ntdll: Translate signal to trap when trap code is 0 on ARM.
[wine.git] / dlls / d2d1 / Makefile.in
blob413571338ba69347ba9364108aaf5e5291262f91
1 MODULE = d2d1.dll
2 IMPORTLIB = d2d1
3 IMPORTS = d3d10_1 dxguid uuid gdi32 user32 advapi32
4 DELAYIMPORTS = dwrite
6 C_SRCS = \
7 bitmap.c \
8 bitmap_render_target.c \
9 brush.c \
10 dc_render_target.c \
11 device.c \
12 effect.c \
13 factory.c \
14 geometry.c \
15 hwnd_render_target.c \
16 layer.c \
17 mesh.c \
18 state_block.c \
19 stroke.c \
20 wic_render_target.c
22 RC_SRCS = version.rc
24 geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)