2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 struct wined3d_wndproc
33 struct wined3d
*wined3d
;
38 struct wined3d_device
*device
;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc
*entries
;
49 struct wined3d_window_hook
56 struct wined3d_registered_swapchain_state
58 struct wined3d_swapchain_state
*state
;
62 struct wined3d_swapchain_state_table
64 struct wined3d_window_hook
*hooks
;
68 struct wined3d_registered_swapchain_state
*states
;
73 static struct wined3d_wndproc_table wndproc_table
;
74 static struct wined3d_swapchain_state_table swapchain_state_table
;
76 static CRITICAL_SECTION wined3d_cs
;
77 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
80 {&wined3d_cs_debug
.ProcessLocksList
,
81 &wined3d_cs_debug
.ProcessLocksList
},
82 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
84 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
86 static CRITICAL_SECTION wined3d_wndproc_cs
;
87 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug
=
89 0, 0, &wined3d_wndproc_cs
,
90 {&wined3d_wndproc_cs_debug
.ProcessLocksList
,
91 &wined3d_wndproc_cs_debug
.ProcessLocksList
},
92 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_wndproc_cs")}
94 static CRITICAL_SECTION wined3d_wndproc_cs
= {&wined3d_wndproc_cs_debug
, -1, 0, 0, 0, 0};
96 CRITICAL_SECTION wined3d_command_cs
;
97 static CRITICAL_SECTION_DEBUG wined3d_command_cs_debug
=
99 0, 0, &wined3d_command_cs
,
100 {&wined3d_command_cs_debug
.ProcessLocksList
,
101 &wined3d_command_cs_debug
.ProcessLocksList
},
102 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_command_cs")}
104 CRITICAL_SECTION wined3d_command_cs
= {&wined3d_command_cs_debug
, -1, 0, 0, 0, 0};
106 /* When updating default value here, make sure to update winecfg as well,
107 * where appropriate. */
108 struct wined3d_settings wined3d_settings
=
110 .cs_multithreaded
= WINED3D_CSMT_ENABLE
,
111 .max_gl_version
= MAKEDWORD_VERSION(4, 4),
112 .offscreen_rendering_mode
= ORM_FBO
,
113 .pci_vendor_id
= PCI_VENDOR_NONE
,
114 .pci_device_id
= PCI_DEVICE_NONE
,
115 .multisample_textures
= TRUE
,
117 .max_sm_vs
= UINT_MAX
,
118 .max_sm_ps
= UINT_MAX
,
119 .max_sm_ds
= UINT_MAX
,
120 .max_sm_hs
= UINT_MAX
,
121 .max_sm_gs
= UINT_MAX
,
122 .max_sm_cs
= UINT_MAX
,
123 .renderer
= WINED3D_RENDERER_AUTO
,
124 .shader_backend
= WINED3D_SHADER_BACKEND_AUTO
,
127 struct wined3d
* CDECL
wined3d_create(DWORD flags
)
129 struct wined3d
*object
;
132 if (!(object
= heap_alloc_zero(FIELD_OFFSET(struct wined3d
, adapters
[1]))))
134 ERR("Failed to allocate wined3d object memory.\n");
138 if (wined3d_settings
.renderer
== WINED3D_RENDERER_NO3D
)
139 flags
|= WINED3D_NO3D
;
141 if (FAILED(hr
= wined3d_init(object
, flags
)))
143 WARN("Failed to initialize wined3d object, hr %#x.\n", hr
);
148 TRACE("Created wined3d object %p.\n", object
);
153 static bool is_option_separator(char c
)
155 return c
== ',' || c
== ';' || c
== '\0';
158 static const char *config_list_get_value(const char *string
, const char *key
, size_t *len
)
166 if ((p
= strstr(p
, key
)))
168 prev_char
= p
> string
? p
[-1] : 0;
171 if (is_option_separator(prev_char
) && *p
== '=')
173 if ((end
= strpbrk(p
+ 1, ",;")))
174 *len
= end
- (p
+ 1);
176 *len
= strlen(p
+ 1);
185 static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char *env
, const char *name
, char *buffer
, DWORD size
)
187 const char *env_value
;
