2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
214 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
215 UINT highest_bb_count
= extended
? 30 : 3;
217 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
219 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
222 if (present_parameters
->BackBufferCount
> highest_bb_count
223 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
224 && present_parameters
->BackBufferCount
> 1))
226 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
230 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
231 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
232 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
233 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
234 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
235 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
236 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
237 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
238 swapchain_desc
->windowed
= present_parameters
->Windowed
;
239 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
240 swapchain_desc
->auto_depth_stencil_format
241 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
242 swapchain_desc
->flags
243 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
244 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
245 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
246 swapchain_desc
->auto_restore_display_mode
= TRUE
;
248 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
249 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
254 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
256 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
258 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
259 || IsEqualGUID(riid
, &IID_IUnknown
))
261 IDirect3DDevice9Ex_AddRef(iface
);
266 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
268 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
270 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
271 * It doesn't matter with which function the device was created. */
272 if (!device
->d3d_parent
->extended
)
274 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
276 return E_NOINTERFACE
;
279 IDirect3DDevice9Ex_AddRef(iface
);
284 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
287 return E_NOINTERFACE
;
290 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
292 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
293 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
295 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
300 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
302 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
305 if (device
->in_destruction
)
308 refcount
= InterlockedDecrement(&device
->refcount
);
310 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
315 device
->in_destruction
= TRUE
;
317 wined3d_mutex_lock();
318 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
320 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
322 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
324 if (device
->vertex_buffer
)
325 wined3d_buffer_decref(device
->vertex_buffer
);
326 if (device
->index_buffer
)
327 wined3d_buffer_decref(device
->index_buffer
);
329 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
331 wined3d_device_uninit_3d(device
->wined3d_device
);
332 wined3d_device_release_focus_window(device
->wined3d_device
);
333 wined3d_device_decref(device
->wined3d_device
);
334 wined3d_mutex_unlock();
336 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
338 HeapFree(GetProcessHeap(), 0, device
);
344 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
346 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
348 TRACE("iface %p.\n", iface
);
350 TRACE("device state: %#x.\n", device
->device_state
);
352 if (device
->d3d_parent
->extended
)
355 switch (device
->device_state
)
358 case D3D9_DEVICE_STATE_OK
:
360 case D3D9_DEVICE_STATE_LOST
:
361 return D3DERR_DEVICELOST
;
362 case D3D9_DEVICE_STATE_NOT_RESET
:
363 return D3DERR_DEVICENOTRESET
;
367 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
369 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
372 TRACE("iface %p.\n", iface
);
374 wined3d_mutex_lock();
375 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
376 wined3d_mutex_unlock();
381 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
383 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
385 TRACE("iface %p.\n", iface
);
387 wined3d_mutex_lock();
388 wined3d_device_evict_managed_resources(device
->wined3d_device
);
389 wined3d_mutex_unlock();
394 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
396 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
398 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
401 return D3DERR_INVALIDCALL
;
403 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
406 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
408 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
409 WINED3DCAPS
*wined3d_caps
;
412 TRACE("iface %p, caps %p.\n", iface
, caps
);
415 return D3DERR_INVALIDCALL
;
417 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
418 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
420 memset(caps
, 0, sizeof(*caps
));
422 wined3d_mutex_lock();
423 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
424 wined3d_mutex_unlock();
426 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
427 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
429 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
430 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
437 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
440 struct wined3d_display_mode wined3d_mode
;
443 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
445 wined3d_mutex_lock();
446 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
447 wined3d_mutex_unlock();
451 mode
->Width
= wined3d_mode
.width
;
452 mode
->Height
= wined3d_mode
.height
;
453 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
454 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
460 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
461 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
463 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
465 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
467 wined3d_mutex_lock();
468 wined3d_device_get_creation_parameters(device
->wined3d_device
,
469 (struct wined3d_device_creation_parameters
*)parameters
);
470 wined3d_mutex_unlock();
475 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
476 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
478 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
479 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
482 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
483 iface
, hotspot_x
, hotspot_y
, bitmap
);
487 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
488 return D3DERR_INVALIDCALL
;
491 wined3d_mutex_lock();
492 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
493 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
494 wined3d_mutex_unlock();
499 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
501 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
503 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
505 wined3d_mutex_lock();
506 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
507 wined3d_mutex_unlock();
510 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
512 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
515 TRACE("iface %p, show %#x.\n", iface
, show
);
517 wined3d_mutex_lock();
518 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
519 wined3d_mutex_unlock();
524 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
525 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
527 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
528 struct wined3d_swapchain_desc desc
;
529 struct d3d9_swapchain
*object
;
533 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
534 iface
, present_parameters
, swapchain
);
536 if (!present_parameters
->Windowed
)
538 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
539 return D3DERR_INVALIDCALL
;
542 wined3d_mutex_lock();
543 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
544 for (i
= 0; i
< count
; ++i
)
546 struct wined3d_swapchain
*wined3d_swapchain
;
548 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
549 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
553 wined3d_mutex_unlock();
554 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
555 return D3DERR_INVALIDCALL
;
558 wined3d_mutex_unlock();
560 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
561 device
->d3d_parent
->extended
))
562 return D3DERR_INVALIDCALL
;
563 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
564 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
565 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
570 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
571 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
573 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
576 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
578 wined3d_mutex_lock();
579 if (swapchain_idx
< device
->implicit_swapchain_count
)
581 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
582 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
588 hr
= D3DERR_INVALIDCALL
;
590 wined3d_mutex_unlock();
595 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
597 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
600 TRACE("iface %p.\n", iface
);
602 wined3d_mutex_lock();
603 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
604 wined3d_mutex_unlock();
609 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
611 struct wined3d_resource_desc desc
;
612 IDirect3DBaseTexture9
*texture
;
613 struct d3d9_surface
*surface
;
616 wined3d_resource_get_desc(resource
, &desc
);
617 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
620 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
622 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
623 return D3DERR_INVALIDCALL
;
626 parent
= wined3d_resource_get_parent(resource
);
627 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
629 IDirect3DBaseTexture9_Release(texture
);
630 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
631 return D3DERR_INVALIDCALL
;
634 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
635 if (!surface
->resource
.refcount
)
638 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
639 return D3DERR_INVALIDCALL
;
642 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
644 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
645 struct wined3d_swapchain
*wined3d_swapchain
;
647 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
648 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
649 return E_OUTOFMEMORY
;
651 for (i
= 0; i
< new_swapchain_count
; ++i
)
653 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
654 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
656 device
->implicit_swapchain_count
= new_swapchain_count
;
661 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
662 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
664 struct wined3d_swapchain_desc swapchain_desc
;
665 struct wined3d_display_mode wined3d_mode
;
668 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
670 WARN("App not active, returning D3DERR_DEVICELOST.\n");
671 return D3DERR_DEVICELOST
;
676 wined3d_mode
.width
= mode
->Width
;
677 wined3d_mode
.height
= mode
->Height
;
678 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
679 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
680 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
683 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
684 device
->d3d_parent
->extended
))
685 return D3DERR_INVALIDCALL
;
687 wined3d_mutex_lock();
