d3d8/tests: Fix test_cursor().
[wine.git] / dlls / d3d8 / tests / device.c
blob99fe70abb2a8628380311c17648d8ccb1d2ec612
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define COBJMACROS
25 #include <initguid.h>
26 #include <d3d8.h>
27 #include "wine/test.h"
29 struct vec3
31 float x, y, z;
34 #define CREATE_DEVICE_FULLSCREEN 0x01
35 #define CREATE_DEVICE_FPU_PRESERVE 0x02
36 #define CREATE_DEVICE_SWVP_ONLY 0x04
38 struct device_desc
40 HWND device_window;
41 unsigned int width;
42 unsigned int height;
43 DWORD flags;
46 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
47 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
49 static DEVMODEW registry_mode;
51 static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
52 static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
54 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
56 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
57 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
58 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
59 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
60 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
61 0x0000FFFF}; /* END */
62 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
63 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
64 0x00000042, 0xB00F0000, /* tex t0 */
65 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
66 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
67 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
68 0x0000FFFF}; /* END */
70 static int get_refcount(IUnknown *object)
72 IUnknown_AddRef( object );
73 return IUnknown_Release( object );
76 /* try to make sure pending X events have been processed before continuing */
77 static void flush_events(void)
79 MSG msg;
80 int diff = 200;
81 int min_timeout = 100;
82 DWORD time = GetTickCount() + diff;
84 while (diff > 0)
86 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
87 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
88 diff = time - GetTickCount();
92 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, const struct device_desc *desc)
94 D3DPRESENT_PARAMETERS present_parameters = {0};
95 IDirect3DDevice8 *device;
96 DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
98 present_parameters.BackBufferWidth = 640;
99 present_parameters.BackBufferHeight = 480;
100 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
101 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
102 present_parameters.hDeviceWindow = focus_window;
103 present_parameters.Windowed = TRUE;
104 present_parameters.EnableAutoDepthStencil = TRUE;
105 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
107 if (desc)
109 present_parameters.BackBufferWidth = desc->width;
110 present_parameters.BackBufferHeight = desc->height;
111 present_parameters.hDeviceWindow = desc->device_window;
112 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
113 if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
114 behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
115 if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
116 behavior_flags |= D3DCREATE_FPU_PRESERVE;
119 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
120 behavior_flags, &present_parameters, &device)))
121 return device;
123 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
124 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
125 behavior_flags, &present_parameters, &device)))
126 return device;
128 if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY)
129 return NULL;
130 behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
132 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
133 behavior_flags, &present_parameters, &device)))
134 return device;
136 return NULL;
139 static HRESULT reset_device(IDirect3DDevice8 *device, const struct device_desc *desc)
141 D3DPRESENT_PARAMETERS present_parameters = {0};
143 present_parameters.BackBufferWidth = 640;
144 present_parameters.BackBufferHeight = 480;
145 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
146 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
147 present_parameters.hDeviceWindow = NULL;
148 present_parameters.Windowed = TRUE;
149 present_parameters.EnableAutoDepthStencil = TRUE;
150 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
152 if (desc)
154 present_parameters.BackBufferWidth = desc->width;
155 present_parameters.BackBufferHeight = desc->height;
156 present_parameters.hDeviceWindow = desc->device_window;
157 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
160 return IDirect3DDevice8_Reset(device, &present_parameters);
163 #define CHECK_CALL(r,c,d,rc) \
164 if (SUCCEEDED(r)) {\
165 int tmp1 = get_refcount( (IUnknown *)d ); \
166 int rc_new = rc; \
167 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
168 } else {\
169 trace("%s failed: %#08x\n", c, r); \
172 #define CHECK_RELEASE(obj,d,rc) \
173 if (obj) { \
174 int tmp1, rc_new = rc; \
175 IUnknown_Release( (IUnknown*)obj ); \
176 tmp1 = get_refcount( (IUnknown *)d ); \
177 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
180 #define CHECK_REFCOUNT(obj,rc) \
182 int rc_new = rc; \
183 int count = get_refcount( (IUnknown *)obj ); \
184 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
187 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
189 int rc_new = rc; \
190 int count = IUnknown_Release( (IUnknown *)obj ); \
191 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
194 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
196 int rc_new = rc; \
197 int count = IUnknown_AddRef( (IUnknown *)obj ); \
198 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
201 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
203 void *container_ptr = (void *)0x1337c0d3; \
204 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
205 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
206 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
207 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
210 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
212 IDirect3DBaseTexture8* texture = NULL;
213 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
214 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
216 if (SUCCEEDED(hr)) {
217 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
218 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
219 } else
220 trace("CreateTexture failed: %#08x\n", hr);
222 if (texture) IDirect3DBaseTexture8_Release( texture );
225 static void test_mipmap_levels(void)
227 IDirect3DDevice8 *device;
228 IDirect3D8 *d3d;
229 ULONG refcount;
230 HWND window;
232 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
233 0, 0, 640, 480, NULL, NULL, NULL, NULL);
234 ok(!!window, "Failed to create a window.\n");
235 d3d = Direct3DCreate8(D3D_SDK_VERSION);
236 ok(!!d3d, "Failed to create a D3D object.\n");
237 if (!(device = create_device(d3d, window, NULL)))
239 skip("Failed to create a 3D device, skipping test.\n");
240 goto cleanup;
243 check_mipmap_levels(device, 32, 32, 6);
244 check_mipmap_levels(device, 256, 1, 9);
245 check_mipmap_levels(device, 1, 256, 9);
246 check_mipmap_levels(device, 1, 1, 1);
248 refcount = IDirect3DDevice8_Release(device);
249 ok(!refcount, "Device has %u references left.\n", refcount);
250 cleanup:
251 IDirect3D8_Release(d3d);
252 DestroyWindow(window);
255 static void test_swapchain(void)
257 IDirect3DSwapChain8 *swapchain1;
258 IDirect3DSwapChain8 *swapchain2;
259 IDirect3DSwapChain8 *swapchain3;
260 IDirect3DSurface8 *backbuffer;
261 D3DPRESENT_PARAMETERS d3dpp;
262 IDirect3DDevice8 *device;
263 IDirect3D8 *d3d;
264 ULONG refcount;
265 HWND window, window2;
266 HRESULT hr;
267 struct device_desc device_desc;
269 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
270 0, 0, 640, 480, NULL, NULL, NULL, NULL);
271 ok(!!window, "Failed to create a window.\n");
272 window2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
273 0, 0, 640, 480, NULL, NULL, NULL, NULL);
274 ok(!!window2, "Failed to create a window.\n");
275 d3d = Direct3DCreate8(D3D_SDK_VERSION);
276 ok(!!d3d, "Failed to create a D3D object.\n");
277 if (!(device = create_device(d3d, window, NULL)))
279 skip("Failed to create a 3D device, skipping test.\n");
280 goto cleanup;
283 memset(&d3dpp, 0, sizeof(d3dpp));
284 d3dpp.Windowed = TRUE;
285 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
286 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
288 /* Create a bunch of swapchains */
289 d3dpp.BackBufferCount = 0;
290 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
291 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
292 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
294 d3dpp.BackBufferCount = 1;
295 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain2);
296 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
298 d3dpp.BackBufferCount = 2;
299 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain3);
300 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
301 if(SUCCEEDED(hr)) {
302 /* Swapchain 3, created with backbuffercount 2 */
303 backbuffer = (void *) 0xdeadbeef;
304 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
305 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
306 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
307 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
309 backbuffer = (void *) 0xdeadbeef;
310 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
311 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
312 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
313 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
315 backbuffer = (void *) 0xdeadbeef;
316 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
317 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
318 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
319 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
321 backbuffer = (void *) 0xdeadbeef;
322 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
323 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
324 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
325 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
328 /* Check the back buffers of the swapchains */
329 /* Swapchain 1, created with backbuffercount 0 */
330 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
331 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
332 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
333 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
335 backbuffer = (void *) 0xdeadbeef;
336 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
337 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
338 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
339 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
341 /* Swapchain 2 - created with backbuffercount 1 */
342 backbuffer = (void *) 0xdeadbeef;
343 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
344 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
345 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
346 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
348 backbuffer = (void *) 0xdeadbeef;
349 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
350 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
351 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
352 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
354 backbuffer = (void *) 0xdeadbeef;
355 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
356 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
357 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
358 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
360 IDirect3DSwapChain8_Release(swapchain3);
361 IDirect3DSwapChain8_Release(swapchain2);
362 IDirect3DSwapChain8_Release(swapchain1);
364 d3dpp.Windowed = FALSE;
365 d3dpp.hDeviceWindow = window;
366 d3dpp.BackBufferCount = 1;
367 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
368 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
369 d3dpp.hDeviceWindow = window2;
370 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
371 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
373 device_desc.width = registry_mode.dmPelsWidth;
374 device_desc.height = registry_mode.dmPelsHeight;
375 device_desc.device_window = window;
376 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
377 hr = reset_device(device, &device_desc);
378 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
380 d3dpp.hDeviceWindow = window;
381 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
382 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
383 d3dpp.hDeviceWindow = window2;
384 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
385 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
386 d3dpp.Windowed = TRUE;
387 d3dpp.hDeviceWindow = window;
388 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
389 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
390 d3dpp.hDeviceWindow = window2;
391 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
392 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
394 refcount = IDirect3DDevice8_Release(device);
395 ok(!refcount, "Device has %u references left.\n", refcount);
396 cleanup:
397 IDirect3D8_Release(d3d);
398 DestroyWindow(window2);
399 DestroyWindow(window);
402 static void test_refcount(void)
404 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
405 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
406 DWORD dVertexShader = -1;
407 DWORD dPixelShader = -1;
408 IDirect3DCubeTexture8 *pCubeTexture = NULL;
409 IDirect3DTexture8 *pTexture = NULL;
410 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
411 IDirect3DVolume8 *pVolumeLevel = NULL;
412 IDirect3DSurface8 *pStencilSurface = NULL;
413 IDirect3DSurface8 *pImageSurface = NULL;
414 IDirect3DSurface8 *pRenderTarget = NULL;
415 IDirect3DSurface8 *pRenderTarget2 = NULL;
416 IDirect3DSurface8 *pRenderTarget3 = NULL;
417 IDirect3DSurface8 *pTextureLevel = NULL;
418 IDirect3DSurface8 *pBackBuffer = NULL;
419 DWORD dStateBlock = -1;
420 IDirect3DSwapChain8 *pSwapChain = NULL;
421 D3DCAPS8 caps;
422 D3DPRESENT_PARAMETERS d3dpp;
423 IDirect3DDevice8 *device = NULL;
424 ULONG refcount = 0, tmp;
425 IDirect3D8 *d3d, *d3d2;
426 HWND window;
427 HRESULT hr;
429 DWORD decl[] =
431 D3DVSD_STREAM(0),
432 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
433 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
434 D3DVSD_END()
437 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
438 0, 0, 640, 480, NULL, NULL, NULL, NULL);
439 ok(!!window, "Failed to create a window.\n");
440 d3d = Direct3DCreate8(D3D_SDK_VERSION);
441 ok(!!d3d, "Failed to create a D3D object.\n");
443 CHECK_REFCOUNT(d3d, 1);
445 if (!(device = create_device(d3d, window, NULL)))
447 skip("Failed to create a 3D device, skipping test.\n");
448 goto cleanup;
451 IDirect3DDevice8_GetDeviceCaps(device, &caps);
453 refcount = get_refcount((IUnknown *)device);
454 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
456 CHECK_REFCOUNT(d3d, 2);
458 hr = IDirect3DDevice8_GetDirect3D(device, &d3d2);
459 CHECK_CALL(hr, "GetDirect3D", device, refcount);
461 ok(d3d2 == d3d, "Expected IDirect3D8 pointers to be equal.\n");
462 CHECK_REFCOUNT(d3d, 3);
463 CHECK_RELEASE_REFCOUNT(d3d, 2);
466 * Check refcount of implicit surfaces. Findings:
467 * - the container is the device
468 * - they hold a reference to the device
469 * - they are created with a refcount of 0 (Get/Release returns original refcount)
470 * - they are not freed if refcount reaches 0.
471 * - the refcount is not forwarded to the container.
473 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
474 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
475 if(pRenderTarget)
477 CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DDevice8, device);
478 CHECK_REFCOUNT( pRenderTarget, 1);
480 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
481 CHECK_REFCOUNT(device, refcount);
482 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
483 CHECK_REFCOUNT(device, refcount);
485 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
486 CHECK_CALL(hr, "GetRenderTarget", device, refcount);
487 CHECK_REFCOUNT( pRenderTarget, 2);
488 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
489 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
490 CHECK_REFCOUNT(device, --refcount);
492 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
493 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
494 CHECK_REFCOUNT(device, ++refcount);
495 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
496 CHECK_REFCOUNT(device, --refcount);
499 /* Render target and back buffer are identical. */
500 hr = IDirect3DDevice8_GetBackBuffer(device, 0, 0, &pBackBuffer);
501 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
502 if(pBackBuffer)
504 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
505 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
506 pRenderTarget, pBackBuffer);
507 pBackBuffer = NULL;
509 CHECK_REFCOUNT(device, --refcount);
511 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &pStencilSurface);
512 CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount);
513 if(pStencilSurface)
515 CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice8, device);
516 CHECK_REFCOUNT( pStencilSurface, 1);
518 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
519 CHECK_REFCOUNT(device, refcount);
520 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
521 CHECK_REFCOUNT(device, refcount);
523 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
524 CHECK_REFCOUNT(device, --refcount);
526 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
527 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
528 CHECK_REFCOUNT(device, ++refcount);
529 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
530 CHECK_REFCOUNT(device, --refcount);
531 pStencilSurface = NULL;
534 /* Buffers */
535 hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer);
536 CHECK_CALL(hr, "CreateIndexBuffer", device, ++refcount);
537 if(pIndexBuffer)
539 tmp = get_refcount( (IUnknown *)pIndexBuffer );
541 hr = IDirect3DDevice8_SetIndices(device, pIndexBuffer, 0);
542 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
543 hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
544 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
547 hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer);
548 CHECK_CALL(hr, "CreateVertexBuffer", device, ++refcount);
549 if(pVertexBuffer)
551 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
552 UINT stride = ~0;
554 tmp = get_refcount( (IUnknown *)pVertexBuffer );
556 hr = IDirect3DDevice8_SetStreamSource(device, 0, pVertexBuffer, 3 * sizeof(float));
557 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
558 hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0);
559 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
561 hr = IDirect3DDevice8_GetStreamSource(device, 0, &pVBuf, &stride);
562 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
563 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
564 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
567 /* Shaders */
568 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_vs, &dVertexShader, 0);
569 CHECK_CALL(hr, "CreateVertexShader", device, refcount);
570 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
572 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &dPixelShader);
573 CHECK_CALL(hr, "CreatePixelShader", device, refcount);
575 /* Textures */
576 hr = IDirect3DDevice8_CreateTexture(device, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture);
577 CHECK_CALL(hr, "CreateTexture", device, ++refcount);
578 if (pTexture)
580 tmp = get_refcount( (IUnknown *)pTexture );
582 /* SetTexture should not increase refcounts */
583 hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) pTexture);
584 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
585 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
586 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
588 /* This should not increment device refcount */
589 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
590 CHECK_CALL(hr, "GetSurfaceLevel", device, refcount);
591 /* But should increment texture's refcount */
592 CHECK_REFCOUNT( pTexture, tmp+1 );
593 /* Because the texture and surface refcount are identical */
594 if (pTextureLevel)
596 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
597 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
598 CHECK_REFCOUNT ( pTexture , tmp+2 );
599 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
600 CHECK_REFCOUNT ( pTexture , tmp+1 );
601 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
602 CHECK_REFCOUNT ( pTextureLevel, tmp );
605 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
607 hr = IDirect3DDevice8_CreateCubeTexture(device, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture);
608 CHECK_CALL(hr, "CreateCubeTexture", device, ++refcount);
610 else
612 skip("Cube textures not supported\n");
614 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
616 hr = IDirect3DDevice8_CreateVolumeTexture(device, 32, 32, 2, 0, 0,
617 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture);
618 CHECK_CALL(hr, "CreateVolumeTexture", device, ++refcount);
620 else
622 skip("Volume textures not supported\n");
625 if (pVolumeTexture)
627 tmp = get_refcount( (IUnknown *)pVolumeTexture );
629 /* This should not increment device refcount */
630 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
631 CHECK_CALL(hr, "GetVolumeLevel", device, refcount);
632 /* But should increment volume texture's refcount */
633 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
634 /* Because the volume texture and volume refcount are identical */
635 if (pVolumeLevel)
637 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
638 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
639 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
640 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
641 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
642 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
643 CHECK_REFCOUNT ( pVolumeLevel , tmp );
646 /* Surfaces */
647 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32,
648 D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface);
649 CHECK_CALL(hr, "CreateDepthStencilSurface", device, ++refcount);
650 CHECK_REFCOUNT( pStencilSurface, 1);
651 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32,
652 D3DFMT_X8R8G8B8, &pImageSurface);
653 CHECK_CALL(hr, "CreateImageSurface", device, ++refcount);
654 CHECK_REFCOUNT( pImageSurface, 1);
655 hr = IDirect3DDevice8_CreateRenderTarget(device, 32, 32,
656 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3);
657 CHECK_CALL(hr, "CreateRenderTarget", device, ++refcount);
658 CHECK_REFCOUNT( pRenderTarget3, 1);
659 /* Misc */
660 hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &dStateBlock);
661 CHECK_CALL(hr, "CreateStateBlock", device, refcount);
663 memset(&d3dpp, 0, sizeof(d3dpp));
664 d3dpp.Windowed = TRUE;
665 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
666 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
667 d3dpp.EnableAutoDepthStencil = TRUE;
668 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
669 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &pSwapChain);
670 CHECK_CALL(hr, "CreateAdditionalSwapChain", device, ++refcount);
671 if(pSwapChain)
673 /* check implicit back buffer */
674 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
675 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
676 CHECK_REFCOUNT( pSwapChain, 1);
677 if(pBackBuffer)
679 CHECK_SURFACE_CONTAINER(pBackBuffer, IID_IDirect3DDevice8, device);
680 CHECK_REFCOUNT( pBackBuffer, 1);
681 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
682 CHECK_REFCOUNT(device, --refcount);
684 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
685 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
686 CHECK_REFCOUNT(device, ++refcount);
687 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
688 CHECK_REFCOUNT(device, --refcount);
689 pBackBuffer = NULL;
691 CHECK_REFCOUNT( pSwapChain, 1);
694 if(pVertexBuffer)
696 BYTE *data;
697 /* Vertex buffers can be locked multiple times */
698 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
699 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
700 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
701 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
702 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
703 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
704 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
705 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
708 /* The implicit render target is not freed if refcount reaches 0.
709 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
710 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget2);
711 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
712 if(pRenderTarget2)
714 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
715 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
716 pRenderTarget, pRenderTarget2);
717 CHECK_REFCOUNT(device, --refcount);
718 pRenderTarget2 = NULL;
720 pRenderTarget = NULL;
722 cleanup:
723 CHECK_RELEASE(device, device, --refcount);
725 /* Buffers */
726 CHECK_RELEASE(pVertexBuffer, device, --refcount);
727 CHECK_RELEASE(pIndexBuffer, device, --refcount);
728 /* Shaders */
729 if (dVertexShader != ~0u)
730 IDirect3DDevice8_DeleteVertexShader(device, dVertexShader);
731 if (dPixelShader != ~0u)
732 IDirect3DDevice8_DeletePixelShader(device, dPixelShader);
733 /* Textures */
734 CHECK_RELEASE(pTexture, device, --refcount);
735 CHECK_RELEASE(pCubeTexture, device, --refcount);
736 CHECK_RELEASE(pVolumeTexture, device, --refcount);
737 /* Surfaces */
738 CHECK_RELEASE(pStencilSurface, device, --refcount);
739 CHECK_RELEASE(pImageSurface, device, --refcount);
740 CHECK_RELEASE(pRenderTarget3, device, --refcount);
741 /* Misc */
742 if (dStateBlock != ~0u)
743 IDirect3DDevice8_DeleteStateBlock(device, dStateBlock);
744 /* This will destroy device - cannot check the refcount here */
745 if (pSwapChain)
746 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
747 CHECK_RELEASE_REFCOUNT(d3d, 0);
748 DestroyWindow(window);
751 static void test_cursor(void)
753 HMODULE user32_handle = GetModuleHandleA("user32.dll");
754 IDirect3DSurface8 *cursor = NULL;
755 IDirect3DDevice8 *device;
756 CURSORINFO info;
757 IDirect3D8 *d3d;
758 ULONG refcount;
759 HCURSOR cur;
760 HWND window;
761 HRESULT hr;
762 BOOL ret;
764 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
765 if (!pGetCursorInfo)
767 win_skip("GetCursorInfo is not available\n");
768 return;
771 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
772 0, 0, 640, 480, NULL, NULL, NULL, NULL);
773 ok(!!window, "Failed to create a window.\n");
775 ret = SetCursorPos(50, 50);
776 ok(ret, "Failed to set cursor position.\n");
777 flush_events();
779 memset(&info, 0, sizeof(info));
780 info.cbSize = sizeof(info);
781 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
782 cur = info.hCursor;
784 d3d = Direct3DCreate8(D3D_SDK_VERSION);
785 ok(!!d3d, "Failed to create a D3D object.\n");
786 if (!(device = create_device(d3d, window, NULL)))
788 skip("Failed to create a 3D device, skipping test.\n");
789 goto cleanup;
792 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
793 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
795 /* Initially hidden */
796 hr = IDirect3DDevice8_ShowCursor(device, TRUE);
797 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
799 /* Not enabled without a surface*/
800 hr = IDirect3DDevice8_ShowCursor(device, TRUE);
801 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
803 /* Fails */
804 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, NULL);
805 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
807 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
808 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
810 IDirect3DSurface8_Release(cursor);
812 memset(&info, 0, sizeof(info));
813 info.cbSize = sizeof(info);
814 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
815 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
816 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
818 /* Still hidden */
819 hr = IDirect3DDevice8_ShowCursor(device, TRUE);
820 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
822 /* Enabled now*/
823 hr = IDirect3DDevice8_ShowCursor(device, TRUE);
824 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
826 memset(&info, 0, sizeof(info));
827 info.cbSize = sizeof(info);
828 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
829 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
830 ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor);
832 refcount = IDirect3DDevice8_Release(device);
833 ok(!refcount, "Device has %u references left.\n", refcount);
834 cleanup:
835 IDirect3D8_Release(d3d);
836 DestroyWindow(window);
839 static const POINT *expect_pos;
841 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
843 if (message == WM_MOUSEMOVE)
845 if (expect_pos && expect_pos->x && expect_pos->y)
847 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
849 ClientToScreen(window, &p);
850 if (expect_pos->x == p.x && expect_pos->y == p.y)
851 ++expect_pos;
855 return DefWindowProcA(window, message, wparam, lparam);
858 static void test_cursor_pos(void)
860 IDirect3DSurface8 *cursor;
861 IDirect3DDevice8 *device;
862 WNDCLASSA wc = {0};
863 IDirect3D8 *d3d8;
864 UINT refcount;
865 HWND window;
866 HRESULT hr;
867 BOOL ret;
869 /* Note that we don't check for movement we're not supposed to receive.
