2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
56 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
57 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
58 struct IWineD3DBaseShaderImpl
;
60 /* Texture format fixups */
62 enum fixup_channel_source
64 CHANNEL_SOURCE_ZERO
= 0,
65 CHANNEL_SOURCE_ONE
= 1,
70 CHANNEL_SOURCE_COMPLEX0
= 6,
71 CHANNEL_SOURCE_COMPLEX1
= 7,
76 COMPLEX_FIXUP_NONE
= 0,
77 COMPLEX_FIXUP_YUY2
= 1,
78 COMPLEX_FIXUP_UYVY
= 2,
79 COMPLEX_FIXUP_YV12
= 3,
84 struct color_fixup_desc
86 unsigned x_sign_fixup
: 1;
87 unsigned x_source
: 3;
88 unsigned y_sign_fixup
: 1;
89 unsigned y_source
: 3;
90 unsigned z_sign_fixup
: 1;
91 unsigned z_source
: 3;
92 unsigned w_sign_fixup
: 1;
93 unsigned w_source
: 3;
97 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
98 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
100 static inline struct color_fixup_desc
create_color_fixup_desc(
101 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
102 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
104 struct color_fixup_desc fixup
=
114 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
116 struct color_fixup_desc fixup
=
118 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
119 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
120 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
121 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
126 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
128 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
131 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
133 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
136 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
138 enum complex_fixup complex_fixup
= 0;
139 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
140 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
141 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
142 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
143 return complex_fixup
;
146 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
147 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
148 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
151 #define MAX_PALETTES 65536
152 #define MAX_STREAMS 16
153 #define MAX_TEXTURES 8
154 #define MAX_FRAGMENT_SAMPLERS 16
155 #define MAX_VERTEX_SAMPLERS 4
156 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
157 #define MAX_ACTIVE_LIGHTS 8
158 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
162 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
165 extern const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 extern const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
167 extern const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
168 extern const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
169 extern const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
171 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
173 return mag_lookup
[mag_filter
];
176 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
177 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
179 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
182 /* float_16_to_32() and float_32_to_16() (see implementation in
183 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
184 * to standard C floats and vice versa. They do not depend on the encoding
185 * of the C float, so they are platform independent, but slow. On x86 and
186 * other IEEE 754 compliant platforms the conversion can be accelerated by
187 * bit shifting the exponent and mantissa. There are also some SSE-based
188 * assembly routines out there.
190 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
192 static inline float float_16_to_32(const unsigned short *in
) {
193 const unsigned short s
= ((*in
) & 0x8000);
194 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
195 const unsigned short m
= (*in
) & 0x3FF;
196 const float sgn
= (s
? -1.0f
: 1.0f
);
199 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
200 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
202 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
204 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
205 else return 0.0f
/ 0.0f
; /* NAN */
209 static inline float float_24_to_32(DWORD in
)
211 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
212 const unsigned short e
= (in
& 0x780000) >> 19;
213 const unsigned int m
= in
& 0x7ffff;
217 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
218 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
222 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
226 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
227 else return 0.0f
/ 0.0f
; /* NAN */
243 #define ORM_BACKBUFFER 0
247 #define SHADER_GLSL 2
249 #define SHADER_NONE 4
251 #define RTL_DISABLE -1
252 #define RTL_READDRAW 1
253 #define RTL_READTEX 2
255 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
256 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
258 /* NOTE: When adding fields to this structure, make sure to update the default
259 * values in wined3d_main.c as well. */
260 typedef struct wined3d_settings_s
{
261 /* vertex and pixel shader modes */
264 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
265 we should use it. However, until it's fully implemented, we'll leave it as a registry
266 setting for developers. */
268 int offscreen_rendering_mode
;
269 int rendertargetlock_mode
;
270 unsigned short pci_vendor_id
;
271 unsigned short pci_device_id
;
272 /* Memory tracking and object counting */
273 unsigned int emulated_textureram
;
275 int allow_multisampling
;
276 BOOL strict_draw_ordering
;
277 } wined3d_settings_t
;
279 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
281 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
283 WINED3DSTT_UNKNOWN
= 0,
287 WINED3DSTT_VOLUME
= 4,
288 } WINED3DSAMPLER_TEXTURE_TYPE
;
290 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
293 WINED3DSPR_INPUT
= 1,
294 WINED3DSPR_CONST
= 2,
296 WINED3DSPR_TEXTURE
= 3,
297 WINED3DSPR_RASTOUT
= 4,
298 WINED3DSPR_ATTROUT
= 5,
299 WINED3DSPR_TEXCRDOUT
= 6,
300 WINED3DSPR_OUTPUT
= 6,
301 WINED3DSPR_CONSTINT
= 7,
302 WINED3DSPR_COLOROUT
= 8,
303 WINED3DSPR_DEPTHOUT
= 9,
304 WINED3DSPR_SAMPLER
= 10,
305 WINED3DSPR_CONST2
= 11,
306 WINED3DSPR_CONST3
= 12,
307 WINED3DSPR_CONST4
= 13,
308 WINED3DSPR_CONSTBOOL
= 14,
309 WINED3DSPR_LOOP
= 15,
310 WINED3DSPR_TEMPFLOAT16
= 16,
311 WINED3DSPR_MISCTYPE
= 17,
312 WINED3DSPR_LABEL
= 18,
313 WINED3DSPR_PREDICATE
= 19,
315 WINED3DSPR_CONSTBUFFER
,
318 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
320 enum wined3d_immconst_type
322 WINED3D_IMMCONST_SCALAR
,
323 WINED3D_IMMCONST_VEC4
,
326 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
328 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
330 WINED3DSPSM_NONE
= 0,
332 WINED3DSPSM_BIAS
= 2,
333 WINED3DSPSM_BIASNEG
= 3,
334 WINED3DSPSM_SIGN
= 4,
335 WINED3DSPSM_SIGNNEG
= 5,
336 WINED3DSPSM_COMP
= 6,
338 WINED3DSPSM_X2NEG
= 8,
341 WINED3DSPSM_ABS
= 11,
342 WINED3DSPSM_ABSNEG
= 12,
343 WINED3DSPSM_NOT
= 13,
344 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
346 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
347 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
348 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
349 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
350 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
352 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
354 WINED3DSPDM_NONE
= 0,
355 WINED3DSPDM_SATURATE
= 1,
356 WINED3DSPDM_PARTIALPRECISION
= 2,
357 WINED3DSPDM_MSAMPCENTROID
= 4,
358 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
360 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
361 #define WINED3DSI_TEXLD_PROJECT 1
362 #define WINED3DSI_TEXLD_BIAS 2
364 typedef enum COMPARISON_TYPE
374 #define WINED3D_SM1_VS 0xfffe
375 #define WINED3D_SM1_PS 0xffff
376 #define WINED3D_SM4_PS 0x0000
377 #define WINED3D_SM4_VS 0x0001
378 #define WINED3D_SM4_GS 0x0002
380 /* Shader version tokens, and shader end tokens */
381 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
382 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
384 /* Shader backends */
386 /* TODO: Make this dynamic, based on shader limits ? */
387 #define MAX_ATTRIBS 16
388 #define MAX_REG_ADDR 1
389 #define MAX_REG_TEMP 32
390 #define MAX_REG_TEXCRD 8
391 #define MAX_REG_INPUT 12
392 #define MAX_REG_OUTPUT 12
393 #define MAX_CONST_I 16
394 #define MAX_CONST_B 16
396 /* FIXME: This needs to go up to 2048 for
397 * Shader model 3 according to msdn (and for software shaders) */
398 #define MAX_LABELS 16
400 #define SHADER_PGMSIZE 65535
402 struct wined3d_shader_buffer
410 enum WINED3D_SHADER_INSTRUCTION_HANDLER
481 WINED3DSIH_SAMPLE_GRAD
,
482 WINED3DSIH_SAMPLE_LOD
,
496 WINED3DSIH_TEXDP3TEX
,
500 WINED3DSIH_TEXM3x2DEPTH
,
501 WINED3DSIH_TEXM3x2PAD
,
502 WINED3DSIH_TEXM3x2TEX
,
504 WINED3DSIH_TEXM3x3DIFF
,
505 WINED3DSIH_TEXM3x3PAD
,
506 WINED3DSIH_TEXM3x3SPEC
,
507 WINED3DSIH_TEXM3x3TEX
,
508 WINED3DSIH_TEXM3x3VSPEC
,
509 WINED3DSIH_TEXREG2AR
,
510 WINED3DSIH_TEXREG2GB
,
511 WINED3DSIH_TEXREG2RGB
,
513 WINED3DSIH_TABLE_SIZE
516 enum wined3d_shader_type
518 WINED3D_SHADER_TYPE_PIXEL
,
519 WINED3D_SHADER_TYPE_VERTEX
,
520 WINED3D_SHADER_TYPE_GEOMETRY
,
523 struct wined3d_shader_version
525 enum wined3d_shader_type type
;
530 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
532 struct wined3d_shader_reg_maps
534 struct wined3d_shader_version shader_version
;
535 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
536 BYTE address
; /* MAX_REG_ADDR, 1 */
537 WORD labels
; /* MAX_LABELS, 16 */
538 DWORD temporary
; /* MAX_REG_TEMP, 32 */
539 DWORD
*constf
; /* pixel, vertex */
540 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
541 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
542 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
543 WORD integer_constants
; /* MAX_CONST_I, 16 */
544 WORD boolean_constants
; /* MAX_CONST_B, 16 */
545 WORD local_int_consts
; /* MAX_CONST_I, 16 */
546 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
548 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
549 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
550 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
559 WORD usesrelconstF
: 1;
567 /* Whether or not loops are used in this shader, and nesting depth */
569 unsigned highest_render_target
;
570 UINT min_rel_offset
, max_rel_offset
;
573 /* Keeps track of details for TEX_M#x# instructions which need to maintain
574 * state information between multiple instructions. */
575 struct wined3d_shader_tex_mx
577 unsigned int current_row
;
581 struct wined3d_shader_loop_state
587 struct wined3d_shader_context
589 struct IWineD3DBaseShaderImpl
*shader
;
590 const struct wined3d_gl_info
*gl_info
;
591 const struct wined3d_shader_reg_maps
*reg_maps
;
592 struct wined3d_shader_buffer
*buffer
;
593 struct wined3d_shader_tex_mx
*tex_mx
;
594 struct wined3d_shader_loop_state
*loop_state
;
598 struct wined3d_shader_register
600 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