190 if ((env_value
= config_list_get_value(env
, name
, &env_len
)) && env_len
< size
)
192 memcpy(buffer
, env_value
, env_len
);
196 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
197 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
198 return ERROR_FILE_NOT_FOUND
;
201 static DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char *env
, const char *name
, DWORD
*value
)
203 DWORD type
, data
, size
;
204 const char *env_value
;
208 if ((env_value
= config_list_get_value(env
, name
, &env_len
)))
210 *value
= strtoul(env_value
, &end
, 0);
211 if (end
!= env_value
)
215 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, &type
, (BYTE
*)&data
, &size
) && type
== REG_DWORD
) goto success
;
217 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, &type
, (BYTE
*)&data
, &size
) && type
== REG_DWORD
) goto success
;
219 return ERROR_FILE_NOT_FOUND
;
226 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
)
228 char buffer
[MAX_PATH
];
232 len
= GetModuleFileNameA(0, buffer
, ARRAY_SIZE(buffer
));
233 if (!(len
&& len
< MAX_PATH
))
237 if ((p
= strrchr(name
, '/' )))
239 if ((p
= strrchr(name
, '\\')))
242 len
= strlen(name
) + 1;
243 if (app_name_size
< len
)
246 memcpy(app_name
, name
, len
);
250 static BOOL
wined3d_dll_init(HINSTANCE hInstDLL
)
252 DWORD wined3d_context_tls_idx
;
253 char buffer
[MAX_PATH
+10];
254 DWORD size
= sizeof(buffer
);
261 wined3d_context_tls_idx
= TlsAlloc();
262 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
264 DWORD err
= GetLastError();
265 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
268 context_set_tls_idx(wined3d_context_tls_idx
);
270 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
271 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
272 * Various articles/posts about OpenGL problems on Windows recommend this. */
273 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
274 wc
.lpfnWndProc
= DefWindowProcA
;
277 wc
.hInstance
= hInstDLL
;
278 wc
.hIcon
= LoadIconA(NULL
, (const char *)IDI_WINLOGO
);
279 wc
.hCursor
= LoadCursorA(NULL
, (const char *)IDC_ARROW
);
280 wc
.hbrBackground
= NULL
;
281 wc
.lpszMenuName
= NULL
;
282 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
284 if (!RegisterClassA(&wc
))
286 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
287 if (!TlsFree(wined3d_context_tls_idx
))
289 DWORD err
= GetLastError();
290 ERR("Failed to free context TLS index, err %#x.\n", err
);
295 DisableThreadLibraryCalls(hInstDLL
);
297 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
298 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
300 if (wined3d_get_app_name(buffer
, ARRAY_SIZE(buffer
)))
303 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
304 if (!RegOpenKeyA(HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
306 strcat(buffer
, "\\Direct3D");
307 TRACE("Application name %s.\n", buffer
);
308 if (RegOpenKeyA(tmpkey
, buffer
, &appkey
)) appkey
= 0;
313 /* Allow modifying settings using the WINE_D3D_CONFIG environment variable,
314 * which takes precedence over registry keys. An example is as follows:
316 * WINE_D3D_CONFIG=csmt=0x1,shader_backend=glsl
318 env
= getenv("WINE_D3D_CONFIG");
320 if (hkey
|| appkey
|| env
)
322 if (!get_config_key_dword(hkey
, appkey
, env
, "csmt", &wined3d_settings
.cs_multithreaded
))
323 ERR_(winediag
)("Setting multithreaded command stream to %#x.\n", wined3d_settings
