_slot, view_count, views);
1258 wined3d_mutex_lock();
1259 for (i = 0; i < view_count; ++i)
1261 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1263 wined3d_device_set_ds_resource_view(device->wined3d_device, start_slot + i,
1264 view ? view->wined3d_view : NULL);
1266 wined3d_mutex_unlock();
1269 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
1270 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1272 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1273 struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
1275 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1276 iface, shader, class_instances, class_instance_count);
1278 if (class_instances)
1279 FIXME("Dynamic linking is not implemented yet.\n");
1281 wined3d_mutex_lock();
1282 wined3d_device_set_domain_shader(device->wined3d_device, ds ? ds->wined3d_shader : NULL);
1283 wined3d_mutex_unlock();
1286 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
1287 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1289 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1290 unsigned int i;
1292 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1293 iface, start_slot, sampler_count, samplers);
1295 wined3d_mutex_lock();
1296 for (i = 0; i < sampler_count; ++i)
1298 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1300 wined3d_device_set_ds_sampler(device->wined3d_device, start_slot + i,
1301 sampler ? sampler->wined3d_sampler : NULL);
1303 wined3d_mutex_unlock();
1306 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
1307 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1309 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1310 unsigned int i;
1312 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1313 iface, start_slot, buffer_count, buffers);
1315 wined3d_mutex_lock();
1316 for (i = 0; i < buffer_count; ++i)
1318 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1320 wined3d_device_set_ds_cb(device->wined3d_device, start_slot + i,
1321 buffer ? buffer->wined3d_buffer : NULL);
1323 wined3d_mutex_unlock();
1326 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
1327 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1329 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1330 unsigned int i;
1332 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1333 iface, start_slot, view_count, views);
1335 wined3d_mutex_lock();
1336 for (i = 0; i < view_count; ++i)
1338 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1340 wined3d_device_set_cs_resource_view(device->wined3d_device, start_slot + i,
1341 view ? view->wined3d_view : NULL);
1343 wined3d_mutex_unlock();
1346 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
1347 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1349 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1350 unsigned int i;
1352 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1353 iface, start_slot, view_count, views, initial_counts);
1355 wined3d_mutex_lock();
1356 for (i = 0; i < view_count; ++i)
1358 struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
1360 wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
1361 view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
1363 wined3d_mutex_unlock();
1366 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
1367 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1369 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1370 struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
1372 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1373 iface, shader, class_instances, class_instance_count);
1375 if (class_instances)
1376 FIXME("Dynamic linking is not implemented yet.\n");
1378 wined3d_mutex_lock();
1379 wined3d_device_set_compute_shader(device->wined3d_device, cs ? cs->wined3d_shader : NULL);
1380 wined3d_mutex_unlock();
1383 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
1384 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1386 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1387 unsigned int i;
1389 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1390 iface, start_slot, sampler_count, samplers);
1392 wined3d_mutex_lock();
1393 for (i = 0; i < sampler_count; ++i)
1395 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1397 wined3d_device_set_cs_sampler(device->wined3d_device, start_slot + i,
1398 sampler ? sampler->wined3d_sampler : NULL);
1400 wined3d_mutex_unlock();
1403 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
1404 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1406 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1407 unsigned int i;
1409 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1410 iface, start_slot, buffer_count, buffers);
1412 wined3d_mutex_lock();
1413 for (i = 0; i < buffer_count; ++i)
1415 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1417 wined3d_device_set_cs_cb(device->wined3d_device, start_slot + i,
1418 buffer ? buffer->wined3d_buffer : NULL);
1420 wined3d_mutex_unlock();
1423 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
1424 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1426 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1427 unsigned int i;
1429 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1430 iface, start_slot, buffer_count, buffers);
1432 wined3d_mutex_lock();
1433 for (i = 0; i < buffer_count; ++i)
1435 struct wined3d_buffer *wined3d_buffer;
1436 struct d3d_buffer *buffer_impl;
1438 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
1440 buffers[i] = NULL;
1441 continue;
1444 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1445 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1446 ID3D11Buffer_AddRef(buffers[i]);
1448 wined3d_mutex_unlock();
1451 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
1452 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1454 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1455 unsigned int i;
1457 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1458 iface, start_slot, view_count, views);
1460 wined3d_mutex_lock();
1461 for (i = 0; i < view_count; ++i)
1463 struct wined3d_shader_resource_view *wined3d_view;
1464 struct d3d_shader_resource_view *view_impl;
1466 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
1468 views[i] = NULL;
1469 continue;
1472 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1473 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1474 ID3D11ShaderResourceView_AddRef(views[i]);
1476 wined3d_mutex_unlock();
1479 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
1480 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1482 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1483 struct wined3d_shader *wined3d_shader;
1484 struct d3d_pixel_shader *shader_impl;
1486 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1487 iface, shader, class_instances, class_instance_count);
1489 if (class_instances || class_instance_count)
1490 FIXME("Dynamic linking not implemented yet.\n");
1492 wined3d_mutex_lock();
1493 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
1495 wined3d_mutex_unlock();
1496 *shader = NULL;
1497 return;
1500 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1501 wined3d_mutex_unlock();
1502 *shader = &shader_impl->ID3D11PixelShader_iface;
1503 ID3D11PixelShader_AddRef(*shader);
1506 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
1507 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1509 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1510 unsigned int i;
1512 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1513 iface, start_slot, sampler_count, samplers);
1515 wined3d_mutex_lock();
1516 for (i = 0; i < sampler_count; ++i)
1518 struct wined3d_sampler *wined3d_sampler;
1519 struct d3d_sampler_state *sampler_impl;
1521 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
1523 samplers[i] = NULL;
1524 continue;
1527 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1528 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1529 ID3D11SamplerState_AddRef(samplers[i]);
1531 wined3d_mutex_unlock();
1534 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
1535 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1537 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1538 struct d3d_vertex_shader *shader_impl;
1539 struct wined3d_shader *wined3d_shader;
1541 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1542 iface, shader, class_instances, class_instance_count);
1544 if (class_instances || class_instance_count)
1545 FIXME("Dynamic linking not implemented yet.\n");
1547 wined3d_mutex_lock();
1548 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
1550 wined3d_mutex_unlock();
1551 *shader = NULL;
1552 return;
1555 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1556 wined3d_mutex_unlock();
1557 *shader = &shader_impl->ID3D11VertexShader_iface;
1558 ID3D11VertexShader_AddRef(*shader);
1561 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
1562 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1564 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1565 unsigned int i;
1567 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1568 iface, start_slot, buffer_count, buffers);
1570 wined3d_mutex_lock();
1571 for (i = 0; i < buffer_count; ++i)
1573 struct wined3d_buffer *wined3d_buffer;
1574 struct d3d_buffer *buffer_impl;
1576 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
1578 buffers[i] = NULL;
1579 continue;
1582 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1583 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1584 ID3D11Buffer_AddRef(buffers[i]);
1586 wined3d_mutex_unlock();
1589 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
1590 ID3D11InputLayout **input_layout)
1592 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1593 struct wined3d_vertex_declaration *wined3d_declaration;
1594 struct d3d_input_layout *input_layout_impl;
1596 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1598 wined3d_mutex_lock();
1599 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
1601 wined3d_mutex_unlock();
1602 *input_layout = NULL;
1603 return;
1606 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1607 wined3d_mutex_unlock();
1608 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1609 ID3D11InputLayout_AddRef(*input_layout);
1612 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
1613 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1615 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1616 unsigned int i;
1618 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1619 iface, start_slot, buffer_count, buffers, strides, offsets);
1621 wined3d_mutex_lock();
1622 for (i = 0; i < buffer_count; ++i)
1624 struct wined3d_buffer *wined3d_buffer = NULL;
1625 struct d3d_buffer *buffer_impl;
1627 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
1628 &wined3d_buffer, &offsets[i], &strides[i])))
1630 FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
1631 if (strides)
1632 strides[i] = 0;
1633 if (offsets)
1634 offsets[i] = 0;
1637 if (!wined3d_buffer)
1639 buffers[i] = NULL;
1640 continue;
1643 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1644 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1646 wined3d_mutex_unlock();
1649 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
1650 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1652 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1653 enum wined3d_format_id wined3d_format;
1654 struct wined3d_buffer *wined3d_buffer;
1655 struct d3d_buffer *buffer_impl;
1657 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1659 wined3d_mutex_lock();
1660 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
1661 *format = dxgi_format_from_wined3dformat(wined3d_format);
1662 if (!wined3d_buffer)
1664 wined3d_mutex_unlock();
1665 *buffer = NULL;
1666 return;
1669 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1670 wined3d_mutex_unlock();
1671 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
1674 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
1675 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1677 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1678 unsigned int i;
1680 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1681 iface, start_slot, buffer_count, buffers);
1683 wined3d_mutex_lock();
1684 for (i = 0; i < buffer_count; ++i)
1686 struct wined3d_buffer *wined3d_buffer;
1687 struct d3d_buffer *buffer_impl;
1689 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
1691 buffers[i] = NULL;
1692 continue;
1695 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1696 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1697 ID3D11Buffer_AddRef(buffers[i]);
1699 wined3d_mutex_unlock();
1702 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
1703 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1705 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1706 struct d3d_geometry_shader *shader_impl;
1707 struct wined3d_shader *wined3d_shader;
1709 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1710 iface, shader, class_instances, class_instance_count);
1712 if (class_instances || class_instance_count)
1713 FIXME("Dynamic linking not implemented yet.\n");
1715 wined3d_mutex_lock();
1716 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
1718 wined3d_mutex_unlock();
1719 *shader = NULL;
1720 return;
1723 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1724 wined3d_mutex_unlock();
1725 *shader = &shader_impl->ID3D11GeometryShader_iface;
1726 ID3D11GeometryShader_AddRef(*shader);
1729 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
1730 D3D11_PRIMITIVE_TOPOLOGY *topology)
1732 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1733 enum wined3d_primitive_type primitive_type;
1734 unsigned int patch_vertex_count;
1736 TRACE("iface %p, topology %p.\n", iface, topology);
1738 wined3d_mutex_lock();
1739 wined3d_device_get_primitive_type(device->wined3d_device, &primitive_type, &patch_vertex_count);
1740 wined3d_mutex_unlock();
1742 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
1745 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
1746 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1748 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1749 unsigned int i;
1751 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1753 wined3d_mutex_lock();
1754 for (i = 0; i < view_count; ++i)
1756 struct wined3d_shader_resource_view *wined3d_view;
1757 struct d3d_shader_resource_view *view_impl;
1759 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
1761 views[i] = NULL;
1762 continue;
1765 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1766 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1767 ID3D11ShaderResourceView_AddRef(views[i]);
1769 wined3d_mutex_unlock();
1772 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
1773 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1775 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1776 unsigned int i;
1778 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1779 iface, start_slot, sampler_count, samplers);
1781 wined3d_mutex_lock();
1782 for (i = 0; i < sampler_count; ++i)
1784 struct wined3d_sampler *wined3d_sampler;
1785 struct d3d_sampler_state *sampler_impl;
1787 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
1789 samplers[i] = NULL;
1790 continue;
1793 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1794 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1795 ID3D11SamplerState_AddRef(samplers[i]);
1797 wined3d_mutex_unlock();
1800 static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
1801 ID3D11Predicate **predicate, BOOL *value)
1803 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1804 struct wined3d_query *wined3d_predicate;
1805 struct d3d_query *predicate_impl;
1807 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
1809 wined3d_mutex_lock();
1810 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
1812 wined3d_mutex_unlock();
1813 *predicate = NULL;
1814 return;
1817 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
1818 wined3d_mutex_unlock();
1819 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
1820 ID3D11Predicate_AddRef(*predicate);
1823 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
1824 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1826 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1827 unsigned int i;
1829 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1831 wined3d_mutex_lock();
1832 for (i = 0; i < view_count; ++i)
1834 struct wined3d_shader_resource_view *wined3d_view;
1835 struct d3d_shader_resource_view *view_impl;
1837 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
1839 views[i] = NULL;
1840 continue;
1843 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1844 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1845 ID3D11ShaderResourceView_AddRef(views[i]);
1847 wined3d_mutex_unlock();
1850 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
