2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
150 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
153 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
155 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
156 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
157 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
158 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
161 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
163 enum complex_fixup complex_fixup
= 0;
164 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
165 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
166 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
167 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
168 return complex_fixup
;
171 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
172 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
173 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
188 #define MAX_MULTISAMPLE_TYPES 8
192 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
195 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
196 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
198 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
200 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
202 return magLookup
[mag_filter
];
205 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
206 enum wined3d_texture_filter_type mip_filter
)
208 return minMipLookup
[min_filter
].mip
[mip_filter
];
211 /* float_16_to_32() and float_32_to_16() (see implementation in
212 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
213 * to standard C floats and vice versa. They do not depend on the encoding
214 * of the C float, so they are platform independent, but slow. On x86 and
215 * other IEEE 754 compliant platforms the conversion can be accelerated by
216 * bit shifting the exponent and mantissa. There are also some SSE-based
217 * assembly routines out there.
219 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
221 static inline float float_16_to_32(const unsigned short *in
)
223 const unsigned short s
= ((*in
) & 0x8000u
);
224 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
225 const unsigned short m
= (*in
) & 0x3ffu
;
226 const float sgn
= (s
? -1.0f
: 1.0f
);
229 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
230 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
232 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
234 if(m
== 0) return sgn
* INFINITY
;
239 static inline float float_24_to_32(DWORD in
)
241 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
242 const unsigned short e
= (in
& 0x780000u
) >> 19;
243 const unsigned int m
= in
& 0x7ffffu
;
247 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
248 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
252 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
256 if (m
== 0) return sgn
* INFINITY
;
261 static inline unsigned int wined3d_popcount(unsigned int x
)
263 #ifdef HAVE___BUILTIN_POPCOUNT
264 return __builtin_popcount(x
);
266 x
-= x
>> 1 & 0x55555555;
267 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
268 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
272 #define ORM_BACKBUFFER 0
275 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
276 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
278 /* NOTE: When adding fields to this structure, make sure to update the default
279 * values in wined3d_main.c as well. */
280 struct wined3d_settings
282 DWORD max_gl_version
;
284 int offscreen_rendering_mode
;
285 unsigned short pci_vendor_id
;
286 unsigned short pci_device_id
;
287 /* Memory tracking and object counting. */
288 UINT64 emulated_textureram
;
290 int allow_multisampling
;
291 unsigned int sample_count
;
292 BOOL strict_draw_ordering
;
293 BOOL always_offscreen
;
294 BOOL check_float_constants
;
295 unsigned int max_sm_vs
;
296 unsigned int max_sm_hs
;
297 unsigned int max_sm_gs
;
298 unsigned int max_sm_ps
;
302 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
304 enum wined3d_shader_resource_type
306 WINED3D_SHADER_RESOURCE_NONE
,
307 WINED3D_SHADER_RESOURCE_BUFFER
,
308 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
309 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
310 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
311 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
312 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
313 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
314 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
315 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
318 #define WINED3D_SHADER_CONST_VS_F 0x00000001
319 #define WINED3D_SHADER_CONST_VS_I 0x00000002
320 #define WINED3D_SHADER_CONST_VS_B 0x00000004
321 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
322 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
323 #define WINED3D_SHADER_CONST_PS_F 0x00000020
324 #define WINED3D_SHADER_CONST_PS_I 0x00000040
325 #define WINED3D_SHADER_CONST_PS_B 0x00000080
326 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
327 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
328 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
329 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
330 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
331 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
332 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
333 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
334 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
335 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
336 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
337 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
339 enum wined3d_shader_register_type
342 WINED3DSPR_INPUT
= 1,
343 WINED3DSPR_CONST
= 2,
345 WINED3DSPR_TEXTURE
= 3,
346 WINED3DSPR_RASTOUT
= 4,
347 WINED3DSPR_ATTROUT
= 5,
348 WINED3DSPR_TEXCRDOUT
= 6,
349 WINED3DSPR_OUTPUT
= 6,
350 WINED3DSPR_CONSTINT
= 7,
351 WINED3DSPR_COLOROUT
= 8,
352 WINED3DSPR_DEPTHOUT
= 9,
353 WINED3DSPR_SAMPLER
= 10,
354 WINED3DSPR_CONST2
= 11,
355 WINED3DSPR_CONST3
= 12,
356 WINED3DSPR_CONST4
= 13,
357 WINED3DSPR_CONSTBOOL
= 14,
358 WINED3DSPR_LOOP
= 15,
359 WINED3DSPR_TEMPFLOAT16
= 16,
360 WINED3DSPR_MISCTYPE
= 17,
361 WINED3DSPR_LABEL
= 18,
362 WINED3DSPR_PREDICATE
= 19,
364 WINED3DSPR_CONSTBUFFER
,
365 WINED3DSPR_IMMCONSTBUFFER
,
370 WINED3DSPR_FORKINSTID
,
373 enum wined3d_data_type
377 WINED3D_DATA_RESOURCE
,
378 WINED3D_DATA_SAMPLER
,
385 enum wined3d_immconst_type
387 WINED3D_IMMCONST_SCALAR
,
388 WINED3D_IMMCONST_VEC4
,
391 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
393 enum wined3d_shader_src_modifier
395 WINED3DSPSM_NONE
= 0,
397 WINED3DSPSM_BIAS
= 2,
398 WINED3DSPSM_BIASNEG
= 3,
399 WINED3DSPSM_SIGN
= 4,
400 WINED3DSPSM_SIGNNEG
= 5,
401 WINED3DSPSM_COMP
= 6,
403 WINED3DSPSM_X2NEG
= 8,
406 WINED3DSPSM_ABS
= 11,
407 WINED3DSPSM_ABSNEG
= 12,
408 WINED3DSPSM_NOT
= 13,
411 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
412 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
413 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
414 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
415 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
417 enum wined3d_shader_dst_modifier
419 WINED3DSPDM_NONE
= 0,
420 WINED3DSPDM_SATURATE
= 1,
421 WINED3DSPDM_PARTIALPRECISION
= 2,
422 WINED3DSPDM_MSAMPCENTROID
= 4,
425 enum wined3d_shader_interpolation_mode
427 WINED3DSIM_CONSTANT
= 1,
428 WINED3DSIM_LINEAR
= 2,
429 WINED3DSIM_LINEAR_CENTROID
= 3,
430 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
431 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
432 WINED3DSIM_LINEAR_SAMPLE
= 6,
433 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
436 enum wined3d_shader_global_flags
438 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
439 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
442 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
443 #define WINED3DSI_TEXLD_PROJECT 0x1
444 #define WINED3DSI_TEXLD_BIAS 0x2
445 #define WINED3DSI_INDEXED_DYNAMIC 0x4
446 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
447 #define WINED3DSI_RESINFO_UINT 0x2
448 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
450 enum wined3d_shader_rel_op
452 WINED3D_SHADER_REL_OP_GT
= 1,
453 WINED3D_SHADER_REL_OP_EQ
= 2,
454 WINED3D_SHADER_REL_OP_GE
= 3,
455 WINED3D_SHADER_REL_OP_LT
= 4,
456 WINED3D_SHADER_REL_OP_NE
= 5,
457 WINED3D_SHADER_REL_OP_LE
= 6,
460 #define WINED3D_SM1_VS 0xfffeu
461 #define WINED3D_SM1_PS 0xffffu
462 #define WINED3D_SM4_PS 0x0000u
463 #define WINED3D_SM4_VS 0x0001u
464 #define WINED3D_SM4_GS 0x0002u
465 #define WINED3D_SM5_HS 0x0003u
467 /* Shader version tokens, and shader end tokens */
468 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
469 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
471 /* Shader backends */
473 /* TODO: Make this dynamic, based on shader limits ? */
474 #define MAX_ATTRIBS 16
475 #define MAX_REG_ADDR 1
476 #define MAX_REG_TEMP 32
477 #define MAX_REG_TEXCRD 8
478 #define MAX_REG_INPUT 32
479 #define MAX_REG_OUTPUT 32
480 #define MAX_CONST_I 16
481 #define MAX_CONST_B 16
482 #define WINED3D_MAX_CBS 15
484 /* FIXME: This needs to go up to 2048 for
485 * Shader model 3 according to msdn (and for software shaders) */
486 #define MAX_LABELS 16
488 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
490 struct wined3d_string_buffer
494 unsigned int buffer_size
;
495 unsigned int content_size
;
498 enum WINED3D_SHADER_INSTRUCTION_HANDLER
514 WINED3DSIH_DCL_CONSTANT_BUFFER
,
515 WINED3DSIH_DCL_GLOBAL_FLAGS
,
516 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
517 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
518 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
519 WINED3DSIH_DCL_INPUT
,
520 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
521 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
522 WINED3DSIH_DCL_INPUT_PS
,
523 WINED3DSIH_DCL_INPUT_PS_SGV
,
524 WINED3DSIH_DCL_INPUT_PS_SIV
,
525 WINED3DSIH_DCL_INPUT_SGV
,
526 WINED3DSIH_DCL_INPUT_SIV
,
527 WINED3DSIH_DCL_OUTPUT
,
528 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
529 WINED3DSIH_DCL_OUTPUT_SIV
,
530 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
531 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
532 WINED3DSIH_DCL_SAMPLER
,
533 WINED3DSIH_DCL_TEMPS
,
534 WINED3DSIH_DCL_UAV_TYPED
,
535 WINED3DSIH_DCL_VERTICES_OUT
,
546 WINED3DSIH_DSX_COARSE
,
549 WINED3DSIH_DSY_COARSE
,
564 WINED3DSIH_HS_FORK_PHASE
,
582 WINED3DSIH_LD_STRUCTURED
,
619 WINED3DSIH_SAMPLE_C_LZ
,
620 WINED3DSIH_SAMPLE_GRAD
,
621 WINED3DSIH_SAMPLE_LOD
,
628 WINED3DSIH_STORE_UAV_TYPED
,
636 WINED3DSIH_TEXDP3TEX
,
640 WINED3DSIH_TEXM3x2DEPTH
,
641 WINED3DSIH_TEXM3x2PAD
,
642 WINED3DSIH_TEXM3x2TEX
,
644 WINED3DSIH_TEXM3x3DIFF
,
645 WINED3DSIH_TEXM3x3PAD
,
646 WINED3DSIH_TEXM3x3SPEC
,
647 WINED3DSIH_TEXM3x3TEX
,
648 WINED3DSIH_TEXM3x3VSPEC
,
649 WINED3DSIH_TEXREG2AR
,
650 WINED3DSIH_TEXREG2GB
,
651 WINED3DSIH_TEXREG2RGB
,
657 WINED3DSIH_TABLE_SIZE
660 enum wined3d_shader_type
662 WINED3D_SHADER_TYPE_PIXEL
,
663 WINED3D_SHADER_TYPE_VERTEX
,
664 WINED3D_SHADER_TYPE_GEOMETRY
,
665 WINED3D_SHADER_TYPE_HULL
,
666 WINED3D_SHADER_TYPE_COUNT
,
669 struct wined3d_shader_version
671 enum wined3d_shader_type type
;
676 struct wined3d_shader_resource_info
678 enum wined3d_shader_resource_type type
;
679 enum wined3d_data_type data_type
;
682 #define WINED3D_SAMPLER_DEFAULT ~0x0u
684 struct wined3d_shader_sampler_map_entry
686 unsigned int resource_idx
;
687 unsigned int sampler_idx
;
688 unsigned int bind_idx
;
691 struct wined3d_shader_sampler_map
693 struct wined3d_shader_sampler_map_entry
*entries
;
698 struct wined3d_shader_immediate_constant_buffer
701 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
704 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
706 struct wined3d_shader_reg_maps
708 struct wined3d_shader_version shader_version
;
709 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
710 BYTE address
; /* MAX_REG_ADDR, 1 */
711 WORD labels
; /* MAX_LABELS, 16 */
712 DWORD temporary
; /* MAX_REG_TEMP, 32 */
713 DWORD
*constf
; /* pixel, vertex */
714 const struct wined3d_shader_immediate_constant_buffer
*icb
;
717 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
718 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
