2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 interface ID3D11Device
;
31 interface ID3D11ClassLinkage
;
32 interface ID3D11Resource
;
33 interface ID3D11VideoProcessorInputView
;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
71 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
72 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
73 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
74 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
75 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
76 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
77 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
78 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
79 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
80 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
81 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
82 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
83 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
84 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
85 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
87 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
88 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
89 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
90 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
91 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
93 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
95 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
97 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
99 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
100 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
101 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
102 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
103 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
104 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
106 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
= 0xffffffff;
107 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS
= 0xffffffff;
109 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
110 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
111 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
112 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
113 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
114 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
115 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
117 const UINT D3D11_OMAC_SIZE
= 16;
119 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
120 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
121 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
122 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
123 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
124 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
125 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
126 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
127 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
128 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
129 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
130 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
131 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
132 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
133 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
134 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
135 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
136 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
137 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
138 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
139 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
140 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
141 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
143 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
145 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
146 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
147 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
148 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
149 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
150 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
151 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
152 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
153 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
154 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
155 const UINT D3D11_REQ_MIP_LEVELS
= 15;
156 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
157 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
158 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
159 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
160 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
161 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
162 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
163 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
164 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
165 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
166 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
167 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
168 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
169 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
171 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
173 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
174 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
176 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
177 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
178 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
179 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
180 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
181 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
182 const UINT D3D11_SO_STREAM_COUNT
= 4;
184 const UINT D3D11_SPEC_DATE_DAY
= 16;
185 const UINT D3D11_SPEC_DATE_MONTH
= 05;
186 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
188 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
189 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
190 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
191 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
192 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
193 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
194 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
195 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
197 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
198 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
199 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
200 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
201 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
202 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
203 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
204 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
206 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
207 cpp_quote
("struct CD3D11_DEFAULT {};")
208 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
211 typedef enum D3D11_BLEND
213 D3D11_BLEND_ZERO
= 1,
215 D3D11_BLEND_SRC_COLOR
= 3,
216 D3D11_BLEND_INV_SRC_COLOR
= 4,
217 D3D11_BLEND_SRC_ALPHA
= 5,
218 D3D11_BLEND_INV_SRC_ALPHA
= 6,
219 D3D11_BLEND_DEST_ALPHA
= 7,
220 D3D11_BLEND_INV_DEST_ALPHA
= 8,
221 D3D11_BLEND_DEST_COLOR
= 9,
222 D3D11_BLEND_INV_DEST_COLOR
= 10,
223 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
224 D3D11_BLEND_BLEND_FACTOR
= 14,
225 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
226 D3D11_BLEND_SRC1_COLOR
= 16,
227 D3D11_BLEND_INV_SRC1_COLOR
= 17,
228 D3D11_BLEND_SRC1_ALPHA
= 18,
229 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
232 typedef enum D3D11_BLEND_OP
234 D3D11_BLEND_OP_ADD
= 1,
235 D3D11_BLEND_OP_SUBTRACT
,
236 D3D11_BLEND_OP_REV_SUBTRACT
,
241 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
243 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS
= 0,
244 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL
= 1,
245 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE
= 2,
246 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL
= 3,
247 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX
= 4,
248 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL
= 5,
249 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM
= 6,
250 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR
= 7,
251 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN
= 8,
252 } D3D11_VIDEO_DECODER_BUFFER_TYPE
;
254 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
256 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
= 0,
257 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
= 1,
258 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
= 2,
259 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
= 3,
260 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
;
262 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
264 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL
= 0,
265 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF
= 1,
266 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM
= 2,
267 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
;
269 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
271 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO
= 0,
272 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL
= 1,
273 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL
= 2,
274 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE
= 3,
275 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET
= 4,
276 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED
= 5,
277 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED
= 6,
278 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD
= 7,
279 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
;
281 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
283 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
= 0,
284 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
= 1,
285 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
= 2,
286 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
;
288 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
290 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
= 0,
291 D3D11_VIDEO_PROCESSOR_ROTATION_90
= 1,
292 D3D11_VIDEO_PROCESSOR_ROTATION_180
= 2,
293 D3D11_VIDEO_PROCESSOR_ROTATION_270
= 3,
294 } D3D11_VIDEO_PROCESSOR_ROTATION
;
296 typedef struct D3D11_BOX
306 typedef struct D3D11_BUFFER_RTV
320 typedef struct D3D11_BUFFER_SRV
334 typedef struct D3D11_BUFFER_UAV
341 typedef struct D3D11_BUFFEREX_SRV
346 } D3D11_BUFFEREX_SRV
;
348 typedef struct D3D11_CLASS_INSTANCE_DESC
354 UINT BaseConstantBufferOffset
;
358 } D3D11_CLASS_INSTANCE_DESC
;
360 typedef enum D3D11_COMPARISON_FUNC
362 D3D11_COMPARISON_NEVER
= 1,
363 D3D11_COMPARISON_LESS
,
364 D3D11_COMPARISON_EQUAL
,
365 D3D11_COMPARISON_LESS_EQUAL
,
366 D3D11_COMPARISON_GREATER
,
367 D3D11_COMPARISON_NOT_EQUAL
,
368 D3D11_COMPARISON_GREATER_EQUAL
,
369 D3D11_COMPARISON_ALWAYS
370 } D3D11_COMPARISON_FUNC
;
372 typedef enum D3D11_COUNTER
374 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
377 typedef struct D3D11_COUNTER_DESC
379 D3D11_COUNTER Counter
;
381 } D3D11_COUNTER_DESC
;
383 typedef struct D3D11_COUNTER_INFO
385 D3D11_COUNTER LastDeviceDependentCounter
;
386 UINT NumSimultaneousCounters
;
387 UINT8 NumDetectableParallelUnits
