secur32: Set output buffer size to zero during handshake when no data needs to be...
[wine.git] / dlls / d3drm / meshbuilder.c
blob009055593cb2ed0534e3cf97d6e829fc9415d08c
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "d3drm_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
29 struct coords_2d
31 D3DVALUE u;
32 D3DVALUE v;
35 struct mesh_material
37 D3DCOLOR color;
38 IDirect3DRMMaterial2 *material;
39 IDirect3DRMTexture3 *texture;
42 char templates[] = {
43 "xof 0302txt 0064"
44 "template Header"
45 "{"
46 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
47 "WORD major;"
48 "WORD minor;"
49 "DWORD flags;"
50 "}"
51 "template Vector"
52 "{"
53 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
54 "FLOAT x;"
55 "FLOAT y;"
56 "FLOAT z;"
57 "}"
58 "template Coords2d"
59 "{"
60 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
61 "FLOAT u;"
62 "FLOAT v;"
63 "}"
64 "template Matrix4x4"
65 "{"
66 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
67 "array FLOAT matrix[16];"
68 "}"
69 "template ColorRGBA"
70 "{"
71 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
72 "FLOAT red;"
73 "FLOAT green;"
74 "FLOAT blue;"
75 "FLOAT alpha;"
76 "}"
77 "template ColorRGB"
78 "{"
79 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
80 "FLOAT red;"
81 "FLOAT green;"
82 "FLOAT blue;"
83 "}"
84 "template IndexedColor"
85 "{"
86 "<1630B820-7842-11CF-8F52-0040333594A3>"
87 "DWORD index;"
88 "ColorRGBA indexColor;"
89 "}"
90 "template Boolean"
91 "{"
92 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
93 "DWORD truefalse;"
94 "}"
95 "template Boolean2d"
96 "{"
97 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
98 "Boolean u;"
99 "Boolean v;"
101 "template MaterialWrap"
103 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
104 "Boolean u;"
105 "Boolean v;"
107 "template TextureFilename"
109 "<A42790E1-7810-11CF-8F52-0040333594A3>"
110 "STRING filename;"
112 "template Material"
114 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
115 "ColorRGBA faceColor;"
116 "FLOAT power;"
117 "ColorRGB specularColor;"
118 "ColorRGB emissiveColor;"
119 "[...]"
121 "template MeshFace"
123 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
124 "DWORD nFaceVertexIndices;"
125 "array DWORD faceVertexIndices[nFaceVertexIndices];"
127 "template MeshFaceWraps"
129 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
130 "DWORD nFaceWrapValues;"
131 "array Boolean2d faceWrapValues[nFaceWrapValues];"
133 "template MeshTextureCoords"
135 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
136 "DWORD nTextureCoords;"
137 "array Coords2d textureCoords[nTextureCoords];"
139 "template MeshMaterialList"
141 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
142 "DWORD nMaterials;"
143 "DWORD nFaceIndexes;"
144 "array DWORD faceIndexes[nFaceIndexes];"
145 "[Material]"
147 "template MeshNormals"
149 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
150 "DWORD nNormals;"
151 "array Vector normals[nNormals];"
152 "DWORD nFaceNormals;"
153 "array MeshFace faceNormals[nFaceNormals];"
155 "template MeshVertexColors"
157 "<1630B821-7842-11CF-8F52-0040333594A3>"
158 "DWORD nVertexColors;"
159 "array IndexedColor vertexColors[nVertexColors];"
161 "template Mesh"
163 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
164 "DWORD nVertices;"
165 "array Vector vertices[nVertices];"
166 "DWORD nFaces;"
167 "array MeshFace faces[nFaces];"
168 "[...]"
170 "template FrameTransformMatrix"
172 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
173 "Matrix4x4 frameMatrix;"
175 "template Frame"
177 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
178 "[...]"
180 "template FloatKeys"
182 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
183 "DWORD nValues;"
184 "array FLOAT values[nValues];"
186 "template TimedFloatKeys"
188 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
189 "DWORD time;"
190 "FloatKeys tfkeys;"
192 "template AnimationKey"
194 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
195 "DWORD keyType;"
196 "DWORD nKeys;"
197 "array TimedFloatKeys keys[nKeys];"
199 "template AnimationOptions"
201 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
202 "DWORD openclosed;"
203 "DWORD positionquality;"
205 "template Animation"
207 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
208 "[...]"
210 "template AnimationSet"
212 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
213 "[Animation]"
215 "template InlineData"
217 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
218 "[BINARY]"
220 "template Url"
222 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
223 "DWORD nUrls;"
224 "array STRING urls[nUrls];"
226 "template ProgressiveMesh"
228 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
229 "[Url,InlineData]"
231 "template Guid"
233 "<A42790E0-7810-11CF-8F52-0040333594A3>"
234 "DWORD data1;"
235 "WORD data2;"
236 "WORD data3;"
237 "array UCHAR data4[8];"
239 "template StringProperty"
241 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
242 "STRING key;"
243 "STRING value;"
245 "template PropertyBag"
247 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
248 "[StringProperty]"
250 "template ExternalVisual"
252 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
253 "Guid guidExternalVisual;"
254 "[...]"
256 "template RightHanded"
258 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
259 "DWORD bRightHanded;"
263 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
265 SIZE_T new_capacity, max_capacity;
266 void *new_elements;
268 if (element_count <= *capacity)
269 return TRUE;
271 max_capacity = ~(SIZE_T)0 / element_size;
272 if (max_capacity < element_count)
273 return FALSE;
275 new_capacity = max(*capacity, 4);
276 while (new_capacity < element_count && new_capacity <= max_capacity / 2)
277 new_capacity *= 2;
279 if (new_capacity < element_count)
280 new_capacity = max_capacity;
282 if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
283 return FALSE;
285 *elements = new_elements;
286 *capacity = new_capacity;
287 return TRUE;
290 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
292 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
295 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
297 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
300 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
302 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
305 static inline struct d3drm_wrap *impl_from_IDirect3DRMWrap(IDirect3DRMWrap *iface)
307 return CONTAINING_RECORD(iface, struct d3drm_wrap, IDirect3DRMWrap_iface);
310 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
312 DWORD i;
314 IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
315 heap_free(mesh_builder->vertices);
316 mesh_builder->vertices = NULL;
317 mesh_builder->nb_vertices = 0;
318 mesh_builder->vertices_size = 0;
319 heap_free(mesh_builder->normals);
320 mesh_builder->normals = NULL;
321 mesh_builder->nb_normals = 0;
322 mesh_builder->normals_size = 0;
323 heap_free(mesh_builder->pFaceData);
324 mesh_builder->pFaceData = NULL;
325 mesh_builder->face_data_size = 0;
326 mesh_builder->nb_faces = 0;
327 heap_free(mesh_builder->pCoords2d);
328 mesh_builder->pCoords2d = NULL;
329 mesh_builder->nb_coords2d = 0;
330 for (i = 0; i < mesh_builder->nb_materials; i++)
332 if (mesh_builder->materials[i].material)
333 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
334 if (mesh_builder->materials[i].texture)
335 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
337 mesh_builder->nb_materials = 0;
338 heap_free(mesh_builder->materials);
339 mesh_builder->materials = NULL;
340 heap_free(mesh_builder->material_indices);
341 mesh_builder->material_indices = NULL;
344 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
346 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
348 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
350 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
351 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
352 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
353 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
354 || IsEqualGUID(riid, &IID_IUnknown))
356 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
358 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
360 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
362 else
364 *out = NULL;
365 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
366 return E_NOINTERFACE;
369 IUnknown_AddRef((IUnknown *)*out);
370 return S_OK;
373 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
375 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
376 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
378 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
380 return refcount;
383 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
385 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
386 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
388 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
390 if (!refcount)
392 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj);
393 clean_mesh_builder_data(mesh_builder);
394 if (mesh_builder->material)
395 IDirect3DRMMaterial2_Release(mesh_builder->material);
396 if (mesh_builder->texture)
397 IDirect3DRMTexture3_Release(mesh_builder->texture);
398 IDirect3DRM_Release(mesh_builder->d3drm);
399 heap_free(mesh_builder);
402 return refcount;
405 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
406 IUnknown *outer, REFIID iid, void **out)
408 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
410 return E_NOTIMPL;
413 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
414 D3DRMOBJECTCALLBACK cb, void *ctx)
416 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
