2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
150 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
153 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
155 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
156 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
157 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
158 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
161 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
163 enum complex_fixup complex_fixup
= 0;
164 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
165 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
166 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
167 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
168 return complex_fixup
;
171 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
172 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
173 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
188 #define MAX_MULTISAMPLE_TYPES 8
192 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
195 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
196 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
198 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
200 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
202 return magLookup
[mag_filter
];
205 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
206 enum wined3d_texture_filter_type mip_filter
)
208 return minMipLookup
[min_filter
].mip
[mip_filter
];
211 /* float_16_to_32() and float_32_to_16() (see implementation in
212 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
213 * to standard C floats and vice versa. They do not depend on the encoding
214 * of the C float, so they are platform independent, but slow. On x86 and
215 * other IEEE 754 compliant platforms the conversion can be accelerated by
216 * bit shifting the exponent and mantissa. There are also some SSE-based
217 * assembly routines out there.
219 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
221 static inline float float_16_to_32(const unsigned short *in
)
223 const unsigned short s
= ((*in
) & 0x8000u
);
224 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
225 const unsigned short m
= (*in
) & 0x3ffu
;
226 const float sgn
= (s
? -1.0f
: 1.0f
);
229 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
230 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
232 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
234 if(m
== 0) return sgn
* INFINITY
;
239 static inline float float_24_to_32(DWORD in
)
241 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
242 const unsigned short e
= (in
& 0x780000u
) >> 19;
243 const unsigned int m
= in
& 0x7ffffu
;
247 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
248 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
252 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
256 if (m
== 0) return sgn
* INFINITY
;
261 static inline unsigned int wined3d_popcount(unsigned int x
)
263 #ifdef HAVE___BUILTIN_POPCOUNT
264 return __builtin_popcount(x
);
266 x
-= x
>> 1 & 0x55555555;
267 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
268 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
272 #define ORM_BACKBUFFER 0
275 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
276 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
278 /* NOTE: When adding fields to this structure, make sure to update the default
279 * values in wined3d_main.c as well. */
280 struct wined3d_settings
282 DWORD max_gl_version
;
284 int offscreen_rendering_mode
;
285 unsigned short pci_vendor_id
;
286 unsigned short pci_device_id
;
287 /* Memory tracking and object counting. */
288 UINT64 emulated_textureram
;
290 int allow_multisampling
;
291 BOOL strict_draw_ordering
;
292 BOOL always_offscreen
;
293 unsigned int max_sm_vs
;
294 unsigned int max_sm_gs
;
295 unsigned int max_sm_ps
;
299 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
301 enum wined3d_shader_resource_type
303 WINED3D_SHADER_RESOURCE_NONE
,
304 WINED3D_SHADER_RESOURCE_BUFFER
,
305 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
306 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
307 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
308 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
309 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
310 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
311 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
312 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
315 #define WINED3D_SHADER_CONST_VS_F 0x00000001
316 #define WINED3D_SHADER_CONST_VS_I 0x00000002
317 #define WINED3D_SHADER_CONST_VS_B 0x00000004
318 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
319 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
320 #define WINED3D_SHADER_CONST_PS_F 0x00000020
321 #define WINED3D_SHADER_CONST_PS_I 0x00000040
322 #define WINED3D_SHADER_CONST_PS_B 0x00000080
323 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
324 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
325 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
326 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
327 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
328 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
329 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
330 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
331 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
332 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
333 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
334 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
336 enum wined3d_shader_register_type
339 WINED3DSPR_INPUT
= 1,
340 WINED3DSPR_CONST
= 2,
342 WINED3DSPR_TEXTURE
= 3,
343 WINED3DSPR_RASTOUT
= 4,
344 WINED3DSPR_ATTROUT
= 5,
345 WINED3DSPR_TEXCRDOUT
= 6,
346 WINED3DSPR_OUTPUT
= 6,
347 WINED3DSPR_CONSTINT
= 7,
348 WINED3DSPR_COLOROUT
= 8,
349 WINED3DSPR_DEPTHOUT
= 9,
350 WINED3DSPR_SAMPLER
= 10,
351 WINED3DSPR_CONST2
= 11,
352 WINED3DSPR_CONST3
= 12,
353 WINED3DSPR_CONST4
= 13,
354 WINED3DSPR_CONSTBOOL
= 14,
355 WINED3DSPR_LOOP
= 15,
356 WINED3DSPR_TEMPFLOAT16
= 16,
357 WINED3DSPR_MISCTYPE
= 17,
358 WINED3DSPR_LABEL
= 18,
359 WINED3DSPR_PREDICATE
= 19,
361 WINED3DSPR_CONSTBUFFER
,
362 WINED3DSPR_IMMCONSTBUFFER
,
368 enum wined3d_data_type
372 WINED3D_DATA_RESOURCE
,
373 WINED3D_DATA_SAMPLER
,
379 enum wined3d_immconst_type
381 WINED3D_IMMCONST_SCALAR
,
382 WINED3D_IMMCONST_VEC4
,
385 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
387 enum wined3d_shader_src_modifier
389 WINED3DSPSM_NONE
= 0,
391 WINED3DSPSM_BIAS
= 2,
392 WINED3DSPSM_BIASNEG
= 3,
393 WINED3DSPSM_SIGN
= 4,
394 WINED3DSPSM_SIGNNEG
= 5,
395 WINED3DSPSM_COMP
= 6,
397 WINED3DSPSM_X2NEG
= 8,
400 WINED3DSPSM_ABS
= 11,
401 WINED3DSPSM_ABSNEG
= 12,
402 WINED3DSPSM_NOT
= 13,
405 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
406 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
407 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
408 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
409 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
411 enum wined3d_shader_dst_modifier
413 WINED3DSPDM_NONE
= 0,
414 WINED3DSPDM_SATURATE
= 1,
415 WINED3DSPDM_PARTIALPRECISION
= 2,
416 WINED3DSPDM_MSAMPCENTROID
= 4,
419 enum wined3d_shader_interpolation_mode
421 WINED3DSIM_CONSTANT
= 1,
422 WINED3DSIM_LINEAR
= 2,
423 WINED3DSIM_LINEAR_CENTROID
= 3,
424 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
425 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
426 WINED3DSIM_LINEAR_SAMPLE
= 6,
427 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
430 enum wined3d_shader_global_flags
432 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
433 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
436 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
437 #define WINED3DSI_TEXLD_PROJECT 0x1
438 #define WINED3DSI_TEXLD_BIAS 0x2
439 #define WINED3DSI_INDEXED_DYNAMIC 0x4
440 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
441 #define WINED3DSI_RESINFO_UINT 0x2
442 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
444 enum wined3d_shader_rel_op
446 WINED3D_SHADER_REL_OP_GT
= 1,
447 WINED3D_SHADER_REL_OP_EQ
= 2,
448 WINED3D_SHADER_REL_OP_GE
= 3,
449 WINED3D_SHADER_REL_OP_LT
= 4,
450 WINED3D_SHADER_REL_OP_NE
= 5,
451 WINED3D_SHADER_REL_OP_LE
= 6,
454 #define WINED3D_SM1_VS 0xfffeu
455 #define WINED3D_SM1_PS 0xffffu
456 #define WINED3D_SM4_PS 0x0000u
457 #define WINED3D_SM4_VS 0x0001u
458 #define WINED3D_SM4_GS 0x0002u
460 /* Shader version tokens, and shader end tokens */
461 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
462 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
464 /* Shader backends */
466 /* TODO: Make this dynamic, based on shader limits ? */
467 #define MAX_ATTRIBS 16
468 #define MAX_REG_ADDR 1
469 #define MAX_REG_TEMP 32
470 #define MAX_REG_TEXCRD 8
471 #define MAX_REG_INPUT 32
472 #define MAX_REG_OUTPUT 32
473 #define MAX_CONST_I 16
474 #define MAX_CONST_B 16
475 #define WINED3D_MAX_CBS 15
477 /* FIXME: This needs to go up to 2048 for
478 * Shader model 3 according to msdn (and for software shaders) */
479 #define MAX_LABELS 16
481 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
483 struct wined3d_string_buffer
487 unsigned int buffer_size
;
488 unsigned int content_size
;
491 enum WINED3D_SHADER_INSTRUCTION_HANDLER
507 WINED3DSIH_DCL_CONSTANT_BUFFER
,
508 WINED3DSIH_DCL_GLOBAL_FLAGS
,
509 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
510 WINED3DSIH_DCL_INPUT
,
511 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
512 WINED3DSIH_DCL_INPUT_PS
,
513 WINED3DSIH_DCL_INPUT_PS_SGV
,
514 WINED3DSIH_DCL_INPUT_PS_SIV
,
515 WINED3DSIH_DCL_INPUT_SGV
,
516 WINED3DSIH_DCL_INPUT_SIV
,
517 WINED3DSIH_DCL_OUTPUT
,
518 WINED3DSIH_DCL_OUTPUT_SIV
,
519 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
520 WINED3DSIH_DCL_SAMPLER
,
521 WINED3DSIH_DCL_TEMPS
,
522 WINED3DSIH_DCL_VERTICES_OUT
,
598 WINED3DSIH_SAMPLE_C_LZ
,
599 WINED3DSIH_SAMPLE_GRAD
,
600 WINED3DSIH_SAMPLE_LOD
,
614 WINED3DSIH_TEXDP3TEX
,
618 WINED3DSIH_TEXM3x2DEPTH
,
619 WINED3DSIH_TEXM3x2PAD
,
620 WINED3DSIH_TEXM3x2TEX
,
622 WINED3DSIH_TEXM3x3DIFF
,
623 WINED3DSIH_TEXM3x3PAD
,
624 WINED3DSIH_TEXM3x3SPEC
,
625 WINED3DSIH_TEXM3x3TEX
,
626 WINED3DSIH_TEXM3x3VSPEC
,
627 WINED3DSIH_TEXREG2AR
,
628 WINED3DSIH_TEXREG2GB
,
629 WINED3DSIH_TEXREG2RGB
,
635 WINED3DSIH_TABLE_SIZE
638 enum wined3d_shader_type
640 WINED3D_SHADER_TYPE_PIXEL
,
641 WINED3D_SHADER_TYPE_VERTEX
,
642 WINED3D_SHADER_TYPE_GEOMETRY
,
643 WINED3D_SHADER_TYPE_COUNT
,
646 struct wined3d_shader_version
648 enum wined3d_shader_type type
;
653 struct wined3d_shader_resource_info
655 enum wined3d_shader_resource_type type
;
656 enum wined3d_data_type data_type
;
659 #define WINED3D_SAMPLER_DEFAULT ~0x0u
661 struct wined3d_shader_sampler_map_entry
663 unsigned int resource_idx
;
664 unsigned int sampler_idx
;
665 unsigned int bind_idx
;
668 struct wined3d_shader_sampler_map
670 struct wined3d_shader_sampler_map_entry
*entries
;
675 struct wined3d_shader_immediate_constant_buffer
678 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
681 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
683 struct wined3d_shader_reg_maps
685 struct wined3d_shader_version shader_version
;
686 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
687 BYTE address
; /* MAX_REG_ADDR, 1 */
688 WORD labels
; /* MAX_LABELS, 16 */
689 DWORD temporary
; /* MAX_REG_TEMP, 32 */
690 DWORD
*constf
; /* pixel, vertex */
691 const struct wined3d_shader_immediate_constant_buffer
*icb
;
694 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
695 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
697 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
698 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
699 WORD integer_constants
; /* MAX_CONST_I, 16 */
700 WORD boolean_constants
; /* MAX_CONST_B, 16 */
701 WORD local_int_consts
; /* MAX_CONST_I, 16 */
