quartz: Clarify debug strings.
[wine.git] / dlls / d3d11 / inputlayout.c
blob7604f0582864607e21beee73b5746c5715471bf4
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct wined3d_shader_signature *is = ctx;
31 switch(tag)
33 case TAG_ISGN:
34 return shader_parse_signature(data, data_size, is);
36 default:
37 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
38 return S_OK;
42 static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
43 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
44 struct wined3d_vertex_element **wined3d_elements)
46 struct wined3d_shader_signature is;
47 unsigned int i;
48 HRESULT hr;
50 if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is)))
52 ERR("Failed to parse input signature.\n");
53 return E_FAIL;
56 if (!(*wined3d_elements = d3d11_calloc(element_count, sizeof(**wined3d_elements))))
58 ERR("Failed to allocate wined3d vertex element array memory.\n");
59 HeapFree(GetProcessHeap(), 0, is.elements);
60 return E_OUTOFMEMORY;
63 for (i = 0; i < element_count; ++i)
65 struct wined3d_vertex_element *e = &(*wined3d_elements)[i];
66 const D3D11_INPUT_ELEMENT_DESC *f = &element_descs[i];
67 unsigned int j;
69 e->format = wined3dformat_from_dxgi_format(f->Format);
70 e->input_slot = f->InputSlot;
71 e->offset = f->AlignedByteOffset;
72 e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
73 e->input_slot_class = f->InputSlotClass;
74 e->instance_data_step_rate = f->InstanceDataStepRate;
75 e->method = WINED3D_DECL_METHOD_DEFAULT;
76 e->usage = 0;
77 e->usage_idx = 0;
79 for (j = 0; j < is.element_count; ++j)
81 if (!strcasecmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
82 && element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
84 e->output_slot = is.elements[j].register_idx;
85 break;
89 if (e->output_slot == WINED3D_OUTPUT_SLOT_UNUSED)
90 WARN("Unused input element %u.\n", i);
93 shader_free_signature(&is);
95 return S_OK;
98 /* ID3D11InputLayout methods */
100 static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
102 return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface);
105 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface,
106 REFIID riid, void **object)
108 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
110 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
112 if (IsEqualGUID(riid, &IID_ID3D11InputLayout)
113 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
114 || IsEqualGUID(riid, &IID_IUnknown))
116 ID3D11InputLayout_AddRef(iface);
117 *object = iface;
118 return S_OK;
121 if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
122 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
124 ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface);
125 *object = &layout->ID3D10InputLayout_iface;
126 return S_OK;
129 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
131 *object = NULL;
132 return E_NOINTERFACE;
135 static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface)
137 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
138 ULONG refcount = InterlockedIncrement(&layout->refcount);
140 TRACE("%p increasing refcount to %u.\n", layout, refcount);
142 if (refcount == 1)
144 wined3d_mutex_lock();
145 wined3d_vertex_declaration_incref(layout->wined3d_decl);
146 wined3d_mutex_unlock();
149 return refcount;
152 static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface)
154 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
155 ULONG refcount = InterlockedDecrement(&layout->refcount);
157 TRACE("%p decreasing refcount to %u.\n", layout, refcount);
159 if (!refcount)
161 wined3d_mutex_lock();
162 wined3d_vertex_declaration_decref(layout->wined3d_decl);
163 wined3d_mutex_unlock();
166 return refcount;
169 static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface,
170 ID3D11Device **device)
172 FIXME("iface %p, device %p stub!\n", iface, device);
175 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
176 REFGUID guid, UINT *data_size, void *data)
178 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
180 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
182 return d3d_get_private_data(&layout->private_store, guid, data_size, data);
185 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface,
186 REFGUID guid, UINT data_size, const void *data)
188 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
190 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
192 return d3d_set_private_data(&layout->private_store, guid, data_size, data);
195 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface,
196 REFGUID guid, const IUnknown *data)
198 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
200 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
202 return d3d_set_private_data_interface(&layout->private_store, guid, data);
205 static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl =
207 /* IUnknown methods */
208 d3d11_input_layout_QueryInterface,
209 d3d11_input_layout_AddRef,
210 d3d11_input_layout_Release,
211 /* ID3D11DeviceChild methods */
212 d3d11_input_layout_GetDevice,
213 d3d11_input_layout_GetPrivateData,
214 d3d11_input_layout_SetPrivateData,
