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[wine.git] / dlls / d3d11 / d3d11_private.h
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1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #ifndef ARRAY_SIZE
41 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
42 #endif
44 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
45 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
46 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
47 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
48 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
49 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
50 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
51 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
52 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
53 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
54 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
56 struct d3d_device;
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
60 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
61 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
66 unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN;
67 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
68 enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN;
69 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
70 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
71 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
72 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
73 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
74 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
76 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
77 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
78 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
79 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
80 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
81 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
82 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
83 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
85 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
86 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
87 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
88 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
89 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
90 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
92 static inline void *d3d11_calloc(SIZE_T count, SIZE_T size)
94 if (count > ~(SIZE_T)0 / size)
95 return NULL;
96 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
99 static inline void read_dword(const char **ptr, DWORD *d)
101 memcpy(d, *ptr, sizeof(*d));
102 *ptr += sizeof(*d);
105 static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
107 return !count || (data_size - offset) / count >= size;
110 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
112 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
113 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
115 /* ID3D11Texture2D, ID3D10Texture2D */
116 struct d3d_texture2d
118 ID3D11Texture2D ID3D11Texture2D_iface;
119 ID3D10Texture2D ID3D10Texture2D_iface;
120 LONG refcount;
122 struct wined3d_private_store private_store;
123 IUnknown *dxgi_surface;
124 struct wined3d_texture *wined3d_texture;
125 D3D11_TEXTURE2D_DESC desc;
126 ID3D11Device *device;
129 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
131 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
134 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
135 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
136 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
137 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
139 /* ID3D11Texture3D, ID3D10Texture3D */
140 struct d3d_texture3d
142 ID3D11Texture3D ID3D11Texture3D_iface;
143 ID3D10Texture3D ID3D10Texture3D_iface;
144 LONG refcount;
146 struct wined3d_private_store private_store;
147 struct wined3d_texture *wined3d_texture;
148 D3D11_TEXTURE3D_DESC desc;
149 ID3D11Device *device;
152 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
153 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
154 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
156 /* ID3D11Buffer, ID3D10Buffer */
157 struct d3d_buffer
159 ID3D11Buffer ID3D11Buffer_iface;
160 ID3D10Buffer ID3D10Buffer_iface;
161 LONG refcount;
163 struct wined3d_private_store private_store;
164 struct wined3d_buffer *wined3d_buffer;
165 D3D11_BUFFER_DESC desc;
166 ID3D11Device *device;
169 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
170 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
171 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
172 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
174 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
175 struct d3d_depthstencil_view
177 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
178 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
179 LONG refcount;
181 struct wined3d_private_store private_store;
182 struct wined3d_rendertarget_view *wined3d_view;
183 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
184 ID3D11Resource *resource;
185 ID3D11Device *device;
188 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
189 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
190 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
191 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
193 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
194 struct d3d_rendertarget_view
196 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
197 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
198 LONG refcount;
200 struct wined3d_private_store private_store;
201 struct wined3d_rendertarget_view *wined3d_view;
202 D3D11_RENDER_TARGET_VIEW_DESC desc;
203 ID3D11Resource *resource;
204 ID3D11Device *device;
207 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