702 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
703 UINT cb_sizes
[WINED3D_MAX_CBS
];
705 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
706 struct wined3d_shader_sampler_map sampler_map
;
707 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
708 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
717 WORD usesrelconstF
: 1;
726 DWORD rt_mask
; /* Used render targets, 32 max. */
728 /* Whether or not loops are used in this shader, and nesting depth */
730 UINT min_rel_offset
, max_rel_offset
;
733 /* Keeps track of details for TEX_M#x# instructions which need to maintain
734 * state information between multiple instructions. */
735 struct wined3d_shader_tex_mx
737 unsigned int current_row
;
741 struct wined3d_shader_loop_state
747 struct wined3d_shader_context
749 const struct wined3d_shader
*shader
;
750 const struct wined3d_gl_info
*gl_info
;
751 const struct wined3d_shader_reg_maps
*reg_maps
;
752 struct wined3d_string_buffer
*buffer
;
753 struct wined3d_shader_tex_mx
*tex_mx
;
754 struct wined3d_shader_loop_state
*loop_state
;
758 struct wined3d_shader_register_index
760 const struct wined3d_shader_src_param
*rel_addr
;
764 struct wined3d_shader_register
766 enum wined3d_shader_register_type type
;
767 enum wined3d_data_type data_type
;
768 struct wined3d_shader_register_index idx
[2];
769 enum wined3d_immconst_type immconst_type
;
770 DWORD immconst_data
[4];
773 struct wined3d_shader_dst_param
775 struct wined3d_shader_register reg
;
781 struct wined3d_shader_src_param
783 struct wined3d_shader_register reg
;
785 enum wined3d_shader_src_modifier modifiers
;
788 struct wined3d_shader_semantic
790 enum wined3d_decl_usage usage
;
792 enum wined3d_shader_resource_type resource_type
;
793 enum wined3d_data_type resource_data_type
;
794 struct wined3d_shader_dst_param reg
;
797 struct wined3d_shader_register_semantic
799 struct wined3d_shader_dst_param reg
;
800 enum wined3d_sysval_semantic sysval_semantic
;
803 struct wined3d_shader_instruction
805 const struct wined3d_shader_context
*ctx
;
806 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
809 const struct wined3d_shader_src_param
*predicate
;
811 const struct wined3d_shader_dst_param
*dst
;
813 const struct wined3d_shader_src_param
*src
;
816 struct wined3d_shader_semantic semantic
;
817 struct wined3d_shader_register_semantic register_semantic
;
818 enum wined3d_primitive_type primitive_type
;
819 struct wined3d_shader_dst_param dst
;
820 struct wined3d_shader_src_param src
;
822 const struct wined3d_shader_immediate_constant_buffer
*icb
;
826 struct wined3d_shader_attribute
828 enum wined3d_decl_usage usage
;
832 struct wined3d_shader_loop_control
839 struct wined3d_shader_frontend
841 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
842 void (*shader_free
)(void *data
);
843 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
844 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
845 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
848 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
849 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
851 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
853 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
854 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
862 DWORD vs_uniform_count
;
863 DWORD ps_uniform_count
;
864 float ps_1x_max_value
;
870 enum wined3d_gl_resource_type
872 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
873 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
874 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
875 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
876 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
877 WINED3D_GL_RES_TYPE_BUFFER
= 5,
878 WINED3D_GL_RES_TYPE_RB
= 6,
879 WINED3D_GL_RES_TYPE_COUNT
= 7,
882 enum vertexprocessing_mode
{
888 #define WINED3D_CONST_NUM_UNUSED ~0U
890 enum wined3d_ffp_ps_fog_mode
892 WINED3D_FFP_PS_FOG_OFF
,
893 WINED3D_FFP_PS_FOG_LINEAR
,
894 WINED3D_FFP_PS_FOG_EXP
,
895 WINED3D_FFP_PS_FOG_EXP2
,
898 /* Stateblock dependent parameters which have to be hardcoded
899 * into the shader code
902 #define WINED3D_PSARGS_PROJECTED (1u << 3)
903 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
904 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
905 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
906 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
908 /* Used for Shader Model 1 pixel shaders to track the bound texture
909 * type. 2D and RECT textures are separated through NP2 fixup. */
910 enum wined3d_shader_tex_types
912 WINED3D_SHADER_TEX_2D
= 0,
913 WINED3D_SHADER_TEX_3D
= 1,
914 WINED3D_SHADER_TEX_CUBE
= 2,
917 struct ps_compile_args
{
918 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
919 enum vertexprocessing_mode vp_mode
;
920 enum wined3d_ffp_ps_fog_mode fog
;
921 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
922 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
923 WORD srgb_correction
;
924 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
925 D3D9 has a limit of 16 samplers and the fixup is superfluous
926 in D3D10 (unconditional NP2 support mandatory). */
928 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
929 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
939 struct vs_compile_args
942 BYTE clip_enabled
: 1;
944 BYTE per_vertex_point_size
: 1;
945 BYTE flatshading
: 1;
947 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
950 struct wined3d_context
;
951 struct wined3d_state
;
952 struct fragment_pipeline
;
953 struct wined3d_vertex_pipe_ops
;
955 struct wined3d_shader_backend_ops
957 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
958 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
959 const struct wined3d_state
*state
);
960 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
961 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
962 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
963 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
964 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
965 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
966 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
967 const struct wined3d_state
*state
);
968 void (*shader_destroy
)(struct wined3d_shader
*shader
);
969 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
970 const struct fragment_pipeline
*fragment_pipe
);
971 void (*shader_free_private
)(struct wined3d_device
*device
);
972 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
973 void (*shader_free_context_data
)(struct wined3d_context
*context
);
974 void (*shader_init_context_state
)(struct wined3d_context
*context
);
975 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
976 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
977 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
980 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
981 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
982 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
984 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
986 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
987 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
988 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
989 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
991 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
992 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
993 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
994 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
996 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
997 (vec)[0] = D3DCOLOR_R(dw); \
998 (vec)[1] = D3DCOLOR_G(dw); \
999 (vec)[2] = D3DCOLOR_B(dw); \
1000 (vec)[3] = D3DCOLOR_A(dw); \
1003 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1005 /* Checking of API calls */
1006 /* --------------------- */
1007 #ifndef WINE_NO_DEBUG_MSGS
1008 #define checkGLcall(A) \
1011 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
1012 err = gl_info->gl_ops.gl.p_glGetError(); \
1013 if (err == GL_NO_ERROR) { \
1014 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
1017 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
1018 debug_glerror(err), err, A, __FILE__, __LINE__); \
1019 err = gl_info->gl_ops.gl.p_glGetError(); \
1020 } while (err != GL_NO_ERROR); \
1023 #define checkGLcall(A) do {} while(0)
1026 enum wined3d_ffp_idx
1028 WINED3D_FFP_POSITION
= 0,
1029 WINED3D_FFP_BLENDWEIGHT
= 1,
1030 WINED3D_FFP_BLENDINDICES
= 2,
1031 WINED3D_FFP_NORMAL
= 3,
1032 WINED3D_FFP_PSIZE
= 4,
1033 WINED3D_FFP_DIFFUSE
= 5,
1034 WINED3D_FFP_SPECULAR
= 6,
1035 WINED3D_FFP_TEXCOORD0
= 7,
1036 WINED3D_FFP_TEXCOORD1
= 8,
1037 WINED3D_FFP_TEXCOORD2
= 9,
1038 WINED3D_FFP_TEXCOORD3
= 10,
1039 WINED3D_FFP_TEXCOORD4
= 11,
1040 WINED3D_FFP_TEXCOORD5
= 12,
1041 WINED3D_FFP_TEXCOORD6
= 13,
1042 WINED3D_FFP_TEXCOORD7
= 14,
1043 WINED3D_FFP_ATTRIBS_COUNT
= 15,
1046 enum wined3d_ffp_emit_idx
1048 WINED3D_FFP_EMIT_FLOAT1
= 0,
1049 WINED3D_FFP_EMIT_FLOAT2
= 1,
1050 WINED3D_FFP_EMIT_FLOAT3
= 2,
1051 WINED3D_FFP_EMIT_FLOAT4
= 3,
1052 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
1053 WINED3D_FFP_EMIT_UBYTE4
= 5,
1054 WINED3D_FFP_EMIT_SHORT2
= 6,
1055 WINED3D_FFP_EMIT_SHORT4
= 7,
1056 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1057 WINED3D_FFP_EMIT_SHORT2N
= 9,
1058 WINED3D_FFP_EMIT_SHORT4N
= 10,
1059 WINED3D_FFP_EMIT_USHORT2N
= 11,
1060 WINED3D_FFP_EMIT_USHORT4N
= 12,
1061 WINED3D_FFP_EMIT_UDEC3
= 13,
1062 WINED3D_FFP_EMIT_DEC3N
= 14,
1063 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1064 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1065 WINED3D_FFP_EMIT_INVALID
= 17,
1066 WINED3D_FFP_EMIT_COUNT
= 18
1069 struct wined3d_bo_address
1071 GLuint buffer_object
;
1075 struct wined3d_const_bo_address
1077 GLuint buffer_object
;
1081 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1083 return (struct wined3d_const_bo_address
*)data
;
1086 struct wined3d_stream_info_element
1088 const struct wined3d_format
*format
;
1089 struct wined3d_bo_address data
;
1091 unsigned int stream_idx
;
1092 unsigned int divisor
;
1095 struct wined3d_stream_info
1097 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1098 DWORD position_transformed
: 1;
1100 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1101 WORD use_map
; /* MAX_ATTRIBS, 16 */
1104 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
1105 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1106 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1110 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1111 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1113 /* Routines and structures related to state management */
1115 #define STATE_RENDER(a) (a)
1116 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1118 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1119 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1121 /* + 1 because samplers start with 0 */
1122 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1123 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1125 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1126 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1128 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1129 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1131 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1132 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1134 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1135 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1137 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1138 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1139 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1140 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1142 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1143 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1145 #define STATE_VIEWPORT (STATE_VDECL + 1)
