2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static inline struct d3d9_vertexbuffer
*impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d9_vertexbuffer
, IDirect3DVertexBuffer9_iface
);
32 static HRESULT WINAPI
d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9
*iface
, REFIID riid
, void **out
)
34 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
36 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)
37 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
38 || IsEqualGUID(riid
, &IID_IUnknown
))
40 IDirect3DVertexBuffer9_AddRef(iface
);
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
51 static ULONG WINAPI
d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9
*iface
)
53 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
54 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
56 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
60 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
62 if (buffer
->draw_buffer
)
63 wined3d_buffer_incref(buffer
->draw_buffer
);
65 wined3d_buffer_incref(buffer
->wined3d_buffer
);
66 wined3d_mutex_unlock();
72 static ULONG WINAPI
d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9
*iface
)
74 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
75 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
77 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
81 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
82 IDirect3DDevice9Ex
*device
= buffer
->parent_device
;
86 wined3d_buffer_decref(draw_buffer
);
88 wined3d_buffer_decref(buffer
->wined3d_buffer
);
89 wined3d_mutex_unlock();
91 /* Release the device last, as it may cause the device to be destroyed. */
92 IDirect3DDevice9Ex_Release(device
);
98 static HRESULT WINAPI
d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9
*iface
, IDirect3DDevice9
**device
)
100 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
102 TRACE("iface %p, device %p.\n", iface
, device
);
104 *device
= (IDirect3DDevice9
*)buffer
->parent_device
;
105 IDirect3DDevice9_AddRef(*device
);
107 TRACE("Returning device %p.\n", *device
);
112 static HRESULT WINAPI
d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9
*iface
,
113 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
115 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
116 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
117 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
119 return d3d9_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
122 static HRESULT WINAPI
d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9
*iface
,
123 REFGUID guid
, void *data
, DWORD
*data_size
)
125 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
126 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
127 iface
, debugstr_guid(guid
), data
, data_size
);
129 return d3d9_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
132 static HRESULT WINAPI
d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9
*iface
, REFGUID guid
)
134 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
135 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
137 return d3d9_resource_free_private_data(&buffer
->resource
, guid
);
140 static DWORD WINAPI
d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9
*iface
, DWORD priority
)
142 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
143 struct wined3d_resource
*resource
;
146 TRACE("iface %p, priority %u.\n", iface
, priority
);
148 wined3d_mutex_lock();
149 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
150 previous
= wined3d_resource_set_priority(resource
, priority
);
151 wined3d_mutex_unlock();
156 static DWORD WINAPI
d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9
*iface
)
158 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
159 const struct wined3d_resource
*resource
;
162 TRACE("iface %p.\n", iface
);
164 wined3d_mutex_lock();
165 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
166 priority
= wined3d_resource_get_priority(resource
);
167 wined3d_mutex_unlock();
172 static void WINAPI
d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9
*iface
)
174 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
176 TRACE("iface %p.\n", iface
);
178 wined3d_mutex_lock();
179 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
180 wined3d_mutex_unlock();
183 static D3DRESOURCETYPE WINAPI
d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9
*iface
)
185 TRACE("iface %p.\n", iface
);
187 return D3DRTYPE_VERTEXBUFFER
;
190 static HRESULT WINAPI
d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9
*iface
, UINT offset
, UINT size
,
191 void **data
, DWORD flags
)
193 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
194 struct wined3d_resource