720 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
721 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
722 WORD integer_constants
; /* MAX_CONST_I, 16 */
723 WORD boolean_constants
; /* MAX_CONST_B, 16 */
724 WORD local_int_consts
; /* MAX_CONST_I, 16 */
725 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
726 UINT cb_sizes
[WINED3D_MAX_CBS
];
728 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
729 struct wined3d_shader_sampler_map sampler_map
;
730 DWORD sampler_comparison_mode
;
731 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
732 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
741 WORD usesrelconstF
: 1;
750 DWORD rt_mask
; /* Used render targets, 32 max. */
752 /* Whether or not loops are used in this shader, and nesting depth */
754 UINT min_rel_offset
, max_rel_offset
;
757 /* Keeps track of details for TEX_M#x# instructions which need to maintain
758 * state information between multiple instructions. */
759 struct wined3d_shader_tex_mx
761 unsigned int current_row
;
765 struct wined3d_shader_loop_state
771 struct wined3d_shader_context
773 const struct wined3d_shader
*shader
;
774 const struct wined3d_gl_info
*gl_info
;
775 const struct wined3d_shader_reg_maps
*reg_maps
;
776 struct wined3d_string_buffer
*buffer
;
777 struct wined3d_shader_tex_mx
*tex_mx
;
778 struct wined3d_shader_loop_state
*loop_state
;
782 struct wined3d_shader_register_index
784 const struct wined3d_shader_src_param
*rel_addr
;
788 struct wined3d_shader_register
790 enum wined3d_shader_register_type type
;
791 enum wined3d_data_type data_type
;
792 struct wined3d_shader_register_index idx
[2];
793 enum wined3d_immconst_type immconst_type
;
794 DWORD immconst_data
[4];
797 struct wined3d_shader_dst_param
799 struct wined3d_shader_register reg
;
805 struct wined3d_shader_src_param
807 struct wined3d_shader_register reg
;
809 enum wined3d_shader_src_modifier modifiers
;
812 struct wined3d_shader_semantic
814 enum wined3d_decl_usage usage
;
816 enum wined3d_shader_resource_type resource_type
;
817 enum wined3d_data_type resource_data_type
;
818 struct wined3d_shader_dst_param reg
;
821 struct wined3d_shader_register_semantic
823 struct wined3d_shader_dst_param reg
;
824 enum wined3d_sysval_semantic sysval_semantic
;
827 struct wined3d_shader_structured_resource
829 struct wined3d_shader_dst_param reg
;
830 unsigned int byte_stride
;
833 struct wined3d_shader_texel_offset
838 struct wined3d_shader_instruction
840 const struct wined3d_shader_context
*ctx
;
841 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
844 const struct wined3d_shader_src_param
*predicate
;
846 const struct wined3d_shader_dst_param
*dst
;
848 const struct wined3d_shader_src_param
*src
;
849 struct wined3d_shader_texel_offset texel_offset
;
852 struct wined3d_shader_semantic semantic
;
853 struct wined3d_shader_register_semantic register_semantic
;
854 enum wined3d_primitive_type primitive_type
;
855 struct wined3d_shader_dst_param dst
;
856 struct wined3d_shader_src_param src
;
858 const struct wined3d_shader_immediate_constant_buffer
*icb
;
859 struct wined3d_shader_structured_resource structured_resource
;
860 float max_tessellation_factor
;
864 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
866 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
869 struct wined3d_shader_attribute
871 enum wined3d_decl_usage usage
;
875 struct wined3d_shader_loop_control
882 struct wined3d_shader_frontend
884 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
885 void (*shader_free
)(void *data
);
886 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
887 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
888 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
891 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
892 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
894 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
896 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
897 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
901 unsigned int vs_version
;
902 unsigned int hs_version
;
903 unsigned int gs_version
;
904 unsigned int ps_version
;
906 DWORD vs_uniform_count
;
907 DWORD ps_uniform_count
;
908 float ps_1x_max_value
;
914 enum wined3d_gl_resource_type
916 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
917 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
918 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
919 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
920 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
921 WINED3D_GL_RES_TYPE_BUFFER
= 5,
922 WINED3D_GL_RES_TYPE_RB
= 6,
923 WINED3D_GL_RES_TYPE_COUNT
= 7,
926 enum vertexprocessing_mode
{
932 #define WINED3D_CONST_NUM_UNUSED ~0U
934 enum wined3d_ffp_ps_fog_mode
936 WINED3D_FFP_PS_FOG_OFF
,
937 WINED3D_FFP_PS_FOG_LINEAR
,
938 WINED3D_FFP_PS_FOG_EXP
,
939 WINED3D_FFP_PS_FOG_EXP2
,
942 /* Stateblock dependent parameters which have to be hardcoded
943 * into the shader code
946 #define WINED3D_PSARGS_PROJECTED (1u << 3)
947 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
948 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
949 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
950 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
952 /* Used for Shader Model 1 pixel shaders to track the bound texture
953 * type. 2D and RECT textures are separated through NP2 fixup. */
954 enum wined3d_shader_tex_types
956 WINED3D_SHADER_TEX_2D
= 0,
957 WINED3D_SHADER_TEX_3D
= 1,
958 WINED3D_SHADER_TEX_CUBE
= 2,
961 struct ps_compile_args
{
962 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
963 enum vertexprocessing_mode vp_mode
;
964 enum wined3d_ffp_ps_fog_mode fog
;
965 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
966 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
967 WORD srgb_correction
;
968 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
969 D3D9 has a limit of 16 samplers and the fixup is superfluous
970 in D3D10 (unconditional NP2 support mandatory). */
972 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
973 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
983 struct vs_compile_args
986 BYTE clip_enabled
: 1;
988 BYTE per_vertex_point_size
: 1;
989 BYTE flatshading
: 1;
991 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
994 struct wined3d_context
;
995 struct wined3d_state
;
996 struct fragment_pipeline
;
997 struct wined3d_vertex_pipe_ops
;
999 struct wined3d_shader_backend_ops
1001 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1002 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1003 const struct wined3d_state
*state
);
1004 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1005 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
1006 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
1007 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
1008 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1009 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1010 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1011 const struct wined3d_state
*state
);
1012 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1013 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1014 const struct fragment_pipeline
*fragment_pipe
);
1015 void (*shader_free_private
)(struct wined3d_device
*device
);
1016 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1017 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1018 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1019 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1020 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1021 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1024 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1025 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1026 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1028 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1030 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1031 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1032 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1033 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1035 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1037 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1038 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1039 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1040 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1043 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1045 /* Checking of API calls */
1046 /* --------------------- */
1047 #ifndef WINE_NO_DEBUG_MSGS
1048 #define checkGLcall(A) \
1051 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
1052 err = gl_info->gl_ops.gl.p_glGetError(); \
1053 if (err == GL_NO_ERROR) { \
1054 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
1057 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
1058 debug_glerror(err), err, A, __FILE__, __LINE__); \
1059 err = gl_info->gl_ops.gl.p_glGetError(); \
1060 } while (err != GL_NO_ERROR); \
1063 #define checkGLcall(A) do {} while(0)
1066 enum wined3d_ffp_idx
1068 WINED3D_FFP_POSITION
= 0,
1069 WINED3D_FFP_BLENDWEIGHT
= 1,
1070 WINED3D_FFP_BLENDINDICES
= 2,
1071 WINED3D_FFP_NORMAL
= 3,
1072 WINED3D_FFP_PSIZE
= 4,
1073 WINED3D_FFP_DIFFUSE
= 5,
1074 WINED3D_FFP_SPECULAR
= 6,
1075 WINED3D_FFP_TEXCOORD0
= 7,
1076 WINED3D_FFP_TEXCOORD1
= 8,
1077 WINED3D_FFP_TEXCOORD2
= 9,
1078 WINED3D_FFP_TEXCOORD3
= 10,
1079 WINED3D_FFP_TEXCOORD4
= 11,
1080 WINED3D_FFP_TEXCOORD5
= 12,
1081 WINED3D_FFP_TEXCOORD6
= 13,
1082 WINED3D_FFP_TEXCOORD7
= 14,
1083 WINED3D_FFP_ATTRIBS_COUNT
= 15,
1086 enum wined3d_ffp_emit_idx
1088 WINED3D_FFP_EMIT_FLOAT1
= 0,
1089 WINED3D_FFP_EMIT_FLOAT2
= 1,
1090 WINED3D_FFP_EMIT_FLOAT3
= 2,
1091 WINED3D_FFP_EMIT_FLOAT4
= 3,
1092 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
1093 WINED3D_FFP_EMIT_UBYTE4
= 5,
1094 WINED3D_FFP_EMIT_SHORT2
= 6,
1095 WINED3D_FFP_EMIT_SHORT4
= 7,
1096 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1097 WINED3D_FFP_EMIT_SHORT2N
= 9,
1098 WINED3D_FFP_EMIT_SHORT4N
= 10,
1099 WINED3D_FFP_EMIT_USHORT2N
= 11,
1100 WINED3D_FFP_EMIT_USHORT4N
= 12,
1101 WINED3D_FFP_EMIT_UDEC3
= 13,
1102 WINED3D_FFP_EMIT_DEC3N
= 14,
1103 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1104 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1105 WINED3D_FFP_EMIT_INVALID
= 17,
1106 WINED3D_FFP_EMIT_COUNT
= 18
1109 struct wined3d_bo_address
1111 GLuint buffer_object
;
1115 struct wined3d_const_bo_address
1117 GLuint buffer_object
;
1121 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1123 return (struct wined3d_const_bo_address
*)data
;
1126 struct wined3d_stream_info_element
1128 const struct wined3d_format
*format
;
1129 struct wined3d_bo_address data
;
1131 unsigned int stream_idx
;
1132 unsigned int divisor
;
1135 struct wined3d_stream_info
1137 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1138 DWORD position_transformed
: 1;
1140 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1141 WORD use_map
; /* MAX_ATTRIBS, 16 */
1144 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
1145 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1146 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1150 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1151 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1153 /* Routines and structures related to state management */
1155 #define STATE_RENDER(a) (a)
1156 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1158 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1159 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1161 /* + 1 because samplers start with 0 */
1162 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1163 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1165 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1166 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1168 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1169 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1171 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1172 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1174 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1175 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1177 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1178 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1179 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1180 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1182 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1183 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1185 #define STATE_VIEWPORT (STATE_VDECL + 1)