1146 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1148 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1149 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1150 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1151 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1153 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1154 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1156 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1157 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1159 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1160 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1162 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1163 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1165 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1166 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1168 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1169 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1171 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1172 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1174 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1175 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1177 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1178 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1180 #define STATE_HIGHEST (STATE_COLOR_KEY)
1188 struct wined3d_occlusion_query
1192 struct wined3d_context
*context
;
1195 union wined3d_gl_query_object
1201 struct wined3d_event_query
1204 union wined3d_gl_query_object object
;
1205 struct wined3d_context
*context
;
1208 enum wined3d_event_query_result
1210 WINED3D_EVENT_QUERY_OK
,
1211 WINED3D_EVENT_QUERY_WAITING
,
1212 WINED3D_EVENT_QUERY_NOT_STARTED
,
1213 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1214 WINED3D_EVENT_QUERY_ERROR
1217 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1218 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1219 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1220 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1221 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1223 struct wined3d_timestamp_query
1227 struct wined3d_context
*context
;
1230 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1231 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1233 struct wined3d_context
1235 const struct wined3d_gl_info
*gl_info
;
1236 const struct wined3d_d3d_info
*d3d_info
;
1237 const struct StateEntry
*state_table
;
1238 /* State dirtification
1239 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1240 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1241 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1242 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1244 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1245 DWORD numDirtyEntries
;
1246 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1248 struct wined3d_swapchain
*swapchain
;
1249 struct wined3d_surface
*current_rt
;
1250 DWORD tid
; /* Thread ID which owns this context at the moment */
1252 /* Stores some information about the context state for optimization */
1253 DWORD render_offscreen
: 1;
1254 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1255 DWORD last_was_pshader
: 1;
1256 DWORD last_was_vshader
: 1;
1257 DWORD last_was_normal
: 1;
1258 DWORD namedArraysLoaded
: 1;
1259 DWORD numberedArraysLoaded
: 1;
1260 DWORD last_was_blit
: 1;
1261 DWORD last_was_ckey
: 1;
1262 DWORD fog_coord
: 1;
1263 DWORD fog_enabled
: 1;
1264 DWORD num_untracked_materials
: 2; /* Max value 2 */
1266 DWORD destroyed
: 1;
1268 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1269 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1270 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1271 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1272 DWORD use_immediate_mode_draw
: 1;
1273 DWORD rebind_fbo
: 1;
1274 DWORD needs_set
: 1;
1275 DWORD hdc_is_private
: 1;
1276 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1277 DWORD update_shader_resource_bindings
: 1;
1279 DWORD shader_update_mask
;
1280 DWORD constant_update_mask
;
1281 DWORD numbered_array_mask
;
1282 GLenum tracking_parm
; /* Which source is tracking current colour */
1283 GLenum untracked_materials
[2];
1284 UINT blit_w
, blit_h
;
1285 enum fogsource fog_source
;
1286 DWORD active_texture
;
1287 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1289 UINT instance_count
;
1291 /* The actual opengl context */
1296 HWND restore_pf_win
;
1303 void *shader_backend_data
;
1304 void *fragment_pipe_data
;
1307 UINT fbo_entry_count
;
1308 struct list fbo_list
;
1309 struct list fbo_destroy_list
;
1310 struct fbo_entry
*current_fbo
;
1311 GLuint fbo_read_binding
;
1312 GLuint fbo_draw_binding
;
1313 struct wined3d_surface
**blit_targets
;
1314 GLenum
*draw_buffers
;
1315 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1318 GLuint
*free_occlusion_queries
;
1319 UINT free_occlusion_query_size
;
1320 UINT free_occlusion_query_count
;
1321 struct list occlusion_queries
;
1323 union wined3d_gl_query_object
*free_event_queries
;
1324 UINT free_event_query_size
;
1325 UINT free_event_query_count
;
1326 struct list event_queries
;
1328 GLuint
*free_timestamp_queries
;
1329 UINT free_timestamp_query_size
;
1330 UINT free_timestamp_query_count
;
1331 struct list timestamp_queries
;
1333 struct wined3d_stream_info stream_info
;
1335 /* Fences for GL_APPLE_flush_buffer_range */
1336 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1337 unsigned int num_buffer_queries
;
1339 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1340 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1342 /* Extension emulation */
1343 GLint gl_fog_source
;
1344 GLfloat fog_coord_value
;
1345 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1346 GLuint dummy_arbfp_prog
;
1349 struct wined3d_fb_state
1351 struct wined3d_rendertarget_view
**render_targets
;
1352 struct wined3d_rendertarget_view
*depth_stencil
;
1355 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1359 DWORD representative
;
1360 APPLYSTATEFUNC apply
;
1363 struct StateEntryTemplate
1366 struct StateEntry content
;
1367 enum wined3d_gl_extension extension
;
1370 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1371 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1372 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1374 struct fragment_caps
1377 DWORD PrimitiveMiscCaps
;
1378 DWORD TextureOpCaps
;
1379 DWORD MaxTextureBlendStages
;
1380 DWORD MaxSimultaneousTextures
;
1383 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1384 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1386 struct fragment_pipeline
1388 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1389 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1390 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1391 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1392 void (*free_private
)(struct wined3d_device
*device
);
1393 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1394 void (*free_context_data
)(struct wined3d_context
*context
);
1395 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1396 const struct StateEntryTemplate
*states
;
1399 struct wined3d_vertex_caps
1402 BOOL emulated_flatshading
;
1403 BOOL ffp_generic_attributes
;
1404 DWORD max_active_lights
;
1405 DWORD max_vertex_blend_matrices
;
1406 DWORD max_vertex_blend_matrix_index
;
1407 DWORD vertex_processing_caps
;
1409 DWORD max_user_clip_planes
;
1413 struct wined3d_vertex_pipe_ops
1415 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1416 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1417 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1418 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1419 void (*vp_free
)(struct wined3d_device
*device
);
1420 const struct StateEntryTemplate
*vp_states
;
1423 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1424 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1425 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1426 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1427 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1428 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1429 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1430 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1432 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1433 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1434 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1436 /* "Base" state table */
1437 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1438 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1439 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1440 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1442 enum wined3d_blit_op
1444 WINED3D_BLIT_OP_COLOR_BLIT
,
1445 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1446 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1447 WINED3D_BLIT_OP_COLOR_FILL
,
1448 WINED3D_BLIT_OP_DEPTH_FILL
,
1449 WINED3D_BLIT_OP_DEPTH_BLIT
,
1452 /* Shaders for color conversions in blits. Do not do blit operations while
1453 * already under the GL lock. */
1456 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1457 void (*free_private
)(struct wined3d_device
*device
);
1458 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1459 const struct wined3d_color_key
*color_key
);
1460 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1461 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1462 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1463 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1464 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1465 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1466 const RECT
*rect
, const struct wined3d_color
*color
);
1467 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1468 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, float depth
);
1469 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1470 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1471 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1472 const struct wined3d_color_key
*color_key
);
1475 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1476 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1477 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1479 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1480 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1481 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1482 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1483 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1486 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1487 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1488 void context_alloc_event_query(struct wined3d_context
*context
,
1489 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1490 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1491 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1492 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1493 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1494 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1495 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1496 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1497 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1498 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1499 unsigned int unit
) DECLSPEC_HIDDEN
;
1500 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1501 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1502 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1503 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1504 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1505 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1506 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1507 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1508 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1509 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1510 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1511 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1512 void context_resource_released(const struct wined3d_device