418 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
420 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
423 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
424 D3DRMOBJECTCALLBACK cb, void *ctx)
426 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
428 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
430 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
433 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
435 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
437 TRACE("iface %p, data %#x.\n", iface, data);
439 mesh_builder->obj.appdata = data;
441 return D3DRM_OK;
444 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
446 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
448 TRACE("iface %p, data %#x.\n", iface, data);
450 return d3drm_mesh_builder3_SetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface, data);
453 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
455 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
457 TRACE("iface %p.\n", iface);
459 return mesh_builder->obj.appdata;
462 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
464 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
466 TRACE("iface %p.\n", iface);
468 return d3drm_mesh_builder3_GetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface);
471 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
473 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
475 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
477 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
480 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
482 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
484 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
486 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
489 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
491 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
493 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
495 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
498 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
499 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
501 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
503 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
504 iface, filename, name, flags, cb, ctx);
506 if (cb)
507 FIXME("Texture callback is not yet supported\n");
509 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
510 filename, name, flags, NULL, ctx);
513 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
514 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
516 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
517 iface, debugstr_a(filename), format, flags);
519 return E_NOTIMPL;
522 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
523 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
525 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
527 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
529 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
532 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
533 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
535 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
537 return E_NOTIMPL;
540 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
542 FIXME("iface %p, source %#x stub!\n", iface, source);
544 return E_NOTIMPL;
547 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
549 FIXME("iface %p, box %p stub!\n", iface, box);
551 return E_NOTIMPL;
554 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
556 FIXME("iface %p stub!\n", iface);
558 return E_NOTIMPL;
561 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
563 FIXME("iface %p stub!\n", iface);
565 return E_NOTIMPL;
568 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
570 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
572 return E_NOTIMPL;
575 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
576 IDirect3DRMMeshBuilder *mesh_builder)
578 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
580 return E_NOTIMPL;
583 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
585 FIXME("iface %p, frame %p stub!\n", iface, frame);
587 return E_NOTIMPL;
590 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
592 FIXME("iface %p, face %p stub!\n", iface, face);
594 return E_NOTIMPL;
597 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
598 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
599 DWORD *face_data, IDirect3DRMFaceArray **array)
601 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
602 iface, vertex_count, vertices, normal_count, normals, face_data, array);
604 return E_NOTIMPL;
607 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
608 DWORD vertex_count, DWORD normal_count, DWORD face_count)
610 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
611 iface, vertex_count, normal_count, face_count);
613 return E_NOTIMPL;
616 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
617 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
619 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
621 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
623 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
626 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
628 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
630 TRACE("iface %p, color 0x%08x.\n", iface, color);
632 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
635 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
636 IDirect3DRMTexture *texture)
638 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
639 IDirect3DRMTexture3 *texture3 = NULL;
640 HRESULT hr = D3DRM_OK;
642 TRACE("iface %p, texture %p.\n", iface, texture);
644 if (texture)
645 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
646 if (SUCCEEDED(hr))
647 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
648 if (texture3)
649 IDirect3DRMTexture3_Release(texture3);
651 return hr;
654 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
655 IDirect3DRMMaterial *material)
657 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
659 TRACE("iface %p, material %p.\n", iface, material);
661 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
662 (IDirect3DRMMaterial2 *)material);
665 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
666 BOOL wrap_u, BOOL wrap_v)
668 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
670 return E_NOTIMPL;
673 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
674 D3DRMRENDERQUALITY quality)
676 FIXME("iface %p, quality %#x stub!\n", iface, quality);
678 return E_NOTIMPL;
681 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
683 FIXME("iface %p, enable %#x stub!\n", iface, enable);
685 return E_NOTIMPL;
688 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
689 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
691 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
693 return E_NOTIMPL;
696 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
697 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
699 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
701 return E_NOTIMPL;
704 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
705 DWORD index, D3DVALUE u, D3DVALUE v)
707 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
709 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
711 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
712 index, u, v);
715 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
716 DWORD index, D3DCOLOR color)
718 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
720 return E_NOTIMPL;
723 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
724 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
726 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
727 iface, index, red, green, blue);
729 return E_NOTIMPL;
732 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
733 IDirect3DRMFaceArray **array)
735 FIXME("iface %p, array %p stub!\n", iface, array);
737 return E_NOTIMPL;
740 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
741 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
742 DWORD *face_data_size, DWORD *face_data)
744 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
746 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
747 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
749 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
750 return D3DRMERR_BADVALUE;
751 if (vertex_count)
752 *vertex_count = mesh_builder->nb_vertices;
753 if (vertices && mesh_builder->nb_vertices)
754 memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
756 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
757 return D3DRMERR_BADVALUE;
758 if (normal_count)
759 *normal_count = mesh_builder->nb_normals;
760 if (normals && mesh_builder->nb_normals)
761 memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals));
763 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
764 return D3DRMERR_BADVALUE;
765 if (face_data_size)
766 *face_data_size = mesh_builder->face_data_size;
767 if (face_data && mesh_builder->face_data_size)
768 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
770 return D3DRM_OK;
773 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
774 DWORD index, D3DVALUE *u, D3DVALUE *v)
776 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
778 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
780 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
781 index, u, v);
784 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
785 D3DVALUE x, D3DVALUE y, D3DVALUE z)
787 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
789 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
791 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