1186 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1188 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1189 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1190 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1191 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1193 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1194 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1196 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1197 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1199 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1200 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1202 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1203 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1205 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1206 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1208 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1209 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1211 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1212 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1214 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1215 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1217 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1218 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1220 #define STATE_HIGHEST (STATE_COLOR_KEY)
1228 struct wined3d_occlusion_query
1232 struct wined3d_context
*context
;
1235 union wined3d_gl_query_object
1241 struct wined3d_event_query
1244 union wined3d_gl_query_object object
;
1245 struct wined3d_context
*context
;
1248 enum wined3d_event_query_result
1250 WINED3D_EVENT_QUERY_OK
,
1251 WINED3D_EVENT_QUERY_WAITING
,
1252 WINED3D_EVENT_QUERY_NOT_STARTED
,
1253 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1254 WINED3D_EVENT_QUERY_ERROR
1257 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1258 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1259 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1260 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1261 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1263 struct wined3d_timestamp_query
1267 struct wined3d_context
*context
;
1270 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1271 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1273 struct wined3d_context
1275 const struct wined3d_gl_info
*gl_info
;
1276 const struct wined3d_d3d_info
*d3d_info
;
1277 const struct StateEntry
*state_table
;
1278 /* State dirtification
1279 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1280 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1281 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1282 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1284 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1285 DWORD numDirtyEntries
;
1286 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1288 struct wined3d_swapchain
*swapchain
;
1291 struct wined3d_texture
*texture
;
1292 unsigned int sub_resource_idx
;
1294 DWORD tid
; /* Thread ID which owns this context at the moment */
1296 /* Stores some information about the context state for optimization */
1297 DWORD render_offscreen
: 1;
1298 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1299 DWORD last_was_pshader
: 1;
1300 DWORD last_was_vshader
: 1;
1301 DWORD last_was_normal
: 1;
1302 DWORD namedArraysLoaded
: 1;
1303 DWORD numberedArraysLoaded
: 1;
1304 DWORD last_was_blit
: 1;
1305 DWORD last_was_ckey
: 1;
1306 DWORD fog_coord
: 1;
1307 DWORD fog_enabled
: 1;
1308 DWORD num_untracked_materials
: 2; /* Max value 2 */
1310 DWORD destroyed
: 1;
1312 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1313 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1314 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1315 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1316 DWORD use_immediate_mode_draw
: 1;
1317 DWORD rebind_fbo
: 1;
1318 DWORD needs_set
: 1;
1319 DWORD hdc_is_private
: 1;
1320 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1321 DWORD update_shader_resource_bindings
: 1;
1323 DWORD shader_update_mask
;
1324 DWORD constant_update_mask
;
1325 DWORD numbered_array_mask
;
1326 GLenum tracking_parm
; /* Which source is tracking current colour */
1327 GLenum untracked_materials
[2];
1328 UINT blit_w
, blit_h
;
1329 enum fogsource fog_source
;
1330 DWORD active_texture
;
1331 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1333 UINT instance_count
;
1335 /* The actual opengl context */
1340 HWND restore_pf_win
;
1347 void *shader_backend_data
;
1348 void *fragment_pipe_data
;
1351 UINT fbo_entry_count
;
1352 struct list fbo_list
;
1353 struct list fbo_destroy_list
;
1354 struct fbo_entry
*current_fbo
;
1355 GLuint fbo_read_binding
;
1356 GLuint fbo_draw_binding
;
1357 struct wined3d_surface
**blit_targets
;
1358 struct wined3d_fbo_entry_key
*fbo_key
;
1359 GLenum
*draw_buffers
;
1360 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1363 GLuint
*free_occlusion_queries
;
1364 UINT free_occlusion_query_size
;
1365 UINT free_occlusion_query_count
;
1366 struct list occlusion_queries
;
1368 union wined3d_gl_query_object
*free_event_queries
;
1369 UINT free_event_query_size
;
1370 UINT free_event_query_count
;
1371 struct list event_queries
;
1373 GLuint
*free_timestamp_queries
;
1374 UINT free_timestamp_query_size
;
1375 UINT free_timestamp_query_count
;
1376 struct list timestamp_queries
;
1378 struct wined3d_stream_info stream_info
;
1380 /* Fences for GL_APPLE_flush_buffer_range */
1381 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1382 unsigned int num_buffer_queries
;
1384 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1385 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1387 /* Extension emulation */
1388 GLint gl_fog_source
;
1389 GLfloat fog_coord_value
;
1390 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1391 GLuint dummy_arbfp_prog
;
1394 struct wined3d_fb_state
1396 struct wined3d_rendertarget_view
**render_targets
;
1397 struct wined3d_rendertarget_view
*depth_stencil
;
1400 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1404 DWORD representative
;
1405 APPLYSTATEFUNC apply
;
1408 struct StateEntryTemplate
1411 struct StateEntry content
;
1412 enum wined3d_gl_extension extension
;
1415 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1416 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1417 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1419 struct fragment_caps
1422 DWORD PrimitiveMiscCaps
;
1423 DWORD TextureOpCaps
;
1424 DWORD MaxTextureBlendStages
;
1425 DWORD MaxSimultaneousTextures
;
1428 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1429 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1431 struct fragment_pipeline
1433 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1434 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1435 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1436 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1437 void (*free_private
)(struct wined3d_device
*device
);
1438 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1439 void (*free_context_data
)(struct wined3d_context
*context
);
1440 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1441 const struct StateEntryTemplate
*states
;
1444 struct wined3d_vertex_caps
1447 BOOL emulated_flatshading
;
1448 BOOL ffp_generic_attributes
;
1449 DWORD max_active_lights
;
1450 DWORD max_vertex_blend_matrices
;
1451 DWORD max_vertex_blend_matrix_index
;
1452 DWORD vertex_processing_caps
;
1454 DWORD max_user_clip_planes
;
1458 struct wined3d_vertex_pipe_ops
1460 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1461 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1462 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1463 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1464 void (*vp_free
)(struct wined3d_device
*device
);
1465 const struct StateEntryTemplate
*vp_states
;
1468 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1469 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1470 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1471 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1472 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1473 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1474 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1475 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1477 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1478 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1479 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1481 /* "Base" state table */
1482 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1483 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1484 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1485 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1487 enum wined3d_blit_op
1489 WINED3D_BLIT_OP_COLOR_BLIT
,
1490 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1491 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1492 WINED3D_BLIT_OP_COLOR_FILL
,
1493 WINED3D_BLIT_OP_DEPTH_FILL
,
1494 WINED3D_BLIT_OP_DEPTH_BLIT
,
1497 /* Shaders for color conversions in blits. Do not do blit operations while
1498 * already under the GL lock. */
1501 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1502 void (*free_private
)(struct wined3d_device
*device
);
1503 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1504 const struct wined3d_color_key
*color_key
);
1505 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1506 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1507 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1508 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1509 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1510 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1511 const RECT
*rect
, const struct wined3d_color
*color
);
1512 HRESULT (*depth_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1513 const RECT
*rect
, DWORD clear_flags
, float depth
, DWORD stencil
);
1514 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1515 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1516 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1517 const struct wined3d_color_key
*color_key
);
1520 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1521 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1522 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1524 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1525 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1526 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1527 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1528 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1531 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1532 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1533 void context_alloc_event_query(struct wined3d_context
*context
,
1534 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1535 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1536 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1537 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1538 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1539 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1540 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1541 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1542 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1543 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1544 unsigned int unit
) DECLSPEC_HIDDEN
;
1545 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1546 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1547 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
1548 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1549 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1550 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1551 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1552 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1553 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1554 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1555 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1556 void context_gl_resource_released(struct wined3d_device
