regedit: Display data for all values in the GUI.
[wine.git] / dlls / dsound / sound3d.c
bloba3a5b418a038f7263ef781e57aade56a7f0e809b
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
40 #include <stdarg.h>
41 #include <math.h> /* Insomnia - pow() function */
43 #include "windef.h"
44 #include "winbase.h"
45 #include "winuser.h"
46 #include "mmsystem.h"
47 #include "winternl.h"
48 #include "mmddk.h"
49 #include "wine/debug.h"
50 #include "dsound.h"
51 #include "dsound_private.h"
53 /* default velocity of sound in the air */
54 #define DEFAULT_VELOCITY 340
56 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
58 /*******************************************************************************
59 * Auxiliary functions
62 /* scalar product (I believe it's called dot product in English) */
63 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
65 D3DVALUE c;
66 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
67 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
68 b->z, c);
69 return c;
72 /* vector product (I believe it's called cross product in English */
73 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
75 D3DVECTOR c;
76 c.x = (a->y*b->z) - (a->z*b->y);
77 c.y = (a->z*b->x) - (a->x*b->z);
78 c.z = (a->x*b->y) - (a->y*b->x);
79 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
80 b->z, c.x, c.y, c.z);
81 return c;
84 /* magnitude (length) of vector */
85 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
87 D3DVALUE l;
88 l = sqrt (ScalarProduct (a, a));
89 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
90 return l;
93 /* conversion between radians and degrees */
94 static inline D3DVALUE RadToDeg (D3DVALUE angle)
96 D3DVALUE newangle;
97 newangle = angle * (360/(2*M_PI));
98 TRACE("%f rad = %f deg\n", angle, newangle);
99 return newangle;
102 /* angle between vectors - rad version */
103 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
105 D3DVALUE la, lb, product, angle, cos;
106 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
107 product = ScalarProduct (a,b);
108 la = VectorMagnitude (a);
109 lb = VectorMagnitude (b);
110 if (!la || !lb)
111 return 0;
113 cos = product/(la*lb);
114 angle = acos(cos);
115 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x,
116 b->y, b->z, angle, RadToDeg(angle));
117 return angle;
120 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
122 return RadToDeg(AngleBetweenVectorsRad(a, b));
125 /* calculates vector between two points */
126 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
128 D3DVECTOR c;
129 c.x = b->x - a->x;
130 c.y = b->y - a->y;
131 c.z = b->z - a->z;
132 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
133 b->z, c.x, c.y, c.z);
134 return c;
137 /* calculates the length of vector's projection on another vector */
138 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
140 D3DVALUE prod, result;
141 prod = ScalarProduct(a, p);
142 result = prod/VectorMagnitude(p);
143 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
144 p->y, p->z, result);
145 return result;
148 /*******************************************************************************
149 * 3D Buffer and Listener mixing
152 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
154 /* volume, at which the sound will be played after all calcs. */
155 D3DVALUE lVolume = 0;
156 /* stuff for distance related stuff calc. */
157 D3DVECTOR vDistance;
158 D3DVALUE flDistance = 0;
159 /* panning related stuff */
160 D3DVALUE flAngle, flAngle2;
161 D3DVECTOR vLeft;
162 int i, num_main_speakers;
163 float a, ingain;
164 /* doppler shift related stuff */
166 TRACE("(%p)\n",dsb);
168 /* initial buffer volume */
169 lVolume = dsb->ds3db_lVolume;
171 switch (dsb->ds3db_ds3db.dwMode)