208 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
209 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
210 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
212 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
213 struct d3d_shader_resource_view
215 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
216 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
217 LONG refcount;
219 struct wined3d_private_store private_store;
220 struct wined3d_shader_resource_view *wined3d_view;
221 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
222 ID3D11Resource *resource;
223 ID3D11Device *device;
226 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
227 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
228 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
229 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
230 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
231 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
233 /* ID3D11UnorderedAccessView */
234 struct d3d11_unordered_access_view
236 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
237 LONG refcount;
239 struct wined3d_private_store private_store;
240 struct wined3d_unordered_access_view *wined3d_view;
241 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
242 ID3D11Resource *resource;
243 ID3D11Device *device;
246 HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
247 const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
248 struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
249 ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
251 /* ID3D11InputLayout, ID3D10InputLayout */
252 struct d3d_input_layout
254 ID3D11InputLayout ID3D11InputLayout_iface;
255 ID3D10InputLayout ID3D10InputLayout_iface;
256 LONG refcount;
258 struct wined3d_private_store private_store;
259 struct wined3d_vertex_declaration *wined3d_decl;
260 ID3D11Device *device;
263 HRESULT d3d_input_layout_create(struct d3d_device *device,
264 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
265 const void *shader_byte_code, SIZE_T shader_byte_code_length,
266 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
267 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
268 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
270 /* ID3D11VertexShader, ID3D10VertexShader */
271 struct d3d_vertex_shader
273 ID3D11VertexShader ID3D11VertexShader_iface;
274 ID3D10VertexShader ID3D10VertexShader_iface;
275 LONG refcount;
277 struct wined3d_private_store private_store;
278 struct wined3d_shader *wined3d_shader;
279 ID3D11Device *device;
282 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
283 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
284 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
285 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
287 /* ID3D11HullShader */
288 struct d3d11_hull_shader
290 ID3D11HullShader ID3D11HullShader_iface;
291 LONG refcount;
293 struct wined3d_private_store private_store;
294 struct wined3d_shader *wined3d_shader;
295 ID3D11Device *device;
298 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
299 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
300 struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
302 /* ID3D11DomainShader */
303 struct d3d11_domain_shader
305 ID3D11DomainShader ID3D11DomainShader_iface;
306 LONG refcount;
308 struct wined3d_private_store private_store;
309 struct wined3d_shader *wined3d_shader;
310 ID3D11Device *device;
313 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
314 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
315 struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN;
317 /* ID3D11GeometryShader, ID3D10GeometryShader */
318 struct d3d_geometry_shader
320 ID3D11GeometryShader ID3D11GeometryShader_iface;
321 ID3D10GeometryShader ID3D10GeometryShader_iface;
322 LONG refcount;
324 struct wined3d_private_store private_store;
325 struct wined3d_shader *wined3d_shader;
326 ID3D11Device *device;
329 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
330 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
331 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
332 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
333 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
334 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
336 /* ID3D11PixelShader, ID3D10PixelShader */
337 struct d3d_pixel_shader
339 ID3D11PixelShader ID3D11PixelShader_iface;
340 ID3D10PixelShader ID3D10PixelShader_iface;
341 LONG refcount;
343 struct wined3d_private_store private_store;
344 struct wined3d_shader *wined3d_shader;
345 ID3D11Device *device;
348 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
349 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
350 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
351 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
353 /* ID3D11ComputeShader */
354 struct d3d11_compute_shader
356 ID3D11ComputeShader ID3D11ComputeShader_iface;
357 LONG refcount;
359 struct wined3d_private_store private_store;
360 struct wined3d_shader *wined3d_shader;
361 ID3D11Device *device;
364 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
365 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
366 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
368 HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
369 struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
370 struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
371 const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
372 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
374 /* ID3D11ClassLinkage */
375 struct d3d11_class_linkage
377 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
378 LONG refcount;
380 struct wined3d_private_store private_store;
381 ID3D11Device *device;
384 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
385 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