794 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
795 D3DVALUE x, D3DVALUE y, D3DVALUE z)
797 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
799 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
801 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
804 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
806 struct d3drm_face *object;
807 HRESULT hr;
809 TRACE("iface %p, face %p.\n", iface, face);
811 if (FAILED(hr = d3drm_face_create(&object)))
812 return hr;
814 *face = &object->IDirect3DRMFace_iface;
816 return S_OK;
819 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
821 FIXME("iface %p stub!\n", iface);
823 return 0;
826 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
828 FIXME("iface %p stub!\n", iface);
830 return FALSE;
833 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
835 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
837 TRACE("iface %p.\n", iface);
839 return mesh_builder->nb_faces;
842 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
844 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
846 TRACE("iface %p.\n", iface);
848 return mesh_builder->nb_vertices;
851 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
853 FIXME("iface %p, index %u stub!\n", iface, index);
855 return 0;
858 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
860 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
862 TRACE("iface %p, mesh %p.\n", iface, mesh);
864 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
867 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
868 D3DVALUE crease, DWORD flags)
870 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
872 return E_NOTIMPL;
875 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
876 DWORD index, IDirect3DRMFace **face)
878 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
880 return E_NOTIMPL;
883 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
885 d3drm_mesh_builder2_QueryInterface,
886 d3drm_mesh_builder2_AddRef,
887 d3drm_mesh_builder2_Release,
888 d3drm_mesh_builder2_Clone,
889 d3drm_mesh_builder2_AddDestroyCallback,
890 d3drm_mesh_builder2_DeleteDestroyCallback,
891 d3drm_mesh_builder2_SetAppData,
892 d3drm_mesh_builder2_GetAppData,
893 d3drm_mesh_builder2_SetName,
894 d3drm_mesh_builder2_GetName,
895 d3drm_mesh_builder2_GetClassName,
896 d3drm_mesh_builder2_Load,
897 d3drm_mesh_builder2_Save,
898 d3drm_mesh_builder2_Scale,
899 d3drm_mesh_builder2_Translate,
900 d3drm_mesh_builder2_SetColorSource,
901 d3drm_mesh_builder2_GetBox,
902 d3drm_mesh_builder2_GenerateNormals,
903 d3drm_mesh_builder2_GetColorSource,
904 d3drm_mesh_builder2_AddMesh,
905 d3drm_mesh_builder2_AddMeshBuilder,
906 d3drm_mesh_builder2_AddFrame,
907 d3drm_mesh_builder2_AddFace,
908 d3drm_mesh_builder2_AddFaces,
909 d3drm_mesh_builder2_ReserveSpace,
910 d3drm_mesh_builder2_SetColorRGB,
911 d3drm_mesh_builder2_SetColor,
912 d3drm_mesh_builder2_SetTexture,
913 d3drm_mesh_builder2_SetMaterial,
914 d3drm_mesh_builder2_SetTextureTopology,
915 d3drm_mesh_builder2_SetQuality,
916 d3drm_mesh_builder2_SetPerspective,
917 d3drm_mesh_builder2_SetVertex,
918 d3drm_mesh_builder2_SetNormal,
919 d3drm_mesh_builder2_SetTextureCoordinates,
920 d3drm_mesh_builder2_SetVertexColor,
921 d3drm_mesh_builder2_SetVertexColorRGB,
922 d3drm_mesh_builder2_GetFaces,
923 d3drm_mesh_builder2_GetVertices,
924 d3drm_mesh_builder2_GetTextureCoordinates,
925 d3drm_mesh_builder2_AddVertex,
926 d3drm_mesh_builder2_AddNormal,
927 d3drm_mesh_builder2_CreateFace,
928 d3drm_mesh_builder2_GetQuality,
929 d3drm_mesh_builder2_GetPerspective,
930 d3drm_mesh_builder2_GetFaceCount,
931 d3drm_mesh_builder2_GetVertexCount,
932 d3drm_mesh_builder2_GetVertexColor,
933 d3drm_mesh_builder2_CreateMesh,
934 d3drm_mesh_builder2_GenerateNormals2,
935 d3drm_mesh_builder2_GetFace,
938 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
940 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
942 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
944 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
947 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
949 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
951 TRACE("iface %p.\n", iface);
953 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
956 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
958 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
960 TRACE("iface %p.\n", iface);
962 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
965 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
966 IUnknown *outer, REFIID iid, void **out)
968 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
970 return E_NOTIMPL;
973 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
974 D3DRMOBJECTCALLBACK cb, void *ctx)
976 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
978 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
980 return d3drm_object_add_destroy_callback(&mesh_builder->obj, cb, ctx);
983 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
984 D3DRMOBJECTCALLBACK cb, void *ctx)
986 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
988 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
990 return d3drm_object_delete_destroy_callback(&mesh_builder->obj, cb, ctx);
993 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
995 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
997 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
999 return d3drm_object_set_name(&mesh_builder->obj, name);
1002 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
1003 DWORD *size, char *name)
1005 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1007 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1009 return d3drm_object_get_name(&mesh_builder->obj, size, name);
1012 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1013 DWORD *size, char *name)
1015 struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface);
1017 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1019 return d3drm_object_get_class_name(&meshbuilder->obj, size, name);
1022 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1023 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1025 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1026 IDirectXFileData *pData2 = NULL;
1027 const GUID* guid;
1028 DWORD size;
1029 BYTE *ptr;
1030 HRESULT hr;
1031 HRESULT ret = D3DRMERR_BADOBJECT;
1032 DWORD* faces_vertex_idx_data = NULL;
1033 DWORD* faces_vertex_idx_ptr;
1034 DWORD faces_vertex_idx_size;
1035 DWORD* faces_normal_idx_data = NULL;
1036 DWORD* faces_normal_idx_ptr = NULL;
1037 DWORD* faces_data_ptr;
1038 DWORD faces_data_size = 0;
1039 DWORD i;
1041 TRACE("(%p)->(%p)\n", mesh_builder, pData);
1043 hr = IDirectXFileData_GetName(pData, NULL, &size);
1044 if (hr != DXFILE_OK)
1045 return hr;
1046 if (size)
1048 char *name;
1050 if (!(name = heap_alloc(size)))
1051 return E_OUTOFMEMORY;
1053 if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
1054 IDirect3DRMMeshBuilder3_SetName(iface, name);
1055 heap_free(name);
1056 if (hr != DXFILE_OK)
1057 return hr;
1060 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->obj.name));
1062 mesh_builder->nb_normals = 0;
1064 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1065 if (hr != DXFILE_OK)
1066 goto end;
1068 mesh_builder->nb_vertices = *(DWORD*)ptr;
1069 mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1070 faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1072 TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
1073 mesh_builder->nb_faces, faces_vertex_idx_size);
1075 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
1076 sizeof(*mesh_builder->vertices)))
1078 hr = E_OUTOFMEMORY;
1079 goto end;
1081 memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1083 faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size);
1084 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
1085 faces_vertex_idx_size);
1087 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1088 mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2);
1089 faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
1091 while (1)
1093 IDirectXFileObject *object;
1095 hr = IDirectXFileData_GetNextObject(pData, &object);
1096 if (hr == DXFILEERR_NOMOREOBJECTS)
1098 TRACE("No more object\n");
1099 break;
1101 if (hr != DXFILE_OK)
1102 goto end;
1104 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1105 IDirectXFileObject_Release(object);
1106 if (hr != DXFILE_OK)
1107 goto end;
1109 hr = IDirectXFileData_GetType(pData2, &guid);
1110 if (hr != DXFILE_OK)
1111 goto end;
1113 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1115 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1117 DWORD nb_faces_normals;
1118 DWORD faces_normal_idx_size;
1120 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1121 if (hr != DXFILE_OK)
1122 goto end;
1124 mesh_builder->nb_normals = *(DWORD*)ptr;
1125 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1127 TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder->nb_normals, nb_faces_normals);
1128 if (nb_faces_normals != mesh_builder->nb_faces)
1129 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, mesh_builder->nb_faces);
1131 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1132 mesh_builder->nb_normals, sizeof(*mesh_builder->normals)))
1134 hr = E_OUTOFMEMORY;
1135 goto end;
1137 memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
1139 faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1140 faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size);
1141 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)
1142 + sizeof(DWORD), faces_normal_idx_size);
1144 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1146 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1147 if (hr != DXFILE_OK)