173 case DS3DMODE_NORMAL:
174 TRACE("Normal 3D processing mode\n");
175 /* we need to calculate distance between buffer and listener*/
176 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
177 flDistance = VectorMagnitude (&vDistance);
178 break;
179 case DS3DMODE_HEADRELATIVE:
180 TRACE("Head-relative 3D processing mode\n");
181 /* distance between buffer and listener is same as buffer's position */
182 vDistance = dsb->ds3db_ds3db.vPosition;
183 flDistance = VectorMagnitude (&vDistance);
184 break;
185 default:
186 TRACE("3D processing disabled\n");
187 /* this one is here only to eliminate annoying warning message */
188 dsb->volpan.lVolume = dsb->ds3db_lVolume;
189 DSOUND_RecalcVolPan (&dsb->volpan);
190 return;
193 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
195 /* some apps don't want you to hear too distant sounds... */
196 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
198 dsb->volpan.lVolume = DSBVOLUME_MIN;
199 DSOUND_RecalcVolPan (&dsb->volpan);
200 /* i guess mixing here would be a waste of power */
201 return;
203 else
204 flDistance = dsb->ds3db_ds3db.flMaxDistance;
207 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
208 flDistance = dsb->ds3db_ds3db.flMinDistance;
210 flDistance = dsb->ds3db_ds3db.flMinDistance + (flDistance - dsb->ds3db_ds3db.flMinDistance) * dsb->device->ds3dl.flRolloffFactor;
212 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
213 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
214 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
216 /* conning */
217 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
218 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
220 TRACE("conning: cones not set\n");
222 else
224 D3DVECTOR vDistanceInv;
226 vDistanceInv.x = -vDistance.x;
227 vDistanceInv.y = -vDistance.y;
228 vDistanceInv.z = -vDistance.z;
230 /* calculate angle */
231 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistanceInv);
232 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
233 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
235 /* my test show that for my way of calc., we need only half of angles */
236 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
237 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
238 if (dwOutsideConeAngle == dwInsideConeAngle)
239 ++dwOutsideConeAngle;
241 /* full volume */
242 if (flAngle < dwInsideConeAngle)
243 flAngle = dwInsideConeAngle;
244 /* min (app defined) volume */
245 if (flAngle > dwOutsideConeAngle)
246 flAngle = dwOutsideConeAngle;
247 /* this probably isn't the right thing, but it's ok for the time being */
248 lVolume += ((flAngle - dwInsideConeAngle)/(dwOutsideConeAngle - dwInsideConeAngle)) * dsb->ds3db_ds3db.lConeOutsideVolume;
250 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
251 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
253 dsb->volpan.lVolume = lVolume;
255 ingain = pow(2.0, dsb->volpan.lVolume / 600.0) * 0xffff;
257 if (dsb->device->pwfx->nChannels == 1)
259 dsb->volpan.dwTotalAmpFactor[0] = ingain;
260 return;
263 /* panning */
264 if (vDistance.x == 0.0f && vDistance.y == 0.0f && vDistance.z == 0.0f)
265 flAngle = 0.0;
266 else
268 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
269 /* To calculate angle to sound source we need to:
270 * 1) Get angle between vDistance and a plane on which angle to sound source should be 0.
271 * Such a plane is given by vectors vOrientFront and vOrientTop, and angle between vector
272 * and a plane equals to M_PI_2 - angle between vector and normal to this plane (vLeft in this case).
273 * 2) Determine if the source is behind or in front of us by calculating angle between vDistance
274 * and vOrientFront.