689 if (device
->vertex_buffer
)
691 wined3d_buffer_decref(device
->vertex_buffer
);
692 device
->vertex_buffer
= NULL
;
693 device
->vertex_buffer_size
= 0;
696 if (device
->index_buffer
)
698 wined3d_buffer_decref(device
->index_buffer
);
699 device
->index_buffer
= NULL
;
700 device
->index_buffer_size
= 0;
703 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
704 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
706 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
708 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
710 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
714 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
715 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
716 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
717 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
718 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
720 device
->device_state
= D3D9_DEVICE_STATE_OK
;
723 else if (!device
->d3d_parent
->extended
)
725 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
728 wined3d_mutex_unlock();
733 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
734 D3DPRESENT_PARAMETERS
*present_parameters
)
736 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
738 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
740 return d3d9_device_reset(device
, present_parameters
, NULL
);
743 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
744 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
746 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
750 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
751 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
753 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
754 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
757 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
759 wined3d_mutex_lock();
760 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
762 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
763 src_rect
, dst_rect
, dst_window_override
, 0)))
765 wined3d_mutex_unlock();
769 wined3d_mutex_unlock();
774 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
775 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
777 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
780 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
781 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
783 /* backbuffer_type is ignored by native. */
785 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
788 wined3d_mutex_lock();
789 if (swapchain
>= device
->implicit_swapchain_count
)
791 wined3d_mutex_unlock();
792 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
793 return D3DERR_INVALIDCALL
;
796 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
797 backbuffer_idx
, backbuffer_type
, backbuffer
);
798 wined3d_mutex_unlock();
803 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
804 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
806 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
809 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
811 wined3d_mutex_lock();
812 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
813 swapchain
, (struct wined3d_raster_status
*)raster_status
);
814 wined3d_mutex_unlock();
819 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
821 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
824 TRACE("iface %p, enable %#x.\n", iface
, enable
);
826 wined3d_mutex_lock();
827 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
828 wined3d_mutex_unlock();
833 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
834 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
836 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
838 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
840 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
841 wined3d_mutex_lock();
842 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
843 wined3d_mutex_unlock();
846 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
850 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
852 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
853 wined3d_mutex_lock();
854 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
855 wined3d_mutex_unlock();
858 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
859 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
860 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
862 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
863 struct d3d9_texture
*object
;
864 BOOL set_mem
= FALSE
;
867 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
868 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
873 if (!device
->d3d_parent
->extended
)
875 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
879 if (pool
== D3DPOOL_SYSTEMMEM
)
882 return D3DERR_INVALIDCALL
;
887 if (pool
!= D3DPOOL_DEFAULT
)
889 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
890 return D3DERR_INVALIDCALL
;
892 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
896 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
898 return D3DERR_OUTOFVIDEOMEMORY
;
900 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
903 WARN("Failed to initialize texture, hr %#x.\n", hr
);
904 HeapFree(GetProcessHeap(), 0, object
);
909 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
910 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
913 TRACE("Created texture %p.\n", object
);
914 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
919 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
920 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
921 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
923 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
924 struct d3d9_texture
*object
;
927 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
928 iface
, width
, height
, depth
, levels
);
929 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
930 usage
, format
, pool
, texture
, shared_handle
);
935 if (!device
->d3d_parent
->extended
)
937 WARN("Trying to create a shared volume texture on a non-ex device.\n");
941 if (pool
!= D3DPOOL_DEFAULT
)
943 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
944 return D3DERR_INVALIDCALL
;
946 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
949 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
951 return D3DERR_OUTOFVIDEOMEMORY
;
953 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
956 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
957 HeapFree(GetProcessHeap(), 0, object
);
961 TRACE("Created volume texture %p.\n", object
);
962 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
967 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
968 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
969 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
972 struct d3d9_texture
*object
;
975 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
976 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
981 if (!device
->d3d_parent
->extended
)
983 WARN("Trying to create a shared cube texture on a non-ex device.\n");
987 if (pool
!= D3DPOOL_DEFAULT
)
989 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
990 return D3DERR_INVALIDCALL
;
992 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
995 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
997 return D3DERR_OUTOFVIDEOMEMORY
;
999 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1002 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1003 HeapFree(GetProcessHeap(), 0, object
);
1007 TRACE("Created cube texture %p.\n", object
);
1008 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1013 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1014 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1015 HANDLE
*shared_handle
)
1017 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1018 struct d3d9_vertexbuffer
*object
;
1021 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1022 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1026 if (!device
->d3d_parent
->extended
)
1028 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1032 if (pool
!= D3DPOOL_DEFAULT
)
1034 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1035 return D3DERR_NOTAVAILABLE
;
1037 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1040 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1042 return D3DERR_OUTOFVIDEOMEMORY
;
1044 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1047 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1048 HeapFree(GetProcessHeap(), 0, object
);
1052 TRACE("Created vertex buffer %p.\n", object
);
1053 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1058 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1059 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1060 HANDLE
*shared_handle
)
1062 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1063 struct d3d9_indexbuffer
*object
;
1066 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1067 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1071 if (!device
->d3d_parent
->extended
)
1073 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1077 if (pool
!= D3DPOOL_DEFAULT
)
1079 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1080 return D3DERR_NOTAVAILABLE
;
1082 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1085 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1087 return D3DERR_OUTOFVIDEOMEMORY
;
1089 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1092 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1093 HeapFree(GetProcessHeap(), 0, object
);
1097 TRACE("Created index buffer %p.\n", object
);
1098 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1103 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1104 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1105 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1107 struct wined3d_resource_desc desc
;
1108 struct d3d9_surface
*surface_impl
;
1109 struct wined3d_texture
*texture
;
1112 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1113 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1114 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1115 multisample_type
, multisample_quality
);
1117 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1118 desc
.format
= wined3dformat_from_d3dformat(format
);
1119 desc
.multisample_type
= multisample_type
;
1120 desc
.multisample_quality
= multisample_quality
;
1121 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1124 desc
.height
= height
;
1128 if (is_gdi_compat_format(format
))
1129 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1131 wined3d_mutex_lock();
1133 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1134 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1136 wined3d_mutex_unlock();
1137 WARN("Failed to create texture, hr %#x.\n", hr
);
1138 if (hr
== WINED3DERR_NOTAVAILABLE
)
1139 hr
= D3DERR_INVALIDCALL
;
1143 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1144 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1145 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1146 IDirect3DSurface9_AddRef(*surface
);
1149 wined3d_texture_update_desc(texture
, width
, height
,
1150 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1152 wined3d_texture_decref(texture
);
1154 wined3d_mutex_unlock();
1159 BOOL
is_gdi_compat_format(D3DFORMAT format
)
1163 case D3DFMT_A8R8G8B8
:
1164 case D3DFMT_X8R8G8B8
:
1166 case D3DFMT_X1R5G5B5
:
1167 case D3DFMT_A1R5G5B5
:
1175 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1176 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1177 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1179 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1182 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1183 "lockable %#x, surface %p, shared_handle %p.\n",
1184 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1185 lockable