1851 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1853 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1854 unsigned int i;
1856 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1857 iface, start_slot, sampler_count, samplers);
1859 wined3d_mutex_lock();
1860 for (i = 0; i < sampler_count; ++i)
1862 struct d3d_sampler_state *sampler_impl;
1863 struct wined3d_sampler *wined3d_sampler;
1865 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
1867 samplers[i] = NULL;
1868 continue;
1871 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1872 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1873 ID3D11SamplerState_AddRef(samplers[i]);
1875 wined3d_mutex_unlock();
1878 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
1879 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1880 ID3D11DepthStencilView **depth_stencil_view)
1882 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1883 struct wined3d_rendertarget_view *wined3d_view;
1885 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1886 iface, render_target_view_count, render_target_views, depth_stencil_view);
1888 wined3d_mutex_lock();
1889 if (render_target_views)
1891 struct d3d_rendertarget_view *view_impl;
1892 unsigned int i;
1894 for (i = 0; i < render_target_view_count; ++i)
1896 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
1897 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1899 render_target_views[i] = NULL;
1900 continue;
1903 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
1904 ID3D11RenderTargetView_AddRef(render_target_views[i]);
1908 if (depth_stencil_view)
1910 struct d3d_depthstencil_view *view_impl;
1912 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
1913 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1915 *depth_stencil_view = NULL;
1917 else
1919 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
1920 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
1923 wined3d_mutex_unlock();
1926 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1927 ID3D11DeviceContext *iface,
1928 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1929 ID3D11DepthStencilView **depth_stencil_view,
1930 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
1931 ID3D11UnorderedAccessView **unordered_access_views)
1933 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1934 struct wined3d_unordered_access_view *wined3d_view;
1935 struct d3d11_unordered_access_view *view_impl;
1936 unsigned int i;
1938 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1939 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1940 "unordered_access_views %p.\n",
1941 iface, render_target_view_count, render_target_views, depth_stencil_view,
1942 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
1944 if (render_target_views || depth_stencil_view)
1945 d3d11_immediate_context_OMGetRenderTargets(iface, render_target_view_count,
1946 render_target_views, depth_stencil_view);
1948 if (unordered_access_views)
1950 wined3d_mutex_lock();
1951 for (i = 0; i < unordered_access_view_count; ++i)
1953 if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device,
1954 unordered_access_view_start_slot + i)))
1956 unordered_access_views[i] = NULL;
1957 continue;
1960 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
1961 unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
1962 ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
1964 wined3d_mutex_unlock();
1968 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
1969 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
1971 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1973 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1974 iface, blend_state, blend_factor, sample_mask);
1976 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL))
1977 ID3D11BlendState_AddRef(*blend_state);
1978 wined3d_mutex_lock();
1979 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
1980 *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
1981 wined3d_mutex_unlock();
1984 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
1985 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
1987 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1989 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1990 iface, depth_stencil_state, stencil_ref);
1992 if ((*depth_stencil_state = device->depth_stencil_state
1993 ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
1994 ID3D11DepthStencilState_AddRef(*depth_stencil_state);
1995 *stencil_ref = device->stencil_ref;
1998 static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
1999 UINT buffer_count, ID3D11Buffer **buffers)
2001 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2002 unsigned int i;
2004 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
2006 wined3d_mutex_lock();
2007 for (i = 0; i < buffer_count; ++i)
2009 struct wined3d_buffer *wined3d_buffer;
2010 struct d3d_buffer *buffer_impl;
2012 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
2014 buffers[i] = NULL;
2015 continue;
2018 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2019 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
2020 ID3D11Buffer_AddRef(buffers[i]);
2022 wined3d_mutex_unlock();
2025 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
2026 ID3D11RasterizerState **rasterizer_state)
2028 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2029 struct d3d_rasterizer_state *rasterizer_state_impl;
2030 struct wined3d_rasterizer_state *wined3d_state;
2032 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
2034 wined3d_mutex_lock();
2035 if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
2037 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
2038 ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
2040 else
2042 *rasterizer_state = NULL;
2044 wined3d_mutex_unlock();
2047 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
2048 UINT *viewport_count, D3D11_VIEWPORT *viewports)
2050 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2051 struct wined3d_viewport wined3d_vp;
2053 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
2055 if (!viewports)
2057 *viewport_count = 1;
2058 return;
2061 if (!*viewport_count)
2062 return;
2064 wined3d_mutex_lock();
2065 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
2066 wined3d_mutex_unlock();
2068 viewports[0].TopLeftX = wined3d_vp.x;
2069 viewports[0].TopLeftY = wined3d_vp.y;
2070 viewports[0].Width = wined3d_vp.width;
2071 viewports[0].Height = wined3d_vp.height;
2072 viewports[0].MinDepth = wined3d_vp.min_z;
2073 viewports[0].MaxDepth = wined3d_vp.max_z;
2075 if (*viewport_count > 1)
2076 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
2079 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
2080 UINT *rect_count, D3D11_RECT *rects)
2082 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2084 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
2086 if (!rects)
2088 *rect_count = 1;
2089 return;
2092 if (!*rect_count)
2093 return;
2095 wined3d_mutex_lock();
2096 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
2097 wined3d_mutex_unlock();
2098 if (*rect_count > 1)
2099 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
2102 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
2103 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2105 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2106 unsigned int i;
2108 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2110 wined3d_mutex_lock();
2111 for (i = 0; i < view_count; ++i)
2113 struct wined3d_shader_resource_view *wined3d_view;
2114 struct d3d_shader_resource_view *view_impl;
2116 if (!(wined3d_view = wined3d_device_get_hs_resource_view(device->wined3d_device, start_slot + i)))
2118 views[i] = NULL;
2119 continue;
2122 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2123 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2125 wined3d_mutex_unlock();
2128 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
2129 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2131 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2132 struct d3d11_hull_shader *shader_impl;
2133 struct wined3d_shader *wined3d_shader;
2135 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2136 iface, shader, class_instances, class_instance_count);
2138 if (class_instances || class_instance_count)
2139 FIXME("Dynamic linking not implemented yet.\n");
2141 wined3d_mutex_lock();
2142 if (!(wined3d_shader = wined3d_device_get_hull_shader(device->wined3d_device)))
2144 wined3d_mutex_unlock();
2145 *shader = NULL;
2146 return;
2149 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2150 wined3d_mutex_unlock();
2151 ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
2154 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
2155 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2157 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2158 unsigned int i;
2160 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2161 iface, start_slot, sampler_count, samplers);
2163 wined3d_mutex_lock();
2164 for (i = 0; i < sampler_count; ++i)
2166 struct wined3d_sampler *wined3d_sampler;
2167 struct d3d_sampler_state *sampler_impl;
2169 if (!(wined3d_sampler = wined3d_device_get_hs_sampler(device->wined3d_device, start_slot + i)))
2171 samplers[i] = NULL;
2172 continue;
2175 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2176 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2178 wined3d_mutex_unlock();
2181 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
2182 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2184 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2185 unsigned int i;
2187 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2188 iface, start_slot, buffer_count, buffers);
2190 wined3d_mutex_lock();
2191 for (i = 0; i < buffer_count; ++i)
2193 struct wined3d_buffer *wined3d_buffer;
2194 struct d3d_buffer *buffer_impl;
2196 if (!(wined3d_buffer = wined3d_device_get_hs_cb(device->wined3d_device, start_slot + i)))
2198 buffers[i] = NULL;
2199 continue;
2202 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2203 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
2205 wined3d_mutex_unlock();
2208 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
2209 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2211 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2212 unsigned int i;
2214 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2215 iface, start_slot, view_count, views);
2217 wined3d_mutex_lock();
2218 for (i = 0; i < view_count; ++i)
2220 struct wined3d_shader_resource_view *wined3d_view;
2221 struct d3d_shader_resource_view *view_impl;
2223 if (!(wined3d_view = wined3d_device_get_ds_resource_view(device->wined3d_device, start_slot + i)))
2225 views[i] = NULL;
2226 continue;
2229 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2230 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2232 wined3d_mutex_unlock();
2235 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
2236 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2238 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2239 struct d3d11_domain_shader *shader_impl;
2240 struct wined3d_shader *wined3d_shader;
2242 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2243 iface, shader, class_instances, class_instance_count);
2245 if (class_instances || class_instance_count)
2246 FIXME("Dynamic linking not implemented yet.\n");
2248 wined3d_mutex_lock();
2249 if (!(wined3d_shader = wined3d_device_get_domain_shader(device->wined3d_device)))
2251 wined3d_mutex_unlock();
2252 *shader = NULL;
2253 return;
2256 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2257 wined3d_mutex_unlock();
2258 ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
2261 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
2262 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2264 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2265 unsigned int i;
2267 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2268 iface, start_slot, sampler_count, samplers);
2270 wined3d_mutex_lock();
2271 for (i = 0; i < sampler_count; ++i)
2273 struct wined3d_sampler *wined3d_sampler;
2274 struct d3d_sampler_state *sampler_impl;
2276 if (!(wined3d_sampler = wined3d_device_get_ds_sampler(device->wined3d_device, start_slot + i)))
2278 samplers[i] = NULL;
2279 continue;
2282 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2283 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2285 wined3d_mutex_unlock();
2288 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
2289 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2291 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2292 unsigned int i;
2294 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2295 iface, start_slot, buffer_count, buffers);
2297 wined3d_mutex_lock();
2298 for (i = 0; i < buffer_count; ++i)
2300 struct wined3d_buffer *wined3d_buffer;
2301 struct d3d_buffer *buffer_impl;
2303 if (!(wined3d_buffer = wined3d_device_get_ds_cb(device->wined3d_device, start_slot + i)))
2305 buffers[i] = NULL;
2306 continue;
2309 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2310 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
2312 wined3d_mutex_unlock();
2315 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
2316 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2318 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2319 unsigned int i;
2321 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2323 wined3d_mutex_lock();
2324 for (i = 0; i < view_count; ++i)
2326 struct wined3d_shader_resource_view *wined3d_view;
2327 struct d3d_shader_resource_view *view_impl;
2329 if (!(wined3d_view = wined3d_device_get_cs_resource_view(device->wined3d_device, start_slot + i)))
2331 views[i] = NULL;
2332 continue;
2335 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2336 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2338 wined3d_mutex_unlock();
2341 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
2342 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
2344 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2345 unsigned int i;
2347 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2349 wined3d_mutex_lock();
2350 for (i = 0; i < view_count; ++i)
2352 struct wined3d_unordered_access_view *wined3d_view;
2353 struct d3d11_unordered_access_view *view_impl;
2355 if (!(wined3d_view = wined3d_device_get_cs_uav(device->wined3d_device, start_slot + i)))
2357 views[i] = NULL;
2358 continue;
2361 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2362 ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface);
2364 wined3d_mutex_unlock();
2367 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
2368 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2370 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2371 struct d3d11_compute_shader *shader_impl;
2372 struct wined3d_shader *wined3d_shader;
2374 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2375 iface, shader, class_instances, class_instance_count);
2377 if (class_instances || class_instance_count)
2378 FIXME("Dynamic linking not implemented yet.\n");
2380 wined3d_mutex_lock();
2381 if (!(wined3d_shader = wined3d_device_get_compute_shader(device->wined3d_device)))
2383 wined3d_mutex_unlock();
2384 *shader = NULL;
2385 return;
2388 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2389 wined3d_mutex_unlock();
2390 ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
2393 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
2394 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2396 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2397 unsigned int i;
2399 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2400 iface, start_slot, sampler_count, samplers);
2402 wined3d_mutex_lock();
2403 for (i = 0; i < sampler_count; ++i)
2405 struct wined3d_sampler *wined3d_sampler;
2406 struct d3d_sampler_state *sampler_impl;
2408 if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i)))
2410 samplers[i] = NULL;
2411 continue;
2414 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2415 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2417 wined3d_mutex_unlock();
2420 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
2421 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2423 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2424 unsigned int i;
2426 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2427 iface, start_slot, buffer_count, buffers);
2429 wined3d_mutex_lock();
2430 for (i = 0; i < buffer_count; ++i)
2432 struct wined3d_buffer *wined3d_buffer;
2433 struct d3d_buffer *buffer_impl;
2435 if (!(wined3d_buffer = wined3d_device_get_cs_cb(device->wined3d_device, start_slot + i)))
2437 buffers[i] = NULL;
2438 continue;
2441 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2442 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