;
388 } D3D11_COUNTER_INFO
;
390 typedef enum D3D11_COUNTER_TYPE
392 D3D11_COUNTER_TYPE_FLOAT32
,
393 D3D11_COUNTER_TYPE_UINT16
,
394 D3D11_COUNTER_TYPE_UINT32
,
395 D3D11_COUNTER_TYPE_UINT64
,
396 } D3D11_COUNTER_TYPE
;
398 typedef enum D3D11_CULL_MODE
405 typedef enum D3D11_DEPTH_WRITE_MASK
407 D3D11_DEPTH_WRITE_MASK_ZERO
,
408 D3D11_DEPTH_WRITE_MASK_ALL
,
409 } D3D11_DEPTH_WRITE_MASK
;
411 typedef enum D3D11_DEVICE_CONTEXT_TYPE
413 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
414 D3D11_DEVICE_CONTEXT_DEFERRED
,
415 } D3D11_DEVICE_CONTEXT_TYPE
;
417 typedef enum D3D11_DSV_DIMENSION
419 D3D11_DSV_DIMENSION_UNKNOWN
,
420 D3D11_DSV_DIMENSION_TEXTURE1D
,
421 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
422 D3D11_DSV_DIMENSION_TEXTURE2D
,
423 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
424 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
425 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
426 } D3D11_DSV_DIMENSION
;
428 typedef enum D3D11_FEATURE
430 D3D11_FEATURE_THREADING
,
431 D3D11_FEATURE_DOUBLES
,
432 D3D11_FEATURE_FORMAT_SUPPORT
,
433 D3D11_FEATURE_FORMAT_SUPPORT2
,
434 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
435 D3D11_FEATURE_D3D11_OPTIONS
,
436 D3D11_FEATURE_ARCHITECTURE_INFO
,
437 D3D11_FEATURE_D3D9_OPTIONS
,
438 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
,
439 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
442 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
444 BOOL OutputMergerLogicOp
;
445 BOOL UAVOnlyRenderingForcedSampleCount
;
446 BOOL DiscardAPIsSeenByDriver
;
447 BOOL FlagsForUpdateAndCopySeenByDriver
;
449 BOOL CopyWithOverlap
;
450 BOOL ConstantBufferPartialUpdate
;
451 BOOL ConstantBufferOffsetting
;
452 BOOL MapNoOverwriteOnDynamicConstantBuffer
;
453 BOOL MapNoOverwriteOnDynamicBufferSRV
;
454 BOOL MultisampleRTVWithForcedSampleCountOne
;
455 BOOL SAD4ShaderInstructions
;
456 BOOL ExtendedDoublesShaderInstructions
;
457 BOOL ExtendedResourceSharing
;
458 } D3D11_FEATURE_DATA_D3D11_OPTIONS
;
460 typedef enum D3D11_FILL_MODE
462 D3D11_FILL_WIREFRAME
= 2,
466 typedef enum D3D11_FILTER_TYPE
468 D3D11_FILTER_TYPE_POINT
= 0,
469 D3D11_FILTER_TYPE_LINEAR
= 1
472 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
473 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
474 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
475 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
476 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
477 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
479 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
480 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
481 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
482 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
483 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
485 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
486 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
487 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
488 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
490 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
491 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
493 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
494 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
496 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
497 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
499 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
501 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
502 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
503 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
504 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
505 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
507 typedef enum D3D11_FILTER
509 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
510 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
511 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
512 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
513 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
514 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
515 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
516 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
517 D3D11_FILTER_ANISOTROPIC
= 0x55,
518 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
519 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
520 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
521 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
522 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
523 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
524 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
525 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
526 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
529 typedef enum D3D11_DSV_FLAG
531 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
532 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
535 typedef enum D3D11_INPUT_CLASSIFICATION
537 D3D11_INPUT_PER_VERTEX_DATA
,
538 D3D11_INPUT_PER_INSTANCE_DATA
,
539 } D3D11_INPUT_CLASSIFICATION
;
541 const UINT D3D11_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
543 typedef struct D3D11_INPUT_ELEMENT_DESC
549 UINT AlignedByteOffset
;
550 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
551 UINT InstanceDataStepRate
;
552 } D3D11_INPUT_ELEMENT_DESC
;
554 typedef enum D3D11_MAP
558 D3D11_MAP_READ_WRITE
,
559 D3D11_MAP_WRITE_DISCARD
,
560 D3D11_MAP_WRITE_NO_OVERWRITE
563 typedef enum D3D11_MAP_FLAG
565 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
568 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
570 UINT64 NumPrimitivesWritten
;
571 UINT64 PrimitivesStorageNeeded
;
572 } D3D11_QUERY_DATA_SO_STATISTICS
;
574 typedef struct D3D11_MAPPED_SUBRESOURCE
579 } D3D11_MAPPED_SUBRESOURCE
;
581 typedef enum D3D11_QUERY
584 D3D11_QUERY_OCCLUSION
,
585 D3D11_QUERY_TIMESTAMP
,
586 D3D11_QUERY_TIMESTAMP_DISJOINT
,
587 D3D11_QUERY_PIPELINE_STATISTICS
,
588 D3D11_QUERY_OCCLUSION_PREDICATE
,
589 D3D11_QUERY_SO_STATISTICS
,
590 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
591 D3D11_QUERY_SO_STATISTICS_STREAM0
,
592 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
593 D3D11_QUERY_SO_STATISTICS_STREAM1
,
594 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
595 D3D11_QUERY_SO_STATISTICS_STREAM2
,
596 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
597 D3D11_QUERY_SO_STATISTICS_STREAM3
,
598 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
601 typedef enum D3D11_QUERY_MISC_FLAG
603 D3D11_QUERY_MISC_PREDICATEHINT
= 0x1,
604 } D3D11_QUERY_MISC_FLAG
;
606 typedef enum D3D11_ASYNC_GETDATA_FLAG
608 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
609 } D3D11_ASYNC_GETDATA_FLAG
;
611 typedef enum D3D11_RESOURCE_MISC_FLAG
613 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
614 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
615 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
616 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
617 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
618 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
619 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
620 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
621 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
622 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
623 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
624 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
625 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
626 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
627 } D3D11_RESOURCE_MISC_FLAG
;
629 typedef struct D3D11_QUERY_DESC
635 typedef struct D3D11_RASTERIZER_DESC
637 D3D11_FILL_MODE FillMode
;
638 D3D11_CULL_MODE CullMode
;
639 BOOL FrontCounterClockwise
;
641 FLOAT DepthBiasClamp
;
642 FLOAT SlopeScaledDepthBias
;
643 BOOL DepthClipEnable
;
645 BOOL MultisampleEnable
;
646 BOOL AntialiasedLineEnable
;
647 } D3D11_RASTERIZER_DESC
;
649 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
650 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
651 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
652 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
653 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
654 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
655 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
656 cpp_quote
(" FrontCounterClockwise = FALSE;")
657 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
658 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
659 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
660 cpp_quote
(" DepthClipEnable = TRUE;")
661 cpp_quote
(" ScissorEnable = FALSE;")
662 cpp_quote
(" MultisampleEnable = FALSE;")
663 cpp_quote
(" AntialiasedLineEnable = FALSE;")
665 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
666 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
667 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
668 cpp_quote
(" FillMode = fillMode;")
669 cpp_quote
(" CullMode = cullMode;")
670 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
671 cpp_quote
(" DepthBias = depthBias;")
672 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
673 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
674 cpp_quote
(" DepthClipEnable = depthClipEnable;")
675 cpp_quote
(" ScissorEnable = scissorEnable;")
676 cpp_quote
(" MultisampleEnable = multisampleEnable;")
677 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
679 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
680 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
684 typedef enum D3D11_RESOURCE_DIMENSION
686 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
687 D3D11_RESOURCE_DIMENSION_BUFFER
,
688 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
689 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
690 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
691 } D3D11_RESOURCE_DIMENSION
;
693 typedef enum D3D11_RTV_DIMENSION
695 D3D11_RTV_DIMENSION_UNKNOWN
,
696 D3D11_RTV_DIMENSION_BUFFER
,
697 D3D11_RTV_DIMENSION_TEXTURE1D
,
698 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
699 D3D11_RTV_DIMENSION_TEXTURE2D
,
700 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
701 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
702 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
703 D3D11_RTV_DIMENSION_TEXTURE3D
,
704 } D3D11_RTV_DIMENSION
;
706 typedef struct D3D11_SO_DECLARATION_ENTRY
714 } D3D11_SO_DECLARATION_ENTRY
;
716 typedef enum D3D11_STENCIL_OP
718 D3D11_STENCIL_OP_KEEP
= 1,
719 D3D11_STENCIL_OP_ZERO
,
720 D3D11_STENCIL_OP_REPLACE
,
721 D3D11_STENCIL_OP_INCR_SAT
,
722 D3D11_STENCIL_OP_DECR_SAT
,
723 D3D11_STENCIL_OP_INVERT
,
724 D3D11_STENCIL_OP_INCR
,
725 D3D11_STENCIL_OP_DECR
728 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
730 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
731 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
733 cpp_quote
("extern \"C\"{")
736 typedef struct D3D11_SUBRESOURCE_DATA
740 UINT SysMemSlicePitch
;
741 } D3D11_SUBRESOURCE_DATA
;
743 typedef struct D3D11_TEX1D_ARRAY_DSV
746 UINT FirstArraySlice
;
748 } D3D11_TEX1D_ARRAY_DSV
;
750 typedef struct D3D11_TEX1D_ARRAY_RTV
753 UINT FirstArraySlice
;
755 } D3D11_TEX1D_ARRAY_RTV
;
757 typedef struct D3D11_TEX1D_ARRAY_SRV
759 UINT MostDetailedMip
;
761 UINT FirstArraySlice
;
763 } D3D11_TEX1D_ARRAY_SRV