*device
,
1513 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1514 void context_resource_unloaded(const struct wined3d_device
*device
,
1515 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1516 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1517 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1518 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1519 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1520 void context_state_drawbuf(struct wined3d_context
*context
,
1521 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1522 void context_state_fb(struct wined3d_context
*context
,
1523 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1524 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1525 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1526 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1528 /*****************************************************************************
1529 * Internal representation of a light
1531 struct wined3d_light_info
1533 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1534 DWORD OriginalIndex
;
1538 /* Converted parms to speed up swapping lights */
1539 struct wined3d_vec4 position
;
1540 struct wined3d_vec4 direction
;
1547 /* The default light parameters */
1548 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1550 struct wined3d_pixel_format
1552 int iPixelFormat
; /* WGL pixel format */
1553 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1554 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1555 int depthSize
, stencilSize
;
1556 BOOL windowDrawable
;
1562 enum wined3d_pci_vendor
1564 HW_VENDOR_SOFTWARE
= 0x0000,
1565 HW_VENDOR_AMD
= 0x1002,
1566 HW_VENDOR_NVIDIA
= 0x10de,
1567 HW_VENDOR_VMWARE
= 0x15ad,
1568 HW_VENDOR_INTEL
= 0x8086,
1571 enum wined3d_pci_device
1575 CARD_AMD_RAGE_128PRO
= 0x5246,
1576 CARD_AMD_RADEON_7200
= 0x5144,
1577 CARD_AMD_RADEON_8500
= 0x514c,
1578 CARD_AMD_RADEON_9500
= 0x4144,
1579 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1580 CARD_AMD_RADEON_X700
= 0x5e4c,
1581 CARD_AMD_RADEON_X1600
= 0x71c2,
1582 CARD_AMD_RADEON_HD2350
= 0x94c7,
1583 CARD_AMD_RADEON_HD2600
= 0x9581,
1584 CARD_AMD_RADEON_HD2900
= 0x9400,
1585 CARD_AMD_RADEON_HD3200
= 0x9620,
1586 CARD_AMD_RADEON_HD3850
= 0x9515,
1587 CARD_AMD_RADEON_HD4200M
= 0x9712,
1588 CARD_AMD_RADEON_HD4350
= 0x954f,
1589 CARD_AMD_RADEON_HD4600
= 0x9495,
1590 CARD_AMD_RADEON_HD4700
= 0x944e,
1591 CARD_AMD_RADEON_HD4800
= 0x944c,
1592 CARD_AMD_RADEON_HD5400
= 0x68f9,
1593 CARD_AMD_RADEON_HD5600
= 0x68d8,
1594 CARD_AMD_RADEON_HD5700
= 0x68be,
1595 CARD_AMD_RADEON_HD5800
= 0x6898,
1596 CARD_AMD_RADEON_HD5900
= 0x689c,
1597 CARD_AMD_RADEON_HD6300
= 0x9803,
1598 CARD_AMD_RADEON_HD6400
= 0x6770,
1599 CARD_AMD_RADEON_HD6410D
= 0x9644,
1600 CARD_AMD_RADEON_HD6550D
= 0x9640,
1601 CARD_AMD_RADEON_HD6600
= 0x6758,
1602 CARD_AMD_RADEON_HD6600M
= 0x6741,
1603 CARD_AMD_RADEON_HD6700
= 0x68ba,
1604 CARD_AMD_RADEON_HD6800
= 0x6739,
1605 CARD_AMD_RADEON_HD6900
= 0x6719,
1606 CARD_AMD_RADEON_HD7660D
= 0x9901,
1607 CARD_AMD_RADEON_HD7700
= 0x683d,
1608 CARD_AMD_RADEON_HD7800
= 0x6819,
1609 CARD_AMD_RADEON_HD7900
= 0x679a,
1610 CARD_AMD_RADEON_HD8600M
= 0x6660,
1611 CARD_AMD_RADEON_HD8670
= 0x6610,
1612 CARD_AMD_RADEON_HD8770
= 0x665c,
1613 CARD_AMD_RADEON_R3
= 0x9830,
1614 CARD_AMD_RADEON_R7
= 0x130f,
1615 CARD_AMD_RADEON_R9
= 0x67b1,
1617 CARD_NVIDIA_RIVA_128
= 0x0018,
1618 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1619 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1620 CARD_NVIDIA_GEFORCE
= 0x0100,
1621 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1622 CARD_NVIDIA_GEFORCE2
= 0x0150,
1623 CARD_NVIDIA_GEFORCE3
= 0x0200,
1624 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1625 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1626 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1627 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1628 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1629 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1630 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1631 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1632 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1633 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1634 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1635 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1636 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1637 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1638 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1639 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1640 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1641 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1642 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1643 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1644 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1645 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1646 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1647 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1648 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1649 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1650 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1651 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1652 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1653 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1654 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1655 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1656 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1657 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1658 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1659 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1660 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1661 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1662 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1663 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1664 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1665 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1666 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1667 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1668 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1669 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1670 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1671 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1672 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1673 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1674 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1675 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1676 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1677 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1678 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1679 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1680 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1681 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1682 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1683 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1684 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1685 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1686 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1687 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1688 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1689 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1690 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1691 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1692 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1693 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1694 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1695 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1696 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1697 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1698 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1699 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1700 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1701 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1702 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1703 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1704 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1706 CARD_VMWARE_SVGA3D
= 0x0405,
1708 CARD_INTEL_830M
= 0x3577,
1709 CARD_INTEL_855GM
= 0x3582,
1710 CARD_INTEL_845G
= 0x2562,
1711 CARD_INTEL_865G
= 0x2572,
1712 CARD_INTEL_915G
= 0x2582,
1713 CARD_INTEL_E7221G
= 0x258a,
1714 CARD_INTEL_915GM
= 0x2592,
1715 CARD_INTEL_945G
= 0x2772,
1716 CARD_INTEL_945GM
= 0x27a2,
1717 CARD_INTEL_945GME
= 0x27ae,
1718 CARD_INTEL_Q35
= 0x29b2,
1719 CARD_INTEL_G33
= 0x29c2,
1720 CARD_INTEL_Q33
= 0x29d2,
1721 CARD_INTEL_PNVG
= 0xa001,
1722 CARD_INTEL_PNVM
= 0xa011,
1723 CARD_INTEL_965Q
= 0x2992,
1724 CARD_INTEL_965G
= 0x2982,
1725 CARD_INTEL_946GZ
= 0x2972,
1726 CARD_INTEL_965GM
= 0x2a02,
1727 CARD_INTEL_965GME
= 0x2a12,
1728 CARD_INTEL_GM45
= 0x2a42,
1729 CARD_INTEL_IGD
= 0x2e02,
1730 CARD_INTEL_Q45
= 0x2e12,
1731 CARD_INTEL_G45
= 0x2e22,
1732 CARD_INTEL_G41
= 0x2e32,
1733 CARD_INTEL_B43
= 0x2e92,
1734 CARD_INTEL_ILKD
= 0x0042,
1735 CARD_INTEL_ILKM
= 0x0046,
1736 CARD_INTEL_SNBD
= 0x0122,
1737 CARD_INTEL_SNBM
= 0x0126,
1738 CARD_INTEL_SNBS
= 0x010a,
1739 CARD_INTEL_IVBD
= 0x0162,
1740 CARD_INTEL_IVBM
= 0x0166,
1741 CARD_INTEL_IVBS
= 0x015a,
1742 CARD_INTEL_HWM
= 0x0416,
1745 struct wined3d_fbo_ops
1747 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1748 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1749 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1750 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1751 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1752 GLsizei width
, GLsizei height
);
1753 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1754 GLenum internalformat
, GLsizei width
, GLsizei height
);
1755 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1756 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1757 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1758 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1759 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1760 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1761 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1762 GLenum textarget
, GLuint texture
, GLint level
);
1763 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1764 GLenum textarget
, GLuint texture
, GLint level
);
1765 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1766 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1767 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1768 GLenum renderbuffertarget
, GLuint renderbuffer
);
1769 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1770 GLenum pname
, GLint
*params
);
1771 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1772 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1773 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1776 struct wined3d_gl_limits
1781 UINT texture_coords
;
1782 UINT vertex_uniform_blocks
;
1783 UINT geometry_uniform_blocks
;
1784 UINT fragment_uniform_blocks
;
1785 UINT fragment_samplers
;
1786 UINT vertex_samplers
;
1787 UINT combined_samplers
;
1788 UINT general_combiners
;
1791 UINT texture3d_size
;
1792 float pointsize_max
;
1793 float pointsize_min
;
1798 UINT vertex_attribs
;
1801 UINT glsl_vs_float_constants
;
1802 UINT glsl_ps_float_constants
;
1804 UINT arb_vs_float_constants
;
1805 UINT arb_vs_native_constants
;
1806 UINT arb_vs_instructions
;
1808 UINT arb_ps_float_constants
;
1809 UINT arb_ps_local_constants
;
1810 UINT arb_ps_native_constants
;
1811 UINT arb_ps_instructions
;
1815 struct wined3d_gl_info
1817 DWORD selected_gl_version