1148 goto end;
1150 mesh_builder->nb_coords2d = *(DWORD*)ptr;
1152 TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d);
1154 mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
1155 memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1157 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1159 DWORD nb_materials;
1160 DWORD nb_face_indices;
1161 DWORD data_size;
1162 IDirectXFileObject *child;
1163 DWORD i = 0;
1164 float* values;
1165 struct d3drm_texture *texture_object;
1167 TRACE("Process MeshMaterialList\n");
1169 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1170 if (hr != DXFILE_OK)
1171 goto end;
1173 nb_materials = *(DWORD*)ptr;
1174 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1175 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1177 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1179 if (size != data_size)
1180 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1182 if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices,
1183 sizeof(*mesh_builder->material_indices))))
1184 goto end;
1185 memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD),
1186 nb_face_indices * sizeof(*mesh_builder->material_indices));
1188 if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials))))
1190 heap_free(mesh_builder->material_indices);
1191 goto end;
1193 mesh_builder->nb_materials = nb_materials;
1195 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1197 IDirectXFileData *data;
1198 IDirectXFileDataReference *reference;
1199 IDirectXFileObject *material_child;
1200 struct d3drm_material *object;
1202 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1203 if (FAILED(hr))
1205 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1206 IDirectXFileObject_Release(child);
1207 if (FAILED(hr))
1208 goto end;
1210 hr = IDirectXFileDataReference_Resolve(reference, &data);
1211 IDirectXFileDataReference_Release(reference);
1212 if (FAILED(hr))
1213 goto end;
1215 else
1217 IDirectXFileObject_Release(child);
1220 hr = d3drm_material_create(&object, mesh_builder->d3drm);
1221 if (FAILED(hr))
1223 IDirectXFileData_Release(data);
1224 goto end;
1226 mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface;
1228 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1229 if (hr != DXFILE_OK)
1231 IDirectXFileData_Release(data);
1232 goto end;
1235 if (size != 44)
1236 WARN("Material size %u does not match expected one %u\n", size, 44);
1238 values = (float*)ptr;
1240 d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]);
1242 IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1243 IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]);
1244 IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]);
1245 IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]);
1247 mesh_builder->materials[i].texture = NULL;
1249 hr = IDirectXFileData_GetNextObject(data, &material_child);
1250 if (hr == S_OK)
1252 IDirectXFileData *data;
1253 char **filename;
1255 if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
1256 &IID_IDirectXFileData, (void **)&data)))
1258 IDirectXFileDataReference *reference;
1260 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child,
1261 &IID_IDirectXFileDataReference, (void **)&reference)))
1263 hr = IDirectXFileDataReference_Resolve(reference, &data);
1264 IDirectXFileDataReference_Release(reference);
1267 IDirectXFileObject_Release(material_child);
1268 if (FAILED(hr))
1269 goto end;
1271 hr = IDirectXFileData_GetType(data, &guid);
1272 if (hr != DXFILE_OK)
1273 goto end;
1274 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1276 WARN("Not a texture filename\n");
1277 goto end;
1280 size = 4;
1281 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1282 if (SUCCEEDED(hr))
1284 if (load_texture_proc)
1286 IDirect3DRMTexture *texture;
1288 hr = load_texture_proc(*filename, arg, &texture);
1289 if (SUCCEEDED(hr))
1291 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3,
1292 (void **)&mesh_builder->materials[i].texture);
1293 IDirect3DTexture_Release(texture);
1296 else
1298 HANDLE file;
1300 /* If the texture file is not found, no texture is associated with the material */
1301 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1302 if (file != INVALID_HANDLE_VALUE)
1304 CloseHandle(file);
1305 if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
1307 IDirectXFileData_Release(data);
1308 goto end;
1310 mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
1314 IDirectXFileData_Release(data);
1316 else if (hr != DXFILEERR_NOMOREOBJECTS)
1318 goto end;
1320 hr = S_OK;
1322 IDirectXFileData_Release(data);
1323 i++;
1325 if (hr == S_OK)
1327 IDirectXFileObject_Release(child);
1328 WARN("Found more sub-objects than expected\n");
1330 else if (hr != DXFILEERR_NOMOREOBJECTS)
1332 goto end;
1334 hr = S_OK;
1336 else
1338 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1341 IDirectXFileData_Release(pData2);
1342 pData2 = NULL;
1345 if (!mesh_builder->nb_normals)
1347 /* Allocate normals, one per vertex */
1348 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1349 mesh_builder->nb_vertices, sizeof(*mesh_builder->normals)))
1350 goto end;
1351 memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals));
1354 for (i = 0; i < mesh_builder->nb_faces; i++)
1356 DWORD j;
1357 DWORD nb_face_indexes;
1358 D3DVECTOR face_normal;
1360 if (faces_vertex_idx_size < sizeof(DWORD))
1361 WARN("Not enough data to read number of indices of face %d\n", i);
1363 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1364 faces_vertex_idx_size--;
1365 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1366 WARN("Faces indices number mismatch\n");
1368 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1369 WARN("Not enough data to read all indices of face %d\n", i);
1371 if (!mesh_builder->nb_normals)
1373 /* Compute face normal */
1374 if (nb_face_indexes > 2
1375 && faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices
1376 && faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices
1377 && faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices)
1379 D3DVECTOR a, b;
1381 D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1382 D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1383 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1384 D3DRMVectorNormalize(&face_normal);
1386 else
1388 face_normal.u1.x = 0.0f;
1389 face_normal.u2.y = 0.0f;
1390 face_normal.u3.z = 0.0f;
1394 for (j = 0; j < nb_face_indexes; j++)
1396 /* Copy vertex index */
1397 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1398 /* Copy normal index */
1399 if (mesh_builder->nb_normals)
1401 /* Read from x file */
1402 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1404 else
1406 DWORD vertex_idx = *faces_vertex_idx_ptr;
1407 if (vertex_idx >= mesh_builder->nb_vertices)
1409 WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx,
1410 mesh_builder->nb_vertices);
1411 vertex_idx = 0;
1413 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1414 /* Add face normal to vertex normal */
1415 D3DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal);
1417 faces_vertex_idx_ptr++;
1419 faces_vertex_idx_size -= nb_face_indexes;
1422 /* Last DWORD must be 0 */
1423 *(faces_data_ptr + faces_data_size++) = 0;
1425 /* Set size (in number of DWORD) of all faces data */
1426 mesh_builder->face_data_size = faces_data_size;
1428 if (!mesh_builder->nb_normals)
1430 /* Normalize all normals */
1431 for (i = 0; i < mesh_builder->nb_vertices; i++)
1433 D3DRMVectorNormalize(&mesh_builder->normals[i]);
1435 mesh_builder->nb_normals = mesh_builder->nb_vertices;
1438 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1439 if (!mesh_builder->pCoords2d)
1441 mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
1442 mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
1443 for (i = 0; i < mesh_builder->nb_coords2d; ++i)
1445 mesh_builder->pCoords2d[i].u = 0.0f;
1446 mesh_builder->pCoords2d[i].v = 0.0f;
1450 TRACE("Mesh data loaded successfully\n");
1452 ret = D3DRM_OK;
1454 end:
1456 heap_free(faces_normal_idx_data);
1457 heap_free(faces_vertex_idx_data);
1459 return ret;
1462 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1463 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1465 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1466 DXFILELOADOPTIONS load_options;
1467 IDirectXFile *dxfile = NULL;
1468 IDirectXFileEnumObject *enum_object = NULL;
1469 IDirectXFileData *data = NULL;
1470 const GUID* guid;
1471 DWORD size;
1472 struct d3drm_file_header *header;
1473 HRESULT hr;
1474 HRESULT ret = D3DRMERR_BADOBJECT;
1476 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1477 iface, filename, name, loadflags, cb, arg);
1479 clean_mesh_builder_data(mesh_builder);
1481 if (loadflags == D3DRMLOAD_FROMMEMORY)
1483 load_options = DXFILELOAD_FROMMEMORY;
1485 else if (loadflags == D3DRMLOAD_FROMFILE)
1487 load_options = DXFILELOAD_FROMFILE;
1488 TRACE("Loading from file %s\n", debugstr_a(filename));
1490 else
1492 FIXME("Load options %d not supported yet\n", loadflags);
1493 return E_NOTIMPL;
1496 hr = DirectXFileCreate(&dxfile);
1497 if (hr != DXFILE_OK)
1498 goto end;
1500 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1501 if (hr != DXFILE_OK)
1502 goto end;
1504 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1505 if (hr != DXFILE_OK)
1506 goto end;
1508 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1509 if (hr != DXFILE_OK)
1510 goto end;
1512 hr = IDirectXFileData_GetType(data, &guid);
1513 if (hr != DXFILE_OK)
1514 goto end;
1516 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1518 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1520 ret = D3DRMERR_BADFILE;