*device
,
1557 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
1558 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1559 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1560 void context_resource_released(const struct wined3d_device
*device
,
1561 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1562 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1563 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1564 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1565 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1566 void context_state_drawbuf(struct wined3d_context
*context
,
1567 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1568 void context_state_fb(struct wined3d_context
*context
,
1569 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1570 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1571 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1572 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1574 /*****************************************************************************
1575 * Internal representation of a light
1577 struct wined3d_light_info
1579 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1580 DWORD OriginalIndex
;
1584 /* Converted parms to speed up swapping lights */
1585 struct wined3d_vec4 position
;
1586 struct wined3d_vec4 direction
;
1593 /* The default light parameters */
1594 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1596 struct wined3d_pixel_format
1598 int iPixelFormat
; /* WGL pixel format */
1599 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1600 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1601 int depthSize
, stencilSize
;
1602 BOOL windowDrawable
;
1608 enum wined3d_pci_vendor
1610 HW_VENDOR_SOFTWARE
= 0x0000,
1611 HW_VENDOR_AMD
= 0x1002,
1612 HW_VENDOR_NVIDIA
= 0x10de,
1613 HW_VENDOR_VMWARE
= 0x15ad,
1614 HW_VENDOR_INTEL
= 0x8086,
1617 enum wined3d_pci_device
1621 CARD_AMD_RAGE_128PRO
= 0x5246,
1622 CARD_AMD_RADEON_7200
= 0x5144,
1623 CARD_AMD_RADEON_8500
= 0x514c,
1624 CARD_AMD_RADEON_9500
= 0x4144,
1625 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1626 CARD_AMD_RADEON_X700
= 0x5e4c,
1627 CARD_AMD_RADEON_X1600
= 0x71c2,
1628 CARD_AMD_RADEON_HD2350
= 0x94c7,
1629 CARD_AMD_RADEON_HD2600
= 0x9581,
1630 CARD_AMD_RADEON_HD2900
= 0x9400,
1631 CARD_AMD_RADEON_HD3200
= 0x9620,
1632 CARD_AMD_RADEON_HD3850
= 0x9515,
1633 CARD_AMD_RADEON_HD4200M
= 0x9712,
1634 CARD_AMD_RADEON_HD4350
= 0x954f,
1635 CARD_AMD_RADEON_HD4600
= 0x9495,
1636 CARD_AMD_RADEON_HD4700
= 0x944e,
1637 CARD_AMD_RADEON_HD4800
= 0x944c,
1638 CARD_AMD_RADEON_HD5400
= 0x68f9,
1639 CARD_AMD_RADEON_HD5600
= 0x68d8,
1640 CARD_AMD_RADEON_HD5700
= 0x68be,
1641 CARD_AMD_RADEON_HD5800
= 0x6898,
1642 CARD_AMD_RADEON_HD5900
= 0x689c,
1643 CARD_AMD_RADEON_HD6300
= 0x9803,
1644 CARD_AMD_RADEON_HD6400
= 0x6770,
1645 CARD_AMD_RADEON_HD6410D
= 0x9644,
1646 CARD_AMD_RADEON_HD6550D
= 0x9640,
1647 CARD_AMD_RADEON_HD6600
= 0x6758,
1648 CARD_AMD_RADEON_HD6600M
= 0x6741,
1649 CARD_AMD_RADEON_HD6700
= 0x68ba,
1650 CARD_AMD_RADEON_HD6800
= 0x6739,
1651 CARD_AMD_RADEON_HD6900
= 0x6719,
1652 CARD_AMD_RADEON_HD7660D
= 0x9901,
1653 CARD_AMD_RADEON_HD7700
= 0x683d,
1654 CARD_AMD_RADEON_HD7800
= 0x6819,
1655 CARD_AMD_RADEON_HD7900
= 0x679a,
1656 CARD_AMD_RADEON_HD8600M
= 0x6660,
1657 CARD_AMD_RADEON_HD8670
= 0x6610,
1658 CARD_AMD_RADEON_HD8770
= 0x665c,
1659 CARD_AMD_RADEON_R3
= 0x9830,
1660 CARD_AMD_RADEON_R7
= 0x130f,
1661 CARD_AMD_RADEON_R9
= 0x67b1,
1663 CARD_NVIDIA_RIVA_128
= 0x0018,
1664 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1665 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1666 CARD_NVIDIA_GEFORCE
= 0x0100,
1667 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1668 CARD_NVIDIA_GEFORCE2
= 0x0150,
1669 CARD_NVIDIA_GEFORCE3
= 0x0200,
1670 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1671 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1672 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1673 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1674 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1675 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1676 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1677 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1678 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1679 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1680 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1681 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1682 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1683 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1684 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1685 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1686 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1687 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1688 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1689 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1690 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1691 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1692 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1693 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1694 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1695 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1696 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1697 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1698 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1699 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1700 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1701 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1702 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1703 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1704 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1705 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1706 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1707 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1708 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1709 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1710 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1711 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1712 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1713 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1714 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1715 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1716 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1717 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1718 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1719 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1720 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1721 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1722 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1723 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1724 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1725 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1726 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1727 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1728 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1729 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1730 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1731 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1732 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1733 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1734 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1735 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1736 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1737 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1738 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1739 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1740 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1741 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1742 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1743 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1744 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1745 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1746 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1747 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1748 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1749 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
1750 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
1751 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
1752 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
1753 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
1754 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1755 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1756 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
1758 CARD_VMWARE_SVGA3D
= 0x0405,
1760 CARD_INTEL_830M
= 0x3577,
1761 CARD_INTEL_855GM
= 0x3582,
1762 CARD_INTEL_845G
= 0x2562,
1763 CARD_INTEL_865G
= 0x2572,
1764 CARD_INTEL_915G
= 0x2582,
1765 CARD_INTEL_E7221G
= 0x258a,
1766 CARD_INTEL_915GM
= 0x2592,
1767 CARD_INTEL_945G
= 0x2772,
1768 CARD_INTEL_945GM
= 0x27a2,
1769 CARD_INTEL_945GME
= 0x27ae,
1770 CARD_INTEL_Q35
= 0x29b2,
1771 CARD_INTEL_G33
= 0x29c2,
1772 CARD_INTEL_Q33
= 0x29d2,
1773 CARD_INTEL_PNVG
= 0xa001,
1774 CARD_INTEL_PNVM
= 0xa011,
1775 CARD_INTEL_965Q
= 0x2992,
1776 CARD_INTEL_965G
= 0x2982,
1777 CARD_INTEL_946GZ
= 0x2972,
1778 CARD_INTEL_965GM
= 0x2a02,
1779 CARD_INTEL_965GME
= 0x2a12,
1780 CARD_INTEL_GM45
= 0x2a42,
1781 CARD_INTEL_IGD
= 0x2e02,
1782 CARD_INTEL_Q45
= 0x2e12,
1783 CARD_INTEL_G45
= 0x2e22,
1784 CARD_INTEL_G41
= 0x2e32,
1785 CARD_INTEL_B43
= 0x2e92,
1786 CARD_INTEL_ILKD
= 0x0042,
1787 CARD_INTEL_ILKM
= 0x0046,
1788 CARD_INTEL_SNBD
= 0x0122,
1789 CARD_INTEL_SNBM
= 0x0126,
1790 CARD_INTEL_SNBS
= 0x010a,
1791 CARD_INTEL_IVBD
= 0x0162,
1792 CARD_INTEL_IVBM
= 0x0166,
1793 CARD_INTEL_IVBS
= 0x015a,
1794 CARD_INTEL_HWM
= 0x0416,
1797 struct wined3d_fbo_ops
1799 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1800 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1801 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1802 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1803 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1804 GLsizei width
, GLsizei height
);
1805 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1806 GLenum internalformat
, GLsizei width
, GLsizei height
);
1807 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1808 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1809 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1810 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1811 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1812 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1813 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1814 GLenum textarget
, GLuint texture
, GLint level
);
1815 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1816 GLenum textarget
, GLuint texture
, GLint level
);
1817 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1818 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1819 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1820 GLenum renderbuffertarget
, GLuint renderbuffer
);
1821 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1822 GLenum pname
, GLint
*params
);
1823 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1824 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1825 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1828 struct wined3d_gl_limits
1833 UINT texture_coords
;
1834 UINT vertex_uniform_blocks
;
1835 UINT geometry_uniform_blocks
;
1836 UINT fragment_uniform_blocks
;
1837 UINT fragment_samplers
;
1838 UINT vertex_samplers
;
1839 UINT combined_samplers
;
1840 UINT general_combiners
;
1843 UINT texture3d_size
;
1844 float pointsize_max
;
1845 float pointsize_min
;
1850 UINT vertex_attribs
;
1853 UINT glsl_vs_float_constants
;
1854 UINT glsl_ps_float_constants
;
1856 UINT arb_vs_float_constants
;
1857 UINT arb_vs_native_constants
;
1858 UINT arb_vs_instructions
;
1860 UINT arb_ps_float_constants
;
1861 UINT arb_ps_local_constants