;
765 typedef struct D3D11_TEX1D_ARRAY_UAV
768 UINT FirstArraySlice
;
770 } D3D11_TEX1D_ARRAY_UAV
;
772 typedef struct D3D11_TEX1D_DSV
777 typedef struct D3D11_TEX1D_RTV
782 typedef struct D3D11_TEX1D_SRV
784 UINT MostDetailedMip
;
788 typedef struct D3D11_TEX1D_UAV
793 typedef struct D3D11_TEX2D_ARRAY_DSV
796 UINT FirstArraySlice
;
798 } D3D11_TEX2D_ARRAY_DSV
;
800 typedef struct D3D11_TEX2D_ARRAY_RTV
803 UINT FirstArraySlice
;
805 } D3D11_TEX2D_ARRAY_RTV
;
807 typedef struct D3D11_TEX2D_ARRAY_SRV
809 UINT MostDetailedMip
;
811 UINT FirstArraySlice
;
813 } D3D11_TEX2D_ARRAY_SRV
;
815 typedef struct D3D11_TEX2D_ARRAY_UAV
818 UINT FirstArraySlice
;
820 } D3D11_TEX2D_ARRAY_UAV
;
822 typedef struct D3D11_TEX2D_DSV
827 typedef struct D3D11_TEX2D_RTV
832 typedef struct D3D11_TEX2D_SRV
834 UINT MostDetailedMip
;
838 typedef struct D3D11_TEX2D_UAV
843 typedef struct D3D11_TEX2DMS_ARRAY_DSV
845 UINT FirstArraySlice
;
847 } D3D11_TEX2DMS_ARRAY_DSV
;
849 typedef struct D3D11_TEX2DMS_ARRAY_RTV
851 UINT FirstArraySlice
;
853 } D3D11_TEX2DMS_ARRAY_RTV
;
855 typedef struct D3D11_TEX2DMS_ARRAY_SRV
857 UINT FirstArraySlice
;
859 } D3D11_TEX2DMS_ARRAY_SRV
;
861 typedef struct D3D11_TEX2DMS_DSV
863 UINT UnusedField_NothingToDefine
;
866 typedef struct D3D11_TEX2DMS_RTV
868 UINT UnusedField_NothingToDefine
;
871 typedef struct D3D11_TEX2DMS_SRV
873 UINT UnusedField_NothingToDefine
;
876 typedef struct D3D11_TEX3D_RTV
883 typedef struct D3D11_TEX3D_SRV
885 UINT MostDetailedMip
;
889 typedef struct D3D11_TEX3D_UAV
896 typedef struct D3D11_TEXCUBE_ARRAY_SRV
898 UINT MostDetailedMip
;
900 UINT First2DArrayFace
;
902 } D3D11_TEXCUBE_ARRAY_SRV
;
904 typedef struct D3D11_TEXCUBE_SRV
906 UINT MostDetailedMip
;
910 typedef enum D3D11_TEXTURE_ADDRESS_MODE
912 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
913 D3D11_TEXTURE_ADDRESS_MIRROR
,
914 D3D11_TEXTURE_ADDRESS_CLAMP
,
915 D3D11_TEXTURE_ADDRESS_BORDER
,
916 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
917 } D3D11_TEXTURE_ADDRESS_MODE
;
919 typedef enum D3D11_UAV_DIMENSION
921 D3D11_UAV_DIMENSION_UNKNOWN
,
922 D3D11_UAV_DIMENSION_BUFFER
,
923 D3D11_UAV_DIMENSION_TEXTURE1D
,
924 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
925 D3D11_UAV_DIMENSION_TEXTURE2D
,
926 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
927 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
928 } D3D11_UAV_DIMENSION
;
930 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
933 D3D11_UAV_DIMENSION ViewDimension
;
937 D3D11_BUFFER_UAV Buffer
;
938 D3D11_TEX1D_UAV Texture1D
;
939 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
940 D3D11_TEX2D_UAV Texture2D
;
941 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
942 D3D11_TEX3D_UAV Texture3D
;
944 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
946 typedef enum D3D11_USAGE
949 D3D11_USAGE_IMMUTABLE
,
954 typedef enum D3D11_BIND_FLAG
956 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
957 D3D11_BIND_INDEX_BUFFER
= 0x0002,
958 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
959 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
960 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
961 D3D11_BIND_RENDER_TARGET
= 0x0020,
962 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
963 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
964 D3D11_BIND_DECODER
= 0x0200,
965 D3D11_BIND_VIDEO_ENCODER
= 0x0400
968 typedef enum D3D11_CPU_ACCESS_FLAG
970 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
971 D3D11_CPU_ACCESS_READ
= 0x00020000
972 } D3D11_CPU_ACCESS_FLAG
;
974 typedef struct D3D11_VIEWPORT
984 typedef enum D3D11_COLOR_WRITE_ENABLE
986 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
987 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
988 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
989 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
990 D3D11_COLOR_WRITE_ENABLE_ALL
=
991 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
992 } D3D11_COLOR_WRITE_ENABLE
;
994 typedef enum D3D11_FORMAT_SUPPORT
996 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
997 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
998 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
999 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
1000 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
1001 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
1002 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
1003 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
1004 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
1005 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
1006 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
1007 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
1008 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
1009 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
1010 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
1011 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
1012 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
1013 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
1014 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
1015 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
1016 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
1017 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
1018 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
1019 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
1020 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
1021 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
1022 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000,
1023 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
= 0x08000000,
1024 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
1025 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
= 0x20000000,
1026 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
= 0x40000000,
1027 } D3D11_FORMAT_SUPPORT
;
1029 typedef enum D3D11_CLEAR_FLAG
1031 D3D11_CLEAR_DEPTH
= 0x0001L
,
1032 D3D11_CLEAR_STENCIL
= 0x0002L
1035 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1038 D3D11_BLEND SrcBlend
;
1039 D3D11_BLEND DestBlend
;
1040 D3D11_BLEND_OP BlendOp
;
1041 D3D11_BLEND SrcBlendAlpha
;
1042 D3D11_BLEND DestBlendAlpha
;
1043 D3D11_BLEND_OP BlendOpAlpha
;
1044 UINT8 RenderTargetWriteMask
;
1045 } D3D11_RENDER_TARGET_BLEND_DESC
;
1047 typedef struct D3D11_BLEND_DESC
1049 BOOL AlphaToCoverageEnable
;
1050 BOOL IndependentBlendEnable
;
1051 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1054 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1055 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1056 cpp_quote
(" CD3D11_BLEND_DESC() {}")
1057 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1058 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1059 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
1060 cpp_quote
(" IndependentBlendEnable = FALSE;")
1061 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1062 cpp_quote
(" target->BlendEnable = FALSE;")
1063 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1064 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1065 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1066 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1069 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
1070 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1072 cpp_quote
("#endif" )
1074 typedef struct D3D11_BUFFER_DESC
1079 UINT CPUAccessFlags
;
1081 UINT StructureByteStride
;
1082 } D3D11_BUFFER_DESC
;
1084 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1085 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1086 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
1087 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1088 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1089 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1090 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1091 cpp_quote
(" ByteWidth = byteWidth;")
1092 cpp_quote
(" Usage = usage;")
1093 cpp_quote
(" BindFlags = bindFlags;")
1094 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1095 cpp_quote
(" MiscFlags = miscFlags;" )
1096 cpp_quote
(" StructureByteStride = structureByteStride;")
1098 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
1099 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1101 cpp_quote
("#endif" )
1103 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1106 D3D11_DSV_DIMENSION ViewDimension
;
1111 D3D11_TEX1D_DSV Texture1D
;
1112 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1113 D3D11_TEX2D_DSV Texture2D
;
1114 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1115 D3D11_TEX2DMS_DSV Texture2DMS
;
1116 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1118 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1120 typedef struct D3D11_DEPTH_STENCILOP_DESC
1122 D3D11_STENCIL_OP StencilFailOp
;
1123 D3D11_STENCIL_OP StencilDepthFailOp
;
1124 D3D11_STENCIL_OP StencilPassOp
;
1125 D3D11_COMPARISON_FUNC StencilFunc
;
1126 } D3D11_DEPTH_STENCILOP_DESC
;
1128 typedef struct D3D11_DEPTH_STENCIL_DESC
1131 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1132 D3D11_COMPARISON_FUNC DepthFunc
;
1134 UINT8 StencilReadMask
;
1135 UINT8 StencilWriteMask
;
1136 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1137 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1138 } D3D11_DEPTH_STENCIL_DESC
;
1140 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1143 D3D11_RTV_DIMENSION ViewDimension
;
1147 D3D11_BUFFER_RTV Buffer
;
1148 D3D11_TEX1D_RTV Texture1D
;
1149 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1150 D3D11_TEX2D_RTV Texture2D
;
1151 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1152 D3D11_TEX2DMS_RTV Texture2DMS
;
1153 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1154 D3D11_TEX3D_RTV Texture3D
;
1156 } D3D11_RENDER_TARGET_VIEW_DESC
;
1158 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1159 cpp_quote
("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1160 cpp_quote
(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1161 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1162 cpp_quote
(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1163 cpp_quote
(" Format = format;")
1164 cpp_quote
(" ViewDimension = dim;")
1165 cpp_quote
(" switch(dim) {")
1166 cpp_quote
(" case D3D11_RTV_DIMENSION_BUFFER:")
1167 cpp_quote
(" Buffer.FirstElement = mip_slice;")
1168 cpp_quote
(" Buffer.NumElements = first_slice;")
1169 cpp_quote
(" break;")
1170 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1171 cpp_quote
(" Texture1D.MipSlice = mip_slice;")
1172 cpp_quote
(" break;")
1173 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1174 cpp_quote
(" Texture1DArray.MipSlice = mip_slice;")
1175 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1176 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1177 cpp_quote
(" break;")
1178 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1179 cpp_quote
(" Texture2D.MipSlice = mip_slice;")
1180 cpp_quote
(" break;")
1181 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1182 cpp_quote
(" Texture2DArray.MipSlice = mip_slice;")
1183 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1184 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1185 cpp_quote
(" break;")
1186 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1187 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1188 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1189 cpp_quote