870 * That's because it's hard to distinguish from the user accidentally
871 * moving the mouse. */
872 static const POINT points[] =
874 {50, 50},
875 {75, 75},
876 {100, 100},
877 {125, 125},
878 {150, 150},
879 {125, 125},
880 {150, 150},
881 {150, 150},
882 {0, 0},
885 wc.lpfnWndProc = test_cursor_proc;
886 wc.lpszClassName = "d3d8_test_cursor_wc";
887 ok(RegisterClassA(&wc), "Failed to register window class.\n");
888 window = CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
889 0, 0, 320, 240, NULL, NULL, NULL, NULL);
890 ShowWindow(window, SW_SHOW);
891 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
892 ok(!!d3d8, "Failed to create a D3D object.\n");
894 if (!(device = create_device(d3d8, window, NULL)))
896 skip("Failed to create a D3D device, skipping tests.\n");
897 goto done;
900 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
901 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
902 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
903 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
904 IDirect3DSurface8_Release(cursor);
905 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
906 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
908 flush_events();
909 expect_pos = points;
911 ret = SetCursorPos(50, 50);
912 ok(ret, "Failed to set cursor position.\n");
913 flush_events();
915 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
916 flush_events();
917 /* SetCursorPosition() eats duplicates. */
918 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
919 flush_events();
921 ret = SetCursorPos(100, 100);
922 ok(ret, "Failed to set cursor position.\n");
923 flush_events();
924 /* Even if the position was set with SetCursorPos(). */
925 IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
926 flush_events();
928 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
929 flush_events();
930 ret = SetCursorPos(150, 150);
931 ok(ret, "Failed to set cursor position.\n");
932 flush_events();
933 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
934 flush_events();
936 IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
937 flush_events();
938 /* SetCursorPos() doesn't. */
939 ret = SetCursorPos(150, 150);
940 ok(ret, "Failed to set cursor position.\n");
941 flush_events();
943 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
944 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
946 refcount = IDirect3DDevice8_Release(device);
947 ok(!refcount, "Device has %u references left.\n", refcount);
948 done:
949 DestroyWindow(window);
950 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
951 IDirect3D8_Release(d3d8);
954 static void test_states(void)
956 IDirect3DDevice8 *device;
957 IDirect3D8 *d3d;
958 ULONG refcount;
959 HWND window;
960 HRESULT hr;
962 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
963 0, 0, 640, 480, NULL, NULL, NULL, NULL);
964 ok(!!window, "Failed to create a window.\n");
965 d3d = Direct3DCreate8(D3D_SDK_VERSION);
966 ok(!!d3d, "Failed to create a D3D object.\n");
967 if (!(device = create_device(d3d, window, NULL)))
969 skip("Failed to create a 3D device, skipping test.\n");
970 goto cleanup;
973 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, TRUE);
974 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
975 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, FALSE);
976 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
978 refcount = IDirect3DDevice8_Release(device);
979 ok(!refcount, "Device has %u references left.\n", refcount);
980 cleanup:
981 IDirect3D8_Release(d3d);
982 DestroyWindow(window);
985 static void test_shader_versions(void)
987 IDirect3D8 *d3d;
988 D3DCAPS8 caps;
989 HRESULT hr;
991 d3d = Direct3DCreate8(D3D_SDK_VERSION);
992 ok(!!d3d, "Failed to create a D3D object.\n");
994 hr = IDirect3D8_GetDeviceCaps(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
995 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get device caps, hr %#x.\n", hr);
996 IDirect3D8_Release(d3d);
997 if (FAILED(hr))
999 skip("No Direct3D support, skipping test.\n");
1000 return;
1003 ok(caps.VertexShaderVersion <= D3DVS_VERSION(1,1),
1004 "Got unexpected VertexShaderVersion %#x.\n", caps.VertexShaderVersion);
1005 ok(caps.PixelShaderVersion <= D3DPS_VERSION(1,4),
1006 "Got unexpected PixelShaderVersion %#x.\n", caps.PixelShaderVersion);
1009 static void test_display_formats(void)
1011 D3DDEVTYPE device_type = D3DDEVTYPE_HAL;
1012 unsigned int backbuffer, display;
1013 unsigned int windowed, i;
1014 D3DDISPLAYMODE mode;
1015 IDirect3D8 *d3d8;
1016 BOOL should_pass;
1017 BOOL has_modes;
1018 HRESULT hr;
1020 static const struct
1022 const char *name;
1023 D3DFORMAT format;
1024 D3DFORMAT alpha_format;
1025 BOOL display;
1026 BOOL windowed;
1028 formats[] =
1030 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE},
1031 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE},
1032 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE},
1033 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE},
1034 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE},
1035 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
1038 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1039 ok(!!d3d8, "Failed to create a D3D object.\n");
1041 for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display)
1043 for (i = 0, has_modes = FALSE; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &mode)); ++i)
1045 if (mode.Format == formats[display].format)
1047 has_modes = TRUE;
1048 break;
1052 for (windowed = 0; windowed <= 1; ++windowed)
1054 for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer)
1056 should_pass = FALSE;
1058 if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed))
1060 D3DFORMAT backbuffer_format;
1062 if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
1063 backbuffer_format = formats[display].format;
1064 else
1065 backbuffer_format = formats[backbuffer].format;
1067 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, device_type, formats[display].format,
1068 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format);
1069 should_pass = (hr == D3D_OK) && (formats[display].format == formats[backbuffer].format
1070 || (formats[display].alpha_format
1071 && formats[display].alpha_format == formats[backbuffer].alpha_format));
1074 hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type,
1075 formats[display].format, formats[backbuffer].format, windowed);
1076 ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */,
1077 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1078 hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
1083 IDirect3D8_Release(d3d8);
1086 /* Test adapter display modes */
1087 static void test_display_modes(void)
1089 UINT max_modes, i;
1090 D3DDISPLAYMODE dmode;
1091 IDirect3D8 *d3d;
1092 HRESULT res;
1094 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1095 ok(!!d3d, "Failed to create a D3D object.\n");
1097 max_modes = IDirect3D8_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT);
1098 ok(max_modes > 0 ||
1099 broken(max_modes == 0), /* VMware */
1100 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1102 for (i = 0; i < max_modes; ++i)
1104 res = IDirect3D8_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, i, &dmode);
1105 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
1106 if(res != D3D_OK)
1107 continue;
1109 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
1110 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
1113 IDirect3D8_Release(d3d);
1116 static void test_reset(void)
1118 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
1119 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
1120 IDirect3DDevice8 *device1 = NULL;
1121 IDirect3DDevice8 *device2 = NULL;
1122 D3DDISPLAYMODE d3ddm, d3ddm2;
1123 D3DSURFACE_DESC surface_desc;
1124 D3DPRESENT_PARAMETERS d3dpp;
1125 IDirect3DSurface8 *surface;
1126 IDirect3DTexture8 *texture;
1127 UINT adapter_mode_count;
1128 D3DLOCKED_RECT lockrect;
1129 UINT mode_count = 0;
1130 IDirect3D8 *d3d8;
1131 RECT winrect;
1132 D3DVIEWPORT8 vp;
1133 D3DCAPS8 caps;
1134 DWORD shader;
1135 DWORD value;
1136 HWND window;
1137 HRESULT hr;
1138 UINT i;
1140 static const DWORD decl[] =
1142 D3DVSD_STREAM(0),
1143 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
1144 D3DVSD_END(),
1147 struct
1149 UINT w;
1150 UINT h;
1151 } *modes = NULL;
1153 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1154 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1155 ok(!!window, "Failed to create a window.\n");
1156 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1157 ok(!!d3d8, "Failed to create a D3D object.\n");
1159 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1160 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1161 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
1162 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
1163 for (i = 0; i < adapter_mode_count; ++i)
1165 UINT j;
1167 memset(&d3ddm2, 0, sizeof(d3ddm2));
1168 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
1169 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
1171 if (d3ddm2.Format != d3ddm.Format)
1172 continue;
1174 for (j = 0; j < mode_count; ++j)
1176 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
1177 break;
1179 if (j == mode_count)
1181 modes[j].w = d3ddm2.Width;
1182 modes[j].h = d3ddm2.Height;
1183 ++mode_count;
1186 /* We use them as invalid modes. */
1187 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
1188 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
1190 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1191 d3ddm2.Width, d3ddm2.Height);
1192 goto cleanup;
1196 if (mode_count < 2)
1198 skip("Less than 2 modes supported, skipping mode tests.\n");
1199 goto cleanup;
1202 i = 0;
1203 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
1205 memset(&d3dpp, 0, sizeof(d3dpp));
1206 d3dpp.Windowed = FALSE;
1207 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1208 d3dpp.BackBufferWidth = modes[i].w;
1209 d3dpp.BackBufferHeight = modes[i].h;
1210 d3dpp.BackBufferFormat = d3ddm.Format;
1211 d3dpp.EnableAutoDepthStencil = TRUE;
1212 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1214 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1215 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
1216 if (FAILED(hr))
1218 skip("Failed to create device, hr %#x.\n", hr);
1219 goto cleanup;
1221 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1222 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1224 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
1225 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
1227 width = GetSystemMetrics(SM_CXSCREEN);
1228 height = GetSystemMetrics(SM_CYSCREEN);
1229 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1230 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1232 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1233 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1234 if (SUCCEEDED(hr))
1236 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1237 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1238 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1239 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1240 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1241 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1244 i = 1;
1245 vp.X = 10;
1246 vp.Y = 20;
1247 vp.Width = modes[i].w / 2;
1248 vp.Height = modes[i].h / 2;
1249 vp.MinZ = 0.2f;
1250 vp.MaxZ = 0.3f;
1251 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1252 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1254 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1255 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1256 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1257 hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
1258 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
1260 memset(&d3dpp, 0, sizeof(d3dpp));
1261 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1262 d3dpp.Windowed = FALSE;
1263 d3dpp.BackBufferWidth = modes[i].w;
1264 d3dpp.BackBufferHeight = modes[i].h;
1265 d3dpp.BackBufferFormat = d3ddm.Format;
1266 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1267 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1268 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1269 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1271 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1272 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1273 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1275 memset(&vp, 0, sizeof(vp));
1276 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1277 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1278 if (SUCCEEDED(hr))
1280 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1281 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1282 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1283 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1284 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1285 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1288 width = GetSystemMetrics(SM_CXSCREEN);
1289 height = GetSystemMetrics(SM_CYSCREEN);
1290 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1291 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1293 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1294 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1295 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1296 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1297 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1298 surface_desc.Width, modes[i].w);
1299 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1300 surface_desc.Height, modes[i].h);
1301 IDirect3DSurface8_Release(surface);
1303 memset(&d3dpp, 0, sizeof(d3dpp));
1304 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1305 d3dpp.Windowed = TRUE;
1306 d3dpp.BackBufferWidth = 400;
1307 d3dpp.BackBufferHeight = 300;
1308 d3dpp.BackBufferFormat = d3ddm.Format;
1309 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1310 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1311 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1312 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1314 memset(&vp, 0, sizeof(vp));
1315 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1316 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1317 if (SUCCEEDED(hr))
1319 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1320 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1321 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1322 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1323 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1324 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1327 width = GetSystemMetrics(SM_CXSCREEN);
1328 height = GetSystemMetrics(SM_CYSCREEN);
1329 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1330 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1332 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1333 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1334 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1335 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1336 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1337 surface_desc.Width);
1338 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1339 surface_desc.Height);
1340 IDirect3DSurface8_Release(surface);
1342 winrect.left = 0;
1343 winrect.top = 0;
1344 winrect.right = 200;
1345 winrect.bottom = 150;
1346 ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
1347 ok(SetWindowPos(window, NULL, 0, 0,
1348 winrect.right-winrect.left,
1349 winrect.bottom-winrect.top,
1350 SWP_NOMOVE|SWP_NOZORDER),
1351 "SetWindowPos failed\n");
1353 memset(&d3dpp, 0, sizeof(d3dpp));
1354 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1355 d3dpp.Windowed = TRUE;
1356 d3dpp.BackBufferWidth = 0;
1357 d3dpp.BackBufferHeight = 0;
1358 d3dpp.BackBufferFormat = d3ddm.Format;
1359 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1360 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1361 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1362 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1364 memset(&vp, 0, sizeof(vp));
1365 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1366 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1367 if (SUCCEEDED(hr))
1369 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1370 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1371 ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width);
1372 ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height);
1373 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1374 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1377 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1378 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1379 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1380 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1381 ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n", surface_desc.Width);
1382 ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n", surface_desc.Height);
1383 IDirect3DSurface8_Release(surface);
1385 memset(&d3dpp, 0, sizeof(d3dpp));
1386 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1387 d3dpp.Windowed = TRUE;
1388 d3dpp.BackBufferWidth = 400;
1389 d3dpp.BackBufferHeight = 300;
1390 d3dpp.BackBufferFormat = d3ddm.Format;
1392 /* Reset fails if there is a resource in the default pool. */
1393 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1394 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1395 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1396 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1397 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1398 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1399 IDirect3DTexture8_Release(texture);
1400 /* Reset again to get the device out of the lost state. */
1401 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1402 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1403 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1404 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1406 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1408 IDirect3DVolumeTexture8 *volume_texture;
1410 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1411 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1412 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1413 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1414 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1415 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1416 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1417 hr, D3DERR_DEVICENOTRESET);
1418 IDirect3DVolumeTexture8_Release(volume_texture);
1419 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1420 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1421 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1422 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1424 else
1426 skip("Volume textures not supported.\n");
1429 /* Scratch, sysmem and managed pool resources are fine. */
1430 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1431 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1432 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1433 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1434 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1435 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1436 IDirect3DTexture8_Release(texture);
1438 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1439 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1440 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1441 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1442 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1443 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1444 IDirect3DTexture8_Release(texture);
1446 /* The depth stencil should get reset to the auto depth stencil when present. */
1447 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1448 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1450 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1451 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1452 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1454 d3dpp.EnableAutoDepthStencil = TRUE;
1455 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1456 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1457 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1459 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1460 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1461 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1462 if (surface) IDirect3DSurface8_Release(surface);
1464 d3dpp.EnableAutoDepthStencil = FALSE;
1465 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1466 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1468 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1469 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1470 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1472 /* Will a sysmem or scratch resource survive while locked? */
1473 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1474 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1475 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1476 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1477 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1478 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1479 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1480 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1481 IDirect3DTexture8_UnlockRect(texture, 0);
1482 IDirect3DTexture8_Release(texture);
1484 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1485 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1486 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1487 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1488 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1489 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1490 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1491 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1492 IDirect3DTexture8_UnlockRect(texture, 0);
1493 IDirect3DTexture8_Release(texture);
1495 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1496 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1497 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1498 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1499 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1500 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1501 IDirect3DTexture8_Release(texture);
1503 /* A reference held to an implicit surface causes failures as well. */
1504 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1505 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1506 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1507 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1508 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1509 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1510 IDirect3DSurface8_Release(surface);
1511 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1512 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1513 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1514 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1516 /* Shaders are fine as well. */
1517 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1518 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1519 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1520 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1521 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1522 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1524 /* Try setting invalid modes. */
1525 memset(&d3dpp, 0, sizeof(d3dpp));
1526 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1527 d3dpp.Windowed = FALSE;
1528 d3dpp.BackBufferWidth = 32;
1529 d3dpp.BackBufferHeight = 32;
1530 d3dpp.BackBufferFormat = d3ddm.Format;
1531 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1532 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1533 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1534 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1536 memset(&d3dpp, 0, sizeof(d3dpp));
1537 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1538 d3dpp.Windowed = FALSE;
1539 d3dpp.BackBufferWidth = 801;
1540 d3dpp.BackBufferHeight = 600;
1541 d3dpp.BackBufferFormat = d3ddm.Format;
1542 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1543 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1544 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1545 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1547 memset(&d3dpp, 0, sizeof(d3dpp));
1548 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1549 d3dpp.Windowed = FALSE;
1550 d3dpp.BackBufferWidth = 0;
1551 d3dpp.BackBufferHeight = 0;
1552 d3dpp.BackBufferFormat = d3ddm.Format;
1553 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1554 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1555 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1556 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1558 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1559 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1561 memset(&d3dpp, 0, sizeof(d3dpp));
1562 d3dpp.Windowed = TRUE;
1563 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1564 d3dpp.BackBufferFormat = d3ddm.Format;
1565 d3dpp.EnableAutoDepthStencil = FALSE;
1566 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1568 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1569 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1570 if (FAILED(hr))
1572 skip("Failed to create device, hr %#x.\n", hr);
1573 goto cleanup;
1576 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1577 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1579 d3dpp.Windowed = TRUE;
1580 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1581 d3dpp.BackBufferWidth = 400;
1582 d3dpp.BackBufferHeight = 300;
1583 d3dpp.BackBufferFormat = d3ddm.Format;
1584 d3dpp.EnableAutoDepthStencil = TRUE;
1585 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1587 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
1588 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1589 if (FAILED(hr))
1590 goto cleanup;
1592 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
1593 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1594 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1595 if (surface)
1596 IDirect3DSurface8_Release(surface);
1598 cleanup:
1599 HeapFree(GetProcessHeap(), 0, modes);
1600 if (device2)
1601 IDirect3DDevice8_Release(device2);
1602 if (device1)
1603 IDirect3DDevice8_Release(device1);
1604 IDirect3D8_Release(d3d8);
1605 DestroyWindow(window);
1608 static void test_scene(void)
1610 IDirect3DDevice8 *device;
1611 IDirect3D8 *d3d;
1612 ULONG refcount;
1613 HWND window;
1614 HRESULT hr;
1616 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1617 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1618 ok(!!window, "Failed to create a window.\n");
1619 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1620 ok(!!d3d, "Failed to create a D3D object.\n");
1621 if (!(device = create_device(d3d, window, NULL)))
1623 skip("Failed to create a 3D device, skipping test.\n");
1624 goto cleanup;
1627 /* Test an EndScene without BeginScene. Should return an error */
1628 hr = IDirect3DDevice8_EndScene(device);
1629 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1631 /* Test a normal BeginScene / EndScene pair, this should work */
1632 hr = IDirect3DDevice8_BeginScene(device);
1633 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1634 hr = IDirect3DDevice8_EndScene(device);
1635 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1637 /* Test another EndScene without having begun a new scene. Should return an error */
1638 hr = IDirect3DDevice8_EndScene(device);
1639 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1641 /* Two nested BeginScene and EndScene calls */
1642 hr = IDirect3DDevice8_BeginScene(device);
1643 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1644 hr = IDirect3DDevice8_BeginScene(device);
1645 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
1646 hr = IDirect3DDevice8_EndScene(device);
1647 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1648 hr = IDirect3DDevice8_EndScene(device);
1649 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1651 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1653 refcount = IDirect3DDevice8_Release(device);
1654 ok(!refcount, "Device has %u references left.\n", refcount);
1655 cleanup:
1656 IDirect3D8_Release(d3d);
1657 DestroyWindow(window);
1660 static void test_shader(void)
1662 DWORD hPixelShader = 0, hVertexShader = 0;
1663 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
1664 DWORD hTempHandle;
1665 D3DCAPS8 caps;
1666 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1667 IDirect3DDevice8 *device;
1668 IDirect3D8 *d3d;
1669 DWORD data_size;
1670 ULONG refcount;
1671 HWND window;
1672 HRESULT hr;
1673 void *data;
1675 static DWORD dwVertexDecl[] =
1677 D3DVSD_STREAM(0),
1678 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
1679 D3DVSD_END()
1681 DWORD decl_normal_float2[] =
1683 D3DVSD_STREAM(0),
1684 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1685 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
1686 D3DVSD_END()
1688 DWORD decl_normal_float4[] =
1690 D3DVSD_STREAM(0),
1691 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1692 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
1693 D3DVSD_END()
1695 DWORD decl_normal_d3dcolor[] =
1697 D3DVSD_STREAM(0),
1698 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1699 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
1700 D3DVSD_END()
1702 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
1703 const DWORD simple_vs_size = sizeof(simple_vs);
1704 const DWORD simple_ps_size = sizeof(simple_ps);
1706 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1707 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1708 ok(!!window, "Failed to create a window.\n");