603 const struct wined3d_shader_src_param
*rel_addr
;
604 enum wined3d_immconst_type immconst_type
;
605 DWORD immconst_data
[4];
608 struct wined3d_shader_dst_param
610 struct wined3d_shader_register reg
;
616 struct wined3d_shader_src_param
618 struct wined3d_shader_register reg
;
623 struct wined3d_shader_instruction
625 const struct wined3d_shader_context
*ctx
;
626 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
631 const struct wined3d_shader_dst_param
*dst
;
633 const struct wined3d_shader_src_param
*src
;
636 struct wined3d_shader_semantic
638 WINED3DDECLUSAGE usage
;
640 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
641 struct wined3d_shader_dst_param reg
;
644 struct wined3d_shader_attribute
646 WINED3DDECLUSAGE usage
;
650 struct wined3d_shader_loop_control
657 struct wined3d_shader_frontend
659 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
660 void (*shader_free
)(void *data
);
661 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
662 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
663 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
664 struct wined3d_shader_src_param
*src_rel_addr
);
665 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
666 struct wined3d_shader_src_param
*dst_rel_addr
);
667 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
668 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
669 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
672 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
673 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
675 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
678 DWORD VertexShaderVersion
;
679 DWORD MaxVertexShaderConst
;
681 DWORD PixelShaderVersion
;
682 float PixelShader1xMaxValue
;
683 DWORD MaxPixelShaderConst
;
698 enum vertexprocessing_mode
{
704 #define WINED3D_CONST_NUM_UNUSED ~0U
713 /* Stateblock dependent parameters which have to be hardcoded
714 * into the shader code
717 #define WINED3D_PSARGS_PROJECTED (1 << 3)
718 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
719 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
721 struct ps_compile_args
{
722 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
723 enum vertexprocessing_mode vp_mode
;
725 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
726 /* Texture types(2D, Cube, 3D) in ps 1.x */
727 WORD srgb_correction
;
729 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
730 D3D9 has a limit of 16 samplers and the fixup is superfluous
731 in D3D10 (unconditional NP2 support mandatory). */
732 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
740 struct vs_compile_args
{
743 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
746 struct wined3d_context
;
747 struct wined3d_state
;
750 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
751 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
752 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
753 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
754 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
755 void (*shader_update_float_vertex_constants
)(IWineD3DDeviceImpl
*device
, UINT start
, UINT count
);
756 void (*shader_update_float_pixel_constants
)(IWineD3DDeviceImpl
*device
, UINT start
, UINT count
);
757 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
758 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
759 const struct wined3d_state
*state
);
760 void (*shader_destroy
)(struct IWineD3DBaseShaderImpl
*shader
);
761 HRESULT (*shader_alloc_private
)(IWineD3DDeviceImpl
*device
);
762 void (*shader_free_private
)(IWineD3DDeviceImpl
*device
);
763 BOOL (*shader_dirtifyable_constants
)(void);
764 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
765 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
766 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
769 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
770 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
771 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
775 extern void (CDECL
*wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
776 extern void (CDECL
*wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
778 /* As GLX relies on X, this is needed */
779 extern int num_lock DECLSPEC_HIDDEN
;
782 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
783 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
785 #define ENTER_GL() wine_tsx11_lock_ptr()
786 #define LEAVE_GL() wine_tsx11_unlock_ptr()
789 /*****************************************************************************
793 /* GL related defines */
794 /* ------------------ */
795 #define GL_EXTCALL(f) (gl_info->f)
797 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
798 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
799 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
800 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
802 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
803 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
804 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
805 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
807 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
808 (vec)[0] = D3DCOLOR_R(dw); \
809 (vec)[1] = D3DCOLOR_G(dw); \
810 (vec)[2] = D3DCOLOR_B(dw); \
811 (vec)[3] = D3DCOLOR_A(dw); \
814 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
816 /* Checking of API calls */
817 /* --------------------- */
818 #ifndef WINE_NO_DEBUG_MSGS
819 #define checkGLcall(A) \
822 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
823 err = glGetError(); \
824 if (err == GL_NO_ERROR) { \
825 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
828 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
829 debug_glerror(err), err, A, __FILE__, __LINE__); \
830 err = glGetError(); \
831 } while (err != GL_NO_ERROR); \
834 #define checkGLcall(A) do {} while(0)
837 /* Trace routines / diagnostics */
838 /* ---------------------------- */
840 /* Dump out a matrix and copy it */
841 #define conv_mat(mat,gl_mat) \
843 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
844 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
845 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
846 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
847 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
850 /* Trace vector and strided data information */
851 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
852 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
853 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
854 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
856 /* Global variables */
857 extern const float identity
[16] DECLSPEC_HIDDEN
;
861 WINED3D_FFP_POSITION
= 0,
862 WINED3D_FFP_BLENDWEIGHT
= 1,
863 WINED3D_FFP_BLENDINDICES
= 2,
864 WINED3D_FFP_NORMAL
= 3,
865 WINED3D_FFP_PSIZE
= 4,
866 WINED3D_FFP_DIFFUSE
= 5,
867 WINED3D_FFP_SPECULAR
= 6,
868 WINED3D_FFP_TEXCOORD0
= 7,
869 WINED3D_FFP_TEXCOORD1
= 8,
870 WINED3D_FFP_TEXCOORD2
= 9,
871 WINED3D_FFP_TEXCOORD3
= 10,
872 WINED3D_FFP_TEXCOORD4
= 11,
873 WINED3D_FFP_TEXCOORD5
= 12,
874 WINED3D_FFP_TEXCOORD6
= 13,
875 WINED3D_FFP_TEXCOORD7
= 14,
878 enum wined3d_ffp_emit_idx
880 WINED3D_FFP_EMIT_FLOAT1
= 0,
881 WINED3D_FFP_EMIT_FLOAT2
= 1,
882 WINED3D_FFP_EMIT_FLOAT3
= 2,
883 WINED3D_FFP_EMIT_FLOAT4
= 3,
884 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
885 WINED3D_FFP_EMIT_UBYTE4
= 5,
886 WINED3D_FFP_EMIT_SHORT2
= 6,
887 WINED3D_FFP_EMIT_SHORT4
= 7,
888 WINED3D_FFP_EMIT_UBYTE4N
= 8,
889 WINED3D_FFP_EMIT_SHORT2N
= 9,
890 WINED3D_FFP_EMIT_SHORT4N
= 10,
891 WINED3D_FFP_EMIT_USHORT2N
= 11,
892 WINED3D_FFP_EMIT_USHORT4N
= 12,
893 WINED3D_FFP_EMIT_UDEC3
= 13,
894 WINED3D_FFP_EMIT_DEC3N
= 14,
895 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
896 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
897 WINED3D_FFP_EMIT_COUNT
= 17
900 struct wined3d_stream_info_element
902 const struct wined3d_format
*format
;
906 GLuint buffer_object
;
909 struct wined3d_stream_info
911 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
912 BOOL position_transformed
;
913 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
914 WORD use_map
; /* MAX_ATTRIBS, 16 */
917 /*****************************************************************************
921 /* Routine common to the draw primitive and draw indexed primitive routines */
922 void drawPrimitive(IWineD3DDeviceImpl
*device
, UINT index_count
,
923 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
924 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
926 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
927 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
928 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
929 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
930 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
931 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
932 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
933 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
937 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
938 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
940 /* Routines and structures related to state management */
942 #define STATE_RENDER(a) (a)
943 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
945 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
946 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
948 /* + 1 because samplers start with 0 */
949 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
950 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
952 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
953 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
955 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
956 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
958 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
959 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
960 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
961 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
963 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
964 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
966 #define STATE_VSHADER (STATE_VDECL + 1)
967 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
969 #define STATE_VIEWPORT (STATE_VSHADER + 1)
970 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
972 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
973 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
974 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
975 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
977 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
978 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
980 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
981 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
983 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
984 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
986 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
987 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
989 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