(" break;")
1190 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1191 cpp_quote
(" Texture3D.MipSlice = mip_slice;")
1192 cpp_quote
(" Texture3D.FirstWSlice = first_slice;")
1193 cpp_quote
(" Texture3D.WSize = array_size;")
1194 cpp_quote
(" break;")
1195 cpp_quote
(" default:")
1196 cpp_quote
(" break;")
1199 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1200 cpp_quote
(" UINT elem_cnt) {")
1201 cpp_quote
(" Format = format;")
1202 cpp_quote
(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1203 cpp_quote
(" Buffer.FirstElement = first_elem;")
1204 cpp_quote
(" Buffer.NumElements = elem_cnt;")
1206 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1207 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1208 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1209 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1210 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1211 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1212 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1213 cpp_quote
(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1214 cpp_quote
(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1215 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1216 cpp_quote
(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1217 cpp_quote
(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1218 cpp_quote
(" return *this;")
1224 typedef struct D3D11_SAMPLER_DESC
1226 D3D11_FILTER Filter
;
1227 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1228 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1229 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1232 D3D11_COMPARISON_FUNC ComparisonFunc
;
1233 FLOAT BorderColor
[4];
1236 } D3D11_SAMPLER_DESC
;
1238 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1239 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1240 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1241 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1242 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1243 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1244 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1245 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1246 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1247 cpp_quote
(" MipLODBias = 0;")
1248 cpp_quote
(" MaxAnisotropy = 1;")
1249 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1250 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1251 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1252 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1254 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1255 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1256 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1257 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1258 cpp_quote
(" Filter = filter;")
1259 cpp_quote
(" AddressU = addressU;")
1260 cpp_quote
(" AddressV = addressV;")
1261 cpp_quote
(" AddressW = addressW;")
1262 cpp_quote
(" MipLODBias = mipLODBias;")
1263 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1264 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1265 cpp_quote
(" if(borderColor) {")
1266 cpp_quote
(" BorderColor[0] = borderColor[0];")
1267 cpp_quote
(" BorderColor[1] = borderColor[1];")
1268 cpp_quote
(" BorderColor[2] = borderColor[2];")
1269 cpp_quote
(" BorderColor[3] = borderColor[3];")
1270 cpp_quote
(" }else {")
1271 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1273 cpp_quote
(" MinLOD = minLOD;")
1274 cpp_quote
(" MaxLOD = maxLOD;")
1276 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1277 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1281 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1284 D3D11_SRV_DIMENSION ViewDimension
;
1288 D3D11_BUFFER_SRV Buffer
;
1289 D3D11_TEX1D_SRV Texture1D
;
1290 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1291 D3D11_TEX2D_SRV Texture2D
;
1292 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1293 D3D11_TEX2DMS_SRV Texture2DMS
;
1294 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1295 D3D11_TEX3D_SRV Texture3D
;
1296 D3D11_TEXCUBE_SRV TextureCube
;
1297 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1298 D3D11_BUFFEREX_SRV BufferEx
;
1300 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1302 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1303 cpp_quote
("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1304 cpp_quote
(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1305 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1306 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1307 cpp_quote
(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1308 cpp_quote
(" Format = format;")
1309 cpp_quote
(" ViewDimension = dim;")
1310 cpp_quote
(" switch(ViewDimension) {")
1311 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFER:")
1312 cpp_quote
(" Buffer.FirstElement = most_detailed_mip;")
1313 cpp_quote
(" Buffer.NumElements = mip_levels;")
1314 cpp_quote
(" break;")
1315 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1316 cpp_quote
(" Texture1D.MostDetailedMip = most_detailed_mip;")
1317 cpp_quote
(" Texture1D.MipLevels = mip_levels;")
1318 cpp_quote
(" break;")
1319 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1320 cpp_quote
(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1321 cpp_quote
(" Texture1DArray.MipLevels = mip_levels;")
1322 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1323 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1324 cpp_quote
(" break;")
1325 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1326 cpp_quote
(" Texture2D.MostDetailedMip = most_detailed_mip;")
1327 cpp_quote
(" Texture2D.MipLevels = mip_levels;")
1328 cpp_quote
(" break;")
1329 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1330 cpp_quote
(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1331 cpp_quote
(" Texture2DArray.MipLevels = mip_levels;")
1332 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1333 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1334 cpp_quote
(" break;")
1335 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1336 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1337 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1338 cpp_quote
(" break;")
1339 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1340 cpp_quote
(" Texture3D.MostDetailedMip = most_detailed_mip;")
1341 cpp_quote
(" Texture3D.MipLevels = mip_levels;")
1342 cpp_quote
(" break;")
1343 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1344 cpp_quote
(" TextureCube.MostDetailedMip = most_detailed_mip;")
1345 cpp_quote
(" TextureCube.MipLevels = mip_levels;")
1346 cpp_quote
(" break;")
1347 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1348 cpp_quote
(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1349 cpp_quote
(" TextureCubeArray.MipLevels = mip_levels;")
1350 cpp_quote
(" TextureCubeArray.First2DArrayFace = first_slice;")
1351 cpp_quote
(" TextureCubeArray.NumCubes = array_size;")
1352 cpp_quote
(" break;")
1353 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1354 cpp_quote
(" BufferEx.FirstElement = most_detailed_mip;")
1355 cpp_quote
(" BufferEx.NumElements = mip_levels;")
1356 cpp_quote
(" BufferEx.Flags = flags;")
1357 cpp_quote
(" break;")
1358 cpp_quote
(" default:")
1359 cpp_quote
(" break;")
1362 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1363 cpp_quote
(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1364 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1365 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1366 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1367 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1368 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1369 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1370 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1371 cpp_quote
(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1372 cpp_quote
(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1373 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1374 cpp_quote
(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1375 cpp_quote
(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1376 cpp_quote
(" return *this;")
1381 typedef struct D3D11_TEXTURE1D_DESC
1389 UINT CPUAccessFlags
;
1391 } D3D11_TEXTURE1D_DESC
;
1393 typedef struct D3D11_TEXTURE2D_DESC
1400 DXGI_SAMPLE_DESC SampleDesc
;
1403 UINT CPUAccessFlags
;
1405 } D3D11_TEXTURE2D_DESC
;
1407 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1408 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1409 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1410 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1411 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1412 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1413 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1414 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1415 cpp_quote
(" Width = width;")
1416 cpp_quote
(" Height = height;")
1417 cpp_quote
(" MipLevels = mipLevels;")
1418 cpp_quote
(" ArraySize = arraySize;")
1419 cpp_quote
(" Format = format;")
1420 cpp_quote
(" SampleDesc.Count = sampleCount;")
1421 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1422 cpp_quote
(" Usage = usage;")
1423 cpp_quote
(" BindFlags = bindFlags;")
1424 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1425 cpp_quote
(" MiscFlags = miscFlags;")
1427 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1428 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1432 typedef struct D3D11_TEXTURE3D_DESC
1441 UINT CPUAccessFlags
;
1443 } D3D11_TEXTURE3D_DESC
;
1445 typedef struct D3D11_VIDEO_DECODER_DESC
1450 DXGI_FORMAT OutputFormat
;
1451 } D3D11_VIDEO_DECODER_DESC
;
1453 typedef struct D3D11_VIDEO_DECODER_CONFIG
1455 GUID guidConfigBitstreamEncryption
;
1456 GUID guidConfigMBcontrolEncryption
;
1457 GUID guidConfigResidDiffEncryption
;
1458 UINT ConfigBitstreamRaw
;
1459 UINT ConfigMBcontrolRasterOrder
;
1460 UINT ConfigResidDiffHost
;
1461 UINT ConfigSpatialResid8
;
1462 UINT ConfigResid8Subtraction
;
1463 UINT ConfigSpatialHost8or9Clipping
;
1464 UINT ConfigSpatialResidInterleaved
;
1465 UINT ConfigIntraResidUnsigned
;
1466 UINT ConfigResidDiffAccelerator
;
1467 UINT ConfigHostInverseScan
;
1468 UINT ConfigSpecificIDCT
;
1469 UINT Config4GroupedCoefs
;
1470 USHORT ConfigMinRenderTargetBuffCount
;
1471 USHORT ConfigDecoderSpecific
;
1472 } D3D11_VIDEO_DECODER_CONFIG
;
1474 typedef enum D3D11_VIDEO_FRAME_FORMAT
1476 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
= 0,
1477 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
= 1,
1478 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
= 2
1479 } D3D11_VIDEO_FRAME_FORMAT
;
1481 typedef enum D3D11_VIDEO_USAGE
1483 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
= 0,
1484 D3D11_VIDEO_USAGE_OPTIMAL_SPEED
= 1,
1485 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
= 2
1486 } D3D11_VIDEO_USAGE
;
1488 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1490 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat
;
1491 DXGI_RATIONAL InputFrameRate
;
1494 DXGI_RATIONAL OutputFrameRate
;
1497 D3D11_VIDEO_USAGE Usage
;
1498 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
1500 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1505 UINT InputFormatCaps
;
1506 UINT AutoStreamCaps
;
1508 UINT RateConversionCapsCount
;