1709 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1710 ok(!!d3d, "Failed to create a D3D object.\n");
1711 if (!(device = create_device(d3d, window, NULL)))
1713 skip("Failed to create a 3D device, skipping test.\n");
1714 goto cleanup;
1717 IDirect3DDevice8_GetDeviceCaps(device, &caps);
1719 /* Test setting and retrieving a FVF */
1720 hr = IDirect3DDevice8_SetVertexShader(device, fvf);
1721 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1722 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1723 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1724 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1726 /* First create a vertex shader */
1727 hr = IDirect3DDevice8_SetVertexShader(device, 0);
1728 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1729 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, simple_vs, &hVertexShader, 0);
1730 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1731 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1732 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1733 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1734 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1735 /* Assign the shader, then verify that GetVertexShader works */
1736 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
1737 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1738 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1739 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1740 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1741 /* Verify that we can retrieve the declaration */
1742 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, NULL, &data_size);
1743 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1744 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1745 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1746 data_size = 1;
1747 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
1748 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1749 "expected D3DERR_INVALIDCALL\n", hr);
1750 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1751 data_size = vertex_decl_size;
1752 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
1753 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1754 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1755 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1756 HeapFree(GetProcessHeap(), 0, data);
1757 /* Verify that we can retrieve the shader function */
1758 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, NULL, &data_size);
1759 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1760 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1761 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1762 data_size = 1;
1763 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
1764 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1765 "expected D3DERR_INVALIDCALL\n", hr);
1766 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1767 data_size = simple_vs_size;
1768 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
1769 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1770 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1771 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1772 HeapFree(GetProcessHeap(), 0, data);
1773 /* Delete the assigned shader. This is supposed to work */
1774 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1775 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1776 /* The shader should be unset now */
1777 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1778 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1779 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1781 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1782 * First try the fixed function shader function, then a custom one
1784 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, 0, &hVertexShader, 0);
1785 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1786 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float4, 0, &hVertexShader, 0);
1787 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1788 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1789 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1791 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, simple_vs, &hVertexShader, 0);
1792 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1793 IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1795 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1797 /* The same with a pixel shader */
1798 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
1799 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1800 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1801 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1802 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1803 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1804 /* Assign the shader, then verify that GetPixelShader works */
1805 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
1806 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1807 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1808 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1809 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1810 /* Verify that we can retrieve the shader function */
1811 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, NULL, &data_size);
1812 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1813 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1814 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1815 data_size = 1;
1816 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
1817 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1818 "expected D3DERR_INVALIDCALL\n", hr);
1819 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1820 data_size = simple_ps_size;
1821 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
1822 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1823 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1824 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
1825 HeapFree(GetProcessHeap(), 0, data);
1826 /* Delete the assigned shader. This is supposed to work */
1827 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
1828 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1829 /* The shader should be unset now */
1830 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1831 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1832 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1834 /* What happens if a non-bound shader is deleted? */
1835 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
1836 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1837 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader2);
1838 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1840 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
1841 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1842 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
1843 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1844 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1845 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1846 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1847 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
1848 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1850 /* Check for double delete. */
1851 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
1852 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1853 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
1854 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1856 else
1858 skip("Pixel shaders not supported\n");
1861 /* What happens if a non-bound shader is deleted? */
1862 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader, 0);
1863 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1864 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader2, 0);
1865 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1867 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
1868 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1869 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
1870 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1871 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1872 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1873 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1874 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1875 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1877 /* Check for double delete. */
1878 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
1879 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1880 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1881 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1883 refcount = IDirect3DDevice8_Release(device);
1884 ok(!refcount, "Device has %u references left.\n", refcount);
1885 cleanup:
1886 IDirect3D8_Release(d3d);
1887 DestroyWindow(window);
1890 static void test_limits(void)
1892 IDirect3DTexture8 *texture;
1893 IDirect3DDevice8 *device;
1894 IDirect3D8 *d3d;
1895 unsigned int i;
1896 ULONG refcount;
1897 HWND window;
1898 HRESULT hr;
1900 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1901 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1902 ok(!!window, "Failed to create a window.\n");
1903 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1904 ok(!!d3d, "Failed to create a D3D object.\n");
1905 if (!(device = create_device(d3d, window, NULL)))
1907 skip("Failed to create a 3D device, skipping test.\n");
1908 goto cleanup;
1911 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture);
1912 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
1914 /* There are 8 texture stages. We should be able to access all of them */
1915 for (i = 0; i < 8; ++i)
1917 hr = IDirect3DDevice8_SetTexture(device, i, (IDirect3DBaseTexture8 *)texture);
1918 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1919 hr = IDirect3DDevice8_SetTexture(device, i, NULL);
1920 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1921 hr = IDirect3DDevice8_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD);
1922 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
1925 /* Investigations show that accessing higher textures stage states does
1926 * not return an error either. Writing to too high texture stages
1927 * (approximately texture 40) causes memory corruption in windows, so
1928 * there is no bounds checking. */
1929 IDirect3DTexture8_Release(texture);
1930 refcount = IDirect3DDevice8_Release(device);
1931 ok(!refcount, "Device has %u references left.\n", refcount);
1932 cleanup:
1933 IDirect3D8_Release(d3d);
1934 DestroyWindow(window);
1937 static void test_lights(void)
1939 IDirect3DDevice8 *device;
1940 IDirect3D8 *d3d8;
1941 ULONG refcount;
1942 HWND window;
1943 HRESULT hr;
1944 unsigned int i;
1945 BOOL enabled;
1946 D3DCAPS8 caps;
1948 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1949 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1950 ok(!!window, "Failed to create a window.\n");
1951 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1952 ok(!!d3d8, "Failed to create a D3D object.\n");
1953 if (!(device = create_device(d3d8, window, NULL)))
1955 skip("Failed to create a 3D device, skipping test.\n");
1956 goto cleanup;
1959 memset(&caps, 0, sizeof(caps));
1960 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
1961 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
1963 for(i = 1; i <= caps.MaxActiveLights; i++) {
1964 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
1965 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1966 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
1967 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
1968 "GetLightEnable on light %u failed with %08x\n", i, hr);
1969 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1972 /* TODO: Test the rendering results in this situation */
1973 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
1974 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1975 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
1976 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1977 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1978 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
1979 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1981 for(i = 1; i <= caps.MaxActiveLights; i++) {
1982 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
1983 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1986 refcount = IDirect3DDevice8_Release(device);
1987 ok(!refcount, "Device has %u references left.\n", refcount);
1988 cleanup:
1989 IDirect3D8_Release(d3d8);
1990 DestroyWindow(window);
1993 static void test_render_zero_triangles(void)
1995 IDirect3DDevice8 *device;
1996 IDirect3D8 *d3d8;
1997 ULONG refcount;
1998 HWND window;
1999 HRESULT hr;
2001 static const struct
2003 struct vec3 position;
2004 struct vec3 normal;
2005 DWORD diffuse;
2007 quad[] =
2009 {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2010 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2011 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2012 {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2015 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2016 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2017 ok(!!window, "Failed to create a window.\n");
2018 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2019 ok(!!d3d8, "Failed to create a D3D object.\n");
2020 if (!(device = create_device(d3d8, window, NULL)))
2022 skip("Failed to create a 3D device, skipping test.\n");
2023 goto cleanup;
2026 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2027 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2029 hr = IDirect3DDevice8_BeginScene(device);
2030 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
2031 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
2032 0 /* PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
2033 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
2034 hr = IDirect3DDevice8_EndScene(device);
2035 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
2037 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2039 refcount = IDirect3DDevice8_Release(device);
2040 ok(!refcount, "Device has %u references left.\n", refcount);
2041 cleanup:
2042 IDirect3D8_Release(d3d8);
2043 DestroyWindow(window);
2046 static void test_depth_stencil_reset(void)
2048 D3DPRESENT_PARAMETERS present_parameters;
2049 D3DDISPLAYMODE display_mode;
2050 IDirect3DSurface8 *surface, *orig_rt;
2051 IDirect3DDevice8 *device = NULL;
2052 IDirect3D8 *d3d8;
2053 UINT refcount;
2054 HRESULT hr;
2055 HWND hwnd;
2057 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2058 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2059 ok(!!hwnd, "Failed to create a window.\n");
2060 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2061 ok(!!d3d8, "Failed to create a D3D object.\n");
2063 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
2064 memset(&present_parameters, 0, sizeof(present_parameters));
2065 present_parameters.Windowed = TRUE;
2066 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2067 present_parameters.BackBufferFormat = display_mode.Format;
2068 present_parameters.EnableAutoDepthStencil = TRUE;
2069 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2071 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2072 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
2073 if(FAILED(hr))
2075 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2076 goto cleanup;
2079 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
2080 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2082 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2083 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
2085 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2086 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
2088 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
2089 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2090 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
2091 if (surface) IDirect3DSurface8_Release(surface);
2092 IDirect3DSurface8_Release(orig_rt);
2094 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2095 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2096 ok(surface == NULL, "Depth stencil should be NULL\n");
2098 present_parameters.EnableAutoDepthStencil = TRUE;
2099 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2100 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2101 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2103 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2104 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2105 ok(surface != NULL, "Depth stencil should not be NULL\n");
2106 if (surface) IDirect3DSurface8_Release(surface);
2108 present_parameters.EnableAutoDepthStencil = FALSE;
2109 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2110 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2112 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2113 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2114 ok(surface == NULL, "Depth stencil should be NULL\n");
2116 refcount = IDirect3DDevice8_Release(device);
2117 ok(!refcount, "Device has %u references left.\n", refcount);
2118 device = NULL;
2120 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
2122 ZeroMemory( &present_parameters, sizeof(present_parameters) );
2123 present_parameters.Windowed = TRUE;
2124 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2125 present_parameters.BackBufferFormat = display_mode.Format;
2126 present_parameters.EnableAutoDepthStencil = FALSE;
2127 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2129 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2130 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2132 if(FAILED(hr))
2134 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2135 goto cleanup;
2138 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2139 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
2141 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2142 present_parameters.Windowed = TRUE;
2143 present_parameters.BackBufferWidth = 400;
2144 present_parameters.BackBufferHeight = 300;
2145 present_parameters.EnableAutoDepthStencil = TRUE;
2146 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2148 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2149 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
2151 if (FAILED(hr)) goto cleanup;
2153 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2154 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2155 ok(surface != NULL, "Depth stencil should not be NULL\n");
2156 if (surface) IDirect3DSurface8_Release(surface);
2158 cleanup:
2159 if (device)
2161 refcount = IDirect3DDevice8_Release(device);
2162 ok(!refcount, "Device has %u references left.\n", refcount);
2164 IDirect3D8_Release(d3d8);
2165 DestroyWindow(hwnd);
2168 static HWND filter_messages;
2170 enum message_window
2172 DEVICE_WINDOW,
2173 FOCUS_WINDOW,
2176 struct message
2178 UINT message;
2179 enum message_window window;
2180 BOOL check_wparam;
2181 WPARAM expect_wparam;
2184 static const struct message *expect_messages, *unexpected_messages;
2185 static HWND device_window, focus_window;
2187 struct wndproc_thread_param
2189 HWND dummy_window;
2190 HANDLE window_created;
2191 HANDLE test_finished;
2192 BOOL running_in_foreground;
2195 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2197 if (filter_messages && filter_messages == hwnd)
2199 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2200 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2203 if (expect_messages)
2205 HWND w;
2207 switch (expect_messages->window)
2209 case DEVICE_WINDOW:
2210 w = device_window;
2211 break;
2213 case FOCUS_WINDOW:
2214 w = focus_window;
2215 break;
2217 default:
2218 w = NULL;
2219 break;
2222 if (hwnd == w && expect_messages->message == message)
2224 if (expect_messages->check_wparam)
2225 ok(wparam == expect_messages->expect_wparam,
2226 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2227 wparam, message, expect_messages->expect_wparam);
2229 ++expect_messages;
2233 if (unexpected_messages)
2235 const struct message *i;
2236 for (i = unexpected_messages; i->message; i++)
2237 ok(i->message != message, "Got unexpected message %x on window %p.\n", message, hwnd);
2240 return DefWindowProcA(hwnd, message, wparam, lparam);
2243 static DWORD WINAPI wndproc_thread(void *param)
2245 struct wndproc_thread_param *p = param;
2246 DWORD res;
2247 BOOL ret;
2249 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2250 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2251 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2252 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2254 ret = SetEvent(p->window_created);
2255 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2257 for (;;)
2259 MSG msg;
2261 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
2262 res = WaitForSingleObject(p->test_finished, 100);
2263 if (res == WAIT_OBJECT_0) break;
2264 if (res != WAIT_TIMEOUT)
2266 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2267 break;
2271 DestroyWindow(p->dummy_window);
2273 return 0;
2276 static void test_wndproc(void)
2278 struct wndproc_thread_param thread_params;
2279 struct device_desc device_desc;
2280 IDirect3DDevice8 *device;
2281 WNDCLASSA wc = {0};
2282 IDirect3D8 *d3d8;
2283 HANDLE thread;
2284 LONG_PTR proc;
2285 ULONG ref;
2286 DWORD res, tid;
2287 HWND tmp;
2288 UINT i, adapter_mode_count;
2289 HRESULT hr;
2290 D3DDISPLAYMODE d3ddm;
2291 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
2292 DEVMODEW devmode;
2293 LONG change_ret;
2294 BOOL ret;
2296 static const struct message create_messages[] =
2298 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2299 /* Do not test wparam here. If device creation succeeds,
2300 * wparam is WA_ACTIVE. If device creation fails (testbot)
2301 * wparam is set to WA_INACTIVE on some Windows versions. */
2302 {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
2303 {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
2304 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2305 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2306 {WM_SIZE, DEVICE_WINDOW, FALSE, 0},
2307 {0, 0, FALSE, 0},
2309 static const struct message focus_loss_messages[] =
2311 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2312 * not reliable on X11 WMs. When the window focus follows the
2313 * mouse pointer the message is not sent.
2314 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2315 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2316 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2317 * not deterministic. */
2318 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2319 /* Windows sends WM_ACTIVATE to the device window, indicating that
2320 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2321 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2322 * leaves the device window active, breaking re-activation in the
2323 * lost device test.
2324 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2325 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2326 {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
2327 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2328 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2329 * not deterministic. It may be sent after the focus window handling
2330 * or before. */
2331 {0, 0, FALSE, 0},
2333 static const struct message reactivate_messages[] =
2335 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2336 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2337 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2338 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2339 {0, 0, FALSE, 0},
2341 static const struct message focus_loss_messages_hidden[] =
2343 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2344 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2345 {0, 0, FALSE, 0},
2347 static const struct message focus_loss_messages_hidden_unexpected[] =
2349 /* KDE randomly does something with the hidden window during the
2350 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2351 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2352 * just flag WM_WINDOWPOSCHANGED as bad. */
2353 {WM_WINDOWPOSCHANGED, 0, FALSE, 0},
2354 {0, 0, FALSE, 0},
2357 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2358 ok(!!d3d8, "Failed to create a D3D object.\n");
2360 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
2361 for (i = 0; i < adapter_mode_count; ++i)
2363 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
2364 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
2366 if (d3ddm.Format != D3DFMT_X8R8G8B8)
2367 continue;
2368 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
2369 continue;
2370 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2371 * refuses to create a device at these sizes. */
2372 if (d3ddm.Width < 640 || d3ddm.Height < 480)
2373 continue;
2375 if (!user32_width)
2377 user32_width = d3ddm.Width;
2378 user32_height = d3ddm.Height;
2379 continue;
2382 /* Make sure the d3d mode is smaller in width or height and at most
2383 * equal in the other dimension than the mode passed to
2384 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2385 * the ChangeDisplaySettings parameters + 12. */
2386 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
2387 continue;
2388 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
2390 d3d_width = d3ddm.Width;
2391 d3d_height = d3ddm.Height;
2392 break;
2394 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
2396 d3d_width = user32_width;
2397 d3d_height = user32_height;
2398 user32_width = d3ddm.Width;
2399 user32_height = d3ddm.Height;
2400 break;
2404 if (!d3d_width)
2406 skip("Could not find adequate modes, skipping mode tests.\n");
2407 IDirect3D8_Release(d3d8);
2408 return;
2411 wc.lpfnWndProc = test_proc;
2412 wc.lpszClassName = "d3d8_test_wndproc_wc";
2413 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2415 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2416 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2417 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2418 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2420 memset(&devmode, 0, sizeof(devmode));
2421 devmode.dmSize = sizeof(devmode);
2422 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2423 devmode.dmPelsWidth = user32_width;
2424 devmode.dmPelsHeight = user32_height;
2425 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2426 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2428 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2429 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2430 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2431 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2432 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2433 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2435 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2436 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2438 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2439 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2440 (LONG_PTR)test_proc, proc);
2441 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2442 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2443 (LONG_PTR)test_proc, proc);
2445 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2446 device_window, focus_window, thread_params.dummy_window);
2448 tmp = GetFocus();
2449 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2450 if (thread_params.running_in_foreground)
2452 tmp = GetForegroundWindow();
2453 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2454 thread_params.dummy_window, tmp);
2456 else
2457 skip("Not running in foreground, skip foreground window test\n");
2459 flush_events();
2461 expect_messages = create_messages;
2463 device_desc.device_window = device_window;
2464 device_desc.width = d3d_width;
2465 device_desc.height = d3d_height;
2466 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2467 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2469 skip("Failed to create a D3D device, skipping tests.\n");
2470 goto done;
2473 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2474 expect_messages->message, expect_messages->window);
2475 expect_messages = NULL;
2477 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2479 tmp = GetFocus();
2480 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2481 tmp = GetForegroundWindow();
2482 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2484 SetForegroundWindow(focus_window);
2485 flush_events();
2487 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2488 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2489 (LONG_PTR)test_proc, proc);
2491 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2492 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2494 /* Change the mode while the device is in use and then drop focus. */
2495 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2496 devmode.dmPelsWidth = user32_width;
2497 devmode.dmPelsHeight = user32_height;
2498 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2499 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i);
2501 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
2502 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
2503 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
2504 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2505 if (hr == D3DERR_DEVICENOTRESET)
2506 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2507 else
2508 todo_wine ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2510 expect_messages = focus_loss_messages;
2511 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
2512 * manually changing the focus. It generates the same messages, but the task
2513 * bar still shows the previous foreground window as active, and the window has
2514 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
