ws2_32: Return the correct address family in WSAStringToAddressA.
[wine.git] / dlls / d3dx9_36 / texture.c
blob8e6205976d552a73b9bab7ba85bbc2f98765541f
1 /*
2 * Copyright 2009 Tony Wasserka
3 * Copyright 2010 Christian Costa
4 * Copyright 2010 Owen Rudge for CodeWeavers
5 * Copyright 2010 Matteo Bruni for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/unicode.h"
23 #include "wine/debug.h"
24 #include "d3dx9_36_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
29 static BOOL is_pow2(UINT num)
31 return !(num & (num - 1));
34 /* Returns the smallest power of 2 which is greater than or equal to num */
35 static UINT make_pow2(UINT num)
37 UINT result = 1;
39 /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
40 if (num >= 0x80000000)
41 return 0x80000000;
43 while (result < num)
44 result <<= 1;
46 return result;
49 static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
50 int face, UINT level, struct IDirect3DSurface9 **surf)
52 switch (type)
54 case D3DRTYPE_TEXTURE:
55 return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
56 case D3DRTYPE_CUBETEXTURE:
57 return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
58 default:
59 ERR("Unexpected texture type\n");
60 return E_NOTIMPL;
64 HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
65 const PALETTEENTRY *palette,
66 UINT srclevel,
67 DWORD filter)
69 UINT level;
70 HRESULT hr;
71 D3DRESOURCETYPE type;
73 TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
75 if (!texture)
76 return D3DERR_INVALIDCALL;
78 if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
79 return D3DERR_INVALIDCALL;
81 if (srclevel == D3DX_DEFAULT)
82 srclevel = 0;
83 else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
84 return D3DERR_INVALIDCALL;
86 switch (type = IDirect3DBaseTexture9_GetType(texture))
88 case D3DRTYPE_TEXTURE:
89 case D3DRTYPE_CUBETEXTURE:
91 IDirect3DSurface9 *topsurf, *mipsurf;
92 D3DSURFACE_DESC desc;
93 int i, numfaces;
95 if (type == D3DRTYPE_TEXTURE)
97 numfaces = 1;
98 IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
100 else
102 numfaces = 6;
103 IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
106 if (filter == D3DX_DEFAULT)
108 if (is_pow2(desc.Width) && is_pow2(desc.Height))
109 filter = D3DX_FILTER_BOX;
110 else
111 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
114 for (i = 0; i < numfaces; i++)
116 level = srclevel + 1;
117 hr = get_surface(type, texture, i, srclevel, &topsurf);
119 if (FAILED(hr))
120 return D3DERR_INVALIDCALL;
122 while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
124 hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
125 IDirect3DSurface9_Release(topsurf);
126 topsurf = mipsurf;
128 if (FAILED(hr))
129 break;
131 level++;
134 IDirect3DSurface9_Release(topsurf);
135 if (FAILED(hr))
136 return hr;
139 return D3D_OK;
142 case D3DRTYPE_VOLUMETEXTURE:
144 D3DVOLUME_DESC desc;
145 int level, level_count;
146 IDirect3DVolume9 *top_volume, *mip_volume;
147 IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
149 IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
151 if (filter == D3DX_DEFAULT)
153 if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
154 filter = D3DX_FILTER_BOX;
155 else
156 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
159 hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
160 if (FAILED(hr))
161 return hr;
163 level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
164 for (level = srclevel + 1; level < level_count; level++)
166 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
167 hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
168 IDirect3DVolume9_Release(top_volume);
169 top_volume = mip_volume;
171 if (FAILED(hr))
172 break;
175 IDirect3DVolume9_Release(top_volume);
176 if (FAILED(hr))
177 return hr;
179 return D3D_OK;
182 default:
183 return D3DERR_INVALIDCALL;
187 HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
188 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
190 UINT w = (width && *width) ? *width : 1;
191 UINT h = (height && *height) ? *height : 1;
192 D3DCAPS9 caps;
193 D3DDEVICE_CREATION_PARAMETERS params;
194 IDirect3D9 *d3d = NULL;
195 D3DDISPLAYMODE mode;
196 HRESULT hr;
197 D3DFORMAT usedformat = D3DFMT_UNKNOWN;
199 TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
201 if (!device)
202 return D3DERR_INVALIDCALL;
204 /* usage */
205 if (usage == D3DX_DEFAULT)
206 usage = 0;
207 if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
208 return D3DERR_INVALIDCALL;
210 /* pool */
211 if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
212 return D3DERR_INVALIDCALL;
214 /* width and height */
215 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
216 return D3DERR_INVALIDCALL;
218 /* 256 x 256 default width/height */
219 if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
220 w = h = 256;
221 else if (w == D3DX_DEFAULT)
222 w = (height ? h : 256);
223 else if (h == D3DX_DEFAULT)
224 h = (width ? w : 256);
226 /* ensure width/height is power of 2 */
227 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
228 w = make_pow2(w);
230 if (w > caps.MaxTextureWidth)
231 w = caps.MaxTextureWidth;
233 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
234 h = make_pow2(h);
236 if (h > caps.MaxTextureHeight)
237 h = caps.MaxTextureHeight;
239 /* texture must be square? */
240 if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
242 if (w > h)
243 h = w;
244 else
245 w = h;
248 if (width)
249 *width = w;
251 if (height)
252 *height = h;
254 /* miplevels */
255 if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
257 if (*miplevels > 1)
258 *miplevels = 0;
260 else if (miplevels)