1509 UINT MaxInputStreams
;
1510 UINT MaxStreamStates
;
1511 } D3D11_VIDEO_PROCESSOR_CAPS
;
1513 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1519 UINT CustomRateCount
;
1520 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
1522 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1524 DXGI_RATIONAL CustomRate
;
1526 BOOL InputInterlaced
;
1527 UINT InputFramesOrFields
;
1528 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
1530 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1532 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
= 0,
1533 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
= 1,
1534 D3D11_VIDEO_PROCESSOR_FILTER_HUE
= 2,
1535 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
= 3,
1536 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
= 4,
1537 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
= 5,
1538 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
= 6,
1539 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
= 7
1540 } D3D11_VIDEO_PROCESSOR_FILTER
;
1542 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1548 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
1550 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1552 D3D11_AUTHENTICATED_CHANNEL_D3D11
= 1,
1553 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
= 2,
1554 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
= 3
1555 } D3D11_AUTHENTICATED_CHANNEL_TYPE
;
1557 typedef enum D3D11_VDOV_DIMENSION
1559 D3D11_VDOV_DIMENSION_UNKNOWN
= 0,
1560 D3D11_VDOV_DIMENSION_TEXTURE2D
= 1
1561 } D3D11_VDOV_DIMENSION
;
1563 typedef struct D3D11_TEX2D_VDOV
1568 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1571 D3D11_VDOV_DIMENSION ViewDimension
;
1573 D3D11_TEX2D_VDOV Texture2D
;
1575 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
1577 typedef enum D3D11_VPIV_DIMENSION
1579 D3D11_VPIV_DIMENSION_UNKNOWN
= 0,
1580 D3D11_VPIV_DIMENSION_TEXTURE2D
= 1
1581 } D3D11_VPIV_DIMENSION
;
1583 typedef struct D3D11_TEX2D_VPIV
1589 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1592 D3D11_VPIV_DIMENSION ViewDimension
;
1594 D3D11_TEX2D_VPIV Texture2D
;
1596 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
1598 typedef enum D3D11_VPOV_DIMENSION
1600 D3D11_VPOV_DIMENSION_UNKNOWN
= 0,
1601 D3D11_VPOV_DIMENSION_TEXTURE2D
= 1,
1602 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
= 2
1603 } D3D11_VPOV_DIMENSION
;
1605 typedef struct D3D11_TEX2D_VPOV
1610 typedef struct D3D11_TEX2D_ARRAY_VPOV
1613 UINT FirstArraySlice
;
1615 } D3D11_TEX2D_ARRAY_VPOV
;
1617 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1619 D3D11_VPOV_DIMENSION ViewDimension
;
1621 D3D11_TEX2D_VPOV Texture2D
;
1622 D3D11_TEX2D_ARRAY_VPOV Texture2DArray
;
1624 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
1626 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1629 UINT KeyExchangeTypeCount
;
1630 UINT BlockAlignmentSize
;
1631 ULONGLONG ProtectedMemorySize
;
1632 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
1634 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1636 UINT NumEncryptedBytesAtBeginning
;
1637 UINT NumBytesInSkipPattern
;
1638 UINT NumBytesInEncryptPattern
;
1639 } D3D11_ENCRYPTED_BLOCK_INFO
;
1641 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
1643 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType
;
1647 UINT FirstMBaddress
;
1648 UINT NumMBsInBuffer
;
1655 BOOL PartialEncryption
;
1656 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo
;
1657 } D3D11_VIDEO_DECODER_BUFFER_DESC
;
1659 typedef struct D3D11_VIDEO_DECODER_EXTENSION
1662 void *pPrivateInputData
;
1663 UINT PrivateInputDataSize
;
1664 void *pPrivateOutputData
;
1665 UINT PrivateOutputDataSize
;
1667 ID3D11Resource
**ppResourceList
;
1668 } D3D11_VIDEO_DECODER_EXTENSION
;
1670 typedef struct D3D11_VIDEO_COLOR_YCbCrA
1676 } D3D11_VIDEO_COLOR_YCbCrA
;
1678 typedef struct D3D11_VIDEO_COLOR_RGBA
1684 } D3D11_VIDEO_COLOR_RGBA
;
1686 typedef struct D3D11_VIDEO_COLOR
1690 D3D11_VIDEO_COLOR_YCbCrA YCbCr
;
1691 D3D11_VIDEO_COLOR_RGBA RGBA
;
1693 } D3D11_VIDEO_COLOR
;
1695 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
1699 UINT YCbCr_Matrix
: 1;
1700 UINT YCbCr_xvYCC
: 1;
1701 UINT Nominal_Range
: 2;
1703 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE
;
1705 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
1709 UINT InputFrameOrField
;
1712 ID3D11VideoProcessorInputView
**ppPastSurfaces
;
1713 ID3D11VideoProcessorInputView
*pInputSurface
;
1714 ID3D11VideoProcessorInputView
**ppFutureSurfaces
;
1715 ID3D11VideoProcessorInputView
**ppPastSurfacesRight
;
1716 ID3D11VideoProcessorInputView
*pInputSurfaceRight
;
1717 ID3D11VideoProcessorInputView
**ppFutureSurfacesRight
;
1718 } D3D11_VIDEO_PROCESSOR_STREAM
;
1720 typedef struct D3D11_OMAC
1722 BYTE Omac
[D3D11_OMAC_SIZE
];
1725 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
1730 UINT SequenceNumber
;
1732 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
;
1734 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1738 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
;
1743 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
1745 interface ID3D11DeviceChild
: IUnknown
1748 [out] ID3D11Device
**ppDevice
);
1749 HRESULT GetPrivateData
(
1751 [in, out] UINT
*pDataSize
,
1753 HRESULT SetPrivateData
(
1756 [in] const void *pData
);
1757 HRESULT SetPrivateDataInterface
(
1759 [in] const IUnknown
*pData
);
1765 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
1767 interface ID3D11Asynchronous
: ID3D11DeviceChild
1775 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
1777 interface ID3D11Query
: ID3D11Asynchronous
1780 [out] D3D11_QUERY_DESC
*pDesc
);
1786 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
1788 interface ID3D11Resource
: ID3D11DeviceChild
1791 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
1792 void SetEvictionPriority
(
1793 [in] UINT EvictionPriority
);
1794 UINT GetEvictionPriority
();
1800 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
1802 interface ID3D11View
: ID3D11DeviceChild
1805 [out] ID3D11Resource
**ppResource
);
1811 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
1813 interface ID3D11BlendState
: ID3D11DeviceChild
1816 [out] D3D11_BLEND_DESC
*pDesc
);
1822 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
1824 interface ID3D11Buffer
: ID3D11Resource
1827 [out] D3D11_BUFFER_DESC
*pDesc
);
1833 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
1835 interface ID3D11ClassInstance
: ID3D11DeviceChild
1837 void GetClassLinkage
(
1838 [out] ID3D11ClassLinkage
**ppLinkage
);
1840 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
1841 void GetInstanceName
(
1842 [out] LPSTR pInstanceName
,
1843 [in, out] SIZE_T
*pBufferLength
);
1845 [out] LPSTR pTypeName
,
1846 [in, out] SIZE_T
*pBufferLength
);
1852 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
1854 interface ID3D11ClassLinkage
: ID3D11DeviceChild
1856 HRESULT GetClassInstance
(
1857 [in] LPCSTR pClassInstanceName
,
1858 [in] UINT InstanceIndex
,
1859 [out] ID3D11ClassInstance
**ppInstance
);
1860 HRESULT CreateClassInstance
(
1861 [in] LPCSTR pClassTypeName
,
1862 [in] UINT ConstantBufferOffset
,
1863 [in] UINT ConstantVectorOffset
,
1864 [in] UINT TextureOffset
,
1865 [in] UINT SamplerOffset
,
1866 [out] ID3D11ClassInstance
**ppInstance
);
1872 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
1874 interface ID3D11CommandList
: ID3D11DeviceChild
1876 UINT GetContextFlags
();
1882 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
1884 interface ID3D11ComputeShader
: ID3D11DeviceChild
1891 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
1893 interface ID3D11Counter
: ID3D11Asynchronous
1896 [out] D3D11_COUNTER_DESC
*pDesc
);
1902 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
1904 interface ID3D11DepthStencilState
: ID3D11DeviceChild
1907 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
1913 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
1915 interface ID3D11DepthStencilView
: ID3D11View
1918 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1924 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
1926 interface ID3D11DomainShader
: ID3D11DeviceChild
1933 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
1935 interface ID3D11GeometryShader
: ID3D11DeviceChild
1942 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
1944 interface ID3D11HullShader
: ID3D11DeviceChild
1951 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
1953 interface ID3D11InputLayout
: ID3D11DeviceChild
1960 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
1962 interface ID3D11PixelShader
: ID3D11DeviceChild
1969 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
1971 interface ID3D11Predicate
: ID3D11Query
1978 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
1980 interface ID3D11RasterizerState
: ID3D11DeviceChild
1983 [out] D3D11_RASTERIZER_DESC
*pDesc
);
1989 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
1991 interface ID3D11RenderTargetView
: ID3D11View
1994 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
2000 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
2002 interface ID3D11SamplerState
: ID3D11DeviceChild
2005 [out] D3D11_SAMPLER_DESC
*pDesc
);
2011 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
2013 interface ID3D11ShaderResourceView
: ID3D11View
2016 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
2022 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
2024 interface ID3D11Texture1D
: ID3D11Resource
2027 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
2033 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
2035 interface ID3D11Texture2D
: ID3D11Resource
2038 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
2044 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
2046 interface ID3D11Texture3D
: ID3D11Resource
2049 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
2055 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
2057 interface ID3D11UnorderedAccessView
: ID3D11View
2060 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
2066 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
2068 interface ID3D11VertexShader
: ID3D11DeviceChild
2075 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
2077 interface ID3D11DeviceContext
: ID3D11DeviceChild
2079 void VSSetConstantBuffers
(
2080 [in] UINT StartSlot
,
2081 [in] UINT NumBuffers
,
2082 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2083 void PSSetShaderResources
(
2084 [in] UINT StartSlot
,
2086 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2088 [in] ID3D11PixelShader
*pPixelShader
,
2089 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2090 UINT NumClassInstances
);
2092 [in] UINT StartSlot
,
2093 [in] UINT NumSamplers
,
2094 [in] ID3D11SamplerState
*const *ppSamplers
);
2096 [in] ID3D11VertexShader
*pVertexShader
,
2097 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2098 UINT NumClassInstances
);
2100 [in] UINT IndexCount
,
2101 [in] UINT StartIndexLocation
,
2102 [in] INT BaseVertexLocation
);
2104 [in] UINT VertexCount
,
2105 [in] UINT StartVertexLocation
);
2107 [in] ID3D11Resource
*pResource
,
2108 [in] UINT Subresource
,
2109 [in] D3D11_MAP MapType
,
2111 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
2113 [in] ID3D11Resource
*pResource
,
2114 [in] UINT Subresource
);
2115 void PSSetConstantBuffers
(
2116 [in] UINT StartSlot
,
2117 [in] UINT NumBuffers
,
2118 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2119 void IASetInputLayout