;
1819 struct wined3d_gl_limits limits
;
1820 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1822 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1823 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1824 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1826 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1827 struct opengl_funcs gl_ops
;
1828 struct wined3d_fbo_ops fbo_ops
;
1830 struct wined3d_format
*formats
;
1831 unsigned int format_count
;
1834 struct wined3d_driver_info
1836 enum wined3d_pci_vendor vendor
;
1837 enum wined3d_pci_device device
;
1839 const char *description
;
1845 struct wined3d_d3d_limits
1847 UINT vs_version
, gs_version
, ps_version
;
1848 DWORD vs_uniform_count
;
1849 DWORD ps_uniform_count
;
1852 UINT ffp_blend_stages
;
1853 UINT ffp_vertex_blend_matrices
;
1856 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1857 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1858 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1860 struct wined3d_ffp_attrib_ops
1862 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1863 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1864 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1865 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1866 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1869 struct wined3d_d3d_info
1871 struct wined3d_d3d_limits limits
;
1872 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1874 BOOL emulated_flatshading
;
1875 BOOL ffp_generic_attributes
;
1877 BOOL shader_color_key
;
1878 DWORD valid_rt_mask
;
1879 DWORD wined3d_creation_flags
;
1882 /* The adapter structure */
1883 struct wined3d_adapter
1886 POINT monitor_position
;
1887 enum wined3d_format_id screen_format
;
1889 struct wined3d_gl_info gl_info
;
1890 struct wined3d_d3d_info d3d_info
;
1891 struct wined3d_driver_info driver_info
;
1892 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1893 unsigned int cfg_count
;
1894 struct wined3d_pixel_format
*cfgs
;
1896 UINT64 vram_bytes_used
;
1899 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1900 const struct fragment_pipeline
*fragment_pipe
;
1901 const struct wined3d_shader_backend_ops
*shader_backend
;
1902 const struct blit_shader
*blitter
;
1905 struct wined3d_caps_gl_ctx
1911 HGLRC restore_gl_ctx
;
1913 const struct wined3d_gl_info
*gl_info
;
1915 GLuint test_program_id
;
1918 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
1919 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
1920 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
1921 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1923 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1924 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
1926 enum projection_types
1939 /*****************************************************************************
1940 * Fixed function pipeline replacements
1942 #define ARG_UNUSED 0xff
1943 struct texture_stage_op
1955 struct color_fixup_desc color_fixup
;
1956 unsigned tex_type
: 3;
1958 unsigned projected
: 2;
1959 unsigned padding
: 10;
1962 struct ffp_frag_settings
1964 struct texture_stage_op op
[MAX_TEXTURES
];
1965 enum wined3d_ffp_ps_fog_mode fog
;
1966 unsigned char sRGB_write
;
1967 unsigned char emul_clipplanes
;
1968 unsigned char texcoords_initialized
;
1969 unsigned char color_key_enabled
: 1;
1970 unsigned char pointsprite
: 1;
1971 unsigned char flatshading
: 1;
1972 unsigned char padding
: 5;
1975 struct ffp_frag_desc
1977 struct wine_rb_entry entry
;
1978 struct ffp_frag_settings settings
;
1981 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1982 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1983 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1985 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1986 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1987 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1988 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1989 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1990 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1991 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1992 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1994 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1995 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1997 enum wined3d_ffp_vs_fog_mode
1999 WINED3D_FFP_VS_FOG_OFF
= 0,
2000 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2001 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2002 WINED3D_FFP_VS_FOG_RANGE
= 3,
2005 #define WINED3D_FFP_TCI_SHIFT 16
2006 #define WINED3D_FFP_TCI_MASK 0xffu
2008 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2009 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2011 struct wined3d_ffp_vs_settings
2013 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2014 DWORD diffuse_source
: 2;
2015 DWORD emissive_source
: 2;
2016 DWORD ambient_source
: 2;
2017 DWORD specular_source
: 2;
2019 DWORD transformed
: 1;
2020 DWORD vertexblends
: 2;
2023 DWORD normalize
: 1;
2025 DWORD localviewer
: 1;
2026 DWORD point_size
: 1;
2027 DWORD per_vertex_point_size
: 1;
2029 DWORD texcoords
: 8; /* MAX_TEXTURES */
2030 DWORD ortho_fog
: 1;
2031 DWORD flatshading
: 1;
2034 DWORD texgen
[MAX_TEXTURES
];
2037 struct wined3d_ffp_vs_desc
2039 struct wine_rb_entry entry
;
2040 struct wined3d_ffp_vs_settings settings
;
2043 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2044 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2051 struct wined3d_adapter adapters
[1];
2054 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2055 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2056 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2058 struct wined3d_stream_output
2060 struct wined3d_buffer
*buffer
;
2064 struct wined3d_stream_state
2066 struct wined3d_buffer
*buffer
;
2073 #define WINED3D_STATE_NO_REF 0x00000001
2074 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2076 struct wined3d_state
2079 const struct wined3d_fb_state
*fb
;
2081 struct wined3d_vertex_declaration
*vertex_declaration
;
2082 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2083 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2084 struct wined3d_buffer
*index_buffer
;
2085 enum wined3d_format_id index_format
;
2086 INT base_vertex_index
;
2087 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2088 GLenum gl_primitive_type
;
2089 struct wined3d_query
*predicate
;
2090 BOOL predicate_value
;
2092 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2093 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2094 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2095 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2097 BOOL vs_consts_b
[MAX_CONST_B
];
2098 INT vs_consts_i
[MAX_CONST_I
* 4];
2101 BOOL ps_consts_b
[MAX_CONST_B
];
2102 INT ps_consts_i
[MAX_CONST_I
* 4];
2105 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2106 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2107 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2109 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2110 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2111 struct wined3d_material material
;
2112 struct wined3d_viewport viewport
;
2115 /* Light hashmap. Collisions are handled using linked lists. */
2116 #define LIGHTMAP_SIZE 43
2117 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2118 struct list light_map
[LIGHTMAP_SIZE
];
2119 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2121 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2124 #define WINED3D_UNMAPPED_STAGE ~0U
2126 /* Multithreaded flag. Removed from the public header to signal that
2127 * wined3d_device_create() ignores it. */
2128 #define WINED3DCREATE_MULTITHREADED 0x00000004
2130 struct wined3d_device
2134 /* WineD3D Information */
2135 struct wined3d_device_parent
*device_parent
;
2136 struct wined3d
*wined3d
;
2137 struct wined3d_adapter
*adapter
;
2139 /* Window styles to restore when switching fullscreen mode */
2143 /* X and GL Information */
2144 GLenum offscreenBuffer
;
2146 const struct wined3d_shader_backend_ops
*shader_backend
;
2148 void *fragment_priv
;
2151 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2152 /* Array of functions for states which are handled by more than one pipeline part */
2153 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2154 const struct blit_shader
*blitter
;
2156 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2157 BYTE bCursorVisible
: 1;
2158 BYTE d3d_initialized
: 1;
2159 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2160 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2161 BYTE filter_messages
: 1;
2164 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2168 struct wined3d_state state
;
2169 struct wined3d_state
*update_state
;
2170 struct wined3d_stateblock
*recording
;
2172 /* Internal use fields */
2173 struct wined3d_device_creation_parameters create_parms
;
2176 struct wined3d_rendertarget_view
*back_buffer_view
;
2177 struct wined3d_swapchain
**swapchains
;
2178 UINT swapchain_count
;
2180 struct list resources
; /* a linked list to track resources created by the device */
2181 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2182 struct wine_rb_tree samplers
;
2184 /* Render Target Support */
2185 struct wined3d_fb_state fb
;
2186 struct wined3d_surface
*onscreen_depth_stencil
;
2187 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2189 /* For rendering to a texture using glCopyTexImage */
2190 GLuint depth_blt_texture
;
2192 /* Cursor management */
2197 UINT cursorWidth
, cursorHeight
;
2198 struct wined3d_texture
*cursor_texture
;
2199 HCURSOR hardwareCursor
;
2201 /* The Wine logo texture */
2202 struct wined3d_texture
*logo_texture
;
2204 /* Textures for when no other textures are mapped */
2205 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2206 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2207 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2208 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2210 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2211 GLuint default_sampler
;
2213 /* Command stream */
2214 struct wined3d_cs
*cs
;
2216 /* Context management */
2217 struct wined3d_context
**contexts
;
2221 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2222 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2223 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2224 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2225 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2226 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2227 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2228 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2229 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2230 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2231 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2232 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2233 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2234 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2235 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2237 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2239 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2240 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2241 return context
->isStateDirty
[idx
] & (1u << shift
);
2244 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2245 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2247 struct wined3d_resource_ops
2249 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2250 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2251 void (*resource_unload
)(struct wined3d_resource
*resource
);
2252 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2253 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2254 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2257 struct wined3d_resource
2262 struct wined3d_device
*device
;
2263 enum wined3d_resource_type type