276 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
277 flAngle2 = AngleBetweenVectorsRad(&dsb->device->ds3dl.vOrientFront, &vDistance);
278 if (flAngle2 > M_PI_2)
279 flAngle = -flAngle;
280 flAngle -= M_PI_2;
281 if (flAngle < -M_PI)
282 flAngle += 2*M_PI;
284 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
286 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
287 if(0)
289 D3DVALUE flFreq, flBufferVel, flListenerVel;
290 /* doppler shift*/
291 if (!VectorMagnitude(&dsb->ds3db_ds3db.vVelocity) && !VectorMagnitude(&dsb->device->ds3dl.vVelocity))
293 TRACE("doppler: Buffer and Listener don't have velocities\n");
295 else if (!(dsb->ds3db_ds3db.vVelocity.x == dsb->device->ds3dl.vVelocity.x &&
296 dsb->ds3db_ds3db.vVelocity.y == dsb->device->ds3dl.vVelocity.y &&
297 dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z))
299 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
300 NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
301 if buffer moves AWAY from listener, its velocity component is POSITIVE */
302 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
303 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
304 NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
305 if listener moves AWAY from buffer, its velocity component is NEGATIVE */
306 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
307 /* formula taken from Gianicoli D.: Physics, 4th edition: */
308 /* FIXME: replace dsb->freq with appropriate frequency ! */
309 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
310 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
311 flBufferVel, flListenerVel, dsb->freq, flFreq);
312 /* FIXME: replace following line with correct frequency setting ! */
313 dsb->freq = flFreq;
314 DSOUND_RecalcFormat(dsb);
318 for (i = 0; i < dsb->device->pwfx->nChannels; i++)
319 dsb->volpan.dwTotalAmpFactor[i] = 0;
321 num_main_speakers = dsb->device->pwfx->nChannels;
323 if (dsb->device->lfe_channel != -1) {
324 dsb->volpan.dwTotalAmpFactor[dsb->device->lfe_channel] = ingain;
325 num_main_speakers--;
328 /* adapted from OpenAL's Alc/panning.c */
329 for (i = 0; i < num_main_speakers - 1; i++)
331 if(flAngle >= dsb->device->speaker_angles[i] && flAngle < dsb->device->speaker_angles[i+1])
333 /* Sound is between speakers i and i+1 */
334 a = (flAngle-dsb->device->speaker_angles[i]) / (dsb->device->speaker_angles[i+1]-dsb->device->speaker_angles[i]);
335 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i]] = sqrtf(1.0f-a) * ingain;
336 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i+1]] = sqrtf(a) * ingain;
337 return;
341 /* Sound is between last and first speakers */
342 if (flAngle < dsb->device->speaker_angles[0]) { flAngle += M_PI*2.0f; }
343 a = (flAngle-dsb->device->speaker_angles[i]) / (M_PI*2.0f + dsb->device->speaker_angles[0]-dsb->device->speaker_angles[i]);
344 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i]] = sqrtf(1.0f-a) * ingain;
345 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[0]] = sqrtf(a) * ingain;
348 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
350 TRACE("(%p)\n",dsb);
352 DSOUND_Calc3DBuffer(dsb);
355 static void DSOUND_ChangeListener(IDirectSoundBufferImpl *ds3dl)
357 int i;
358 TRACE("(%p)\n",ds3dl);
359 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
361 /* check if this buffer is waiting for recalculation */
362 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
364 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
369 /*******************************************************************************
370 * IDirectSound3DBuffer
372 static inline IDirectSoundBufferImpl *impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer *iface)
374 return CONTAINING_RECORD(iface, IDirectSoundBufferImpl, IDirectSound3DBuffer_iface);
377 /* IUnknown methods */
378 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer *iface,
379 REFIID riid, void **ppobj)
381 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
383 TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppobj);
385 return IDirectSoundBuffer8_QueryInterface(&This->IDirectSoundBuffer8_iface, riid, ppobj);
388 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer *iface)
390 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
391 ULONG ref = InterlockedIncrement(&This->ref3D);
393 TRACE("(%p) ref was %d\n", This, ref - 1);
395 if(ref == 1)
396 InterlockedIncrement(&This->numIfaces);
398 return ref;
401 static ULONG WINAPI IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer *iface)