1521 goto end;
1524 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1525 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1526 goto end;
1528 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1530 /* Version must be 1.0.x */
1531 if ((header->major != 1) || (header->minor != 0))
1533 ret = D3DRMERR_BADFILE;
1534 goto end;
1537 IDirectXFileData_Release(data);
1538 data = NULL;
1540 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1541 if (hr != DXFILE_OK)
1543 ret = D3DRMERR_NOTFOUND;
1544 goto end;
1547 hr = IDirectXFileData_GetType(data, &guid);
1548 if (hr != DXFILE_OK)
1549 goto end;
1551 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1553 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1555 ret = D3DRMERR_NOTFOUND;
1556 goto end;
1559 /* We don't care about the texture interface version since we rely on QueryInterface */
1560 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1561 if (hr == S_OK)
1562 ret = D3DRM_OK;
1564 end:
1566 if (data)
1567 IDirectXFileData_Release(data);
1568 if (enum_object)
1569 IDirectXFileEnumObject_Release(enum_object);
1570 if (dxfile)
1571 IDirectXFile_Release(dxfile);
1573 if (ret != D3DRM_OK)
1574 clean_mesh_builder_data(mesh_builder);
1576 return ret;
1579 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1580 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1582 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1583 iface, debugstr_a(filename), format, flags);
1585 return E_NOTIMPL;
1588 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1589 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1591 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1592 DWORD i;
1594 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1596 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1598 mesh_builder->vertices[i].u1.x *= sx;
1599 mesh_builder->vertices[i].u2.y *= sy;
1600 mesh_builder->vertices[i].u3.z *= sz;
1603 /* Normals are not affected by Scale */
1605 return D3DRM_OK;
1608 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1609 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1611 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1613 return E_NOTIMPL;
1616 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1617 D3DRMCOLORSOURCE source)
1619 FIXME("iface %p, source %#x stub!\n", iface, source);
1621 return E_NOTIMPL;
1624 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1626 FIXME("iface %p, box %p stub!\n", iface, box);
1628 return E_NOTIMPL;
1631 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1632 D3DVALUE crease, DWORD flags)
1634 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1636 return E_NOTIMPL;
1639 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1641 FIXME("iface %p stub!\n", iface);
1643 return E_NOTIMPL;
1646 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1648 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1650 return E_NOTIMPL;
1653 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1654 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1656 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1658 return E_NOTIMPL;
1661 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1663 FIXME("iface %p, frame %p stub!\n", iface, frame);
1665 return E_NOTIMPL;
1668 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1670 FIXME("iface %p, face %p stub!\n", iface, face);
1672 return E_NOTIMPL;
1675 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1676 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1677 DWORD *face_data, IDirect3DRMFaceArray **array)
1679 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1680 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1682 return E_NOTIMPL;
1685 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1686 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1688 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1689 iface, vertex_count, normal_count, face_count);
1691 return E_NOTIMPL;
1694 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1695 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1697 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1699 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1701 d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
1703 return D3DRM_OK;
1706 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1708 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1710 TRACE("iface %p, color 0x%08x.\n", iface, color);
1712 mesh_builder->color = color;
1714 return D3DRM_OK;
1717 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1718 IDirect3DRMTexture3 *texture)
1720 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1722 TRACE("iface %p, texture %p.\n", iface, texture);
1724 if (texture)
1725 IDirect3DRMTexture3_AddRef(texture);
1726 if (mesh_builder->texture)
1727 IDirect3DRMTexture3_Release(mesh_builder->texture);
1728 mesh_builder->texture = texture;
1730 return D3DRM_OK;
1733 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1734 IDirect3DRMMaterial2 *material)
1736 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1738 TRACE("iface %p, material %p.\n", iface, material);
1740 if (material)
1741 IDirect3DRMTexture2_AddRef(material);
1742 if (mesh_builder->material)
1743 IDirect3DRMTexture2_Release(mesh_builder->material);
1744 mesh_builder->material = material;
1746 return D3DRM_OK;
1749 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1750 BOOL wrap_u, BOOL wrap_v)
1752 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1754 return E_NOTIMPL;
1757 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1758 D3DRMRENDERQUALITY quality)
1760 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1762 return E_NOTIMPL;
1765 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1766 BOOL enable)
1768 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1770 return E_NOTIMPL;
1773 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1774 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1776 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1778 return E_NOTIMPL;
1781 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1782 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1784 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1786 return E_NOTIMPL;
1789 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1790 DWORD index, D3DVALUE u, D3DVALUE v)
1792 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1794 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1796 if (index >= mesh_builder->nb_coords2d)
1797 return D3DRMERR_BADVALUE;
1799 mesh_builder->pCoords2d[index].u = u;
1800 mesh_builder->pCoords2d[index].v = v;
1802 return D3DRM_OK;
1805 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1806 DWORD index, D3DCOLOR color)
1808 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1810 return E_NOTIMPL;
1813 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1814 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1816 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1817 iface, index, red, green, blue);
1819 return E_NOTIMPL;
1822 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1823 IDirect3DRMFaceArray **array)
1825 FIXME("iface %p, array %p stub!\n", iface, array);
1827 return E_NOTIMPL;
1830 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1831 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1832 DWORD *face_data_size, DWORD *face_data)
1834 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1835 "face_data_size %p, face_data %p stub!\n",
1836 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1838 return E_NOTIMPL;
1841 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1842 DWORD index, D3DVALUE *u, D3DVALUE *v)
1844 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1846 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1848 if (index >= mesh_builder->nb_coords2d)
1849 return D3DRMERR_BADVALUE;
1851 *u = mesh_builder->pCoords2d[index].u;
1852 *v = mesh_builder->pCoords2d[index].v;
1854 return D3DRM_OK;
1857 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1858 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1860 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1862 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1864 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
1865 mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
1866 return 0;
1868 mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
1869 mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
1870 mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
1872 return mesh_builder->nb_vertices++;
1875 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1876 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1878 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1880 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1882 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1883 mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals)))
1884 return 0;
1886 mesh_builder->normals[mesh_builder->nb_normals].u1.x = x;
1887 mesh_builder->normals[mesh_builder->nb_normals].u2.y = y;
1888 mesh_builder->normals[mesh_builder->nb_normals].u3.z = z;
1890 return mesh_builder->nb_normals++;
1893 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1895 struct d3drm_face *object;
1896 HRESULT hr;
1898 TRACE("iface %p, face %p.\n", iface, face);
1900 if (FAILED(hr = d3drm_face_create(&object)))
1901 return hr;
1903 *face = &object->IDirect3DRMFace2_iface;
1905 return S_OK;
1908 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1910 FIXME("iface %p stub!\n", iface);
1912 return 0;
1915 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1917 FIXME("iface %p stub!\n", iface);