262 UINT max_mipmaps = 1;
264 if (!width && !height)
265 max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
266 else
268 UINT max_dimen = max(w, h);
270 while (max_dimen > 1)
272 max_dimen >>= 1;
273 max_mipmaps++;
277 if (*miplevels == 0 || *miplevels > max_mipmaps)
278 *miplevels = max_mipmaps;
281 /* format */
282 if (format)
284 TRACE("Requested format %x\n", *format);
285 usedformat = *format;
288 hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
290 if (FAILED(hr))
291 goto cleanup;
293 hr = IDirect3DDevice9_GetCreationParameters(device, &params);
295 if (FAILED(hr))
296 goto cleanup;
298 hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
300 if (FAILED(hr))
301 goto cleanup;
303 if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
304 usedformat = D3DFMT_A8R8G8B8;
306 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
307 usage, D3DRTYPE_TEXTURE, usedformat);
309 if (FAILED(hr))
311 /* Heuristic to choose the fallback format */
312 const struct pixel_format_desc *fmt = get_format_info(usedformat);
313 BOOL allow_24bits;
314 int bestscore = INT_MIN, i = 0, j;
315 unsigned int channels;
316 const struct pixel_format_desc *curfmt;
318 if (!fmt)
320 FIXME("Pixel format %x not handled\n", usedformat);
321 goto cleanup;
324 allow_24bits = fmt->bytes_per_pixel == 3;
325 channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
326 + (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
327 usedformat = D3DFMT_UNKNOWN;
329 while ((curfmt = get_format_info_idx(i)))
331 unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
332 + (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
333 int score;
335 i++;
337 if (curchannels < channels)
338 continue;
339 if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
340 continue;
342 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
343 mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
344 if (FAILED(hr))
345 continue;
347 /* This format can be used, let's evaluate it.
348 Weights chosen quite arbitrarily... */
349 score = 16 - 4 * (curchannels - channels);
351 for (j = 0; j < 4; j++)
353 int diff = curfmt->bits[j] - fmt->bits[j];
354 score += 16 - (diff < 0 ? -diff * 4 : diff);
357 if (score > bestscore)
359 bestscore = score;
360 usedformat = curfmt->format;
363 hr = D3D_OK;
366 cleanup:
368 if (d3d)
369 IDirect3D9_Release(d3d);
371 if (FAILED(hr))
372 return hr;
374 if (usedformat == D3DFMT_UNKNOWN)
376 WARN("Couldn't find a suitable pixel format\n");
377 return D3DERR_NOTAVAILABLE;
380 TRACE("Format chosen: %x\n", usedformat);
381 if (format)
382 *format = usedformat;
384 return D3D_OK;
387 HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
388 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
390 D3DCAPS9 caps;
391 UINT s = (size && *size) ? *size : 256;
392 HRESULT hr;
394 TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
396 if (s == D3DX_DEFAULT)
397 s = 256;
399 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
400 return D3DERR_INVALIDCALL;
402 if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
403 return D3DERR_NOTAVAILABLE;
405 /* ensure width/height is power of 2 */
406 if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
407 s = make_pow2(s);
409 hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
411 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
413 if(miplevels)
414 *miplevels = 1;
417 if (size)
418 *size = s;
420 return hr;
423 HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
424 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
426 D3DCAPS9 caps;
427 UINT w = width ? *width : D3DX_DEFAULT;
428 UINT h = height ? *height : D3DX_DEFAULT;
429 UINT d = (depth && *depth) ? *depth : 1;
430 HRESULT hr;
432 TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
433 usage, format, pool);
435 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
436 return D3DERR_INVALIDCALL;
438 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
439 return D3DERR_NOTAVAILABLE;
441 hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
442 if (d == D3DX_DEFAULT)
443 d = 1;
445 /* ensure width/height is power of 2 */
446 if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
447 (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
449 w = make_pow2(w);
450 h = make_pow2(h);
451 d = make_pow2(d);
454 if (w > caps.MaxVolumeExtent)
455 w = caps.MaxVolumeExtent;
456 if (h > caps.MaxVolumeExtent)
457 h = caps.MaxVolumeExtent;
458 if (d > caps.MaxVolumeExtent)
459 d = caps.MaxVolumeExtent;
461 if (miplevels)
463 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
464 *miplevels = 1;
465 else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
467 if (*miplevels > 1)
468 *miplevels = 0;
470 else
472 UINT max_mipmaps = 1;
473 UINT max_dimen = max(max(w, h), d);
475 while (max_dimen > 1)
477 max_dimen >>= 1;
478 max_mipmaps++;
481 if (*miplevels == 0 || *miplevels > max_mipmaps)
482 *miplevels = max_mipmaps;
486 if (width)
487 *width = w;
488 if (height)
489 *height = h;
490 if (depth)
491 *depth = d;
493 return hr;
496 HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
497 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
499 HRESULT hr;
501 TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
502 device, width, height, miplevels, usage, format, pool, texture);
504 if (!device || !texture)
505 return D3DERR_INVALIDCALL;
507 if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
508 return hr;
510 return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
513 HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
514 UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