990 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
992 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
993 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
995 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
1003 #define WINED3D_MAX_FBO_ENTRIES 64
1005 struct wined3d_occlusion_query
1009 struct wined3d_context
*context
;
1012 union wined3d_gl_query_object
1018 struct wined3d_event_query
1021 union wined3d_gl_query_object object
;
1022 struct wined3d_context
*context
;
1025 enum wined3d_event_query_result
1027 WINED3D_EVENT_QUERY_OK
,
1028 WINED3D_EVENT_QUERY_WAITING
,
1029 WINED3D_EVENT_QUERY_NOT_STARTED
,
1030 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1031 WINED3D_EVENT_QUERY_ERROR
1034 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1035 enum wined3d_event_query_result
wined3d_event_query_test(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1036 enum wined3d_event_query_result
wined3d_event_query_finish(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1037 void wined3d_event_query_issue(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1038 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1040 struct wined3d_context
1042 const struct wined3d_gl_info
*gl_info
;
1043 /* State dirtification
1044 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1045 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1046 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1047 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1049 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1050 DWORD numDirtyEntries
;
1051 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1053 IWineD3DSwapChainImpl
*swapchain
;
1054 IWineD3DSurfaceImpl
*current_rt
;
1055 DWORD tid
; /* Thread ID which owns this context at the moment */
1057 /* Stores some information about the context state for optimization */
1058 WORD render_offscreen
: 1;
1059 WORD draw_buffer_dirty
: 1;
1060 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1061 WORD last_was_pshader
: 1;
1062 WORD last_was_vshader
: 1;
1063 WORD namedArraysLoaded
: 1;
1064 WORD numberedArraysLoaded
: 1;
1065 WORD last_was_blit
: 1;
1066 WORD last_was_ckey
: 1;
1068 WORD fog_enabled
: 1;
1069 WORD num_untracked_materials
: 2; /* Max value 2 */
1073 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1074 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1075 DWORD numbered_array_mask
;
1076 GLenum tracking_parm
; /* Which source is tracking current colour */
1077 GLenum untracked_materials
[2];
1078 UINT blit_w
, blit_h
;
1079 enum fogsource fog_source
;
1081 char *vshader_const_dirty
, *pshader_const_dirty
;
1083 /* The actual opengl context */
1094 UINT fbo_entry_count
;
1095 struct list fbo_list
;
1096 struct list fbo_destroy_list
;
1097 struct fbo_entry
*current_fbo
;
1099 GLuint fbo_read_binding
;
1100 GLuint fbo_draw_binding
;
1102 IWineD3DSurfaceImpl
**blit_targets
;
1103 GLenum
*draw_buffers
;
1106 GLuint
*free_occlusion_queries
;
1107 UINT free_occlusion_query_size
;
1108 UINT free_occlusion_query_count
;
1109 struct list occlusion_queries
;
1111 union wined3d_gl_query_object
*free_event_queries
;
1112 UINT free_event_query_size
;
1113 UINT free_event_query_count
;
1114 struct list event_queries
;
1116 /* Extension emulation */
1117 GLint gl_fog_source
;
1118 GLfloat fog_coord_value
;
1119 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1120 GLuint dummy_arbfp_prog
;
1123 typedef void (*APPLYSTATEFUNC
)(DWORD state
, struct wined3d_stateblock
*stateblock
, struct wined3d_context
*ctx
);
1127 DWORD representative
;
1128 APPLYSTATEFUNC apply
;
1131 struct StateEntryTemplate
1134 struct StateEntry content
;
1135 GL_SupportedExt extension
;
1138 struct fragment_caps
1140 DWORD PrimitiveMiscCaps
;
1141 DWORD TextureOpCaps
;
1142 DWORD MaxTextureBlendStages
;
1143 DWORD MaxSimultaneousTextures
;
1146 struct fragment_pipeline
1148 void (*enable_extension
)(BOOL enable
);
1149 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1150 HRESULT (*alloc_private
)(IWineD3DDeviceImpl
*device
);
1151 void (*free_private
)(IWineD3DDeviceImpl
*device
);
1152 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1153 const struct StateEntryTemplate
*states
;
1154 BOOL ffp_proj_control
;
1157 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1158 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1159 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1160 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1161 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1162 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1163 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1165 /* "Base" state table */
1166 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1167 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1168 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1176 /* Shaders for color conversions in blits. Do not do blit operations while
1177 * already under the GL lock. */
1180 HRESULT (*alloc_private
)(IWineD3DDeviceImpl
*device
);
1181 void (*free_private
)(IWineD3DDeviceImpl
*device
);
1182 HRESULT (*set_shader
)(void *blit_priv
, const struct wined3d_gl_info
*gl_info
, IWineD3DSurfaceImpl
*surface
);
1183 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1184 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1185 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1186 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
);
1187 HRESULT (*color_fill
)(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*dst_surface
,
1188 const RECT
*dst_rect
, const WINED3DCOLORVALUE
*color
);
1191 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1192 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1193 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1195 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1196 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1197 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
)
1200 /* Temporary blit_shader helper functions */
1201 HRESULT
arbfp_blit_surface(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
1202 IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect_in
, enum blit_operation blit_op
,
1203 DWORD Filter
) DECLSPEC_HIDDEN
;
1205 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
) DECLSPEC_HIDDEN
;
1206 void context_alloc_event_query(struct wined3d_context
*context
,
1207 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1208 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1209 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1210 void context_apply_blit_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1211 BOOL
context_apply_clear_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
,
1212 UINT rt_count
, IWineD3DSurfaceImpl
**rts
, IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1213 BOOL
context_apply_draw_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1214 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1215 IWineD3DSurfaceImpl
*render_target
, IWineD3DSurfaceImpl
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1216 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1217 GLenum fbo_target
, IWineD3DSurfaceImpl
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1218 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1219 struct wined3d_context
*context_create(IWineD3DSwapChainImpl
*swapchain
, IWineD3DSurfaceImpl
*target
,
1220 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1221 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1222 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1223 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1224 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1225 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1226 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1227 void context_resource_released(struct IWineD3DDeviceImpl
*device
,
1228 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1229 void context_resource_unloaded(struct IWineD3DDeviceImpl
*device
,
1230 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1231 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1232 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1233 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1234 void context_surface_update(struct wined3d_context
*context
, IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1236 /* Macros for doing basic GPU detection based on opengl capabilities */
1237 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1238 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1239 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1240 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1241 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1243 /*****************************************************************************
1244 * Internal representation of a light
1246 struct wined3d_light_info
1248 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1249 DWORD OriginalIndex
;
1253 /* Converted parms to speed up swapping lights */
1262 /* The default light parameters */
1263 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1265 typedef struct WineD3D_PixelFormat
1267 int iPixelFormat
; /* WGL pixel format */
1268 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1269 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1270 int depthSize
, stencilSize
;
1271 BOOL windowDrawable
;
1275 } WineD3D_PixelFormat
;
1277 /* The driver names reflect the lowest GPU supported
1278 * by a certain driver, so DRIVER_AMD_R300 supports
1279 * R3xx, R4xx and R5xx GPUs. */
1280 enum wined3d_display_driver
1282 DRIVER_AMD_RAGE_128PRO
,
1286 DRIVER_INTEL_GMA800
,
1287 DRIVER_INTEL_GMA900
,
1288 DRIVER_INTEL_GMA950
,
1289 DRIVER_INTEL_GMA3000
,
1291 DRIVER_NVIDIA_GEFORCE2MX
,
1292 DRIVER_NVIDIA_GEFORCEFX
,
1293 DRIVER_NVIDIA_GEFORCE6
,
1297 enum wined3d_driver_model
1305 enum wined3d_gl_vendor
1316 enum wined3d_pci_vendor
1318 HW_VENDOR_SOFTWARE
= 0x0000,
1319 HW_VENDOR_AMD
= 0x1002,
1320 HW_VENDOR_NVIDIA
= 0x10de,
1321 HW_VENDOR_INTEL
= 0x8086,
1324 enum wined3d_pci_device
1328 CARD_AMD_RAGE_128PRO
= 0x5246,
1329 CARD_AMD_RADEON_7200
= 0x5144,
1330 CARD_AMD_RADEON_8500
= 0x514c,
1331 CARD_AMD_RADEON_9500
= 0x4144,
1332 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1333 CARD_AMD_RADEON_X700
= 0x5e4c,
1334 CARD_AMD_RADEON_X1600
= 0x71c2,
1335 CARD_AMD_RADEON_HD2350
= 0x94c7,
1336 CARD_AMD_RADEON_HD2600
= 0x9581,
1337 CARD_AMD_RADEON_HD2900
= 0x9400,
1338 CARD_AMD_RADEON_HD3200
= 0x9620,
1339 CARD_AMD_RADEON_HD4350
= 0x954f,
1340 CARD_AMD_RADEON_HD4550
= 0x9540,
1341 CARD_AMD_RADEON_HD4600
= 0x9495,
1342 CARD_AMD_RADEON_HD4650
= 0x9498,
1343 CARD_AMD_RADEON_HD4670
= 0x9490,
1344 CARD_AMD_RADEON_HD4700
= 0x944e,
1345 CARD_AMD_RADEON_HD4770
= 0x94b3,
1346 CARD_AMD_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1347 CARD_AMD_RADEON_HD4830
= 0x944c,
1348 CARD_AMD_RADEON_HD4850
= 0x9442,
1349 CARD_AMD_RADEON_HD4870
= 0x9440,
1350 CARD_AMD_RADEON_HD4890
= 0x9460,
1351 CARD_AMD_RADEON_HD5400
= 0x68f9,
1352 CARD_AMD_RADEON_HD5600
= 0x68d8,