;
1862 UINT arb_ps_native_constants
;
1863 UINT arb_ps_instructions
;
1867 struct wined3d_gl_info
1869 DWORD selected_gl_version
;
1871 struct wined3d_gl_limits limits
;
1872 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1874 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1875 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1876 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1878 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1879 struct opengl_funcs gl_ops
;
1880 struct wined3d_fbo_ops fbo_ops
;
1882 struct wined3d_format
*formats
;
1883 unsigned int format_count
;
1886 struct wined3d_driver_info
1888 enum wined3d_pci_vendor vendor
;
1889 enum wined3d_pci_device device
;
1891 const char *description
;
1897 struct wined3d_d3d_limits
1899 unsigned int vs_version
, hs_version
, gs_version
, ps_version
;
1900 DWORD vs_uniform_count
;
1901 DWORD ps_uniform_count
;
1904 UINT ffp_blend_stages
;
1905 UINT ffp_vertex_blend_matrices
;
1908 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1909 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1910 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1912 struct wined3d_ffp_attrib_ops
1914 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1915 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1916 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1917 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1918 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1921 struct wined3d_d3d_info
1923 struct wined3d_d3d_limits limits
;
1924 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1926 BOOL emulated_flatshading
;
1927 BOOL ffp_generic_attributes
;
1929 BOOL shader_color_key
;
1930 DWORD valid_rt_mask
;
1931 DWORD wined3d_creation_flags
;
1934 /* The adapter structure */
1935 struct wined3d_adapter
1938 POINT monitor_position
;
1939 enum wined3d_format_id screen_format
;
1941 struct wined3d_gl_info gl_info
;
1942 struct wined3d_d3d_info d3d_info
;
1943 struct wined3d_driver_info driver_info
;
1944 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1945 unsigned int cfg_count
;
1946 struct wined3d_pixel_format
*cfgs
;
1948 UINT64 vram_bytes_used
;
1951 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1952 const struct fragment_pipeline
*fragment_pipe
;
1953 const struct wined3d_shader_backend_ops
*shader_backend
;
1954 const struct blit_shader
*blitter
;
1957 struct wined3d_caps_gl_ctx
1963 HGLRC restore_gl_ctx
;
1965 const struct wined3d_gl_info
*gl_info
;
1967 GLuint test_program_id
;
1970 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
1971 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
1972 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
1973 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1975 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1976 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
1978 enum projection_types
1991 /*****************************************************************************
1992 * Fixed function pipeline replacements
1994 #define ARG_UNUSED 0xff
1995 struct texture_stage_op
2007 struct color_fixup_desc color_fixup
;
2008 unsigned tex_type
: 3;
2010 unsigned projected
: 2;
2011 unsigned padding
: 10;
2014 struct ffp_frag_settings
2016 struct texture_stage_op op
[MAX_TEXTURES
];
2017 enum wined3d_ffp_ps_fog_mode fog
;
2018 unsigned char sRGB_write
;
2019 unsigned char emul_clipplanes
;
2020 unsigned char texcoords_initialized
;
2021 unsigned char color_key_enabled
: 1;
2022 unsigned char pointsprite
: 1;
2023 unsigned char flatshading
: 1;
2024 unsigned char padding
: 5;
2027 struct ffp_frag_desc
2029 struct wine_rb_entry entry
;
2030 struct ffp_frag_settings settings
;
2033 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
2034 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
2035 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2037 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2038 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2039 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2040 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2041 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2042 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2043 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2044 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2046 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2047 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2049 enum wined3d_ffp_vs_fog_mode
2051 WINED3D_FFP_VS_FOG_OFF
= 0,
2052 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2053 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2054 WINED3D_FFP_VS_FOG_RANGE
= 3,
2057 #define WINED3D_FFP_TCI_SHIFT 16
2058 #define WINED3D_FFP_TCI_MASK 0xffu
2060 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2061 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2063 struct wined3d_ffp_vs_settings
2065 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2066 DWORD diffuse_source
: 2;
2067 DWORD emissive_source
: 2;
2068 DWORD ambient_source
: 2;
2069 DWORD specular_source
: 2;
2071 DWORD transformed
: 1;
2072 DWORD vertexblends
: 2;
2075 DWORD normalize
: 1;
2077 DWORD localviewer
: 1;
2078 DWORD point_size
: 1;
2079 DWORD per_vertex_point_size
: 1;
2081 DWORD texcoords
: 8; /* MAX_TEXTURES */
2082 DWORD ortho_fog
: 1;
2083 DWORD flatshading
: 1;
2086 DWORD texgen
[MAX_TEXTURES
];
2089 struct wined3d_ffp_vs_desc
2091 struct wine_rb_entry entry
;
2092 struct wined3d_ffp_vs_settings settings
;
2095 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2096 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2103 struct wined3d_adapter adapters
[1];
2106 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2107 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2108 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2110 struct wined3d_stream_output
2112 struct wined3d_buffer
*buffer
;
2116 struct wined3d_stream_state
2118 struct wined3d_buffer
*buffer
;
2125 #define WINED3D_STATE_NO_REF 0x00000001
2126 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2128 struct wined3d_state
2131 const struct wined3d_fb_state
*fb
;
2133 struct wined3d_vertex_declaration
*vertex_declaration
;
2134 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2135 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2136 struct wined3d_buffer
*index_buffer
;
2137 enum wined3d_format_id index_format
;
2138 INT base_vertex_index
;
2139 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2140 GLenum gl_primitive_type
;
2141 struct wined3d_query
*predicate
;
2142 BOOL predicate_value
;
2144 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2145 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2146 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2147 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2149 BOOL vs_consts_b
[MAX_CONST_B
];
2150 INT vs_consts_i
[MAX_CONST_I
* 4];
2153 BOOL ps_consts_b
[MAX_CONST_B
];
2154 INT ps_consts_i
[MAX_CONST_I
* 4];
2157 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2158 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2159 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2161 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2162 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2163 struct wined3d_material material
;
2164 struct wined3d_viewport viewport
;
2167 /* Light hashmap. Collisions are handled using linked lists. */
2168 #define LIGHTMAP_SIZE 43
2169 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2170 struct list light_map
[LIGHTMAP_SIZE
];
2171 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2173 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2176 #define WINED3D_UNMAPPED_STAGE ~0U
2178 /* Multithreaded flag. Removed from the public header to signal that
2179 * wined3d_device_create() ignores it. */
2180 #define WINED3DCREATE_MULTITHREADED 0x00000004
2182 struct wined3d_device
2186 /* WineD3D Information */
2187 struct wined3d_device_parent
*device_parent
;
2188 struct wined3d
*wined3d
;
2189 struct wined3d_adapter
*adapter
;
2191 /* Window styles to restore when switching fullscreen mode */
2195 const struct wined3d_shader_backend_ops
*shader_backend
;
2197 void *fragment_priv
;
2200 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2201 /* Array of functions for states which are handled by more than one pipeline part */
2202 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2203 const struct blit_shader
*blitter
;
2205 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2206 BYTE bCursorVisible
: 1;
2207 BYTE d3d_initialized
: 1;
2208 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2209 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2210 BYTE filter_messages
: 1;
2213 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2217 struct wined3d_state state
;
2218 struct wined3d_state
*update_state
;
2219 struct wined3d_stateblock
*recording
;
2221 /* Internal use fields */
2222 struct wined3d_device_creation_parameters create_parms
;
2225 struct wined3d_rendertarget_view
*back_buffer_view
;
2226 struct wined3d_swapchain
**swapchains
;
2227 UINT swapchain_count
;
2229 struct list resources
; /* a linked list to track resources created by the device */
2230 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2231 struct wine_rb_tree samplers
;
2233 /* Render Target Support */
2234 struct wined3d_fb_state fb
;
2235 struct wined3d_surface
*onscreen_depth_stencil
;
2236 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2238 /* For rendering to a texture using glCopyTexImage */
2239 GLuint depth_blt_texture
;
2241 /* Cursor management */
2246 UINT cursorWidth
, cursorHeight
;
2247 struct wined3d_texture
*cursor_texture
;
2248 HCURSOR hardwareCursor
;
2250 /* The Wine logo texture */
2251 struct wined3d_texture
*logo_texture
;
2253 /* Textures for when no other textures are mapped */
2254 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2255 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2256 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2257 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2259 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2260 GLuint default_sampler
;
2262 /* Command stream */
2263 struct wined3d_cs
*cs
;
2265 /* Context management */
2266 struct wined3d_context
**contexts
;
2270 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2271 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2272 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2273 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2274 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2275 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2276 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2277 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2278 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2279 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2280 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2281 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2282 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2283 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2284 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2286 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2288 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2289 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2290 return context
->isStateDirty
[idx
] & (1u << shift
);
2293 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2294 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2296 struct wined3d_resource_ops
2298 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2299 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2300 void (*resource_unload
)(struct wined3d_resource
*resource
);
2301 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2302 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2303 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2306 struct wined3d_resource
2311 struct wined3d_device
*device
;
2312 enum wined3d_resource_type type
;
2313 enum wined3d_gl_resource_type gl_type
;
2314 const struct wined3d_format
*format
;
2315 unsigned int format_flags
;
2316 enum wined3d_multisample_type multisample_type
;
2317 UINT multisample_quality
;
2319 enum wined3d_pool pool
;
2329 struct list resource_list_entry
;
