secur32: Set output buffer size to zero during handshake when no data needs to be...
[wine.git] / dlls / d3dx9_36 / main.c
bloba256d425266690779f47f015fac6a4bc050571f1
1 /*
2 * Direct3D X 9 main file
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "initguid.h"
27 #include "d3dx9_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
31 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
33 switch(reason)
35 case DLL_WINE_PREATTACH:
36 return FALSE; /* prefer native version */
37 case DLL_PROCESS_ATTACH:
38 DisableThreadLibraryCalls(inst);
39 break;
41 return TRUE;
44 BOOL WINAPI D3DXCheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver)
46 return d3d_sdk_ver == D3D_SDK_VERSION && d3dx_sdk_ver == D3DX_SDK_VERSION;
49 DWORD WINAPI D3DXCpuOptimizations(BOOL enable)
51 FIXME("%#x - stub\n", enable);
52 return 0;