2444 wined3d_mutex_unlock();
2447 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
2449 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2450 static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
2451 unsigned int i;
2453 TRACE("iface %p.\n", iface);
2455 wined3d_mutex_lock();
2456 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2457 wined3d_device_set_hull_shader(device->wined3d_device, NULL);
2458 wined3d_device_set_domain_shader(device->wined3d_device, NULL);
2459 wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
2460 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2461 wined3d_device_set_compute_shader(device->wined3d_device, NULL);
2462 for (i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
2464 wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
2465 wined3d_device_set_hs_sampler(device->wined3d_device, i, NULL);
2466 wined3d_device_set_ds_sampler(device->wined3d_device, i, NULL);
2467 wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
2468 wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
2469 wined3d_device_set_cs_sampler(device->wined3d_device, i, NULL);
2471 for (i = 0; i < D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
2473 wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
2474 wined3d_device_set_hs_resource_view(device->wined3d_device, i, NULL);
2475 wined3d_device_set_ds_resource_view(device->wined3d_device, i, NULL);
2476 wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
2477 wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
2478 wined3d_device_set_cs_resource_view(device->wined3d_device, i, NULL);
2480 for (i = 0; i < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
2482 wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
2483 wined3d_device_set_hs_cb(device->wined3d_device, i, NULL);
2484 wined3d_device_set_ds_cb(device->wined3d_device, i, NULL);
2485 wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
2486 wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
2487 wined3d_device_set_cs_cb(device->wined3d_device, i, NULL);
2489 for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
2491 wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
2493 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
2494 wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
2495 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
2496 for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
2498 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
2500 wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
2501 for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
2503 wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
2504 wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
2506 ID3D11DeviceContext_OMSetDepthStencilState(iface, NULL, 0);
2507 ID3D11DeviceContext_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
2508 ID3D11DeviceContext_RSSetViewports(iface, 0, NULL);
2509 ID3D11DeviceContext_RSSetScissorRects(iface, 0, NULL);
2510 ID3D11DeviceContext_RSSetState(iface, NULL);
2511 for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
2513 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
2515 wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
2516 wined3d_mutex_unlock();
2519 static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
2521 FIXME("iface %p stub!\n", iface);
2524 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
2526 TRACE("iface %p.\n", iface);
2528 return D3D11_DEVICE_CONTEXT_IMMEDIATE;
2531 static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
2533 FIXME("iface %p stub!\n", iface);
2535 return 0;
2538 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
2539 BOOL restore, ID3D11CommandList **command_list)
2541 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
2543 return E_NOTIMPL;
2546 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
2548 /* IUnknown methods */
2549 d3d11_immediate_context_QueryInterface,
2550 d3d11_immediate_context_AddRef,
2551 d3d11_immediate_context_Release,
2552 /* ID3D11DeviceChild methods */
2553 d3d11_immediate_context_GetDevice,
2554 d3d11_immediate_context_GetPrivateData,
2555 d3d11_immediate_context_SetPrivateData,
2556 d3d11_immediate_context_SetPrivateDataInterface,
2557 /* ID3D11DeviceContext methods */
2558 d3d11_immediate_context_VSSetConstantBuffers,
2559 d3d11_immediate_context_PSSetShaderResources,
2560 d3d11_immediate_context_PSSetShader,
2561 d3d11_immediate_context_PSSetSamplers,
2562 d3d11_immediate_context_VSSetShader,
2563 d3d11_immediate_context_DrawIndexed,
2564 d3d11_immediate_context_Draw,
2565 d3d11_immediate_context_Map,
2566 d3d11_immediate_context_Unmap,
2567 d3d11_immediate_context_PSSetConstantBuffers,
2568 d3d11_immediate_context_IASetInputLayout,
2569 d3d11_immediate_context_IASetVertexBuffers,
2570 d3d11_immediate_context_IASetIndexBuffer,
2571 d3d11_immediate_context_DrawIndexedInstanced,
2572 d3d11_immediate_context_DrawInstanced,
2573 d3d11_immediate_context_GSSetConstantBuffers,
2574 d3d11_immediate_context_GSSetShader,
2575 d3d11_immediate_context_IASetPrimitiveTopology,
2576 d3d11_immediate_context_VSSetShaderResources,
2577 d3d11_immediate_context_VSSetSamplers,
2578 d3d11_immediate_context_Begin,
2579 d3d11_immediate_context_End,
2580 d3d11_immediate_context_GetData,
2581 d3d11_immediate_context_SetPredication,
2582 d3d11_immediate_context_GSSetShaderResources,
2583 d3d11_immediate_context_GSSetSamplers,
2584 d3d11_immediate_context_OMSetRenderTargets,
2585 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews,
2586 d3d11_immediate_context_OMSetBlendState,
2587 d3d11_immediate_context_OMSetDepthStencilState,
2588 d3d11_immediate_context_SOSetTargets,
2589 d3d11_immediate_context_DrawAuto,
2590 d3d11_immediate_context_DrawIndexedInstancedIndirect,
2591 d3d11_immediate_context_DrawInstancedIndirect,
2592 d3d11_immediate_context_Dispatch,
2593 d3d11_immediate_context_DispatchIndirect,
2594 d3d11_immediate_context_RSSetState,
2595 d3d11_immediate_context_RSSetViewports,
2596 d3d11_immediate_context_RSSetScissorRects,
2597 d3d11_immediate_context_CopySubresourceRegion,
2598 d3d11_immediate_context_CopyResource,
2599 d3d11_immediate_context_UpdateSubresource,
2600 d3d11_immediate_context_CopyStructureCount,
2601 d3d11_immediate_context_ClearRenderTargetView,
2602 d3d11_immediate_context_ClearUnorderedAccessViewUint,
2603 d3d11_immediate_context_ClearUnorderedAccessViewFloat,
2604 d3d11_immediate_context_ClearDepthStencilView,
2605 d3d11_immediate_context_GenerateMips,
2606 d3d11_immediate_context_SetResourceMinLOD,
2607 d3d11_immediate_context_GetResourceMinLOD,
2608 d3d11_immediate_context_ResolveSubresource,
2609 d3d11_immediate_context_ExecuteCommandList,
2610 d3d11_immediate_context_HSSetShaderResources,
2611 d3d11_immediate_context_HSSetShader,
2612 d3d11_immediate_context_HSSetSamplers,
2613 d3d11_immediate_context_HSSetConstantBuffers,
2614 d3d11_immediate_context_DSSetShaderResources,
2615 d3d11_immediate_context_DSSetShader,
2616 d3d11_immediate_context_DSSetSamplers,
2617 d3d11_immediate_context_DSSetConstantBuffers,
2618 d3d11_immediate_context_CSSetShaderResources,
2619 d3d11_immediate_context_CSSetUnorderedAccessViews,
2620 d3d11_immediate_context_CSSetShader,
2621 d3d11_immediate_context_CSSetSamplers,
2622 d3d11_immediate_context_CSSetConstantBuffers,
2623 d3d11_immediate_context_VSGetConstantBuffers,
2624 d3d11_immediate_context_PSGetShaderResources,
2625 d3d11_immediate_context_PSGetShader,
2626 d3d11_immediate_context_PSGetSamplers,
2627 d3d11_immediate_context_VSGetShader,
2628 d3d11_immediate_context_PSGetConstantBuffers,
2629 d3d11_immediate_context_IAGetInputLayout,
2630 d3d11_immediate_context_IAGetVertexBuffers,
2631 d3d11_immediate_context_IAGetIndexBuffer,
2632 d3d11_immediate_context_GSGetConstantBuffers,
2633 d3d11_immediate_context_GSGetShader,
2634 d3d11_immediate_context_IAGetPrimitiveTopology,
2635 d3d11_immediate_context_VSGetShaderResources,
2636 d3d11_immediate_context_VSGetSamplers,
2637 d3d11_immediate_context_GetPredication,
2638 d3d11_immediate_context_GSGetShaderResources,
2639 d3d11_immediate_context_GSGetSamplers,
2640 d3d11_immediate_context_OMGetRenderTargets,
2641 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews,
2642 d3d11_immediate_context_OMGetBlendState,
2643 d3d11_immediate_context_OMGetDepthStencilState,
2644 d3d11_immediate_context_SOGetTargets,
2645 d3d11_immediate_context_RSGetState,
2646 d3d11_immediate_context_RSGetViewports,
2647 d3d11_immediate_context_RSGetScissorRects,
2648 d3d11_immediate_context_HSGetShaderResources,
2649 d3d11_immediate_context_HSGetShader,
2650 d3d11_immediate_context_HSGetSamplers,
2651 d3d11_immediate_context_HSGetConstantBuffers,
2652 d3d11_immediate_context_DSGetShaderResources,
2653 d3d11_immediate_context_DSGetShader,
2654 d3d11_immediate_context_DSGetSamplers,
2655 d3d11_immediate_context_DSGetConstantBuffers,
2656 d3d11_immediate_context_CSGetShaderResources,
2657 d3d11_immediate_context_CSGetUnorderedAccessViews,
2658 d3d11_immediate_context_CSGetShader,
2659 d3d11_immediate_context_CSGetSamplers,
2660 d3d11_immediate_context_CSGetConstantBuffers,
2661 d3d11_immediate_context_ClearState,
2662 d3d11_immediate_context_Flush,
2663 d3d11_immediate_context_GetType,
2664 d3d11_immediate_context_GetContextFlags,
2665 d3d11_immediate_context_FinishCommandList,
2668 static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
2670 context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
2671 context->refcount = 1;
2673 ID3D11Device_AddRef(&device->ID3D11Device_iface);
2675 wined3d_private_store_init(&context->private_store);
2678 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context)
2680 wined3d_private_store_cleanup(&context->private_store);
2683 /* ID3D11Device methods */
2685 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
2687 struct d3d_device *device = impl_from_ID3D11Device(iface);
2688 return IUnknown_QueryInterface(device->outer_unk, riid, out);
2691 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
2693 struct d3d_device *device = impl_from_ID3D11Device(iface);
2694 return IUnknown_AddRef(device->outer_unk);
2697 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
2699 struct d3d_device *device = impl_from_ID3D11Device(iface);
2700 return IUnknown_Release(device->outer_unk);
2703 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
2704 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
2706 struct d3d_device *device = impl_from_ID3D11Device(iface);
2707 struct d3d_buffer *object;
2708 HRESULT hr;
2710 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
2712 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
2713 return hr;
2715 *buffer = &object->ID3D11Buffer_iface;
2717 return S_OK;
2720 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
2721 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
2723 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
2725 return E_NOTIMPL;
2728 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
2729 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
2731 struct d3d_device *device = impl_from_ID3D11Device(iface);
2732 struct d3d_texture2d *object;
2733 HRESULT hr;
2735 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2737 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
2738 return hr;
2740 *texture = &object->ID3D11Texture2D_iface;
2742 return S_OK;
2745 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
2746 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
2748 struct d3d_device *device = impl_from_ID3D11Device(iface);
2749 struct d3d_texture3d *object;
2750 HRESULT hr;
2752 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2754 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
2755 return hr;
2757 *texture = &object->ID3D11Texture3D_iface;
2759 return S_OK;
2762 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
2763 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
2765 struct d3d_device *device = impl_from_ID3D11Device(iface);
2766 struct d3d_shader_resource_view *object;
2767 HRESULT hr;
2769 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2771 if (!resource)
2772 return E_INVALIDARG;
2774 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
2775 return hr;
2777 *view = &object->ID3D11ShaderResourceView_iface;
2779 return S_OK;
2782 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
2783 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
2785 struct d3d_device *device = impl_from_ID3D11Device(iface);
2786 struct d3d11_unordered_access_view *object;
2787 HRESULT hr;
2789 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2791 if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
2792 return hr;
2794 *view = &object->ID3D11UnorderedAccessView_iface;
2796 return S_OK;
2799 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
2800 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
2802 struct d3d_device *device = impl_from_ID3D11Device(iface);
2803 struct d3d_rendertarget_view *object;
2804 HRESULT hr;
2806 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2808 if (!resource)
2809 return E_INVALIDARG;
2811 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
2812 return hr;
2814 *view = &object->ID3D11RenderTargetView_iface;
2816 return S_OK;
2819 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
2820 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
2822 struct d3d_device *device = impl_from_ID3D11Device(iface);
2823 struct d3d_depthstencil_view *object;
2824 HRESULT hr;
2826 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2828 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
2829 return hr;
2831 *view = &object->ID3D11DepthStencilView_iface;
2833 return S_OK;
2836 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
2837 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
2838 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
2840 struct d3d_device *device = impl_from_ID3D11Device(iface);
2841 struct d3d_input_layout *object;
2842 HRESULT hr;
2844 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2845 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
2846 shader_byte_code_length, input_layout);
2848 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
2849 shader_byte_code, shader_byte_code_length, &object)))
2850 return hr;
2852 *input_layout = &object->ID3D11InputLayout_iface;
2854 return S_OK;
2857 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
2858 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
2860 struct d3d_device *device = impl_from_ID3D11Device(iface);
2861 struct d3d_vertex_shader *object;
2862 HRESULT hr;
2864 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2865 iface, byte_code, byte_code_length, class_linkage, shader);
2867 if (class_linkage)
2868 FIXME("Class linkage is not implemented yet.\n");
2870 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
2871 return hr;
2873 *shader = &object->ID3D11VertexShader_iface;
2875 return S_OK;
2878 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
2879 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2881 struct d3d_device *device = impl_from_ID3D11Device(iface);
2882 struct d3d_geometry_shader *object;
2883 HRESULT hr;
2885 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2886 iface, byte_code, byte_code_length, class_linkage, shader);
2888 if (class_linkage)
2889 FIXME("Class linkage is not implemented yet.\n");
2891 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
2892 NULL, 0, NULL, 0, 0, &object)))
2893 return hr;
2895 *shader = &object->ID3D11GeometryShader_iface;
2897 return S_OK;
2900 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
2901 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
2902 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
2903 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2905 struct d3d_device *device = impl_from_ID3D11Device(iface);
2906 struct d3d_geometry_shader *object;
2907 HRESULT hr;
2909 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2910 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
2911 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
2912 rasterizer_stream, class_linkage, shader);
2914 if (class_linkage)
2915 FIXME("Class linkage is not implemented yet.\n");
2917 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
2918 so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object)))
2920 *shader = NULL;
2921 return hr;
2924 *shader = &object->ID3D11GeometryShader_iface;
2926 return hr;
2929 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
2930 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
2932 struct d3d_device *device = impl_from_ID3D11Device(iface);
2933 struct d3d_pixel_shader *object;
2934 HRESULT hr;
2936 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2937 iface, byte_code, byte_code_length, class_linkage, shader);
2939 if (class_linkage)
