hidclass.sys: Implement IRP_MN_QUERY_ID for HID devices.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob17e9f9f914228fb2eadbaa4784bb3e83bf27a497
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
49 struct d3d_device;
51 struct d3d_shader_info
53 const DWORD *shader_code;
54 struct wined3d_shader_signature *input_signature;
55 struct wined3d_shader_signature *output_signature;
58 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
60 /* TRACE helper functions */
61 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
62 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
65 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
66 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
67 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
68 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
69 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
70 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
71 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
73 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
74 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
75 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
76 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
77 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
78 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
79 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
80 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
82 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
83 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
84 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
85 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
86 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
87 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
89 static inline void read_dword(const char **ptr, DWORD *d)
91 memcpy(d, *ptr, sizeof(*d));
92 *ptr += sizeof(*d);
95 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
97 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
98 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
100 /* ID3D11Texture2D, ID3D10Texture2D */
101 struct d3d_texture2d
103 ID3D11Texture2D ID3D11Texture2D_iface;
104 ID3D10Texture2D ID3D10Texture2D_iface;
105 LONG refcount;
107 struct wined3d_private_store private_store;
108 IUnknown *dxgi_surface;
109 struct wined3d_texture *wined3d_texture;
110 D3D11_TEXTURE2D_DESC desc;
111 ID3D11Device *device;
114 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
116 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
119 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
120 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
121 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
122 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
124 /* ID3D11Texture3D, ID3D10Texture3D */
125 struct d3d_texture3d
127 ID3D11Texture3D ID3D11Texture3D_iface;
128 ID3D10Texture3D ID3D10Texture3D_iface;
129 LONG refcount;
131 struct wined3d_private_store private_store;
132 struct wined3d_texture *wined3d_texture;
133 D3D11_TEXTURE3D_DESC desc;
134 ID3D11Device *device;
137 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
138 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
139 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
141 /* ID3D11Buffer, ID3D10Buffer */
142 struct d3d_buffer
144 ID3D11Buffer ID3D11Buffer_iface;
145 ID3D10Buffer ID3D10Buffer_iface;
146 LONG refcount;
148 struct wined3d_private_store private_store;
149 struct wined3d_buffer *wined3d_buffer;
150 D3D11_BUFFER_DESC desc;
151 ID3D11Device *device;
154 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
155 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
156 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
157 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
159 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
160 struct d3d_depthstencil_view
162 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
163 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
164 LONG refcount;
166 struct wined3d_private_store private_store;
167 struct wined3d_rendertarget_view *wined3d_view;
168 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
169 ID3D11Resource *resource;
170 ID3D11Device *device;
173 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
174 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
175 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
176 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
178 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
179 struct d3d_rendertarget_view
181 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
182 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
183 LONG refcount;
185 struct wined3d_private_store private_store;
186 struct wined3d_rendertarget_view *wined3d_view;
187 D3D11_RENDER_TARGET_VIEW_DESC desc;
188 ID3D11Resource *resource;
189 ID3D11Device *device;
192 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
193 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
194 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
195 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
197 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
198 struct d3d_shader_resource_view
200 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
201 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
202 LONG refcount;
204 struct wined3d_private_store private_store;
205 struct wined3d_shader_resource_view *wined3d_view;
206 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
207 ID3D11Resource *resource;
208 ID3D11Device *device;
211 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
212 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
213 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
214 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
215 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
216 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
218 /* ID3D11InputLayout, ID3D10InputLayout */
219 struct d3d_input_layout
221 ID3D11InputLayout ID3D11InputLayout_iface;
222 ID3D10InputLayout ID3D10InputLayout_iface;
223 LONG refcount;
225 struct wined3d_private_store private_store;
226 struct wined3d_vertex_declaration *wined3d_decl;
229 HRESULT d3d_input_layout_create(struct d3d_device *device,
230 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
231 const void *shader_byte_code, SIZE_T shader_byte_code_length,
232 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
233 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
234 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
236 /* ID3D11VertexShader, ID3D10VertexShader */
237 struct d3d_vertex_shader
239 ID3D11VertexShader ID3D11VertexShader_iface;
240 ID3D10VertexShader ID3D10VertexShader_iface;
241 LONG refcount;
243 struct wined3d_private_store private_store;
244 struct wined3d_shader *wined3d_shader;
245 ID3D11Device *device;
248 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
249 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
250 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
251 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
253 /* ID3D11HullShader */
254 struct d3d11_hull_shader
256 ID3D11HullShader ID3D11HullShader_iface;
257 LONG refcount;
259 struct wined3d_private_store private_store;