*wined3d_resource
;
195 struct wined3d_map_desc wined3d_map_desc
;
196 struct wined3d_box wined3d_box
= {0};
199 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
200 iface
, offset
, size
, data
, flags
);
202 wined3d_box
.left
= offset
;
203 wined3d_box
.right
= offset
+ size
;
204 wined3d_mutex_lock();
205 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
206 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
207 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
208 wined3d_mutex_unlock();
209 *data
= wined3d_map_desc
.data
;
214 static HRESULT WINAPI
d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9
*iface
)
216 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
218 TRACE("iface %p.\n", iface
);
220 wined3d_mutex_lock();
221 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
222 wined3d_mutex_unlock();
227 static HRESULT WINAPI
d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9
*iface
,
228 D3DVERTEXBUFFER_DESC
*desc
)
230 struct d3d9_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer9(iface
);
231 struct wined3d_resource_desc wined3d_desc
;
232 struct wined3d_resource
*wined3d_resource
;
234 TRACE("iface %p, desc %p.\n", iface
, desc
);
236 wined3d_mutex_lock();
237 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
238 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
239 wined3d_mutex_unlock();
241 desc
->Format
= D3DFMT_VERTEXDATA
;
242 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
243 desc
->Usage
= buffer
->usage
;
244 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
245 desc
->Size
= wined3d_desc
.size
;
246 desc
->FVF
= buffer
->fvf
;
251 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl
=
254 d3d9_vertexbuffer_QueryInterface
,
255 d3d9_vertexbuffer_AddRef
,
256 d3d9_vertexbuffer_Release
,
257 /* IDirect3DResource9 */
258 d3d9_vertexbuffer_GetDevice
,
259 d3d9_vertexbuffer_SetPrivateData
,
260 d3d9_vertexbuffer_GetPrivateData
,
261 d3d9_vertexbuffer_FreePrivateData
,
262 d3d9_vertexbuffer_SetPriority
,
263 d3d9_vertexbuffer_GetPriority
,
264 d3d9_vertexbuffer_PreLoad
,
265 d3d9_vertexbuffer_GetType
,
266 /* IDirect3DVertexBuffer9 */
267 d3d9_vertexbuffer_Lock
,
268 d3d9_vertexbuffer_Unlock
,
269 d3d9_vertexbuffer_GetDesc
,
272 static void STDMETHODCALLTYPE
d3d9_vertexbuffer_wined3d_object_destroyed(void *parent
)
274 struct d3d9_vertexbuffer
*buffer
= parent
;
276 if (buffer
->draw_buffer
)
277 wined3d_buffer_decref(buffer
->wined3d_buffer
);
278 d3d9_resource_cleanup(&buffer
->resource
);
282 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops
=
284 d3d9_vertexbuffer_wined3d_object_destroyed
,
287 HRESULT
vertexbuffer_init(struct d3d9_vertexbuffer
*buffer
, struct d3d9_device
*device
,
288 UINT size
, UINT usage
, DWORD fvf
, D3DPOOL pool
)
290 const struct wined3d_parent_ops
*parent_ops
= &d3d9_null_wined3d_parent_ops
;
291 struct wined3d_buffer_desc desc
;
294 if (pool
== D3DPOOL_SCRATCH
)
296 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
297 return D3DERR_INVALIDCALL
;
300 if (pool
== D3DPOOL_MANAGED
&& device
->d3d_parent
->extended
)
302 WARN("Managed resources are not supported by d3d9ex devices.\n");
303 return D3DERR_INVALIDCALL
;
306 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
307 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
308 return D3DERR_INVALIDCALL
;
310 buffer
->IDirect3DVertexBuffer9_iface
.lpVtbl
= &d3d9_vertexbuffer_vtbl
;
312 buffer
->usage
= usage
;
313 d3d9_resource_init(&buffer
->resource
);
315 desc
.byte_width
= size
;
316 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
318 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
320 desc
.structure_byte_stride
= 0;
322 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
324 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
325 parent_ops
= &d3d9_vertexbuffer_wined3d_parent_ops
;
328 wined3d_mutex_lock();
329 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
330 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
332 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
333 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
334 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
335 &d3d9_vertexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
336 wined3d_buffer_decref(buffer
->wined3d_buffer
);
338 wined3d_mutex_unlock();
341 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
345 buffer
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
346 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
351 struct d3d9_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
)
355 assert(iface
->lpVtbl
== &d3d9_vertexbuffer_vtbl
);
357 return impl_from_IDirect3DVertexBuffer9(iface
);
360 static inline struct d3d9_indexbuffer
*impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
)
362 return CONTAINING_RECORD(iface
, struct d3d9_indexbuffer
, IDirect3DIndexBuffer9_iface
);
365 static HRESULT WINAPI
d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9
*iface
, REFIID riid
, void **out
)
367 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
369 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer9
)
370 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
371 || IsEqualGUID(riid
, &IID_IUnknown
))
373 IDirect3DIndexBuffer9_AddRef(iface
);
378 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
381 return E_NOINTERFACE
;
384 static ULONG WINAPI
d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9
*iface
)
386 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
387 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
389 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
393 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
394 wined3d_mutex_lock();
395 if (buffer
->draw_buffer
)
396 wined3d_buffer_incref(buffer
->draw_buffer
);
398 wined3d_buffer_incref(buffer
->wined3d_buffer
);
399 wined3d_mutex_unlock();
405 static ULONG WINAPI
d3d9_indexbuffer_Release(IDirect3DIndexBuffer9
*iface
)
407 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
408 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
410 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
414 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
415 IDirect3DDevice9Ex
*device
= buffer
->parent_device
;
417 wined3d_mutex_lock();
419 wined3d_buffer_decref(draw_buffer
);
421 wined3d_buffer_decref(buffer
->wined3d_buffer
);
422 wined3d_mutex_unlock();
424 /* Release the device last, as it may cause the device to be destroyed. */
425 IDirect3DDevice9Ex_Release(device
);
431 static HRESULT WINAPI
d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9
*iface
, IDirect3DDevice9
**device
)
433 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
435 TRACE("iface %p, device %p.\n", iface
, device
);
437 *device
= (IDirect3DDevice9
*)buffer
->parent_device
;
438 IDirect3DDevice9_AddRef(*device
);
440 TRACE("Returning device %p.\n", *device
);
445 static HRESULT WINAPI
d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9
*iface
,
446 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
448 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
449 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
450 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
452 return d3d9_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
455 static HRESULT WINAPI
d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9
*iface
,
456 REFGUID guid
, void *data
, DWORD
*data_size
)
458 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
459 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
460 iface
, debugstr_guid(guid
), data
, data_size
);
462 return d3d9_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
465 static HRESULT WINAPI
d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9
*iface
, REFGUID guid
)
467 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
468 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
470 return d3d9_resource_free_private_data(&buffer
->resource
, guid
);
473 static DWORD WINAPI
d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9
*iface
, DWORD priority
)
475 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
476 struct wined3d_resource
*resource
;
479 TRACE("iface %p, priority %u.\n", iface
, priority
);
481 wined3d_mutex_lock();
482 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
483 previous
= wined3d_resource_set_priority(resource
, priority
);
484 wined3d_mutex_unlock();
489 static DWORD WINAPI
d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9
*iface
)
491 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
492 const struct wined3d_resource
*resource
;
495 TRACE("iface %p.\n", iface
);
497 wined3d_mutex_lock();
498 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
499 priority
= wined3d_resource_get_priority(resource
);
500 wined3d_mutex_unlock();
505 static void WINAPI
d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9
*iface
)
507 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
509 TRACE("iface %p.\n", iface
);
511 wined3d_mutex_lock();
512 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
513 wined3d_mutex_unlock();
516 static D3DRESOURCETYPE WINAPI
d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9
*iface
)
518 TRACE("iface %p.\n", iface
);
520 return D3DRTYPE_INDEXBUFFER
;
523 static HRESULT WINAPI
d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9
*iface
,
524 UINT offset
, UINT size
, void **data
, DWORD flags
)
526 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