2940 FIXME("Class linkage is not implemented yet.\n");
2942 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
2943 return hr;
2945 *shader = &object->ID3D11PixelShader_iface;
2947 return S_OK;
2950 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
2951 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
2953 struct d3d_device *device = impl_from_ID3D11Device(iface);
2954 struct d3d11_hull_shader *object;
2955 HRESULT hr;
2957 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2958 iface, byte_code, byte_code_length, class_linkage, shader);
2960 if (class_linkage)
2961 FIXME("Class linkage is not implemented yet.\n");
2963 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
2964 return hr;
2966 *shader = &object->ID3D11HullShader_iface;
2968 return S_OK;
2971 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
2972 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
2974 struct d3d_device *device = impl_from_ID3D11Device(iface);
2975 struct d3d11_domain_shader *object;
2976 HRESULT hr;
2978 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2979 iface, byte_code, byte_code_length, class_linkage, shader);
2981 if (class_linkage)
2982 FIXME("Class linkage is not implemented yet.\n");
2984 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
2985 return hr;
2987 *shader = &object->ID3D11DomainShader_iface;
2989 return S_OK;
2992 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
2993 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
2995 struct d3d_device *device = impl_from_ID3D11Device(iface);
2996 struct d3d11_compute_shader *object;
2997 HRESULT hr;
2999 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3000 iface, byte_code, byte_code_length, class_linkage, shader);
3002 if (class_linkage)
3003 FIXME("Class linkage is not implemented yet.\n");
3005 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
3006 return hr;
3008 *shader = &object->ID3D11ComputeShader_iface;
3010 return S_OK;
3013 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
3014 ID3D11ClassLinkage **class_linkage)
3016 struct d3d_device *device = impl_from_ID3D11Device(iface);
3017 struct d3d11_class_linkage *object;
3018 HRESULT hr;
3020 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
3022 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
3023 return hr;
3025 *class_linkage = &object->ID3D11ClassLinkage_iface;
3027 return S_OK;
3030 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
3031 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
3033 struct d3d_device *device = impl_from_ID3D11Device(iface);
3034 struct d3d_blend_state *object;
3035 HRESULT hr;
3037 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
3039 if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
3040 return hr;
3042 *blend_state = &object->ID3D11BlendState_iface;
3044 return S_OK;
3047 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
3048 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
3050 struct d3d_device *device = impl_from_ID3D11Device(iface);
3051 struct d3d_depthstencil_state *object;
3052 HRESULT hr;
3054 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
3056 if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object)))
3057 return hr;
3059 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
3061 return S_OK;
3064 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
3065 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
3067 struct d3d_device *device = impl_from_ID3D11Device(iface);
3068 struct d3d_rasterizer_state *object;
3069 HRESULT hr;
3071 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
3073 if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object)))
3074 return hr;
3076 *rasterizer_state = &object->ID3D11RasterizerState_iface;
3078 return S_OK;
3081 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
3082 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
3084 struct d3d_device *device = impl_from_ID3D11Device(iface);
3085 struct d3d_sampler_state *object;
3086 HRESULT hr;
3088 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
3090 if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
3091 return hr;
3093 *sampler_state = &object->ID3D11SamplerState_iface;
3095 return S_OK;
3098 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
3099 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
3101 struct d3d_device *device = impl_from_ID3D11Device(iface);
3102 struct d3d_query *object;
3103 HRESULT hr;
3105 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
3107 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
3108 return hr;
3110 if (query)
3112 *query = &object->ID3D11Query_iface;
3113 return S_OK;
3116 ID3D11Query_Release(&object->ID3D11Query_iface);
3117 return S_FALSE;
3120 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
3121 ID3D11Predicate **predicate)
3123 struct d3d_device *device = impl_from_ID3D11Device(iface);
3124 struct d3d_query *object;
3125 HRESULT hr;
3127 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
3129 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
3130 return hr;
3132 if (predicate)
3134 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
3135 return S_OK;
3138 ID3D11Query_Release(&object->ID3D11Query_iface);
3139 return S_FALSE;
3142 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
3143 ID3D11Counter **counter)
3145 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
3147 return E_NOTIMPL;
3150 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
3151 ID3D11DeviceContext **context)
3153 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
3155 return E_NOTIMPL;
3158 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
3159 void **out)
3161 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
3163 return E_NOTIMPL;
3166 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
3167 UINT *format_support)
3169 struct d3d_device *device = impl_from_ID3D11Device(iface);
3170 struct wined3d_device_creation_parameters params;
3171 enum wined3d_format_id wined3d_format;
3172 struct wined3d *wined3d;
3173 unsigned int i;
3175 static const struct
3177 enum wined3d_resource_type rtype;
3178 unsigned int usage;
3179 D3D11_FORMAT_SUPPORT flag;
3181 flag_mapping[] =
3183 {WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
3184 {WINED3D_RTYPE_TEXTURE_3D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
3185 {WINED3D_RTYPE_NONE, WINED3DUSAGE_RENDERTARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
3186 {WINED3D_RTYPE_NONE, WINED3DUSAGE_DEPTHSTENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
3188 HRESULT hr;
3190 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support);
3192 wined3d_format = wined3dformat_from_dxgi_format(format);
3193 if (format && !wined3d_format)
3195 WARN("Invalid format %#x.\n", format);
3196 *format_support = 0;
3197 return E_FAIL;
3200 *format_support = 0;
3202 wined3d_mutex_lock();
3203 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3204 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3205 for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
3207 hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type,
3208 WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format);
3209 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOAUTOGEN)
3210 continue;
3211 if (hr != WINED3D_OK)
3213 WARN("Failed to check device format support, hr %#x.\n", hr);
3214 wined3d_mutex_unlock();
3215 return E_FAIL;
3218 *format_support |= flag_mapping[i].flag;
3220 wined3d_mutex_unlock();
3222 return S_OK;
3225 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
3226 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
3228 struct d3d_device *device = impl_from_ID3D11Device(iface);
3229 struct wined3d_device_creation_parameters params;
3230 struct wined3d *wined3d;
3231 HRESULT hr;
3233 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3234 iface, debug_dxgi_format(format), sample_count, quality_level_count);
3236 if (!quality_level_count)
3237 return E_INVALIDARG;
3239 *quality_level_count = 0;
3241 if (!sample_count)
3242 return E_FAIL;
3243 if (sample_count == 1)
3245 *quality_level_count = 1;
3246 return S_OK;
3248 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
3249 return E_FAIL;
3251 wined3d_mutex_lock();
3252 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3253 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3254 hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type,
3255 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
3256 wined3d_mutex_unlock();
3258 if (hr == WINED3DERR_INVALIDCALL)
3259 return E_INVALIDARG;
3260 if (hr == WINED3DERR_NOTAVAILABLE)
3261 return S_OK;
3262 return hr;
3265 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
3267 FIXME("iface %p, info %p stub!\n", iface, info);
3270 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
3271 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
3272 char *units, UINT *units_length, char *description, UINT *description_length)
3274 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3275 "units %p, units_length %p, description %p, description_length %p stub!\n",
3276 iface, desc, type, active_counter_count, name, name_length,
3277 units, units_length, description, description_length);
3279 return E_NOTIMPL;
3282 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
3283 void *feature_support_data, UINT feature_support_data_size)
3285 struct d3d_device *device = impl_from_ID3D11Device(iface);
3286 WINED3DCAPS wined3d_caps;
3287 HRESULT hr;
3289 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3290 iface, feature, feature_support_data, feature_support_data_size);
3292 switch (feature)
3294 case D3D11_FEATURE_THREADING:
3296 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
3297 if (feature_support_data_size != sizeof(*threading_data))
3299 WARN("Invalid data size.\n");
3300 return E_INVALIDARG;
3303 /* We lie about the threading support to make Tomb Raider 2013 and
3304 * Deus Ex: Human Revolution happy. */
3305 FIXME("Returning fake threading support data.\n");
3306 threading_data->DriverConcurrentCreates = TRUE;
3307 threading_data->DriverCommandLists = TRUE;
3308 return S_OK;
3311 case D3D11_FEATURE_DOUBLES:
3313 D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
3314 if (feature_support_data_size != sizeof(*doubles_data))
3316 WARN("Invalid data size.\n");
3317 return E_INVALIDARG;
3320 wined3d_mutex_lock();
3321 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
3322 wined3d_mutex_unlock();
3323 if (FAILED(hr))
3325 WARN("Failed to get device caps, hr %#x.\n", hr);
3326 return hr;
3329 doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
3330 return S_OK;
3333 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
3335 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
3336 if (feature_support_data_size != sizeof(*options))
3338 WARN("Invalid data size.\n");
3339 return E_INVALIDARG;
3342 options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
3343 return S_OK;
3346 default:
3347 FIXME("Unhandled feature %#x.\n", feature);
3348 return E_NOTIMPL;
3352 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
3353 UINT *data_size, void *data)
3355 IDXGIDevice *dxgi_device;
3356 HRESULT hr;
3358 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
3360 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
3361 return hr;
3362 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
3363 IDXGIDevice_Release(dxgi_device);
3365 return hr;
3368 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
3369 UINT data_size, const void *data)
3371 IDXGIDevice *dxgi_device;
3372 HRESULT hr;
3374 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
3376 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
3377 return hr;
3378 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
3379 IDXGIDevice_Release(dxgi_device);
3381 return hr;
3384 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
3385 const IUnknown *data)
3387 IDXGIDevice *dxgi_device;
3388 HRESULT hr;
3390 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
3392 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
3393 return hr;
3394 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
3395 IDXGIDevice_Release(dxgi_device);
3397 return hr;
3400 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
3402 struct d3d_device *device = impl_from_ID3D11Device(iface);
3404 TRACE("iface %p.\n", iface);
3406 return device->feature_level;
3409 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
3411 FIXME("iface %p stub!\n", iface);
3413 return 0;
3416 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
3418 FIXME("iface %p stub!\n", iface);
3420 return S_OK;
3423 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
3424 ID3D11DeviceContext **immediate_context)
3426 struct d3d_device *device = impl_from_ID3D11Device(iface);
3428 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
3430 *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
3431 ID3D11DeviceContext_AddRef(*immediate_context);
3434 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
3436 FIXME("iface %p, flags %#x stub!\n", iface, flags);
3438 return E_NOTIMPL;
3441 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
3443 FIXME("iface %p stub!\n", iface);
3445 return 0;
3448 static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
3450 /* IUnknown methods */
3451 d3d11_device_QueryInterface,
3452 d3d11_device_AddRef,
3453 d3d11_device_Release,
3454 /* ID3D11Device methods */
3455 d3d11_device_CreateBuffer,
3456 d3d11_device_CreateTexture1D,
3457 d3d11_device_CreateTexture2D,
3458 d3d11_device_CreateTexture3D,
3459 d3d11_device_CreateShaderResourceView,
3460 d3d11_device_CreateUnorderedAccessView,
3461 d3d11_device_CreateRenderTargetView,
3462 d3d11_device_CreateDepthStencilView,
3463 d3d11_device_CreateInputLayout,
3464 d3d11_device_CreateVertexShader,
3465 d3d11_device_CreateGeometryShader,
3466 d3d11_device_CreateGeometryShaderWithStreamOutput,
3467 d3d11_device_CreatePixelShader,
3468 d3d11_device_CreateHullShader,
3469 d3d11_device_CreateDomainShader,
3470 d3d11_device_CreateComputeShader,
3471 d3d11_device_CreateClassLinkage,
3472 d3d11_device_CreateBlendState,
3473 d3d11_device_CreateDepthStencilState,
3474 d3d11_device_CreateRasterizerState,
3475 d3d11_device_CreateSamplerState,
3476 d3d11_device_CreateQuery,
3477 d3d11_device_CreatePredicate,
3478 d3d11_device_CreateCounter,
3479 d3d11_device_CreateDeferredContext,
3480 d3d11_device_OpenSharedResource,
3481 d3d11_device_CheckFormatSupport,
3482 d3d11_device_CheckMultisampleQualityLevels,
3483 d3d11_device_CheckCounterInfo,
3484 d3d11_device_CheckCounter,
3485 d3d11_device_CheckFeatureSupport,
3486 d3d11_device_GetPrivateData,
3487 d3d11_device_SetPrivateData,
3488 d3d11_device_SetPrivateDataInterface,
3489 d3d11_device_GetFeatureLevel,
3490 d3d11_device_GetCreationFlags,
3491 d3d11_device_GetDeviceRemovedReason,
3492 d3d11_device_GetImmediateContext,
3493 d3d11_device_SetExceptionMode,
3494 d3d11_device_GetExceptionMode,
3497 /* Inner IUnknown methods */
3499 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
3501 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
3504 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
3506 struct d3d_device *device = impl_from_IUnknown(iface);
3508 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
3510 if (IsEqualGUID(riid, &IID_ID3D11Device)
3511 || IsEqualGUID(riid, &IID_IUnknown))
3513 *out = &device->ID3D11Device_iface;
3515 else if (IsEqualGUID(riid, &IID_ID3D10Device1)
3516 || IsEqualGUID(riid, &IID_ID3D10Device))
3518 *out = &device->ID3D10Device1_iface;
3520 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
3522 *out = &device->ID3D10Multithread_iface;
3524 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
3526 *out = &device->IWineDXGIDeviceParent_iface;
3528 else
3530 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
3531 *out = NULL;
3532 return E_NOINTERFACE;
3535 IUnknown_AddRef((IUnknown *)*out);
3536 return S_OK;
3539 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
3541 struct d3d_device *device = impl_from_IUnknown(iface);
3542 ULONG refcount = InterlockedIncrement(&device->refcount);
3544 TRACE("%p increasing refcount to %u.\n", device, refcount);
3546 return refcount;
3549 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
3551 struct d3d_device *device = impl_from_IUnknown(iface);
3552 ULONG refcount = InterlockedDecrement(&device->refcount);
3554 TRACE("%p decreasing refcount to %u.\n", device, refcount);
3556 if (!refcount)
3558 d3d11_immediate_context_destroy(&device->immediate_context);
3559 if (device->wined3d_device)
3561 wined3d_mutex_lock();
3562 wined3d_device_decref(device->wined3d_device);
3563 wined3d_mutex_unlock();
3565 wine_rb_destroy(&device->sampler_states, NULL, NULL);
3566 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
3567 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