260 struct wined3d_shader *wined3d_shader;
261 ID3D11Device *device;
264 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
265 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
267 /* ID3D11DomainShader */
268 struct d3d11_domain_shader
270 ID3D11DomainShader ID3D11DomainShader_iface;
271 LONG refcount;
273 struct wined3d_private_store private_store;
274 struct wined3d_shader *wined3d_shader;
275 ID3D11Device *device;
278 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
279 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
281 /* ID3D11GeometryShader, ID3D10GeometryShader */
282 struct d3d_geometry_shader
284 ID3D11GeometryShader ID3D11GeometryShader_iface;
285 ID3D10GeometryShader ID3D10GeometryShader_iface;
286 LONG refcount;
288 struct wined3d_private_store private_store;
289 struct wined3d_shader *wined3d_shader;
290 ID3D11Device *device;
293 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
294 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
295 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
296 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
298 /* ID3D11PixelShader, ID3D10PixelShader */
299 struct d3d_pixel_shader
301 ID3D11PixelShader ID3D11PixelShader_iface;
302 ID3D10PixelShader ID3D10PixelShader_iface;
303 LONG refcount;
305 struct wined3d_private_store private_store;
306 struct wined3d_shader *wined3d_shader;
307 ID3D11Device *device;
310 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
311 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
312 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
313 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
315 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
316 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
318 /* ID3D11BlendState, ID3D10BlendState1 */
319 struct d3d_blend_state
321 ID3D11BlendState ID3D11BlendState_iface;
322 ID3D10BlendState1 ID3D10BlendState1_iface;
323 LONG refcount;
325 struct wined3d_private_store private_store;
326 D3D11_BLEND_DESC desc;
327 struct wine_rb_entry entry;
328 ID3D11Device *device;
331 HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
332 const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
333 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
334 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
336 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
337 struct d3d_depthstencil_state
339 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
340 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
341 LONG refcount;
343 struct wined3d_private_store private_store;
344 D3D11_DEPTH_STENCIL_DESC desc;
345 struct wine_rb_entry entry;
346 ID3D11Device *device;
349 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
350 const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
351 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
352 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
353 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
354 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
356 /* ID3D11RasterizerState, ID3D10RasterizerState */
357 struct d3d_rasterizer_state
359 ID3D11RasterizerState ID3D11RasterizerState_iface;
360 ID3D10RasterizerState ID3D10RasterizerState_iface;
361 LONG refcount;
363 struct wined3d_private_store private_store;
364 D3D11_RASTERIZER_DESC desc;
365 struct wine_rb_entry entry;
366 ID3D11Device *device;
369 HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
370 const D3D11_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
371 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
372 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
374 /* ID3D11SamplerState, ID3D10SamplerState */
375 struct d3d_sampler_state
377 ID3D11SamplerState ID3D11SamplerState_iface;
378 ID3D10SamplerState ID3D10SamplerState_iface;
379 LONG refcount;
381 struct wined3d_private_store private_store;
382 struct wined3d_sampler *wined3d_sampler;
383 D3D11_SAMPLER_DESC desc;
384 struct wine_rb_entry entry;
385 ID3D11Device *device;
388 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
389 const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
390 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
391 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
393 /* ID3D11Query, ID3D10Query */
394 struct d3d_query
396 ID3D11Query ID3D11Query_iface;
397 ID3D10Query ID3D10Query_iface;
398 LONG refcount;
400 struct wined3d_private_store private_store;
401 struct wined3d_query *wined3d_query;
402 BOOL predicate;
403 ID3D11Device *device;
406 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
407 struct d3d_query **query) DECLSPEC_HIDDEN;
408 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
409 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
411 /* ID3D11DeviceContext - immediate context */
412 struct d3d11_immediate_context
414 ID3D11DeviceContext ID3D11DeviceContext_iface;
415 LONG refcount;
417 struct wined3d_private_store private_store;
420 /* ID3D11Device, ID3D10Device1 */
421 struct d3d_device
423 IUnknown IUnknown_inner;
424 ID3D11Device ID3D11Device_iface;
425 ID3D10Device1 ID3D10Device1_iface;
426 ID3D10Multithread ID3D10Multithread_iface;
427 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
428 IUnknown *outer_unk;
429 LONG refcount;
431 D3D_FEATURE_LEVEL feature_level;
433 struct d3d11_immediate_context immediate_context;
435 struct wined3d_device_parent device_parent;
436 struct wined3d_device *wined3d_device;
438 struct wine_rb_tree blend_states;
439 struct wine_rb_tree depthstencil_states;
440 struct wine_rb_tree rasterizer_states;
441 struct wine_rb_tree sampler_states;
443 struct d3d_blend_state *blend_state;
444 float blend_factor[4];
445 struct d3d_depthstencil_state *depth_stencil_state;
446 UINT stencil_ref;
447 struct d3d_rasterizer_state *rasterizer_state;
450 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
452 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
455 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
457 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
460 HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
462 /* Layered device */
463 enum dxgi_device_layer_id
465 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
466 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
467 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
468 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
469 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
472 struct layer_get_size_args
474 DWORD unknown0;
475 DWORD unknown1;
476 DWORD *unknown2;
477 DWORD *unknown3;
478 IDXGIAdapter *adapter;
479 WORD interface_major;
480 WORD interface_minor;
481 WORD version_build;
482 WORD version_revision;
485 struct dxgi_device_layer
487 enum dxgi_device_layer_id id;
488 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
489 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
490 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
491 void *device_object, REFIID riid, void **device_layer);
492 void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
493 D3D_FEATURE_LEVEL feature_level);
496 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
497 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
498 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
500 #endif /* __WINE_D3D11_PRIVATE_H */