1353 CARD_AMD_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1354 CARD_AMD_RADEON_HD5750
= 0x68BE,
1355 CARD_AMD_RADEON_HD5770
= 0x68B8,
1356 CARD_AMD_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1357 CARD_AMD_RADEON_HD5850
= 0x6898,
1358 CARD_AMD_RADEON_HD5870
= 0x6899,
1359 CARD_AMD_RADEON_HD5900
= 0x689c,
1360 CARD_AMD_RADEON_HD6310
= 0x9803,
1361 CARD_AMD_RADEON_HD6800
= 0x6739,
1362 CARD_AMD_RADEON_HD6900
= 0x6719,
1364 CARD_NVIDIA_RIVA_128
= 0x0018,
1365 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1366 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1367 CARD_NVIDIA_GEFORCE
= 0x0100,
1368 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1369 CARD_NVIDIA_GEFORCE2
= 0x0150,
1370 CARD_NVIDIA_GEFORCE3
= 0x0200,
1371 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1372 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1373 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1374 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1375 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1376 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1377 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1378 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1379 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1380 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1381 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1382 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1383 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1384 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1385 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1386 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1387 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1388 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1389 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1390 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1391 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1392 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1393 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1394 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1395 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1396 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1397 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1398 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1399 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1400 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1401 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1402 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1403 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1404 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1405 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1406 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1407 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1408 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1409 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1410 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1411 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1412 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1413 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1414 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1415 CARD_NVIDIA_GEFORCE_GTX560
= 0x1200,
1416 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1417 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1419 CARD_INTEL_845G
= 0x2562,
1420 CARD_INTEL_I830G
= 0x3577,
1421 CARD_INTEL_I855G
= 0x3582,
1422 CARD_INTEL_I865G
= 0x2572,
1423 CARD_INTEL_I915G
= 0x2582,
1424 CARD_INTEL_I915GM
= 0x2592,
1425 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1426 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1427 CARD_INTEL_GM45
= 0x2a42,
1430 struct wined3d_fbo_ops
1432 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1433 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1434 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1435 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1436 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1437 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1438 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1439 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1440 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1441 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1442 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1443 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1444 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1445 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1446 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1447 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1448 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1449 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1450 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1453 struct wined3d_gl_limits
1458 UINT texture_stages
;
1459 UINT fragment_samplers
;
1460 UINT vertex_samplers
;
1461 UINT combined_samplers
;
1462 UINT general_combiners
;
1463 UINT sampler_stages
;
1466 UINT texture3d_size
;
1467 float pointsize_max
;
1468 float pointsize_min
;
1469 UINT point_sprite_units
;
1475 UINT glsl_vs_float_constants
;
1476 UINT glsl_ps_float_constants
;
1478 UINT arb_vs_float_constants
;
1479 UINT arb_vs_native_constants
;
1480 UINT arb_vs_instructions
;
1482 UINT arb_ps_float_constants
;
1483 UINT arb_ps_local_constants
;
1484 UINT arb_ps_native_constants
;
1485 UINT arb_ps_instructions
;
1489 struct wined3d_gl_info
1492 struct wined3d_gl_limits limits
;
1493 DWORD reserved_glsl_constants
;
1495 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1496 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1498 struct wined3d_fbo_ops fbo_ops
;
1499 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1500 /* GL function pointers */
1502 /* WGL function pointers */
1506 struct wined3d_format
*formats
;
1509 struct wined3d_driver_info
1511 enum wined3d_pci_vendor vendor
;
1512 enum wined3d_pci_device device
;
1514 const char *description
;
1515 unsigned int vidmem
;
1520 /* The adapter structure */
1521 struct wined3d_adapter
1526 struct wined3d_gl_info gl_info
;
1527 struct wined3d_driver_info driver_info
;
1528 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1530 WineD3D_PixelFormat
*cfgs
;
1531 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1532 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1533 unsigned int UsedTextureRam
;
1536 const struct fragment_pipeline
*fragment_pipe
;
1537 const shader_backend_t
*shader_backend
;
1538 const struct blit_shader
*blitter
;
1541 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1542 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1543 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, unsigned int glram
) DECLSPEC_HIDDEN
;
1544 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1546 /*****************************************************************************
1547 * High order patch management
1549 struct WineD3DRectPatch
1553 WineDirect3DVertexStridedData strided
;
1554 WINED3DRECTPATCH_INFO RectPatchInfo
;
1556 char has_normals
, has_texcoords
;
1560 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1562 enum projection_types
1575 /*****************************************************************************
1576 * Fixed function pipeline replacements
1578 #define ARG_UNUSED 0xff
1579 struct texture_stage_op
1591 struct color_fixup_desc color_fixup
;
1592 unsigned tex_type
: 3;
1594 unsigned projected
: 2;
1595 unsigned padding
: 10;
1598 struct ffp_frag_settings
{
1599 struct texture_stage_op op
[MAX_TEXTURES
];
1601 /* Use shorts instead of chars to get dword alignment */
1602 unsigned short sRGB_write
;
1603 unsigned short emul_clipplanes
;
1606 struct ffp_frag_desc
1608 struct wine_rb_entry entry
;
1609 struct ffp_frag_settings settings
;
1612 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1613 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1615 void gen_ffp_frag_op(struct wined3d_stateblock
*stateblock
, struct ffp_frag_settings
*settings
,
1616 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1617 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1618 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1619 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1627 struct wined3d_adapter adapters
[1];
1630 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, void *parent
) DECLSPEC_HIDDEN
;
1631 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1632 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1634 /*****************************************************************************
1635 * IWineD3DDevice implementation structure
1637 #define WINED3D_UNMAPPED_STAGE ~0U
1639 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1640 #define WINED3DCREATE_MULTITHREADED 0x00000004
1642 struct IWineD3DDeviceImpl
1644 /* IUnknown fields */
1645 const IWineD3DDeviceVtbl
*lpVtbl
;
1646 LONG ref
; /* Note: Ref counting not required */
1648 /* WineD3D Information */
1649 IWineD3DDeviceParent
*device_parent
;
1650 struct wined3d
*wined3d
;
1651 struct wined3d_adapter
*adapter
;
1653 /* Window styles to restore when switching fullscreen mode */
1657 /* X and GL Information */
1658 GLint maxConcurrentLights
;
1659 GLenum offscreenBuffer
;
1661 /* Selected capabilities */
1662 int vs_selected_mode
;
1663 int ps_selected_mode
;
1664 const shader_backend_t
*shader_backend
;
1666 void *fragment_priv
;
1668 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1669 /* Array of functions for states which are handled by more than one pipeline part */
1670 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1671 const struct fragment_pipeline
*frag_pipe
;
1672 const struct blit_shader
*blitter
;
1674 unsigned int max_ffp_textures
;
1675 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1678 WORD view_ident
: 1; /* true iff view matrix is identity */
1679 WORD untransformed
: 1;
1680 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1681 WORD isRecordingState
: 1;
1683 WORD bCursorVisible
: 1;
1684 WORD haveHardwareCursor
: 1;
1685 WORD d3d_initialized
: 1;
1686 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1687 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1688 WORD useDrawStridedSlow
: 1;
1689 WORD instancedDraw
: 1;
1690 WORD filter_messages
: 1;
1693 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1695 #define DDRAW_PITCH_ALIGNMENT 8
1696 #define D3D8_PITCH_ALIGNMENT 4
1697 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1699 /* State block related */
1700 struct wined3d_stateblock
*stateBlock
;
1701 struct wined3d_stateblock
*updateStateBlock
;
1703 /* Internal use fields */
1704 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1705 WINED3DDEVTYPE devType
;
1708 IWineD3DSwapChainImpl
**swapchains
;
1709 UINT NumberOfSwapChains
;
1711 struct list resources
; /* a linked list to track resources created by the device */
1712 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1713 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1715 /* Render Target Support */