527 struct wined3d_resource
*wined3d_resource
;
528 struct wined3d_map_desc wined3d_map_desc
;
529 struct wined3d_box wined3d_box
= {0};
532 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
533 iface
, offset
, size
, data
, flags
);
535 wined3d_box
.left
= offset
;
536 wined3d_box
.right
= offset
+ size
;
537 wined3d_mutex_lock();
538 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
539 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
540 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
541 wined3d_mutex_unlock();
542 *data
= wined3d_map_desc
.data
;
547 static HRESULT WINAPI
d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9
*iface
)
549 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
551 TRACE("iface %p.\n", iface
);
553 wined3d_mutex_lock();
554 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
555 wined3d_mutex_unlock();
560 static HRESULT WINAPI
d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9
*iface
, D3DINDEXBUFFER_DESC
*desc
)
562 struct d3d9_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer9(iface
);
563 struct wined3d_resource_desc wined3d_desc
;
564 struct wined3d_resource
*wined3d_resource
;
566 TRACE("iface %p, desc %p.\n", iface
, desc
);
568 wined3d_mutex_lock();
569 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
570 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
571 wined3d_mutex_unlock();
573 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
574 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
575 desc
->Usage
= buffer
->usage
;
576 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
577 desc
->Size
= wined3d_desc
.size
;
582 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl
=
585 d3d9_indexbuffer_QueryInterface
,
586 d3d9_indexbuffer_AddRef
,
587 d3d9_indexbuffer_Release
,
588 /* IDirect3DResource9 */
589 d3d9_indexbuffer_GetDevice
,
590 d3d9_indexbuffer_SetPrivateData
,
591 d3d9_indexbuffer_GetPrivateData
,
592 d3d9_indexbuffer_FreePrivateData
,
593 d3d9_indexbuffer_SetPriority
,
594 d3d9_indexbuffer_GetPriority
,
595 d3d9_indexbuffer_PreLoad
,
596 d3d9_indexbuffer_GetType
,
597 /* IDirect3DIndexBuffer9 */
598 d3d9_indexbuffer_Lock
,
599 d3d9_indexbuffer_Unlock
,
600 d3d9_indexbuffer_GetDesc
,
603 static void STDMETHODCALLTYPE
d3d9_indexbuffer_wined3d_object_destroyed(void *parent
)
605 struct d3d9_indexbuffer
*buffer
= parent
;
607 if (buffer
->draw_buffer
)
608 wined3d_buffer_decref(buffer
->wined3d_buffer
);
609 d3d9_resource_cleanup(&buffer
->resource
);
613 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops
=
615 d3d9_indexbuffer_wined3d_object_destroyed
,
618 HRESULT
indexbuffer_init(struct d3d9_indexbuffer
*buffer
, struct d3d9_device
*device
,
619 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
621 const struct wined3d_parent_ops
*parent_ops
= &d3d9_null_wined3d_parent_ops
;
622 struct wined3d_buffer_desc desc
;
625 if (pool
== D3DPOOL_SCRATCH
)
626 return D3DERR_INVALIDCALL
;
628 if (pool
== D3DPOOL_MANAGED
&& device
->d3d_parent
->extended
)
630 WARN("Managed resources are not supported by d3d9ex devices.\n");
631 return D3DERR_INVALIDCALL
;
634 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
635 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
636 return D3DERR_INVALIDCALL
;
638 desc
.byte_width
= size
;
639 desc
.usage
= (usage
& WINED3DUSAGE_MASK
) | WINED3DUSAGE_STATICDECL
;
641 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
643 desc
.structure_byte_stride
= 0;
645 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
647 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
648 parent_ops
= &d3d9_indexbuffer_wined3d_parent_ops
;
651 buffer
->IDirect3DIndexBuffer9_iface
.lpVtbl
= &d3d9_indexbuffer_vtbl
;
652 buffer
->format
= wined3dformat_from_d3dformat(format
);
653 buffer
->usage
= usage
;
654 d3d9_resource_init(&buffer
->resource
);
656 wined3d_mutex_lock();
657 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
658 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
660 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
661 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
662 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
663 &d3d9_indexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
664 wined3d_buffer_decref(buffer
->wined3d_buffer
);
666 wined3d_mutex_unlock();
669 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
673 buffer
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
674 IDirect3DDevice9Ex_AddRef(buffer
->parent_device
);
679 struct d3d9_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
)
683 assert(iface
->lpVtbl
== &d3d9_indexbuffer_vtbl
);
685 return impl_from_IDirect3DIndexBuffer9(iface
);