2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D11_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
51 struct d3d_shader_info
53 const DWORD
*shader_code
;
54 struct wined3d_shader_signature
*input_signature
;
55 struct wined3d_shader_signature
*output_signature
;
58 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
60 /* TRACE helper functions */
61 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
62 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
65 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
66 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
67 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
68 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
69 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
70 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
71 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
73 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
74 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
75 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
76 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
77 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
78 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
79 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
80 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
82 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
83 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
84 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
85 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
86 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
87 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
89 static inline void read_dword(const char **ptr
, DWORD
*d
)
91 memcpy(d
, *ptr
, sizeof(*d
));
95 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
97 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
98 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
100 /* ID3D11Texture2D, ID3D10Texture2D */
103 ID3D11Texture2D ID3D11Texture2D_iface
;
104 ID3D10Texture2D ID3D10Texture2D_iface
;
107 struct wined3d_private_store private_store
;
108 IUnknown
*dxgi_surface
;
109 struct wined3d_texture
*wined3d_texture
;
110 D3D11_TEXTURE2D_DESC desc
;
111 ID3D11Device
*device
;
114 static inline struct d3d_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
116 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D10Texture2D_iface
);
119 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
120 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
121 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
122 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
124 /* ID3D11Texture3D, ID3D10Texture3D */
127 ID3D11Texture3D ID3D11Texture3D_iface
;
128 ID3D10Texture3D ID3D10Texture3D_iface
;
131 struct wined3d_private_store private_store
;
132 struct wined3d_texture
*wined3d_texture
;
133 D3D11_TEXTURE3D_DESC desc
;
134 ID3D11Device
*device
;
137 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
138 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
139 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
141 /* ID3D11Buffer, ID3D10Buffer */
144 ID3D11Buffer ID3D11Buffer_iface
;
145 ID3D10Buffer ID3D10Buffer_iface
;
148 struct wined3d_private_store private_store
;
149 struct wined3d_buffer
*wined3d_buffer
;
150 D3D11_BUFFER_DESC desc
;
151 ID3D11Device
*device
;
154 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
155 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
156 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
157 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
159 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
160 struct d3d_depthstencil_view
162 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
163 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
166 struct wined3d_private_store private_store
;
167 struct wined3d_rendertarget_view
*wined3d_view
;
168 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
169 ID3D11Resource
*resource
;
170 ID3D11Device
*device
;
173 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
174 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
175 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
176 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
178 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
179 struct d3d_rendertarget_view
181 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
182 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
185 struct wined3d_private_store private_store
;
186 struct wined3d_rendertarget_view
*wined3d_view
;
187 D3D11_RENDER_TARGET_VIEW_DESC desc
;
188 ID3D11Resource
*resource
;
189 ID3D11Device
*device
;
192 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
193 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
194 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
195 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
197 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
198 struct d3d_shader_resource_view
200 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
201 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
204 struct wined3d_private_store private_store
;
205 struct wined3d_shader_resource_view
*wined3d_view
;
206 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
207 ID3D11Resource
*resource
;
208 ID3D11Device
*device
;
211 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
212 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
213 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
214 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
215 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
216 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
218 /* ID3D11InputLayout, ID3D10InputLayout */
219 struct d3d_input_layout
221 ID3D11InputLayout ID3D11InputLayout_iface
;
222 ID3D10InputLayout ID3D10InputLayout_iface
;
225 struct wined3d_private_store private_store
;
226 struct wined3d_vertex_declaration
*wined3d_decl
;
229 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
230 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
231 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
232 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
233 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
234 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
236 /* ID3D11VertexShader, ID3D10VertexShader */
237 struct d3d_vertex_shader
239 ID3D11VertexShader ID3D11VertexShader_iface
;
240 ID3D10VertexShader ID3D10VertexShader_iface
;
243 struct wined3d_private_store private_store
;
244 struct wined3d_shader
*wined3d_shader
;
245 ID3D11Device
*device
;
248 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
249 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
250 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
251 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
253 /* ID3D11HullShader */
254 struct d3d11_hull_shader
256 ID3D11HullShader ID3D11HullShader_iface
;
259 struct wined3d_private_store private_store
;
260 struct wined3d_shader
*wined3d_shader
;
261 ID3D11Device
*device
;