403 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
404 ULONG ref = InterlockedDecrement(&This->ref3D);
406 TRACE("(%p) ref was %d\n", This, ref + 1);
408 if (!ref && !InterlockedDecrement(&This->numIfaces))
409 secondarybuffer_destroy(This);
411 return ref;
414 /* IDirectSound3DBuffer methods */
415 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer *iface,
416 DS3DBUFFER *lpDs3dBuffer)
418 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
420 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
422 if (lpDs3dBuffer == NULL) {
423 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
424 return DSERR_INVALIDPARAM;
427 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
428 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
429 return DSERR_INVALIDPARAM;
432 TRACE("returning: all parameters\n");
433 *lpDs3dBuffer = This->ds3db_ds3db;
434 return DS_OK;
437 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer *iface,
438 DWORD *lpdwInsideConeAngle, DWORD *lpdwOutsideConeAngle)
440 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
442 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
443 This->ds3db_ds3db.dwInsideConeAngle, This->ds3db_ds3db.dwOutsideConeAngle);
444 *lpdwInsideConeAngle = This->ds3db_ds3db.dwInsideConeAngle;
445 *lpdwOutsideConeAngle = This->ds3db_ds3db.dwOutsideConeAngle;
446 return DS_OK;
449 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer *iface,
450 D3DVECTOR *lpvConeOrientation)
452 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
454 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
455 This->ds3db_ds3db.vConeOrientation.x,
456 This->ds3db_ds3db.vConeOrientation.y,
457 This->ds3db_ds3db.vConeOrientation.z);
458 *lpvConeOrientation = This->ds3db_ds3db.vConeOrientation;
459 return DS_OK;
462 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer *iface,
463 LONG *lplConeOutsideVolume)
465 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
467 TRACE("returning: Cone Outside Volume = %d\n", This->ds3db_ds3db.lConeOutsideVolume);
468 *lplConeOutsideVolume = This->ds3db_ds3db.lConeOutsideVolume;
469 return DS_OK;
472 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer *iface,
473 D3DVALUE *lpfMaxDistance)
475 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
477 TRACE("returning: Max Distance = %f\n", This->ds3db_ds3db.flMaxDistance);
478 *lpfMaxDistance = This->ds3db_ds3db.flMaxDistance;
479 return DS_OK;
482 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer *iface,
483 D3DVALUE *lpfMinDistance)
485 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
487 TRACE("returning: Min Distance = %f\n", This->ds3db_ds3db.flMinDistance);
488 *lpfMinDistance = This->ds3db_ds3db.flMinDistance;
489 return DS_OK;
492 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer *iface,
493 DWORD *lpdwMode)
495 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
497 TRACE("returning: Mode = %d\n", This->ds3db_ds3db.dwMode);
498 *lpdwMode = This->ds3db_ds3db.dwMode;
499 return DS_OK;
502 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer *iface,
503 D3DVECTOR *lpvPosition)
505 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
507 TRACE("returning: Position vector = (%f,%f,%f)\n", This->ds3db_ds3db.vPosition.x,
508 This->ds3db_ds3db.vPosition.y, This->ds3db_ds3db.vPosition.z);
509 *lpvPosition = This->ds3db_ds3db.vPosition;
510 return DS_OK;
513 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer *iface,
514 D3DVECTOR *lpvVelocity)
516 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
518 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->ds3db_ds3db.vVelocity.x,
519 This->ds3db_ds3db.vVelocity.y, This->ds3db_ds3db.vVelocity.z);
520 *lpvVelocity = This->ds3db_ds3db.vVelocity;
521 return DS_OK;
524 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer *iface,
525 const DS3DBUFFER *lpcDs3dBuffer, DWORD dwApply)
527 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
528 DWORD status = DSERR_INVALIDPARAM;
530 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
532 if (lpcDs3dBuffer == NULL) {
533 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
534 return status;
537 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
538 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
539 return status;
542 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
543 This->ds3db_ds3db = *lpcDs3dBuffer;
545 if (dwApply == DS3D_IMMEDIATE)
547 DSOUND_Mix3DBuffer(This);
549 This->ds3db_need_recalc = TRUE;
550 status = DS_OK;
552 return status;