.cs_multithreaded
);
324 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxVersionGL", &tmpvalue
))
326 ERR_(winediag
)("Setting maximum allowed wined3d GL version to %u.%u.\n",
327 tmpvalue
>> 16, tmpvalue
& 0xffff);
328 wined3d_settings
.max_gl_version
= tmpvalue
;
330 if (!get_config_key(hkey
, appkey
, env
, "shader_backend", buffer
, size
))
332 if (!_strnicmp(buffer
, "glsl", -1))
334 ERR_(winediag
)("Using the GLSL shader backend.\n");
335 wined3d_settings
.shader_backend
= WINED3D_SHADER_BACKEND_GLSL
;
337 else if (!_strnicmp(buffer
, "arb", -1))
339 ERR_(winediag
)("Using the ARB shader backend.\n");
340 wined3d_settings
.shader_backend
= WINED3D_SHADER_BACKEND_ARB
;
342 else if (!_strnicmp(buffer
, "none", -1))
344 ERR_(winediag
)("Disabling shader backends.\n");
345 wined3d_settings
.shader_backend
= WINED3D_SHADER_BACKEND_NONE
;
348 if (wined3d_settings
.shader_backend
== WINED3D_SHADER_BACKEND_ARB
349 || wined3d_settings
.shader_backend
== WINED3D_SHADER_BACKEND_NONE
)
351 ERR_(winediag
)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
352 TRACE("Use of GL Shading Language disabled.\n");
354 if (!get_config_key(hkey
, appkey
, env
, "OffscreenRenderingMode", buffer
, size
)
355 && !strcmp(buffer
,"backbuffer"))
356 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
357 if (!get_config_key_dword(hkey
, appkey
, env
, "VideoPciDeviceID", &tmpvalue
))
359 int pci_device_id
= tmpvalue
;
361 /* A pci device id is 16-bit */
362 if(pci_device_id
> 0xffff)
364 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
368 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
369 wined3d_settings
.pci_device_id
= pci_device_id
;
372 if (!get_config_key_dword(hkey
, appkey
, env
, "VideoPciVendorID", &tmpvalue
))
374 int pci_vendor_id
= tmpvalue
;
376 /* A pci device id is 16-bit */
377 if(pci_vendor_id
> 0xffff)
379 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
383 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
384 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
387 if (!get_config_key(hkey
, appkey
, env
, "VideoMemorySize", buffer
, size
))
389 int TmpVideoMemorySize
= atoi(buffer
);
390 if(TmpVideoMemorySize
> 0)
392 wined3d_settings
.emulated_textureram
= (UINT64
)TmpVideoMemorySize
*1024*1024;
393 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
395 wine_dbgstr_longlong(wined3d_settings
.emulated_textureram
));
398 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
400 if (!get_config_key(hkey
, appkey
, env
, "WineLogo", buffer
, size
))
402 size_t len
= strlen(buffer
) + 1;
404 if (!(wined3d_settings
.logo
= heap_alloc(len
)))
405 ERR("Failed to allocate logo path memory.\n");
407 memcpy(wined3d_settings
.logo
, buffer
, len
);
409 if (!get_config_key_dword(hkey
, appkey
, env
, "MultisampleTextures", &wined3d_settings
.multisample_textures
))
410 ERR_(winediag
)("Setting multisample textures to %#x.\n", wined3d_settings
.multisample_textures
);
411 if (!get_config_key_dword(hkey
, appkey
, env
, "SampleCount", &wined3d_settings
.sample_count
))
412 ERR_(winediag
)("Forcing sample count to %u. This may not be compatible with all applications.\n",
413 wined3d_settings
.sample_count
);
414 if (!get_config_key(hkey
, appkey
, env
, "CheckFloatConstants", buffer
, size
)
415 && !strcmp(buffer
, "enabled"))
417 TRACE("Checking relative addressing indices in float constants.\n");