515 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
516 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
518 IDirect3DTexture9 **texptr;
519 IDirect3DTexture9 *buftex;
520 IDirect3DSurface9 *surface;
521 BOOL file_width = FALSE, file_height = FALSE;
522 BOOL file_format = FALSE, file_miplevels = FALSE;
523 BOOL dynamic_texture;
524 D3DXIMAGE_INFO imginfo;
525 UINT loaded_miplevels;
526 D3DCAPS9 caps;
527 HRESULT hr;
529 TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width,
530 height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
532 /* check for invalid parameters */
533 if (!device || !texture || !srcdata || !srcdatasize)
534 return D3DERR_INVALIDCALL;
536 hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
538 if (FAILED(hr))
540 *texture = NULL;
541 return hr;
544 /* handle default values */
545 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
546 width = imginfo.Width;
548 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
549 height = imginfo.Height;
551 if (width == D3DX_DEFAULT)
552 width = make_pow2(imginfo.Width);
554 if (height == D3DX_DEFAULT)
555 height = make_pow2(imginfo.Height);
557 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
558 format = imginfo.Format;
560 if (width == D3DX_FROM_FILE)
562 file_width = TRUE;
563 width = imginfo.Width;
566 if (height == D3DX_FROM_FILE)
568 file_height = TRUE;
569 height = imginfo.Height;
572 if (format == D3DFMT_FROM_FILE)
574 file_format = TRUE;
575 format = imginfo.Format;
578 if (miplevels == D3DX_FROM_FILE)
580 file_miplevels = TRUE;
581 miplevels = imginfo.MipLevels;
584 /* fix texture creation parameters */
585 hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
587 if (FAILED(hr))
589 *texture = NULL;
590 return hr;
593 if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
595 FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n");
596 miplevels = imginfo.MipLevels;
599 if (((file_width) && (width != imginfo.Width)) ||
600 ((file_height) && (height != imginfo.Height)) ||
601 ((file_format) && (format != imginfo.Format)) ||
602 ((file_miplevels) && (miplevels != imginfo.MipLevels)))
604 return D3DERR_NOTAVAILABLE;
607 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
608 return D3DERR_INVALIDCALL;
610 /* Create the to-be-filled texture */
611 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
612 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
614 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
615 texptr = &buftex;
617 else
619 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
620 texptr = texture;
623 if (FAILED(hr))
625 *texture = NULL;
626 return hr;
629 /* Load the file */
630 if (imginfo.ImageFileFormat != D3DXIFF_DDS)
632 IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
633 hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
634 IDirect3DSurface9_Release(surface);
636 else
638 hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo);
641 if (FAILED(hr))
643 IDirect3DTexture9_Release(*texptr);
644 *texture = NULL;
645 return hr;
648 loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
649 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
651 if (FAILED(hr))
653 IDirect3DTexture9_Release(*texptr);
654 *texture = NULL;
655 return hr;
658 /* Move the data to the actual texture if necessary */
659 if (texptr == &buftex)
661 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
663 if (FAILED(hr))
665 IDirect3DTexture9_Release(buftex);
666 *texture = NULL;
667 return hr;
670 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
671 IDirect3DTexture9_Release(buftex);
674 if (srcinfo)
675 *srcinfo = imginfo;
677 return D3D_OK;
680 HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
681 const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
683 TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
685 return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
686 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
689 HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
690 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
691 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
692 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
694 void *buffer;
695 HRESULT hr;
696 DWORD size;
698 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
699 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
700 device, debugstr_w(srcfile), width, height, miplevels, usage, format,
701 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
703 if (!srcfile)
704 return D3DERR_INVALIDCALL;
706 hr = map_view_of_file(srcfile, &buffer, &size);
707 if (FAILED(hr))
708 return D3DXERR_INVALIDDATA;
710 hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
711 filter, mipfilter, colorkey, srcinfo, palette, texture);
713 UnmapViewOfFile(buffer);
715 return hr;
718 HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
719 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
720 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
721 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
723 WCHAR *widename;
724 HRESULT hr;
725 DWORD len;
727 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
728 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
729 device, debugstr_a(srcfile), width, height, miplevels, usage, format,
730 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
732 if (!device || !srcfile || !texture)
733 return D3DERR_INVALIDCALL;
735 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
736 widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
737 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
739 hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
