d3d8: Hold the DLL lock in IDirect3D8 methods.
[wine.git] / dlls / mlang / mlang.spec
blob5b067ed27196a5f5e9a426d42c164fec4eae0a84
1 @ stdcall ConvertINetMultiByteToUnicode(ptr long ptr ptr ptr ptr)
2 @ stub ConvertINetReset
3 @ stdcall ConvertINetString(ptr long long ptr ptr ptr ptr)
4 @ stdcall ConvertINetUnicodeToMultiByte(ptr long ptr ptr ptr ptr)
5 @ stdcall -private DllCanUnloadNow()
6 @ stdcall -private DllGetClassObject(ptr ptr ptr)
7 @ stdcall -private DllRegisterServer()
8 @ stdcall -private DllUnregisterServer()
9 @ stdcall GetGlobalFontLinkObject()
10 @ stdcall IsConvertINetStringAvailable(long long)
11 @ stdcall LcidToRfc1766A(long ptr long)
12 @ stdcall LcidToRfc1766W(long ptr long)
13 @ stub Rfc1766ToLcidA
14 @ stub Rfc1766ToLcidW