1919 return FALSE;
1922 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1924 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1926 TRACE("iface %p.\n", iface);
1928 return mesh_builder->nb_faces;
1931 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1933 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1935 TRACE("iface %p.\n", iface);
1937 return mesh_builder->nb_vertices;
1940 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1941 DWORD index)
1943 FIXME("iface %p, index %u stub!\n", iface, index);
1945 return 0;
1948 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1950 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1951 HRESULT hr;
1952 D3DRMGROUPINDEX group;
1954 TRACE("iface %p, mesh %p.\n", iface, mesh);
1956 if (!mesh)
1957 return E_POINTER;
1959 hr = IDirect3DRM_CreateMesh(mesh_builder->d3drm, mesh);
1960 if (FAILED(hr))
1961 return hr;
1963 /* If there is mesh data, create a group and put data inside */
1964 if (mesh_builder->nb_vertices)
1966 DWORD i, j;
1967 int k;
1968 D3DRMVERTEX* vertices;
1970 if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
1972 IDirect3DRMMesh_Release(*mesh);
1973 return E_OUTOFMEMORY;
1975 for (i = 0; i < mesh_builder->nb_vertices; i++)
1976 vertices[i].position = mesh_builder->vertices[i];
1977 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
1978 heap_free(vertices);
1980 /* Groups are in reverse order compared to materials list in X file */
1981 for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
1983 unsigned* face_data;
1984 unsigned* out_ptr;
1985 DWORD* in_ptr = mesh_builder->pFaceData;
1986 ULONG vertex_per_face = 0;
1987 BOOL* used_vertices;
1988 unsigned nb_vertices = 0;
1989 unsigned nb_faces = 0;
1991 if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
1993 IDirect3DRMMesh_Release(*mesh);
1994 return E_OUTOFMEMORY;
1997 if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data))))
1999 heap_free(used_vertices);
2000 IDirect3DRMMesh_Release(*mesh);
2001 return E_OUTOFMEMORY;
2003 out_ptr = face_data;
2005 /* If all faces have the same number of vertex, set vertex_per_face */
2006 for (i = 0; i < mesh_builder->nb_faces; i++)
2008 /* Process only faces belonging to the group */
2009 if (mesh_builder->material_indices[i] == k)
2011 if (vertex_per_face && (vertex_per_face != *in_ptr))
2012 break;
2013 vertex_per_face = *in_ptr;
2015 in_ptr += 1 + *in_ptr * 2;
2017 if (i != mesh_builder->nb_faces)
2018 vertex_per_face = 0;
2020 /* Put only vertex indices */
2021 in_ptr = mesh_builder->pFaceData;
2022 for (i = 0; i < mesh_builder->nb_faces; i++)
2024 DWORD nb_indices = *in_ptr++;
2026 /* Skip faces not belonging to the group */
2027 if (mesh_builder->material_indices[i] != k)
2029 in_ptr += 2 * nb_indices;
2030 continue;
2033 /* Don't put nb indices when vertex_per_face is set */
2034 if (vertex_per_face)
2035 *out_ptr++ = nb_indices;
2037 for (j = 0; j < nb_indices; j++)
2039 *out_ptr = *in_ptr++;
2040 used_vertices[*out_ptr++] = TRUE;
2041 /* Skip normal index */
2042 in_ptr++;
2045 nb_faces++;
2048 for (i = 0; i < mesh_builder->nb_vertices; i++)
2049 if (used_vertices[i])
2050 nb_vertices++;
2052 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2053 heap_free(used_vertices);
2054 heap_free(face_data);
2055 if (SUCCEEDED(hr))
2056 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
2057 if (SUCCEEDED(hr))
2058 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2059 (IDirect3DRMMaterial *)mesh_builder->materials[k].material);
2060 if (SUCCEEDED(hr) && mesh_builder->materials[k].texture)
2062 IDirect3DRMTexture *texture;
2064 IDirect3DRMTexture3_QueryInterface(mesh_builder->materials[k].texture,
2065 &IID_IDirect3DRMTexture, (void **)&texture);
2066 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2067 IDirect3DRMTexture_Release(texture);
2069 if (FAILED(hr))
2071 IDirect3DRMMesh_Release(*mesh);
2072 return hr;
2077 return D3DRM_OK;
2080 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2081 DWORD index, IDirect3DRMFace2 **face)
2083 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2085 return E_NOTIMPL;
2088 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2089 DWORD index, D3DVECTOR *vector)
2091 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2093 return E_NOTIMPL;
2096 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2097 DWORD index, D3DVECTOR *vector)
2099 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2101 return E_NOTIMPL;
2104 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2105 DWORD start_idx, DWORD count)
2107 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2109 return E_NOTIMPL;
2112 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2113 DWORD start_idx, DWORD count)
2115 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2117 return E_NOTIMPL;
2120 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2122 FIXME("iface %p, face %p stub!\n", iface, face);
2124 return E_NOTIMPL;
2127 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2129 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2131 return E_NOTIMPL;
2134 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2136 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2138 return E_NOTIMPL;
2141 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2142 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2144 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2145 iface, flags, indices, start_idx, count);
2147 return E_NOTIMPL;
2150 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2152 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2154 return E_NOTIMPL;
2157 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2158 DWORD flags, IUnknown **parent)
2160 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2162 return E_NOTIMPL;
2165 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2166 DWORD *count, IUnknown **meshes)
2168 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2170 return E_NOTIMPL;
2173 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2175 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2177 return E_NOTIMPL;
2180 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2182 FIXME("iface %p, index %u stub!\n", iface, index);
2184 return E_NOTIMPL;
2187 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2189 FIXME("iface %p, indices %p stub!\n", iface, indices);
2191 return E_NOTIMPL;
2194 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2195 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2197 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2198 iface, flags, format, vertex_count, data);
2200 return E_NOTIMPL;
2203 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2204 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2206 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2208 return E_NOTIMPL;
2211 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2212 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2214 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2215 DWORD count = mesh_builder->nb_vertices - start_idx;
2217 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2218 iface, start_idx, vertex_count, vertices);
2220 if (vertex_count)
2221 *vertex_count = count;
2222 if (vertices && mesh_builder->nb_vertices)
2223 memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
2225 return D3DRM_OK;
2228 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2229 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2231 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2232 iface, start_idx, count, vector);
2234 return E_NOTIMPL;
2237 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2238 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2240 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2241 DWORD count = mesh_builder->nb_normals - start_idx;
2243 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2244 iface, start_idx, normal_count, normals);
2246 if (normal_count)
2247 *normal_count = count;
2248 if (normals && mesh_builder->nb_normals)
2249 memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals));
2251 return D3DRM_OK;
2254 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2256 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2258 TRACE("iface %p.\n", iface);
2260 return mesh_builder->nb_normals;
2263 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2265 d3drm_mesh_builder3_QueryInterface,
2266 d3drm_mesh_builder3_AddRef,
2267 d3drm_mesh_builder3_Release,
2268 d3drm_mesh_builder3_Clone,
2269 d3drm_mesh_builder3_AddDestroyCallback,
2270 d3drm_mesh_builder3_DeleteDestroyCallback,
2271 d3drm_mesh_builder3_SetAppData,
2272 d3drm_mesh_builder3_GetAppData,
2273 d3drm_mesh_builder3_SetName,
2274 d3drm_mesh_builder3_GetName,
2275 d3drm_mesh_builder3_GetClassName,
2276 d3drm_mesh_builder3_Load,
2277 d3drm_mesh_builder3_Save,
2278 d3drm_mesh_builder3_Scale,
2279 d3drm_mesh_builder3_Translate,
2280 d3drm_mesh_builder3_SetColorSource,
2281 d3drm_mesh_builder3_GetBox,
2282 d3drm_mesh_builder3_GenerateNormals,
2283 d3drm_mesh_builder3_GetColorSource,
2284 d3drm_mesh_builder3_AddMesh,
2285 d3drm_mesh_builder3_AddMeshBuilder,
2286 d3drm_mesh_builder3_AddFrame,
2287 d3drm_mesh_builder3_AddFace,
2288 d3drm_mesh_builder3_AddFaces,
2289 d3drm_mesh_builder3_ReserveSpace,
2290 d3drm_mesh_builder3_SetColorRGB,
2291 d3drm_mesh_builder3_SetColor,
2292 d3drm_mesh_builder3_SetTexture,
2293 d3drm_mesh_builder3_SetMaterial,
2294 d3drm_mesh_builder3_SetTextureTopology,
2295 d3drm_mesh_builder3_SetQuality,
2296 d3drm_mesh_builder3_SetPerspective,
2297 d3drm_mesh_builder3_SetVertex,
2298 d3drm_mesh_builder3_SetNormal,