3568 wine_rb_destroy(&device->blend_states, NULL, NULL);
3571 return refcount;
3574 /* IUnknown methods */
3576 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
3577 void **ppv)
3579 struct d3d_device *device = impl_from_ID3D10Device(iface);
3580 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
3583 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
3585 struct d3d_device *device = impl_from_ID3D10Device(iface);
3586 return IUnknown_AddRef(device->outer_unk);
3589 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
3591 struct d3d_device *device = impl_from_ID3D10Device(iface);
3592 return IUnknown_Release(device->outer_unk);
3595 /* ID3D10Device methods */
3597 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
3598 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3600 struct d3d_device *device = impl_from_ID3D10Device(iface);
3601 unsigned int i;
3603 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3604 iface, start_slot, buffer_count, buffers);
3606 wined3d_mutex_lock();
3607 for (i = 0; i < buffer_count; ++i)
3609 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3611 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
3612 buffer ? buffer->wined3d_buffer : NULL);
3614 wined3d_mutex_unlock();
3617 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
3618 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3620 struct d3d_device *device = impl_from_ID3D10Device(iface);
3621 unsigned int i;
3623 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3624 iface, start_slot, view_count, views);
3626 wined3d_mutex_lock();
3627 for (i = 0; i < view_count; ++i)
3629 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3631 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
3632 view ? view->wined3d_view : NULL);
3634 wined3d_mutex_unlock();
3637 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
3638 ID3D10PixelShader *shader)
3640 struct d3d_device *device = impl_from_ID3D10Device(iface);
3641 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
3643 TRACE("iface %p, shader %p\n", iface, shader);
3645 wined3d_mutex_lock();
3646 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
3647 wined3d_mutex_unlock();
3650 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
3651 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3653 struct d3d_device *device = impl_from_ID3D10Device(iface);
3654 unsigned int i;
3656 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3657 iface, start_slot, sampler_count, samplers);
3659 wined3d_mutex_lock();
3660 for (i = 0; i < sampler_count; ++i)
3662 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3664 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
3665 sampler ? sampler->wined3d_sampler : NULL);
3667 wined3d_mutex_unlock();
3670 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
3671 ID3D10VertexShader *shader)
3673 struct d3d_device *device = impl_from_ID3D10Device(iface);
3674 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
3676 TRACE("iface %p, shader %p\n", iface, shader);
3678 wined3d_mutex_lock();
3679 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
3680 wined3d_mutex_unlock();
3683 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
3684 UINT start_index_location, INT base_vertex_location)
3686 struct d3d_device *device = impl_from_ID3D10Device(iface);
3688 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3689 iface, index_count, start_index_location, base_vertex_location);
3691 wined3d_mutex_lock();
3692 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3693 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
3694 wined3d_mutex_unlock();
3697 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
3698 UINT start_vertex_location)
3700 struct d3d_device *device = impl_from_ID3D10Device(iface);
3702 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3703 iface, vertex_count, start_vertex_location);
3705 wined3d_mutex_lock();
3706 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
3707 wined3d_mutex_unlock();
3710 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
3711 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3713 struct d3d_device *device = impl_from_ID3D10Device(iface);
3714 unsigned int i;
3716 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3717 iface, start_slot, buffer_count, buffers);
3719 wined3d_mutex_lock();
3720 for (i = 0; i < buffer_count; ++i)
3722 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3724 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
3725 buffer ? buffer->wined3d_buffer : NULL);
3727 wined3d_mutex_unlock();
3730 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
3731 ID3D10InputLayout *input_layout)
3733 struct d3d_device *device = impl_from_ID3D10Device(iface);
3734 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
3736 TRACE("iface %p, input_layout %p\n", iface, input_layout);
3738 wined3d_mutex_lock();
3739 wined3d_device_set_vertex_declaration(device->wined3d_device,
3740 layout ? layout->wined3d_decl : NULL);
3741 wined3d_mutex_unlock();
3744 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
3745 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
3747 struct d3d_device *device = impl_from_ID3D10Device(iface);
3748 unsigned int i;
3750 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3751 iface, start_slot, buffer_count, buffers, strides, offsets);
3753 wined3d_mutex_lock();
3754 for (i = 0; i < buffer_count; ++i)
3756 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3758 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
3759 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
3761 wined3d_mutex_unlock();
3764 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
3765 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
3767 struct d3d_device *device = impl_from_ID3D10Device(iface);
3768 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
3770 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3771 iface, buffer, debug_dxgi_format(format), offset);
3773 wined3d_mutex_lock();
3774 wined3d_device_set_index_buffer(device->wined3d_device,
3775 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
3776 wined3dformat_from_dxgi_format(format), offset);
3777 wined3d_mutex_unlock();
3780 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
3781 UINT instance_index_count, UINT instance_count, UINT start_index_location,
3782 INT base_vertex_location, UINT start_instance_location)
3784 struct d3d_device *device = impl_from_ID3D10Device(iface);
3786 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3787 "base_vertex_location %d, start_instance_location %u.\n",
3788 iface, instance_index_count, instance_count, start_index_location,
3789 base_vertex_location, start_instance_location);
3791 wined3d_mutex_lock();
3792 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3793 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
3794 instance_index_count, start_instance_location, instance_count);
3795 wined3d_mutex_unlock();
3798 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
3799 UINT instance_vertex_count, UINT instance_count,
3800 UINT start_vertex_location, UINT start_instance_location)
3802 struct d3d_device *device = impl_from_ID3D10Device(iface);
3804 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3805 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
3806 start_vertex_location, start_instance_location);
3808 wined3d_mutex_lock();
3809 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
3810 instance_vertex_count, start_instance_location, instance_count);
3811 wined3d_mutex_unlock();
3814 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
3815 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3817 struct d3d_device *device = impl_from_ID3D10Device(iface);
3818 unsigned int i;
3820 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3821 iface, start_slot, buffer_count, buffers);
3823 wined3d_mutex_lock();
3824 for (i = 0; i < buffer_count; ++i)
3826 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3828 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
3829 buffer ? buffer->wined3d_buffer : NULL);
3831 wined3d_mutex_unlock();
3834 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
3836 struct d3d_device *device = impl_from_ID3D10Device(iface);
3837 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
3839 TRACE("iface %p, shader %p.\n", iface, shader);
3841 wined3d_mutex_lock();
3842 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
3843 wined3d_mutex_unlock();
3846 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
3847 D3D10_PRIMITIVE_TOPOLOGY topology)
3849 struct d3d_device *device = impl_from_ID3D10Device(iface);
3851 TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
3853 wined3d_mutex_lock();
3854 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology, 0);
3855 wined3d_mutex_unlock();
3858 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
3859 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3861 struct d3d_device *device = impl_from_ID3D10Device(iface);
3862 unsigned int i;
3864 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3865 iface, start_slot, view_count, views);
3867 wined3d_mutex_lock();
3868 for (i = 0; i < view_count; ++i)
3870 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3872 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
3873 view ? view->wined3d_view : NULL);
3875 wined3d_mutex_unlock();
3878 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
3879 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3881 struct d3d_device *device = impl_from_ID3D10Device(iface);
3882 unsigned int i;
3884 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3885 iface, start_slot, sampler_count, samplers);
3887 wined3d_mutex_lock();
3888 for (i = 0; i < sampler_count; ++i)
3890 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3892 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
3893 sampler ? sampler->wined3d_sampler : NULL);
3895 wined3d_mutex_unlock();
3898 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
3900 struct d3d_device *device = impl_from_ID3D10Device(iface);
3901 struct d3d_query *query;
3903 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
3905 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
3906 wined3d_mutex_lock();
3907 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
3908 wined3d_mutex_unlock();
3911 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
3912 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3914 struct d3d_device *device = impl_from_ID3D10Device(iface);
3915 unsigned int i;
3917 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3918 iface, start_slot, view_count, views);
3920 wined3d_mutex_lock();
3921 for (i = 0; i < view_count; ++i)
3923 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3925 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
3926 view ? view->wined3d_view : NULL);
3928 wined3d_mutex_unlock();
3931 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
3932 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3934 struct d3d_device *device = impl_from_ID3D10Device(iface);
3935 unsigned int i;
3937 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3938 iface, start_slot, sampler_count, samplers);
3940 wined3d_mutex_lock();
3941 for (i = 0; i < sampler_count; ++i)
3943 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3945 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
3946 sampler ? sampler->wined3d_sampler : NULL);
3948 wined3d_mutex_unlock();
3951 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
3952 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
3953 ID3D10DepthStencilView *depth_stencil_view)
3955 struct d3d_device *device = impl_from_ID3D10Device(iface);
3956 struct d3d_depthstencil_view *dsv;
3957 unsigned int i;
3959 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3960 iface, render_target_view_count, render_target_views, depth_stencil_view);
3962 wined3d_mutex_lock();
3963 for (i = 0; i < render_target_view_count; ++i)
3965 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
3967 wined3d_device_set_rendertarget_view(device->wined3d_device, i,
3968 rtv ? rtv->wined3d_view : NULL, FALSE);
3970 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
3972 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
3975 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3976 wined3d_device_set_depth_stencil_view(device->wined3d_device,
3977 dsv ? dsv->wined3d_view : NULL);
3978 wined3d_mutex_unlock();
3981 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
3982 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
3984 struct d3d_device *device = impl_from_ID3D10Device(iface);
3985 struct d3d_blend_state *blend_state_object;
3987 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3988 iface, blend_state, debug_float4(blend_factor), sample_mask);
3990 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
3991 d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
3992 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
3995 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
3996 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
3998 struct d3d_device *device = impl_from_ID3D10Device(iface);
3999 struct d3d_depthstencil_state *ds_state_object;
4001 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4002 iface, depth_stencil_state, stencil_ref);
4004 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
4005 d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
4006 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
4009 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
4010 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
4012 struct d3d_device *device = impl_from_ID3D10Device(iface);
4013 unsigned int count, i;
4015 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
4017 count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT);
4018 wined3d_mutex_lock();
4019 for (i = 0; i < count; ++i)
4021 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
4023 wined3d_device_set_stream_output(device->wined3d_device, i,
4024 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
4027 for (i = count; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
4029 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
4031 wined3d_mutex_unlock();
4034 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
4036 FIXME("iface %p stub!\n", iface);
4039 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
4041 struct d3d_device *device = impl_from_ID3D10Device(iface);
4042 struct d3d_rasterizer_state *rasterizer_state_object;
4044 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4046 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
4047 d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
4048 rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
4051 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
4052 UINT viewport_count, const D3D10_VIEWPORT *viewports)
4054 struct d3d_device *device = impl_from_ID3D10Device(iface);
4055 struct wined3d_viewport wined3d_vp;
4057 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
4059 if (viewport_count > 1)
4060 FIXME("Multiple viewports not implemented.\n");
4062 if (!viewport_count)
4063 return;
4065 wined3d_vp.x = viewports[0].TopLeftX;
4066 wined3d_vp.y = viewports[0].TopLeftY;
4067 wined3d_vp.width = viewports[0].Width;
4068 wined3d_vp.height = viewports[0].Height;
4069 wined3d_vp.min_z = viewports[0].MinDepth;
4070 wined3d_vp.max_z = viewports[0].MaxDepth;
4072 wined3d_mutex_lock();
4073 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
4074 wined3d_mutex_unlock();
4077 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
4078 UINT rect_count, const D3D10_RECT *rects)
4080 struct d3d_device *device = impl_from_ID3D10Device(iface);
4082 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
4084 if (rect_count > 1)
4085 FIXME("Multiple scissor rects not implemented.\n");
4087 if (!rect_count)
4088 return;
4090 wined3d_mutex_lock();
4091 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
4092 wined3d_mutex_unlock();
4095 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
4096 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
4097 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
4099 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
4100 struct d3d_device *device = impl_from_ID3D10Device(iface);
4101 struct wined3d_box wined3d_src_box;
4103 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4104 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
4105 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
4106 src_resource, src_subresource_idx, src_box);
4108 if (src_box)
4109 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
4110 src_box->right, src_box->bottom, src_box->front, src_box->back);
4112 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
4113 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
4114 wined3d_mutex_lock();