;
2264 enum wined3d_gl_resource_type gl_type
;
2265 const struct wined3d_format
*format
;
2266 unsigned int format_flags
;
2267 enum wined3d_multisample_type multisample_type
;
2268 UINT multisample_quality
;
2270 enum wined3d_pool pool
;
2280 struct list resource_list_entry
;
2283 const struct wined3d_parent_ops
*parent_ops
;
2284 const struct wined3d_resource_ops
*resource_ops
;
2287 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2289 return resource
->resource_ops
->resource_incref(resource
);
2292 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2294 return resource
->resource_ops
->resource_decref(resource
);
2297 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2298 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2299 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2300 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2301 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2302 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2303 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2304 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2305 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2306 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2307 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2308 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2309 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2310 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2311 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2313 /* Tests show that the start address of resources is 32 byte aligned */
2314 #define RESOURCE_ALIGNMENT 16
2318 struct wined3d_sampler_desc sampler_desc
;
2319 unsigned int base_level
;
2323 struct wined3d_texture_ops
2325 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2326 struct wined3d_context
*context
, BOOL srgb
);
2327 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2328 const struct wined3d_box
*dirty_region
);
2329 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2330 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2331 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2332 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2333 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2334 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2335 struct wined3d_context
*context
, BOOL srgb
);
2338 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2339 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2340 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2341 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2342 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2343 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2344 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2345 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2346 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2347 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2348 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2350 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2352 struct wined3d_texture
2354 struct wined3d_resource resource
;
2355 const struct wined3d_texture_ops
*texture_ops
;
2356 struct gl_texture texture_rgb
, texture_srgb
;
2357 struct wined3d_resource
**sub_resources
;
2358 struct wined3d_swapchain
*swapchain
;
2361 float pow2_matrix
[16];
2363 enum wined3d_texture_filter_type filter_type
;
2369 unsigned int row_pitch
;
2370 unsigned int slice_pitch
;
2372 /* May only be accessed from the command stream worker thread. */
2373 struct wined3d_texture_async
2377 /* Color keys for DDraw */
2378 struct wined3d_color_key dst_blt_color_key
;
2379 struct wined3d_color_key src_blt_color_key
;
2380 struct wined3d_color_key dst_overlay_color_key
;
2381 struct wined3d_color_key src_overlay_color_key
;
2382 struct wined3d_color_key gl_color_key
;
2383 DWORD color_key_flags
;
2387 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2389 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2392 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2395 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2398 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2399 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2400 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2401 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2402 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2403 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2404 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2405 void wined3d_texture_load(struct wined3d_texture
*texture
,
2406 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2407 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2408 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2409 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2410 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2411 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2413 #define WINED3D_LOCATION_DISCARDED 0x00000001
2414 #define WINED3D_LOCATION_SYSMEM 0x00000002
2415 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2416 #define WINED3D_LOCATION_DIB 0x00000008
2417 #define WINED3D_LOCATION_BUFFER 0x00000010
2418 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2419 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2420 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2421 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2422 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2424 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2426 struct wined3d_volume
2428 struct wined3d_resource resource
;
2429 struct wined3d_texture
*container
;
2432 GLint texture_level
;
2433 DWORD download_count
;
2437 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2439 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2442 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2443 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2444 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2445 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2446 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2447 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2448 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2449 HRESULT
wined3d_volume_map(struct wined3d_volume
*volume
,
2450 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
) DECLSPEC_HIDDEN
;
2451 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2452 HRESULT
wined3d_volume_unmap(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2453 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2454 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2456 struct wined3d_surface_dib
2463 struct wined3d_renderbuffer_entry
2474 struct wined3d_surface
**render_targets
;
2475 struct wined3d_surface
*depth_stencil
;
2476 DWORD color_location
, ds_location
;
2482 struct wined3d_surface_ops
2484 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2485 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2488 struct wined3d_surface
2490 struct wined3d_resource resource
;
2491 const struct wined3d_surface_ops
*surface_ops
;
2492 struct wined3d_texture
*container
;
2502 GLuint rb_multisample
;
2504 GLenum texture_target
;
2505 unsigned int texture_level
;
2506 unsigned int texture_layer
;
2512 struct wined3d_surface_dib dib
;
2515 struct list renderbuffers
;
2516 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2517 SIZE ds_current_size
;
2519 /* DirectDraw Overlay handling */
2520 RECT overlay_srcrect
;
2521 RECT overlay_destrect
;
2522 struct wined3d_surface
*overlay_dest
;
2523 struct list overlays
;
2524 struct list overlay_entry
;
2527 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2529 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2532 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
)
2534 return !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2535 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
2538 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2539 const struct wined3d_context
*context
, BOOL srgb
)
2541 return srgb
&& needs_separate_srgb_gl_texture(context
)
2542 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2545 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2546 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2547 const WINEDDBLTFX
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2548 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2549 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2550 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2551 HRESULT
surface_create_dib_section(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2552 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2553 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2554 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2555 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2556 void surface_load(struct wined3d_surface
*surface
, struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2557 void surface_load_ds_location(struct wined3d_surface
*surface
,
2558 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2559 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2560 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2561 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2562 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2563 HRESULT
wined3d_surface_map(struct wined3d_surface
*surface
, struct wined3d_map_desc
*map_desc
,
2564 const struct wined3d_box
*box
, DWORD flags
) DECLSPEC_HIDDEN
;
2565 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2566 void wined3d_surface_prepare(struct wined3d_surface
*surface
, struct wined3d_context
*context
,
2567 DWORD location
) DECLSPEC_HIDDEN
;
2568 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2569 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2570 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2571 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2572 HRESULT
wined3d_surface_unmap(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2573 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2574 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2575 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2576 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2577 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2578 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2579 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2580 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2581 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2582 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2583 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2584 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2585 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2587 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2588 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2590 /* Surface flags: */
2591 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2592 #define SFLAG_DISCARD 0x00000002 /* ??? */
2593 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2594 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2596 struct wined3d_sampler
2598 struct wine_rb_entry entry
;
2600 struct wined3d_device
*device
;
2602 struct wined3d_sampler_desc desc
;
2606 struct wined3d_vertex_declaration_element
2608 const struct wined3d_format
*format
;
2610 unsigned int input_slot
;
2611 unsigned int offset
;
2612 unsigned int output_slot
;
2613 enum wined3d_input_classification input_slot_class
;
2614 unsigned int instance_data_step_rate
;
2620 struct wined3d_vertex_declaration
2624 const struct wined3d_parent_ops
*parent_ops
;
2625 struct wined3d_device
*device
;
2627 struct wined3d_vertex_declaration_element
*elements
;
2630 BOOL position_transformed
;
2631 BOOL half_float_conv_needed
;
2634 struct wined3d_saved_states
2636 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2637 WORD streamSource
; /* MAX_STREAMS, 16 */
2638 WORD streamFreq