, surface
, shared_handle
);
1190 if (!device
->d3d_parent
->extended
)
1192 WARN("Trying to create a shared render target on a non-ex device.\n");
1196 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1200 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1202 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1203 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1206 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1207 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1208 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1210 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1211 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1213 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1214 "discard %#x, surface %p, shared_handle %p.\n",
1215 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1216 discard
, surface
, shared_handle
);
1221 if (!device
->d3d_parent
->extended
)
1223 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1227 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1231 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1233 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1234 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1238 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1239 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1240 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1242 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1243 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1244 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1245 struct wined3d_box src_box
;
1248 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1249 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1253 src_box
.left
= src_rect
->left
;
1254 src_box
.top
= src_rect
->top
;
1255 src_box
.right
= src_rect
->right
;
1256 src_box
.bottom
= src_rect
->bottom
;
1261 wined3d_mutex_lock();
1262 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1263 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1264 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1265 src
->sub_resource_idx
, src_rect
? &src_box
: NULL
);
1266 wined3d_mutex_unlock();
1269 return D3DERR_INVALIDCALL
;
1274 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1275 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1277 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1278 struct d3d9_texture
*src_impl
, *dst_impl
;
1281 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1283 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1284 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1286 wined3d_mutex_lock();
1287 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1288 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1289 wined3d_mutex_unlock();
1294 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1295 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1297 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1298 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1299 struct wined3d_sub_resource_desc wined3d_desc
;
1300 RECT dst_rect
, src_rect
;
1303 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1305 if (!render_target
|| !dst_surface
)
1306 return D3DERR_INVALIDCALL
;
1308 wined3d_mutex_lock();
1309 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1310 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1312 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1313 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1315 /* TODO: Check surface sizes, pools, etc. */
1316 if (wined3d_desc
.multisample_type
)
1317 hr
= D3DERR_INVALIDCALL
;
1319 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1320 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1321 wined3d_mutex_unlock();
1326 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1327 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1329 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1330 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1331 HRESULT hr
= D3DERR_INVALIDCALL
;
1333 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1335 wined3d_mutex_lock();
1336 if (swapchain
< device
->implicit_swapchain_count
)
1337 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1338 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1339 wined3d_mutex_unlock();
1344 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1345 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1347 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1348 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1349 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1350 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1351 HRESULT hr
= D3DERR_INVALIDCALL
;
1354 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1355 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1357 wined3d_mutex_lock();
1358 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1361 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1365 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1368 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1372 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1374 if (device
->in_scene
)
1376 WARN("Rejecting depth / stencil blit while in scene.\n");
1380 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1381 || src_rect
->bottom
!= src_desc
.height
)
1383 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1384 wine_dbgstr_rect(src_rect
));
1388 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1389 || dst_rect
->bottom
!= dst_desc
.height
)
1391 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1392 wine_dbgstr_rect(dst_rect
));
1396 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1398 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1403 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1404 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1405 if (hr
== WINEDDERR_INVALIDRECT
)
1406 hr
= D3DERR_INVALIDCALL
;
1409 wined3d_mutex_unlock();
1413 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1414 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1416 const struct wined3d_color c
=
1418 ((color
>> 16) & 0xff) / 255.0f
,
1419 ((color
>> 8) & 0xff) / 255.0f
,
1420 (color
& 0xff) / 255.0f
,
1421 ((color
>> 24) & 0xff) / 255.0f
,
1423 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1424 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1425 struct wined3d_sub_resource_desc desc
;
1428 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1430 wined3d_mutex_lock();
1432 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1433 surface_impl
->sub_resource_idx
, &desc
)))
1435 wined3d_mutex_unlock();
1436 return D3DERR_INVALIDCALL
;
1439 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1441 wined3d_mutex_unlock();
1442 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1443 return D3DERR_INVALIDCALL
;
1445 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1447 wined3d_mutex_unlock();
1448 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1449 return D3DERR_INVALIDCALL
;
1451 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1453 wined3d_mutex_unlock();
1454 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1455 return D3DERR_INVALIDCALL
;
1458 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1459 d3d9_surface_get_rendertarget_view(surface_impl
), rect
,
1460 WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1462 wined3d_mutex_unlock();
1467 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1468 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1469 HANDLE
*shared_handle
)
1471 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1472 void *user_mem
= NULL
;
1474 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1475 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1478 if (pool
== D3DPOOL_MANAGED
)
1480 WARN("Attempting to create a managed offscreen plain surface.\n");
1481 return D3DERR_INVALIDCALL
;
1486 if (!device
->d3d_parent
->extended
)
1488 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1492 if (pool
== D3DPOOL_SYSTEMMEM
)
1493 user_mem
= *shared_handle
;
1496 if (pool
!= D3DPOOL_DEFAULT
)
1498 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1499 return D3DERR_INVALIDCALL
;
1501 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1505 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1506 * regardless of the pool they're created in. Should we set dynamic usage
1508 return d3d9_device_create_surface(device
, width
, height
, format
,
1509 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1512 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1514 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1515 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1518 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1520 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1522 WARN("Invalid index %u specified.\n", idx
);
1523 return D3DERR_INVALIDCALL
;
1526 if (!idx
&& !surface_impl
)
1528 WARN("Trying to set render target 0 to NULL.\n");
1529 return D3DERR_INVALIDCALL
;
1532 wined3d_mutex_lock();
1533 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1534 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1535 wined3d_mutex_unlock();
1540 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1542 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1543 struct wined3d_rendertarget_view
*wined3d_rtv
;
1544 struct d3d9_surface
*surface_impl
;
1545 HRESULT hr
= D3D_OK
;
1547 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1550 return D3DERR_INVALIDCALL
;
1552 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1554 WARN("Invalid index %u specified.\n", idx
);
1555 return D3DERR_INVALIDCALL
;
1558 wined3d_mutex_lock();
1559 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1561 /* We want the sub resource parent here, since the view itself may be
1562 * internal to wined3d and may not have a parent. */
1563 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1564 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1565 IDirect3DSurface9_AddRef(*surface
);
1569 hr
= D3DERR_NOTFOUND
;
1572 wined3d_mutex_unlock();
1577 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1579 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1580 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1582 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1584 wined3d_mutex_lock();
1585 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1586 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1587 wined3d_mutex_unlock();
1592 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1594 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1595 struct wined3d_rendertarget_view
*wined3d_dsv
;
1596 struct d3d9_surface
*surface_impl
;
1597 HRESULT hr
= D3D_OK
;
1599 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1602 return D3DERR_INVALIDCALL
;
1604 wined3d_mutex_lock();
1605 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1607 /* We want the sub resource parent here, since the view itself may be
1608 * internal to wined3d and may not have a parent. */
1609 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1610 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1611 IDirect3DSurface9_AddRef(*depth_stencil
);
1615 hr
= D3DERR_NOTFOUND
;
1616 *depth_stencil
= NULL
;
1618 wined3d_mutex_unlock();
1623 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1625 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1628 TRACE("iface %p.\n", iface
);
1630 wined3d_mutex_lock();
1631 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1632 device
->in_scene
= TRUE
;
1633 wined3d_mutex_unlock();
1638 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1640 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1643 TRACE("iface %p.\n", iface
);
1645 wined3d_mutex_lock();