2332 const struct wined3d_parent_ops
*parent_ops
;
2333 const struct wined3d_resource_ops
*resource_ops
;
2336 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2338 return resource
->resource_ops
->resource_incref(resource
);
2341 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2343 return resource
->resource_ops
->resource_decref(resource
);
2346 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2347 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2348 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2349 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2350 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2351 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2352 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2353 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2354 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2355 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2356 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2357 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2358 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2359 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2360 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2362 /* Tests show that the start address of resources is 32 byte aligned */
2363 #define RESOURCE_ALIGNMENT 16
2367 struct wined3d_sampler_desc sampler_desc
;
2368 unsigned int base_level
;
2372 struct wined3d_texture_ops
2374 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2375 struct wined3d_context
*context
, BOOL srgb
);
2376 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2377 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2378 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2379 struct wined3d_context
*context
, DWORD location
);
2380 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2381 struct wined3d_context
*context
, DWORD location
);
2382 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2383 struct wined3d_context
*context
, BOOL srgb
);
2384 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2387 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2388 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2389 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2390 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2391 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2392 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2393 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2394 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2395 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2396 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2397 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2399 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2401 struct wined3d_texture
2403 struct wined3d_resource resource
;
2404 const struct wined3d_texture_ops
*texture_ops
;
2405 struct gl_texture texture_rgb
, texture_srgb
;
2406 struct wined3d_swapchain
*swapchain
;
2409 unsigned int download_count
;
2410 float pow2_matrix
[16];
2412 enum wined3d_texture_filter_type filter_type
;
2418 unsigned int row_pitch
;
2419 unsigned int slice_pitch
;
2421 /* May only be accessed from the command stream worker thread. */
2422 struct wined3d_texture_async
2426 /* Color keys for DDraw */
2427 struct wined3d_color_key dst_blt_color_key
;
2428 struct wined3d_color_key src_blt_color_key
;
2429 struct wined3d_color_key dst_overlay_color_key
;
2430 struct wined3d_color_key src_overlay_color_key
;
2431 struct wined3d_color_key gl_color_key
;
2432 DWORD color_key_flags
;
2435 struct wined3d_texture_sub_resource
2437 struct wined3d_resource
*resource
;
2440 struct wined3d_surface
*surface
;
2441 struct wined3d_volume
*volume
;
2445 GLuint buffer_object
;
2449 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2451 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2454 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2457 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2460 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
2463 return max(1, texture
->resource
.width
>> level
);
2466 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
2469 return max(1, texture
->resource
.height
>> level
);
2472 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
2475 return max(1, texture
->resource
.depth
>> level
);
2478 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2479 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2480 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2481 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2482 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2483 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2484 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2485 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2486 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2487 struct wined3d_resource
*wined3d_texture_get_sub_resource(const struct wined3d_texture
*texture
,
2488 UINT sub_resource_idx
) DECLSPEC_HIDDEN
;
2489 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
2490 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2491 void wined3d_texture_load(struct wined3d_texture
*texture
,
2492 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2493 void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
2494 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2495 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2496 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2497 void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
2498 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2499 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2500 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2501 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2502 BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
,
2503 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2504 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
2505 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2507 #define WINED3D_LOCATION_DISCARDED 0x00000001
2508 #define WINED3D_LOCATION_SYSMEM 0x00000002
2509 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2510 #define WINED3D_LOCATION_DIB 0x00000008
2511 #define WINED3D_LOCATION_BUFFER 0x00000010
2512 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2513 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2514 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2515 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2516 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2518 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2520 struct wined3d_volume
2522 struct wined3d_resource resource
;
2523 struct wined3d_texture
*container
;
2525 GLint texture_level
;
2528 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2530 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2533 void wined3d_volume_cleanup(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2534 HRESULT
wined3d_volume_init(struct wined3d_volume
*volume
, struct wined3d_texture
*container
,
2535 const struct wined3d_resource_desc
*desc
, UINT level
) DECLSPEC_HIDDEN
;
2536 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2537 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2538 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2539 BOOL
wined3d_volume_load_location(struct wined3d_volume
*volume
,
2540 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2541 BOOL
wined3d_volume_prepare_location(struct wined3d_volume
*volume
,
2542 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2543 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2544 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2546 struct wined3d_surface_dib
2553 struct wined3d_renderbuffer_entry
2561 struct wined3d_fbo_resource
2564 GLuint level
, target
;
2567 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
2568 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
2569 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
2577 struct wined3d_fbo_entry_key
2580 struct wined3d_fbo_resource objects
[1];
2584 struct wined3d_surface
2586 struct wined3d_resource resource
;
2587 struct wined3d_texture
*container
;
2593 GLuint rb_multisample
;
2595 GLenum texture_target
;
2596 unsigned int texture_level
;
2597 unsigned int texture_layer
;
2600 struct wined3d_surface_dib dib
;
2603 struct list renderbuffers
;
2604 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2605 SIZE ds_current_size
;
2607 /* DirectDraw Overlay handling */
2608 RECT overlay_srcrect
;
2609 RECT overlay_destrect
;
2610 struct wined3d_surface
*overlay_dest
;
2611 struct list overlays
;
2612 struct list overlay_entry
;
2615 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2617 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2620 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
)
2622 return !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2623 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
2626 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
2628 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
2631 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
2633 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
2636 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2637 const struct wined3d_context
*context
, BOOL srgb
)
2639 return srgb
&& needs_separate_srgb_gl_texture(context
)
2640 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2643 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2644 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2645 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2646 void wined3d_surface_cleanup(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2647 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2648 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2649 HRESULT
surface_create_dib_section(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2650 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2651 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2652 HRESULT
wined3d_surface_init(struct wined3d_surface
*surface
,
2653 struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2654 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
) DECLSPEC_HIDDEN
;
2655 void surface_load(struct wined3d_surface
*surface
, struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2656 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2657 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2658 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2659 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2660 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2661 void wined3d_surface_prepare(struct wined3d_surface
*surface
, struct wined3d_context
*context
,
2662 DWORD location
) DECLSPEC_HIDDEN
;
2663 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2664 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2665 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2666 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2667 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2668 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2669 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2670 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2671 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2672 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2674 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2675 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2677 /* Surface flags: */
2678 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2679 #define SFLAG_DISCARD 0x00000002 /* ??? */
2680 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2682 struct wined3d_sampler
2684 struct wine_rb_entry entry
;
2686 struct wined3d_device
*device
;
2688 struct wined3d_sampler_desc desc
;
2692 struct wined3d_vertex_declaration_element
2694 const struct wined3d_format
*format
;
2696 unsigned int input_slot
;
2697 unsigned int offset
;
2698 unsigned int output_slot
;
2699 enum wined3d_input_classification input_slot_class
;
2700 unsigned int instance_data_step_rate
;
2706 struct wined3d_vertex_declaration
2710 const struct wined3d_parent_ops
*parent_ops
;
2711 struct wined3d_device
*device
;
2713 struct wined3d_vertex_declaration_element
*elements
;
2716 BOOL position_transformed