(
2120 [in] ID3D11InputLayout
*pInputLayout
);
2121 void IASetVertexBuffers
(
2122 [in] UINT StartSlot
,
2123 [in] UINT NumBuffers
,
2124 [in] ID3D11Buffer
*const *ppVertexBuffers
,
2125 [in] const UINT
*pStrides
,
2126 [in] const UINT
*pOffsets
);
2127 void IASetIndexBuffer
(
2128 [in] ID3D11Buffer
*pIndexBuffer
,
2129 [in] DXGI_FORMAT Format
,
2131 void DrawIndexedInstanced
(
2132 [in] UINT IndexCountPerInstance
,
2133 [in] UINT InstanceCount
,
2134 [in] UINT StartIndexLocation
,
2135 [in] INT BaseVertexLocation
,
2136 [in] UINT StartInstanceLocation
);
2138 [in] UINT VertexCountPerInstance
,
2139 [in] UINT InstanceCount
,
2140 [in] UINT StartVertexLocation
,
2141 [in] UINT StartInstanceLocation
);
2142 void GSSetConstantBuffers
(
2143 [in] UINT StartSlot
,
2144 [in] UINT NumBuffers
,
2145 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2147 [in] ID3D11GeometryShader
*pShader
,
2148 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2149 UINT NumClassInstances
);
2150 void IASetPrimitiveTopology
(
2151 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
2152 void VSSetShaderResources
(
2153 [in] UINT StartSlot
,
2155 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2157 [in] UINT StartSlot
,
2158 [in] UINT NumSamplers
,
2159 [in] ID3D11SamplerState
*const *ppSamplers
);
2161 [in] ID3D11Asynchronous
*pAsync
);
2163 [in] ID3D11Asynchronous
*pAsync
);
2165 [in] ID3D11Asynchronous
*pAsync
,
2168 [in] UINT GetDataFlags
);
2169 void SetPredication
(
2170 [in] ID3D11Predicate
*pPredicate
,
2171 [in] BOOL PredicateValue
);
2172 void GSSetShaderResources
(
2173 [in] UINT StartSlot
,
2175 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2177 [in] UINT StartSlot
,
2178 [in] UINT NumSamplers
,
2179 [in] ID3D11SamplerState
*const *ppSamplers
);
2180 void OMSetRenderTargets
(
2182 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2183 [in] ID3D11DepthStencilView
*pDepthStencilView
);
2184 void OMSetRenderTargetsAndUnorderedAccessViews
(
2186 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2187 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2188 [in] UINT UAVStartSlot
,
2190 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2191 [in] const UINT
*pUAVInitialCounts
);
2192 void OMSetBlendState
(
2193 [in] ID3D11BlendState
*pBlendState
,
2194 [in] const FLOAT BlendFactor
[4],
2195 [in] UINT SampleMask
);
2196 void OMSetDepthStencilState
(
2197 [in] ID3D11DepthStencilState
*pDepthStencilState
,
2198 [in] UINT StencilRef
);
2200 [in] UINT NumBuffers
,
2201 [in] ID3D11Buffer
*const *ppSOTargets
,
2202 [in] const UINT
*pOffsets
);
2204 void DrawIndexedInstancedIndirect
(
2205 [in] ID3D11Buffer
*pBufferForArgs
,
2206 [in] UINT AlignedByteOffsetForArgs
);
2207 void DrawInstancedIndirect
(
2208 [in] ID3D11Buffer
*pBufferForArgs
,
2209 [in] UINT AlignedByteOffsetForArgs
);
2211 [in] UINT ThreadGroupCountX
,
2212 [in] UINT ThreadGroupCountY
,
2213 [in] UINT ThreadGroupCountZ
);
2214 void DispatchIndirect
(
2215 [in] ID3D11Buffer
*pBufferForArgs
,
2216 [in] UINT AlignedByteOffsetForArgs
);
2218 [in] ID3D11RasterizerState
*pRasterizerState
);
2219 void RSSetViewports
(
2220 [in] UINT NumViewports
,
2221 [in] const D3D11_VIEWPORT
*pViewports
);
2222 void RSSetScissorRects
(
2224 [in] const D3D11_RECT
*pRects
);
2225 void CopySubresourceRegion
(
2226 [in] ID3D11Resource
*pDstResource
,
2227 [in] UINT DstSubresource
,
2231 [in] ID3D11Resource
*pSrcResource
,
2232 [in] UINT SrcSubresource
,
2233 [in] const D3D11_BOX
*pSrcBox
);
2235 [in] ID3D11Resource
*pDstResource
,
2236 [in] ID3D11Resource
*pSrcResource
);
2237 void UpdateSubresource
(
2238 [in] ID3D11Resource
*pDstResource
,
2239 [in] UINT DstSubresource
,
2240 [in] const D3D11_BOX
*pDstBox
,
2241 [in] const void *pSrcData
,
2242 [in] UINT SrcRowPitch
,
2243 [in] UINT SrcDepthPitch
);
2244 void CopyStructureCount
(
2245 [in] ID3D11Buffer
*pDstBuffer
,
2246 [in] UINT DstAlignedByteOffset
,
2247 [in] ID3D11UnorderedAccessView
*pSrcView
);
2248 void ClearRenderTargetView
(
2249 [in] ID3D11RenderTargetView
*pRenderTargetView
,
2250 [in] const FLOAT ColorRGBA
[4]);
2251 void ClearUnorderedAccessViewUint
(
2252 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2253 [in] const UINT Values
[4]);
2254 void ClearUnorderedAccessViewFloat
(
2255 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2256 [in] const FLOAT Values
[4]);
2257 void ClearDepthStencilView
(
2258 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2259 [in] UINT ClearFlags
,
2261 [in] UINT8 Stencil
);
2263 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
2264 void SetResourceMinLOD
(
2265 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
2266 FLOAT GetResourceMinLOD
(
2267 [in] ID3D11Resource
*pResource
);
2268 void ResolveSubresource
(
2269 [in] ID3D11Resource
*pDstResource
,
2270 [in] UINT DstSubresource
,
2271 [in] ID3D11Resource
*pSrcResource
,
2272 [in] UINT SrcSubresource
,
2273 [in] DXGI_FORMAT Format
);
2274 void ExecuteCommandList
(
2275 [in] ID3D11CommandList
*pCommandList
,
2276 BOOL RestoreContextState
);
2277 void HSSetShaderResources
(
2278 [in] UINT StartSlot
,
2280 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2282 [in] ID3D11HullShader
*pHullShader
,
2283 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2284 UINT NumClassInstances
);
2286 [in] UINT StartSlot
,
2287 [in] UINT NumSamplers
,
2288 [in] ID3D11SamplerState
*const *ppSamplers
);
2289 void HSSetConstantBuffers
(
2290 [in] UINT StartSlot
,
2291 [in] UINT NumBuffers
,
2292 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2293 void DSSetShaderResources
(
2294 [in] UINT StartSlot
,
2296 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2298 [in] ID3D11DomainShader
*pDomainShader
,
2299 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2300 UINT NumClassInstances
);
2302 [in] UINT StartSlot
,
2303 [in] UINT NumSamplers
,
2304 [in] ID3D11SamplerState
*const *ppSamplers
);
2305 void DSSetConstantBuffers
(
2306 [in] UINT StartSlot
,
2307 [in] UINT NumBuffers
,
2308 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2309 void CSSetShaderResources
(
2310 [in] UINT StartSlot
,
2312 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2313 void CSSetUnorderedAccessViews
(
2314 [in] UINT StartSlot
,
2316 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2317 [in] const UINT
*pUAVInitialCounts
);
2319 [in] ID3D11ComputeShader
*pComputeShader
,
2320 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2321 UINT NumClassInstances
);
2323 [in] UINT StartSlot
,
2324 [in] UINT NumSamplers
,
2325 [in] ID3D11SamplerState
*const *ppSamplers
);
2326 void CSSetConstantBuffers
(
2327 [in] UINT StartSlot
,
2328 [in] UINT NumBuffers
,
2329 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2330 void VSGetConstantBuffers
(
2331 [in] UINT StartSlot
,
2332 [in] UINT NumBuffers
,
2333 [out] ID3D11Buffer
**ppConstantBuffers
);
2334 void PSGetShaderResources
(
2335 [in] UINT StartSlot
,
2337 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2339 [out] ID3D11PixelShader
**ppPixelShader
,
2340 [out] ID3D11ClassInstance
**ppClassInstances
,
2341 [in, out] UINT
*pNumClassInstances
);
2343 [in] UINT StartSlot
,
2344 [in] UINT NumSamplers
,
2345 [out] ID3D11SamplerState
**ppSamplers
);
2347 [out] ID3D11VertexShader
**ppVertexShader
,
2348 [out] ID3D11ClassInstance
**ppClassInstances
,
2349 [in, out] UINT
*pNumClassInstances
);
2350 void PSGetConstantBuffers
(
2351 [in] UINT StartSlot
,
2352 [in] UINT NumBuffers
,
2353 [out] ID3D11Buffer
**ppConstantBuffers
);
2354 void IAGetInputLayout
(
2355 [out] ID3D11InputLayout
**ppInputLayout
);
2356 void IAGetVertexBuffers
(
2357 [in] UINT StartSlot
,
2358 [in] UINT NumBuffers
,
2359 [out] ID3D11Buffer
**ppVertexBuffers
,
2360 [out] UINT
*pStrides
,
2361 [out] UINT
*pOffsets
);
2362 void IAGetIndexBuffer
(
2363 [out] ID3D11Buffer
**pIndexBuffer
,
2364 [out] DXGI_FORMAT
* Format
,
2365 [out] UINT
* Offset
);
2366 void GSGetConstantBuffers
(
2367 [in] UINT StartSlot
,
2368 [in] UINT NumBuffers
,
2369 [out] ID3D11Buffer
**ppConstantBuffers
);
2371 [out] ID3D11GeometryShader
**ppGeometryShader
,
2372 [out] ID3D11ClassInstance
**ppClassInstances
,
2373 [in, out] UINT
*pNumClassInstances
);
2374 void IAGetPrimitiveTopology
(
2375 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
2376 void VSGetShaderResources
(
2377 [in] UINT StartSlot
,
2379 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2381 [in] UINT StartSlot
,
2382 [in] UINT NumSamplers
,
2383 [out] ID3D11SamplerState
**ppSamplers
);
2384 void GetPredication
(
2385 [out] ID3D11Predicate
**ppPredicate
,
2386 [out] BOOL
*pPredicateValue
);
2387 void GSGetShaderResources
(
2388 [in] UINT StartSlot
,
2390 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2392 [in] UINT StartSlot
,
2393 [in] UINT NumSamplers
,
2394 [out] ID3D11SamplerState
**ppSamplers
);
2395 void OMGetRenderTargets
(
2397 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2398 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2399 void OMGetRenderTargetsAndUnorderedAccessViews
(
2401 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2402 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
2403 [in] UINT UAVStartSlot
,
2405 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2406 void OMGetBlendState
(
2407 [out] ID3D11BlendState
**ppBlendState
,
2408 [out] FLOAT BlendFactor
[4],
2409 [out] UINT
*pSampleMask
);
2410 void OMGetDepthStencilState
(
2411 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
2412 [out] UINT
*pStencilRef
);
2414 [in] UINT NumBuffers
,
2415 [out] ID3D11Buffer
**ppSOTargets
);
2417 [out] ID3D11RasterizerState
**ppRasterizerState
);
2418 void RSGetViewports
(
2419 [in, out] UINT
*pNumViewports
,
2420 [out] D3D11_VIEWPORT
*pViewports
);
2421 void RSGetScissorRects
(
2422 [in, out] UINT
*pNumRects
,
2423 [out] D3D11_RECT
*pRects
);
2424 void HSGetShaderResources
(
2425 [in] UINT StartSlot
,
2427 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2429 [out] ID3D11HullShader
**ppHullShader
,
2430 [out] ID3D11ClassInstance
**ppClassInstances
,
2431 [in, out] UINT
*pNumClassInstances
);
2433 [in] UINT StartSlot
,
2434 [in] UINT NumSamplers
,
2435 [out] ID3D11SamplerState
**ppSamplers
);
2436 void HSGetConstantBuffers
(
2437 [in] UINT StartSlot
,
2438 [in] UINT NumBuffers
,
2439 [out] ID3D11Buffer
**ppConstantBuffers
);
2440 void DSGetShaderResources
(
2441 [in] UINT StartSlot
,
2443 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2445 [out] ID3D11DomainShader
**ppDomainShader
,
2446 [out] ID3D11ClassInstance
**ppClassInstances
,
2447 [in, out] UINT
*pNumClassInstances
);
2449 [in] UINT StartSlot
,
2450 [in] UINT NumSamplers
,
2451 [out] ID3D11SamplerState
**ppSamplers
);
2452 void DSGetConstantBuffers
(
2453 [in] UINT StartSlot
,
2454 [in] UINT NumBuffers
,
2455 [out] ID3D11Buffer
**ppConstantBuffers
);
2456 void CSGetShaderResources
(
2457 [in] UINT StartSlot
,
2459 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2460 void CSGetUnorderedAccessViews
(
2461 [in] UINT StartSlot
,
2463 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2465 [out] ID3D11ComputeShader
**ppComputeShader
,
2466 [out] ID3D11ClassInstance
**ppClassInstances
,
2467 [in, out] UINT
*pNumClassInstances
);
2469 [in] UINT StartSlot
,
2470 [in] UINT NumSamplers
,
2471 [out] ID3D11SamplerState
**ppSamplers
);
2472 void CSGetConstantBuffers
(
2473 [in] UINT StartSlot
,
2474 [in] UINT NumBuffers