1646 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1647 device
->in_scene
= FALSE
;
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1654 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1656 const struct wined3d_color c
=
1658 ((color
>> 16) & 0xff) / 255.0f
,
1659 ((color
>> 8) & 0xff) / 255.0f
,
1660 (color
& 0xff) / 255.0f
,
1661 ((color
>> 24) & 0xff) / 255.0f
,
1663 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1666 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1667 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1669 if (rect_count
&& !rects
)
1671 WARN("count %u with NULL rects.\n", rect_count
);
1675 wined3d_mutex_lock();
1676 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1677 wined3d_mutex_unlock();
1682 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1683 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1687 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1689 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1690 wined3d_mutex_lock();
1691 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1692 wined3d_mutex_unlock();
1697 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1698 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1700 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1702 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1704 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1705 wined3d_mutex_lock();
1706 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1707 wined3d_mutex_unlock();
1712 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1713 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1717 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1719 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1720 wined3d_mutex_lock();
1721 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1729 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1731 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1733 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1734 wined3d_mutex_lock();
1735 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1736 wined3d_mutex_unlock();
1741 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1745 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1747 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1748 wined3d_mutex_lock();
1749 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1750 wined3d_mutex_unlock();
1755 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1757 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1759 TRACE("iface %p, material %p.\n", iface
, material
);
1761 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1762 wined3d_mutex_lock();
1763 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1764 wined3d_mutex_unlock();
1769 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1771 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1773 TRACE("iface %p, material %p.\n", iface
, material
);
1775 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1776 wined3d_mutex_lock();
1777 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1778 wined3d_mutex_unlock();
1783 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1785 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1788 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1790 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1791 wined3d_mutex_lock();
1792 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1793 wined3d_mutex_unlock();
1798 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1800 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1803 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1805 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1806 wined3d_mutex_lock();
1807 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1815 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1818 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1820 wined3d_mutex_lock();
1821 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1822 wined3d_mutex_unlock();
1827 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1829 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1832 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1834 wined3d_mutex_lock();
1835 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1836 wined3d_mutex_unlock();
1841 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1843 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1846 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1848 wined3d_mutex_lock();
1849 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1857 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1860 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1862 wined3d_mutex_lock();
1863 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1864 wined3d_mutex_unlock();
1869 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1870 D3DRENDERSTATETYPE state
, DWORD value
)
1872 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1874 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1876 wined3d_mutex_lock();
1877 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1878 wined3d_mutex_unlock();
1883 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1884 D3DRENDERSTATETYPE state
, DWORD
*value
)
1886 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1888 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1890 wined3d_mutex_lock();
1891 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1892 wined3d_mutex_unlock();
1897 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1898 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1900 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1901 struct d3d9_stateblock
*object
;
1904 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1906 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1908 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1909 return D3DERR_INVALIDCALL
;
1912 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1914 return E_OUTOFMEMORY
;
1916 hr
= stateblock_init(object
, device
, type
, NULL
);
1919 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1920 HeapFree(GetProcessHeap(), 0, object
);
1924 TRACE("Created stateblock %p.\n", object
);
1925 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1930 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1932 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1935 TRACE("iface %p.\n", iface
);
1937 wined3d_mutex_lock();
1938 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1939 wined3d_mutex_unlock();
1944 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1946 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1947 struct wined3d_stateblock
*wined3d_stateblock
;
1948 struct d3d9_stateblock
*object
;
1951 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1953 wined3d_mutex_lock();
1954 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1955 wined3d_mutex_unlock();
1958 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1962 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1965 wined3d_mutex_lock();
1966 wined3d_stateblock_decref(wined3d_stateblock
);
1967 wined3d_mutex_unlock();
1968 return E_OUTOFMEMORY
;
1971 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1974 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1975 wined3d_mutex_lock();
1976 wined3d_stateblock_decref(wined3d_stateblock
);
1977 wined3d_mutex_unlock();
1978 HeapFree(GetProcessHeap(), 0, object
);
1982 TRACE("Created stateblock %p.\n", object
);
1983 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1988 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1990 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1993 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1995 wined3d_mutex_lock();
1996 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2004 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2007 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2009 wined3d_mutex_lock();
2010 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2011 wined3d_mutex_unlock();
2016 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2018 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2019 struct wined3d_texture
*wined3d_texture
= NULL
;
2020 struct d3d9_texture
*texture_impl
;
2022 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2025 return D3DERR_INVALIDCALL
;
2027 wined3d_mutex_lock();
2028 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2030 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2031 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2032 IDirect3DBaseTexture9_AddRef(*texture
);
2038 wined3d_mutex_unlock();
2043 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2045 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2046 struct d3d9_texture
*texture_impl
;
2049 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2051 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2053 wined3d_mutex_lock();
2054 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2055 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2056 wined3d_mutex_unlock();
2061 static const enum wined3d_texture_stage_state tss_lookup
[] =
2063 WINED3D_TSS_INVALID
, /* 0, unused */
2064 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2065 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2066 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2067 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2068 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2069 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2070 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2071 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2072 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2073 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2074 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2075 WINED3D_TSS_INVALID
, /* 12, unused */
2076 WINED3D_TSS_INVALID
, /* 13, unused */
2077 WINED3D_TSS_INVALID
, /* 14, unused */
2078 WINED3D_TSS_INVALID
, /* 15, unused */
2079 WINED3D_TSS_INVALID
, /* 16, unused */
2080 WINED3D_TSS_INVALID
, /* 17, unused */
2081 WINED3D_TSS_INVALID
, /* 18, unused */
2082 WINED3D_TSS_INVALID
, /* 19, unused */
2083 WINED3D_TSS_INVALID
, /* 20, unused */
2084 WINED3D_TSS_INVALID
, /* 21, unused */
2085 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2086 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2087 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2088 WINED3D_TSS_INVALID
, /* 25, unused */
2089 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2090 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2091 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2092 WINED3D_TSS_INVALID
, /* 29, unused */
2093 WINED3D_TSS_INVALID
, /* 30, unused */
2094 WINED3D_TSS_INVALID
, /* 31, unused */
2095 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2098 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2099 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2101 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2103 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2105 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2107 WARN("Invalid state %#x passed.\n", state
);
2111 wined3d_mutex_lock();
2112 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2113 wined3d_mutex_unlock();
2118 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2119 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2121 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2123 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2125 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2127 WARN("Invalid state %#x passed.\n", state
);
2131 wined3d_mutex_lock();
2132 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2133 wined3d_mutex_unlock();
