4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d8_private.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
29 HRESULT WINAPI
D3D8GetSWInfo(void) {
30 FIXME("(void): stub\n");
34 void WINAPI
DebugSetMute(void) {
38 IDirect3D8
* WINAPI DECLSPEC_HOTPATCH
Direct3DCreate8(UINT sdk_version
)
42 TRACE("sdk_version %#x.\n", sdk_version
);
44 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
47 if (!d3d8_init(object
))
49 WARN("Failed to initialize d3d8.\n");
50 HeapFree(GetProcessHeap(), 0, object
);
54 TRACE("Created d3d8 object %p.\n", object
);
56 return &object
->IDirect3D8_iface
;
59 /* At process attach */
60 BOOL WINAPI
DllMain(HINSTANCE inst
, DWORD reason
, void *reserved
)
62 if (reason
== DLL_PROCESS_ATTACH
)
63 DisableThreadLibraryCalls(inst
);
68 /***********************************************************************
69 * ValidateVertexShader (D3D8.@)
71 * I've seen reserved1 and reserved2 always passed as 0's
72 * bool seems always passed as 0 or 1, but other values work as well...
75 HRESULT WINAPI
ValidateVertexShader(DWORD
* vertexshader
, DWORD
* reserved1
, DWORD
* reserved2
, BOOL
bool, DWORD
* toto
)
80 if (TRACE_ON(d3d8
) || !warned
) {
81 FIXME("(%p %p %p %d %p): stub\n", vertexshader
, reserved1
, reserved2
, bool, toto
);
88 if (reserved1
|| reserved2
)
91 switch(*vertexshader
) {
97 WARN("Invalid shader version token %#x.\n", *vertexshader
);
104 /***********************************************************************
105 * ValidatePixelShader (D3D8.@)
110 HRESULT WINAPI
ValidatePixelShader(DWORD
* pixelshader
, DWORD
* reserved1
, BOOL
bool, DWORD
* toto
)
115 if (TRACE_ON(d3d8
) || !warned
) {
116 FIXME("(%p %p %d %p): stub\n", pixelshader
, reserved1
, bool, toto
);
126 switch(*pixelshader
) {
135 WARN("Invalid shader version token %#x.\n", *pixelshader
);