418 wined3d_settings
.check_float_constants
= TRUE
;
420 if (!get_config_key_dword(hkey
, appkey
, env
, "strict_shader_math", &wined3d_settings
.strict_shader_math
))
421 ERR_(winediag
)("Setting strict shader math to %#x.\n", wined3d_settings
.strict_shader_math
);
422 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxShaderModelVS", &wined3d_settings
.max_sm_vs
))
423 TRACE("Limiting VS shader model to %u.\n", wined3d_settings
.max_sm_vs
);
424 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxShaderModelHS", &wined3d_settings
.max_sm_hs
))
425 TRACE("Limiting HS shader model to %u.\n", wined3d_settings
.max_sm_hs
);
426 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxShaderModelDS", &wined3d_settings
.max_sm_ds
))
427 TRACE("Limiting DS shader model to %u.\n", wined3d_settings
.max_sm_ds
);
428 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxShaderModelGS", &wined3d_settings
.max_sm_gs
))
429 TRACE("Limiting GS shader model to %u.\n", wined3d_settings
.max_sm_gs
);
430 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxShaderModelPS", &wined3d_settings
.max_sm_ps
))
431 TRACE("Limiting PS shader model to %u.\n", wined3d_settings
.max_sm_ps
);
432 if (!get_config_key_dword(hkey
, appkey
, env
, "MaxShaderModelCS", &wined3d_settings
.max_sm_cs
))
433 TRACE("Limiting CS shader model to %u.\n", wined3d_settings
.max_sm_cs
);
434 if (!get_config_key(hkey
, appkey
, env
, "renderer", buffer
, size
))
436 if (!strcmp(buffer
, "vulkan"))
438 ERR_(winediag
)("Using the Vulkan renderer.\n");
439 wined3d_settings
.renderer
= WINED3D_RENDERER_VULKAN
;
441 else if (!strcmp(buffer
, "gl"))
443 ERR_(winediag
)("Using the OpenGL renderer.\n");
444 wined3d_settings
.renderer
= WINED3D_RENDERER_OPENGL
;
446 else if (!strcmp(buffer
, "gdi") || !strcmp(buffer
, "no3d"))
448 ERR_(winediag
)("Disabling 3D support.\n");
449 wined3d_settings
.renderer
= WINED3D_RENDERER_NO3D
;
452 if (!get_config_key_dword(hkey
, appkey
, env
, "cb_access_map_w", &tmpvalue
) && tmpvalue
)
454 TRACE("Forcing all constant buffers to be write-mappable.\n");
455 wined3d_settings
.cb_access_map_w
= TRUE
;
459 if (appkey
) RegCloseKey( appkey
);
460 if (hkey
) RegCloseKey( hkey
);
465 static BOOL
wined3d_dll_destroy(HINSTANCE hInstDLL
)
467 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
470 if (!TlsFree(wined3d_context_tls_idx
))
472 DWORD err
= GetLastError();
473 ERR("Failed to free context TLS index, err %#x.\n", err
);
476 for (i
= 0; i
< wndproc_table
.count
; ++i
)
478 /* Trying to unregister these would be futile. These entries can only
479 * exist if either we skipped them in wined3d_unregister_window() due
480 * to the application replacing the wndproc after the entry was
481 * registered, or if the application still has an active wined3d
482 * device. In the latter case the application has bigger problems than
484 WARN("Leftover wndproc table entry %p.\n", &wndproc_table
.entries
[i
]);
486 heap_free(wndproc_table
.entries
);
488 heap_free(swapchain_state_table
.states
);
489 for (i
= 0; i
< swapchain_state_table
.hook_count
; ++i
)
491 WARN("Leftover swapchain state hook %p.\n", &swapchain_state_table
.hooks
[i
]);
492 UnhookWindowsHookEx(swapchain_state_table
.hooks
[i
].hook
);
494 heap_free(swapchain_state_table
.hooks
);
496 heap_free(wined3d_settings
.logo
);
497 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