1716 IWineD3DSurfaceImpl
**render_targets
;
1717 IWineD3DSurfaceImpl
*auto_depth_stencil
;
1718 IWineD3DSurfaceImpl
*onscreen_depth_stencil
;
1719 IWineD3DSurfaceImpl
*depth_stencil
;
1721 /* palettes texture management */
1722 UINT NumberOfPalettes
;
1723 PALETTEENTRY
**palettes
;
1724 UINT currentPalette
;
1726 /* For rendering to a texture using glCopyTexImage */
1727 GLuint depth_blt_texture
;
1728 GLuint depth_blt_rb
;
1729 UINT depth_blt_rb_w
;
1730 UINT depth_blt_rb_h
;
1732 /* Cursor management */
1737 UINT cursorWidth
, cursorHeight
;
1738 GLuint cursorTexture
;
1739 HCURSOR hardwareCursor
;
1741 /* The Wine logo surface */
1742 IWineD3DSurface
*logo_surface
;
1744 /* Textures for when no other textures are mapped */
1745 UINT dummyTextureName
[MAX_TEXTURES
];
1747 /* DirectDraw stuff */
1748 DWORD ddraw_width
, ddraw_height
;
1749 enum wined3d_format_id ddraw_format
;
1751 /* With register combiners we can skip junk texture stages */
1752 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1753 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1755 /* Stream source management */
1756 struct wined3d_stream_info strided_streams
;
1757 const WineDirect3DVertexStridedData
*up_strided
;
1758 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1759 unsigned int num_buffer_queries
;
1761 /* Context management */
1762 struct wined3d_context
**contexts
;
1765 /* High level patch management */
1766 #define PATCHMAP_SIZE 43
1767 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1768 struct list patches
[PATCHMAP_SIZE
];
1769 struct WineD3DRectPatch
*currentPatch
;
1772 HRESULT
device_clear_render_targets(IWineD3DDeviceImpl
*device
, UINT rt_count
, IWineD3DSurfaceImpl
**rts
,
1773 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1774 const WINED3DCOLORVALUE
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1775 BOOL
device_context_add(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1776 void device_context_remove(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1777 void device_get_draw_rect(IWineD3DDeviceImpl
*device
, RECT
*rect
) DECLSPEC_HIDDEN
;
1778 HRESULT
device_init(IWineD3DDeviceImpl
*device
, struct wined3d
*wined3d
,
1779 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1780 IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1781 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1782 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
, BOOL unicode
,
1783 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1784 void device_resource_add(struct IWineD3DDeviceImpl
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1785 void device_resource_released(struct IWineD3DDeviceImpl
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1786 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1787 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1788 void device_switch_onscreen_ds(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
,
1789 IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1790 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1791 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1792 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1794 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1796 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1797 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1798 return context
->isStateDirty
[idx
] & (1 << shift
);
1801 struct wined3d_resource_ops
1803 void (*resource_unload
)(struct wined3d_resource
*resource
);
1806 struct wined3d_resource
1809 IWineD3DDeviceImpl
*device
;
1810 WINED3DRESOURCETYPE resourceType
;
1811 const struct wined3d_format
*format
;
1812 WINED3DMULTISAMPLE_TYPE multisample_type
;
1813 UINT multisample_quality
;
1821 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1822 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1823 struct list privateData
;
1824 struct list resource_list_entry
;
1827 const struct wined3d_parent_ops
*parent_ops
;
1828 const struct wined3d_resource_ops
*resource_ops
;
1831 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1832 HRESULT
resource_free_private_data(struct wined3d_resource
*resource
, REFGUID guid
) DECLSPEC_HIDDEN
;
1833 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1834 HRESULT
resource_get_private_data(const struct wined3d_resource
*resource
, REFGUID guid
,
1835 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1836 HRESULT
resource_init(struct wined3d_resource
*resource
, IWineD3DDeviceImpl
*device
,
1837 WINED3DRESOURCETYPE resource_type
, const struct wined3d_format
*format
,
1838 WINED3DMULTISAMPLE_TYPE multisample_type
, UINT multisample_quality
,
1839 DWORD usage
, WINED3DPOOL pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1840 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1841 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1842 WINED3DRESOURCETYPE
resource_get_type(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1843 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1844 HRESULT
resource_set_private_data(struct wined3d_resource
*resource
, REFGUID guid
,
1845 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1846 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1848 /* Tests show that the start address of resources is 32 byte aligned */
1849 #define RESOURCE_ALIGNMENT 16
1851 typedef enum winetexturestates
{
1852 WINED3DTEXSTA_ADDRESSU
= 0,
1853 WINED3DTEXSTA_ADDRESSV
= 1,
1854 WINED3DTEXSTA_ADDRESSW
= 2,
1855 WINED3DTEXSTA_BORDERCOLOR
= 3,
1856 WINED3DTEXSTA_MAGFILTER
= 4,
1857 WINED3DTEXSTA_MINFILTER
= 5,
1858 WINED3DTEXSTA_MIPFILTER
= 6,
1859 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1860 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1861 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1862 WINED3DTEXSTA_SHADOW
= 10,
1863 MAX_WINETEXTURESTATES
= 11,
1864 } winetexturestates
;
1868 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1869 SRGB_RGB
= 1, /* Loads the rgb texture */
1870 SRGB_SRGB
= 2, /* Loads the srgb texture */
1871 SRGB_BOTH
= 3, /* Loads both textures */
1876 DWORD states
[MAX_WINETEXTURESTATES
];
1881 struct wined3d_texture_ops
1883 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1884 const struct wined3d_gl_info
*gl_info
, BOOL srgb
);
1885 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1886 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1887 const WINED3DBOX
*dirty_region
);
1888 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1891 #define WINED3D_TEXTURE_COND_NP2 0x1
1892 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1893 #define WINED3D_TEXTURE_IS_SRGB 0x4
1895 struct wined3d_texture
1897 struct wined3d_resource resource
;
1898 const struct wined3d_texture_ops
*texture_ops
;
1899 struct gl_texture texture_rgb
, texture_srgb
;
1900 struct wined3d_resource
**sub_resources
;
1903 float pow2_matrix
[16];
1905 WINED3DTEXTUREFILTERTYPE filter_type
;
1909 const struct min_lookup
*min_mip_lookup
;
1910 const GLenum
*mag_lookup
;
1914 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1916 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
1919 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
1920 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1922 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
1923 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
1926 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
1927 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1928 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1929 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
1931 HRESULT
cubetexture_init(struct wined3d_texture
*texture
, UINT edge_length
, UINT levels
,
1932 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1933 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1935 HRESULT
texture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
, UINT levels
,
1936 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1937 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1939 HRESULT
volumetexture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1940 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
,
1941 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1943 typedef struct IWineD3DVolumeImpl
1945 /* IUnknown & WineD3DResource fields */
1946 const IWineD3DVolumeVtbl
*lpVtbl
;
1947 struct wined3d_resource resource
;
1948 struct wined3d_texture
*container
;
1951 WINED3DBOX lockedBox
;
1952 WINED3DBOX dirtyBox
;
1954 } IWineD3DVolumeImpl
;
1956 static inline IWineD3DVolumeImpl
*volume_from_resource(struct wined3d_resource
*resource
)
1958 return CONTAINING_RECORD(resource
, IWineD3DVolumeImpl
, resource
);
1961 void volume_add_dirty_box(struct IWineD3DVolumeImpl
*volume
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1962 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1963 UINT height
, UINT depth
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1964 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1965 void volume_load(IWineD3DVolumeImpl
*volume
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
1966 void volume_set_container(IWineD3DVolumeImpl
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
1968 /*****************************************************************************
1969 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1971 typedef struct wineD3DSurface_DIB
{
1977 } wineD3DSurface_DIB
;
1984 } renderbuffer_entry_t
;
1989 IWineD3DSurfaceImpl
**render_targets
;
1990 IWineD3DSurfaceImpl
*depth_stencil
;
1996 struct wined3d_clipper
2003 enum wined3d_container_type
2005 WINED3D_CONTAINER_NONE
= 0,
2006 WINED3D_CONTAINER_SWAPCHAIN
,
2007 WINED3D_CONTAINER_TEXTURE
,
2010 struct wined3d_subresource_container
2012 enum wined3d_container_type type
;
2015 struct IWineD3DSwapChainImpl
*swapchain
;
2016 struct wined3d_texture
*texture
;
2021 struct wined3d_surface_ops
2023 void (*surface_realize_palette
)(struct IWineD3DSurfaceImpl
*surface
);
2024 HRESULT (*surface_draw_overlay
)(struct IWineD3DSurfaceImpl
*surface
);
2027 /*****************************************************************************
2028 * IWineD3DSurface implementation structure
2030 struct IWineD3DSurfaceImpl
2032 /* IUnknown & IWineD3DResource Information */
2033 const IWineD3DSurfaceVtbl
*lpVtbl
;
2034 struct wined3d_resource resource
;
2036 /* IWineD3DSurface fields */
2037 const struct wined3d_surface_ops
*surface_ops
;
2038 struct wined3d_subresource_container container
;
2039 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2040 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2047 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2048 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2052 GLuint texture_name
;
2053 GLuint texture_name_srgb
;
2054 GLint texture_level
;
2055 GLenum texture_target
;
2060 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2063 wineD3DSurface_DIB dib
;
2066 /* Color keys for DDraw */
2067 WINEDDCOLORKEY DestBltCKey
;
2068 WINEDDCOLORKEY DestOverlayCKey
;
2069 WINEDDCOLORKEY SrcOverlayCKey
;