; /* MAX_STREAMS, 16 */
2639 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2640 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2641 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2642 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2643 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2644 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2645 BOOL
*pixelShaderConstantsF
;
2646 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2647 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2648 BOOL
*vertexShaderConstantsF
;
2649 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2650 DWORD primitive_type
: 1;
2654 DWORD vertexDecl
: 1;
2655 DWORD pixelShader
: 1;
2656 DWORD vertexShader
: 1;
2657 DWORD scissorRect
: 1;
2666 struct wined3d_stateblock
2668 LONG ref
; /* Note: Ref counting not required */
2669 struct wined3d_device
*device
;
2671 /* Array indicating whether things have been set or changed */
2672 struct wined3d_saved_states changed
;
2673 struct wined3d_state state
;
2675 /* Contained state management */
2676 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2677 unsigned int num_contained_render_states
;
2678 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2679 unsigned int num_contained_transform_states
;
2680 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2681 unsigned int num_contained_vs_consts_i
;
2682 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2683 unsigned int num_contained_vs_consts_b
;
2684 DWORD
*contained_vs_consts_f
;
2685 unsigned int num_contained_vs_consts_f
;
2686 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2687 unsigned int num_contained_ps_consts_i
;
2688 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2689 unsigned int num_contained_ps_consts_b
;
2690 DWORD
*contained_ps_consts_f
;
2691 unsigned int num_contained_ps_consts_f
;
2692 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2693 unsigned int num_contained_tss_states
;
2694 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2695 unsigned int num_contained_sampler_states
;
2698 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2700 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2701 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2702 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2703 DWORD flags
) DECLSPEC_HIDDEN
;
2704 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2706 struct wined3d_cs_ops
2708 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2709 void (*submit
)(struct wined3d_cs
*cs
);
2714 const struct wined3d_cs_ops
*ops
;
2715 struct wined3d_device
*device
;
2716 struct wined3d_fb_state fb
;
2717 struct wined3d_state state
;
2723 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2724 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2726 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2727 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2728 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2729 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2730 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2731 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2732 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2733 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2734 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2735 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2736 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2737 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2738 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2739 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2740 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2741 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2742 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2743 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2744 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2745 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2746 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2747 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2748 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2749 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2750 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2751 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2752 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2753 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2754 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2755 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2756 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2757 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2758 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2759 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2760 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2761 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2762 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2763 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2764 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2765 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2766 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2767 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2768 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2769 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2770 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2771 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2772 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2773 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2775 /* Direct3D terminology with little modifications. We do not have an issued state
2776 * because only the driver knows about it, but we have a created state because d3d
2777 * allows GetData on a created issue, but opengl doesn't
2785 struct wined3d_query_ops
2787 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2788 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2791 struct wined3d_query
2796 const struct wined3d_query_ops
*query_ops
;
2797 struct wined3d_device
*device
;
2798 enum query_state state
;
2799 enum wined3d_query_type type
;
2804 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2805 * fixed function semantics as D3DCOLOR or FLOAT16 */
2806 enum wined3d_buffer_conversion_type
2813 struct wined3d_map_range
2819 struct wined3d_buffer
2821 struct wined3d_resource resource
;
2823 struct wined3d_buffer_desc desc
;
2825 GLuint buffer_object
;
2826 GLenum buffer_object_usage
;
2827 GLenum buffer_type_hint
;
2831 struct wined3d_map_range
*maps
;
2832 ULONG maps_size
, modified_areas
;
2833 struct wined3d_event_query
*query
;
2835 /* conversion stuff */
2836 UINT decl_change_count
, full_conversion_count
;
2838 UINT stride
; /* 0 if no conversion */
2839 UINT conversion_stride
; /* 0 if no shifted conversion */
2840 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2843 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2845 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2848 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2849 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2850 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2851 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2852 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2853 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2854 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
2855 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
2857 struct wined3d_rendertarget_view
2861 struct wined3d_resource
*resource
;
2863 const struct wined3d_parent_ops
*parent_ops
;
2865 const struct wined3d_format
*format
;
2866 unsigned int format_flags
;
2867 unsigned int sub_resource_idx
;
2868 unsigned int buffer_offset
;
2871 unsigned int height
;
2875 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2876 const struct wined3d_rendertarget_view
*view
)
2878 struct wined3d_resource
*resource
;
2879 struct wined3d_texture
*texture
;
2881 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
2884 texture
= wined3d_texture_from_resource(view
->resource
);
2885 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2888 return surface_from_resource(resource
);
2891 struct wined3d_shader_resource_view
2895 struct wined3d_resource
*resource
;
2897 const struct wined3d_parent_ops
*parent_ops
;
2900 struct wined3d_swapchain_ops
2902 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2903 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2906 struct wined3d_swapchain
2910 const struct wined3d_parent_ops
*parent_ops
;
2911 const struct wined3d_swapchain_ops
*swapchain_ops
;
2912 struct wined3d_device
*device
;
2914 struct wined3d_texture
**back_buffers
;
2915 struct wined3d_texture
*front_buffer
;
2916 struct wined3d_swapchain_desc desc
;
2917 struct wined3d_display_mode original_mode
, d3d_mode
;
2918 struct wined3d_gamma_ramp orig_gamma
;
2919 BOOL render_to_fbo
, reapply_mode
;
2920 const struct wined3d_format
*ds_format
;
2921 struct wined3d_palette
*palette
;
2923 LONG prev_time
, frames
; /* Performance tracking */
2925 struct wined3d_context
**context
;
2926 unsigned int num_contexts
;
2935 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2937 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2938 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2939 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2940 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2941 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2943 /*****************************************************************************
2944 * Utility function prototypes
2947 /* Trace routines */
2948 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2949 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
2950 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2951 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2952 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2953 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2954 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2955 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2956 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2957 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
2958 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2959 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2960 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2961 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2962 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2963 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2964 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2965 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2966 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2967 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2968 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2969 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2971 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2972 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2973 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2974 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2975 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2976 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2977 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2978 void sampler_texdim(struct wined3d_context
*context
,
2979 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2980 void tex_alphaop(struct wined3d_context
*context
,
2981 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2982 void apply_pixelshader(struct wined3d_context
*context
,
2983 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2984 void state_alpha_test(struct wined3d_context
*context
,
2985 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2986 void state_fogcolor(struct wined3d_context
*context
,
2987 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2988 void state_fogdensity(struct wined3d_context