499 DeleteCriticalSection(&wined3d_command_cs
);
501 DeleteCriticalSection(&wined3d_wndproc_cs
);
502 DeleteCriticalSection(&wined3d_cs
);
506 void WINAPI
wined3d_mutex_lock(void)
508 EnterCriticalSection(&wined3d_cs
);
511 void WINAPI
wined3d_mutex_unlock(void)
513 LeaveCriticalSection(&wined3d_cs
);
516 static void wined3d_wndproc_mutex_lock(void)
518 EnterCriticalSection(&wined3d_wndproc_cs
);
521 static void wined3d_wndproc_mutex_unlock(void)
523 LeaveCriticalSection(&wined3d_wndproc_cs
);
526 static struct wined3d_output
* wined3d_get_output_from_window(const struct wined3d
*wined3d
,
529 unsigned int adapter_idx
, output_idx
;
530 struct wined3d_adapter
*adapter
;
531 MONITORINFOEXW monitor_info
;
534 TRACE("wined3d %p, hwnd %p.\n", wined3d
, hwnd
);
536 monitor
= MonitorFromWindow(hwnd
, MONITOR_DEFAULTTONEAREST
);
537 monitor_info
.cbSize
= sizeof(monitor_info
);
538 if (!GetMonitorInfoW(monitor
, (MONITORINFO
*)&monitor_info
))
540 ERR("GetMonitorInfoW failed, error %#x.\n", GetLastError());
544 for (adapter_idx
= 0; adapter_idx
< wined3d
->adapter_count
; ++adapter_idx
)
546 adapter
= wined3d
->adapters
[adapter_idx
];
547 for (output_idx
= 0; output_idx
< adapter
->output_count
; ++output_idx
)
549 if (!lstrcmpiW(adapter
->outputs
[output_idx
].device_name
, monitor_info
.szDevice
))
550 return &adapter
->outputs
[output_idx
];
557 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
, struct wined3d
*wined3d
)
561 for (i
= 0; i
< wndproc_table
.count
; ++i
)
563 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
565 if (entry
->window
== window
&& entry
->wined3d
== wined3d
)
572 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
)
574 struct wined3d_wndproc
*entry
;
577 wined3d_wndproc_mutex_lock();
579 if (!(entry
= wined3d_find_wndproc(window
, NULL
)))
581 wined3d_wndproc_mutex_unlock();
586 entry
->filter
= filter
;
588 wined3d_wndproc_mutex_unlock();
593 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
595 struct wined3d_wndproc
*entry
;
596 struct wined3d_device
*device
;
597 BOOL unicode
, filter
;
600 wined3d_wndproc_mutex_lock();
602 if (!(entry
= wined3d_find_wndproc(window
, NULL
)))
604 wined3d_wndproc_mutex_unlock();
605 ERR("Window %p is not registered with wined3d.\n", window
);
606 return DefWindowProcW(window
, message
, wparam
, lparam
);
609 device
= entry
->device
;
610 unicode
= entry
->unicode
;
611 filter
= entry
->filter
;
613 wined3d_wndproc_mutex_unlock();
617 if (filter
&& message
!= WM_DISPLAYCHANGE
)
619 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
620 window
, message
, wparam
, lparam
);
623 return DefWindowProcW(window
, message
, wparam
, lparam
);
624 return DefWindowProcA(window
, message
, wparam
, lparam
);
627 return device_process_message(device
, window
, unicode
, message
, wparam
, lparam
, proc
);
630 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
631 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);
634 static LRESULT CALLBACK
wined3d_hook_proc(int code
, WPARAM wparam
, LPARAM lparam
)
636 struct wined3d_swapchain_desc swapchain_desc
;
637 struct wined3d_swapchain_state
*state
;
638 struct wined3d_wndproc
*entry
;
639 struct wined3d_output
*output
;
640 MSG
*msg
= (MSG
*)lparam
;
643 /* Handle Alt+Enter. */
644 if (code
== HC_ACTION
&& msg
->message
== WM_SYSKEYDOWN
645 && msg
->wParam
== VK_RETURN
&& (msg