740 usage, format, pool, filter, mipfilter,
741 colorkey, srcinfo, palette, texture);
743 HeapFree(GetProcessHeap(), 0, widename);
744 return hr;
747 HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
748 const char *srcfile, struct IDirect3DTexture9 **texture)
750 TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
752 return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
753 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
756 HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
757 const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
759 TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
761 return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
762 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
766 HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
767 HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
769 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
771 return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
772 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
775 HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
776 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
778 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
780 return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
781 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
784 HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
785 const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
786 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
787 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
789 HRSRC resinfo;
790 void *buffer;
791 DWORD size;
793 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
794 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
795 device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
796 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
798 if (!device || !texture)
799 return D3DERR_INVALIDCALL;
801 if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
802 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
803 && !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
804 return D3DXERR_INVALIDDATA;
806 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
807 return D3DXERR_INVALIDDATA;
809 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
810 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
813 HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
814 const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
815 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
816 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
818 HRSRC resinfo;
819 void *buffer;
820 DWORD size;
822 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
823 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
824 device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
825 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
827 if (!device || !texture)
828 return D3DERR_INVALIDCALL;
830 if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
831 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
832 && !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
833 return D3DXERR_INVALIDDATA;
835 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
836 return D3DXERR_INVALIDDATA;
838 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
839 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
842 HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
843 DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
845 HRESULT hr;
847 TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
848 pool, texture);
850 if (!device || !texture)
851 return D3DERR_INVALIDCALL;
853 hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
855 if (FAILED(hr))
857 TRACE("D3DXCheckCubeTextureRequirements failed\n");
858 return hr;
861 return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
864 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
865 const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
867 TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
869 return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
870 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
873 HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
874 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
876 HRESULT hr;
878 TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
879 miplevels, usage, format, pool, texture);
881 if (!device || !texture)
882 return D3DERR_INVALIDCALL;
884 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
885 &miplevels, usage, &format, pool);
887 if (FAILED(hr))
889 TRACE("D3DXCheckVolumeTextureRequirements failed\n");
890 return hr;
893 return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
894 usage, format, pool, texture, NULL);
897 HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
898 const char *filename,
899 IDirect3DVolumeTexture9 **volume_texture)
901 int len;
902 HRESULT hr;
903 void *data;
904 DWORD data_size;
905 WCHAR *filenameW;
907 TRACE("(%p, %s, %p): relay\n",
908 device, debugstr_a(filename), volume_texture);
910 if (!filename) return D3DERR_INVALIDCALL;
912 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
913 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
914 if (!filenameW) return E_OUTOFMEMORY;
915 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
917 hr = map_view_of_file(filenameW, &data, &data_size);
918 HeapFree(GetProcessHeap(), 0, filenameW);
919 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
921 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
922 D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
924 UnmapViewOfFile(data);