*context
,
2989 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2990 void state_fogstartend(struct wined3d_context
*context
,
2991 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2992 void state_fog_fragpart(struct wined3d_context
*context
,
2993 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2994 void state_nop(struct wined3d_context
*context
,
2995 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2996 void state_srgbwrite(struct wined3d_context
*context
,
2997 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2999 void state_clipping(struct wined3d_context
*context
,
3000 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3001 void clipplane(struct wined3d_context
*context
,
3002 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3003 void state_pointsprite_w(struct wined3d_context
*context
,
3004 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3005 void state_pointsprite(struct wined3d_context
*context
,
3006 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3007 void state_shademode(struct wined3d_context
*context
,
3008 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3010 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3013 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3014 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3016 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3018 struct wined3d_shader_lconst
3025 struct wined3d_shader_limits
3027 unsigned int sampler
;
3028 unsigned int constant_int
;
3029 unsigned int constant_float
;
3030 unsigned int constant_bool
;
3031 unsigned int packed_output
;
3032 unsigned int packed_input
;
3036 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3038 #define PRINTF_ATTR(fmt,args)
3041 struct wined3d_string_buffer_list
3046 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3047 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3048 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3049 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3050 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3052 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3053 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3054 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3056 /* Vertex shader utility functions */
3057 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3058 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3060 struct wined3d_vertex_shader
3062 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3065 struct wined3d_geometry_shader
3067 enum wined3d_primitive_type input_type
;
3068 enum wined3d_primitive_type output_type
;
3072 struct wined3d_pixel_shader
3074 /* Pixel shader input semantics */
3075 DWORD input_reg_map
[MAX_REG_INPUT
];
3076 BOOL input_reg_used
[MAX_REG_INPUT
];
3077 unsigned int declared_in_count
;
3079 /* Some information about the shader behavior */
3084 struct wined3d_shader
3087 const struct wined3d_shader_limits
*limits
;
3089 UINT functionLength
;
3090 BOOL load_local_constsF
;
3091 const struct wined3d_shader_frontend
*frontend
;
3092 void *frontend_data
;
3096 const struct wined3d_parent_ops
*parent_ops
;
3098 /* Programs this shader is linked with */
3099 struct list linked_programs
;
3101 /* Immediate constants (override global ones) */
3102 struct list constantsB
;
3103 struct list constantsF
;
3104 struct list constantsI
;
3105 struct wined3d_shader_reg_maps reg_maps
;
3106 BOOL lconst_inf_or_nan
;
3108 struct wined3d_shader_signature input_signature
;
3109 struct wined3d_shader_signature output_signature
;
3110 char *signature_strings
;
3112 /* Pointer to the parent device */
3113 struct wined3d_device
*device
;
3114 struct list shader_list_entry
;
3118 struct wined3d_vertex_shader vs
;
3119 struct wined3d_geometry_shader gs
;
3120 struct wined3d_pixel_shader ps
;
3124 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3125 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3126 BOOL position_transformed
, struct ps_compile_args
*args
,
3127 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3129 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3130 WORD swizzle_map
, struct vs_compile_args
*args
,
3131 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3133 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3134 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3135 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3136 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3137 unsigned int max
) DECLSPEC_HIDDEN
;
3138 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3139 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3140 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3142 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3146 case WINED3DSPR_RASTOUT
:
3148 if (reg
->idx
[0].offset
)
3153 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3154 case WINED3DSPR_CONSTBOOL
: /* b# */
3155 case WINED3DSPR_LOOP
: /* aL */
3156 case WINED3DSPR_PREDICATE
: /* p0 */
3157 case WINED3DSPR_PRIMID
: /* primID */
3160 case WINED3DSPR_MISCTYPE
:
3161 switch (reg
->idx
[0].offset
)
3171 case WINED3DSPR_IMMCONST
:
3172 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3179 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3180 const struct wined3d_state
*state
, float *position_fixup
)
3182 float center_offset
;
3184 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3185 center_offset
= 63.0f
/ 64.0f
;
3187 center_offset
= -1.0f
/ 64.0f
;
3189 position_fixup
[0] = 1.0f
;
3190 position_fixup
[1] = 1.0f
;
3191 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3192 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3194 if (context
->render_offscreen
)
3196 position_fixup
[1] *= -1.0f
;
3197 position_fixup
[3] *= -1.0f
;
3201 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3203 struct wined3d_shader_lconst
*lconst
;
3205 if (shader
->load_local_constsF
)
3208 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3210 if (lconst
->idx
== reg
)
3217 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3218 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3219 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3220 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3221 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3222 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3223 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3224 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3225 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3226 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3227 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3228 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3229 float *start
, float *end
) DECLSPEC_HIDDEN
;
3231 /* Using additional shader constants (uniforms in GLSL / program environment
3232 * or local parameters in ARB) is costly:
3233 * ARB only knows float4 parameters and GLSL compiler are not really smart
3234 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3235 * (in fact most compilers map a float2 to a full float4 uniform).
3237 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3238 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3239 * into a single shader constant (uniform / program parameter).
3241 * This structure is shared between the GLSL and the ARB backend.*/
3242 struct ps_np2fixup_info
{
3243 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3244 WORD active
; /* bitfield indicating if we can apply the fixup */
3248 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3249 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3251 struct wined3d_palette
3254 struct wined3d_device
*device
;
3257 RGBQUAD colors
[256];
3261 /* DirectDraw utility functions */
3262 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3264 /*****************************************************************************
3265 * Pixel format management
3268 /* WineD3D pixel format flags */
3269 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3270 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3271 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3272 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3273 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3274 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3275 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3276 #define WINED3DFMT_FLAG_GETDC 0x00000100
3277 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3278 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3279 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3280 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3281 #define WINED3DFMT_FLAG_VTF 0x00002000
3282 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3283 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3284 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3285 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3286 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3287 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3288 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3289 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3291 struct wined3d_rational
3297 struct wined3d_color_key_conversion
3299 enum wined3d_format_id dst_format
;
3300 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3301 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3304 struct wined3d_format
3306 enum wined3d_format_id id
;
3322 UINT block_byte_count
;
3324 enum wined3d_ffp_emit_idx emit_idx
;
3325 GLint component_count
;
3327 GLint gl_vtx_format
;
3328 GLboolean gl_normalized
;
3329 unsigned int component_size
;
3332 GLint glGammaInternal
;
3336 UINT conv_byte_count
;
3337 DWORD multisample_types
;
3338 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3339 struct wined3d_rational height_scale
;
3340 struct color_fixup_desc color_fixup
;
3341 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3342 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3345 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3346 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3347 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3348 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3349 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3350 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3351 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3352 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3353 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3354 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3355 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3356 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3357 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3358 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3360 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3362 /* Check state->vertex_declaration to allow this to be used before the
3363 * stream info is validated, for example in device_update_tex_unit_map(). */
3364 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3367 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3369 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3372 static inline void context_apply_state(struct wined3d_context
*context
,
3373 const struct wined3d_state
*state
, DWORD state_id
)
3375 const struct StateEntry
*state_table
= context
->state_table
;
3376 DWORD rep
= state_table
[state_id
].representative
;
3377 state_table
[rep
].apply(context
, state
, rep
);
3380 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3381 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3383 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3384 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3385 && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3388 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3389 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3391 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))