2138 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2139 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2141 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2143 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2145 wined3d_mutex_lock();
2146 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2147 wined3d_mutex_unlock();
2152 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2153 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2155 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2157 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2159 wined3d_mutex_lock();
2160 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2161 wined3d_mutex_unlock();
2166 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2171 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2173 wined3d_mutex_lock();
2174 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2175 wined3d_mutex_unlock();
2180 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2181 UINT palette_idx
, const PALETTEENTRY
*entries
)
2183 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2185 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2186 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2187 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2189 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2193 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2194 UINT palette_idx
, PALETTEENTRY
*entries
)
2196 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2198 return D3DERR_INVALIDCALL
;
2201 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2203 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2208 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2210 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2212 return D3DERR_INVALIDCALL
;
2215 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2217 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2219 TRACE("iface %p, rect %p.\n", iface
, rect
);
2221 wined3d_mutex_lock();
2222 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2223 wined3d_mutex_unlock();
2228 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2230 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2232 TRACE("iface %p, rect %p.\n", iface
, rect
);
2234 wined3d_mutex_lock();
2235 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2236 wined3d_mutex_unlock();
2241 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2243 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2245 TRACE("iface %p, software %#x.\n", iface
, software
);
2247 wined3d_mutex_lock();
2248 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2249 wined3d_mutex_unlock();
2254 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2256 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2259 TRACE("iface %p.\n", iface
);
2261 wined3d_mutex_lock();
2262 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2263 wined3d_mutex_unlock();
2268 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2273 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2275 wined3d_mutex_lock();
2276 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2277 wined3d_mutex_unlock();
2282 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2284 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2287 TRACE("iface %p.\n", iface
);
2289 wined3d_mutex_lock();
2290 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2291 wined3d_mutex_unlock();
2296 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2297 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2299 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2302 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2303 iface
, primitive_type
, start_vertex
, primitive_count
);
2305 wined3d_mutex_lock();
2306 if (!device
->has_vertex_declaration
)
2308 wined3d_mutex_unlock();
2309 WARN("Called without a valid vertex declaration set.\n");
2310 return D3DERR_INVALIDCALL
;
2312 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2313 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2314 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2315 wined3d_mutex_unlock();
2320 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2321 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2322 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2324 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2327 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2328 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2329 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2330 vertex_count
, start_idx
, primitive_count
);
2332 wined3d_mutex_lock();
2333 if (!device
->has_vertex_declaration
)
2335 wined3d_mutex_unlock();
2336 WARN("Called without a valid vertex declaration set.\n");
2337 return D3DERR_INVALIDCALL
;
2339 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2340 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2341 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2342 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2343 wined3d_mutex_unlock();
2348 /* The caller is responsible for wined3d locking */
2349 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2353 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2355 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2356 struct wined3d_buffer
*buffer
;
2358 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2360 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2361 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2364 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2368 if (device
->vertex_buffer
)
2369 wined3d_buffer_decref(device
->vertex_buffer
);
2371 device
->vertex_buffer
= buffer
;
2372 device
->vertex_buffer_size
= size
;
2373 device
->vertex_buffer_pos
= 0;
2378 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2379 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2381 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2383 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2384 struct wined3d_map_desc wined3d_map_desc
;
2385 struct wined3d_box wined3d_box
= {0};
2386 UINT size
= vtx_count
* stride
;
2387 struct wined3d_resource
*vb
;
2390 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2391 iface
, primitive_type
, primitive_count
, data
, stride
);
2393 if (!primitive_count
)
2395 WARN("primitive_count is 0, returning D3D_OK\n");
2399 wined3d_mutex_lock();
2401 if (!device
->has_vertex_declaration
)
2403 wined3d_mutex_unlock();
2404 WARN("Called without a valid vertex declaration set.\n");
2405 return D3DERR_INVALIDCALL
;
2408 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2412 vb_pos
= device
->vertex_buffer_pos
;
2413 align
= vb_pos
% stride
;
2414 if (align
) align
= stride
- align
;
2415 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2420 wined3d_box
.left
= vb_pos
;
2421 wined3d_box
.right
= vb_pos
+ size
;
2422 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2423 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2424 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2426 memcpy(wined3d_map_desc
.data
, data
, size
);
2427 wined3d_resource_unmap(vb
, 0);
2428 device
->vertex_buffer_pos
= vb_pos
+ size
;
2430 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2434 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2435 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2436 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2439 wined3d_mutex_unlock();
2443 /* The caller is responsible for wined3d locking */
2444 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2448 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2450 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2451 struct wined3d_buffer
*buffer
;
2453 TRACE("Growing index buffer to %u bytes.\n", size
);
2455 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2456 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2459 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2463 if (device
->index_buffer
)
2464 wined3d_buffer_decref(device
->index_buffer
);
2466 device
->index_buffer
= buffer
;
2467 device
->index_buffer_size
= size
;
2468 device
->index_buffer_pos
= 0;
2473 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2474 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2475 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2476 const void *vertex_data
, UINT vertex_stride
)
2478 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2480 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2481 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2482 UINT idx_size
= idx_count
* idx_fmt_size
;
2483 struct wined3d_map_desc wined3d_map_desc
;
2484 struct wined3d_box wined3d_box
= {0};
2485 struct wined3d_resource
*ib
, *vb
;
2488 UINT vtx_size
= vertex_count
* vertex_stride
;
2491 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2492 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2493 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2494 index_data
, index_format
, vertex_data
, vertex_stride
);
2496 if (!primitive_count
)
2498 WARN("primitive_count is 0, returning D3D_OK.\n");
2502 wined3d_mutex_lock();
2504 if (!device
->has_vertex_declaration
)
2506 wined3d_mutex_unlock();
2507 WARN("Called without a valid vertex declaration set.\n");
2508 return D3DERR_INVALIDCALL
;
2511 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2515 vb_pos
= device
->vertex_buffer_pos
;
2516 align
= vb_pos
% vertex_stride
;
2517 if (align
) align
= vertex_stride
- align
;
2518 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2523 wined3d_box
.left
= vb_pos
;
2524 wined3d_box
.right
= vb_pos
+ vtx_size
;
2525 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2526 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2527 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2529 memcpy(wined3d_map_desc
.data
, vertex_data
, vtx_size
);
2530 wined3d_resource_unmap(vb
, 0);
2531 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2533 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2537 ib_pos
= device
->index_buffer_pos
;
2538 align
= ib_pos
% idx_fmt_size
;
2539 if (align
) align
= idx_fmt_size
- align
;
2540 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2545 wined3d_box
.left
= ib_pos
;
2546 wined3d_box
.right
= ib_pos
+ idx_size
;
2547 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2548 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2549 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2551 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2552 wined3d_resource_unmap(ib
, 0);
2553 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2555 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2559 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2560 wined3dformat_from_d3dformat(index_format
), 0);
2561 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2563 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2564 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2566 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2567 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2568 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2571 wined3d_mutex_unlock();
2575 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2576 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2577 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2579 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2580 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2581 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2584 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2585 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2587 wined3d_mutex_lock();
2588 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2589 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2590 flags
, dst_impl
->fvf
);
2591 wined3d_mutex_unlock();
2596 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2597 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2599 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2600 struct d3d9_vertex_declaration