,
2475 [out] ID3D11Buffer
**ppConstantBuffers
);
2478 D3D11_DEVICE_CONTEXT_TYPE GetType
();
2479 UINT GetContextFlags
();
2480 HRESULT FinishCommandList
(
2481 BOOL RestoreDeferredContextState
,
2482 [out] ID3D11CommandList
**ppCommandList
);
2487 uuid(3015a308
-dcbd
-47aa
-a747
-192486d14d4a
),
2489 pointer_default(unique)
2491 interface ID3D11AuthenticatedChannel
: ID3D11DeviceChild
2493 HRESULT GetCertificateSize
(
2494 UINT
*pCertificateSize
);
2495 HRESULT GetCertificate
(
2496 UINT CertificateSize
,
2497 BYTE *pCertificate
);
2498 void GetChannelHandle
(
2499 HANDLE *pChannelHandle
);
2504 uuid(9b32f9ad
-bdcc
-40a6
-a39d
-d5c865845720
),
2506 pointer_default(unique)
2508 interface ID3D11CryptoSession
: ID3D11DeviceChild
2512 void GetDecoderProfile
(
2513 GUID
*pDecoderProfile
);
2514 HRESULT GetCertificateSize
(
2515 UINT
*pCertificateSize
);
2516 HRESULT GetCertificate
(
2517 UINT CertificateSize
,
2518 BYTE *pCertificate
);
2519 void GetCryptoSessionHandle
(
2520 HANDLE *pCryptoSessionHandle
);
2525 uuid(3c9c5b51
-995d
-48d1
-9b8d
-fa5caeded65c
),
2527 pointer_default(unique)
2529 interface ID3D11VideoDecoder
: ID3D11DeviceChild
2531 HRESULT GetCreationParameters
(
2532 D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
2533 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
2534 HRESULT GetDriverHandle
(
2535 HANDLE *pDriverHandle
);
2540 uuid(31627037-53ab
-4200-9061-05faa9ab45f9
),
2542 pointer_default(unique)
2544 interface ID3D11VideoProcessorEnumerator
: ID3D11DeviceChild
2546 HRESULT GetVideoProcessorContentDesc
(
2547 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pContentDesc
);
2548 HRESULT CheckVideoProcessorFormat
(
2551 HRESULT GetVideoProcessorCaps
(
2552 D3D11_VIDEO_PROCESSOR_CAPS
*pCaps
);
2553 HRESULT GetVideoProcessorRateConversionCaps
(
2555 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
2556 HRESULT GetVideoProcessorCustomRate
(
2558 UINT CustomRateIndex
,
2559 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
*pRate
);
2560 HRESULT GetVideoProcessorFilterRange
(
2561 D3D11_VIDEO_PROCESSOR_FILTER Filter
,
2562 D3D11_VIDEO_PROCESSOR_FILTER_RANGE
*pRange
);
2567 uuid(1d7b0652
-185f
-41c6
-85ce
-0c5be3d4ae6c
),
2569 pointer_default(unique)
2571 interface ID3D11VideoProcessor
: ID3D11DeviceChild
2573 void GetContentDesc
(
2574 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
);
2575 void GetRateConversionCaps
(
2576 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
2581 uuid(c2931aea
-2a85
-4f20
-860f
-fba1fd256e18
),
2583 pointer_default(unique)
2585 interface ID3D11VideoDecoderOutputView
: ID3D11View
2588 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
);
2593 uuid(11ec5a5f
-51dc
-4945-ab34
-6e8c21300ea5
),
2595 pointer_default(unique)
2597 interface ID3D11VideoProcessorInputView
: ID3D11View
2600 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
);
2605 uuid(a048285e
-25a9
-4527-bd93
-d68b68c44254
),
2607 pointer_default(unique)
2609 interface ID3D11VideoProcessorOutputView
: ID3D11View
2612 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
);
2617 uuid(10ec4d5b
-975a
-4689-b9e4
-d0aac30fe333
),
2619 pointer_default(unique)
2621 interface ID3D11VideoDevice
: IUnknown
2623 HRESULT CreateVideoDecoder
(
2624 const D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
2625 const D3D11_VIDEO_DECODER_CONFIG
*pConfig
,
2626 ID3D11VideoDecoder
**ppDecoder
);
2627 HRESULT CreateVideoProcessor
(
2628 ID3D11VideoProcessorEnumerator
*pEnum
,
2629 UINT RateConversionIndex
,
2630 ID3D11VideoProcessor
**ppVideoProcessor
);
2631 HRESULT CreateAuthenticatedChannel
(
2632 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
,
2633 ID3D11AuthenticatedChannel
**ppAuthenticatedChannel
);
2634 HRESULT CreateCryptoSession
(
2635 const GUID
*pCryptoType
,
2636 const GUID
*pDecoderProfile
,
2637 const GUID
*pKeyExchangeType
,
2638 ID3D11CryptoSession
**ppCryptoSession
);
2639 HRESULT CreateVideoDecoderOutputView
(
2640 ID3D11Resource
*pResource
,
2641 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
,
2642 ID3D11VideoDecoderOutputView
**ppVDOVView
);
2643 HRESULT CreateVideoProcessorInputView
(
2644 ID3D11Resource
*pResource
,
2645 ID3D11VideoProcessorEnumerator
*pEnum
,
2646 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
,
2647 ID3D11VideoProcessorInputView
**ppVPIView
);
2648 HRESULT CreateVideoProcessorOutputView
(
2649 ID3D11Resource
*pResource
,
2650 ID3D11VideoProcessorEnumerator
*pEnum
,
2651 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
,
2652 ID3D11VideoProcessorOutputView
**ppVPOView
);
2653 HRESULT CreateVideoProcessorEnumerator
(
2654 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
,
2655 ID3D11VideoProcessorEnumerator
**ppEnum
);
2656 UINT GetVideoDecoderProfileCount
();
2657 HRESULT GetVideoDecoderProfile
(
2659 GUID
*pDecoderProfile
);
2660 HRESULT CheckVideoDecoderFormat
(
2661 const GUID
*pDecoderProfile
,
2664 HRESULT GetVideoDecoderConfigCount
(
2665 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
2667 HRESULT GetVideoDecoderConfig
(
2668 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
2670 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
2671 HRESULT GetContentProtectionCaps
(
2672 const GUID
*pCryptoType
,
2673 const GUID
*pDecoderProfile
,
2674 D3D11_VIDEO_CONTENT_PROTECTION_CAPS
*pCaps
);
2675 HRESULT CheckCryptoKeyExchange
(
2676 const GUID
*pCryptoType
,
2677 const GUID
*pDecoderProfile
,
2679 GUID
*pKeyExchangeType
);
2680 HRESULT SetPrivateData
(
2684 HRESULT SetPrivateDataInterface
(
2686 const IUnknown
*pData
);
2691 uuid(61f21c45
-3c0e
-4a74
-9cea
-67100d9ad5e4
),
2693 pointer_default(unique)
2695 interface ID3D11VideoContext
: ID3D11DeviceChild
2697 HRESULT GetDecoderBuffer
(
2698 [in] ID3D11VideoDecoder
*decoder
,
2699 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
,
2700 [out] UINT
*buffer_size
,
2703 HRESULT ReleaseDecoderBuffer
(
2704 [in] ID3D11VideoDecoder
*decoder
,
2705 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
2707 HRESULT DecoderBeginFrame
(
2708 [in] ID3D11VideoDecoder
*decoder
,
2709 [in] ID3D11VideoDecoderOutputView
*view
,
2711 [in] const void *key
2713 HRESULT DecoderEndFrame
(
2714 [in] ID3D11VideoDecoder
*decoder
2716 HRESULT SubmitDecoderBuffers
(
2717 [in] ID3D11VideoDecoder
*decoder
,
2718 [in] UINT buffers_count
,
2719 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC
*buffer_desc
2721 HRESULT DecoderExtension
(
2722 [in] ID3D11VideoDecoder
*decoder
,
2723 [in] const D3D11_VIDEO_DECODER_EXTENSION
*extension
2725 void VideoProcessorSetOutputTargetRect
(
2726 [in] ID3D11VideoProcessor
*processor
,
2728 [in] const RECT
*rect
2730 void VideoProcessorSetOutputBackgroundColor
(
2731 [in] ID3D11VideoProcessor
*processor
,
2733 [in] const D3D11_VIDEO_COLOR
*color
2735 void VideoProcessorSetOutputColorSpace
(
2736 [in] ID3D11VideoProcessor
*processor
,
2737 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2739 void VideoProcessorSetOutputAlphaFillMode
(
2740 [in] ID3D11VideoProcessor
*processor
,
2741 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode
,
2742 [in] UINT stream_idx
2744 void VideoProcessorSetOutputConstriction
(
2745 [in] ID3D11VideoProcessor
*processor
,
2749 void VideoProcessorSetOutputStereoMode
(
2750 [in] ID3D11VideoProcessor
*processor
,
2753 HRESULT VideoProcessorSetOutputExtension
(
2754 [in] ID3D11VideoProcessor
*processor
,
2755 [in] const GUID
*guid
,
2756 [in] UINT data_size
,
2759 void VideoProcessorGetOutputTargetRect
(
2760 [in] ID3D11VideoProcessor
*processor
,
2761 [out] BOOL
*enabled
,
2764 void VideoProcessorGetOutputBackgroundColor
(
2765 [in] ID3D11VideoProcessor
*processor
,
2766 [out] BOOL
*y_cb_cr
,
2767 [out] D3D11_VIDEO_COLOR
*color
2769 void VideoProcessorGetOutputColorSpace
(
2770 [in] ID3D11VideoProcessor
*processor
,
2771 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2773 void VideoProcessorGetOutputAlphaFillMode
(
2774 [in] ID3D11VideoProcessor
*processor
,
2775 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
*alpha_fill_mode
,
2776 [out] UINT
*stream_idx
2778 void VideoProcessorGetOutputConstriction
(
2779 [in] ID3D11VideoProcessor
*processor
,
2780 [out] BOOL
*enabled
,
2783 void VideoProcessorGetOutputStereoMode
(
2784 [in] ID3D11VideoProcessor
*processor
,
2787 HRESULT VideoProcessorGetOutputExtension
(
2788 [in] ID3D11VideoProcessor
*processor
,
2789 [in] const GUID
*guid
,
2790 [in] UINT data_size
,
2793 void VideoProcessorSetStreamFrameFormat
(
2794 [in] ID3D11VideoProcessor
*processor
,
2795 [in] UINT stream_idx
,
2796 [in] D3D11_VIDEO_FRAME_FORMAT format
2798 void VideoProcessorSetStreamColorSpace
(
2799 [in] ID3D11VideoProcessor
*processor
,
2800 [in] UINT stream_idx
,
2801 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2803 void VideoProcessorSetStreamOutputRate
(
2804 [in] ID3D11VideoProcessor
*processor
,
2805 [in] UINT stream_idx
,
2806 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate
,
2808 [in] const DXGI_RATIONAL
*custom_rate
2810 void VideoProcessorSetStreamSourceRect
(
2811 [in] ID3D11VideoProcessor
*processor
,
2812 [in] UINT stream_idx
,
2814 [in] const RECT
*rect
2816 void VideoProcessorSetStreamDestRect
(
2817 [in] ID3D11VideoProcessor
*processor
,
2818 [in] UINT stream_idx
,
2820 [in] const RECT
*rect
2822 void VideoProcessorSetStreamAlpha
(
2823 [in] ID3D11VideoProcessor
*processor
,
2824 [in] UINT stream_idx
,
2828 void VideoProcessorSetStreamPalette
(
2829 [in] ID3D11VideoProcessor
*processor
,
2830 [in] UINT stream_idx
,
2831 [in] UINT entry_count
,
2832 [in] const UINT
*entries
2834 void VideoProcessorSetStreamPixelAspectRatio
(
2835 [in] ID3D11VideoProcessor
*processor
,
2836 [in] UINT stream_idx
,
2838 [in] const DXGI_RATIONAL
*src_aspect_ratio
,
2839 [in] const DXGI_RATIONAL
*dst_aspect_ratio
2841 void VideoProcessorSetStreamLumaKey
(
2842 [in] ID3D11VideoProcessor
*processor
,
2843 [in] UINT stream_idx
,
2848 void VideoProcessorSetStreamStereoFormat
(
2849 [in] ID3D11VideoProcessor
*processor
,
2850 [in] UINT stream_idx
,
2852 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format
,
2853 [in] BOOL left_view_frame0
,
2854 [in] BOOL base_view_frame0
,
2855 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode
,
2856 [in] int mono_offset
2858 void VideoProcessorSetStreamAutoProcessingMode
(
2859 [in] ID3D11VideoProcessor
*processor
,
2860 [in] UINT stream_idx
,
2863 void VideoProcessorSetStreamFilter
(
2864 [in] ID3D11VideoProcessor
*processor
,
2865 [in] UINT stream_idx
,
2866 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
2870 HRESULT VideoProcessorSetStreamExtension
(
2871 [in] ID3D11VideoProcessor
*processor
,
2872 [in] UINT stream_idx
,
2873 [in] const GUID
*guid
,
2874 [in] UINT data_size
,
2877 void VideoProcessorGetStreamFrameFormat
(
2878 [in] ID3D11VideoProcessor
*processor
,
2879 [in] UINT stream_idx
,
2880 [out] D3D11_VIDEO_FRAME_FORMAT
*format
2882 void VideoProcessorGetStreamColorSpace
(
2883 [in] ID3D11VideoProcessor
*processor
,
2884 [in] UINT stream_idx
,
2885 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2887 void VideoProcessorGetStreamOutputRate
(
2888 [in] ID3D11VideoProcessor
*processor
,
2889 [in] UINT stream_idx
,
2890 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
*rate
,
2892 [out] DXGI_RATIONAL
*custom_rate
2894 void VideoProcessorGetStreamSourceRect
(
2895 [in] ID3D11VideoProcessor
*processor
,
2896 [in] UINT stream_idx
,
2897 [out] BOOL
*enabled
,