;
2717 BOOL half_float_conv_needed
;
2720 struct wined3d_saved_states
2722 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2723 WORD streamSource
; /* MAX_STREAMS, 16 */
2724 WORD streamFreq
; /* MAX_STREAMS, 16 */
2725 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2726 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2727 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2728 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2729 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2730 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2731 BOOL
*pixelShaderConstantsF
;
2732 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2733 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2734 BOOL
*vertexShaderConstantsF
;
2735 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2736 DWORD primitive_type
: 1;
2740 DWORD vertexDecl
: 1;
2741 DWORD pixelShader
: 1;
2742 DWORD vertexShader
: 1;
2743 DWORD scissorRect
: 1;
2752 struct wined3d_stateblock
2754 LONG ref
; /* Note: Ref counting not required */
2755 struct wined3d_device
*device
;
2757 /* Array indicating whether things have been set or changed */
2758 struct wined3d_saved_states changed
;
2759 struct wined3d_state state
;
2761 /* Contained state management */
2762 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2763 unsigned int num_contained_render_states
;
2764 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2765 unsigned int num_contained_transform_states
;
2766 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2767 unsigned int num_contained_vs_consts_i
;
2768 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2769 unsigned int num_contained_vs_consts_b
;
2770 DWORD
*contained_vs_consts_f
;
2771 unsigned int num_contained_vs_consts_f
;
2772 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2773 unsigned int num_contained_ps_consts_i
;
2774 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2775 unsigned int num_contained_ps_consts_b
;
2776 DWORD
*contained_ps_consts_f
;
2777 unsigned int num_contained_ps_consts_f
;
2778 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2779 unsigned int num_contained_tss_states
;
2780 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2781 unsigned int num_contained_sampler_states
;
2784 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2786 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2787 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2788 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2789 DWORD flags
) DECLSPEC_HIDDEN
;
2790 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2792 struct wined3d_cs_ops
2794 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2795 void (*submit
)(struct wined3d_cs
*cs
);
2800 const struct wined3d_cs_ops
*ops
;
2801 struct wined3d_device
*device
;
2802 struct wined3d_fb_state fb
;
2803 struct wined3d_state state
;
2809 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2810 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2812 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2813 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2814 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2815 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2816 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2817 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
2818 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2819 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2820 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2821 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2822 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2823 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2824 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2825 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2826 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2827 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2828 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2829 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2830 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2831 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2832 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2833 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2834 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2835 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2836 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2837 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2838 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2839 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2840 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2841 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2842 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2843 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2844 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2845 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2846 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2847 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2848 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2849 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2850 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2851 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2852 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2853 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2854 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2855 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2856 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2857 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2858 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2860 /* Direct3D terminology with little modifications. We do not have an issued state
2861 * because only the driver knows about it, but we have a created state because d3d
2862 * allows GetData on a created issue, but opengl doesn't
2870 struct wined3d_query_ops
2872 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2873 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2876 struct wined3d_query
2881 const struct wined3d_query_ops
*query_ops
;
2882 struct wined3d_device
*device
;
2883 enum query_state state
;
2884 enum wined3d_query_type type
;
2889 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2890 * fixed function semantics as D3DCOLOR or FLOAT16 */
2891 enum wined3d_buffer_conversion_type
2898 struct wined3d_map_range
2904 struct wined3d_buffer
2906 struct wined3d_resource resource
;
2908 struct wined3d_buffer_desc desc
;
2910 GLuint buffer_object
;
2911 GLenum buffer_object_usage
;
2912 GLenum buffer_type_hint
;
2916 struct wined3d_map_range
*maps
;
2917 ULONG maps_size
, modified_areas
;
2918 struct wined3d_event_query
*query
;
2920 /* conversion stuff */
2921 UINT decl_change_count
, full_conversion_count
;
2923 UINT stride
; /* 0 if no conversion */
2924 UINT conversion_stride
; /* 0 if no shifted conversion */
2925 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2928 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2930 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2933 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2934 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2935 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2936 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2937 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2938 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2939 HRESULT
wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
2940 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
2941 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
2942 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
2944 struct wined3d_rendertarget_view
2948 struct wined3d_resource
*resource
;
2950 const struct wined3d_parent_ops
*parent_ops
;
2952 const struct wined3d_format
*format
;
2953 unsigned int format_flags
;
2954 unsigned int sub_resource_idx
;
2955 unsigned int buffer_offset
;
2958 unsigned int height
;
2962 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2963 const struct wined3d_rendertarget_view
*view
)
2965 struct wined3d_texture
*texture
;
2967 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
2970 texture
= wined3d_texture_from_resource(view
->resource
);
2972 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
2975 struct wined3d_shader_resource_view
2979 struct wined3d_resource
*resource
;
2981 const struct wined3d_parent_ops
*parent_ops
;
2984 struct wined3d_swapchain_ops
2986 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
2987 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
2988 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swaphchain
);
2991 struct wined3d_swapchain
2995 const struct wined3d_parent_ops
*parent_ops
;
2996 const struct wined3d_swapchain_ops
*swapchain_ops
;
2997 struct wined3d_device
*device
;
2999 struct wined3d_texture
**back_buffers
;
3000 struct wined3d_texture
*front_buffer
;
3001 struct wined3d_swapchain_desc desc
;
3002 struct wined3d_display_mode original_mode
, d3d_mode
;
3003 struct wined3d_gamma_ramp orig_gamma
;
3004 BOOL render_to_fbo
, reapply_mode
;
3005 const struct wined3d_format
*ds_format
;
3006 struct wined3d_palette
*palette
;
3007 RECT front_buffer_update
;
3009 LONG prev_time
, frames
; /* Performance tracking */
3011 struct wined3d_context
**context
;
3012 unsigned int num_contexts
;
3021 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3022 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3023 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3024 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3025 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3027 /*****************************************************************************
3028 * Utility function prototypes
3031 /* Trace routines */
3032 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3033 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3034 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3035 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3036 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3037 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3038 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3039 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3040 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3041 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3042 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3043 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3044 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3045 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3046 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3047 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3048 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3049 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3050 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3051 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3052 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3053 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3054 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3055 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3056 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3058 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3059 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3060 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3061 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3062 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3063 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3064 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3065 void sampler_texdim(struct wined3d_context
*context
,
3066 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3067 void tex_alphaop(struct wined3d_context
*context
,
3068 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3069 void apply_pixelshader(struct wined3d_context
*context
,
3070 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3071 void state_alpha_test(struct wined3d_context
*context
,
3072 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3073 void state_fogcolor(struct wined3d_context
*context
,
3074 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3075 void state_fogdensity(struct wined3d_context