925 return hr;
928 HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
929 const WCHAR *filename,
930 IDirect3DVolumeTexture9 **volume_texture)
932 HRESULT hr;
933 void *data;
934 DWORD data_size;
936 TRACE("(%p, %s, %p): relay\n",
937 device, debugstr_w(filename), volume_texture);
939 if (!filename) return D3DERR_INVALIDCALL;
941 hr = map_view_of_file(filename, &data, &data_size);
942 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
944 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
945 D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
947 UnmapViewOfFile(data);
948 return hr;
951 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
952 const char *filename,
953 UINT width,
954 UINT height,
955 UINT depth,
956 UINT mip_levels,
957 DWORD usage,
958 D3DFORMAT format,
959 D3DPOOL pool,
960 DWORD filter,
961 DWORD mip_filter,
962 D3DCOLOR color_key,
963 D3DXIMAGE_INFO *src_info,
964 PALETTEENTRY *palette,
965 IDirect3DVolumeTexture9 **volume_texture)
967 int len;
968 HRESULT hr;
969 WCHAR *filenameW;
970 void *data;
971 DWORD data_size;
973 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
974 device, debugstr_a(filename), width, height, depth, mip_levels,
975 usage, format, pool, filter, mip_filter, color_key, src_info,
976 palette, volume_texture);
978 if (!filename) return D3DERR_INVALIDCALL;
980 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
981 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
982 if (!filenameW) return E_OUTOFMEMORY;
983 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
985 hr = map_view_of_file(filenameW, &data, &data_size);
986 HeapFree(GetProcessHeap(), 0, filenameW);
987 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
989 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
990 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
991 volume_texture);
993 UnmapViewOfFile(data);
994 return hr;
997 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
998 const WCHAR *filename,
999 UINT width,
1000 UINT height,
1001 UINT depth,
1002 UINT mip_levels,
1003 DWORD usage,
1004 D3DFORMAT format,
1005 D3DPOOL pool,
1006 DWORD filter,
1007 DWORD mip_filter,
1008 D3DCOLOR color_key,
1009 D3DXIMAGE_INFO *src_info,
1010 PALETTEENTRY *palette,
1011 IDirect3DVolumeTexture9 **volume_texture)
1013 HRESULT hr;
1014 void *data;
1015 DWORD data_size;
1017 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1018 device, debugstr_w(filename), width, height, depth, mip_levels,
1019 usage, format, pool, filter, mip_filter, color_key, src_info,
1020 palette, volume_texture);
1022 if (!filename) return D3DERR_INVALIDCALL;
1024 hr = map_view_of_file(filename, &data, &data_size);
1025 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1027 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
1028 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1029 volume_texture);
1031 UnmapViewOfFile(data);
1032 return hr;
1035 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
1036 const void *data,
1037 UINT data_size,
1038 IDirect3DVolumeTexture9 **volume_texture)
1040 TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
1042 return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1043 D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
1044 0, NULL, NULL, volume_texture);
1047 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
1048 const void *data,
1049 UINT data_size,
1050 UINT width,
1051 UINT height,
1052 UINT depth,
1053 UINT mip_levels,
1054 DWORD usage,
1055 D3DFORMAT format,
1056 D3DPOOL pool,
1057 DWORD filter,
1058 DWORD mip_filter,
1059 D3DCOLOR color_key,
1060 D3DXIMAGE_INFO *info,
1061 PALETTEENTRY *palette,
1062 IDirect3DVolumeTexture9 **volume_texture)
1064 HRESULT hr;
1065 D3DCAPS9 caps;
1066 D3DXIMAGE_INFO image_info;
1067 BOOL dynamic_texture;
1068 BOOL file_width = FALSE;
1069 BOOL file_height = FALSE;
1070 BOOL file_depth = FALSE;
1071 BOOL file_format = FALSE;
1072 BOOL file_mip_levels = FALSE;
1073 IDirect3DVolumeTexture9 *tex, *buftex;
1075 TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
1076 device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
1077 filter, mip_filter, color_key, info, palette, volume_texture);
1079 if (!device || !data || !data_size || !volume_texture)
1080 return D3DERR_INVALIDCALL;
1082 hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
1083 if (FAILED(hr)) return hr;
1085 if (image_info.ImageFileFormat != D3DXIFF_DDS)
1086 return D3DXERR_INVALIDDATA;
1088 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
1089 width = image_info.Width;
1090 if (width == D3DX_DEFAULT)
1091 width = make_pow2(image_info.Width);
1093 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
1094 height = image_info.Height;
1095 if (height == D3DX_DEFAULT)
1096 height = make_pow2(image_info.Height);
1098 if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
1099 depth = image_info.Depth;
1100 if (depth == D3DX_DEFAULT)
1101 depth = make_pow2(image_info.Depth);
1103 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
1104 format = image_info.Format;
1106 if (width == D3DX_FROM_FILE)
1108 file_width = TRUE;
1109 width = image_info.Width;
1112 if (height == D3DX_FROM_FILE)
1114 file_height = TRUE;
1115 height = image_info.Height;
1118 if (depth == D3DX_FROM_FILE)
1120 file_depth = TRUE;
1121 depth = image_info.Depth;
1124 if (format == D3DFMT_FROM_FILE)
1126 file_format = TRUE;
1127 format = image_info.Format;
1130 if (mip_levels == D3DX_FROM_FILE)
1132 file_mip_levels = TRUE;
1133 mip_levels = image_info.MipLevels;
1136 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
1137 if (FAILED(hr)) return hr;