4115 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
4116 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
4117 wined3d_mutex_unlock();
4120 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
4121 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
4123 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
4124 struct d3d_device *device = impl_from_ID3D10Device(iface);
4126 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
4128 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
4129 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
4130 wined3d_mutex_lock();
4131 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
4132 wined3d_mutex_unlock();
4135 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
4136 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
4137 const void *data, UINT row_pitch, UINT depth_pitch)
4139 struct d3d_device *device = impl_from_ID3D10Device(iface);
4140 ID3D11Resource *d3d11_resource;
4142 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
4143 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
4145 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
4146 d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
4147 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
4148 ID3D11Resource_Release(d3d11_resource);
4151 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
4152 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
4154 struct d3d_device *device = impl_from_ID3D10Device(iface);
4155 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
4156 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
4157 HRESULT hr;
4159 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
4160 iface, render_target_view, debug_float4(color_rgba));
4162 if (!view)
4163 return;
4165 wined3d_mutex_lock();
4166 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
4167 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
4168 ERR("Failed to clear view, hr %#x.\n", hr);
4169 wined3d_mutex_unlock();
4172 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
4173 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
4175 struct d3d_device *device = impl_from_ID3D10Device(iface);
4176 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
4177 DWORD wined3d_flags;
4178 HRESULT hr;
4180 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
4181 iface, depth_stencil_view, flags, depth, stencil);
4183 if (!view)
4184 return;
4186 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
4188 wined3d_mutex_lock();
4189 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
4190 wined3d_flags, NULL, depth, stencil)))
4191 ERR("Failed to clear view, hr %#x.\n", hr);
4192 wined3d_mutex_unlock();
4195 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
4196 ID3D10ShaderResourceView *shader_resource_view)
4198 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
4201 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
4202 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
4203 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
4205 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
4206 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
4207 iface, dst_resource, dst_subresource_idx,
4208 src_resource, src_subresource_idx, debug_dxgi_format(format));
4211 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
4212 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4214 struct d3d_device *device = impl_from_ID3D10Device(iface);
4215 unsigned int i;
4217 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4218 iface, start_slot, buffer_count, buffers);
4220 wined3d_mutex_lock();
4221 for (i = 0; i < buffer_count; ++i)
4223 struct wined3d_buffer *wined3d_buffer;
4224 struct d3d_buffer *buffer_impl;
4226 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
4228 buffers[i] = NULL;
4229 continue;
4232 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4233 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4234 ID3D10Buffer_AddRef(buffers[i]);
4236 wined3d_mutex_unlock();
4239 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
4240 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4242 struct d3d_device *device = impl_from_ID3D10Device(iface);
4243 unsigned int i;
4245 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4246 iface, start_slot, view_count, views);
4248 wined3d_mutex_lock();
4249 for (i = 0; i < view_count; ++i)
4251 struct wined3d_shader_resource_view *wined3d_view;
4252 struct d3d_shader_resource_view *view_impl;
4254 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
4256 views[i] = NULL;
4257 continue;
4260 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4261 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4262 ID3D10ShaderResourceView_AddRef(views[i]);
4264 wined3d_mutex_unlock();
4267 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
4269 struct d3d_device *device = impl_from_ID3D10Device(iface);
4270 struct d3d_pixel_shader *shader_impl;
4271 struct wined3d_shader *wined3d_shader;
4273 TRACE("iface %p, shader %p.\n", iface, shader);
4275 wined3d_mutex_lock();
4276 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
4278 wined3d_mutex_unlock();
4279 *shader = NULL;
4280 return;
4283 shader_impl = wined3d_shader_get_parent(wined3d_shader);
4284 wined3d_mutex_unlock();
4285 *shader = &shader_impl->ID3D10PixelShader_iface;
4286 ID3D10PixelShader_AddRef(*shader);
4289 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
4290 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4292 struct d3d_device *device = impl_from_ID3D10Device(iface);
4293 unsigned int i;
4295 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4296 iface, start_slot, sampler_count, samplers);
4298 wined3d_mutex_lock();
4299 for (i = 0; i < sampler_count; ++i)
4301 struct d3d_sampler_state *sampler_impl;
4302 struct wined3d_sampler *wined3d_sampler;
4304 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
4306 samplers[i] = NULL;
4307 continue;
4310 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4311 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4312 ID3D10SamplerState_AddRef(samplers[i]);
4314 wined3d_mutex_unlock();
4317 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
4319 struct d3d_device *device = impl_from_ID3D10Device(iface);
4320 struct d3d_vertex_shader *shader_impl;
4321 struct wined3d_shader *wined3d_shader;
4323 TRACE("iface %p, shader %p.\n", iface, shader);
4325 wined3d_mutex_lock();
4326 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
4328 wined3d_mutex_unlock();
4329 *shader = NULL;
4330 return;
4333 shader_impl = wined3d_shader_get_parent(wined3d_shader);
4334 wined3d_mutex_unlock();
4335 *shader = &shader_impl->ID3D10VertexShader_iface;
4336 ID3D10VertexShader_AddRef(*shader);
4339 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
4340 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4342 struct d3d_device *device = impl_from_ID3D10Device(iface);
4343 unsigned int i;
4345 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4346 iface, start_slot, buffer_count, buffers);
4348 wined3d_mutex_lock();
4349 for (i = 0; i < buffer_count; ++i)
4351 struct wined3d_buffer *wined3d_buffer;
4352 struct d3d_buffer *buffer_impl;
4354 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
4356 buffers[i] = NULL;
4357 continue;
4360 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4361 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4362 ID3D10Buffer_AddRef(buffers[i]);
4364 wined3d_mutex_unlock();
4367 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
4369 struct d3d_device *device = impl_from_ID3D10Device(iface);
4370 struct wined3d_vertex_declaration *wined3d_declaration;
4371 struct d3d_input_layout *input_layout_impl;
4373 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
4375 wined3d_mutex_lock();
4376 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
4378 wined3d_mutex_unlock();
4379 *input_layout = NULL;
4380 return;
4383 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
4384 wined3d_mutex_unlock();
4385 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
4386 ID3D10InputLayout_AddRef(*input_layout);
4389 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
4390 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
4392 struct d3d_device *device = impl_from_ID3D10Device(iface);
4393 unsigned int i;
4395 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
4396 iface, start_slot, buffer_count, buffers, strides, offsets);
4398 wined3d_mutex_lock();
4399 for (i = 0; i < buffer_count; ++i)
4401 struct wined3d_buffer *wined3d_buffer = NULL;
4402 struct d3d_buffer *buffer_impl;
4404 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
4405 &wined3d_buffer, &offsets[i], &strides[i])))
4406 ERR("Failed to get vertex buffer.\n");
4408 if (!wined3d_buffer)
4410 buffers[i] = NULL;
4411 continue;
4414 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4415 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4416 ID3D10Buffer_AddRef(buffers[i]);
4418 wined3d_mutex_unlock();
4421 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
4422 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
4424 struct d3d_device *device = impl_from_ID3D10Device(iface);
4425 enum wined3d_format_id wined3d_format;
4426 struct wined3d_buffer *wined3d_buffer;
4427 struct d3d_buffer *buffer_impl;
4429 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
4431 wined3d_mutex_lock();
4432 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
4433 *format = dxgi_format_from_wined3dformat(wined3d_format);
4434 if (!wined3d_buffer)
4436 wined3d_mutex_unlock();
4437 *buffer = NULL;
4438 return;
4441 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4442 wined3d_mutex_unlock();
4443 *buffer = &buffer_impl->ID3D10Buffer_iface;
4444 ID3D10Buffer_AddRef(*buffer);
4447 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
4448 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4450 struct d3d_device *device = impl_from_ID3D10Device(iface);
4451 unsigned int i;
4453 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4454 iface, start_slot, buffer_count, buffers);
4456 wined3d_mutex_lock();
4457 for (i = 0; i < buffer_count; ++i)
4459 struct wined3d_buffer *wined3d_buffer;
4460 struct d3d_buffer *buffer_impl;
4462 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
4464 buffers[i] = NULL;
4465 continue;
4468 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4469 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4470 ID3D10Buffer_AddRef(buffers[i]);
4472 wined3d_mutex_unlock();
4475 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
4477 struct d3d_device *device = impl_from_ID3D10Device(iface);
4478 struct d3d_geometry_shader *shader_impl;
4479 struct wined3d_shader *wined3d_shader;
4481 TRACE("iface %p, shader %p.\n", iface, shader);
4483 wined3d_mutex_lock();
4484 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
4486 wined3d_mutex_unlock();
4487 *shader = NULL;
4488 return;
4491 shader_impl = wined3d_shader_get_parent(wined3d_shader);
4492 wined3d_mutex_unlock();
4493 *shader = &shader_impl->ID3D10GeometryShader_iface;
4494 ID3D10GeometryShader_AddRef(*shader);
4497 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
4498 D3D10_PRIMITIVE_TOPOLOGY *topology)
4500 struct d3d_device *device = impl_from_ID3D10Device(iface);
4502 TRACE("iface %p, topology %p.\n", iface, topology);
4504 wined3d_mutex_lock();
4505 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology, NULL);
4506 wined3d_mutex_unlock();
4509 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
4510 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4512 struct d3d_device *device = impl_from_ID3D10Device(iface);
4513 unsigned int i;
4515 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4516 iface, start_slot, view_count, views);
4518 wined3d_mutex_lock();
4519 for (i = 0; i < view_count; ++i)
4521 struct wined3d_shader_resource_view *wined3d_view;
4522 struct d3d_shader_resource_view *view_impl;
4524 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
4526 views[i] = NULL;
4527 continue;
4530 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4531 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4532 ID3D10ShaderResourceView_AddRef(views[i]);
4534 wined3d_mutex_unlock();
4537 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
4538 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4540 struct d3d_device *device = impl_from_ID3D10Device(iface);
4541 unsigned int i;
4543 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4544 iface, start_slot, sampler_count, samplers);
4546 wined3d_mutex_lock();
4547 for (i = 0; i < sampler_count; ++i)
4549 struct d3d_sampler_state *sampler_impl;
4550 struct wined3d_sampler *wined3d_sampler;
4552 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
4554 samplers[i] = NULL;
4555 continue;
4558 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4559 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4560 ID3D10SamplerState_AddRef(samplers[i]);
4562 wined3d_mutex_unlock();
4565 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
4566 ID3D10Predicate **predicate, BOOL *value)
4568 struct d3d_device *device = impl_from_ID3D10Device(iface);
4569 struct wined3d_query *wined3d_predicate;
4570 struct d3d_query *predicate_impl;
4572 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
4574 wined3d_mutex_lock();
4575 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
4577 wined3d_mutex_unlock();
4578 *predicate = NULL;
4579 return;
4582 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
4583 wined3d_mutex_unlock();
4584 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
4585 ID3D10Predicate_AddRef(*predicate);
4588 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
4589 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4591 struct d3d_device *device = impl_from_ID3D10Device(iface);
4592 unsigned int i;
4594 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4595 iface, start_slot, view_count, views);
4597 wined3d_mutex_lock();
4598 for (i = 0; i < view_count; ++i)
4600 struct wined3d_shader_resource_view *wined3d_view;
4601 struct d3d_shader_resource_view *view_impl;
4603 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
4605 views[i] = NULL;
4606 continue;
4609 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4610 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4611 ID3D10ShaderResourceView_AddRef(views[i]);
4613 wined3d_mutex_unlock();
4616 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
4617 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4619 struct d3d_device *device = impl_from_ID3D10Device(iface);
4620 unsigned int i;
4622 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4623 iface, start_slot, sampler_count, samplers);
4625 wined3d_mutex_lock();
4626 for (i = 0; i < sampler_count; ++i)
4628 struct d3d_sampler_state *sampler_impl;
4629 struct wined3d_sampler *wined3d_sampler;
4631 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
4633 samplers[i] = NULL;
4634 continue;
4637 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4638 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4639 ID3D10SamplerState_AddRef(samplers[i]);
4641 wined3d_mutex_unlock();
4644 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
4645 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
4647 struct d3d_device *device = impl_from_ID3D10Device(iface);
4648 struct wined3d_rendertarget_view *wined3d_view;
4650 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4651 iface, view_count, render_target_views, depth_stencil_view);
4653 wined3d_mutex_lock();
4654 if (render_target_views)
4656 struct d3d_rendertarget_view *view_impl;
4657 unsigned int i;
4659 for (i = 0; i < view_count; ++i)
4661 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
4662 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4664 render_target_views[i] = NULL;
4665 continue;
4668 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
4669 ID3D10RenderTargetView_AddRef(render_target_views[i]);
4673 if (depth_stencil_view)
4675 struct d3d_depthstencil_view *view_impl;
4677 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
4678 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4680 *depth_stencil_view = NULL;
4682 else
4684 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
4685 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
4688 wined3d_mutex_unlock();
4691 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
4692 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
4694 struct d3d_device *device = impl_from_ID3D10Device(iface);
4695 ID3D11BlendState *d3d11_blend_state;
4697 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4698 iface, blend_state, blend_factor, sample_mask);
4700 d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
4701 &d3d11_blend_state, blend_factor, sample_mask);
4703 if (d3d11_blend_state)