2515 * the device is difficult, see below. */
2516 SetForegroundWindow(GetDesktopWindow());
2517 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2518 expect_messages->message, expect_messages->window);
2519 expect_messages = NULL;
2520 tmp = GetFocus();
2521 ok(tmp != device_window, "The device window is active.\n");
2522 ok(tmp != focus_window, "The focus window is active.\n");
2524 /* The Present call is necessary to make native realize the device is lost. */
2525 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2526 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2527 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2528 /* Focus-follows-mouse WMs prematurely reactivate our window. */
2529 if (hr == D3DERR_DEVICENOTRESET)
2530 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2531 else
2532 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2534 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2535 ok(ret, "Failed to get display mode.\n");
2536 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
2537 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
2538 devmode.dmPelsWidth, devmode.dmPelsHeight);
2540 /* I have to minimize and restore the focus window, otherwise native d3d9 fails
2541 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
2542 * restore is triggered by the user. */
2543 expect_messages = reactivate_messages;
2544 ShowWindow(focus_window, SW_MINIMIZE);
2545 ShowWindow(focus_window, SW_RESTORE);
2546 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
2547 SetForegroundWindow(focus_window);
2548 flush_events();
2549 SetForegroundWindow(focus_window);
2550 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
2551 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
2552 expect_messages->message, expect_messages->window, i);
2553 expect_messages = NULL;
2555 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2556 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2558 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2559 ok(ret, "Failed to get display mode.\n");
2560 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
2561 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
2562 devmode.dmPelsWidth, devmode.dmPelsHeight);
2564 hr = reset_device(device, &device_desc);
2565 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2567 ShowWindow(device_window, SW_HIDE);
2568 flush_events();
2570 expect_messages = focus_loss_messages_hidden;
2571 unexpected_messages = focus_loss_messages_hidden_unexpected;
2572 SetForegroundWindow(GetDesktopWindow());
2573 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2574 expect_messages->message, expect_messages->window);
2575 expect_messages = NULL;
2576 unexpected_messages = NULL;
2578 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2579 ok(ret, "Failed to get display mode.\n");
2580 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth);
2581 ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight);
2583 ShowWindow(focus_window, SW_MINIMIZE);
2584 ShowWindow(focus_window, SW_RESTORE);
2585 SetForegroundWindow(focus_window);
2586 flush_events();
2588 /* Releasing a device in lost state breaks follow-up tests on native. */
2589 hr = reset_device(device, &device_desc);
2590 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2592 filter_messages = focus_window;
2593 ref = IDirect3DDevice8_Release(device);
2594 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2596 /* Fix up the mode until Wine's device release behavior is fixed. */
2597 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
2598 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2600 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2601 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2602 (LONG_PTR)test_proc, proc);
2604 device_desc.device_window = focus_window;
2605 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2607 skip("Failed to create a D3D device, skipping tests.\n");
2608 goto done;
2611 ref = IDirect3DDevice8_Release(device);
2612 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2614 device_desc.device_window = device_window;
2615 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2617 skip("Failed to create a D3D device, skipping tests.\n");
2618 goto done;
2621 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2622 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2624 ref = IDirect3DDevice8_Release(device);
2625 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2627 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2628 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2629 (LONG_PTR)DefWindowProcA, proc);
2631 done:
2632 filter_messages = NULL;
2633 IDirect3D8_Release(d3d8);
2635 SetEvent(thread_params.test_finished);
2636 WaitForSingleObject(thread, INFINITE);
2637 CloseHandle(thread_params.test_finished);
2638 CloseHandle(thread_params.window_created);
2639 CloseHandle(thread);
2641 DestroyWindow(device_window);
2642 DestroyWindow(focus_window);
2643 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2646 static void test_wndproc_windowed(void)
2648 struct wndproc_thread_param thread_params;
2649 struct device_desc device_desc;
2650 IDirect3DDevice8 *device;
2651 WNDCLASSA wc = {0};
2652 IDirect3D8 *d3d8;
2653 HANDLE thread;
2654 LONG_PTR proc;
2655 HRESULT hr;
2656 ULONG ref;
2657 DWORD res, tid;
2658 HWND tmp;
2660 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2661 ok(!!d3d8, "Failed to create a D3D object.\n");
2663 wc.lpfnWndProc = test_proc;
2664 wc.lpszClassName = "d3d8_test_wndproc_wc";
2665 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2667 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2668 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2669 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2670 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2672 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2673 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2674 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2675 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2676 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2677 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2678 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2679 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2681 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2682 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2684 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2685 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2686 (LONG_PTR)test_proc, proc);
2687 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2688 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2689 (LONG_PTR)test_proc, proc);
2691 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2692 device_window, focus_window, thread_params.dummy_window);
2694 tmp = GetFocus();
2695 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2696 if (thread_params.running_in_foreground)
2698 tmp = GetForegroundWindow();
2699 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2700 thread_params.dummy_window, tmp);
2702 else
2703 skip("Not running in foreground, skip foreground window test\n");
2705 filter_messages = focus_window;
2707 device_desc.device_window = device_window;
2708 device_desc.width = registry_mode.dmPelsWidth;
2709 device_desc.height = registry_mode.dmPelsHeight;
2710 device_desc.flags = 0;
2711 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2713 skip("Failed to create a D3D device, skipping tests.\n");
2714 goto done;
2717 tmp = GetFocus();
2718 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2719 tmp = GetForegroundWindow();
2720 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2721 thread_params.dummy_window, tmp);
2723 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2724 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2725 (LONG_PTR)test_proc, proc);
2727 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2728 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2729 (LONG_PTR)test_proc, proc);
2731 filter_messages = NULL;
2733 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2734 hr = reset_device(device, &device_desc);
2735 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2737 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2738 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2739 (LONG_PTR)test_proc, proc);
2741 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2742 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2744 device_desc.flags = 0;
2745 hr = reset_device(device, &device_desc);
2746 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2748 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2749 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2750 (LONG_PTR)test_proc, proc);
2752 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2753 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2754 (LONG_PTR)test_proc, proc);
2756 filter_messages = focus_window;
2758 ref = IDirect3DDevice8_Release(device);
2759 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2761 filter_messages = device_window;
2763 device_desc.device_window = focus_window;
2764 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2766 skip("Failed to create a D3D device, skipping tests.\n");
2767 goto done;
2770 filter_messages = NULL;
2772 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2773 hr = reset_device(device, &device_desc);
2774 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2776 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2777 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2778 (LONG_PTR)test_proc, proc);
2780 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2781 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2783 device_desc.flags = 0;
2784 hr = reset_device(device, &device_desc);
2785 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2787 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2788 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2789 (LONG_PTR)test_proc, proc);
2791 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2792 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2793 (LONG_PTR)test_proc, proc);
2795 filter_messages = device_window;
2797 ref = IDirect3DDevice8_Release(device);
2798 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2800 device_desc.device_window = device_window;
2801 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2803 skip("Failed to create a D3D device, skipping tests.\n");
2804 goto done;
2807 filter_messages = NULL;
2809 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2810 hr = reset_device(device, &device_desc);
2811 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2813 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2814 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2815 (LONG_PTR)test_proc, proc);
2817 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2818 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2820 device_desc.flags = 0;
2821 hr = reset_device(device, &device_desc);
2822 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2824 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2825 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2826 (LONG_PTR)test_proc, proc);
2828 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2829 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2830 (LONG_PTR)test_proc, proc);
2832 filter_messages = device_window;
2834 ref = IDirect3DDevice8_Release(device);
2835 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2837 done:
2838 filter_messages = NULL;
2839 IDirect3D8_Release(d3d8);
2841 SetEvent(thread_params.test_finished);
2842 WaitForSingleObject(thread, INFINITE);
2843 CloseHandle(thread_params.test_finished);
2844 CloseHandle(thread_params.window_created);
2845 CloseHandle(thread);
2847 DestroyWindow(device_window);
2848 DestroyWindow(focus_window);
2849 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2852 static inline void set_fpu_cw(WORD cw)
2854 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2855 #define D3D8_TEST_SET_FPU_CW 1
2856 __asm__ volatile ("fnclex");
2857 __asm__ volatile ("fldcw %0" : : "m" (cw));
2858 #elif defined(__i386__) && defined(_MSC_VER)
2859 #define D3D8_TEST_SET_FPU_CW 1
2860 __asm fnclex;
2861 __asm fldcw cw;
2862 #endif
2865 static inline WORD get_fpu_cw(void)
2867 WORD cw = 0;
2868 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2869 #define D3D8_TEST_GET_FPU_CW 1
2870 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2871 #elif defined(__i386__) && defined(_MSC_VER)
2872 #define D3D8_TEST_GET_FPU_CW 1
2873 __asm fnstcw cw;
2874 #endif
2875 return cw;
2878 static void test_fpu_setup(void)
2880 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
2881 struct device_desc device_desc;
2882 IDirect3DDevice8 *device;
2883 D3DDISPLAYMODE d3ddm;
2884 IDirect3D8 *d3d8;
2885 HWND window;
2886 HRESULT hr;
2887 WORD cw;
2889 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0,
2890 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0);
2891 ok(!!window, "Failed to create a window.\n");
2892 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2893 ok(!!d3d8, "Failed to create a D3D object.\n");
2895 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
2896 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
2898 device_desc.device_window = window;
2899 device_desc.width = 640;
2900 device_desc.height = 480;
2901 device_desc.flags = 0;
2903 set_fpu_cw(0xf60);
2904 cw = get_fpu_cw();
2905 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2907 if (!(device = create_device(d3d8, window, &device_desc)))
2909 skip("Failed to create a 3D device, skipping test.\n");
2910 set_fpu_cw(0x37f);
2911 goto done;
2914 cw = get_fpu_cw();
2915 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2917 IDirect3DDevice8_Release(device);
2919 cw = get_fpu_cw();
2920 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2921 set_fpu_cw(0xf60);
2922 cw = get_fpu_cw();
2923 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2925 device_desc.flags = CREATE_DEVICE_FPU_PRESERVE;
2926 device = create_device(d3d8, window, &device_desc);
2927 ok(!!device, "CreateDevice failed.\n");
2929 cw = get_fpu_cw();
2930 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2931 set_fpu_cw(0x37f);
2933 IDirect3DDevice8_Release(device);
2935 done:
2936 DestroyWindow(window);
2937 IDirect3D8_Release(d3d8);
2938 #endif
2941 static void test_ApplyStateBlock(void)
2943 IDirect3DDevice8 *device;
2944 IDirect3D8 *d3d8;
2945 HWND window;
2946 HRESULT hr;
2947 DWORD received, token;
2949 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2950 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2951 ok(!!window, "Failed to create a window.\n");
2952 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2953 ok(!!d3d8, "Failed to create a D3D object.\n");
2954 if (!(device = create_device(d3d8, window, NULL)))
2956 skip("Failed to create a 3D device, skipping test.\n");
2957 goto cleanup;
2960 IDirect3DDevice8_BeginStateBlock(device);
2961 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
2962 IDirect3DDevice8_EndStateBlock(device, &token);
2963 ok(token, "Received zero stateblock handle.\n");
2964 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
2966 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2967 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2968 ok(!received, "Expected = FALSE, received TRUE.\n");
2970 hr = IDirect3DDevice8_ApplyStateBlock(device, 0);
2971 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2972 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2973 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2974 ok(!received, "Expected FALSE, received TRUE.\n");
2976 hr = IDirect3DDevice8_ApplyStateBlock(device, token);
2977 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2978 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2979 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2980 ok(received, "Expected TRUE, received FALSE.\n");
2982 IDirect3DDevice8_DeleteStateBlock(device, token);
2983 IDirect3DDevice8_Release(device);
2984 cleanup:
2985 IDirect3D8_Release(d3d8);
2986 DestroyWindow(window);
2989 static void test_depth_stencil_size(void)
2991 IDirect3DDevice8 *device;
2992 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
2993 IDirect3DSurface8 *surf;
2994 IDirect3D8 *d3d8;
2995 HRESULT hr;
2996 HWND hwnd;
2998 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2999 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3000 ok(!!hwnd, "Failed to create a window.\n");
3001 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3002 ok(!!d3d8, "Failed to create a D3D object.\n");
3004 if (!(device = create_device(d3d8, hwnd, NULL)))
3006 skip("Failed to create a 3D device, skipping test.\n");
3007 goto cleanup;
3010 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
3011 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
3012 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
3013 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3014 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
3015 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3016 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
3017 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3019 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
3020 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3021 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
3022 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3024 /* try to set the small ds without changing the render target at the same time */
3025 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
3026 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3027 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
3028 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3030 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
3031 ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr);
3032 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
3033 IDirect3DSurface8_Release(surf);
3034 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3035 ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr);
3036 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
3037 IDirect3DSurface8_Release(surf);
3039 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
3040 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3041 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3042 ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr);
3043 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
3044 if (surf) IDirect3DSurface8_Release(surf);
3046 IDirect3DSurface8_Release(rt);
3047 IDirect3DSurface8_Release(ds);
3048 IDirect3DSurface8_Release(ds_bigger);
3049 IDirect3DSurface8_Release(ds_bigger2);
3051 cleanup:
3052 IDirect3D8_Release(d3d8);
3053 DestroyWindow(hwnd);
3056 static void test_window_style(void)
3058 RECT focus_rect, fullscreen_rect, r;
3059 LONG device_style, device_exstyle;
3060 LONG focus_style, focus_exstyle;
3061 struct device_desc device_desc;
3062 LONG style, expected_style;
3063 IDirect3DDevice8 *device;
3064 IDirect3D8 *d3d8;
3065 HRESULT hr;
3066 ULONG ref;
3067 BOOL ret;
3069 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3070 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3071 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3072 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3073 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3074 ok(!!d3d8, "Failed to create a D3D object.\n");
3076 device_style = GetWindowLongA(device_window, GWL_STYLE);
3077 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3078 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3079 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3081 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3082 GetWindowRect(focus_window, &focus_rect);
3084 device_desc.device_window = device_window;
3085 device_desc.width = registry_mode.dmPelsWidth;
3086 device_desc.height = registry_mode.dmPelsHeight;
3087 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3088 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3090 skip("Failed to create a D3D device, skipping tests.\n");
3091 goto done;
3094 style = GetWindowLongA(device_window, GWL_STYLE);
3095 expected_style = device_style | WS_VISIBLE;
3096 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3097 expected_style, style);
3098 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3099 expected_style = device_exstyle | WS_EX_TOPMOST;
3100 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3101 expected_style, style);
3103 style = GetWindowLongA(focus_window, GWL_STYLE);
3104 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3105 focus_style, style);
3106 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3107 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3108 focus_exstyle, style);
3110 GetWindowRect(device_window, &r);
3111 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3112 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3113 r.left, r.top, r.right, r.bottom);
3114 GetClientRect(device_window, &r);
3115 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3116 GetWindowRect(focus_window, &r);
3117 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3118 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3119 r.left, r.top, r.right, r.bottom);
3121 device_desc.flags = 0;
3122 hr = reset_device(device, &device_desc);
3123 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3125 style = GetWindowLongA(device_window, GWL_STYLE);
3126 expected_style = device_style | WS_VISIBLE;
3127 ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3128 expected_style, style);
3129 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3130 expected_style = device_exstyle | WS_EX_TOPMOST;
3131 ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3132 expected_style, style);
3134 style = GetWindowLongA(focus_window, GWL_STYLE);
3135 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3136 focus_style, style);
3137 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3138 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3139 focus_exstyle, style);
3141 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3142 hr = reset_device(device, &device_desc);
3143 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3144 ret = SetForegroundWindow(GetDesktopWindow());
3145 ok(ret, "Failed to set foreground window.\n");
3147 style = GetWindowLongA(device_window, GWL_STYLE);
3148 expected_style = device_style | WS_MINIMIZE | WS_VISIBLE;
3149 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3150 expected_style, style);
3151 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3152 expected_style = device_exstyle | WS_EX_TOPMOST;
3153 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3154 expected_style, style);
3156 style = GetWindowLongA(focus_window, GWL_STYLE);
3157 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3158 focus_style, style);
3159 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3160 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3161 focus_exstyle, style);
3163 /* Follow-up tests fail on native if the device is destroyed while lost. */
3164 ShowWindow(focus_window, SW_MINIMIZE);
3165 ShowWindow(focus_window, SW_RESTORE);
3166 ret = SetForegroundWindow(focus_window);
3167 ok(ret, "Failed to set foreground window.\n");
3168 flush_events();
3169 hr = reset_device(device, &device_desc);
3170 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3172 ref = IDirect3DDevice8_Release(device);
3173 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3175 done:
3176 IDirect3D8_Release(d3d8);
3178 DestroyWindow(device_window);
3179 DestroyWindow(focus_window);
3182 static void test_unsupported_shaders(void)
3184 IDirect3DDevice8 *device;
3185 IDirect3D8 *d3d;
3186 ULONG refcount;
3187 DWORD vs, ps;
3188 HWND window;
3189 HRESULT hr;
3190 D3DCAPS8 caps;
3192 static const DWORD vs_2_0[] =
3194 0xfffe0200, /* vs_2_0 */
3195 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
3196 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3197 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
3198 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
3199 0x0000ffff /* end */
3201 static const DWORD ps_2_0[] =
3203 0xffff0200, /* ps_2_0 */
3204 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3205 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
3206 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
3207 0x0000ffff /* end */
3209 #if 0
3210 vs_1_1
3211 dcl_position v0
3212 def c255, 1.0, 1.0, 1.0, 1.0
3213 add r0, v0, c255
3214 mov oPos, r0
3215 #endif
3216 static const DWORD vs_1_255[] =
3218 0xfffe0101,
3219 0x0000001f, 0x80000000, 0x900f0000,
3220 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3221 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
3222 0x00000001, 0xc00f0000, 0x80e40000,
3223 0x0000ffff
3225 #if 0
3226 vs_1_1
3227 dcl_position v0
3228 def c256, 1.0, 1.0, 1.0, 1.0
3229 add r0, v0, c256
3230 mov oPos, r0
3231 #endif
3232 static const DWORD vs_1_256[] =
3234 0xfffe0101,
3235 0x0000001f, 0x80000000, 0x900f0000,
3236 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3237 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
3238 0x00000001, 0xc00f0000, 0x80e40000,
3239 0x0000ffff
3242 static const DWORD decl[] =
3244 D3DVSD_STREAM(0),
3245 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
3246 D3DVSD_END()
3249 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3250 0, 0, 640, 480, NULL, NULL, NULL, NULL);
3251 ok(!!window, "Failed to create a window.\n");
3252 d3d = Direct3DCreate8(D3D_SDK_VERSION);
3253 ok(!!d3d, "Failed to create a D3D object.\n");
3254 if (!(device = create_device(d3d, window, NULL)))
3256 skip("Failed to create a D3D device, skipping tests.\n");
3257 IDirect3D8_Release(d3d);
3258 DestroyWindow(window);
3259 return;
3262 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0);
3263 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
3265 hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps);
3266 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
3268 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0);
3269 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
3271 hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps);
3272 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
3274 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
3275 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
3276 if (caps.MaxVertexShaderConst < 256)
3278 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
3279 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
3281 else
3283 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
3284 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
3285 hr = IDirect3DDevice8_DeleteVertexShader(device, vs);
3286 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
3287 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_256, &vs, 0);
3288 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
3291 refcount = IDirect3DDevice8_Release(device);
3292 ok(!refcount, "Device has %u references left.\n", refcount);
3293 IDirect3D8_Release(d3d);
3294 DestroyWindow(window);
3297 static void test_mode_change(void)
3299 RECT d3d_rect, focus_rect, r;
3300 struct device_desc device_desc;
3301 IDirect3DSurface8 *backbuffer;
3302 IDirect3DDevice8 *device;
3303 D3DSURFACE_DESC desc;
3304 IDirect3D8 *d3d8;
3305 DEVMODEW devmode;
3306 ULONG refcount;
3307 UINT adapter_mode_count, i;
3308 HRESULT hr;
3309 BOOL ret;
3310 LONG change_ret;
3311 D3DDISPLAYMODE d3ddm;
3312 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
3314 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3315 ok(!!d3d8, "Failed to create a D3D object.\n");
3317 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
3318 for (i = 0; i < adapter_mode_count; ++i)
3320 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
3321 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
3323 if (d3ddm.Format != D3DFMT_X8R8G8B8)
3324 continue;
3325 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
3326 continue;
3327 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
3328 * refuses to create a device at these sizes. */
3329 if (d3ddm.Width < 640 || d3ddm.Height < 480)
3330 continue;
3332 if (!user32_width)
3334 user32_width = d3ddm.Width;
3335 user32_height = d3ddm.Height;
3336 continue;
3339 /* Make sure the d3d mode is smaller in width or height and at most
3340 * equal in the other dimension than the mode passed to
3341 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
3342 * the ChangeDisplaySettings parameters + 12. */
3343 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
3344 continue;
3345 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
3347 d3d_width = d3ddm.Width;
3348 d3d_height = d3ddm.Height;
3349 break;
3351 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
3353 d3d_width = user32_width;
3354 d3d_height = user32_height;
3355 user32_width = d3ddm.Width;
3356 user32_height = d3ddm.Height;
3357 break;
3361 if (!d3d_width)
3363 skip("Could not find adequate modes, skipping mode tests.\n");
3364 IDirect3D8_Release(d3d8);
3365 return;
3368 memset(&devmode, 0, sizeof(devmode));
3369 devmode.dmSize = sizeof(devmode);
3370 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
3371 devmode.dmPelsWidth = user32_width;
3372 devmode.dmPelsHeight = user32_height;
3373 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3374 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3376 /* Make the windows visible, otherwise device::release does not restore the mode if
3377 * the application is not in foreground like on the testbot. */
3378 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
3379 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
3380 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
3381 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
3383 SetRect(&d3d_rect, 0, 0, d3d_width, d3d_height);