1139 if ((file_width && width != image_info.Width)
1140 || (file_height && height != image_info.Height)
1141 || (file_depth && depth != image_info.Depth)
1142 || (file_format && format != image_info.Format)
1143 || (file_mip_levels && mip_levels != image_info.MipLevels))
1144 return D3DERR_NOTAVAILABLE;
1146 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1147 if (FAILED(hr))
1148 return D3DERR_INVALIDCALL;
1150 if (mip_levels > image_info.MipLevels)
1152 FIXME("Generation of mipmaps for volume textures is not implemented yet\n");
1153 mip_levels = image_info.MipLevels;
1156 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1157 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1159 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
1160 tex = buftex;
1162 else
1164 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1165 buftex = NULL;
1168 if (FAILED(hr)) return hr;
1170 hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
1171 if (FAILED(hr))
1173 IDirect3DVolumeTexture9_Release(tex);
1174 return hr;
1177 if (buftex)
1179 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1180 if (FAILED(hr))
1182 IDirect3DVolumeTexture9_Release(buftex);
1183 return hr;
1186 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1187 IDirect3DVolumeTexture9_Release(buftex);
1190 if (info)
1191 *info = image_info;
1193 *volume_texture = tex;
1194 return D3D_OK;
1197 static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
1199 DWORD c;
1201 for (c = 0; c < format->bytes_per_pixel; c++)
1202 pos[c] = 0;
1204 for (c = 0; c < 4; c++)
1206 float comp_value;
1207 DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
1209 switch (c)
1211 case 0: /* Alpha */
1212 comp_value = value->w;
1213 break;
1214 case 1: /* Red */
1215 comp_value = value->x;
1216 break;
1217 case 2: /* Green */
1218 comp_value = value->y;
1219 break;
1220 case 3: /* Blue */
1221 comp_value = value->z;
1222 break;
1225 if (format->type == FORMAT_ARGBF16)
1226 v = float_32_to_16(comp_value);
1227 else if (format->type == FORMAT_ARGBF)
1228 v = *(DWORD *)&comp_value;
1229 else if (format->type == FORMAT_ARGB)
1230 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1231 else
1232 FIXME("Unhandled format type %#x\n", format->type);
1234 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1236 BYTE byte, mask;
1238 if (format->shift[c] > i)
1240 mask = mask32 << (format->shift[c] - i);
1241 byte = (v << (format->shift[c] - i)) & mask;
1243 else
1245 mask = mask32 >> (i - format->shift[c]);
1246 byte = (v >> (i - format->shift[c])) & mask;
1248 pos[i / 8] |= byte;
1253 HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
1255 DWORD miplevels;
1256 DWORD m, x, y;
1257 D3DSURFACE_DESC desc;
1258 D3DLOCKED_RECT lock_rect;
1259 D3DXVECTOR4 value;
1260 D3DXVECTOR2 coord, size;
1261 const struct pixel_format_desc *format;
1262 BYTE *data;
1264 if (texture == NULL || function == NULL)
1265 return D3DERR_INVALIDCALL;
1267 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1269 for (m = 0; m < miplevels; m++)
1271 if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
1272 return D3DERR_INVALIDCALL;
1274 format = get_format_info(desc.Format);
1275 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1277 FIXME("Unsupported texture format %#x\n", desc.Format);
1278 return D3DERR_INVALIDCALL;
1281 if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
1282 return D3DERR_INVALIDCALL;
1284 size.x = 1.0f / desc.Width;
1285 size.y = 1.0f / desc.Height;
1287 data = lock_rect.pBits;
1289 for (y = 0; y < desc.Height; y++)
1291 /* The callback function expects the coordinates of the center
1292 of the texel */
1293 coord.y = (y + 0.5f) / desc.Height;
1295 for (x = 0; x < desc.Width; x++)
1297 coord.x = (x + 0.5f) / desc.Width;
1299 function(&value, &coord, &size, funcdata);
1301 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1304 IDirect3DTexture9_UnlockRect(texture, m);
1307 return D3D_OK;
1310 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
1311 const void *src_data,
1312 UINT src_data_size,
1313 UINT size,
1314 UINT mip_levels,
1315 DWORD usage,
1316 D3DFORMAT format,
1317 D3DPOOL pool,
1318 DWORD filter,
1319 DWORD mip_filter,
1320 D3DCOLOR color_key,
1321 D3DXIMAGE_INFO *src_info,
1322 PALETTEENTRY *palette,
1323 IDirect3DCubeTexture9 **cube_texture)
1325 HRESULT hr;
1326 D3DCAPS9 caps;
1327 UINT loaded_miplevels;
1328 D3DXIMAGE_INFO img_info;
1329 BOOL dynamic_texture;
1330 BOOL file_size = FALSE;
1331 BOOL file_format = FALSE;
1332 BOOL file_mip_levels = FALSE;
1333 IDirect3DCubeTexture9 *tex, *buftex;
1335 TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
1336 src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
1337 color_key, src_info, palette, cube_texture);
1339 if (!device || !cube_texture || !src_data || !src_data_size)
1340 return D3DERR_INVALIDCALL;
1342 hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
1343 if (FAILED(hr))
1344 return hr;
1346 if (img_info.ImageFileFormat != D3DXIFF_DDS)
1347 return D3DXERR_INVALIDDATA;
1349 if (img_info.Width != img_info.Height)
1350 return D3DXERR_INVALIDDATA;
1352 if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
1353 size = img_info.Width;
1354 if (size == D3DX_DEFAULT)
1355 size = make_pow2(img_info.Width);
1357 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
1358 format = img_info.Format;
1360 if (size == D3DX_FROM_FILE)
1362 file_size = TRUE;
1363 size = img_info.Width;
1366 if (format == D3DFMT_FROM_FILE)
1368 file_format = TRUE;
1369 format = img_info.Format;
1372 if (mip_levels == D3DX_FROM_FILE)
1374 file_mip_levels = TRUE;
1375 mip_levels = img_info.MipLevels;