2070 WINEDDCOLORKEY SrcBltCKey
;
2073 WINEDDCOLORKEY glCKey
;
2075 struct list renderbuffers
;
2076 renderbuffer_entry_t
*current_renderbuffer
;
2077 SIZE ds_current_size
;
2079 /* DirectDraw clippers */
2080 struct wined3d_clipper
*clipper
;
2082 /* DirectDraw Overlay handling */
2083 RECT overlay_srcrect
;
2084 RECT overlay_destrect
;
2085 IWineD3DSurfaceImpl
*overlay_dest
;
2086 struct list overlays
;
2087 struct list overlay_entry
;
2090 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2091 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2093 static inline IWineD3DSurfaceImpl
*surface_from_resource(struct wined3d_resource
*resource
)
2095 return CONTAINING_RECORD(resource
, IWineD3DSurfaceImpl
, resource
);
2098 static inline GLuint
surface_get_texture_name(IWineD3DSurfaceImpl
*surface
,
2099 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2101 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2102 ? surface
->texture_name_srgb
: surface
->texture_name
;
2105 void surface_add_dirty_rect(IWineD3DSurfaceImpl
*surface
, const WINED3DBOX
*dirty_rect
) DECLSPEC_HIDDEN
;
2106 void surface_bind(IWineD3DSurfaceImpl
*surface
, const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2107 HRESULT
surface_color_fill(IWineD3DSurfaceImpl
*s
, const RECT
*rect
, const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2108 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2109 GLenum
surface_get_gl_buffer(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2110 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2111 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2112 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
,
2113 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2114 BOOL
surface_init_sysmem(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2115 void surface_internal_preload(IWineD3DSurfaceImpl
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2116 BOOL
surface_is_offscreen(IWineD3DSurfaceImpl
*iface
) DECLSPEC_HIDDEN
;
2117 HRESULT
surface_load(IWineD3DSurfaceImpl
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2118 void surface_load_ds_location(IWineD3DSurfaceImpl
*surface
,
2119 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2120 HRESULT
surface_load_location(IWineD3DSurfaceImpl
*surface
, DWORD flag
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2121 void surface_modify_ds_location(IWineD3DSurfaceImpl
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2122 void surface_modify_location(IWineD3DSurfaceImpl
*surface
, DWORD flag
, BOOL persistent
) DECLSPEC_HIDDEN
;
2123 void surface_prepare_texture(IWineD3DSurfaceImpl
*surface
,
2124 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2125 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl
*surface
,
2126 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2127 void surface_set_container(IWineD3DSurfaceImpl
*surface
,
2128 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2129 void surface_set_texture_name(IWineD3DSurfaceImpl
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2130 void surface_set_texture_target(IWineD3DSurfaceImpl
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2131 void surface_translate_drawable_coords(IWineD3DSurfaceImpl
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2133 /* Predeclare the shared Surface functions */
2134 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2135 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2136 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2137 void * WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2138 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2139 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD flags
) DECLSPEC_HIDDEN
;
2140 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2141 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2142 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2143 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2144 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2145 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2146 struct wined3d_resource
* WINAPI
IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2147 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD flags
) DECLSPEC_HIDDEN
;
2148 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD flags
) DECLSPEC_HIDDEN
;
2149 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2150 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2151 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
,
2152 struct wined3d_palette
**Pal
) DECLSPEC_HIDDEN
;
2153 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
,
2154 struct wined3d_palette
*Pal
) DECLSPEC_HIDDEN
;
2155 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2156 DWORD flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2157 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2158 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2159 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2160 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2161 DWORD flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2162 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2163 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2164 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
,
2165 struct wined3d_clipper
*clipper
) DECLSPEC_HIDDEN
;
2166 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
,
2167 struct wined3d_clipper
**clipper
) DECLSPEC_HIDDEN
;
2168 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
,
2169 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2170 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2171 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*dst_rect
, IWineD3DSurface
*src_surface
,
2172 const RECT
*src_rect
, DWORD flags
, const WINEDDBLTFX
*fx
, WINED3DTEXTUREFILTERTYPE filter
) DECLSPEC_HIDDEN
;
2173 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2174 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2175 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2176 const RECT
*pRect
, DWORD flags
) DECLSPEC_HIDDEN
;
2177 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2179 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2180 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2181 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2183 void draw_textured_quad(IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
2184 const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2185 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2187 /* Surface flags: */
2188 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2189 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2190 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2191 #define SFLAG_DISCARD 0x00000010 /* ??? */
2192 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2193 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2194 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2195 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2196 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2197 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2198 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2199 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2200 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2201 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2202 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2203 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2204 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2205 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2206 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2207 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2208 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2209 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2210 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2212 /* In some conditions the surface memory must not be freed:
2213 * SFLAG_CONVERTED: Converting the data back would take too long
2214 * SFLAG_DIBSECTION: The dib code manages the memory
2215 * SFLAG_LOCKED: The app requires access to the surface data
2216 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2217 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2218 * SFLAG_CLIENT: OpenGL uses our memory as backup
2220 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2221 SFLAG_DIBSECTION | \
2228 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2230 SFLAG_INDRAWABLE | \
2233 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2235 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2240 CONVERT_PALETTED_CK
,
2247 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*surface
, BOOL need_alpha_ck
, BOOL use_texturing
,
2248 struct wined3d_format
*format
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2249 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2251 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2253 struct wined3d_vertex_declaration_element
2255 const struct wined3d_format
*format
;
2265 struct wined3d_vertex_declaration
2269 const struct wined3d_parent_ops
*parent_ops
;
2270 IWineD3DDeviceImpl
*device
;
2272 struct wined3d_vertex_declaration_element
*elements
;
2275 DWORD streams
[MAX_STREAMS
];
2277 BOOL position_transformed
;
2278 BOOL half_float_conv_needed
;
2281 HRESULT
vertexdeclaration_init(struct wined3d_vertex_declaration
*declaration
,
2282 IWineD3DDeviceImpl
*device
, const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2283 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2285 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2286 /* Note: Very long winded but gl Lists are not flexible enough */
2287 /* to resolve everything we need, so doing it manually for now */
2288 typedef struct SAVEDSTATES
{
2289 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2290 WORD streamSource
; /* MAX_STREAMS, 16 */
2291 WORD streamFreq
; /* MAX_STREAMS, 16 */
2292 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2293 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2294 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2295 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2296 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2297 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2298 BOOL
*pixelShaderConstantsF
;
2299 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2300 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2301 BOOL
*vertexShaderConstantsF
;
2302 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2303 DWORD primitive_type
: 1;
2307 DWORD vertexDecl
: 1;
2308 DWORD pixelShader
: 1;
2309 DWORD vertexShader
: 1;
2310 DWORD scissorRect
: 1;
2319 struct wined3d_stream_state
2321 struct wined3d_buffer
*buffer
;
2328 struct wined3d_state
2330 struct wined3d_vertex_declaration
*vertex_declaration
;
2331 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2333 struct wined3d_buffer
*index_buffer
;
2334 enum wined3d_format_id index_format
;
2335 INT base_vertex_index
;
2336 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2337 GLenum gl_primitive_type
;