3384 GetWindowRect(focus_window, &focus_rect);
3386 device_desc.device_window = device_window;
3387 device_desc.width = d3d_width;
3388 device_desc.height = d3d_height;
3389 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3390 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3392 skip("Failed to create a D3D device, skipping tests.\n");
3393 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3394 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3395 goto done;
3398 devmode.dmPelsWidth = user32_width;
3399 devmode.dmPelsHeight = user32_height;
3400 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3401 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3403 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3404 ok(ret, "Failed to get display mode.\n");
3405 ok(devmode.dmPelsWidth == user32_width && devmode.dmPelsHeight == user32_height,
3406 "Expected resolution %ux%u, got %ux%u.\n",
3407 user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
3409 GetWindowRect(device_window, &r);
3410 ok(EqualRect(&r, &d3d_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3411 d3d_rect.left, d3d_rect.top, d3d_rect.right, d3d_rect.bottom,
3412 r.left, r.top, r.right, r.bottom);
3413 GetWindowRect(focus_window, &r);
3414 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3415 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3416 r.left, r.top, r.right, r.bottom);
3418 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
3419 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
3420 hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
3421 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
3422 ok(desc.Width == d3d_width, "Got unexpected backbuffer width %u, expected %u.\n",
3423 desc.Width, d3d_width);
3424 ok(desc.Height == d3d_height, "Got unexpected backbuffer height %u, expected %u.\n",
3425 desc.Height, d3d_height);
3426 IDirect3DSurface8_Release(backbuffer);
3428 refcount = IDirect3DDevice8_Release(device);
3429 ok(!refcount, "Device has %u references left.\n", refcount);
3431 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3432 ok(ret, "Failed to get display mode.\n");
3433 todo_wine ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3434 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
3435 "Expected resolution %ux%u, got %ux%u.\n",
3436 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
3438 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3439 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3441 /* The mode restore also happens when the device was created at the original screen size. */
3443 device_desc.device_window = device_window;
3444 device_desc.width = registry_mode.dmPelsWidth;
3445 device_desc.height = registry_mode.dmPelsHeight;
3446 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3447 ok(!!(device = create_device(d3d8, focus_window, &device_desc)), "Failed to create a D3D device.\n");
3449 devmode.dmPelsWidth = user32_width;
3450 devmode.dmPelsHeight = user32_height;
3451 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3452 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3454 refcount = IDirect3DDevice8_Release(device);
3455 ok(!refcount, "Device has %u references left.\n", refcount);
3457 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3458 ok(ret, "Failed to get display mode.\n");
3459 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3460 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
3461 "Expected resolution %ux%u, got %ux%u.\n",
3462 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
3464 done:
3465 DestroyWindow(device_window);
3466 DestroyWindow(focus_window);
3467 IDirect3D8_Release(d3d8);
3470 static void test_device_window_reset(void)
3472 RECT fullscreen_rect, device_rect, r;
3473 struct device_desc device_desc;
3474 IDirect3DDevice8 *device;
3475 WNDCLASSA wc = {0};
3476 IDirect3D8 *d3d8;
3477 LONG_PTR proc;
3478 HRESULT hr;
3479 ULONG ref;
3481 wc.lpfnWndProc = test_proc;
3482 wc.lpszClassName = "d3d8_test_wndproc_wc";
3483 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3485 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3486 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3487 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3488 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3489 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3490 ok(!!d3d8, "Failed to create a D3D object.\n");
3492 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3493 GetWindowRect(device_window, &device_rect);
3495 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3496 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3497 (LONG_PTR)test_proc, proc);
3498 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3499 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3500 (LONG_PTR)test_proc, proc);
3502 device_desc.device_window = NULL;
3503 device_desc.width = registry_mode.dmPelsWidth;
3504 device_desc.height = registry_mode.dmPelsHeight;
3505 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3506 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3508 skip("Failed to create a D3D device, skipping tests.\n");
3509 goto done;
3512 GetWindowRect(focus_window, &r);
3513 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3514 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3515 r.left, r.top, r.right, r.bottom);
3516 GetWindowRect(device_window, &r);
3517 ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3518 device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
3519 r.left, r.top, r.right, r.bottom);
3521 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3522 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3523 (LONG_PTR)test_proc, proc);
3524 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3525 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3527 device_desc.device_window = device_window;
3528 hr = reset_device(device, &device_desc);
3529 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3531 GetWindowRect(focus_window, &r);
3532 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3533 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3534 r.left, r.top, r.right, r.bottom);
3535 GetWindowRect(device_window, &r);
3536 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3537 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3538 r.left, r.top, r.right, r.bottom);
3540 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3541 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3542 (LONG_PTR)test_proc, proc);
3543 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3544 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3546 ref = IDirect3DDevice8_Release(device);
3547 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3549 done:
3550 IDirect3D8_Release(d3d8);
3551 DestroyWindow(device_window);
3552 DestroyWindow(focus_window);
3553 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3556 static void depth_blit_test(void)
3558 IDirect3DDevice8 *device = NULL;
3559 IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3;
3560 RECT src_rect;
3561 const POINT dst_point = {0, 0};
3562 IDirect3D8 *d3d8;
3563 HRESULT hr;
3564 HWND hwnd;
3566 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3567 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3568 ok(!!hwnd, "Failed to create a window.\n");
3569 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3570 ok(!!d3d8, "Failed to create a D3D object.\n");
3572 if (!(device = create_device(d3d8, hwnd, NULL)))
3574 skip("Failed to create a D3D device, skipping tests.\n");
3575 goto done;
3578 hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer);
3579 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
3580 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1);
3581 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
3582 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2);
3583 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
3584 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3);
3585 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
3587 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
3588 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3590 /* Partial blit. */
3591 SetRect(&src_rect, 0, 0, 320, 240);
3592 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3593 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3594 /* Flipped. */
3595 SetRect(&src_rect, 0, 480, 640, 0);
3596 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3597 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3598 /* Full, explicit. */
3599 SetRect(&src_rect, 0, 0, 640, 480);
3600 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3601 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3602 /* Depth -> color blit.*/
3603 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point);
3604 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3605 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
3606 hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL);
3607 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3608 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
3609 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL);
3610 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3611 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
3612 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL);
3613 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3615 IDirect3DSurface8_Release(backbuffer);
3616 IDirect3DSurface8_Release(ds3);
3617 IDirect3DSurface8_Release(ds2);
3618 IDirect3DSurface8_Release(ds1);
3620 done:
3621 if (device) IDirect3DDevice8_Release(device);
3622 IDirect3D8_Release(d3d8);
3623 DestroyWindow(hwnd);
3626 static void test_reset_resources(void)
3628 IDirect3DSurface8 *surface, *rt;
3629 IDirect3DTexture8 *texture;
3630 IDirect3DDevice8 *device;
3631 IDirect3D8 *d3d8;
3632 HWND window;
3633 HRESULT hr;
3634 ULONG ref;
3636 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
3637 0, 0, 640, 480, 0, 0, 0, 0);
3638 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3639 ok(!!d3d8, "Failed to create a D3D object.\n");
3641 if (!(device = create_device(d3d8, window, NULL)))
3643 skip("Failed to create a D3D device, skipping tests.\n");
3644 goto done;
3647 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
3648 D3DMULTISAMPLE_NONE, &surface);
3649 ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
3651 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
3652 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
3653 ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr);
3654 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt);
3655 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
3656 IDirect3DTexture8_Release(texture);
3658 hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface);
3659 ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr);
3660 IDirect3DSurface8_Release(rt);
3661 IDirect3DSurface8_Release(surface);
3663 hr = reset_device(device, NULL);
3664 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3666 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
3667 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
3668 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3669 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3670 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
3671 IDirect3DSurface8_Release(surface);
3672 IDirect3DSurface8_Release(rt);
3674 ref = IDirect3DDevice8_Release(device);
3675 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3677 done:
3678 IDirect3D8_Release(d3d8);
3679 DestroyWindow(window);
3682 static void test_set_rt_vp_scissor(void)
3684 IDirect3DDevice8 *device;
3685 IDirect3DSurface8 *rt;
3686 IDirect3D8 *d3d8;
3687 DWORD stateblock;
3688 D3DVIEWPORT8 vp;
3689 UINT refcount;
3690 HWND window;
3691 HRESULT hr;
3693 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
3694 0, 0, 640, 480, 0, 0, 0, 0);
3695 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3696 ok(!!d3d8, "Failed to create a D3D object.\n");
3697 if (!(device = create_device(d3d8, window, NULL)))
3699 skip("Failed to create a D3D device, skipping tests.\n");
3700 IDirect3D8_Release(d3d8);
3701 DestroyWindow(window);
3702 return;
3705 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
3706 D3DMULTISAMPLE_NONE, FALSE, &rt);
3707 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
3709 hr = IDirect3DDevice8_GetViewport(device, &vp);
3710 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
3711 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
3712 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
3713 ok(vp.Width == 640, "Got unexpected vp.Width %u.\n", vp.Width);
3714 ok(vp.Height == 480, "Got unexpected vp.Height %u.\n", vp.Height);
3715 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
3716 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
3718 hr = IDirect3DDevice8_BeginStateBlock(device);
3719 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
3721 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
3722 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
3724 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
3725 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
3726 hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
3727 ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
3729 hr = IDirect3DDevice8_GetViewport(device, &vp);
3730 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
3731 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
3732 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
3733 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
3734 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
3735 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
3736 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
3738 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
3739 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
3741 vp.X = 10;
3742 vp.Y = 20;
3743 vp.Width = 30;
3744 vp.Height = 40;
3745 vp.MinZ = 0.25f;
3746 vp.MaxZ = 0.75f;
3747 hr = IDirect3DDevice8_SetViewport(device, &vp);
3748 ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
3750 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
3751 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
3753 hr = IDirect3DDevice8_GetViewport(device, &vp);
3754 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
3755 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
3756 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
3757 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
3758 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
3759 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
3760 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
3762 IDirect3DSurface8_Release(rt);
3763 refcount = IDirect3DDevice8_Release(device);
3764 ok(!refcount, "Device has %u references left.\n", refcount);
3765 IDirect3D8_Release(d3d8);
3766 DestroyWindow(window);
3769 static void test_validate_vs(void)
3771 static DWORD vs[] =
3773 0xfffe0101, /* vs_1_1 */
3774 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
3775 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
3776 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
3777 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
3778 0x0000ffff, /* end */
3780 HRESULT hr;
3782 hr = ValidateVertexShader(0, 0, 0, 0, 0);
3783 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3784 hr = ValidateVertexShader(0, 0, 0, 1, 0);
3785 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3786 hr = ValidateVertexShader(vs, 0, 0, 0, 0);
3787 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3789 hr = ValidateVertexShader(vs, 0, 0, 1, 0);
3790 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3791 /* Seems to do some version checking. */
3792 *vs = 0xfffe0100; /* vs_1_0 */
3793 hr = ValidateVertexShader(vs, 0, 0, 0, 0);
3794 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3796 *vs = 0xfffe0102; /* bogus version */
3797 hr = ValidateVertexShader(vs, 0, 0, 1, 0);
3798 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3799 /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
3800 * Simple test with non-zero parameters. */
3801 *vs = 0xfffe0101; /* vs_1_1 */
3802 hr = ValidateVertexShader(vs, vs, 0, 1, 0);
3803 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3805 hr = ValidateVertexShader(vs, 0, vs, 1, 0);
3806 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3807 /* I've seen the 4th parameter always passed as either 0 or 1, but passing
3808 * other values doesn't seem to hurt. */
3809 hr = ValidateVertexShader(vs, 0, 0, 12345, 0);
3810 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3811 /* What is the 5th parameter? The following seems to work ok. */
3812 hr = ValidateVertexShader(vs, 0, 0, 1, vs);
3813 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3816 static void test_validate_ps(void)
3818 static DWORD ps[] =
3820 0xffff0101, /* ps_1_1 */
3821 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
3822 0x00000042, 0xb00f0000, /* tex t0 */
3823 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
3824 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
3825 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
3826 0x0000ffff, /* end */
3828 HRESULT hr;
3830 hr = ValidatePixelShader(0, 0, 0, 0);
3831 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3832 hr = ValidatePixelShader(0, 0, 1, 0);
3833 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3834 hr = ValidatePixelShader(ps, 0, 0, 0);
3835 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3837 hr = ValidatePixelShader(ps, 0, 1, 0);
3838 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3839 /* Seems to do some version checking. */
3840 *ps = 0xffff0105; /* bogus version */
3841 hr = ValidatePixelShader(ps, 0, 1, 0);
3842 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3843 /* I've seen that applications always pass the 2nd parameter as 0.
3844 * Simple test with a non-zero parameter. */
3845 *ps = 0xffff0101; /* ps_1_1 */
3846 hr = ValidatePixelShader(ps, ps, 1, 0);
3847 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
3848 /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
3849 * other values doesn't seem to hurt. */
3850 hr = ValidatePixelShader(ps, 0, 12345, 0);
3851 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3852 /* What is the 4th parameter? The following seems to work ok. */
3853 hr = ValidatePixelShader(ps, 0, 1, ps);
3854 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
3857 static void test_volume_get_container(void)
3859 IDirect3DVolumeTexture8 *texture = NULL;
3860 IDirect3DVolume8 *volume = NULL;
3861 IDirect3DDevice8 *device;
3862 IUnknown *container;
3863 IDirect3D8 *d3d8;
3864 ULONG refcount;
3865 D3DCAPS8 caps;
3866 HWND window;
3867 HRESULT hr;
3869 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3870 0, 0, 640, 480, 0, 0, 0, 0);
3871 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3872 ok(!!d3d8, "Failed to create a D3D object.\n");
3873 if (!(device = create_device(d3d8, window, NULL)))
3875 skip("Failed to create a D3D device, skipping tests.\n");
3876 IDirect3D8_Release(d3d8);
3877 DestroyWindow(window);
3878 return;
3881 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
3882 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
3883 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
3885 skip("No volume texture support, skipping tests.\n");
3886 IDirect3DDevice8_Release(device);
3887 IDirect3D8_Release(d3d8);
3888 DestroyWindow(window);
3889 return;
3892 hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
3893 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
3894 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
3895 ok(!!texture, "Got unexpected texture %p.\n", texture);
3897 hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
3898 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
3899 ok(!!volume, "Got unexpected volume %p.\n", volume);
3901 /* These should work... */
3902 container = NULL;
3903 hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
3904 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
3905 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
3906 IUnknown_Release(container);
3908 container = NULL;
3909 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
3910 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
3911 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
3912 IUnknown_Release(container);
3914 container = NULL;
3915 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
3916 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
3917 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
3918 IUnknown_Release(container);
3920 container = NULL;
3921 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
3922 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
3923 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
3924 IUnknown_Release(container);
3926 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
3927 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
3928 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
3929 ok(!container, "Got unexpected container %p.\n", container);
3931 IDirect3DVolume8_Release(volume);
3932 IDirect3DVolumeTexture8_Release(texture);
3933 refcount = IDirect3DDevice8_Release(device);
3934 ok(!refcount, "Device has %u references left.\n", refcount);
3935 IDirect3D8_Release(d3d8);
3936 DestroyWindow(window);
3939 static void test_vb_lock_flags(void)
3941 static const struct
3943 DWORD flags;
3944 const char *debug_string;
3945 HRESULT result;
3947 test_data[] =
3949 {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
3950 {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
3951 {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
3952 {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
3953 {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
3954 {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK },
3955 /* Completely bogus flags aren't an error. */
3956 {0xdeadbeef, "0xdeadbeef", D3D_OK },
3958 IDirect3DVertexBuffer8 *buffer;
3959 IDirect3DDevice8 *device;
3960 IDirect3D8 *d3d8;
3961 unsigned int i;
3962 ULONG refcount;
3963 HWND window;
3964 HRESULT hr;
3965 BYTE *data;
3967 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3968 0, 0, 640, 480, 0, 0, 0, 0);
3969 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3970 ok(!!d3d8, "Failed to create a D3D object.\n");
3971 if (!(device = create_device(d3d8, window, NULL)))
3973 skip("Failed to create a D3D device, skipping tests.\n");
3974 IDirect3D8_Release(d3d8);
3975 DestroyWindow(window);
3976 return;
3979 hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
3980 ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
3982 for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
3984 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
3985 ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
3986 hr, test_data[i].debug_string);
3987 if (SUCCEEDED(hr))
3989 ok(!!data, "Got unexpected data %p.\n", data);
3990 hr = IDirect3DVertexBuffer8_Unlock(buffer);
3991 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
3995 IDirect3DVertexBuffer8_Release(buffer);
3996 refcount = IDirect3DDevice8_Release(device);
3997 ok(!refcount, "Device has %u references left.\n", refcount);
3998 IDirect3D8_Release(d3d8);
3999 DestroyWindow(window);
4002 /* Test the default texture stage state values */
4003 static void test_texture_stage_states(void)
4005 IDirect3DDevice8 *device;
4006 IDirect3D8 *d3d8;
4007 unsigned int i;
4008 ULONG refcount;
4009 D3DCAPS8 caps;
4010 DWORD value;
4011 HWND window;
4012 HRESULT hr;
4014 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4015 0, 0, 640, 480, 0, 0, 0, 0);
4016 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4017 ok(!!d3d8, "Failed to create a D3D object.\n");
4018 if (!(device = create_device(d3d8, window, NULL)))
4020 skip("Failed to create a D3D device, skipping tests.\n");
4021 IDirect3D8_Release(d3d8);
4022 DestroyWindow(window);
4023 return;
4026 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4027 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4029 for (i = 0; i < caps.MaxTextureBlendStages; ++i)
4031 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
4032 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4033 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
4034 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
4035 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
4036 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4037 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
4038 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
4039 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4040 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
4041 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
4042 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4043 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
4044 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
4045 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
4046 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4047 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
4048 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
4049 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4050 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
4051 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
4052 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4053 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
4054 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
4055 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4056 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
4057 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
4058 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4059 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
4060 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
4061 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4062 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
4063 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
4064 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4065 ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
4066 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
4067 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4068 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
4069 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
4070 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4071 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
4072 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
4073 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4074 ok(value == D3DTTFF_DISABLE,
4075 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
4076 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
4077 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4078 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
4079 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
4080 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4081 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
4082 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
4083 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4084 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
4087 refcount = IDirect3DDevice8_Release(device);
4088 ok(!refcount, "Device has %u references left.\n", refcount);
4089 IDirect3D8_Release(d3d8);
4090 DestroyWindow(window);
4093 static void test_cube_textures(void)
4095 IDirect3DCubeTexture8 *texture;
4096 IDirect3DDevice8 *device;
4097 IDirect3D8 *d3d8;
4098 ULONG refcount;
4099 D3DCAPS8 caps;
4100 HWND window;
4101 HRESULT hr;
4103 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4104 0, 0, 640, 480, 0, 0, 0, 0);
4105 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4106 ok(!!d3d8, "Failed to create a D3D object.\n");
4107 if (!(device = create_device(d3d8, window, NULL)))
4109 skip("Failed to create a D3D device, skipping tests.\n");
4110 IDirect3D8_Release(d3d8);
4111 DestroyWindow(window);
4112 return;
4115 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4116 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4118 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
4120 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
4121 ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
4122 IDirect3DCubeTexture8_Release(texture);
4123 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
4124 ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
4125 IDirect3DCubeTexture8_Release(texture);
4126 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
4127 ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
4128 IDirect3DCubeTexture8_Release(texture);
4130 else
4132 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
4133 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
4134 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
4135 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
4136 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
4137 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
4139 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
4140 ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
4141 IDirect3DCubeTexture8_Release(texture);
4143 refcount = IDirect3DDevice8_Release(device);
4144 ok(!refcount, "Device has %u references left.\n", refcount);
4145 IDirect3D8_Release(d3d8);
4146 DestroyWindow(window);
4149 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
4151 * The expected behaviour (as documented in the original DX8 docs) is that the
4152 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
4153 * depend on this behaviour.
4155 * A short remark in the DX9 docs however states that the pool of the returned
4156 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
4157 * in screenshots not appearing in the savegame loading menu of both games
4158 * mentioned above (engine tries to display a texture from the scratch pool).