555 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer *iface,
556 DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply)
558 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
560 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
561 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
562 This->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
563 This->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
564 if (dwApply == DS3D_IMMEDIATE)
565 DSOUND_Mix3DBuffer(This);
566 This->ds3db_need_recalc = TRUE;
567 return DS_OK;
570 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer *iface,
571 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
573 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
575 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
576 This->ds3db_ds3db.vConeOrientation.x = x;
577 This->ds3db_ds3db.vConeOrientation.y = y;
578 This->ds3db_ds3db.vConeOrientation.z = z;
579 if (dwApply == DS3D_IMMEDIATE)
581 This->ds3db_need_recalc = FALSE;
582 DSOUND_Mix3DBuffer(This);
584 This->ds3db_need_recalc = TRUE;
585 return DS_OK;
588 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer *iface,
589 LONG lConeOutsideVolume, DWORD dwApply)
591 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
593 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
594 This->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
595 if (dwApply == DS3D_IMMEDIATE)
597 This->ds3db_need_recalc = FALSE;
598 DSOUND_Mix3DBuffer(This);
600 This->ds3db_need_recalc = TRUE;
601 return DS_OK;
604 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer *iface,
605 D3DVALUE fMaxDistance, DWORD dwApply)
607 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
609 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
610 This->ds3db_ds3db.flMaxDistance = fMaxDistance;
611 if (dwApply == DS3D_IMMEDIATE)
613 This->ds3db_need_recalc = FALSE;
614 DSOUND_Mix3DBuffer(This);
616 This->ds3db_need_recalc = TRUE;
617 return DS_OK;
620 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer *iface,
621 D3DVALUE fMinDistance, DWORD dwApply)
623 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
625 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
626 This->ds3db_ds3db.flMinDistance = fMinDistance;
627 if (dwApply == DS3D_IMMEDIATE)
629 This->ds3db_need_recalc = FALSE;
630 DSOUND_Mix3DBuffer(This);
632 This->ds3db_need_recalc = TRUE;
633 return DS_OK;
636 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer *iface, DWORD dwMode,
637 DWORD dwApply)
639 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
641 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
642 This->ds3db_ds3db.dwMode = dwMode;
643 if (dwApply == DS3D_IMMEDIATE)
645 This->ds3db_need_recalc = FALSE;
646 DSOUND_Mix3DBuffer(This);
648 This->ds3db_need_recalc = TRUE;
649 return DS_OK;
652 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer *iface, D3DVALUE x,
653 D3DVALUE y, D3DVALUE z, DWORD dwApply)
655 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
657 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
658 This->ds3db_ds3db.vPosition.x = x;
659 This->ds3db_ds3db.vPosition.y = y;
660 This->ds3db_ds3db.vPosition.z = z;
661 if (dwApply == DS3D_IMMEDIATE)
663 This->ds3db_need_recalc = FALSE;
664 DSOUND_Mix3DBuffer(This);
666 This->ds3db_need_recalc = TRUE;
667 return DS_OK;
670 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer *iface,
671 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
673 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
675 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
676 This->ds3db_ds3db.vVelocity.x = x;
677 This->ds3db_ds3db.vVelocity.y = y;
678 This->ds3db_ds3db.vVelocity.z = z;
679 if (dwApply == DS3D_IMMEDIATE)
681 This->ds3db_need_recalc = FALSE;
682 DSOUND_Mix3DBuffer(This);
684 This->ds3db_need_recalc = TRUE;
685 return DS_OK;
688 const IDirectSound3DBufferVtbl ds3dbvt =
690 /* IUnknown methods */
691 IDirectSound3DBufferImpl_QueryInterface,
692 IDirectSound3DBufferImpl_AddRef,
693 IDirectSound3DBufferImpl_Release,
694 /* IDirectSound3DBuffer methods */
695 IDirectSound3DBufferImpl_GetAllParameters,
696 IDirectSound3DBufferImpl_GetConeAngles,
697 IDirectSound3DBufferImpl_GetConeOrientation,
698 IDirectSound3DBufferImpl_GetConeOutsideVolume,
699 IDirectSound3DBufferImpl_GetMaxDistance,
700 IDirectSound3DBufferImpl_GetMinDistance,
701 IDirectSound3DBufferImpl_GetMode,
702 IDirectSound3DBufferImpl_GetPosition,
703 IDirectSound3DBufferImpl_GetVelocity,
704 IDirectSound3DBufferImpl_SetAllParameters,