2339 struct IWineD3DVertexShaderImpl
*vertex_shader
;
2340 BOOL vs_consts_b
[MAX_CONST_B
];
2341 INT vs_consts_i
[MAX_CONST_I
* 4];
2344 struct IWineD3DPixelShaderImpl
*pixel_shader
;
2345 BOOL ps_consts_b
[MAX_CONST_B
];
2346 INT ps_consts_i
[MAX_CONST_I
* 4];
2349 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2350 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2351 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2352 DWORD lowest_disabled_stage
;
2354 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2355 double clip_planes
[MAX_CLIPPLANES
][4];
2356 WINED3DCLIPSTATUS clip_status
;
2357 WINED3DMATERIAL material
;
2358 WINED3DVIEWPORT viewport
;
2361 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2362 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2363 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2364 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2365 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2367 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2370 struct wined3d_stateblock
2372 LONG ref
; /* Note: Ref counting not required */
2373 IWineD3DDeviceImpl
*device
;
2374 WINED3DSTATEBLOCKTYPE blockType
;
2376 /* Array indicating whether things have been set or changed */
2377 SAVEDSTATES changed
;
2378 struct wined3d_state state
;
2380 /* Contained state management */
2381 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2382 unsigned int num_contained_render_states
;
2383 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2384 unsigned int num_contained_transform_states
;
2385 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2386 unsigned int num_contained_vs_consts_i
;
2387 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2388 unsigned int num_contained_vs_consts_b
;
2389 DWORD
*contained_vs_consts_f
;
2390 unsigned int num_contained_vs_consts_f
;
2391 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2392 unsigned int num_contained_ps_consts_i
;
2393 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2394 unsigned int num_contained_ps_consts_b
;
2395 DWORD
*contained_ps_consts_f
;
2396 unsigned int num_contained_ps_consts_f
;
2397 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2398 unsigned int num_contained_tss_states
;
2399 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2400 unsigned int num_contained_sampler_states
;
2403 HRESULT
stateblock_init(struct wined3d_stateblock
*stateblock
,
2404 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2405 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2406 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2408 static inline void stateblock_apply_state(DWORD state
, struct wined3d_stateblock
*stateblock
,
2409 struct wined3d_context
*context
)
2411 const struct StateEntry
*statetable
= stateblock
->device
->StateTable
;
2412 DWORD rep
= statetable
[state
].representative
;
2413 statetable
[rep
].apply(rep
, stateblock
, context
);
2416 /* Direct3D terminology with little modifications. We do not have an issued state
2417 * because only the driver knows about it, but we have a created state because d3d
2418 * allows GetData on a created issue, but opengl doesn't
2426 struct wined3d_query_ops
2428 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2429 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2432 struct wined3d_query
2435 const struct wined3d_query_ops
*query_ops
;
2436 IWineD3DDeviceImpl
*device
;
2437 enum query_state state
;
2438 WINED3DQUERYTYPE type
;
2443 HRESULT
query_init(struct wined3d_query
*query
, IWineD3DDeviceImpl
*device
, WINED3DQUERYTYPE type
) DECLSPEC_HIDDEN
;
2445 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2446 * fixed function semantics as D3DCOLOR or FLOAT16 */
2447 enum wined3d_buffer_conversion_type
2452 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2455 struct wined3d_map_range
2461 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2462 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2463 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2464 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2465 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2466 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2467 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2468 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2470 struct wined3d_buffer
2472 struct wined3d_resource resource
;
2474 struct wined3d_buffer_desc desc
;
2476 GLuint buffer_object
;
2477 GLenum buffer_object_usage
;
2478 GLenum buffer_type_hint
;
2479 UINT buffer_object_size
;
2484 struct wined3d_map_range
*maps
;
2485 ULONG maps_size
, modified_areas
;
2486 struct wined3d_event_query
*query
;
2488 /* conversion stuff */
2489 UINT decl_change_count
, full_conversion_count
;
2491 UINT stride
; /* 0 if no conversion */
2492 UINT conversion_stride
; /* 0 if no shifted conversion */
2493 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2494 /* Extra load offsets, for FLOAT16 conversion */
2495 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2498 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2500 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2503 const BYTE
*buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2504 GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2505 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2506 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2507 UINT size
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, GLenum bind_hint
,
2508 const char *data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2510 /* IWineD3DRendertargetView */
2511 struct wined3d_rendertarget_view
2513 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2516 struct wined3d_resource
*resource
;
2520 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
2521 struct wined3d_resource
*resource
, void *parent
) DECLSPEC_HIDDEN
;
2523 /*****************************************************************************
2524 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2527 struct IWineD3DSwapChainImpl
2530 const IWineD3DSwapChainVtbl
*lpVtbl
;
2531 LONG ref
; /* Note: Ref counting not required */
2534 IWineD3DDeviceImpl
*device
;
2536 /* IWineD3DSwapChain fields */
2537 IWineD3DSurfaceImpl
**back_buffers
;
2538 IWineD3DSurfaceImpl
*front_buffer
;
2539 WINED3DPRESENT_PARAMETERS presentParms
;
2540 DWORD orig_width
, orig_height
;
2541 enum wined3d_format_id orig_fmt
;
2542 WINED3DGAMMARAMP orig_gamma
;
2544 const struct wined3d_format
*ds_format
;
2546 LONG prev_time
, frames
; /* Performance tracking */
2547 unsigned int vSyncCounter
;
2549 struct wined3d_context
**context
;
2550 unsigned int num_contexts
;
2556 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2557 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2559 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2560 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2561 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2562 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2563 void * WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2564 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2565 IWineD3DSurface
*dst_surface
) DECLSPEC_HIDDEN
;
2566 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2567 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2568 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2569 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2570 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2571 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2572 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2573 IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
2574 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2575 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2576 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2577 DWORD flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2578 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2579 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2581 struct wined3d_context
*swapchain_get_context(struct IWineD3DSwapChainImpl
*swapchain
) DECLSPEC_HIDDEN
;
2582 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2583 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, void *parent
) DECLSPEC_HIDDEN
;
2585 #define DEFAULT_REFRESH_RATE 0
2587 /*****************************************************************************
2588 * Utility function prototypes
2591 /* Trace routines */
2592 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2593 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2594 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2595 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2596 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2597 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2598 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2599 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2600 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2601 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2602 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2603 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2604 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2605 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2606 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2607 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2608 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2609 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2610 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2611 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2612 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2613 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2615 /* Routines for GL <-> D3D values */
2616 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2617 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2618 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2619 WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2620 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2621 BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2622 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2623 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2624 BOOL transformed
, enum wined3d_format_id coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2625 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2626 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2627 void sampler_texdim(DWORD state
, struct wined3d_stateblock
*stateblock
,
2628 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2629 void tex_alphaop(DWORD state
, struct wined3d_stateblock
*stateblock
,
2630 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2631 void apply_pixelshader(DWORD state
, struct wined3d_stateblock
*stateblock
,
2632 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2633 void state_fogcolor(DWORD state
, struct wined3d_stateblock
*stateblock
,
2634 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2635 void state_fogdensity(DWORD state
, struct wined3d_stateblock
*stateblock
,