4160 * This test verifies that the behaviour described in the original d3d8 docs
4161 * is the correct one. For more information about this issue, see the MSDN:
4162 * d3d9 docs: "Converting to Direct3D 9"
4163 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
4164 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
4165 static void test_image_surface_pool(void)
4167 IDirect3DSurface8 *surface;
4168 IDirect3DDevice8 *device;
4169 D3DSURFACE_DESC desc;
4170 IDirect3D8 *d3d8;
4171 ULONG refcount;
4172 HWND window;
4173 HRESULT hr;
4175 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4176 0, 0, 640, 480, 0, 0, 0, 0);
4177 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4178 ok(!!d3d8, "Failed to create a D3D object.\n");
4179 if (!(device = create_device(d3d8, window, NULL)))
4181 skip("Failed to create a D3D device, skipping tests.\n");
4182 IDirect3D8_Release(d3d8);
4183 DestroyWindow(window);
4184 return;
4187 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
4188 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
4189 hr = IDirect3DSurface8_GetDesc(surface, &desc);
4190 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
4191 ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool);
4192 IDirect3DSurface8_Release(surface);
4194 refcount = IDirect3DDevice8_Release(device);
4195 ok(!refcount, "Device has %u references left.\n", refcount);
4196 IDirect3D8_Release(d3d8);
4197 DestroyWindow(window);
4200 static void test_surface_get_container(void)
4202 IDirect3DTexture8 *texture = NULL;
4203 IDirect3DSurface8 *surface = NULL;
4204 IDirect3DDevice8 *device;
4205 IUnknown *container;
4206 IDirect3D8 *d3d8;
4207 ULONG refcount;
4208 HWND window;
4209 HRESULT hr;
4211 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4212 0, 0, 640, 480, 0, 0, 0, 0);
4213 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4214 ok(!!d3d8, "Failed to create a D3D object.\n");
4215 if (!(device = create_device(d3d8, window, NULL)))
4217 skip("Failed to create a D3D device, skipping tests.\n");
4218 IDirect3D8_Release(d3d8);
4219 DestroyWindow(window);
4220 return;
4223 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0,
4224 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4225 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4226 ok(!!texture, "Got unexpected texture %p.\n", texture);
4228 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4229 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
4230 ok(!!surface, "Got unexpected surface %p.\n", surface);
4232 /* These should work... */
4233 container = NULL;
4234 hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container);
4235 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4236 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4237 IUnknown_Release(container);
4239 container = NULL;
4240 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container);
4241 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4242 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4243 IUnknown_Release(container);
4245 container = NULL;
4246 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container);
4247 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4248 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4249 IUnknown_Release(container);
4251 container = NULL;
4252 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container);
4253 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4254 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4255 IUnknown_Release(container);
4257 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4258 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container);
4259 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
4260 ok(!container, "Got unexpected container %p.\n", container);
4262 IDirect3DSurface8_Release(surface);
4263 IDirect3DTexture8_Release(texture);
4264 refcount = IDirect3DDevice8_Release(device);
4265 ok(!refcount, "Device has %u references left.\n", refcount);
4266 IDirect3D8_Release(d3d8);
4267 DestroyWindow(window);
4270 static void test_lockrect_invalid(void)
4272 static const RECT valid[] =
4274 {60, 60, 68, 68},
4275 {120, 60, 128, 68},
4276 {60, 120, 68, 128},
4278 static const RECT invalid[] =
4280 {60, 60, 60, 68}, /* 0 height */
4281 {60, 60, 68, 60}, /* 0 width */
4282 {68, 60, 60, 68}, /* left > right */
4283 {60, 68, 68, 60}, /* top > bottom */
4284 {-8, 60, 0, 68}, /* left < surface */
4285 {60, -8, 68, 0}, /* top < surface */
4286 {-16, 60, -8, 68}, /* right < surface */
4287 {60, -16, 68, -8}, /* bottom < surface */
4288 {60, 60, 136, 68}, /* right > surface */
4289 {60, 60, 68, 136}, /* bottom > surface */
4290 {136, 60, 144, 68}, /* left > surface */
4291 {60, 136, 68, 144}, /* top > surface */
4293 IDirect3DSurface8 *surface = NULL;
4294 D3DLOCKED_RECT locked_rect;
4295 IDirect3DDevice8 *device;
4296 IDirect3D8 *d3d8;
4297 unsigned int i;
4298 ULONG refcount;
4299 HWND window;
4300 BYTE *base;
4301 HRESULT hr;
4303 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4304 0, 0, 640, 480, 0, 0, 0, 0);
4305 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4306 ok(!!d3d8, "Failed to create a D3D object.\n");
4307 if (!(device = create_device(d3d8, window, NULL)))
4309 skip("Failed to create a D3D device, skipping tests.\n");
4310 IDirect3D8_Release(d3d8);
4311 DestroyWindow(window);
4312 return;
4315 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
4316 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
4317 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4318 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
4319 base = locked_rect.pBits;
4320 hr = IDirect3DSurface8_UnlockRect(surface);
4321 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
4323 for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
4325 unsigned int offset, expected_offset;
4326 const RECT *rect = &valid[i];
4328 locked_rect.pBits = (BYTE *)0xdeadbeef;
4329 locked_rect.Pitch = 0xdeadbeef;
4331 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
4332 ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n",
4333 rect->left, rect->top, rect->right, rect->bottom, hr);
4335 offset = (BYTE *)locked_rect.pBits - base;
4336 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
4337 ok(offset == expected_offset,
4338 "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n",
4339 offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
4341 hr = IDirect3DSurface8_UnlockRect(surface);
4342 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
4345 for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
4347 const RECT *rect = &invalid[i];
4349 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
4350 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
4351 hr, rect->left, rect->top, rect->right, rect->bottom);
4354 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4355 ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
4356 locked_rect.pBits = (void *)0xdeadbeef;
4357 locked_rect.Pitch = 1;
4358 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4359 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4360 ok(!locked_rect.pBits, "Got unexpected pBits %p.\n", locked_rect.pBits);
4361 ok(!locked_rect.Pitch, "Got unexpected Pitch %u.\n", locked_rect.Pitch);
4362 hr = IDirect3DSurface8_UnlockRect(surface);
4363 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
4365 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
4366 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
4367 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom);
4368 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
4369 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
4370 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom);
4371 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
4372 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
4373 hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom);
4374 hr = IDirect3DSurface8_UnlockRect(surface);
4375 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
4377 IDirect3DSurface8_Release(surface);
4378 refcount = IDirect3DDevice8_Release(device);
4379 ok(!refcount, "Device has %u references left.\n", refcount);
4380 IDirect3D8_Release(d3d8);
4381 DestroyWindow(window);
4384 static void test_private_data(void)
4386 ULONG refcount, expected_refcount;
4387 IDirect3DTexture8 *texture;
4388 IDirect3DSurface8 *surface, *surface2;
4389 IDirect3DDevice8 *device;
4390 IDirect3D8 *d3d8;
4391 IUnknown *ptr;
4392 HWND window;
4393 HRESULT hr;
4394 DWORD size;
4395 DWORD data[4] = {1, 2, 3, 4};
4396 static const GUID d3d8_private_data_test_guid =
4398 0xfdb37466,
4399 0x428f,
4400 0x4edf,
4401 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
4403 static const GUID d3d8_private_data_test_guid2 =
4405 0x2e5afac2,
4406 0x87b5,
4407 0x4c10,
4408 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
4411 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4412 0, 0, 640, 480, 0, 0, 0, 0);
4413 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4414 ok(!!d3d8, "Failed to create a D3D object.\n");
4415 if (!(device = create_device(d3d8, window, NULL)))
4417 skip("Failed to create a D3D device, skipping tests.\n");
4418 IDirect3D8_Release(d3d8);
4419 DestroyWindow(window);
4420 return;
4423 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
4424 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
4426 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4427 device, 0, D3DSPD_IUNKNOWN);
4428 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4429 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4430 device, 5, D3DSPD_IUNKNOWN);
4431 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4432 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4433 device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
4434 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4436 /* A failing SetPrivateData call does not clear the old data with the same tag. */
4437 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
4438 sizeof(device), D3DSPD_IUNKNOWN);
4439 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
4440 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
4441 sizeof(device) * 2, D3DSPD_IUNKNOWN);
4442 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4443 size = sizeof(ptr);
4444 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
4445 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
4446 IUnknown_Release(ptr);
4447 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
4448 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
4450 refcount = get_refcount((IUnknown *)device);
4451 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4452 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
4453 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4454 expected_refcount = refcount + 1;
4455 refcount = get_refcount((IUnknown *)device);
4456 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
4457 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
4458 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4459 expected_refcount = refcount - 1;
4460 refcount = get_refcount((IUnknown *)device);
4461 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
4463 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4464 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
4465 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4466 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4467 surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
4468 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4469 refcount = get_refcount((IUnknown *)device);
4470 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
4472 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
4473 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
4474 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4475 size = 2 * sizeof(ptr);
4476 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
4477 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4478 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
4479 expected_refcount = refcount + 2;
4480 refcount = get_refcount((IUnknown *)device);
4481 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
4482 ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
4483 IUnknown_Release(ptr);
4484 expected_refcount--;
4486 ptr = (IUnknown *)0xdeadbeef;
4487 size = 1;
4488 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
4489 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4490 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
4491 size = 2 * sizeof(ptr);
4492 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
4493 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4494 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
4495 refcount = get_refcount((IUnknown *)device);
4496 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
4497 size = 1;
4498 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
4499 ok(hr == D3DERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
4500 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
4501 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
4502 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, NULL, NULL);
4503 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
4504 size = 0xdeadbabe;
4505 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, &ptr, &size);
4506 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
4507 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
4508 ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size);
4509 /* GetPrivateData with size = NULL causes an access violation on Windows if the
4510 * requested data exists. */
4512 /* Destroying the surface frees the held reference. */
4513 IDirect3DSurface8_Release(surface);
4514 expected_refcount = refcount - 2;
4515 refcount = get_refcount((IUnknown *)device);
4516 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
4518 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
4519 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4520 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4521 ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
4522 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
4523 ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
4525 hr = IDirect3DTexture8_SetPrivateData(texture, &d3d8_private_data_test_guid, data, sizeof(data), 0);
4526 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
4528 memset(data, 0, sizeof(data));
4529 size = sizeof(data);
4530 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, data, &size);
4531 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
4532 hr = IDirect3DTexture8_GetPrivateData(texture, &d3d8_private_data_test_guid, data, &size);
4533 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
4534 ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
4535 "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
4537 hr = IDirect3DTexture8_FreePrivateData(texture, &d3d8_private_data_test_guid);
4538 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
4540 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, data, sizeof(data), 0);
4541 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
4542 hr = IDirect3DSurface8_GetPrivateData(surface2, &d3d8_private_data_test_guid, data, &size);
4543 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
4544 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
4545 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
4547 IDirect3DSurface8_Release(surface2);
4548 IDirect3DSurface8_Release(surface);
4549 IDirect3DTexture8_Release(texture);
4551 refcount = IDirect3DDevice8_Release(device);
4552 ok(!refcount, "Device has %u references left.\n", refcount);
4553 IDirect3D8_Release(d3d8);
4554 DestroyWindow(window);
4557 static void test_surface_dimensions(void)
4559 IDirect3DSurface8 *surface;
4560 IDirect3DDevice8 *device;
4561 IDirect3D8 *d3d8;
4562 ULONG refcount;
4563 HWND window;
4564 HRESULT hr;
4566 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4567 0, 0, 640, 480, 0, 0, 0, 0);
4568 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4569 ok(!!d3d8, "Failed to create a D3D object.\n");
4570 if (!(device = create_device(d3d8, window, NULL)))
4572 skip("Failed to create a D3D device, skipping tests.\n");
4573 IDirect3D8_Release(d3d8);
4574 DestroyWindow(window);
4575 return;
4578 hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
4579 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4580 hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
4581 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4583 refcount = IDirect3DDevice8_Release(device);
4584 ok(!refcount, "Device has %u references left.\n", refcount);
4585 IDirect3D8_Release(d3d8);
4586 DestroyWindow(window);
4589 static void test_surface_format_null(void)
4591 static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
4592 IDirect3DTexture8 *texture;
4593 IDirect3DSurface8 *surface;
4594 IDirect3DSurface8 *rt, *ds;
4595 D3DLOCKED_RECT locked_rect;
4596 IDirect3DDevice8 *device;
4597 D3DSURFACE_DESC desc;
4598 IDirect3D8 *d3d;
4599 ULONG refcount;
4600 HWND window;
4601 HRESULT hr;
4603 d3d = Direct3DCreate8(D3D_SDK_VERSION);
4604 ok(!!d3d, "Failed to create a D3D object.\n");
4606 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4607 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
4608 if (hr != D3D_OK)
4610 skip("No D3DFMT_NULL support, skipping test.\n");
4611 IDirect3D8_Release(d3d);
4612 return;
4615 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4616 0, 0, 640, 480, 0, 0, 0, 0);
4617 if (!(device = create_device(d3d, window, NULL)))
4619 skip("Failed to create a D3D device, skipping tests.\n");
4620 IDirect3D8_Release(d3d);
4621 DestroyWindow(window);
4622 return;
4625 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4626 D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
4627 ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
4629 hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4630 D3DFMT_NULL, D3DFMT_D24S8);
4631 ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
4633 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
4634 D3DMULTISAMPLE_NONE, TRUE, &surface);
4635 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
4637 hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
4638 ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
4640 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
4641 ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
4643 hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
4644 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4646 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
4647 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
4649 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
4650 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4652 IDirect3DSurface8_Release(rt);
4653 IDirect3DSurface8_Release(ds);
4655 hr = IDirect3DSurface8_GetDesc(surface, &desc);
4656 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
4657 ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
4658 ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
4660 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4661 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
4662 ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
4663 ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
4665 hr = IDirect3DSurface8_UnlockRect(surface);
4666 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
4668 IDirect3DSurface8_Release(surface);
4670 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
4671 D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
4672 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4673 IDirect3DTexture8_Release(texture);
4675 refcount = IDirect3DDevice8_Release(device);
4676 ok(!refcount, "Device has %u references left.\n", refcount);
4677 IDirect3D8_Release(d3d);
4678 DestroyWindow(window);
4681 static void test_surface_double_unlock(void)
4683 static const D3DPOOL pools[] =
4685 D3DPOOL_DEFAULT,
4686 D3DPOOL_SYSTEMMEM,
4688 IDirect3DSurface8 *surface;
4689 IDirect3DDevice8 *device;
4690 D3DLOCKED_RECT lr;
4691 IDirect3D8 *d3d;
4692 unsigned int i;
4693 ULONG refcount;
4694 HWND window;
4695 HRESULT hr;
4697 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4698 0, 0, 640, 480, 0, 0, 0, 0);
4699 d3d = Direct3DCreate8(D3D_SDK_VERSION);
4700 ok(!!d3d, "Failed to create a D3D object.\n");
4701 if (!(device = create_device(d3d, window, NULL)))
4703 skip("Failed to create a D3D device, skipping tests.\n");
4704 IDirect3D8_Release(d3d);
4705 DestroyWindow(window);
4706 return;
4709 for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
4711 switch (pools[i])
4713 case D3DPOOL_DEFAULT:
4714 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4715 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
4716 if (FAILED(hr))
4718 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
4719 continue;
4722 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
4723 D3DMULTISAMPLE_NONE, TRUE, &surface);
4724 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
4725 break;
4727 case D3DPOOL_SYSTEMMEM:
4728 hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
4729 ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr);
4730 break;
4732 default:
4733 break;
4736 hr = IDirect3DSurface8_UnlockRect(surface);
4737 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
4738 hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
4739 ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
4740 hr = IDirect3DSurface8_UnlockRect(surface);
4741 ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
4742 hr = IDirect3DSurface8_UnlockRect(surface);
4743 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
4745 IDirect3DSurface8_Release(surface);
4748 refcount = IDirect3DDevice8_Release(device);
4749 ok(!refcount, "Device has %u references left.\n", refcount);
4750 IDirect3D8_Release(d3d);
4751 DestroyWindow(window);
4754 static void test_surface_blocks(void)
4756 static const struct
4758 D3DFORMAT fmt;
4759 const char *name;
4760 unsigned int block_width;
4761 unsigned int block_height;
4762 BOOL broken;
4763 BOOL create_size_checked, core_fmt;
4765 formats[] =
4767 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE },
4768 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE },
4769 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE },
4770 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE },
4771 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE },
4772 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
4773 * which doesn't match the format spec. On newer Nvidia cards
4774 * they have the correct 4x4 block size */
4775 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE, FALSE, FALSE},
4776 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE},
4777 /* Windows drivers generally enforce block-aligned locks for
4778 * YUY2 and UYVY. The notable exception is the AMD r500 driver
4779 * in d3d8. The same driver checks the sizes in d3d9. */
4780 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, TRUE, FALSE, TRUE },
4781 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, TRUE, FALSE, TRUE },
4783 static const struct
4785 D3DPOOL pool;
4786 const char *name;
4787 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
4788 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
4789 BOOL success;
4791 pools[] =
4793 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
4794 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
4795 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
4796 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
4798 static struct
4800 D3DRESOURCETYPE rtype;
4801 const char *type_name;
4802 D3DPOOL pool;
4803 const char *pool_name;
4804 BOOL need_driver_support, need_runtime_support;
4806 create_tests[] =
4808 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
4809 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
4810 * pool in d3d9. */
4811 {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE, TRUE },
4813 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
4814 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
4815 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
4816 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
4818 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
4819 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
4820 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
4821 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
4823 IDirect3DTexture8 *texture;
4824 IDirect3DCubeTexture8 *cube_texture;
4825 IDirect3DSurface8 *surface;
4826 D3DLOCKED_RECT locked_rect;
4827 IDirect3DDevice8 *device;
4828 unsigned int i, j, w, h;
4829 IDirect3D8 *d3d;
4830 ULONG refcount;
4831 HWND window;
4832 HRESULT hr;
4833 RECT rect;
4834 BOOL tex_pow2, cube_pow2;
4835 D3DCAPS8 caps;
4837 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4838 0, 0, 640, 480, 0, 0, 0, 0);
4839 d3d = Direct3DCreate8(D3D_SDK_VERSION);
4840 ok(!!d3d, "Failed to create a D3D object.\n");
4841 if (!(device = create_device(d3d, window, NULL)))
4843 skip("Failed to create a D3D device, skipping tests.\n");
4844 IDirect3D8_Release(d3d);
4845 DestroyWindow(window);
4846 return;
4849 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4850 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
4851 tex_pow2 = caps.TextureCaps & D3DPTEXTURECAPS_POW2;
4852 if (tex_pow2)
4853 tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
4854 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
4856 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4858 BOOL tex_support, cube_support, surface_support, format_known;
4860 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4861 0, D3DRTYPE_TEXTURE, formats[i].fmt);
4862 tex_support = SUCCEEDED(hr);
4863 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4864 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt);
4865 cube_support = SUCCEEDED(hr);
4866 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4867 0, D3DRTYPE_SURFACE, formats[i].fmt);
4868 surface_support = SUCCEEDED(hr);
4870 /* Scratch pool in general allows texture creation even if the driver does
4871 * not support the format. If the format is an extension format that is not
4872 * known to the runtime, like ATI2N, some driver support is required for
4873 * this to work.
4875 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
4876 * about ATI2N. I cannot check this because all my Vista+ machines support
4877 * ATI2N in hardware, but none of my WinXP machines do. */
4878 format_known = tex_support || cube_support || surface_support;
4880 for (w = 1; w <= 8; w++)
4882 for (h = 1; h <= 8; h++)
4884 BOOL block_aligned = TRUE;
4885 BOOL size_is_pow2;
4887 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
4888 block_aligned = FALSE;
4890 size_is_pow2 = !(w & (w - 1) || h & (h - 1));
4892 for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
4894 BOOL support, pow2;
4895 HRESULT expect_hr;
4896 BOOL may_succeed = FALSE;
4897 IUnknown **check_null;
4899 if (!formats[i].core_fmt)
4901 /* AMD warns against creating ATI2N textures smaller than
4902 * the block size because the runtime cannot calculate the
4903 * correct texture size. Generalize this for all extension
4904 * formats. */
4905 if (w < formats[i].block_width || h < formats[i].block_height)
4906 continue;
4909 texture = (IDirect3DTexture8 *)0xdeadbeef;
4910 cube_texture = (IDirect3DCubeTexture8 *)0xdeadbeef;
4911 surface = (IDirect3DSurface8 *)0xdeadbeef;
4913 switch (create_tests[j].rtype)
4915 case D3DRTYPE_TEXTURE:
4916 check_null = (IUnknown **)&texture;
4917 hr = IDirect3DDevice8_CreateTexture(device, w, h, 1, 0,
4918 formats[i].fmt, create_tests[j].pool, &texture);
4919 support = tex_support;
4920 pow2 = tex_pow2;
4921 break;
4923 case D3DRTYPE_CUBETEXTURE:
4924 if (w != h)
4925 continue;
4926 check_null = (IUnknown **)&cube_texture;
4927 hr = IDirect3DDevice8_CreateCubeTexture(device, w, 1, 0,
4928 formats[i].fmt, create_tests[j].pool, &cube_texture);
4929 support = cube_support;
4930 pow2 = cube_pow2;
4931 break;
4933 case D3DRTYPE_SURFACE:
4934 check_null = (IUnknown **)&surface;
4935 hr = IDirect3DDevice8_CreateImageSurface(device, w, h,
4936 formats[i].fmt, &surface);
4937 support = surface_support;
4938 pow2 = FALSE;
4939 break;
4941 default:
4942 pow2 = FALSE;
4943 support = FALSE;
4944 check_null = NULL;
4945 break;
4948 if (create_tests[j].need_driver_support && !support)
4949 expect_hr = D3DERR_INVALIDCALL;
4950 else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known)
4951 expect_hr = D3DERR_INVALIDCALL;
4952 else if (formats[i].create_size_checked && !block_aligned)
4953 expect_hr = D3DERR_INVALIDCALL;
4954 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
4955 expect_hr = D3DERR_INVALIDCALL;
4956 else
4957 expect_hr = D3D_OK;
4959 if (!formats[i].core_fmt && !format_known && FAILED(expect_hr))
4960 may_succeed = TRUE;
4962 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
4963 * does not support it. Accept scratch creation of extension formats on
4964 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
4965 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
4966 * support it. */
4967 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
4968 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
4969 hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h);
4971 if (FAILED(hr))
4972 ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null);
4973 else
4974 IUnknown_Release(*check_null);
4979 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4980 D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
4981 if (FAILED(hr))
4983 skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
4984 continue;
4987 for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
4989 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
4990 pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
4991 formats[i].fmt, pools[j].pool, &texture);
4992 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4993 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4994 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
4995 IDirect3DTexture8_Release(texture);
4997 if (formats[i].block_width > 1)
4999 SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
5000 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5001 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5002 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5003 SUCCEEDED(hr) ? "succeeded" : "failed",
5004 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5005 if (SUCCEEDED(hr))
5007 hr = IDirect3DSurface8_UnlockRect(surface);
5008 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5011 SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
5012 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5013 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5014 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5015 SUCCEEDED(hr) ? "succeeded" : "failed",
5016 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5017 if (SUCCEEDED(hr))
5019 hr = IDirect3DSurface8_UnlockRect(surface);
5020 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5024 if (formats[i].block_height > 1)
5026 SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
5027 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5028 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5029 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5030 SUCCEEDED(hr) ? "succeeded" : "failed",
5031 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5032 if (SUCCEEDED(hr))
5034 hr = IDirect3DSurface8_UnlockRect(surface);
5035 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5038 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
5039 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5040 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5041 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5042 SUCCEEDED(hr) ? "succeeded" : "failed",
5043 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5044 if (SUCCEEDED(hr))
5046 hr = IDirect3DSurface8_UnlockRect(surface);
5047 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5051 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
5052 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5053 ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
5054 hr = IDirect3DSurface8_UnlockRect(surface);
5055 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5057 IDirect3DSurface8_Release(surface);
5060 if (formats[i].block_width == 1 && formats[i].block_height == 1)
5061 continue;
5062 if (!formats[i].core_fmt)
5063 continue;
5065 hr = IDirect3DDevice8_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2,
5066 D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture);
5067 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name);
5069 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, NULL, 0);
5070 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5071 hr = IDirect3DTexture8_UnlockRect(texture, 1);
5072 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5074 rect.left = 0;
5075 rect.top = 0;
5076 rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
5077 rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
5078 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
5079 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5080 hr = IDirect3DTexture8_UnlockRect(texture, 1);
5081 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5083 rect.right = formats[i].block_width;
5084 rect.bottom = formats[i].block_height;
5085 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
5086 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5087 if (SUCCEEDED(hr))
5088 IDirect3DTexture8_UnlockRect(texture, 1);
5090 IDirect3DTexture8_Release(texture);
5093 refcount = IDirect3DDevice8_Release(device);
5094 ok(!refcount, "Device has %u references left.\n", refcount);
5095 IDirect3D8_Release(d3d);