*object
;
2603 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2607 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2608 return D3DERR_INVALIDCALL
;
2611 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2612 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2617 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2618 IDirect3DVertexDeclaration9
*declaration
)
2620 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2621 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2623 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2625 wined3d_mutex_lock();
2626 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2627 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2628 device
->has_vertex_declaration
= !!decl_impl
;
2629 wined3d_mutex_unlock();
2634 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2635 IDirect3DVertexDeclaration9
**declaration
)
2637 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2638 struct wined3d_vertex_declaration
*wined3d_declaration
;
2639 struct d3d9_vertex_declaration
*declaration_impl
;
2641 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2643 if (!declaration
) return D3DERR_INVALIDCALL
;
2645 wined3d_mutex_lock();
2646 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2648 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2649 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2650 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2654 *declaration
= NULL
;
2656 wined3d_mutex_unlock();
2658 TRACE("Returning %p.\n", *declaration
);
2662 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2664 struct wined3d_vertex_declaration
*wined3d_declaration
;
2665 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2666 struct d3d9_vertex_declaration
*d3d9_declaration
;
2667 D3DVERTEXELEMENT9
*elements
;
2668 int p
, low
, high
; /* deliberately signed */
2671 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2674 high
= device
->fvf_decl_count
- 1;
2677 p
= (low
+ high
) >> 1;
2680 if (fvf_decls
[p
].fvf
== fvf
)
2682 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2683 return fvf_decls
[p
].decl
;
2686 if (fvf_decls
[p
].fvf
< fvf
)
2691 TRACE("not found. Creating and inserting at position %d.\n", low
);
2693 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2696 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2697 HeapFree(GetProcessHeap(), 0, elements
);
2701 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2703 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2705 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2708 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2711 device
->fvf_decls
= fvf_decls
;
2712 device
->fvf_decl_size
+= grow
;
2715 d3d9_declaration
->fvf
= fvf
;
2716 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2717 wined3d_vertex_declaration_incref(wined3d_declaration
);
2718 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2720 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2721 fvf_decls
[low
].decl
= wined3d_declaration
;
2722 fvf_decls
[low
].fvf
= fvf
;
2723 ++device
->fvf_decl_count
;
2725 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2727 return wined3d_declaration
;
2730 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2733 struct wined3d_vertex_declaration
*decl
;
2735 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2739 WARN("%#x is not a valid FVF.\n", fvf
);
2743 wined3d_mutex_lock();
2744 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2746 wined3d_mutex_unlock();
2747 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2748 return D3DERR_DRIVERINTERNALERROR
;
2751 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2752 device
->has_vertex_declaration
= TRUE
;
2753 wined3d_mutex_unlock();
2758 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2760 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2761 struct wined3d_vertex_declaration
*wined3d_declaration
;
2762 struct d3d9_vertex_declaration
*d3d9_declaration
;
2764 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2766 wined3d_mutex_lock();
2767 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2769 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2770 *fvf
= d3d9_declaration
->fvf
;
2776 wined3d_mutex_unlock();
2778 TRACE("Returning FVF %#x.\n", *fvf
);
2783 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2784 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2786 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2787 struct d3d9_vertexshader
*object
;
2790 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2792 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2794 return E_OUTOFMEMORY
;
2796 hr
= vertexshader_init(object
, device
, byte_code
);
2799 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2800 HeapFree(GetProcessHeap(), 0, object
);
2804 TRACE("Created vertex shader %p.\n", object
);
2805 *shader
= &object
->IDirect3DVertexShader9_iface
;
2810 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2812 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2813 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2815 TRACE("iface %p, shader %p.\n", iface
, shader
);
2817 wined3d_mutex_lock();
2818 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2819 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2820 wined3d_mutex_unlock();
2825 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2827 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2828 struct d3d9_vertexshader
*shader_impl
;
2829 struct wined3d_shader
*wined3d_shader
;
2831 TRACE("iface %p, shader %p.\n", iface
, shader
);
2833 wined3d_mutex_lock();
2834 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2836 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2837 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2838 IDirect3DVertexShader9_AddRef(*shader
);
2844 wined3d_mutex_unlock();
2846 TRACE("Returning %p.\n", *shader
);
2851 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2852 UINT reg_idx
, const float *data
, UINT count
)
2854 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2857 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2859 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2861 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2862 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2863 return D3DERR_INVALIDCALL
;
2866 wined3d_mutex_lock();
2867 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
2868 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
2869 wined3d_mutex_unlock();
2874 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2875 UINT reg_idx
, float *data
, UINT count
)
2877 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2880 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2882 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2884 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2885 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2886 return D3DERR_INVALIDCALL
;
2889 wined3d_mutex_lock();
2890 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
2891 reg_idx
, count
, (struct wined3d_vec4
*)data
);
2892 wined3d_mutex_unlock();
2897 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2898 UINT reg_idx
, const int *data
, UINT count
)
2900 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2903 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2905 wined3d_mutex_lock();
2906 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
2907 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
2908 wined3d_mutex_unlock();
2913 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2914 UINT reg_idx
, int *data
, UINT count
)
2916 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2919 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2921 wined3d_mutex_lock();
2922 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
2923 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
2924 wined3d_mutex_unlock();
2929 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2930 UINT reg_idx
, const BOOL
*data
, UINT count
)
2932 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2935 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2937 wined3d_mutex_lock();
2938 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
2939 wined3d_mutex_unlock();
2944 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2945 UINT reg_idx
, BOOL
*data
, UINT count
)
2947 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2950 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2952 wined3d_mutex_lock();
2953 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
2954 wined3d_mutex_unlock();
2959 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2960 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2962 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2963 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2966 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2967 iface
, stream_idx
, buffer
, offset
, stride
);
2969 wined3d_mutex_lock();
2970 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2971 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2972 wined3d_mutex_unlock();
2977 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2978 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2980 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2981 struct d3d9_vertexbuffer
*buffer_impl
;
2982 struct wined3d_buffer
*wined3d_buffer
;
2985 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2986 iface
, stream_idx
, buffer
, offset
, stride
);
2989 return D3DERR_INVALIDCALL
;
2991 wined3d_mutex_lock();
2992 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2993 if (SUCCEEDED(hr
) && wined3d_buffer
)
2995 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2996 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2997 IDirect3DVertexBuffer9_AddRef(*buffer
);
3002 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3005 wined3d_mutex_unlock();
3010 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3012 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3015 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3017 wined3d_mutex_lock();
3018 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3019 wined3d_mutex_unlock();
3024 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3026 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3029 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3031 wined3d_mutex_lock();
3032 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3033 wined3d_mutex_unlock();
3038 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3040 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3041 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3043 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3045 wined3d_mutex_lock();
3046 wined3d_device_set_index_buffer(device
->wined3d_device
,
3047 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3048 wined3d_mutex_unlock();
3053 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3055 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3056 enum wined3d_format_id wined3d_format
;
3057 struct wined3d_buffer
*wined3d_buffer
;
3058 struct d3d9_indexbuffer
*buffer_impl
;
3060 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3063 return D3DERR_INVALIDCALL
;
3065 wined3d_mutex_lock();
3066 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3068 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3069 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3070 IDirect3DIndexBuffer9_AddRef(*buffer
);
3076 wined3d_mutex_unlock();
3081 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3082 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3084 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3085 struct d3d9_pixelshader
*object
;