2299 d3drm_mesh_builder3_SetTextureCoordinates,
2300 d3drm_mesh_builder3_SetVertexColor,
2301 d3drm_mesh_builder3_SetVertexColorRGB,
2302 d3drm_mesh_builder3_GetFaces,
2303 d3drm_mesh_builder3_GetGeometry,
2304 d3drm_mesh_builder3_GetTextureCoordinates,
2305 d3drm_mesh_builder3_AddVertex,
2306 d3drm_mesh_builder3_AddNormal,
2307 d3drm_mesh_builder3_CreateFace,
2308 d3drm_mesh_builder3_GetQuality,
2309 d3drm_mesh_builder3_GetPerspective,
2310 d3drm_mesh_builder3_GetFaceCount,
2311 d3drm_mesh_builder3_GetVertexCount,
2312 d3drm_mesh_builder3_GetVertexColor,
2313 d3drm_mesh_builder3_CreateMesh,
2314 d3drm_mesh_builder3_GetFace,
2315 d3drm_mesh_builder3_GetVertex,
2316 d3drm_mesh_builder3_GetNormal,
2317 d3drm_mesh_builder3_DeleteVertices,
2318 d3drm_mesh_builder3_DeleteNormals,
2319 d3drm_mesh_builder3_DeleteFace,
2320 d3drm_mesh_builder3_Empty,
2321 d3drm_mesh_builder3_Optimize,
2322 d3drm_mesh_builder3_AddFacesIndexed,
2323 d3drm_mesh_builder3_CreateSubMesh,
2324 d3drm_mesh_builder3_GetParentMesh,
2325 d3drm_mesh_builder3_GetSubMeshes,
2326 d3drm_mesh_builder3_DeleteSubMesh,
2327 d3drm_mesh_builder3_Enable,
2328 d3drm_mesh_builder3_GetEnable,
2329 d3drm_mesh_builder3_AddTriangles,
2330 d3drm_mesh_builder3_SetVertices,
2331 d3drm_mesh_builder3_GetVertices,
2332 d3drm_mesh_builder3_SetNormals,
2333 d3drm_mesh_builder3_GetNormals,
2334 d3drm_mesh_builder3_GetNormalCount,
2337 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm)
2339 static const char classname[] = "Builder";
2340 struct d3drm_mesh_builder *object;
2342 TRACE("mesh_builder %p.\n", mesh_builder);
2344 if (!(object = heap_alloc_zero(sizeof(*object))))
2345 return E_OUTOFMEMORY;
2347 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2348 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2349 object->ref = 1;
2350 object->d3drm = d3drm;
2351 IDirect3DRM_AddRef(object->d3drm);
2353 d3drm_object_init(&object->obj, classname);
2355 *mesh_builder = object;
2357 return S_OK;
2360 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2362 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2364 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2365 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
2366 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2367 || IsEqualGUID(riid, &IID_IUnknown))
2369 IDirect3DRMMesh_AddRef(iface);
2370 *out = iface;
2371 return S_OK;
2374 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2376 *out = NULL;
2377 return E_NOINTERFACE;
2380 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2382 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2383 ULONG refcount = InterlockedIncrement(&mesh->ref);
2385 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2387 return refcount;
2390 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2392 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2393 ULONG refcount = InterlockedDecrement(&mesh->ref);
2395 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2397 if (!refcount)
2399 DWORD i;
2401 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh->obj);
2402 IDirect3DRM_Release(mesh->d3drm);
2403 for (i = 0; i < mesh->nb_groups; ++i)
2405 heap_free(mesh->groups[i].vertices);
2406 heap_free(mesh->groups[i].face_data);
2407 if (mesh->groups[i].material)
2408 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2409 if (mesh->groups[i].texture)
2410 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2412 heap_free(mesh->groups);
2413 heap_free(mesh);
2416 return refcount;
2419 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2420 IUnknown *outer, REFIID iid, void **out)
2422 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2424 return E_NOTIMPL;
2427 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2428 D3DRMOBJECTCALLBACK cb, void *ctx)
2430 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2432 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2434 return d3drm_object_add_destroy_callback(&mesh->obj, cb, ctx);
2437 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2438 D3DRMOBJECTCALLBACK cb, void *ctx)
2440 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2442 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2444 return d3drm_object_delete_destroy_callback(&mesh->obj, cb, ctx);
2447 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2449 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2451 TRACE("iface %p, data %#x.\n", iface, data);
2453 mesh->obj.appdata = data;
2455 return D3DRM_OK;
2458 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2460 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2462 TRACE("iface %p.\n", iface);
2464 return mesh->obj.appdata;
2467 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2469 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2471 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2473 return d3drm_object_set_name(&mesh->obj, name);
2476 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2478 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2480 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2482 return d3drm_object_get_name(&mesh->obj, size, name);
2485 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2487 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2489 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2491 return d3drm_object_get_class_name(&mesh->obj, size, name);
2494 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2495 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2497 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2499 return E_NOTIMPL;
2502 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2503 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2505 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2507 return E_NOTIMPL;
2510 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2512 FIXME("iface %p, box %p stub!\n", iface, box);
2514 return E_NOTIMPL;
2517 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2518 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2520 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2521 struct mesh_group *group;
2523 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2524 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2526 if (!face_data || !id)
2527 return E_POINTER;
2529 if (!d3drm_array_reserve((void **)&mesh->groups, &mesh->groups_size, mesh->nb_groups + 1, sizeof(*mesh->groups)))
2530 return E_OUTOFMEMORY;
2532 group = mesh->groups + mesh->nb_groups;
2534 if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices))))
2535 return E_OUTOFMEMORY;
2536 group->nb_vertices = vertex_count;
2537 group->nb_faces = face_count;
2538 group->vertex_per_face = vertex_per_face;
2540 if (vertex_per_face)
2542 group->face_data_size = face_count * vertex_per_face;
2544 else
2546 unsigned i;
2547 unsigned nb_indices;
2548 unsigned* face_data_ptr = face_data;
2549 group->face_data_size = 0;
2551 for (i = 0; i < face_count; i++)
2553 nb_indices = *face_data_ptr;
2554 group->face_data_size += nb_indices + 1;
2555 face_data_ptr += nb_indices;
2559 if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data))))
2561 heap_free(group->vertices);
2562 return E_OUTOFMEMORY;
2564 memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data));
2566 group->material = NULL;
2567 group->texture = NULL;
2569 *id = mesh->nb_groups++;
2571 return D3DRM_OK;
2574 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2575 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2577 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2579 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2580 iface, group_id, start_idx, count, values);
2582 if (group_id >= mesh->nb_groups)
2583 return D3DRMERR_BADVALUE;
2585 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2586 return D3DRMERR_BADVALUE;
2588 if (!values)
2589 return E_POINTER;
2591 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2593 return D3DRM_OK;
2596 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2598 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2600 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2602 if (id >= mesh->nb_groups)
2603 return D3DRMERR_BADVALUE;
2605 mesh->groups[id].color = color;
2607 return D3DRM_OK;
2610 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2611 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2613 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2615 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2617 if (id >= mesh->nb_groups)
2618 return D3DRMERR_BADVALUE;
2620 d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
2622 return D3DRM_OK;
2625 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2627 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2629 return E_NOTIMPL;
2632 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2634 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2636 return E_NOTIMPL;
2639 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2640 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2642 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2644 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2646 if (id >= mesh->nb_groups)
2647 return D3DRMERR_BADVALUE;
2649 if (mesh->groups[id].material)
2650 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2652 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2654 if (material)
2655 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2657 return D3DRM_OK;
2660 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2661 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2663 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2665 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2667 if (id >= mesh->nb_groups)