->lParam
& (KF_ALTDOWN
<< 16)))
647 wined3d_wndproc_mutex_lock();
649 for (i
= 0; i
< swapchain_state_table
.state_count
; ++i
)
651 state
= swapchain_state_table
.states
[i
].state
;
653 if (state
->device_window
!= msg
->hwnd
)
656 if ((entry
= wined3d_find_wndproc(msg
->hwnd
, state
->wined3d
))
657 && (entry
->flags
& (WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES
658 | WINED3D_REGISTER_WINDOW_NO_ALT_ENTER
)))
661 swapchain_desc
= state
->desc
;
662 swapchain_desc
.windowed
= !swapchain_desc
.windowed
;
663 if (!(output
= wined3d_get_output_from_window(state
->wined3d
, state
->device_window
)))
665 ERR("Failed to get output from window %p.\n", state
->device_window
);
668 swapchain_desc
.output
= output
;
669 wined3d_swapchain_state_set_fullscreen(state
, &swapchain_desc
, NULL
);
671 wined3d_wndproc_mutex_unlock();
676 wined3d_wndproc_mutex_unlock();
679 return CallNextHookEx(0, code
, wparam
, lparam
);
682 BOOL CDECL
wined3d_register_window(struct wined3d
*wined3d
, HWND window
,
683 struct wined3d_device
*device
, unsigned int flags
)
685 struct wined3d_wndproc
*entry
;
687 TRACE("wined3d %p, window %p, device %p, flags %#x.\n", wined3d
, window
, device
, flags
);
689 wined3d_wndproc_mutex_lock();
691 if ((entry
= wined3d_find_wndproc(window
, wined3d
)))
694 WARN("Window %p is already registered with wined3d.\n", window
);
695 entry
->flags
= flags
;
696 wined3d_wndproc_mutex_unlock();
700 if (!wined3d_array_reserve((void **)&wndproc_table
.entries
, &wndproc_table
.size
,
701 wndproc_table
.count
+ 1, sizeof(*entry
)))
703 wined3d_wndproc_mutex_unlock();
704 ERR("Failed to grow table.\n");
708 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
709 entry
->window
= window
;
710 entry
->unicode
= IsWindowUnicode(window
);
713 /* Set a window proc that matches the window. Some applications (e.g.
714 * NoX) replace the window proc after we've set ours, and expect to be
715 * able to call the previous one (ours) directly, without using
716 * CallWindowProc(). */
718 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
720 entry
->proc
= (WNDPROC
)SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
726 entry
->device
= device
;
727 entry
->wined3d
= wined3d
;
728 entry
->flags
= flags
;
730 wined3d_wndproc_mutex_unlock();
735 static BOOL
restore_wndproc(struct wined3d_wndproc
*entry
)
741 proc
= GetWindowLongPtrW(entry
->window
, GWLP_WNDPROC
);
742 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
744 SetWindowLongPtrW(entry
->window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
748 proc
= GetWindowLongPtrA(entry
->window
, GWLP_WNDPROC
);
749 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
751 SetWindowLongPtrA(entry
->window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
757 void wined3d_unregister_window(HWND window
)
759 struct wined3d_wndproc
*entry
, *last
;
761 wined3d_wndproc_mutex_lock();
763 if (!(entry
= wined3d_find_wndproc(window
, NULL
)))
765 wined3d_wndproc_mutex_unlock();
766 ERR("Window %p is not registered with wined3d.\n", window
);
770 if (entry
->proc
&& !restore_wndproc(entry
))
772 entry
->device
= NULL
;
773 WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n", window
);
774 wined3d_wndproc_mutex_unlock();
778 last
= &wndproc_table
.entries
[--wndproc_table
.count
];
779 if (entry
!= last
) *entry
= *last
;
781 wined3d_wndproc_mutex_unlock();