705 IDirectSound3DBufferImpl_SetConeAngles,
706 IDirectSound3DBufferImpl_SetConeOrientation,
707 IDirectSound3DBufferImpl_SetConeOutsideVolume,
708 IDirectSound3DBufferImpl_SetMaxDistance,
709 IDirectSound3DBufferImpl_SetMinDistance,
710 IDirectSound3DBufferImpl_SetMode,
711 IDirectSound3DBufferImpl_SetPosition,
712 IDirectSound3DBufferImpl_SetVelocity,
716 /*******************************************************************************
717 * IDirectSound3DListener
719 static inline IDirectSoundBufferImpl *impl_from_IDirectSound3DListener(IDirectSound3DListener *iface)
721 return CONTAINING_RECORD(iface, IDirectSoundBufferImpl, IDirectSound3DListener_iface);
725 /* IUnknown methods */
726 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener *iface,
727 REFIID riid, void **ppobj)
729 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
731 TRACE("(%p,%s,%p)\n", iface, debugstr_guid(riid), ppobj);
733 return IDirectSoundBuffer_QueryInterface(&This->IDirectSoundBuffer8_iface, riid, ppobj);
736 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener *iface)
738 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
739 ULONG ref = InterlockedIncrement(&This->ref3D);
741 TRACE("(%p) ref was %d\n", This, ref - 1);
743 if(ref == 1)
744 InterlockedIncrement(&This->numIfaces);
746 return ref;
749 static ULONG WINAPI IDirectSound3DListenerImpl_Release(IDirectSound3DListener *iface)
751 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
752 ULONG ref;
754 ref = capped_refcount_dec(&This->ref3D);
755 if(!ref)
756 capped_refcount_dec(&This->numIfaces);
758 TRACE("(%p) ref is now %d\n", This, ref);
760 return ref;
763 /* IDirectSound3DListener methods */
764 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener *iface,
765 DS3DLISTENER *lpDS3DL)
767 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
769 TRACE("(%p,%p)\n",This,lpDS3DL);
771 if (lpDS3DL == NULL) {
772 WARN("invalid parameter: lpDS3DL == NULL\n");
773 return DSERR_INVALIDPARAM;
776 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
777 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
778 return DSERR_INVALIDPARAM;
781 TRACE("returning: all parameters\n");
782 *lpDS3DL = This->device->ds3dl;
783 return DS_OK;
786 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener *iface,
787 D3DVALUE *lpfDistanceFactor)
789 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
791 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
792 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
793 return DS_OK;
796 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener *iface,
797 D3DVALUE *lpfDopplerFactor)
799 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
801 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
802 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
803 return DS_OK;
806 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener *iface,
807 D3DVECTOR *lpvOrientFront, D3DVECTOR *lpvOrientTop)
809 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
811 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
812 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
813 This->device->ds3dl.vOrientTop.z);
814 *lpvOrientFront = This->device->ds3dl.vOrientFront;
815 *lpvOrientTop = This->device->ds3dl.vOrientTop;
816 return DS_OK;
819 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener *iface,
820 D3DVECTOR *lpvPosition)
822 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
824 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
825 *lpvPosition = This->device->ds3dl.vPosition;
826 return DS_OK;
829 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener *iface,
830 D3DVALUE *lpfRolloffFactor)
832 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
834 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
835 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
836 return DS_OK;
839 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener *iface,
840 D3DVECTOR *lpvVelocity)
842 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
844 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
845 *lpvVelocity = This->device->ds3dl.vVelocity;
846 return DS_OK;
849 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener *iface,
850 const DS3DLISTENER *lpcDS3DL, DWORD dwApply)
852 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
854 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
855 This->device->ds3dl = *lpcDS3DL;
856 if (dwApply == DS3D_IMMEDIATE)
858 This->device->ds3dl_need_recalc = FALSE;
859 DSOUND_ChangeListener(This);