3088 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3090 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3093 FIXME("Failed to allocate pixel shader memory.\n");
3094 return E_OUTOFMEMORY
;
3097 hr
= pixelshader_init(object
, device
, byte_code
);
3100 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3101 HeapFree(GetProcessHeap(), 0, object
);
3105 TRACE("Created pixel shader %p.\n", object
);
3106 *shader
= &object
->IDirect3DPixelShader9_iface
;
3111 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3113 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3114 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3116 TRACE("iface %p, shader %p.\n", iface
, shader
);
3118 wined3d_mutex_lock();
3119 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3120 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3121 wined3d_mutex_unlock();
3126 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3129 struct d3d9_pixelshader
*shader_impl
;
3130 struct wined3d_shader
*wined3d_shader
;
3132 TRACE("iface %p, shader %p.\n", iface
, shader
);
3134 if (!shader
) return D3DERR_INVALIDCALL
;
3136 wined3d_mutex_lock();
3137 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3139 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3140 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3141 IDirect3DPixelShader9_AddRef(*shader
);
3147 wined3d_mutex_unlock();
3149 TRACE("Returning %p.\n", *shader
);
3154 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3155 UINT reg_idx
, const float *data
, UINT count
)
3157 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3160 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3162 wined3d_mutex_lock();
3163 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3164 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3165 wined3d_mutex_unlock();
3170 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3171 UINT reg_idx
, float *data
, UINT count
)
3173 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3176 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3178 wined3d_mutex_lock();
3179 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3180 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3181 wined3d_mutex_unlock();
3186 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3187 UINT reg_idx
, const int *data
, UINT count
)
3189 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3192 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3194 wined3d_mutex_lock();
3195 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3196 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3197 wined3d_mutex_unlock();
3202 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3203 UINT reg_idx
, int *data
, UINT count
)
3205 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3208 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3210 wined3d_mutex_lock();
3211 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3212 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3213 wined3d_mutex_unlock();
3218 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3219 UINT reg_idx
, const BOOL
*data
, UINT count
)
3221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3224 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3226 wined3d_mutex_lock();
3227 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3228 wined3d_mutex_unlock();
3233 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3234 UINT reg_idx
, BOOL
*data
, UINT count
)
3236 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3239 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3241 wined3d_mutex_lock();
3242 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3243 wined3d_mutex_unlock();
3248 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3249 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3251 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3252 iface
, handle
, segment_count
, patch_info
);
3256 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3257 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3259 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3260 iface
, handle
, segment_count
, patch_info
);
3264 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3266 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3267 return D3DERR_INVALIDCALL
;
3270 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3272 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3273 struct d3d9_query
*object
;
3276 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3278 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3280 return E_OUTOFMEMORY
;
3282 hr
= query_init(object
, device
, type
);
3285 WARN("Failed to initialize query, hr %#x.\n", hr
);
3286 HeapFree(GetProcessHeap(), 0, object
);
3290 TRACE("Created query %p.\n", object
);
3291 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3292 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3297 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3298 UINT width
, UINT height
, float *rows
, float *columns
)
3300 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3301 iface
, width
, height
, rows
, columns
);
3306 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3307 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3308 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3310 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3311 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3312 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3313 dst_descs
, operation
, offset_x
, offset_y
);
3318 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3319 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3320 const RGNDATA
*dirty_region
, DWORD flags
)
3322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3326 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3327 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3328 dst_window_override
, dirty_region
, flags
);
3330 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3331 return S_PRESENT_OCCLUDED
;
3334 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3336 wined3d_mutex_lock();
3337 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3339 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3340 src_rect
, dst_rect
, dst_window_override
, flags
)))
3342 wined3d_mutex_unlock();
3346 wined3d_mutex_unlock();
3351 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3353 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3358 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3360 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3365 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3367 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3372 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3373 IDirect3DResource9
**resources
, UINT32 resource_count
)
3375 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3376 iface
, resources
, resource_count
);
3381 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3383 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3388 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3390 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3397 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3399 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3400 struct wined3d_swapchain_desc swapchain_desc
;
3402 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3404 wined3d_mutex_lock();
3405 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3406 wined3d_mutex_unlock();
3408 if (swapchain_desc
.windowed
)
3411 /* FIXME: This is actually supposed to check if any other device is in
3412 * fullscreen mode. */
3413 if (dst_window
!= swapchain_desc
.device_window
)
3414 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3416 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3419 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3420 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3421 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3423 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3424 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3425 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3426 lockable
, surface
, shared_handle
, usage
);
3430 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3435 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3436 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3437 HANDLE
*shared_handle
, DWORD usage
)
3439 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3440 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3445 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3446 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3447 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3449 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3450 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3452 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3453 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3454 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3455 discard
, surface
, shared_handle
, usage
);
3457 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3459 WARN("Invalid usage %#x.\n", usage
);
3460 return D3DERR_INVALIDCALL
;
3464 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3467 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3469 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3470 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3473 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3474 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3476 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3478 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3480 if (!present_parameters
->Windowed
== !mode
)
3482 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3483 return D3DERR_INVALIDCALL
;
3486 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3487 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3489 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3490 mode
->Width
, mode
->Height
,
3491 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3492 return D3DERR_INVALIDCALL
;
3495 return d3d9_device_reset(device
, present_parameters
, mode
);
3498 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3499 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3501 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3502 struct wined3d_display_mode wined3d_mode
;
3505 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3506 iface
, swapchain_idx
, mode
, rotation
);
3508 if (mode
->Size
!= sizeof(*mode
))
3509 return D3DERR_INVALIDCALL
;
3511 wined3d_mutex_lock();
3512 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3513 (enum wined3d_display_rotation
*)rotation
);
3514 wined3d_mutex_unlock();
3518 mode
->Width
= wined3d_mode
.width
;
3519 mode
->Height
= wined3d_mode
.height
;
3520 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3521 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3522 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3528 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3531 d3d9_device_QueryInterface
,
3533 d3d9_device_Release
,
3534 /* IDirect3DDevice9 */
3535 d3d9_device_TestCooperativeLevel
,
3536 d3d9_device_GetAvailableTextureMem
,
3537 d3d9_device_EvictManagedResources
,
3538 d3d9_device_GetDirect3D
,
3539 d3d9_device_GetDeviceCaps
,
3540 d3d9_device_GetDisplayMode
,
3541 d3d9_device_GetCreationParameters
,
3542 d3d9_device_SetCursorProperties
,
3543 d3d9_device_SetCursorPosition
,
3544 d3d9_device_ShowCursor
,
3545 d3d9_device_CreateAdditionalSwapChain
,
3546 d3d9_device_GetSwapChain
,
3547 d3d9_device_GetNumberOfSwapChains
,
3549 d3d9_device_Present
,
3550 d3d9_device_GetBackBuffer
,
3551 d3d9_device_GetRasterStatus
,
3552 d3d9_device_SetDialogBoxMode
,
3553 d3d9_device_SetGammaRamp
,
3554 d3d9_device_GetGammaRamp
,
3555 d3d9_device_CreateTexture
,