5096 DestroyWindow(window);
5099 static void test_set_palette(void)
5101 IDirect3DDevice8 *device;
5102 IDirect3D8 *d3d8;
5103 UINT refcount;
5104 HWND window;
5105 HRESULT hr;
5106 PALETTEENTRY pal[256];
5107 unsigned int i;
5108 D3DCAPS8 caps;
5110 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5111 0, 0, 640, 480, 0, 0, 0, 0);
5112 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5113 ok(!!d3d8, "Failed to create a D3D object.\n");
5114 if (!(device = create_device(d3d8, window, NULL)))
5116 skip("Failed to create a D3D device, skipping tests.\n");
5117 IDirect3D8_Release(d3d8);
5118 DestroyWindow(window);
5119 return;
5122 for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
5124 pal[i].peRed = i;
5125 pal[i].peGreen = i;
5126 pal[i].peBlue = i;
5127 pal[i].peFlags = 0xff;
5129 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5130 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
5132 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5133 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
5134 for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
5136 pal[i].peRed = i;
5137 pal[i].peGreen = i;
5138 pal[i].peBlue = i;
5139 pal[i].peFlags = i;
5141 if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5143 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5144 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
5146 else
5148 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5149 ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
5152 refcount = IDirect3DDevice8_Release(device);
5153 ok(!refcount, "Device has %u references left.\n", refcount);
5154 IDirect3D8_Release(d3d8);
5155 DestroyWindow(window);
5158 static void test_swvp_buffer(void)
5160 IDirect3DDevice8 *device;
5161 IDirect3D8 *d3d8;
5162 UINT refcount;
5163 HWND window;
5164 HRESULT hr;
5165 unsigned int i;
5166 IDirect3DVertexBuffer8 *buffer;
5167 static const unsigned int bufsize = 1024;
5168 D3DVERTEXBUFFER_DESC desc;
5169 struct device_desc device_desc;
5170 struct
5172 float x, y, z;
5173 } *ptr, *ptr2;
5175 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5176 0, 0, 640, 480, 0, 0, 0, 0);
5177 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5178 ok(!!d3d8, "Failed to create a D3D object.\n");
5180 device_desc.device_window = window;
5181 device_desc.width = 640;
5182 device_desc.height = 480;
5183 device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
5184 if (!(device = create_device(d3d8, window, &device_desc)))
5186 skip("Failed to create a D3D device, skipping tests.\n");
5187 IDirect3D8_Release(d3d8);
5188 DestroyWindow(window);
5189 return;
5192 hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
5193 D3DPOOL_DEFAULT, &buffer);
5194 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
5195 hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
5196 ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
5197 ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
5198 ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
5199 "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
5201 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
5202 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5203 for (i = 0; i < bufsize; i++)
5205 ptr[i].x = i * 1.0f;
5206 ptr[i].y = i * 2.0f;
5207 ptr[i].z = i * 3.0f;
5209 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5210 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5212 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
5213 ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
5214 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
5215 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
5216 hr = IDirect3DDevice8_BeginScene(device);
5217 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
5218 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
5219 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
5220 hr = IDirect3DDevice8_EndScene(device);
5221 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
5223 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
5224 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5225 ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
5226 for (i = 0; i < bufsize; i++)
5228 if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
5230 ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
5231 ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
5232 break;
5235 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5236 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5238 IDirect3DVertexBuffer8_Release(buffer);
5239 refcount = IDirect3DDevice8_Release(device);
5240 ok(!refcount, "Device has %u references left.\n", refcount);
5241 IDirect3D8_Release(d3d8);
5242 DestroyWindow(window);
5245 static void test_npot_textures(void)
5247 IDirect3DDevice8 *device = NULL;
5248 IDirect3D8 *d3d8;
5249 ULONG refcount;
5250 HWND window = NULL;
5251 HRESULT hr;
5252 D3DCAPS8 caps;
5253 IDirect3DTexture8 *texture;
5254 IDirect3DCubeTexture8 *cube_texture;
5255 IDirect3DVolumeTexture8 *volume_texture;
5256 struct
5258 D3DPOOL pool;
5259 const char *pool_name;
5260 HRESULT hr;
5262 pools[] =
5264 { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL },
5265 { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL },
5266 { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL },
5267 { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK },
5269 unsigned int i, levels;
5270 BOOL tex_pow2, cube_pow2, vol_pow2;
5272 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5273 0, 0, 640, 480, 0, 0, 0, 0);
5274 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5275 ok(!!d3d8, "Failed to create a D3D object.\n");
5276 if (!(device = create_device(d3d8, window, NULL)))
5278 skip("Failed to create a D3D device, skipping tests.\n");
5279 goto done;
5282 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5283 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5284 tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
5285 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
5286 vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
5287 ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
5288 ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
5290 for (i = 0; i < sizeof(pools) / sizeof(*pools); i++)
5292 for (levels = 0; levels <= 2; levels++)
5294 HRESULT expected;
5296 hr = IDirect3DDevice8_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8,
5297 pools[i].pool, &texture);
5298 if (!tex_pow2)
5300 expected = D3D_OK;
5302 else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5304 if (levels == 1)
5305 expected = D3D_OK;
5306 else
5307 expected = pools[i].hr;
5309 else
5311 expected = pools[i].hr;
5313 ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
5314 pools[i].pool_name, levels, hr, expected);
5316 if (SUCCEEDED(hr))
5317 IDirect3DTexture8_Release(texture);
5320 hr = IDirect3DDevice8_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8,
5321 pools[i].pool, &cube_texture);
5322 if (tex_pow2)
5324 ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
5325 pools[i].pool_name, hr, pools[i].hr);
5327 else
5329 ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
5330 pools[i].pool_name, hr, D3D_OK);
5333 if (SUCCEEDED(hr))
5334 IDirect3DCubeTexture8_Release(cube_texture);
5336 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8,
5337 pools[i].pool, &volume_texture);
5338 if (tex_pow2)
5340 ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
5341 pools[i].pool_name, hr, pools[i].hr);
5343 else
5345 ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
5346 pools[i].pool_name, hr, D3D_OK);
5349 if (SUCCEEDED(hr))
5350 IDirect3DVolumeTexture8_Release(volume_texture);
5353 done:
5354 if (device)
5356 refcount = IDirect3DDevice8_Release(device);
5357 ok(!refcount, "Device has %u references left.\n", refcount);
5359 IDirect3D8_Release(d3d8);
5360 DestroyWindow(window);
5364 static void test_volume_locking(void)
5366 IDirect3DDevice8 *device;
5367 IDirect3D8 *d3d8;
5368 HWND window;
5369 HRESULT hr;
5370 IDirect3DVolumeTexture8 *texture;
5371 unsigned int i;
5372 D3DLOCKED_BOX locked_box;
5373 ULONG refcount;
5374 D3DCAPS8 caps;
5375 static const struct
5377 D3DPOOL pool;
5378 DWORD usage;
5379 HRESULT create_hr, lock_hr;
5381 tests[] =
5383 { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
5384 { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
5385 { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
5386 { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
5387 { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
5388 { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
5389 { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
5390 { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
5393 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5394 0, 0, 640, 480, 0, 0, 0, 0);
5395 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5396 ok(!!d3d8, "Failed to create a D3D object.\n");
5397 if (!(device = create_device(d3d8, window, NULL)))
5399 skip("Failed to create a D3D device, skipping tests.\n");
5400 IDirect3D8_Release(d3d8);
5401 DestroyWindow(window);
5402 return;
5405 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5406 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5407 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
5409 skip("Volume textures not supported, skipping test.\n");
5410 goto out;
5413 for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
5415 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
5416 D3DFMT_A8R8G8B8, tests[i].pool, &texture);
5417 ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
5418 tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
5419 if (FAILED(hr))
5420 continue;
5422 locked_box.pBits = (void *)0xdeadbeef;
5423 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
5424 ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
5425 if (SUCCEEDED(hr))
5427 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5428 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5430 else
5432 ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
5434 IDirect3DVolumeTexture8_Release(texture);
5437 out:
5438 refcount = IDirect3DDevice8_Release(device);
5439 ok(!refcount, "Device has %u references left.\n", refcount);
5440 IDirect3D8_Release(d3d8);
5441 DestroyWindow(window);
5444 static void test_update_volumetexture(void)
5446 IDirect3DDevice8 *device;
5447 IDirect3D8 *d3d8;
5448 HWND window;
5449 HRESULT hr;
5450 IDirect3DVolumeTexture8 *src, *dst;
5451 unsigned int i;
5452 D3DLOCKED_BOX locked_box;
5453 ULONG refcount;
5454 D3DCAPS8 caps;
5455 static const struct
5457 D3DPOOL src_pool, dst_pool;
5458 HRESULT hr;
5460 tests[] =
5462 { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
5463 { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
5464 { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
5465 { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
5467 { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
5468 { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
5469 { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
5470 { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
5472 { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
5473 { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
5474 { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
5475 { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
5477 { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
5478 { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
5479 { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
5480 { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
5482 static const struct
5484 UINT src_size, dst_size;
5485 UINT src_lvl, dst_lvl;
5486 D3DFORMAT src_fmt, dst_fmt;
5488 tests2[] =
5490 { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
5491 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
5492 { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
5493 { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
5494 { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
5495 { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
5496 { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
5497 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
5500 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5501 0, 0, 640, 480, 0, 0, 0, 0);
5502 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5503 ok(!!d3d8, "Failed to create a D3D object.\n");
5504 if (!(device = create_device(d3d8, window, NULL)))
5506 skip("Failed to create a D3D device, skipping tests.\n");
5507 IDirect3D8_Release(d3d8);
5508 DestroyWindow(window);
5509 return;
5512 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5513 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5514 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
5516 skip("Volume textures not supported, skipping test.\n");
5517 goto out;
5520 for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
5522 DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
5523 DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
5525 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
5526 D3DFMT_A8R8G8B8, tests[i].src_pool, &src);
5527 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
5528 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
5529 D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst);
5530 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
5532 hr = IDirect3DVolumeTexture8_LockBox(src, 0, &locked_box, NULL, 0);
5533 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
5534 *((DWORD *)locked_box.pBits) = 0x11223344;
5535 hr = IDirect3DVolumeTexture8_UnlockBox(src, 0);
5536 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5538 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
5539 ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
5540 hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
5542 if (SUCCEEDED(hr))
5544 DWORD content = *((DWORD *)locked_box.pBits);
5545 hr = IDirect3DVolumeTexture8_LockBox(dst, 0, &locked_box, NULL, 0);
5546 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
5547 ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
5548 hr = IDirect3DVolumeTexture8_UnlockBox(dst, 0);
5549 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5551 IDirect3DVolumeTexture8_Release(src);
5552 IDirect3DVolumeTexture8_Release(dst);
5555 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
5557 skip("Mipmapped volume maps not supported.\n");
5558 goto out;
5561 for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
5563 hr = IDirect3DDevice8_CreateVolumeTexture(device,
5564 tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
5565 tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src);
5566 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
5567 hr = IDirect3DDevice8_CreateVolumeTexture(device,
5568 tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
5569 tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst);
5570 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
5572 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
5573 if (FAILED(hr))
5574 todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
5575 else
5576 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
5578 IDirect3DVolumeTexture8_Release(src);
5579 IDirect3DVolumeTexture8_Release(dst);
5582 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
5583 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
5584 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
5585 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
5586 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
5588 * I'm not adding tests for this behavior until an application needs it. */
5590 out:
5591 refcount = IDirect3DDevice8_Release(device);
5592 ok(!refcount, "Device has %u references left.\n", refcount);
5593 IDirect3D8_Release(d3d8);
5594 DestroyWindow(window);
5597 static void test_create_rt_ds_fail(void)
5599 IDirect3DDevice8 *device;
5600 HWND window;
5601 HRESULT hr;
5602 ULONG refcount;
5603 IDirect3D8 *d3d8;
5604 IDirect3DSurface8 *surface;
5606 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5607 0, 0, 640, 480, 0, 0, 0, 0);
5608 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5609 ok(!!d3d8, "Failed to create a D3D object.\n");
5610 if (!(device = create_device(d3d8, window, NULL)))
5612 skip("Failed to create a D3D device, skipping tests.\n");
5613 IDirect3D8_Release(d3d8);
5614 DestroyWindow(window);
5615 return;
5618 /* Output pointer == NULL segfaults on Windows. */
5620 surface = (IDirect3DSurface8 *)0xdeadbeef;
5621 hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
5622 D3DMULTISAMPLE_NONE, FALSE, &surface);
5623 ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
5624 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
5625 if (SUCCEEDED(hr))
5626 IDirect3DSurface8_Release(surface);
5628 surface = (IDirect3DSurface8 *)0xdeadbeef;
5629 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
5630 D3DMULTISAMPLE_NONE, &surface);
5631 ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
5632 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
5633 if (SUCCEEDED(hr))
5634 IDirect3DSurface8_Release(surface);
5636 refcount = IDirect3DDevice8_Release(device);
5637 ok(!refcount, "Device has %u references left.\n", refcount);
5638 IDirect3D8_Release(d3d8);
5639 DestroyWindow(window);
5642 static void test_volume_blocks(void)
5644 IDirect3DDevice8 *device;
5645 IDirect3D8 *d3d8;
5646 UINT refcount;
5647 HWND window;
5648 HRESULT hr;
5649 D3DCAPS8 caps;
5650 IDirect3DVolumeTexture8 *texture;
5651 unsigned int w, h, d, i, j;
5652 static const struct
5654 D3DFORMAT fmt;
5655 const char *name;
5656 unsigned int block_width;
5657 unsigned int block_height;
5658 unsigned int block_depth;
5659 unsigned int block_size;
5660 unsigned int broken;
5661 BOOL create_size_checked, core_fmt;
5663 formats[] =
5665 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
5666 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
5667 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE },
5668 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE },
5669 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE },
5670 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE },
5671 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
5672 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
5673 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
5674 * which doesn't match the format spec. On newer Nvidia cards
5675 * it has the correct 4x4 block size.
5676 * ATI1N volume textures are only supported by AMD GPUs right
5677 * now and locking offsets seem just wrong. */
5678 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE},
5679 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE},
5680 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE },
5681 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE },
5683 static const struct
5685 D3DPOOL pool;
5686 const char *name;
5687 BOOL need_driver_support, need_runtime_support;
5689 create_tests[] =
5691 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
5692 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5693 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE},
5694 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
5696 static const struct
5698 unsigned int x, y, z, x2, y2, z2;
5700 offset_tests[] =
5702 {0, 0, 0, 8, 8, 8},
5703 {0, 0, 3, 8, 8, 8},
5704 {0, 4, 0, 8, 8, 8},
5705 {0, 4, 3, 8, 8, 8},
5706 {4, 0, 0, 8, 8, 8},
5707 {4, 0, 3, 8, 8, 8},
5708 {4, 4, 0, 8, 8, 8},
5709 {4, 4, 3, 8, 8, 8},
5711 D3DBOX box;
5712 D3DLOCKED_BOX locked_box;
5713 BYTE *base;
5714 INT expected_row_pitch, expected_slice_pitch;
5715 BOOL support, support_2d;
5716 BOOL pow2;
5717 unsigned int offset, expected_offset;
5719 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5720 0, 0, 640, 480, 0, 0, 0, 0);
5721 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5722 ok(!!d3d8, "Failed to create a D3D object.\n");
5723 if (!(device = create_device(d3d8, window, NULL)))
5725 skip("Failed to create a D3D device, skipping tests.\n");
5726 IDirect3D8_Release(d3d8);
5727 DestroyWindow(window);
5728 return;
5730 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5731 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5732 pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
5734 for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
5736 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5737 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
5738 support = SUCCEEDED(hr);
5739 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5740 0, D3DRTYPE_TEXTURE, formats[i].fmt);
5741 support_2d = SUCCEEDED(hr);
5743 /* Test creation restrictions */
5744 for (w = 1; w <= 8; w++)
5746 for (h = 1; h <= 8; h++)
5748 for (d = 1; d <= 8; d++)
5750 HRESULT expect_hr;
5751 BOOL size_is_pow2;
5752 BOOL block_aligned = TRUE;
5754 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
5755 block_aligned = FALSE;
5757 size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
5759 for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
5761 BOOL may_succeed = FALSE;
5762 BOOL todo = FALSE;
5764 if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support)
5765 expect_hr = D3DERR_INVALIDCALL;
5766 else if (formats[i].create_size_checked && !block_aligned)
5767 expect_hr = D3DERR_INVALIDCALL;
5768 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
5769 expect_hr = D3DERR_INVALIDCALL;
5770 else if (create_tests[j].need_driver_support && !support)
5772 todo = support_2d;
5773 expect_hr = D3DERR_INVALIDCALL;
5775 else
5776 expect_hr = D3D_OK;
5778 texture = (IDirect3DVolumeTexture8 *)0xdeadbeef;
5779 hr = IDirect3DDevice8_CreateVolumeTexture(device, w, h, d, 1, 0,
5780 formats[i].fmt, create_tests[j].pool, &texture);
5782 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
5783 * does not support it. Accept scratch creation of extension formats on
5784 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
5785 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
5786 * support it. */
5787 if (!formats[i].core_fmt && !support && FAILED(expect_hr))
5788 may_succeed = TRUE;
5790 if (todo)
5792 todo_wine ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
5793 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
5794 hr, formats[i].name, create_tests[j].name, w, h, d);
5796 else
5798 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
5799 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
5800 hr, formats[i].name, create_tests[j].name, w, h, d);
5803 if (FAILED(hr))
5804 ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture);
5805 else
5806 IDirect3DVolumeTexture8_Release(texture);
5812 if (!support && !formats[i].core_fmt)
5813 continue;
5815 hr = IDirect3DDevice8_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
5816 formats[i].fmt, D3DPOOL_SCRATCH, &texture);
5817 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
5819 /* Test lockrect offset */
5820 for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
5822 unsigned int bytes_per_pixel;
5823 bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
5825 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
5826 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5828 base = locked_box.pBits;
5829 if (formats[i].broken == 1)
5831 expected_row_pitch = bytes_per_pixel * 24;
5833 else if (formats[i].broken == 2)
5835 expected_row_pitch = 24;
5837 else
5839 expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width
5840 * formats[i].block_size;
5842 ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n",
5843 locked_box.RowPitch, formats[i].name, expected_row_pitch);
5845 if (formats[i].broken)
5847 expected_slice_pitch = expected_row_pitch * 8;
5849 else
5851 expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height
5852 * expected_row_pitch;
5854 ok(locked_box.SlicePitch == expected_slice_pitch,
5855 "Got unexpected slice pitch %d for format %s, expected %d.\n",
5856 locked_box.SlicePitch, formats[i].name, expected_slice_pitch);
5858 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5859 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j);
5861 box.Left = offset_tests[j].x;
5862 box.Top = offset_tests[j].y;
5863 box.Front = offset_tests[j].z;
5864 box.Right = offset_tests[j].x2;
5865 box.Bottom = offset_tests[j].y2;
5866 box.Back = offset_tests[j].z2;
5867 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
5868 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j);
5870 offset = (BYTE *)locked_box.pBits - base;
5871 if (formats[i].broken == 1)
5873 expected_offset = box.Front * expected_slice_pitch
5874 + box.Top * expected_row_pitch
5875 + box.Left * bytes_per_pixel;
5877 else if (formats[i].broken == 2)
5879 expected_offset = box.Front * expected_slice_pitch
5880 + box.Top * expected_row_pitch
5881 + box.Left;
5883 else
5885 expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch
5886 + (box.Top / formats[i].block_height) * expected_row_pitch
5887 + (box.Left / formats[i].block_width) * formats[i].block_size;
5889 ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
5890 offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front);
5892 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5893 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5896 /* Test partial block locks */
5897 box.Front = 0;
5898 box.Back = 1;
5899 if (formats[i].block_width > 1)
5901 box.Left = formats[i].block_width >> 1;
5902 box.Top = 0;
5903 box.Right = formats[i].block_width;
5904 box.Bottom = formats[i].block_height;
5905 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
5906 ok(FAILED(hr) || broken(formats[i].broken),
5907 "Partial block lock succeeded, expected failure, format %s.\n",
5908 formats[i].name);
5909 if (SUCCEEDED(hr))
5911 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5912 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5915 box.Left = 0;
5916 box.Top = 0;
5917 box.Right = formats[i].block_width >> 1;
5918 box.Bottom = formats[i].block_height;
5919 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
5920 ok(FAILED(hr) || broken(formats[i].broken),
5921 "Partial block lock succeeded, expected failure, format %s.\n",
5922 formats[i].name);
5923 if (SUCCEEDED(hr))
5925 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5926 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5930 if (formats[i].block_height > 1)
5932 box.Left = 0;
5933 box.Top = formats[i].block_height >> 1;
5934 box.Right = formats[i].block_width;
5935 box.Bottom = formats[i].block_height;
5936 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
5937 ok(FAILED(hr) || broken(formats[i].broken),
5938 "Partial block lock succeeded, expected failure, format %s.\n",
5939 formats[i].name);
5940 if (SUCCEEDED(hr))
5942 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5943 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5946 box.Left = 0;
5947 box.Top = 0;
5948 box.Right = formats[i].block_width;
5949 box.Bottom = formats[i].block_height >> 1;
5950 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
5951 ok(FAILED(hr) || broken(formats[i].broken),
5952 "Partial block lock succeeded, expected failure, format %s.\n",
5953 formats[i].name);
5954 if (SUCCEEDED(hr))
5956 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5957 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5961 /* Test full block lock */
5962 box.Left = 0;
5963 box.Top = 0;
5964 box.Right = formats[i].block_width;
5965 box.Bottom = formats[i].block_height;
5966 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
5967 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
5968 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
5969 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5971 IDirect3DVolumeTexture8_Release(texture);
5973 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
5974 * does not allocate surfaces smaller than the blocksize properly. */
5975 if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt)
5977 hr = IDirect3DDevice8_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height,
5978 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture);
5980 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, NULL, 0);
5981 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
5982 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
5983 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5985 box.Left = box.Top = box.Front = 0;
5986 box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
5987 box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
5988 box.Back = 1;
5989 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
5990 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
5991 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
5992 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
5994 box.Right = formats[i].block_width;
5995 box.Bottom = formats[i].block_height;
5996 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
5997 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5998 if (SUCCEEDED(hr))
5999 IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6001 IDirect3DVolumeTexture8_Release(texture);
6005 refcount = IDirect3DDevice8_Release(device);
6006 ok(!refcount, "Device has %u references left.\n", refcount);
6007 IDirect3D8_Release(d3d8);
6008 DestroyWindow(window);
6011 static void test_lockbox_invalid(void)
6013 static const struct
6015 D3DBOX box;
6016 HRESULT result;
6018 test_data[] =
6020 {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */
6021 {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */
6022 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */
6023 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */
6024 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */
6025 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */
6026 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */
6027 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */
6028 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */
6029 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */
6030 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */
6031 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */
6032 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */
6033 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */
6035 static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1};
6036 IDirect3DVolumeTexture8 *texture = NULL;
6037 D3DLOCKED_BOX locked_box;
6038 IDirect3DDevice8 *device;
6039 IDirect3D8 *d3d;
6040 unsigned int i;
6041 ULONG refcount;
6042 HWND window;
6043 BYTE *base;
6044 HRESULT hr;
6046 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6047 0, 0, 640, 480, 0, 0, 0, 0);
6048 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6049 ok(!!d3d, "Failed to create a D3D object.\n");
6050 if (!(device = create_device(d3d, window, NULL)))
6052 skip("Failed to create a D3D device, skipping tests.\n");
6053 IDirect3D8_Release(d3d);
6054 DestroyWindow(window);
6055 return;
6058 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 2, 1, 0,
6059 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
6060 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6061 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6062 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6063 base = locked_box.pBits;
6064 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6065 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6067 for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
6069 unsigned int offset, expected_offset;
6070 const D3DBOX *box = &test_data[i].box;
6072 locked_box.pBits = (BYTE *)0xdeadbeef;
6073 locked_box.RowPitch = 0xdeadbeef;
6074 locked_box.SlicePitch = 0xdeadbeef;
6076 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, box, 0);
6077 /* Unlike surfaces, volumes properly check the box even in Windows XP */
6078 ok(hr == test_data[i].result,
6079 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
6080 hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back,
6081 test_data[i].result);
6082 if (FAILED(hr))
6083 continue;
6085 offset = (BYTE *)locked_box.pBits - base;
6086 expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4;
6087 ok(offset == expected_offset,
6088 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
6089 offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back);
6091 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6092 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6095 /* locked_box = NULL throws an exception on Windows */
6096 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6097 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6098 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6099 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6100 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6101 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6102 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6103 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6105 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
6106 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6107 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
6108 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
6109 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
6110 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6111 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
6112 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
6113 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_boxt_2, 0);
6114 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6115 hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front,
6116 test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back);
6117 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6118 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6120 IDirect3DVolumeTexture8_Release(texture);
6121 refcount = IDirect3DDevice8_Release(device);