2668 return D3DRMERR_BADVALUE;
2670 if (mesh->groups[id].texture)
2671 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2673 if (!texture)
2675 mesh->groups[id].texture = NULL;
2676 return D3DRM_OK;
2679 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2682 static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2684 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2686 TRACE("iface %p.\n", iface);
2688 return mesh->nb_groups;
2691 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2692 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2694 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2696 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2697 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2699 if (id >= mesh->nb_groups)
2700 return D3DRMERR_BADVALUE;
2702 if (vertex_count)
2703 *vertex_count = mesh->groups[id].nb_vertices;
2704 if (face_count)
2705 *face_count = mesh->groups[id].nb_faces;
2706 if (vertex_per_face)
2707 *vertex_per_face = mesh->groups[id].vertex_per_face;
2708 if (face_data_size)
2709 *face_data_size = mesh->groups[id].face_data_size;
2710 if (face_data)
2711 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2713 return D3DRM_OK;
2716 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2717 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2719 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2721 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2722 iface, group_id, start_idx, count, vertices);
2724 if (group_id >= mesh->nb_groups)
2725 return D3DRMERR_BADVALUE;
2727 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2728 return D3DRMERR_BADVALUE;
2730 if (!vertices)
2731 return E_POINTER;
2733 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2735 return D3DRM_OK;
2738 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2740 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2742 TRACE("iface %p, id %#x.\n", iface, id);
2744 return mesh->groups[id].color;
2747 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2749 FIXME("iface %p, id %#x stub!\n", iface, id);
2751 return 0;
2753 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2755 FIXME("iface %p, id %#x stub!\n", iface, id);
2757 return 0;
2760 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2761 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2763 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2765 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2767 if (id >= mesh->nb_groups)
2768 return D3DRMERR_BADVALUE;
2770 if (!material)
2771 return E_POINTER;
2773 if (mesh->groups[id].material)
2774 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2775 else
2776 *material = NULL;
2778 return D3DRM_OK;
2781 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2782 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2784 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2786 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2788 if (id >= mesh->nb_groups)
2789 return D3DRMERR_BADVALUE;
2791 if (!texture)
2792 return E_POINTER;
2794 if (mesh->groups[id].texture)
2795 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2796 else
2797 *texture = NULL;
2799 return D3DRM_OK;
2802 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2804 d3drm_mesh_QueryInterface,
2805 d3drm_mesh_AddRef,
2806 d3drm_mesh_Release,
2807 d3drm_mesh_Clone,
2808 d3drm_mesh_AddDestroyCallback,
2809 d3drm_mesh_DeleteDestroyCallback,
2810 d3drm_mesh_SetAppData,
2811 d3drm_mesh_GetAppData,
2812 d3drm_mesh_SetName,
2813 d3drm_mesh_GetName,
2814 d3drm_mesh_GetClassName,
2815 d3drm_mesh_Scale,
2816 d3drm_mesh_Translate,
2817 d3drm_mesh_GetBox,
2818 d3drm_mesh_AddGroup,
2819 d3drm_mesh_SetVertices,
2820 d3drm_mesh_SetGroupColor,
2821 d3drm_mesh_SetGroupColorRGB,
2822 d3drm_mesh_SetGroupMapping,
2823 d3drm_mesh_SetGroupQuality,
2824 d3drm_mesh_SetGroupMaterial,
2825 d3drm_mesh_SetGroupTexture,
2826 d3drm_mesh_GetGroupCount,
2827 d3drm_mesh_GetGroup,
2828 d3drm_mesh_GetVertices,
2829 d3drm_mesh_GetGroupColor,
2830 d3drm_mesh_GetGroupMapping,
2831 d3drm_mesh_GetGroupQuality,
2832 d3drm_mesh_GetGroupMaterial,
2833 d3drm_mesh_GetGroupTexture,
2836 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
2838 static const char classname[] = "Mesh";
2839 struct d3drm_mesh *object;
2841 TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
2843 if (!(object = heap_alloc_zero(sizeof(*object))))
2844 return E_OUTOFMEMORY;
2846 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2847 object->ref = 1;
2848 object->d3drm = d3drm;
2849 IDirect3DRM_AddRef(object->d3drm);
2851 d3drm_object_init(&object->obj, classname);
2853 *mesh = object;
2855 return S_OK;
2858 static HRESULT WINAPI d3drm_wrap_QueryInterface(IDirect3DRMWrap *iface, REFIID riid, void **out)
2860 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2862 if (IsEqualGUID(riid, &IID_IDirect3DRMWrap)
2863 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2864 || IsEqualGUID(riid, &IID_IUnknown))
2866 IDirect3DRMWrap_AddRef(iface);
2867 *out = iface;
2868 return S_OK;
2871 WARN("%s not implemented.\n", debugstr_guid(riid));
2873 *out = NULL;
2874 return CLASS_E_CLASSNOTAVAILABLE;
2877 static ULONG WINAPI d3drm_wrap_AddRef(IDirect3DRMWrap *iface)
2879 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2880 ULONG refcount = InterlockedIncrement(&wrap->ref);
2882 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2884 return refcount;
2887 static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface)
2889 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2890 ULONG refcount = InterlockedDecrement(&wrap->ref);
2892 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2894 if (!refcount)
2896 d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj);
2897 heap_free(wrap);
2900 return refcount;
2903 static HRESULT WINAPI d3drm_wrap_Clone(IDirect3DRMWrap *iface,
2904 IUnknown *outer, REFIID iid, void **out)
2906 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2908 return E_NOTIMPL;
2911 static HRESULT WINAPI d3drm_wrap_AddDestroyCallback(IDirect3DRMWrap *iface,
2912 D3DRMOBJECTCALLBACK cb, void *ctx)
2914 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2916 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2918 return d3drm_object_add_destroy_callback(&wrap->obj, cb, ctx);
2921 static HRESULT WINAPI d3drm_wrap_DeleteDestroyCallback(IDirect3DRMWrap *iface,
2922 D3DRMOBJECTCALLBACK cb, void *ctx)
2924 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2926 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2928 return d3drm_object_delete_destroy_callback(&wrap->obj, cb, ctx);
2931 static HRESULT WINAPI d3drm_wrap_SetAppData(IDirect3DRMWrap *iface, DWORD data)
2933 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2935 TRACE("iface %p, data %#x.\n", iface, data);
2937 wrap->obj.appdata = data;
2939 return D3DRM_OK;
2942 static DWORD WINAPI d3drm_wrap_GetAppData(IDirect3DRMWrap *iface)
2944 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2946 TRACE("iface %p.\n", iface);
2948 return wrap->obj.appdata;
2951 static HRESULT WINAPI d3drm_wrap_SetName(IDirect3DRMWrap *iface, const char *name)
2953 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2955 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2957 return d3drm_object_set_name(&wrap->obj, name);
2960 static HRESULT WINAPI d3drm_wrap_GetName(IDirect3DRMWrap *iface, DWORD *size, char *name)
2962 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2964 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2966 return d3drm_object_get_name(&wrap->obj, size, name);
2969 static HRESULT WINAPI d3drm_wrap_GetClassName(IDirect3DRMWrap *iface, DWORD *size, char *name)
2971 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2973 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2975 return d3drm_object_get_class_name(&wrap->obj, size, name);
2978 static HRESULT WINAPI d3drm_wrap_Init(IDirect3DRMWrap *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *reference,
2979 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux,
2980 D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv)
2982 FIXME("iface %p, type %d, reference frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, ux %.8e, "
2983 "uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e.\n", iface, type, reference, ox, oy, oz, dx, dy, dz,
2984 ux, uy, uz, ou, ov, su, sv);
2986 return E_NOTIMPL;
2989 static HRESULT WINAPI d3drm_wrap_Apply(IDirect3DRMWrap *iface, IDirect3DRMObject *object)
2991 FIXME("iface %p, object %p.\n", iface, object);
2993 return E_NOTIMPL;
2996 static HRESULT WINAPI d3drm_wrap_ApplyRelative(IDirect3DRMWrap *iface, IDirect3DRMFrame *frame,
2997 IDirect3DRMObject *object)
2999 FIXME("iface %p, frame %p, object %p.\n", iface, frame, object);
3001 return E_NOTIMPL;
3004 static const struct IDirect3DRMWrapVtbl d3drm_wrap_vtbl =
3006 d3drm_wrap_QueryInterface,
3007 d3drm_wrap_AddRef,
3008 d3drm_wrap_Release,
3009 d3drm_wrap_Clone,
3010 d3drm_wrap_AddDestroyCallback,
3011 d3drm_wrap_DeleteDestroyCallback,
3012 d3drm_wrap_SetAppData,
3013 d3drm_wrap_GetAppData,
3014 d3drm_wrap_SetName,
3015 d3drm_wrap_GetName,
3016 d3drm_wrap_GetClassName,
3017 d3drm_wrap_Init,
3018 d3drm_wrap_Apply,
3019 d3drm_wrap_ApplyRelative,
3022 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm)
3024 static const char classname[] = "";
3025 struct d3drm_wrap *object;
3027 TRACE("wrap %p, d3drm %p.\n", wrap, d3drm);
3029 if (!(object = heap_alloc_zero(sizeof(*object))))
3030 return E_OUTOFMEMORY;
3032 object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl;
3033 object->ref = 1;
3035 d3drm_object_init(&object->obj, classname);
3037 *wrap = object;
3039 return S_OK;