3556 d3d9_device_CreateVolumeTexture
,
3557 d3d9_device_CreateCubeTexture
,
3558 d3d9_device_CreateVertexBuffer
,
3559 d3d9_device_CreateIndexBuffer
,
3560 d3d9_device_CreateRenderTarget
,
3561 d3d9_device_CreateDepthStencilSurface
,
3562 d3d9_device_UpdateSurface
,
3563 d3d9_device_UpdateTexture
,
3564 d3d9_device_GetRenderTargetData
,
3565 d3d9_device_GetFrontBufferData
,
3566 d3d9_device_StretchRect
,
3567 d3d9_device_ColorFill
,
3568 d3d9_device_CreateOffscreenPlainSurface
,
3569 d3d9_device_SetRenderTarget
,
3570 d3d9_device_GetRenderTarget
,
3571 d3d9_device_SetDepthStencilSurface
,
3572 d3d9_device_GetDepthStencilSurface
,
3573 d3d9_device_BeginScene
,
3574 d3d9_device_EndScene
,
3576 d3d9_device_SetTransform
,
3577 d3d9_device_GetTransform
,
3578 d3d9_device_MultiplyTransform
,
3579 d3d9_device_SetViewport
,
3580 d3d9_device_GetViewport
,
3581 d3d9_device_SetMaterial
,
3582 d3d9_device_GetMaterial
,
3583 d3d9_device_SetLight
,
3584 d3d9_device_GetLight
,
3585 d3d9_device_LightEnable
,
3586 d3d9_device_GetLightEnable
,
3587 d3d9_device_SetClipPlane
,
3588 d3d9_device_GetClipPlane
,
3589 d3d9_device_SetRenderState
,
3590 d3d9_device_GetRenderState
,
3591 d3d9_device_CreateStateBlock
,
3592 d3d9_device_BeginStateBlock
,
3593 d3d9_device_EndStateBlock
,
3594 d3d9_device_SetClipStatus
,
3595 d3d9_device_GetClipStatus
,
3596 d3d9_device_GetTexture
,
3597 d3d9_device_SetTexture
,
3598 d3d9_device_GetTextureStageState
,
3599 d3d9_device_SetTextureStageState
,
3600 d3d9_device_GetSamplerState
,
3601 d3d9_device_SetSamplerState
,
3602 d3d9_device_ValidateDevice
,
3603 d3d9_device_SetPaletteEntries
,
3604 d3d9_device_GetPaletteEntries
,
3605 d3d9_device_SetCurrentTexturePalette
,
3606 d3d9_device_GetCurrentTexturePalette
,
3607 d3d9_device_SetScissorRect
,
3608 d3d9_device_GetScissorRect
,
3609 d3d9_device_SetSoftwareVertexProcessing
,
3610 d3d9_device_GetSoftwareVertexProcessing
,
3611 d3d9_device_SetNPatchMode
,
3612 d3d9_device_GetNPatchMode
,
3613 d3d9_device_DrawPrimitive
,
3614 d3d9_device_DrawIndexedPrimitive
,
3615 d3d9_device_DrawPrimitiveUP
,
3616 d3d9_device_DrawIndexedPrimitiveUP
,
3617 d3d9_device_ProcessVertices
,
3618 d3d9_device_CreateVertexDeclaration
,
3619 d3d9_device_SetVertexDeclaration
,
3620 d3d9_device_GetVertexDeclaration
,
3623 d3d9_device_CreateVertexShader
,
3624 d3d9_device_SetVertexShader
,
3625 d3d9_device_GetVertexShader
,
3626 d3d9_device_SetVertexShaderConstantF
,
3627 d3d9_device_GetVertexShaderConstantF
,
3628 d3d9_device_SetVertexShaderConstantI
,
3629 d3d9_device_GetVertexShaderConstantI
,
3630 d3d9_device_SetVertexShaderConstantB
,
3631 d3d9_device_GetVertexShaderConstantB
,
3632 d3d9_device_SetStreamSource
,
3633 d3d9_device_GetStreamSource
,
3634 d3d9_device_SetStreamSourceFreq
,
3635 d3d9_device_GetStreamSourceFreq
,
3636 d3d9_device_SetIndices
,
3637 d3d9_device_GetIndices
,
3638 d3d9_device_CreatePixelShader
,
3639 d3d9_device_SetPixelShader
,
3640 d3d9_device_GetPixelShader
,
3641 d3d9_device_SetPixelShaderConstantF
,
3642 d3d9_device_GetPixelShaderConstantF
,
3643 d3d9_device_SetPixelShaderConstantI
,
3644 d3d9_device_GetPixelShaderConstantI
,
3645 d3d9_device_SetPixelShaderConstantB
,
3646 d3d9_device_GetPixelShaderConstantB
,
3647 d3d9_device_DrawRectPatch
,
3648 d3d9_device_DrawTriPatch
,
3649 d3d9_device_DeletePatch
,
3650 d3d9_device_CreateQuery
,
3651 /* IDirect3DDevice9Ex */
3652 d3d9_device_SetConvolutionMonoKernel
,
3653 d3d9_device_ComposeRects
,
3654 d3d9_device_PresentEx
,
3655 d3d9_device_GetGPUThreadPriority
,
3656 d3d9_device_SetGPUThreadPriority
,
3657 d3d9_device_WaitForVBlank
,
3658 d3d9_device_CheckResourceResidency
,
3659 d3d9_device_SetMaximumFrameLatency
,
3660 d3d9_device_GetMaximumFrameLatency
,
3661 d3d9_device_CheckDeviceState
,
3662 d3d9_device_CreateRenderTargetEx
,
3663 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3664 d3d9_device_CreateDepthStencilSurfaceEx
,
3665 d3d9_device_ResetEx
,
3666 d3d9_device_GetDisplayModeEx
,
3669 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3671 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3674 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3675 struct wined3d_device
*device
)
3677 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3680 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3682 TRACE("device_parent %p.\n", device_parent
);
3685 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3687 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3689 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3691 if (!device
->d3d_parent
)
3695 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3696 else if (device
->d3d_parent
->extended
)
3697 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3699 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3702 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3703 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3704 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3706 struct d3d9_surface
*d3d_surface
;
3708 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3709 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3711 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3712 return E_OUTOFMEMORY
;
3714 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3715 *parent
= d3d_surface
;
3716 TRACE("Created surface %p.\n", d3d_surface
);
3721 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3722 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3723 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3725 struct d3d9_volume
*d3d_volume
;
3727 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3728 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3730 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3731 return E_OUTOFMEMORY
;
3733 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3734 *parent
= d3d_volume
;
3735 TRACE("Created volume %p.\n", d3d_volume
);
3740 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3741 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3743 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3744 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3745 struct d3d9_surface
*d3d_surface
;
3748 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3749 device_parent
, container_parent
, desc
, texture
);
3751 if (container_parent
== device_parent
)
3752 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3754 if (is_gdi_compat_format(d3dformat_from_wined3dformat(desc
->format
)))
3755 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
3757 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3758 flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
3760 WARN("Failed to create texture, hr %#x.\n", hr
);
3764 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3765 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3770 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3771 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3773 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3774 struct d3d9_swapchain
*d3d_swapchain
;
3777 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3779 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3782 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3787 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3788 wined3d_swapchain_incref(*swapchain
);
3789 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3794 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3796 device_parent_wined3d_device_created
,
3797 device_parent_mode_changed
,
3798 device_parent_activate
,
3799 device_parent_surface_created
,
3800 device_parent_volume_created
,
3801 device_parent_create_swapchain_texture
,
3802 device_parent_create_swapchain
,
3805 static void setup_fpu(void)
3807 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3809 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3810 cw
= (cw
& ~0xf3f) | 0x3f;
3811 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3812 #elif defined(__i386__) && defined(_MSC_VER)
3815 cw
= (cw
& ~0xf3f) | 0x3f;
3818 FIXME("FPU setup not implemented for this platform.\n");
3822 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3823 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3824 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3826 struct wined3d_swapchain_desc
*swapchain_desc
;
3831 FIXME("Ignoring display mode.\n");
3833 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3834 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3835 device
->refcount
= 1;
3837 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3839 wined3d_mutex_lock();
3840 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3841 &device
->device_parent
, &device
->wined3d_device
);
3844 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3845 wined3d_mutex_unlock();
3849 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3853 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3854 count
= caps
.NumberOfAdaptersInGroup
;
3857 if (flags
& D3DCREATE_MULTITHREADED
)
3858 wined3d_device_set_multithreaded(device
->wined3d_device
);
3860 if (!parameters
->Windowed
)
3863 focus_window
= parameters
->hDeviceWindow
;
3864 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3866 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3867 wined3d_device_decref(device
->wined3d_device
);
3868 wined3d_mutex_unlock();
3872 for (i
= 0; i
< count
; ++i
)
3874 HWND device_window
= parameters
[i
].hDeviceWindow
;
3876 if (!device_window
) device_window
= focus_window
;
3877 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3878 parameters
[i
].BackBufferWidth
,
3879 parameters
[i
].BackBufferHeight
);
3883 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3884 if (!swapchain_desc
)
3886 ERR("Failed to allocate wined3d parameters.\n");
3887 wined3d_device_release_focus_window(device
->wined3d_device
);
3888 wined3d_device_decref(device
->wined3d_device
);
3889 wined3d_mutex_unlock();
3890 return E_OUTOFMEMORY
;
3893 for (i
= 0; i
< count
; ++i
)
3895 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
3898 wined3d_device_release_focus_window(device
->wined3d_device
);
3899 wined3d_device_decref(device
->wined3d_device
);
3900 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3901 wined3d_mutex_unlock();
3902 return D3DERR_INVALIDCALL
;
3906 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3909 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3910 wined3d_device_release_focus_window(device
->wined3d_device
);
3911 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3912 wined3d_device_decref(device
->wined3d_device
);
3913 wined3d_mutex_unlock();
3917 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
3919 wined3d_device_uninit_3d(device
->wined3d_device
);
3920 wined3d_device_release_focus_window(device
->wined3d_device
);
3921 wined3d_device_decref(device
->wined3d_device
);
3922 wined3d_mutex_unlock();
3923 return E_OUTOFMEMORY
;
3926 for (i
= 0; i
< count
; ++i
)
3928 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3931 wined3d_mutex_unlock();
3933 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3935 /* Initialize the converted declaration array. This creates a valid pointer
3936 * and when adding decls HeapReAlloc() can be used without further checking. */
3937 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3938 if (!device
->fvf_decls
)
3940 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3941 wined3d_mutex_lock();
3942 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
3943 wined3d_device_uninit_3d(device
->wined3d_device
);
3944 wined3d_device_release_focus_window(device
->wined3d_device
);
3945 wined3d_device_decref(device
->wined3d_device
);
3946 wined3d_mutex_unlock();
3947 return E_OUTOFMEMORY
;
3950 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3951 device
->d3d_parent
= parent
;