2 * Copyright 2016 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX11ASYNC_H__
20 #define __D3DX11ASYNC_H__
28 HRESULT WINAPI
D3DX11CreateAsyncFileLoaderA(const char *file_name
, ID3DX11DataLoader
**loader
);
29 HRESULT WINAPI
D3DX11CreateAsyncFileLoaderW(const WCHAR
*file_name
, ID3DX11DataLoader
**loader
);
30 HRESULT WINAPI
D3DX11CreateAsyncResourceLoaderA(HMODULE module
, const char *resource
, ID3DX11DataLoader
**loader
);
31 HRESULT WINAPI
D3DX11CreateAsyncResourceLoaderW(HMODULE module
, const WCHAR
*resource
, ID3DX11DataLoader
**loader
);
32 HRESULT WINAPI
D3DX11CreateAsyncMemoryLoader(const void *data
, SIZE_T data_size
, ID3DX11DataLoader
**loader
);
34 HRESULT WINAPI
D3DX11CompileFromMemory(const char *data
, SIZE_T data_size
, const char *filename
,
35 const D3D10_SHADER_MACRO
*defines
, ID3D10Include
*include
, const char *entry_point
,
36 const char *target
, UINT sflags
, UINT eflags
, ID3DX11ThreadPump
*pump
, ID3D10Blob
**shader
,
37 ID3D10Blob
**error_messages
, HRESULT
*hresult
);
39 HRESULT WINAPI
D3DX11CompileFromFileA(const char *filename
, const D3D10_SHADER_MACRO
*defines
,
40 ID3D10Include
*include
, const char *entry_point
, const char *target
, UINT sflags
, UINT eflags
,
41 ID3DX11ThreadPump
*pump
, ID3D10Blob
**shader
, ID3D10Blob
**error_messages
, HRESULT
*hresult
);
43 HRESULT WINAPI
D3DX11CompileFromFileW(const WCHAR
*filename
, const D3D10_SHADER_MACRO
*defines
,
44 ID3D10Include
*include
, const char *entry_point
, const char *target
, UINT sflags
, UINT eflags
,
45 ID3DX11ThreadPump
*pump
, ID3D10Blob
**shader
, ID3D10Blob
**error_messages
, HRESULT
*hresult
);