387 /* ID3D11BlendState, ID3D10BlendState1 */
388 struct d3d_blend_state
390 ID3D11BlendState ID3D11BlendState_iface;
391 ID3D10BlendState1 ID3D10BlendState1_iface;
392 LONG refcount;
394 struct wined3d_private_store private_store;
395 D3D11_BLEND_DESC desc;
396 struct wine_rb_entry entry;
397 ID3D11Device *device;
400 static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
402 return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
405 HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
406 struct d3d_blend_state **state) DECLSPEC_HIDDEN;
407 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
408 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
410 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
411 struct d3d_depthstencil_state
413 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
414 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
415 LONG refcount;
417 struct wined3d_private_store private_store;
418 D3D11_DEPTH_STENCIL_DESC desc;
419 struct wine_rb_entry entry;
420 ID3D11Device *device;
423 static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
425 return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
428 HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
429 struct d3d_depthstencil_state **state) DECLSPEC_HIDDEN;
430 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
431 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
432 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
433 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
435 /* ID3D11RasterizerState, ID3D10RasterizerState */
436 struct d3d_rasterizer_state
438 ID3D11RasterizerState ID3D11RasterizerState_iface;
439 ID3D10RasterizerState ID3D10RasterizerState_iface;
440 LONG refcount;
442 struct wined3d_private_store private_store;
443 struct wined3d_rasterizer_state *wined3d_state;
444 D3D11_RASTERIZER_DESC desc;
445 struct wine_rb_entry entry;
446 ID3D11Device *device;
449 HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
450 struct d3d_rasterizer_state **state) DECLSPEC_HIDDEN;
451 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
452 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
454 /* ID3D11SamplerState, ID3D10SamplerState */
455 struct d3d_sampler_state
457 ID3D11SamplerState ID3D11SamplerState_iface;
458 ID3D10SamplerState ID3D10SamplerState_iface;
459 LONG refcount;
461 struct wined3d_private_store private_store;
462 struct wined3d_sampler *wined3d_sampler;
463 D3D11_SAMPLER_DESC desc;
464 struct wine_rb_entry entry;
465 ID3D11Device *device;
468 HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
469 struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
470 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
471 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
473 /* ID3D11Query, ID3D10Query */
474 struct d3d_query
476 ID3D11Query ID3D11Query_iface;
477 ID3D10Query ID3D10Query_iface;
478 LONG refcount;
480 struct wined3d_private_store private_store;
481 struct wined3d_query *wined3d_query;
482 BOOL predicate;
483 D3D11_QUERY_DESC desc;
484 ID3D11Device *device;
487 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
488 struct d3d_query **query) DECLSPEC_HIDDEN;
489 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
490 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
491 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
493 /* ID3D11DeviceContext - immediate context */
494 struct d3d11_immediate_context
496 ID3D11DeviceContext ID3D11DeviceContext_iface;
497 LONG refcount;
499 struct wined3d_private_store private_store;
502 /* ID3D11Device, ID3D10Device1 */
503 struct d3d_device
505 IUnknown IUnknown_inner;
506 ID3D11Device ID3D11Device_iface;
507 ID3D10Device1 ID3D10Device1_iface;
508 ID3D10Multithread ID3D10Multithread_iface;
509 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
510 IUnknown *outer_unk;
511 LONG refcount;
513 D3D_FEATURE_LEVEL feature_level;
515 struct d3d11_immediate_context immediate_context;
517 struct wined3d_device_parent device_parent;
518 struct wined3d_device *wined3d_device;
520 struct wine_rb_tree blend_states;
521 struct wine_rb_tree depthstencil_states;
522 struct wine_rb_tree rasterizer_states;
523 struct wine_rb_tree sampler_states;
525 struct d3d_blend_state *blend_state;
526 float blend_factor[4];
527 struct d3d_depthstencil_state *depth_stencil_state;
528 UINT stencil_ref;
531 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
533 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
536 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
538 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
541 void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
543 /* Layered device */
544 enum dxgi_device_layer_id
546 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
547 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
548 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
549 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
550 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
553 struct layer_get_size_args
555 DWORD unknown0;
556 DWORD unknown1;
557 DWORD *unknown2;
558 DWORD *unknown3;
559 IDXGIAdapter *adapter;
560 WORD interface_major;
561 WORD interface_minor;
562 WORD version_build;
563 WORD version_revision;
566 struct dxgi_device_layer
568 enum dxgi_device_layer_id id;
569 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
570 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
571 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
572 void *device_object, REFIID riid, void **device_layer);
573 void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
574 D3D_FEATURE_LEVEL feature_level);
577 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
578 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
579 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
581 #endif /* __WINE_D3D11_PRIVATE_H */