861 This->device->ds3dl_need_recalc = TRUE;
862 return DS_OK;
865 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener *iface,
866 D3DVALUE fDistanceFactor, DWORD dwApply)
868 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
870 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
871 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
872 if (dwApply == DS3D_IMMEDIATE)
874 This->device->ds3dl_need_recalc = FALSE;
875 DSOUND_ChangeListener(This);
877 This->device->ds3dl_need_recalc = TRUE;
878 return DS_OK;
881 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener *iface,
882 D3DVALUE fDopplerFactor, DWORD dwApply)
884 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
886 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
887 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
888 if (dwApply == DS3D_IMMEDIATE)
890 This->device->ds3dl_need_recalc = FALSE;
891 DSOUND_ChangeListener(This);
893 This->device->ds3dl_need_recalc = TRUE;
894 return DS_OK;
897 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener *iface,
898 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, D3DVALUE yTop,
899 D3DVALUE zTop, DWORD dwApply)
901 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
903 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
904 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
905 This->device->ds3dl.vOrientFront.x = xFront;
906 This->device->ds3dl.vOrientFront.y = yFront;
907 This->device->ds3dl.vOrientFront.z = zFront;
908 This->device->ds3dl.vOrientTop.x = xTop;
909 This->device->ds3dl.vOrientTop.y = yTop;
910 This->device->ds3dl.vOrientTop.z = zTop;
911 if (dwApply == DS3D_IMMEDIATE)
913 This->device->ds3dl_need_recalc = FALSE;
914 DSOUND_ChangeListener(This);
916 This->device->ds3dl_need_recalc = TRUE;
917 return DS_OK;
920 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener *iface,
921 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
923 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
925 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
926 This->device->ds3dl.vPosition.x = x;
927 This->device->ds3dl.vPosition.y = y;
928 This->device->ds3dl.vPosition.z = z;
929 if (dwApply == DS3D_IMMEDIATE)
931 This->device->ds3dl_need_recalc = FALSE;
932 DSOUND_ChangeListener(This);
934 This->device->ds3dl_need_recalc = TRUE;
935 return DS_OK;
938 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener *iface,
939 D3DVALUE fRolloffFactor, DWORD dwApply)
941 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
943 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
944 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
945 if (dwApply == DS3D_IMMEDIATE)
947 This->device->ds3dl_need_recalc = FALSE;
948 DSOUND_ChangeListener(This);
950 This->device->ds3dl_need_recalc = TRUE;
951 return DS_OK;
954 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener *iface,
955 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
957 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
959 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
960 This->device->ds3dl.vVelocity.x = x;
961 This->device->ds3dl.vVelocity.y = y;
962 This->device->ds3dl.vVelocity.z = z;
963 if (dwApply == DS3D_IMMEDIATE)
965 This->device->ds3dl_need_recalc = FALSE;
966 DSOUND_ChangeListener(This);
968 This->device->ds3dl_need_recalc = TRUE;
969 return DS_OK;
972 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener *iface)
974 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
976 TRACE("\n");
977 DSOUND_ChangeListener(This);
978 return DS_OK;
981 const IDirectSound3DListenerVtbl ds3dlvt =
983 /* IUnknown methods */
984 IDirectSound3DListenerImpl_QueryInterface,
985 IDirectSound3DListenerImpl_AddRef,
986 IDirectSound3DListenerImpl_Release,
987 /* IDirectSound3DListener methods */
988 IDirectSound3DListenerImpl_GetAllParameter,
989 IDirectSound3DListenerImpl_GetDistanceFactor,
990 IDirectSound3DListenerImpl_GetDopplerFactor,
991 IDirectSound3DListenerImpl_GetOrientation,
992 IDirectSound3DListenerImpl_GetPosition,
993 IDirectSound3DListenerImpl_GetRolloffFactor,
994 IDirectSound3DListenerImpl_GetVelocity,
995 IDirectSound3DListenerImpl_SetAllParameters,
996 IDirectSound3DListenerImpl_SetDistanceFactor,
997 IDirectSound3DListenerImpl_SetDopplerFactor,
998 IDirectSound3DListenerImpl_SetOrientation,
999 IDirectSound3DListenerImpl_SetPosition,
1000 IDirectSound3DListenerImpl_SetRolloffFactor,
1001 IDirectSound3DListenerImpl_SetVelocity,
1002 IDirectSound3DListenerImpl_CommitDeferredSettings,