215 d3d11_input_layout_SetPrivateDataInterface,
218 /* ID3D10InputLayout methods */
220 static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
222 return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
225 /* IUnknown methods */
227 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
228 REFIID riid, void **object)
230 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
232 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
234 return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object);
237 static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
239 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
241 TRACE("iface %p.\n", iface);
243 return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface);
246 static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
248 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
250 TRACE("iface %p.\n", iface);
252 return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface);
255 /* ID3D10DeviceChild methods */
257 static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
259 FIXME("iface %p, device %p stub!\n", iface, device);
262 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
263 REFGUID guid, UINT *data_size, void *data)
265 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
267 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
268 iface, debugstr_guid(guid), data_size, data);
270 return d3d_get_private_data(&layout->private_store, guid, data_size, data);
273 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
274 REFGUID guid, UINT data_size, const void *data)
276 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
278 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
279 iface, debugstr_guid(guid), data_size, data);
281 return d3d_set_private_data(&layout->private_store, guid, data_size, data);
284 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
285 REFGUID guid, const IUnknown *data)
287 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
289 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
291 return d3d_set_private_data_interface(&layout->private_store, guid, data);
294 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
296 /* IUnknown methods */
297 d3d10_input_layout_QueryInterface,
298 d3d10_input_layout_AddRef,
299 d3d10_input_layout_Release,
300 /* ID3D10DeviceChild methods */
301 d3d10_input_layout_GetDevice,
302 d3d10_input_layout_GetPrivateData,
303 d3d10_input_layout_SetPrivateData,
304 d3d10_input_layout_SetPrivateDataInterface,
307 static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *parent)
309 struct d3d_input_layout *layout = parent;
311 wined3d_private_store_cleanup(&layout->private_store);
312 HeapFree(GetProcessHeap(), 0, parent);
315 static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops =
317 d3d_input_layout_wined3d_object_destroyed,
320 static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
321 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
322 const void *shader_byte_code, SIZE_T shader_byte_code_length)
324 struct wined3d_vertex_element *wined3d_elements;
325 HRESULT hr;
327 layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl;
328 layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
329 layout->refcount = 1;
330 wined3d_mutex_lock();
331 wined3d_private_store_init(&layout->private_store);
333 if (FAILED(hr = d3d11_input_layout_to_wined3d_declaration(element_descs, element_count,
334 shader_byte_code, shader_byte_code_length, &wined3d_elements)))
336 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
337 wined3d_private_store_cleanup(&layout->private_store);
338 wined3d_mutex_unlock();
339 return hr;
342 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
343 layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
344 HeapFree(GetProcessHeap(), 0, wined3d_elements);
345 if (FAILED(hr))
347 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
348 wined3d_private_store_cleanup(&layout->private_store);
349 wined3d_mutex_unlock();
350 return hr;
352 wined3d_mutex_unlock();
354 return S_OK;
357 HRESULT d3d_input_layout_create(struct d3d_device *device,
358 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
359 const void *shader_byte_code, SIZE_T shader_byte_code_length,
360 struct d3d_input_layout **layout)
362 struct d3d_input_layout *object;
363 HRESULT hr;
365 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
366 if (!object)
367 return E_OUTOFMEMORY;
369 if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count,
370 shader_byte_code, shader_byte_code_length)))
372 WARN("Failed to initialize input layout, hr %#x.\n", hr);
373 HeapFree(GetProcessHeap(), 0, object);
374 return hr;
377 TRACE("Created input layout %p.\n", object);
378 *layout = object;
380 return S_OK;
383 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
385 if (!iface)
386 return NULL;
387 assert(iface->lpVtbl == &d3d11_input_layout_vtbl);
389 return impl_from_ID3D11InputLayout(iface);
392 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
394 if (!iface)
395 return NULL;
396 assert(iface->lpVtbl == &d3d10_input_layout_vtbl);
398 return impl_from_ID3D10InputLayout(iface);