ntdll: Translate signal to trap when trap code is 0 on ARM.
[wine.git] / dlls / d3dx9_28 / Makefile.in
blobb8aad93aa7dd148d82c78480a74fd2e3322a7ff8
1 EXTRADEFS = -DD3DX_SDK_VERSION=28
2 MODULE = d3dx9_28.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs
7 C_SRCS = \
8 animation.c \
9 core.c \
10 effect.c \
11 font.c \
12 line.c \
13 main.c \
14 math.c \
15 mesh.c \
16 preshader.c \
17 render.c \
18 shader.c \
19 skin.c \
20 sprite.c \
21 surface.c \
22 texture.c \
23 util.c \
24 volume.c \
25 xfile.c
27 RC_SRCS = version.rc