784 void CDECL
wined3d_unregister_windows(struct wined3d
*wined3d
)
786 struct wined3d_wndproc
*entry
, *last
;
789 TRACE("wined3d %p.\n", wined3d
);
791 wined3d_wndproc_mutex_lock();
793 while (i
< wndproc_table
.count
)
795 entry
= &wndproc_table
.entries
[i
];
797 if (entry
->wined3d
!= wined3d
)
803 if (entry
->proc
&& !restore_wndproc(entry
))
805 entry
->device
= NULL
;
806 WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n",
812 last
= &wndproc_table
.entries
[--wndproc_table
.count
];
819 wined3d_wndproc_mutex_unlock();
822 static struct wined3d_window_hook
*wined3d_find_hook(DWORD thread_id
)
826 for (i
= 0; i
< swapchain_state_table
.hook_count
; ++i
)
828 if (swapchain_state_table
.hooks
[i
].thread_id
== thread_id
)
829 return &swapchain_state_table
.hooks
[i
];
835 void wined3d_swapchain_state_register(struct wined3d_swapchain_state
*state
)
837 struct wined3d_registered_swapchain_state
*state_entry
;
838 struct wined3d_window_hook
*hook
;
840 wined3d_wndproc_mutex_lock();
842 if (!wined3d_array_reserve((void **)&swapchain_state_table
.states
, &swapchain_state_table
.states_size
,
843 swapchain_state_table
.state_count
+ 1, sizeof(*state_entry
)))
845 wined3d_wndproc_mutex_unlock();
849 state_entry
= &swapchain_state_table
.states
[swapchain_state_table
.state_count
++];
850 state_entry
->state
= state
;
851 state_entry
->thread_id
= GetWindowThreadProcessId(state
->device_window
, NULL
);
853 if ((hook
= wined3d_find_hook(state_entry
->thread_id
)))
856 wined3d_wndproc_mutex_unlock();
860 if (!wined3d_array_reserve((void **)&swapchain_state_table
.hooks
, &swapchain_state_table
.hooks_size
,
861 swapchain_state_table
.hook_count
+ 1, sizeof(*hook
)))
863 --swapchain_state_table
.state_count
;
864 wined3d_wndproc_mutex_unlock();
868 hook
= &swapchain_state_table
.hooks
[swapchain_state_table
.hook_count
++];
869 hook
->thread_id
= state_entry
->thread_id
;
870 hook
->hook
= SetWindowsHookExW(WH_GETMESSAGE
, wined3d_hook_proc
, 0, hook
->thread_id
);
873 wined3d_wndproc_mutex_unlock();
876 static void wined3d_swapchain_state_unregister(struct wined3d_swapchain_state
*state
)
878 struct wined3d_registered_swapchain_state
*state_entry
, *last_state_entry
;
879 struct wined3d_window_hook
*hook
, *last_hook
;
882 wined3d_wndproc_mutex_lock();
884 for (i
= 0; i
< swapchain_state_table
.state_count
; ++i
)
886 state_entry
= &swapchain_state_table
.states
[i
];
888 if (state_entry
->state
!= state
)
891 if ((hook
= wined3d_find_hook(state_entry
->thread_id
)) && !--hook
->count
)
893 UnhookWindowsHookEx(hook
->hook
);
894 last_hook
= &swapchain_state_table
.hooks
[--swapchain_state_table
.hook_count
];
895 if (hook
!= last_hook
)
899 last_state_entry
= &swapchain_state_table
.states
[--swapchain_state_table
.state_count
];
900 if (state_entry
!= last_state_entry
)
901 *state_entry
= *last_state_entry
;
906 wined3d_wndproc_mutex_unlock();
909 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state
*state
)
911 wined3d_swapchain_state_unregister(state
);
914 /* At process attach */
915 BOOL WINAPI
DllMain(HINSTANCE inst
, DWORD reason
, void *reserved
)
919 case DLL_PROCESS_ATTACH
:
920 return wined3d_dll_init(inst
);
922 case DLL_PROCESS_DETACH
:
924 return wined3d_dll_destroy(inst
);
927 case DLL_THREAD_DETACH
:
928 if (!wined3d_context_gl_set_current(NULL
))
930 ERR("Failed to clear current context.\n");