264 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
265 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
267 /* ID3D11DomainShader */
268 struct d3d11_domain_shader
270 ID3D11DomainShader ID3D11DomainShader_iface
;
273 struct wined3d_private_store private_store
;
274 struct wined3d_shader
*wined3d_shader
;
275 ID3D11Device
*device
;
278 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
279 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
281 /* ID3D11GeometryShader, ID3D10GeometryShader */
282 struct d3d_geometry_shader
284 ID3D11GeometryShader ID3D11GeometryShader_iface
;
285 ID3D10GeometryShader ID3D10GeometryShader_iface
;
288 struct wined3d_private_store private_store
;
289 struct wined3d_shader
*wined3d_shader
;
290 ID3D11Device
*device
;
293 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
294 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
295 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
296 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
298 /* ID3D11PixelShader, ID3D10PixelShader */
299 struct d3d_pixel_shader
301 ID3D11PixelShader ID3D11PixelShader_iface
;
302 ID3D10PixelShader ID3D10PixelShader_iface
;
305 struct wined3d_private_store private_store
;
306 struct wined3d_shader
*wined3d_shader
;
307 ID3D11Device
*device
;
310 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
311 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
312 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
313 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
315 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
316 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
318 /* ID3D11BlendState, ID3D10BlendState1 */
319 struct d3d_blend_state
321 ID3D11BlendState ID3D11BlendState_iface
;
322 ID3D10BlendState1 ID3D10BlendState1_iface
;
325 struct wined3d_private_store private_store
;
326 D3D11_BLEND_DESC desc
;
327 struct wine_rb_entry entry
;
328 ID3D11Device
*device
;
331 HRESULT
d3d_blend_state_init(struct d3d_blend_state
*state
, struct d3d_device
*device
,
332 const D3D11_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
333 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
334 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
336 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
337 struct d3d_depthstencil_state
339 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
340 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
343 struct wined3d_private_store private_store
;
344 D3D11_DEPTH_STENCIL_DESC desc
;
345 struct wine_rb_entry entry
;
346 ID3D11Device
*device
;
349 HRESULT
d3d_depthstencil_state_init(struct d3d_depthstencil_state
*state
, struct d3d_device
*device
,
350 const D3D11_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
351 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
352 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
353 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
354 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
356 /* ID3D11RasterizerState, ID3D10RasterizerState */
357 struct d3d_rasterizer_state
359 ID3D11RasterizerState ID3D11RasterizerState_iface
;
360 ID3D10RasterizerState ID3D10RasterizerState_iface
;
363 struct wined3d_private_store private_store
;
364 D3D11_RASTERIZER_DESC desc
;
365 struct wine_rb_entry entry
;
366 ID3D11Device
*device
;
369 HRESULT
d3d_rasterizer_state_init(struct d3d_rasterizer_state
*state
, struct d3d_device
*device
,
370 const D3D11_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
371 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
372 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
374 /* ID3D11SamplerState, ID3D10SamplerState */
375 struct d3d_sampler_state
377 ID3D11SamplerState ID3D11SamplerState_iface
;
378 ID3D10SamplerState ID3D10SamplerState_iface
;
381 struct wined3d_private_store private_store
;
382 struct wined3d_sampler
*wined3d_sampler
;
383 D3D11_SAMPLER_DESC desc
;
384 struct wine_rb_entry entry
;
385 ID3D11Device
*device
;
388 HRESULT
d3d_sampler_state_init(struct d3d_sampler_state
*state
, struct d3d_device
*device
,
389 const D3D11_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
390 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
391 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
393 /* ID3D11Query, ID3D10Query */
396 ID3D11Query ID3D11Query_iface
;
397 ID3D10Query ID3D10Query_iface
;
400 struct wined3d_private_store private_store
;
401 struct wined3d_query
*wined3d_query
;
403 ID3D11Device
*device
;
406 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
407 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
408 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
409 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
411 /* ID3D11DeviceContext - immediate context */
412 struct d3d11_immediate_context
414 ID3D11DeviceContext ID3D11DeviceContext_iface
;
417 struct wined3d_private_store private_store
;
420 /* ID3D11Device, ID3D10Device1 */
423 IUnknown IUnknown_inner
;
424 ID3D11Device ID3D11Device_iface
;
425 ID3D10Device1 ID3D10Device1_iface
;
426 ID3D10Multithread ID3D10Multithread_iface
;
427 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
431 D3D_FEATURE_LEVEL feature_level
;
433 struct d3d11_immediate_context immediate_context
;
435 struct wined3d_device_parent device_parent
;
436 struct wined3d_device
*wined3d_device
;
438 struct wine_rb_tree blend_states
;
439 struct wine_rb_tree depthstencil_states
;
440 struct wine_rb_tree rasterizer_states
;
441 struct wine_rb_tree sampler_states
;
443 struct d3d_blend_state
*blend_state
;
444 float blend_factor
[4];
445 struct d3d_depthstencil_state
*depth_stencil_state
;
447 struct d3d_rasterizer_state
*rasterizer_state
;
450 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
452 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device_iface
);
455 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
457 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
460 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
463 enum dxgi_device_layer_id
465 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
466 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
467 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
468 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
469 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
472 struct layer_get_size_args
478 IDXGIAdapter
*adapter
;
479 WORD interface_major
;
480 WORD interface_minor
;
482 WORD version_revision
;
485 struct dxgi_device_layer
487 enum dxgi_device_layer_id id
;
488 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
489 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
490 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
491 void *device_object
, REFIID riid
, void **device_layer
);
492 void (WINAPI
*set_feature_level
)(enum dxgi_device_layer_id id
, void *device
,
493 D3D_FEATURE_LEVEL feature_level
);
496 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
497 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
498 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
500 #endif /* __WINE_D3D11_PRIVATE_H */