2900 void VideoProcessorGetStreamDestRect
(
2901 [in] ID3D11VideoProcessor
*processor
,
2902 [in] UINT stream_idx
,
2903 [out] BOOL
*enabled
,
2906 void VideoProcessorGetStreamAlpha
(
2907 [in] ID3D11VideoProcessor
*processor
,
2908 [in] UINT stream_idx
,
2909 [out] BOOL
*enabled
,
2912 void VideoProcessorGetStreamPalette
(
2913 [in] ID3D11VideoProcessor
*processor
,
2914 [in] UINT stream_idx
,
2915 [in] UINT entry_count
,
2918 void VideoProcessorGetStreamPixelAspectRatio
(
2919 [in] ID3D11VideoProcessor
*processor
,
2920 [in] UINT stream_idx
,
2921 [out] BOOL
*enabled
,
2922 [out] DXGI_RATIONAL
*src_aspect_ratio
,
2923 [out] DXGI_RATIONAL
*dst_aspect_ratio
2925 void VideoProcessorGetStreamLumaKey
(
2926 [in] ID3D11VideoProcessor
*processor
,
2927 [in] UINT stream_idx
,
2928 [out] BOOL
*enabled
,
2932 void VideoProcessorGetStreamStereoFormat
(
2933 [in] ID3D11VideoProcessor
*processor
,
2934 [in] UINT stream_idx
,
2935 [out] BOOL
*enabled
,
2936 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
*format
,
2937 [out] BOOL
*left_view_frame0
,
2938 [out] BOOL
*base_view_frame0
,
2939 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
*flip_mode
,
2940 [out] int *mono_offset
2942 void VideoProcessorGetStreamAutoProcessingMode
(
2943 [in] ID3D11VideoProcessor
*processor
,
2944 [in] UINT stream_idx
,
2947 void VideoProcessorGetStreamFilter
(
2948 [in] ID3D11VideoProcessor
*processor
,
2949 [in] UINT stream_idx
,
2950 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
2951 [out] BOOL
*enabled
,
2954 HRESULT VideoProcessorGetStreamExtension
(
2955 [in] ID3D11VideoProcessor
*processor
,
2956 [in] UINT stream_idx
,
2957 [in] const GUID
*guid
,
2958 [in] UINT data_size
,
2961 HRESULT VideoProcessorBlt
(
2962 [in] ID3D11VideoProcessor
*processor
,
2963 [in] ID3D11VideoProcessorOutputView
*view
,
2964 [in] UINT frame_idx
,
2965 [in] UINT stream_count
,
2966 [in] const D3D11_VIDEO_PROCESSOR_STREAM
*streams
2968 HRESULT NegotiateCryptoSessionKeyExchange
(
2969 [in] ID3D11CryptoSession
*session
,
2970 [in] UINT data_size
,
2971 [in, out] void *data
2974 [in] ID3D11CryptoSession
*session
,
2975 [in] ID3D11Texture2D
*src_surface
,
2976 [in] ID3D11Texture2D
*dst_surface
,
2981 [in] ID3D11CryptoSession
*session
,
2982 [in] ID3D11Texture2D
*src_surface
,
2983 [in] ID3D11Texture2D
*dst_surface
,
2984 [in] D3D11_ENCRYPTED_BLOCK_INFO
*block_info
,
2986 [in] const void *key
,
2990 void StartSessionKeyRefresh
(
2991 [in] ID3D11CryptoSession
*session
,
2992 [in] UINT random_number_size
,
2993 [out] void *random_number
2995 void FinishSessionKeyRefresh
(
2996 [in] ID3D11CryptoSession
*session
2998 HRESULT GetEncryptionBltKey
(
2999 [in] ID3D11CryptoSession
*session
,
3003 HRESULT NegotiateAuthenticatedChannelKeyExchange
(
3004 [in] ID3D11AuthenticatedChannel
*channel
,
3005 [in] UINT data_size
,
3006 [in, out] void *data
3008 HRESULT QueryAuthenticatedChannel
(
3009 [in] ID3D11AuthenticatedChannel
*channel
,
3010 [in] UINT input_size
,
3011 [in] const void *input
,
3012 [in] UINT output_size
,
3015 HRESULT ConfigureAuthenticatedChannel
(
3016 [in] ID3D11AuthenticatedChannel
*channel
,
3017 [in] UINT input_size
,
3018 [in] const void *input
,
3019 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
*output
3021 void VideoProcessorSetStreamRotation
(
3022 [in] ID3D11VideoProcessor
*processor
,
3023 [in] UINT stream_idx
,
3025 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3027 void VideoProcessorGetStreamRotation
(
3028 [in] ID3D11VideoProcessor
*processor
,
3029 [in] UINT stream_idx
,
3031 [out] D3D11_VIDEO_PROCESSOR_ROTATION
*rotation
3038 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
3040 interface ID3D11Device
: IUnknown
3042 HRESULT CreateBuffer
(
3043 [in] const D3D11_BUFFER_DESC
*pDesc
,
3044 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3045 [out] ID3D11Buffer
**ppBuffer
);
3046 HRESULT CreateTexture1D
(
3047 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
3048 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3049 [out] ID3D11Texture1D
**ppTexture1D
);
3050 HRESULT CreateTexture2D
(
3051 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
3052 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3053 [out] ID3D11Texture2D
**ppTexture2D
);
3054 HRESULT CreateTexture3D
(
3055 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
3056 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3057 [out] ID3D11Texture3D
**ppTexture3D
);
3058 HRESULT CreateShaderResourceView
(
3059 [in] ID3D11Resource
*pResource
,
3060 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
3061 [out] ID3D11ShaderResourceView
**ppSRView
);
3062 HRESULT CreateUnorderedAccessView
(
3063 [in] ID3D11Resource
*pResource
,
3064 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
3065 [out] ID3D11UnorderedAccessView
**ppUAView
);
3066 HRESULT CreateRenderTargetView
(
3067 [in] ID3D11Resource
*pResource
,
3068 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
3069 [out] ID3D11RenderTargetView
**ppRTView
);
3070 HRESULT CreateDepthStencilView
(
3071 [in] ID3D11Resource
*pResource
,
3072 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
3073 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
3074 HRESULT CreateInputLayout
(
3075 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
3076 [in] UINT NumElements
,
3077 [in] const void *pShaderBytecodeWithInputSignature
,
3078 [in] SIZE_T BytecodeLength
,
3079 [out] ID3D11InputLayout
**ppInputLayout
);
3080 HRESULT CreateVertexShader
(
3081 [in] const void *pShaderBytecode
,
3082 [in] SIZE_T BytecodeLength
,
3083 [in] ID3D11ClassLinkage
*pClassLinkage
,
3084 [out] ID3D11VertexShader
**ppVertexShader
);
3085 HRESULT CreateGeometryShader
(
3086 [in] const void *pShaderBytecode
,
3087 [in] SIZE_T BytecodeLength
,
3088 [in] ID3D11ClassLinkage
*pClassLinkage
,
3089 [out] ID3D11GeometryShader
**ppGeometryShader
);
3090 HRESULT CreateGeometryShaderWithStreamOutput
(
3091 [in] const void *pShaderBytecode
,
3092 [in] SIZE_T BytecodeLength
,
3093 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
3094 [in] UINT NumEntries
,
3095 [in] const UINT
*pBufferStrides
,
3096 [in] UINT NumStrides
,
3097 [in] UINT RasterizedStream
,
3098 [in] ID3D11ClassLinkage
*pClassLinkage
,
3099 [out] ID3D11GeometryShader
**ppGeometryShader
);
3100 HRESULT CreatePixelShader
(
3101 [in] const void *pShaderBytecode
,
3102 [in] SIZE_T BytecodeLength
,
3103 [in] ID3D11ClassLinkage
*pClassLinkage
,
3104 [out] ID3D11PixelShader
**ppPixelShader
);
3105 HRESULT CreateHullShader
(
3106 [in] const void *pShaderBytecode
,
3107 [in] SIZE_T BytecodeLength
,
3108 [in] ID3D11ClassLinkage
*pClassLinkage
,
3109 [out] ID3D11HullShader
**ppHullShader
);
3110 HRESULT CreateDomainShader
(
3111 [in] const void *pShaderBytecode
,
3112 [in] SIZE_T BytecodeLength
,
3113 [in] ID3D11ClassLinkage
*pClassLinkage
,
3114 [out] ID3D11DomainShader
**ppDomainShader
);
3115 HRESULT CreateComputeShader
(
3116 [in] const void *pShaderBytecode
,
3117 [in] SIZE_T BytecodeLength
,
3118 [in] ID3D11ClassLinkage
*pClassLinkage
,
3119 [out] ID3D11ComputeShader
**ppComputeShader
);
3120 HRESULT CreateClassLinkage
(
3121 [out] ID3D11ClassLinkage
**ppLinkage
);
3122 HRESULT CreateBlendState
(
3123 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
3124 [out] ID3D11BlendState
**ppBlendState
);
3125 HRESULT CreateDepthStencilState
(
3126 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
3127 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
3128 HRESULT CreateRasterizerState
(
3129 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
3130 [out] ID3D11RasterizerState
**ppRasterizerState
);
3131 HRESULT CreateSamplerState
(
3132 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
3133 [out] ID3D11SamplerState
**ppSamplerState
);
3134 HRESULT CreateQuery
(
3135 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
3136 [out] ID3D11Query
**ppQuery
);
3137 HRESULT CreatePredicate
(
3138 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
3139 [out] ID3D11Predicate
**ppPredicate
);
3140 HRESULT CreateCounter
(
3141 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
3142 [out] ID3D11Counter
**ppCounter
);
3143 HRESULT CreateDeferredContext
(
3145 [out] ID3D11DeviceContext
**ppDeferredContext
);
3146 HRESULT OpenSharedResource
(
3147 [in] HANDLE hResource
,
3148 [in] REFIID ReturnedInterface
,
3149 [out] void **ppResource
);
3150 HRESULT CheckFormatSupport
(
3151 [in] DXGI_FORMAT Format
,
3152 [out] UINT
*pFormatSupport
);
3153 HRESULT CheckMultisampleQualityLevels
(
3154 [in] DXGI_FORMAT Format
,
3155 [in] UINT SampleCount
,
3156 [out] UINT
*pNumQualityLevels
);
3157 void CheckCounterInfo
(
3158 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
3159 HRESULT CheckCounter
(
3160 [in] const D3D11_COUNTER_DESC
*pDesc
,
3161 [out] D3D11_COUNTER_TYPE
*pType
,
3162 [out] UINT
*pActiveCounters
,
3164 [in, out] UINT
*pNameLength
,
3165 [out] LPSTR szUnits
,
3166 [in, out] UINT
*pUnitsLength
,
3167 [out] LPSTR szDescription
,
3168 [in, out] UINT
*pDescriptionLength
);
3169 HRESULT CheckFeatureSupport
(
3170 D3D11_FEATURE Feature
,
3171 [out] void *pFeatureSupportData
,
3172 UINT FeatureSupportDataSize
);
3173 HRESULT GetPrivateData
(
3175 [in, out] UINT
*pDataSize
,
3177 HRESULT SetPrivateData
(
3180 [in] const void *pData
);
3181 HRESULT SetPrivateDataInterface
(
3183 [in] const IUnknown
*pData
);
3184 D3D_FEATURE_LEVEL GetFeatureLevel
();
3185 UINT GetCreationFlags
();
3186 HRESULT GetDeviceRemovedReason
();
3187 void GetImmediateContext
(
3188 [out] ID3D11DeviceContext
**ppImmediateContext
);
3189 HRESULT SetExceptionMode
(UINT RaiseFlags
);
3190 UINT GetExceptionMode
();
3193 typedef enum D3D11_CREATE_DEVICE_FLAG
{
3194 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
3195 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
3196 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
3197 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
3198 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
3199 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
3200 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
3201 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
3202 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
3203 } D3D11_CREATE_DEVICE_FLAG
;
3205 const UINT D3D11_SDK_VERSION
= 7;
3207 cpp_quote
("#include <d3d10_1.h>")
3208 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
3209 cpp_quote
("# include <d3d11sdklayers.h>")
3211 cpp_quote
("#include <d3d10misc.h>")
3212 cpp_quote
("#include <d3d10shader.h>")
3213 cpp_quote
("#include <d3d10effect.h>")
3214 cpp_quote
("#include <d3d10_1shader.h>")
3216 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3217 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3219 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3220 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3222 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3223 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3224 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3226 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain
(IDXGIAdapter
*adapter
, D3D_DRIVER_TYPE driver_type
,
3227 HMODULE swrast
, UINT flags
, const D3D_FEATURE_LEVEL
*feature_levels
, UINT levels
, UINT sdk_version
,
3228 const DXGI_SWAP_CHAIN_DESC
*swapchain_desc
, IDXGISwapChain
**swapchain
, ID3D11Device
**device
,
3229 D3D_FEATURE_LEVEL
*obtained_feature_level
, ID3D11DeviceContext
**immediate_context
);