6122 ok(!refcount, "Device has %u references left.\n", refcount);
6123 IDirect3D8_Release(d3d);
6124 DestroyWindow(window);
6127 static void test_pixel_format(void)
6129 HWND hwnd, hwnd2 = NULL;
6130 HDC hdc, hdc2 = NULL;
6131 HMODULE gl = NULL;
6132 int format, test_format;
6133 PIXELFORMATDESCRIPTOR pfd;
6134 IDirect3D8 *d3d8 = NULL;
6135 IDirect3DDevice8 *device = NULL;
6136 HRESULT hr;
6137 static const float point[3] = {0.0, 0.0, 0.0};
6139 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6140 100, 100, 160, 160, NULL, NULL, NULL, NULL);
6141 if (!hwnd)
6143 skip("Failed to create window\n");
6144 return;
6147 hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6148 100, 100, 160, 160, NULL, NULL, NULL, NULL);
6150 hdc = GetDC(hwnd);
6151 if (!hdc)
6153 skip("Failed to get DC\n");
6154 goto cleanup;
6157 if (hwnd2)
6158 hdc2 = GetDC(hwnd2);
6160 gl = LoadLibraryA("opengl32.dll");
6161 ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
6163 format = GetPixelFormat(hdc);
6164 ok(format == 0, "new window has pixel format %d\n", format);
6166 ZeroMemory(&pfd, sizeof(pfd));
6167 pfd.nSize = sizeof(pfd);
6168 pfd.nVersion = 1;
6169 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
6170 pfd.iPixelType = PFD_TYPE_RGBA;
6171 pfd.iLayerType = PFD_MAIN_PLANE;
6172 format = ChoosePixelFormat(hdc, &pfd);
6173 if (format <= 0)
6175 skip("no pixel format available\n");
6176 goto cleanup;
6179 if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
6181 skip("failed to set pixel format\n");
6182 goto cleanup;
6185 if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
6187 skip("failed to set pixel format on second window\n");
6188 if (hdc2)
6190 ReleaseDC(hwnd2, hdc2);
6191 hdc2 = NULL;
6195 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6196 ok(!!d3d8, "Failed to create a D3D object.\n");
6198 test_format = GetPixelFormat(hdc);
6199 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6201 if (!(device = create_device(d3d8, hwnd, NULL)))
6203 skip("Failed to create device\n");
6204 goto cleanup;
6207 test_format = GetPixelFormat(hdc);
6208 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6210 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
6211 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
6213 test_format = GetPixelFormat(hdc);
6214 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6216 hr = IDirect3DDevice8_BeginScene(device);
6217 ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr);
6219 test_format = GetPixelFormat(hdc);
6220 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6222 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
6223 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
6225 test_format = GetPixelFormat(hdc);
6226 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6228 hr = IDirect3DDevice8_EndScene(device);
6229 ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr);
6231 test_format = GetPixelFormat(hdc);
6232 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6234 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6235 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
6237 test_format = GetPixelFormat(hdc);
6238 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6240 if (hdc2)
6242 hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
6243 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
6245 test_format = GetPixelFormat(hdc);
6246 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6248 test_format = GetPixelFormat(hdc2);
6249 ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
6252 cleanup:
6253 if (device)
6255 UINT refcount = IDirect3DDevice8_Release(device);
6256 ok(!refcount, "Device has %u references left.\n", refcount);
6258 if (d3d8) IDirect3D8_Release(d3d8);
6259 if (gl) FreeLibrary(gl);
6260 if (hdc) ReleaseDC(hwnd, hdc);
6261 if (hdc2) ReleaseDC(hwnd2, hdc2);
6262 if (hwnd) DestroyWindow(hwnd);
6263 if (hwnd2) DestroyWindow(hwnd2);
6266 static void test_begin_end_state_block(void)
6268 IDirect3DDevice8 *device;
6269 DWORD stateblock;
6270 IDirect3D8 *d3d;
6271 ULONG refcount;
6272 HWND window;
6273 HRESULT hr;
6275 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6276 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6277 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6278 ok(!!d3d, "Failed to create a D3D object.\n");
6279 if (!(device = create_device(d3d, window, NULL)))
6281 skip("Failed to create a D3D device, skipping tests.\n");
6282 IDirect3D8_Release(d3d);
6283 DestroyWindow(window);
6284 return;
6287 /* Should succeed. */
6288 hr = IDirect3DDevice8_BeginStateBlock(device);
6289 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
6291 /* Calling BeginStateBlock() while recording should return
6292 * D3DERR_INVALIDCALL. */
6293 hr = IDirect3DDevice8_BeginStateBlock(device);
6294 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6296 /* Should succeed. */
6297 stateblock = 0xdeadbeef;
6298 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
6299 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
6300 ok(!!stateblock && stateblock != 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
6301 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
6303 /* Calling EndStateBlock() while not recording should return
6304 * D3DERR_INVALIDCALL. stateblock should not be touched. */
6305 stateblock = 0xdeadbeef;
6306 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
6307 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6308 ok(stateblock == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
6310 refcount = IDirect3DDevice8_Release(device);
6311 ok(!refcount, "Device has %u references left.\n", refcount);
6312 IDirect3D8_Release(d3d);
6313 DestroyWindow(window);
6316 static void test_shader_constant_apply(void)
6318 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
6319 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
6320 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
6321 DWORD vs_version, ps_version;
6322 IDirect3DDevice8 *device;
6323 DWORD stateblock;
6324 IDirect3D8 *d3d;
6325 ULONG refcount;
6326 D3DCAPS8 caps;
6327 float ret[4];
6328 HWND window;
6329 HRESULT hr;
6331 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6332 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6333 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6334 ok(!!d3d, "Failed to create a D3D object.\n");
6335 if (!(device = create_device(d3d, window, NULL)))
6337 skip("Failed to create a D3D device, skipping tests.\n");
6338 IDirect3D8_Release(d3d);
6339 DestroyWindow(window);
6340 return;
6343 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6344 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
6345 vs_version = caps.VertexShaderVersion & 0xffff;
6346 ps_version = caps.PixelShaderVersion & 0xffff;
6348 if (vs_version)
6350 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
6351 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
6352 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
6353 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
6355 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
6356 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
6357 ok(!memcmp(ret, initial, sizeof(initial)),
6358 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6359 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
6360 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
6361 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
6362 ok(!memcmp(ret, initial, sizeof(initial)),
6363 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6364 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
6366 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
6367 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
6369 if (ps_version)
6371 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
6372 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
6373 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
6374 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
6376 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
6377 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
6378 ok(!memcmp(ret, initial, sizeof(initial)),
6379 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6380 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
6381 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
6382 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
6383 ok(!memcmp(ret, initial, sizeof(initial)),
6384 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6385 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
6387 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
6388 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
6391 hr = IDirect3DDevice8_BeginStateBlock(device);
6392 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
6394 if (vs_version)
6396 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
6397 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
6399 if (ps_version)
6401 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
6402 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
6405 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
6406 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
6408 if (vs_version)
6410 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
6411 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
6412 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
6413 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6414 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
6415 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
6416 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
6417 ok(!memcmp(ret, initial, sizeof(initial)),
6418 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6419 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
6421 if (ps_version)
6423 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
6424 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
6425 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
6426 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6427 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
6428 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
6429 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
6430 ok(!memcmp(ret, initial, sizeof(initial)),
6431 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6432 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
6435 /* Apply doesn't overwrite constants that aren't explicitly set on the
6436 * source stateblock. */
6437 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
6438 ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr);
6440 if (vs_version)
6442 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
6443 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
6444 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
6445 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6446 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
6447 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
6448 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
6449 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
6450 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6451 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
6453 if (ps_version)
6455 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
6456 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
6457 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
6458 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6459 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
6460 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
6461 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
6462 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
6463 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
6464 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
6467 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
6468 refcount = IDirect3DDevice8_Release(device);
6469 ok(!refcount, "Device has %u references left.\n", refcount);
6470 IDirect3D8_Release(d3d);
6471 DestroyWindow(window);
6474 static void test_resource_type(void)
6476 IDirect3DDevice8 *device;
6477 IDirect3DSurface8 *surface;
6478 IDirect3DTexture8 *texture;
6479 IDirect3DCubeTexture8 *cube_texture;
6480 IDirect3DVolume8 *volume;
6481 IDirect3DVolumeTexture8 *volume_texture;
6482 D3DSURFACE_DESC surface_desc;
6483 D3DVOLUME_DESC volume_desc;
6484 D3DRESOURCETYPE type;
6485 IDirect3D8 *d3d;
6486 ULONG refcount;
6487 HWND window;
6488 HRESULT hr;
6489 D3DCAPS8 caps;
6491 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6492 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6493 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6494 ok(!!d3d, "Failed to create a D3D object.\n");
6495 if (!(device = create_device(d3d, window, NULL)))
6497 skip("Failed to create a D3D device, skipping tests.\n");
6498 IDirect3D8_Release(d3d);
6499 DestroyWindow(window);
6500 return;
6503 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6504 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
6506 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface);
6507 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
6508 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
6509 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
6510 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6511 surface_desc.Type);
6512 IDirect3DSurface8_Release(surface);
6514 hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8,
6515 D3DPOOL_SYSTEMMEM, &texture);
6516 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
6517 type = IDirect3DTexture8_GetType(texture);
6518 ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type);
6520 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
6521 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6522 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
6523 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
6524 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6525 surface_desc.Type);
6526 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
6527 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
6528 hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc);
6529 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
6530 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6531 surface_desc.Type);
6532 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
6533 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
6534 IDirect3DSurface8_Release(surface);
6536 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface);
6537 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6538 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
6539 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
6540 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6541 surface_desc.Type);
6542 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
6543 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
6544 hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc);
6545 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
6546 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6547 surface_desc.Type);
6548 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
6549 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
6550 IDirect3DSurface8_Release(surface);
6551 IDirect3DTexture8_Release(texture);
6553 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
6555 hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
6556 D3DPOOL_SYSTEMMEM, &cube_texture);
6557 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
6558 type = IDirect3DCubeTexture8_GetType(cube_texture);
6559 ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
6561 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
6562 D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
6563 ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
6564 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
6565 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
6566 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6567 surface_desc.Type);
6568 hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
6569 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
6570 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
6571 surface_desc.Type);
6572 IDirect3DSurface8_Release(surface);
6573 IDirect3DCubeTexture8_Release(cube_texture);
6575 else
6576 skip("Cube maps not supported.\n");
6578 if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
6580 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
6581 D3DPOOL_SYSTEMMEM, &volume_texture);
6582 type = IDirect3DVolumeTexture8_GetType(volume_texture);
6583 ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
6585 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
6586 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
6587 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
6588 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
6589 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
6590 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
6591 volume_desc.Type);
6592 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
6593 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
6594 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
6595 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
6596 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
6597 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
6598 volume_desc.Type);
6599 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
6600 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
6601 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
6602 IDirect3DVolume8_Release(volume);
6604 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
6605 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
6606 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
6607 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
6608 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
6609 volume_desc.Type);
6610 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
6611 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
6612 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
6613 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
6614 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
6615 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
6616 volume_desc.Type);
6617 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
6618 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
6619 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
6620 IDirect3DVolume8_Release(volume);
6621 IDirect3DVolumeTexture8_Release(volume_texture);
6623 else
6624 skip("Mipmapped volume maps not supported.\n");
6626 refcount = IDirect3DDevice8_Release(device);
6627 ok(!refcount, "Device has %u references left.\n", refcount);
6628 IDirect3D8_Release(d3d);
6629 DestroyWindow(window);
6632 static void test_mipmap_lock(void)
6634 IDirect3DDevice8 *device;
6635 IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2;
6636 IDirect3DTexture8 *texture, *texture_dst;
6637 IDirect3D8 *d3d;
6638 ULONG refcount;
6639 HWND window;
6640 HRESULT hr;
6641 D3DLOCKED_RECT locked_rect;
6643 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6644 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6645 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6646 ok(!!d3d, "Failed to create a D3D object.\n");
6647 if (!(device = create_device(d3d, window, NULL)))
6649 skip("Failed to create a D3D device, skipping tests.\n");
6650 IDirect3D8_Release(d3d);
6651 DestroyWindow(window);
6652 return;
6655 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
6656 D3DPOOL_DEFAULT, &texture_dst);
6657 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
6658 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst);
6659 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6660 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 1, &surface_dst2);
6661 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6663 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
6664 D3DPOOL_SYSTEMMEM, &texture);
6665 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
6666 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
6667 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6668 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
6669 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6671 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
6672 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
6673 hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0);
6674 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
6675 hr = IDirect3DSurface8_UnlockRect(surface);
6676 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6678 hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL);
6679 ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
6680 hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL);
6681 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6683 /* Apparently there's no validation on the container. */
6684 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture,
6685 (IDirect3DBaseTexture8 *)texture_dst);
6686 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
6688 hr = IDirect3DSurface8_UnlockRect(surface2);
6689 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6691 IDirect3DSurface8_Release(surface_dst2);
6692 IDirect3DSurface8_Release(surface_dst);
6693 IDirect3DSurface8_Release(surface2);
6694 IDirect3DSurface8_Release(surface);
6695 IDirect3DTexture8_Release(texture_dst);
6696 IDirect3DTexture8_Release(texture);
6698 refcount = IDirect3DDevice8_Release(device);
6699 ok(!refcount, "Device has %u references left.\n", refcount);
6700 IDirect3D8_Release(d3d);
6701 DestroyWindow(window);
6704 static void test_writeonly_resource(void)
6706 IDirect3D8 *d3d;
6707 IDirect3DDevice8 *device;
6708 IDirect3DVertexBuffer8 *buffer;
6709 ULONG refcount;
6710 HWND window;
6711 HRESULT hr;
6712 BYTE *ptr;
6713 static const struct
6715 struct vec3 pos;
6717 quad[] =
6719 {{-1.0f, -1.0f, 0.0f}},
6720 {{-1.0f, 1.0f, 0.0f}},
6721 {{ 1.0f, -1.0f, 0.0f}},
6722 {{ 1.0f, 1.0f, 0.0f}}
6725 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6726 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6727 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6728 ok(!!d3d, "Failed to create a D3D object.\n");
6729 if (!(device = create_device(d3d, window, NULL)))
6731 skip("Failed to create a D3D device, skipping tests.\n");
6732 IDirect3D8_Release(d3d);
6733 DestroyWindow(window);
6734 return;
6737 hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad),
6738 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer);
6739 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
6741 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
6742 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
6743 memcpy(ptr, quad, sizeof(quad));
6744 hr = IDirect3DVertexBuffer8_Unlock(buffer);
6745 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
6746 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*quad));
6747 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
6748 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
6749 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
6751 hr = IDirect3DDevice8_BeginScene(device);
6752 ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr);
6753 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
6754 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
6755 hr = IDirect3DDevice8_EndScene(device);
6756 ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr);
6758 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, 0);
6759 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
6760 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
6761 hr = IDirect3DVertexBuffer8_Unlock(buffer);
6762 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
6764 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
6765 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
6766 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
6767 hr = IDirect3DVertexBuffer8_Unlock(buffer);
6768 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
6770 refcount = IDirect3DVertexBuffer8_Release(buffer);
6771 ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
6772 refcount = IDirect3DDevice8_Release(device);
6773 ok(!refcount, "Device has %u references left.\n", refcount);
6774 IDirect3D8_Release(d3d);
6775 DestroyWindow(window);
6778 static void test_lost_device(void)
6780 struct device_desc device_desc;
6781 IDirect3DDevice8 *device;
6782 IDirect3D8 *d3d;
6783 ULONG refcount;
6784 HWND window;
6785 HRESULT hr;
6786 BOOL ret;
6788 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6789 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6790 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6791 ok(!!d3d, "Failed to create a D3D object.\n");
6792 device_desc.device_window = window;
6793 device_desc.width = registry_mode.dmPelsWidth;
6794 device_desc.height = registry_mode.dmPelsHeight;
6795 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
6796 if (!(device = create_device(d3d, window, &device_desc)))
6798 skip("Failed to create a D3D device, skipping tests.\n");
6799 goto done;
6802 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6803 if (hr == D3DERR_DEVICELOST)
6805 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
6806 IDirect3DDevice8_Release(device);
6807 goto done;
6809 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6810 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6811 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6813 ret = SetForegroundWindow(GetDesktopWindow());
6814 ok(ret, "Failed to set foreground window.\n");
6815 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6816 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
6817 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6818 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
6820 ret = ShowWindow(window, SW_RESTORE);
6821 ok(ret, "Failed to restore window.\n");
6822 ret = SetForegroundWindow(window);
6823 ok(ret, "Failed to set foreground window.\n");
6824 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6825 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
6826 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6827 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
6829 hr = reset_device(device, &device_desc);
6830 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6831 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6832 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6833 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6834 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6836 device_desc.flags = 0;
6837 hr = reset_device(device, &device_desc);
6838 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6839 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6840 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6841 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6842 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6844 ret = SetForegroundWindow(GetDesktopWindow());
6845 ok(ret, "Failed to set foreground window.\n");
6846 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6847 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6848 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6849 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6851 ret = ShowWindow(window, SW_RESTORE);
6852 ok(ret, "Failed to restore window.\n");
6853 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6854 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6855 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6856 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6858 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
6859 hr = reset_device(device, &device_desc);
6860 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
6861 hr = IDirect3DDevice8_TestCooperativeLevel(device);
6862 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
6863 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6864 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
6866 refcount = IDirect3DDevice8_Release(device);
6867 ok(!refcount, "Device has %u references left.\n", refcount);
6868 done:
6869 IDirect3D8_Release(d3d);
6870 DestroyWindow(window);
6873 static void test_resource_priority(void)
6875 IDirect3DDevice8 *device;
6876 IDirect3DTexture8 *texture;
6877 IDirect3DVertexBuffer8 *buffer;
6878 IDirect3D8 *d3d;
6879 ULONG refcount;
6880 HWND window;
6881 HRESULT hr;
6882 static const struct
6884 D3DPOOL pool;
6885 const char *name;
6886 BOOL can_set_priority;
6888 test_data[] =
6890 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
6891 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE},
6892 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
6893 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE}
6895 unsigned int i;
6896 DWORD priority;
6898 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6899 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6900 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6901 ok(!!d3d, "Failed to create a D3D object.\n");
6902 if (!(device = create_device(d3d, window, NULL)))
6904 skip("Failed to create a D3D device, skipping tests.\n");
6905 IDirect3D8_Release(d3d);
6906 DestroyWindow(window);
6907 return;
6910 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
6912 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
6913 test_data[i].pool, &texture);
6914 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name);
6916 priority = IDirect3DTexture8_GetPriority(texture);
6917 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6918 priority = IDirect3DTexture8_SetPriority(texture, 1);
6919 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6920 priority = IDirect3DTexture8_GetPriority(texture);
6921 if (test_data[i].can_set_priority)
6923 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6924 priority = IDirect3DTexture8_SetPriority(texture, 0);
6925 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6927 else
6928 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6930 IDirect3DTexture8_Release(texture);
6932 if (test_data[i].pool != D3DPOOL_SCRATCH)
6934 hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0,
6935 test_data[i].pool, &buffer);
6936 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name);
6938 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
6939 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6940 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1);
6941 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6942 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
6943 if (test_data[i].can_set_priority)
6945 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6946 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0);
6947 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6949 else
6950 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
6952 IDirect3DVertexBuffer8_Release(buffer);
6956 refcount = IDirect3DDevice8_Release(device);
6957 ok(!refcount, "Device has %u references left.\n", refcount);
6958 IDirect3D8_Release(d3d);
6959 DestroyWindow(window);
6962 START_TEST(device)
6964 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
6965 WNDCLASSA wc = {0};
6966 IDirect3D8 *d3d8;
6967 DEVMODEW current_mode;
6969 if (!d3d8_handle)
6971 skip("Could not load d3d8.dll\n");
6972 return;
6975 memset(&current_mode, 0, sizeof(current_mode));
6976 current_mode.dmSize = sizeof(current_mode);
6977 ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
6978 registry_mode.dmSize = sizeof(registry_mode);
6979 ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
6980 if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth
6981 || current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
6983 skip("Current mode does not match registry mode, skipping test.\n");
6984 return;
6987 wc.lpfnWndProc = DefWindowProcA;
6988 wc.lpszClassName = "d3d8_test_wc";
6989 RegisterClassA(&wc);
6991 ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
6992 ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
6994 if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
6996 skip("could not create D3D8\n");
6997 return;
6999 IDirect3D8_Release(d3d8);
7001 test_fpu_setup();
7002 test_display_formats();
7003 test_display_modes();
7004 test_shader_versions();
7005 test_swapchain();
7006 test_refcount();
7007 test_mipmap_levels();
7008 test_cursor();
7009 test_cursor_pos();
7010 test_states();
7011 test_reset();
7012 test_scene();
7013 test_shader();
7014 test_limits();
7015 test_lights();
7016 test_ApplyStateBlock();
7017 test_render_zero_triangles();
7018 test_depth_stencil_reset();
7019 test_wndproc();
7020 test_wndproc_windowed();
7021 test_depth_stencil_size();
7022 test_window_style();
7023 test_unsupported_shaders();
7024 test_mode_change();
7025 test_device_window_reset();
7026 test_reset_resources();
7027 depth_blit_test();
7028 test_set_rt_vp_scissor();
7029 test_validate_vs();
7030 test_validate_ps();
7031 test_volume_get_container();
7032 test_vb_lock_flags();
7033 test_texture_stage_states();
7034 test_cube_textures();
7035 test_image_surface_pool();
7036 test_surface_get_container();
7037 test_lockrect_invalid();
7038 test_private_data();
7039 test_surface_dimensions();
7040 test_surface_format_null();
7041 test_surface_double_unlock();
7042 test_surface_blocks();
7043 test_set_palette();
7044 test_swvp_buffer();
7045 test_npot_textures();
7046 test_volume_locking();
7047 test_update_volumetexture();
7048 test_create_rt_ds_fail();
7049 test_volume_blocks();
7050 test_lockbox_invalid();
7051 test_pixel_format();
7052 test_begin_end_state_block();
7053 test_shader_constant_apply();
7054 test_resource_type();
7055 test_mipmap_lock();
7056 test_writeonly_resource();
7057 test_lost_device();
7058 test_resource_priority();
7060 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));