4704 *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
4705 else
4706 *blend_state = NULL;
4709 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
4710 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
4712 struct d3d_device *device = impl_from_ID3D10Device(iface);
4713 ID3D11DepthStencilState *d3d11_iface;
4715 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4716 iface, depth_stencil_state, stencil_ref);
4718 d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
4719 &d3d11_iface, stencil_ref);
4721 if (d3d11_iface)
4722 *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
4723 else
4724 *depth_stencil_state = NULL;
4727 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
4728 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
4730 struct d3d_device *device = impl_from_ID3D10Device(iface);
4731 unsigned int i;
4733 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4734 iface, buffer_count, buffers, offsets);
4736 wined3d_mutex_lock();
4737 for (i = 0; i < buffer_count; ++i)
4739 struct wined3d_buffer *wined3d_buffer;
4740 struct d3d_buffer *buffer_impl;
4742 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
4744 buffers[i] = NULL;
4745 continue;
4748 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4749 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4750 ID3D10Buffer_AddRef(buffers[i]);
4752 wined3d_mutex_unlock();
4755 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
4757 struct d3d_device *device = impl_from_ID3D10Device(iface);
4758 struct d3d_rasterizer_state *rasterizer_state_impl;
4759 struct wined3d_rasterizer_state *wined3d_state;
4761 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4763 wined3d_mutex_lock();
4764 if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
4766 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
4767 ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
4769 else
4771 *rasterizer_state = NULL;
4773 wined3d_mutex_unlock();
4776 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
4777 UINT *viewport_count, D3D10_VIEWPORT *viewports)
4779 struct d3d_device *device = impl_from_ID3D10Device(iface);
4780 struct wined3d_viewport wined3d_vp;
4782 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
4784 if (!viewports)
4786 *viewport_count = 1;
4787 return;
4790 if (!*viewport_count)
4791 return;
4793 wined3d_mutex_lock();
4794 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
4795 wined3d_mutex_unlock();
4797 viewports[0].TopLeftX = wined3d_vp.x;
4798 viewports[0].TopLeftY = wined3d_vp.y;
4799 viewports[0].Width = wined3d_vp.width;
4800 viewports[0].Height = wined3d_vp.height;
4801 viewports[0].MinDepth = wined3d_vp.min_z;
4802 viewports[0].MaxDepth = wined3d_vp.max_z;
4804 if (*viewport_count > 1)
4805 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
4808 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
4810 struct d3d_device *device = impl_from_ID3D10Device(iface);
4812 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
4814 if (!rects)
4816 *rect_count = 1;
4817 return;
4820 if (!*rect_count)
4821 return;
4823 wined3d_mutex_lock();
4824 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
4825 wined3d_mutex_unlock();
4826 if (*rect_count > 1)
4827 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
4830 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
4832 TRACE("iface %p.\n", iface);
4834 /* In the current implementation the device is never removed, so we can
4835 * just return S_OK here. */
4837 return S_OK;
4840 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
4842 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4844 return E_NOTIMPL;
4847 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
4849 FIXME("iface %p stub!\n", iface);
4851 return 0;
4854 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
4855 REFGUID guid, UINT *data_size, void *data)
4857 struct d3d_device *device = impl_from_ID3D10Device(iface);
4859 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4861 return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4864 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
4865 REFGUID guid, UINT data_size, const void *data)
4867 struct d3d_device *device = impl_from_ID3D10Device(iface);
4869 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4871 return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4874 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
4875 REFGUID guid, const IUnknown *data)
4877 struct d3d_device *device = impl_from_ID3D10Device(iface);
4879 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4881 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
4884 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
4886 struct d3d_device *device = impl_from_ID3D10Device(iface);
4888 TRACE("iface %p.\n", iface);
4890 d3d11_immediate_context_ClearState(&device->immediate_context.ID3D11DeviceContext_iface);
4893 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
4895 FIXME("iface %p stub!\n", iface);
4898 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
4899 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
4901 struct d3d_device *device = impl_from_ID3D10Device(iface);
4902 D3D11_BUFFER_DESC d3d11_desc;
4903 struct d3d_buffer *object;
4904 HRESULT hr;
4906 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
4908 d3d11_desc.ByteWidth = desc->ByteWidth;
4909 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4910 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4911 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4912 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4913 d3d11_desc.StructureByteStride = 0;
4915 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4916 return hr;
4918 *buffer = &object->ID3D10Buffer_iface;
4920 return S_OK;
4923 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
4924 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
4926 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
4928 return E_NOTIMPL;
4931 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
4932 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4933 ID3D10Texture2D **texture)
4935 struct d3d_device *device = impl_from_ID3D10Device(iface);
4936 D3D11_TEXTURE2D_DESC d3d11_desc;
4937 struct d3d_texture2d *object;
4938 HRESULT hr;
4940 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4942 d3d11_desc.Width = desc->Width;
4943 d3d11_desc.Height = desc->Height;
4944 d3d11_desc.MipLevels = desc->MipLevels;
4945 d3d11_desc.ArraySize = desc->ArraySize;
4946 d3d11_desc.Format = desc->Format;
4947 d3d11_desc.SampleDesc = desc->SampleDesc;
4948 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4949 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4950 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4951 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4953 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4954 return hr;
4956 *texture = &object->ID3D10Texture2D_iface;
4958 return S_OK;
4961 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
4962 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4963 ID3D10Texture3D **texture)
4965 struct d3d_device *device = impl_from_ID3D10Device(iface);
4966 D3D11_TEXTURE3D_DESC d3d11_desc;
4967 struct d3d_texture3d *object;
4968 HRESULT hr;
4970 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4972 d3d11_desc.Width = desc->Width;
4973 d3d11_desc.Height = desc->Height;
4974 d3d11_desc.Depth = desc->Depth;
4975 d3d11_desc.MipLevels = desc->MipLevels;
4976 d3d11_desc.Format = desc->Format;
4977 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4978 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4979 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4980 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4982 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4983 return hr;
4985 *texture = &object->ID3D10Texture3D_iface;
4987 return S_OK;
4990 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
4991 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
4993 struct d3d_device *device = impl_from_ID3D10Device(iface);
4994 struct d3d_shader_resource_view *object;
4995 ID3D11Resource *d3d11_resource;
4996 HRESULT hr;
4998 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5000 if (!resource)
5001 return E_INVALIDARG;
5003 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
5005 ERR("Resource does not implement ID3D11Resource.\n");
5006 return E_FAIL;
5009 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
5010 &object);
5011 ID3D11Resource_Release(d3d11_resource);
5012 if (FAILED(hr))
5013 return hr;
5015 *view = &object->ID3D10ShaderResourceView1_iface;
5017 return S_OK;
5020 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
5021 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
5023 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5025 return d3d10_device_CreateShaderResourceView1(iface, resource,
5026 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
5029 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
5030 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
5032 struct d3d_device *device = impl_from_ID3D10Device(iface);
5033 struct d3d_rendertarget_view *object;
5034 ID3D11Resource *d3d11_resource;
5035 HRESULT hr;
5037 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5039 if (!resource)
5040 return E_INVALIDARG;
5042 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
5044 ERR("Resource does not implement ID3D11Resource.\n");
5045 return E_FAIL;
5048 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
5049 ID3D11Resource_Release(d3d11_resource);
5050 if (FAILED(hr))
5051 return hr;
5053 *view = &object->ID3D10RenderTargetView_iface;
5055 return S_OK;
5058 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
5059 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
5061 struct d3d_device *device = impl_from_ID3D10Device(iface);
5062 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
5063 struct d3d_depthstencil_view *object;
5064 ID3D11Resource *d3d11_resource;
5065 HRESULT hr;
5067 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5069 if (desc)
5071 d3d11_desc.Format = desc->Format;
5072 d3d11_desc.ViewDimension = desc->ViewDimension;
5073 d3d11_desc.Flags = 0;
5074 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
5077 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
5079 ERR("Resource does not implement ID3D11Resource.\n");
5080 return E_FAIL;
5083 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
5084 ID3D11Resource_Release(d3d11_resource);
5085 if (FAILED(hr))
5086 return hr;
5088 *view = &object->ID3D10DepthStencilView_iface;
5090 return S_OK;
5093 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
5094 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
5095 const void *shader_byte_code, SIZE_T shader_byte_code_length,
5096 ID3D10InputLayout **input_layout)
5098 struct d3d_device *device = impl_from_ID3D10Device(iface);
5099 struct d3d_input_layout *object;
5100 HRESULT hr;
5102 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
5103 "shader_byte_code_length %lu, input_layout %p\n",
5104 iface, element_descs, element_count, shader_byte_code,
5105 shader_byte_code_length, input_layout);
5107 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
5108 shader_byte_code, shader_byte_code_length, &object)))
5109 return hr;
5111 *input_layout = &object->ID3D10InputLayout_iface;
5113 return S_OK;
5116 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
5117 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
5119 struct d3d_device *device = impl_from_ID3D10Device(iface);
5120 struct d3d_vertex_shader *object;
5121 HRESULT hr;
5123 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5124 iface, byte_code, byte_code_length, shader);
5126 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
5127 return hr;
5129 *shader = &object->ID3D10VertexShader_iface;
5131 return S_OK;
5134 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
5135 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
5137 struct d3d_device *device = impl_from_ID3D10Device(iface);
5138 struct d3d_geometry_shader *object;
5139 HRESULT hr;
5141 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5142 iface, byte_code, byte_code_length, shader);
5144 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
5145 NULL, 0, NULL, 0, 0, &object)))
5146 return hr;
5148 *shader = &object->ID3D10GeometryShader_iface;
5150 return S_OK;
5153 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
5154 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
5155 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
5157 struct d3d_device *device = impl_from_ID3D10Device(iface);
5158 D3D11_SO_DECLARATION_ENTRY *so_entries = NULL;
5159 struct d3d_geometry_shader *object;
5160 unsigned int i, stride_count = 1;
5161 HRESULT hr;
5163 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
5164 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
5165 iface, byte_code, byte_code_length, output_stream_decls,
5166 output_stream_decl_count, output_stream_stride, shader);
5168 if (!output_stream_decl_count && output_stream_stride)
5170 WARN("Stride must be 0 when declaration entry count is 0.\n");
5171 *shader = NULL;
5172 return E_INVALIDARG;
5175 if (output_stream_decl_count
5176 && !(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries))))
5178 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
5179 *shader = NULL;
5180 return E_OUTOFMEMORY;
5183 for (i = 0; i < output_stream_decl_count; ++i)
5185 so_entries[i].Stream = 0;
5186 so_entries[i].SemanticName = output_stream_decls[i].SemanticName;
5187 so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex;
5188 so_entries[i].StartComponent = output_stream_decls[i].StartComponent;
5189 so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount;
5190 so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot;
5192 if (output_stream_decls[i].OutputSlot)
5194 stride_count = 0;
5195 if (output_stream_stride)
5197 WARN("Stride must be 0 when multiple output slots are used.\n");
5198 HeapFree(GetProcessHeap(), 0, so_entries);
5199 *shader = NULL;
5200 return E_INVALIDARG;
5205 hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
5206 so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
5207 HeapFree(GetProcessHeap(), 0, so_entries);
5208 if (FAILED(hr))
5210 *shader = NULL;
5211 return hr;
5214 *shader = &object->ID3D10GeometryShader_iface;
5216 return hr;
5219 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
5220 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
5222 struct d3d_device *device = impl_from_ID3D10Device(iface);
5223 struct d3d_pixel_shader *object;
5224 HRESULT hr;
5226 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5227 iface, byte_code, byte_code_length, shader);
5229 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
5230 return hr;
5232 *shader = &object->ID3D10PixelShader_iface;
5234 return S_OK;
5237 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
5238 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
5240 struct d3d_device *device = impl_from_ID3D10Device(iface);
5241 struct d3d_blend_state *object;
5242 HRESULT hr;
5244 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
5246 if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
5247 return hr;
5249 *blend_state = &object->ID3D10BlendState1_iface;
5251 return S_OK;
5254 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
5255 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
5257 D3D10_BLEND_DESC1 d3d10_1_desc;
5258 unsigned int i;
5260 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
5262 if (!desc)
5263 return E_INVALIDARG;
5265 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
5266 d3d10_1_desc.IndependentBlendEnable = FALSE;
5267 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
5269 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
5270 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
5271 d3d10_1_desc.IndependentBlendEnable = TRUE;
5274 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
5276 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
5277 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
5278 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
5279 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
5280 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
5281 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
5282 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
5283 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
5286 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
5289 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
5290 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
5292 struct d3d_device *device = impl_from_ID3D10Device(iface);
5293 struct d3d_depthstencil_state *object;
5294 HRESULT hr;
5296 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
5298 if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object)))