*context
,
3076 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3077 void state_fogstartend(struct wined3d_context
*context
,
3078 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3079 void state_fog_fragpart(struct wined3d_context
*context
,
3080 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3081 void state_nop(struct wined3d_context
*context
,
3082 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3083 void state_srgbwrite(struct wined3d_context
*context
,
3084 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3086 void state_clipping(struct wined3d_context
*context
,
3087 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3088 void clipplane(struct wined3d_context
*context
,
3089 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3090 void state_pointsprite_w(struct wined3d_context
*context
,
3091 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3092 void state_pointsprite(struct wined3d_context
*context
,
3093 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3094 void state_shademode(struct wined3d_context
*context
,
3095 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3097 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3100 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3101 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3103 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3105 struct wined3d_shader_lconst
3112 struct wined3d_shader_limits
3114 unsigned int sampler
;
3115 unsigned int constant_int
;
3116 unsigned int constant_float
;
3117 unsigned int constant_bool
;
3118 unsigned int packed_output
;
3119 unsigned int packed_input
;
3123 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3125 #define PRINTF_ATTR(fmt,args)
3128 struct wined3d_string_buffer_list
3133 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3134 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3135 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3136 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3137 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3139 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3140 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3141 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3143 /* Vertex shader utility functions */
3144 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3145 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3147 struct wined3d_vertex_shader
3149 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3152 struct wined3d_geometry_shader
3154 enum wined3d_primitive_type input_type
;
3155 enum wined3d_primitive_type output_type
;
3159 struct wined3d_pixel_shader
3161 /* Pixel shader input semantics */
3162 DWORD input_reg_map
[MAX_REG_INPUT
];
3163 BOOL input_reg_used
[MAX_REG_INPUT
];
3164 unsigned int declared_in_count
;
3166 /* Some information about the shader behavior */
3171 struct wined3d_shader
3174 const struct wined3d_shader_limits
*limits
;
3176 UINT functionLength
;
3177 BOOL load_local_constsF
;
3178 const struct wined3d_shader_frontend
*frontend
;
3179 void *frontend_data
;
3183 const struct wined3d_parent_ops
*parent_ops
;
3185 /* Programs this shader is linked with */
3186 struct list linked_programs
;
3188 /* Immediate constants (override global ones) */
3189 struct list constantsB
;
3190 struct list constantsF
;
3191 struct list constantsI
;
3192 struct wined3d_shader_reg_maps reg_maps
;
3193 BOOL lconst_inf_or_nan
;
3195 struct wined3d_shader_signature input_signature
;
3196 struct wined3d_shader_signature output_signature
;
3197 char *signature_strings
;
3199 /* Pointer to the parent device */
3200 struct wined3d_device
*device
;
3201 struct list shader_list_entry
;
3205 struct wined3d_vertex_shader vs
;
3206 struct wined3d_geometry_shader gs
;
3207 struct wined3d_pixel_shader ps
;
3211 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3212 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3213 BOOL position_transformed
, struct ps_compile_args
*args
,
3214 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3216 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3217 WORD swizzle_map
, struct vs_compile_args
*args
,
3218 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3220 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3221 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3222 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3223 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3224 unsigned int max
) DECLSPEC_HIDDEN
;
3225 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3226 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3227 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3229 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3233 case WINED3DSPR_RASTOUT
:
3235 if (reg
->idx
[0].offset
)
3240 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3241 case WINED3DSPR_CONSTBOOL
: /* b# */
3242 case WINED3DSPR_LOOP
: /* aL */
3243 case WINED3DSPR_PREDICATE
: /* p0 */
3244 case WINED3DSPR_PRIMID
: /* primID */
3247 case WINED3DSPR_MISCTYPE
:
3248 switch (reg
->idx
[0].offset
)
3258 case WINED3DSPR_IMMCONST
:
3259 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3266 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3267 const struct wined3d_state
*state
, float *position_fixup
)
3269 float center_offset
;
3271 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3272 center_offset
= 63.0f
/ 64.0f
;
3274 center_offset
= -1.0f
/ 64.0f
;
3276 position_fixup
[0] = 1.0f
;
3277 position_fixup
[1] = 1.0f
;
3278 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3279 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3281 if (context
->render_offscreen
)
3283 position_fixup
[1] *= -1.0f
;
3284 position_fixup
[3] *= -1.0f
;
3288 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3290 struct wined3d_shader_lconst
*lconst
;
3292 if (shader
->load_local_constsF
)
3295 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3297 if (lconst
->idx
== reg
)
3304 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3305 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3306 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3307 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3308 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3309 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3310 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3311 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3312 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3313 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3314 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3315 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3316 float *start
, float *end
) DECLSPEC_HIDDEN
;
3318 /* Using additional shader constants (uniforms in GLSL / program environment
3319 * or local parameters in ARB) is costly:
3320 * ARB only knows float4 parameters and GLSL compiler are not really smart
3321 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3322 * (in fact most compilers map a float2 to a full float4 uniform).
3324 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3325 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3326 * into a single shader constant (uniform / program parameter).
3328 * This structure is shared between the GLSL and the ARB backend.*/
3329 struct ps_np2fixup_info
{
3330 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3331 WORD active
; /* bitfield indicating if we can apply the fixup */
3335 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3336 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3338 struct wined3d_palette
3341 struct wined3d_device
*device
;
3344 RGBQUAD colors
[256];
3348 /* DirectDraw utility functions */
3349 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3351 /*****************************************************************************
3352 * Pixel format management
3355 /* WineD3D pixel format flags */
3356 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3357 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3358 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3359 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3360 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3361 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3362 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3363 #define WINED3DFMT_FLAG_GETDC 0x00000100
3364 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3365 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3366 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3367 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3368 #define WINED3DFMT_FLAG_VTF 0x00002000
3369 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3370 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3371 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3372 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3373 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3374 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3375 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3376 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3378 struct wined3d_rational
3384 struct wined3d_color_key_conversion
3386 enum wined3d_format_id dst_format
;
3387 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3388 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3391 struct wined3d_format
3393 enum wined3d_format_id id
;
3409 UINT block_byte_count
;
3411 enum wined3d_ffp_emit_idx emit_idx
;
3412 GLint component_count
;
3414 GLint gl_vtx_format
;
3415 GLboolean gl_normalized
;
3416 unsigned int component_size
;
3419 GLint glGammaInternal
;
3423 UINT conv_byte_count
;
3424 DWORD multisample_types
;
3425 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3426 struct wined3d_rational height_scale
;
3427 struct color_fixup_desc color_fixup
;
3428 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3429 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3432 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3433 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3434 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3435 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3436 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3437 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3438 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3439 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3440 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3441 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3442 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3443 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3444 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3445 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3447 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3449 /* Check state->vertex_declaration to allow this to be used before the
3450 * stream info is validated, for example in device_update_tex_unit_map(). */
3451 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3454 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3456 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3459 static inline void context_apply_state(struct wined3d_context
*context
,
3460 const struct wined3d_state
*state
, DWORD state_id
)
3462 const struct StateEntry
*state_table
= context
->state_table
;
3463 DWORD rep
= state_table
[state_id
].representative
;
3464 state_table
[rep
].apply(context
, state
, rep
);
3467 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3468 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3470 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3471 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3472 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3475 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
3477 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
3478 && !is_scaling_fixup(format
->color_fixup
);
3481 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
3483 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
3487 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
3490 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3491 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3493 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))