1378 hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
1379 if (FAILED(hr))
1380 return hr;
1382 if ((file_size && size != img_info.Width)
1383 || (file_format && format != img_info.Format)
1384 || (file_mip_levels && mip_levels != img_info.MipLevels))
1385 return D3DERR_NOTAVAILABLE;
1387 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1388 if (FAILED(hr))
1389 return D3DERR_INVALIDCALL;
1391 if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
1393 FIXME("Generation of mipmaps for compressed pixel formats not supported yet\n");
1394 mip_levels = img_info.MipLevels;
1397 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1398 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1400 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
1401 tex = buftex;
1403 else
1405 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1406 buftex = NULL;
1408 if (FAILED(hr))
1409 return hr;
1411 hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
1412 if (FAILED(hr))
1414 IDirect3DCubeTexture9_Release(tex);
1415 return hr;
1418 loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
1419 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
1420 if (FAILED(hr))
1422 IDirect3DCubeTexture9_Release(tex);
1423 return hr;
1426 if (buftex)
1428 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1429 if (FAILED(hr))
1431 IDirect3DCubeTexture9_Release(buftex);
1432 return hr;
1435 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1436 IDirect3DCubeTexture9_Release(buftex);
1439 if (src_info)
1440 *src_info = img_info;
1442 *cube_texture = tex;
1443 return D3D_OK;
1447 HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
1448 const char *src_filename,
1449 IDirect3DCubeTexture9 **cube_texture)
1451 int len;
1452 HRESULT hr;
1453 WCHAR *filename;
1454 void *data;
1455 DWORD data_size;
1457 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
1459 if (!src_filename) return D3DERR_INVALIDCALL;
1461 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1462 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1463 if (!filename) return E_OUTOFMEMORY;
1464 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1466 hr = map_view_of_file(filename, &data, &data_size);
1467 if (FAILED(hr))
1469 HeapFree(GetProcessHeap(), 0, filename);
1470 return D3DXERR_INVALIDDATA;
1473 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1474 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
1476 UnmapViewOfFile(data);
1477 HeapFree(GetProcessHeap(), 0, filename);
1478 return hr;
1481 HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
1482 const WCHAR *src_filename,
1483 IDirect3DCubeTexture9 **cube_texture)
1485 HRESULT hr;
1486 void *data;
1487 DWORD data_size;
1489 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
1491 hr = map_view_of_file(src_filename, &data, &data_size);
1492 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1494 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1495 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
1497 UnmapViewOfFile(data);
1498 return hr;
1501 HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
1502 const char *src_filename,
1503 UINT size,
1504 UINT mip_levels,
1505 DWORD usage,
1506 D3DFORMAT format,
1507 D3DPOOL pool,
1508 DWORD filter,
1509 DWORD mip_filter,
1510 D3DCOLOR color_key,
1511 D3DXIMAGE_INFO *image_info,
1512 PALETTEENTRY *palette,
1513 IDirect3DCubeTexture9 **cube_texture)
1515 int len;
1516 HRESULT hr;
1517 WCHAR *filename;
1518 void *data;
1519 DWORD data_size;
1521 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1522 device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
1523 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1525 if (!src_filename) return D3DERR_INVALIDCALL;
1527 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1528 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1529 if (!filename) return E_OUTOFMEMORY;
1530 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1532 hr = map_view_of_file(filename, &data, &data_size);
1533 if (FAILED(hr))
1535 HeapFree(GetProcessHeap(), 0, filename);
1536 return D3DXERR_INVALIDDATA;
1539 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1540 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1542 UnmapViewOfFile(data);
1543 HeapFree(GetProcessHeap(), 0, filename);
1544 return hr;
1547 HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
1548 const WCHAR *src_filename,
1549 UINT size,
1550 UINT mip_levels,
1551 DWORD usage,
1552 D3DFORMAT format,
1553 D3DPOOL pool,
1554 DWORD filter,
1555 DWORD mip_filter,
1556 D3DCOLOR color_key,
1557 D3DXIMAGE_INFO *image_info,
1558 PALETTEENTRY *palette,
1559 IDirect3DCubeTexture9 **cube_texture)
1561 HRESULT hr;
1562 void *data;
1563 DWORD data_size;
1565 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1566 device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
1567 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1569 hr = map_view_of_file(src_filename, &data, &data_size);
1570 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1572 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1573 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1575 UnmapViewOfFile(data);
1576 return hr;
1579 enum cube_coord
1581 XCOORD = 0,
1582 XCOORDINV = 1,
1583 YCOORD = 2,
1584 YCOORDINV = 3,
1585 ZERO = 4,
1586 ONE = 5
1589 static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
1591 switch (coord)
1593 case XCOORD:
1594 return x + 0.5f;
1595 case XCOORDINV:
1596 return size - x - 0.5f;
1597 case YCOORD:
1598 return y + 0.5f;
1599 case YCOORDINV:
1600 return size - y - 0.5f;
1601 case ZERO:
1602 return 0.0f;
1603 case ONE:
1604 return size;
1605 default:
1606 ERR("Unexpected coordinate value\n");
1607 return 0.0f;
1611 HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1613 DWORD miplevels;
1614 DWORD m, x, y, f;
1615 D3DSURFACE_DESC desc;
1616 D3DLOCKED_RECT lock_rect;
1617 D3DXVECTOR4 value;
1618 D3DXVECTOR3 coord, size;
1619 const struct pixel_format_desc *format;
1620 BYTE *data;
1621 static const enum cube_coord coordmap[6][3] =
1623 {ONE, YCOORDINV, XCOORDINV},
1624 {ZERO, YCOORDINV, XCOORD},
1625 {XCOORD, ONE, YCOORD},
1626 {XCOORD, ZERO, YCOORDINV},
1627 {XCOORD, YCOORDINV, ONE},
1628 {XCOORDINV, YCOORDINV, ZERO}
1631 if (texture == NULL || function == NULL)
1632 return D3DERR_INVALIDCALL;
1634 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1636 for (m = 0; m < miplevels; m++)
1638 if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
1639 return D3DERR_INVALIDCALL;
1641 format = get_format_info(desc.Format);
1642 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1644 FIXME("Unsupported texture format %#x\n", desc.Format);
1645 return D3DERR_INVALIDCALL;
1648 for (f = 0; f < 6; f++)
1650 if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
1651 return D3DERR_INVALIDCALL;
1653 size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
1654 size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
1655 size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
1657 data = lock_rect.pBits;
1659 for (y = 0; y < desc.Height; y++)
1661 for (x = 0; x < desc.Width; x++)
1663 coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1664 coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1665 coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1667 function(&value, &coord, &size, funcdata);
1669 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1672 IDirect3DCubeTexture9_UnlockRect(texture, f, m);
1676 return D3D_OK;
1679 HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1681 DWORD miplevels;
1682 DWORD m, x, y, z;
1683 D3DVOLUME_DESC desc;
1684 D3DLOCKED_BOX lock_box;
1685 D3DXVECTOR4 value;
1686 D3DXVECTOR3 coord, size;
1687 const struct pixel_format_desc *format;
1688 BYTE *data;
1690 if (texture == NULL || function == NULL)
1691 return D3DERR_INVALIDCALL;
1693 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1695 for (m = 0; m < miplevels; m++)
1697 if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
1698 return D3DERR_INVALIDCALL;
1700 format = get_format_info(desc.Format);
1701 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1703 FIXME("Unsupported texture format %#x\n", desc.Format);
1704 return D3DERR_INVALIDCALL;
1707 if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
1708 return D3DERR_INVALIDCALL;
1710 size.x = 1.0f / desc.Width;
1711 size.y = 1.0f / desc.Height;
1712 size.z = 1.0f / desc.Depth;
1714 data = lock_box.pBits;
1716 for (z = 0; z < desc.Depth; z++)
1718 /* The callback function expects the coordinates of the center
1719 of the texel */
1720 coord.z = (z + 0.5f) / desc.Depth;
1722 for (y = 0; y < desc.Height; y++)
1724 coord.y = (y + 0.5f) / desc.Height;
1726 for (x = 0; x < desc.Width; x++)
1728 coord.x = (x + 0.5f) / desc.Width;
1730 function(&value, &coord, &size, funcdata);
1732 fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
1733 + x * format->bytes_per_pixel, &value);
1737 IDirect3DVolumeTexture9_UnlockBox(texture, m);
1740 return D3D_OK;
1743 HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1744 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1746 int len;
1747 WCHAR *filename;
1748 HRESULT hr;
1749 ID3DXBuffer *buffer;
1751 TRACE("(%s, %#x, %p, %p): relay\n",
1752 wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
1754 if (!dst_filename) return D3DERR_INVALIDCALL;
1756 len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
1757 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1758 if (!filename) return E_OUTOFMEMORY;
1759 MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
1761 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1762 if (SUCCEEDED(hr))
1764 hr = write_buffer_to_file(filename, buffer);
1765 ID3DXBuffer_Release(buffer);
1768 HeapFree(GetProcessHeap(), 0, filename);
1769 return hr;
1772 HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1773 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1775 HRESULT hr;
1776 ID3DXBuffer *buffer;
1778 TRACE("(%s, %#x, %p, %p): relay\n",
1779 wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
1781 if (!dst_filename) return D3DERR_INVALIDCALL;
1783 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1784 if (SUCCEEDED(hr))
1786 hr = write_buffer_to_file(dst_filename, buffer);
1787 ID3DXBuffer_Release(buffer);
1790 return hr;
1793 HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
1794 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1796 HRESULT hr;
1797 D3DRESOURCETYPE type;
1798 IDirect3DSurface9 *surface;
1800 TRACE("(%p, %#x, %p, %p)\n",
1801 dst_buffer, file_format, src_texture, src_palette);
1803 if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
1805 if (file_format == D3DXIFF_DDS)
1807 FIXME("DDS file format isn't supported yet\n");
1808 return E_NOTIMPL;
1811 type = IDirect3DBaseTexture9_GetType(src_texture);
1812 switch (type)
1814 case D3DRTYPE_TEXTURE:
1815 case D3DRTYPE_CUBETEXTURE:
1816 hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
1817 break;
1818 case D3DRTYPE_VOLUMETEXTURE:
1819 FIXME("Volume textures aren't supported yet\n");
1820 return E_NOTIMPL;
1821 default:
1822 return D3DERR_INVALIDCALL;
1825 if (SUCCEEDED(hr))
1827 hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
1828 IDirect3DSurface9_Release(surface);
1831 return hr;