5299 return hr;
5301 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
5303 return S_OK;
5306 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
5307 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
5309 struct d3d_device *device = impl_from_ID3D10Device(iface);
5310 struct d3d_rasterizer_state *object;
5311 HRESULT hr;
5313 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
5315 if (FAILED(hr = d3d_rasterizer_state_create(device, (const D3D11_RASTERIZER_DESC *)desc, &object)))
5316 return hr;
5318 *rasterizer_state = &object->ID3D10RasterizerState_iface;
5320 return S_OK;
5323 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
5324 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
5326 struct d3d_device *device = impl_from_ID3D10Device(iface);
5327 struct d3d_sampler_state *object;
5328 HRESULT hr;
5330 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
5332 if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
5333 return hr;
5335 *sampler_state = &object->ID3D10SamplerState_iface;
5337 return S_OK;
5340 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
5341 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
5343 struct d3d_device *device = impl_from_ID3D10Device(iface);
5344 struct d3d_query *object;
5345 HRESULT hr;
5347 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
5349 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
5350 return hr;
5352 if (query)
5354 *query = &object->ID3D10Query_iface;
5355 return S_OK;
5358 ID3D10Query_Release(&object->ID3D10Query_iface);
5359 return S_FALSE;
5362 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
5363 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
5365 struct d3d_device *device = impl_from_ID3D10Device(iface);
5366 struct d3d_query *object;
5367 HRESULT hr;
5369 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
5371 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
5372 return hr;
5374 if (predicate)
5376 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
5377 return S_OK;
5380 ID3D10Query_Release(&object->ID3D10Query_iface);
5381 return S_FALSE;
5384 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
5385 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
5387 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
5389 return E_NOTIMPL;
5392 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
5393 DXGI_FORMAT format, UINT *format_support)
5395 FIXME("iface %p, format %s, format_support %p stub!\n",
5396 iface, debug_dxgi_format(format), format_support);
5398 return E_NOTIMPL;
5401 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
5402 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
5404 struct d3d_device *device = impl_from_ID3D10Device(iface);
5406 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
5407 iface, debug_dxgi_format(format), sample_count, quality_level_count);
5409 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
5410 sample_count, quality_level_count);
5413 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
5415 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
5418 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
5419 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
5420 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
5422 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
5423 "units %p, units_length %p, description %p, description_length %p stub!\n",
5424 iface, desc, type, active_counters, name, name_length,
5425 units, units_length, description, description_length);
5427 return E_NOTIMPL;
5430 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
5432 FIXME("iface %p stub!\n", iface);
5434 return 0;
5437 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
5438 HANDLE resource_handle, REFIID guid, void **resource)
5440 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
5441 iface, resource_handle, debugstr_guid(guid), resource);
5443 return E_NOTIMPL;
5446 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
5448 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
5451 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
5453 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
5456 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
5458 struct d3d_device *device = impl_from_ID3D10Device(iface);
5460 TRACE("iface %p.\n", iface);
5462 return device->feature_level;
5465 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
5467 /* IUnknown methods */
5468 d3d10_device_QueryInterface,
5469 d3d10_device_AddRef,
5470 d3d10_device_Release,
5471 /* ID3D10Device methods */
5472 d3d10_device_VSSetConstantBuffers,
5473 d3d10_device_PSSetShaderResources,
5474 d3d10_device_PSSetShader,
5475 d3d10_device_PSSetSamplers,
5476 d3d10_device_VSSetShader,
5477 d3d10_device_DrawIndexed,
5478 d3d10_device_Draw,
5479 d3d10_device_PSSetConstantBuffers,
5480 d3d10_device_IASetInputLayout,
5481 d3d10_device_IASetVertexBuffers,
5482 d3d10_device_IASetIndexBuffer,
5483 d3d10_device_DrawIndexedInstanced,
5484 d3d10_device_DrawInstanced,
5485 d3d10_device_GSSetConstantBuffers,
5486 d3d10_device_GSSetShader,
5487 d3d10_device_IASetPrimitiveTopology,
5488 d3d10_device_VSSetShaderResources,
5489 d3d10_device_VSSetSamplers,
5490 d3d10_device_SetPredication,
5491 d3d10_device_GSSetShaderResources,
5492 d3d10_device_GSSetSamplers,
5493 d3d10_device_OMSetRenderTargets,
5494 d3d10_device_OMSetBlendState,
5495 d3d10_device_OMSetDepthStencilState,
5496 d3d10_device_SOSetTargets,
5497 d3d10_device_DrawAuto,
5498 d3d10_device_RSSetState,
5499 d3d10_device_RSSetViewports,
5500 d3d10_device_RSSetScissorRects,
5501 d3d10_device_CopySubresourceRegion,
5502 d3d10_device_CopyResource,
5503 d3d10_device_UpdateSubresource,
5504 d3d10_device_ClearRenderTargetView,
5505 d3d10_device_ClearDepthStencilView,
5506 d3d10_device_GenerateMips,
5507 d3d10_device_ResolveSubresource,
5508 d3d10_device_VSGetConstantBuffers,
5509 d3d10_device_PSGetShaderResources,
5510 d3d10_device_PSGetShader,
5511 d3d10_device_PSGetSamplers,
5512 d3d10_device_VSGetShader,
5513 d3d10_device_PSGetConstantBuffers,
5514 d3d10_device_IAGetInputLayout,
5515 d3d10_device_IAGetVertexBuffers,
5516 d3d10_device_IAGetIndexBuffer,
5517 d3d10_device_GSGetConstantBuffers,
5518 d3d10_device_GSGetShader,
5519 d3d10_device_IAGetPrimitiveTopology,
5520 d3d10_device_VSGetShaderResources,
5521 d3d10_device_VSGetSamplers,
5522 d3d10_device_GetPredication,
5523 d3d10_device_GSGetShaderResources,
5524 d3d10_device_GSGetSamplers,
5525 d3d10_device_OMGetRenderTargets,
5526 d3d10_device_OMGetBlendState,
5527 d3d10_device_OMGetDepthStencilState,
5528 d3d10_device_SOGetTargets,
5529 d3d10_device_RSGetState,
5530 d3d10_device_RSGetViewports,
5531 d3d10_device_RSGetScissorRects,
5532 d3d10_device_GetDeviceRemovedReason,
5533 d3d10_device_SetExceptionMode,
5534 d3d10_device_GetExceptionMode,
5535 d3d10_device_GetPrivateData,
5536 d3d10_device_SetPrivateData,
5537 d3d10_device_SetPrivateDataInterface,
5538 d3d10_device_ClearState,
5539 d3d10_device_Flush,
5540 d3d10_device_CreateBuffer,
5541 d3d10_device_CreateTexture1D,
5542 d3d10_device_CreateTexture2D,
5543 d3d10_device_CreateTexture3D,
5544 d3d10_device_CreateShaderResourceView,
5545 d3d10_device_CreateRenderTargetView,
5546 d3d10_device_CreateDepthStencilView,
5547 d3d10_device_CreateInputLayout,
5548 d3d10_device_CreateVertexShader,
5549 d3d10_device_CreateGeometryShader,
5550 d3d10_device_CreateGeometryShaderWithStreamOutput,
5551 d3d10_device_CreatePixelShader,
5552 d3d10_device_CreateBlendState,
5553 d3d10_device_CreateDepthStencilState,
5554 d3d10_device_CreateRasterizerState,
5555 d3d10_device_CreateSamplerState,
5556 d3d10_device_CreateQuery,
5557 d3d10_device_CreatePredicate,
5558 d3d10_device_CreateCounter,
5559 d3d10_device_CheckFormatSupport,
5560 d3d10_device_CheckMultisampleQualityLevels,
5561 d3d10_device_CheckCounterInfo,
5562 d3d10_device_CheckCounter,
5563 d3d10_device_GetCreationFlags,
5564 d3d10_device_OpenSharedResource,
5565 d3d10_device_SetTextFilterSize,
5566 d3d10_device_GetTextFilterSize,
5567 d3d10_device_CreateShaderResourceView1,
5568 d3d10_device_CreateBlendState1,
5569 d3d10_device_GetFeatureLevel,
5572 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
5574 /* IUnknown methods */
5575 d3d_device_inner_QueryInterface,
5576 d3d_device_inner_AddRef,
5577 d3d_device_inner_Release,
5580 /* ID3D10Multithread methods */
5582 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
5584 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
5587 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
5589 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5591 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
5593 return IUnknown_QueryInterface(device->outer_unk, iid, out);
5596 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
5598 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5600 TRACE("iface %p.\n", iface);
5602 return IUnknown_AddRef(device->outer_unk);
5605 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
5607 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5609 TRACE("iface %p.\n", iface);
5611 return IUnknown_Release(device->outer_unk);
5614 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
5616 TRACE("iface %p.\n", iface);
5618 wined3d_mutex_lock();
5621 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
5623 TRACE("iface %p.\n", iface);
5625 wined3d_mutex_unlock();
5628 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
5630 FIXME("iface %p, protect %#x stub!\n", iface, protect);
5632 return TRUE;
5635 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
5637 FIXME("iface %p stub!\n", iface);
5639 return TRUE;
5642 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
5644 d3d10_multithread_QueryInterface,
5645 d3d10_multithread_AddRef,
5646 d3d10_multithread_Release,
5647 d3d10_multithread_Enter,
5648 d3d10_multithread_Leave,
5649 d3d10_multithread_SetMultithreadProtected,
5650 d3d10_multithread_GetMultithreadProtected,
5653 /* IWineDXGIDeviceParent IUnknown methods */
5655 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
5657 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
5660 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
5661 REFIID riid, void **ppv)
5663 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5664 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
5667 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
5669 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5670 return IUnknown_AddRef(device->outer_unk);
5673 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
5675 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5676 return IUnknown_Release(device->outer_unk);
5679 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
5680 IWineDXGIDeviceParent *iface)
5682 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5683 return &device->device_parent;
5686 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
5688 /* IUnknown methods */
5689 dxgi_device_parent_QueryInterface,
5690 dxgi_device_parent_AddRef,
5691 dxgi_device_parent_Release,
5692 /* IWineDXGIDeviceParent methods */
5693 dxgi_device_parent_get_wined3d_device_parent,
5696 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
5698 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
5701 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5702 struct wined3d_device *wined3d_device)
5704 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5706 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
5708 wined3d_device_incref(wined3d_device);
5709 device->wined3d_device = wined3d_device;
5712 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5714 TRACE("device_parent %p.\n", device_parent);
5717 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
5719 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
5722 static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent,
5723 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent,
5724 const struct wined3d_parent_ops **parent_ops)
5726 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5727 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
5729 *parent = NULL;
5730 *parent_ops = &d3d_null_wined3d_parent_ops;
5732 return S_OK;
5735 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
5736 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
5737 struct wined3d_texture **wined3d_texture)
5739 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5740 struct d3d_texture2d *texture;
5741 ID3D10Texture2D *texture_iface;
5742 D3D10_TEXTURE2D_DESC desc;
5743 HRESULT hr;
5745 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, texture flags %#x, "
5746 "wined3d_texture %p partial stub!\n", device_parent, container_parent,
5747 wined3d_desc, texture_flags, wined3d_texture);
5749 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5751 desc.Width = wined3d_desc->width;
5752 desc.Height = wined3d_desc->height;
5753 desc.MipLevels = 1;
5754 desc.ArraySize = 1;
5755 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
5756 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
5757 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
5758 desc.Usage = D3D10_USAGE_DEFAULT;
5759 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
5760 desc.CPUAccessFlags = 0;
5761 desc.MiscFlags = 0;
5763 if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
5765 desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
5766 texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
5769 if (texture_flags)
5770 FIXME("Unhandled flags %#x.\n", texture_flags);
5772 if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
5773 &desc, NULL, &texture_iface)))
5775 WARN("CreateTexture2D failed, returning %#x.\n", hr);
5776 return hr;
5779 texture = impl_from_ID3D10Texture2D(texture_iface);
5781 *wined3d_texture = texture->wined3d_texture;
5782 wined3d_texture_incref(*wined3d_texture);
5783 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
5785 return S_OK;
5788 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5789 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5791 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5792 IWineDXGIDevice *wine_device;
5793 HRESULT hr;
5795 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5797 if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
5798 &IID_IWineDXGIDevice, (void **)&wine_device)))
5800 ERR("Device should implement IWineDXGIDevice.\n");
5801 return E_FAIL;
5804 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain);
5805 IWineDXGIDevice_Release(wine_device);
5806 if (FAILED(hr))
5808 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
5809 return hr;
5812 return S_OK;
5815 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
5817 device_parent_wined3d_device_created,
5818 device_parent_mode_changed,
5819 device_parent_activate,
5820 device_parent_sub_resource_created,
5821 device_parent_sub_resource_created,
5822 device_parent_create_swapchain_texture,
5823 device_parent_create_swapchain,
5826 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
5828 const D3D11_SAMPLER_DESC *ka = key;
5829 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
5831 return memcmp(ka, kb, sizeof(*ka));
5834 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
5836 const D3D11_BLEND_DESC *ka = key;
5837 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
5839 return memcmp(ka, kb, sizeof(*ka));
5842 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
5844 const D3D11_DEPTH_STENCIL_DESC *ka = key;
5845 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
5846 const struct d3d_depthstencil_state, entry)->desc;
5848 return memcmp(ka, kb, sizeof(*ka));
5851 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
5853 const D3D11_RASTERIZER_DESC *ka = key;
5854 const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
5856 return memcmp(ka, kb, sizeof(*ka));
5859 void d3d_device_init(struct d3d_device *device, void *outer_unknown)
5861 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
5862 device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
5863 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
5864 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
5865 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
5866 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
5867 device->refcount = 1;
5868 /* COM aggregation always takes place */
5869 device->outer_unk = outer_unknown;
5871 d3d11_immediate_context_init(&device->immediate_context, device);
5872 ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
5874 device->blend_factor[0] = 1.0f;
5875 device->blend_factor[1] = 1.0f;
5876 device->blend_factor[2] = 1.0f;
5877 device->blend_factor[3] = 1.0f;
5879 wine_rb_init(&device->blend_states, d3d_blend_state_compare);
5880 wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
5881 wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
5882 wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);