2636 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2637 void state_fogstartend(DWORD state
, struct wined3d_stateblock
*stateblock
,
2638 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2639 void state_fog_fragpart(DWORD state
, struct wined3d_stateblock
*stateblock
,
2640 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2642 BOOL
getColorBits(const struct wined3d_format
*format
,
2643 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2644 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2645 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2648 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2649 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2650 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2652 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2654 typedef struct local_constant
{
2660 typedef struct SHADER_LIMITS
{
2661 unsigned int temporary
;
2662 unsigned int texcoord
;
2663 unsigned int sampler
;
2664 unsigned int constant_int
;
2665 unsigned int constant_float
;
2666 unsigned int constant_bool
;
2667 unsigned int address
;
2668 unsigned int packed_output
;
2669 unsigned int packed_input
;
2670 unsigned int attributes
;
2675 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2677 #define PRINTF_ATTR(fmt,args)
2680 /* Base Shader utility functions. */
2681 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2682 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2684 /* Vertex shader utility functions */
2685 extern BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
2686 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2688 /*****************************************************************************
2689 * IDirect3DBaseShader implementation structure
2691 typedef struct IWineD3DBaseShaderClass
2694 SHADER_LIMITS limits
;
2696 UINT functionLength
;
2697 BOOL load_local_constsF
;
2698 const struct wined3d_shader_frontend
*frontend
;
2699 void *frontend_data
;
2703 const struct wined3d_parent_ops
*parent_ops
;
2705 /* Programs this shader is linked with */
2706 struct list linked_programs
;
2708 /* Immediate constants (override global ones) */
2709 struct list constantsB
;
2710 struct list constantsF
;
2711 struct list constantsI
;
2712 struct wined3d_shader_reg_maps reg_maps
;
2714 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2715 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2717 /* Pointer to the parent device */
2718 struct IWineD3DDeviceImpl
*device
;
2719 struct list shader_list_entry
;
2721 } IWineD3DBaseShaderClass
;
2723 typedef struct IWineD3DBaseShaderImpl
{
2725 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2727 /* IWineD3DBaseShader */
2728 IWineD3DBaseShaderClass baseShader
;
2729 } IWineD3DBaseShaderImpl
;
2731 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2732 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2733 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2734 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2735 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2736 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2737 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2738 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2739 unsigned int max
) DECLSPEC_HIDDEN
;
2740 void shader_generate_main(IWineD3DBaseShaderImpl
*shader
, struct wined3d_shader_buffer
*buffer
,
2741 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2742 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2744 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2746 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2749 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2751 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2754 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2758 case WINED3DSPR_RASTOUT
:
2760 if (reg
->idx
) return TRUE
;
2764 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2765 case WINED3DSPR_CONSTBOOL
: /* b# */
2766 case WINED3DSPR_LOOP
: /* aL */
2767 case WINED3DSPR_PREDICATE
: /* p0 */
2770 case WINED3DSPR_MISCTYPE
:
2781 case WINED3DSPR_IMMCONST
:
2782 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2789 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2790 const struct wined3d_state
*state
, float *position_fixup
)
2792 position_fixup
[0] = 1.0f
;
2793 position_fixup
[1] = 1.0f
;
2794 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.Width
;
2795 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.Height
;
2797 if (context
->render_offscreen
)
2799 position_fixup
[1] *= -1.0f
;
2800 position_fixup
[3] *= -1.0f
;
2804 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2805 local_constant
* lconst
;
2807 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2808 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2809 if(lconst
->idx
== reg
) return TRUE
;
2815 /*****************************************************************************
2816 * IDirect3DVertexShader implementation structures
2818 typedef struct IWineD3DVertexShaderImpl
2820 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2821 IWineD3DBaseShaderClass baseShader
;
2823 /* Vertex shader attributes. */
2824 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2825 } IWineD3DVertexShaderImpl
;
2827 void find_vs_compile_args(const struct wined3d_state
*state
,
2828 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2829 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2830 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2831 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2833 struct wined3d_geometryshader
2835 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2836 IWineD3DBaseShaderClass base_shader
;
2839 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2840 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2841 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2843 /*****************************************************************************
2844 * IDirect3DPixelShader implementation structure
2847 /* Using additional shader constants (uniforms in GLSL / program environment
2848 * or local parameters in ARB) is costly:
2849 * ARB only knows float4 parameters and GLSL compiler are not really smart
2850 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2851 * (in fact most compilers map a float2 to a full float4 uniform).
2853 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2854 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2855 * into a single shader constant (uniform / program parameter).
2857 * This structure is shared between the GLSL and the ARB backend.*/
2858 struct ps_np2fixup_info
{
2859 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2860 WORD active
; /* bitfield indicating if we can apply the fixup */
2864 typedef struct IWineD3DPixelShaderImpl
{
2865 /* IUnknown parts */
2866 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2868 /* IWineD3DBaseShader */
2869 IWineD3DBaseShaderClass baseShader
;
2871 /* Pixel shader input semantics */
2872 DWORD input_reg_map
[MAX_REG_INPUT
];
2873 BOOL input_reg_used
[MAX_REG_INPUT
];
2874 unsigned int declared_in_count
;
2876 /* Some information about the shader behavior */
2882 } IWineD3DPixelShaderImpl
;
2884 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2885 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2886 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2887 void pixelshader_update_samplers(struct wined3d_shader_reg_maps
*reg_maps
,
2888 struct wined3d_texture
* const *textures
) DECLSPEC_HIDDEN
;
2889 void find_ps_compile_args(const struct wined3d_state
*state
,
2890 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2892 /* sRGB correction constants */
2893 static const float srgb_cmp
= 0.0031308f
;
2894 static const float srgb_mul_low
= 12.92f
;
2895 static const float srgb_pow
= 0.41666f
;
2896 static const float srgb_mul_high
= 1.055f
;
2897 static const float srgb_sub_high
= 0.055f
;
2899 struct wined3d_palette
2903 IWineD3DDeviceImpl
*device
;
2906 WORD palVersion
; /*| */
2907 WORD palNumEntries
; /*| LOGPALETTE */
2908 PALETTEENTRY palents
[256]; /*| */
2909 /* This is to store the palette in 'screen format' */
2910 int screen_palents
[256];
2914 HRESULT
wined3d_palette_init(struct wined3d_palette
*palette
, IWineD3DDeviceImpl
*device
,
2915 DWORD flags
, const PALETTEENTRY
*entries
, void *parent
) DECLSPEC_HIDDEN
;
2917 /* DirectDraw utility functions */
2918 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2920 /*****************************************************************************
2921 * Pixel format management
2924 /* WineD3D pixel format flags */
2925 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2926 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2927 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2928 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2929 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2930 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2931 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2932 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2933 #define WINED3DFMT_FLAG_GETDC 0x00000100
2934 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2935 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2936 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2937 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2938 #define WINED3DFMT_FLAG_VTF 0x00002000
2939 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2940 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2941 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2943 struct wined3d_format
2945 enum wined3d_format_id id
;
2957 UINT block_byte_count
;
2959 enum wined3d_ffp_emit_idx emit_idx
;
2960 GLint component_count
;
2962 GLint gl_vtx_format
;
2963 GLboolean gl_normalized
;
2964 unsigned int component_size
;
2967 GLint glGammaInternal
;
2971 UINT conv_byte_count
;
2974 struct color_fixup_desc color_fixup
;
2975 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2978 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2979 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2980 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2981 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2982 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
2983 const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2985 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2987 /* Check stateblock->vertexDecl to allow this to be used from
2988 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2989 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2990 * style strided data. */
2991 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2994 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2996 return !!state
->pixel_shader
;
2999 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3000 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3002 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3003 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3004 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3006 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))