wined3d: Get rid of IWineD3DVertexShader.
[wine.git] / dlls / wined3d / wined3d_private.h
blob0ac14d72b088ae44be58566db93b686ab222c1d2
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
56 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
57 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
58 struct IWineD3DBaseShaderImpl;
60 /* Texture format fixups */
62 enum fixup_channel_source
64 CHANNEL_SOURCE_ZERO = 0,
65 CHANNEL_SOURCE_ONE = 1,
66 CHANNEL_SOURCE_X = 2,
67 CHANNEL_SOURCE_Y = 3,
68 CHANNEL_SOURCE_Z = 4,
69 CHANNEL_SOURCE_W = 5,
70 CHANNEL_SOURCE_COMPLEX0 = 6,
71 CHANNEL_SOURCE_COMPLEX1 = 7,
74 enum complex_fixup
76 COMPLEX_FIXUP_NONE = 0,
77 COMPLEX_FIXUP_YUY2 = 1,
78 COMPLEX_FIXUP_UYVY = 2,
79 COMPLEX_FIXUP_YV12 = 3,
80 COMPLEX_FIXUP_P8 = 4,
83 #include <pshpack2.h>
84 struct color_fixup_desc
86 unsigned x_sign_fixup : 1;
87 unsigned x_source : 3;
88 unsigned y_sign_fixup : 1;
89 unsigned y_source : 3;
90 unsigned z_sign_fixup : 1;
91 unsigned z_source : 3;
92 unsigned w_sign_fixup : 1;
93 unsigned w_source : 3;
95 #include <poppack.h>
97 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
98 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
100 static inline struct color_fixup_desc create_color_fixup_desc(
101 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
102 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
104 struct color_fixup_desc fixup =
106 sign0, src0,
107 sign1, src1,
108 sign2, src2,
109 sign3, src3,
111 return fixup;
114 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
116 struct color_fixup_desc fixup =
118 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
119 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
120 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
121 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
123 return fixup;
126 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
128 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
131 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
133 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
136 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
138 enum complex_fixup complex_fixup = 0;
139 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
140 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
141 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
142 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
143 return complex_fixup;
146 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
147 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
148 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
150 /* Device caps */
151 #define MAX_PALETTES 65536
152 #define MAX_STREAMS 16
153 #define MAX_TEXTURES 8
154 #define MAX_FRAGMENT_SAMPLERS 16
155 #define MAX_VERTEX_SAMPLERS 4
156 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
157 #define MAX_ACTIVE_LIGHTS 8
158 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
160 struct min_lookup
162 GLenum mip[WINED3DTEXF_LINEAR + 1];
165 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
167 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
168 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
171 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
173 return mag_lookup[mag_filter];
176 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
177 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
179 return min_mip_lookup[min_filter].mip[mip_filter];
182 /* float_16_to_32() and float_32_to_16() (see implementation in
183 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
184 * to standard C floats and vice versa. They do not depend on the encoding
185 * of the C float, so they are platform independent, but slow. On x86 and
186 * other IEEE 754 compliant platforms the conversion can be accelerated by
187 * bit shifting the exponent and mantissa. There are also some SSE-based
188 * assembly routines out there.
190 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
192 static inline float float_16_to_32(const unsigned short *in) {
193 const unsigned short s = ((*in) & 0x8000);
194 const unsigned short e = ((*in) & 0x7C00) >> 10;
195 const unsigned short m = (*in) & 0x3FF;
196 const float sgn = (s ? -1.0f : 1.0f);
198 if(e == 0) {
199 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
200 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
201 } else if(e < 31) {
202 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
203 } else {
204 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
205 else return 0.0f / 0.0f; /* NAN */
209 static inline float float_24_to_32(DWORD in)
211 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
212 const unsigned short e = (in & 0x780000) >> 19;
213 const unsigned int m = in & 0x7ffff;
215 if (e == 0)
217 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
218 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
220 else if (e < 15)
222 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
224 else
226 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
227 else return 0.0f / 0.0f; /* NAN */
232 * Settings
234 #define VS_NONE 0
235 #define VS_HW 1
237 #define PS_NONE 0
238 #define PS_HW 1
240 #define VBO_NONE 0
241 #define VBO_HW 1
243 #define ORM_BACKBUFFER 0
244 #define ORM_FBO 1
246 #define SHADER_ARB 1
247 #define SHADER_GLSL 2
248 #define SHADER_ATI 3
249 #define SHADER_NONE 4
251 #define RTL_DISABLE -1
252 #define RTL_READDRAW 1
253 #define RTL_READTEX 2
255 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
256 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
258 /* NOTE: When adding fields to this structure, make sure to update the default
259 * values in wined3d_main.c as well. */
260 typedef struct wined3d_settings_s {
261 /* vertex and pixel shader modes */
262 int vs_mode;
263 int ps_mode;
264 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
265 we should use it. However, until it's fully implemented, we'll leave it as a registry
266 setting for developers. */
267 BOOL glslRequested;
268 int offscreen_rendering_mode;
269 int rendertargetlock_mode;
270 unsigned short pci_vendor_id;
271 unsigned short pci_device_id;
272 /* Memory tracking and object counting */
273 unsigned int emulated_textureram;
274 char *logo;
275 int allow_multisampling;
276 BOOL strict_draw_ordering;
277 } wined3d_settings_t;
279 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
281 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
283 WINED3DSTT_UNKNOWN = 0,
284 WINED3DSTT_1D = 1,
285 WINED3DSTT_2D = 2,
286 WINED3DSTT_CUBE = 3,
287 WINED3DSTT_VOLUME = 4,
288 } WINED3DSAMPLER_TEXTURE_TYPE;
290 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
292 WINED3DSPR_TEMP = 0,
293 WINED3DSPR_INPUT = 1,
294 WINED3DSPR_CONST = 2,
295 WINED3DSPR_ADDR = 3,
296 WINED3DSPR_TEXTURE = 3,
297 WINED3DSPR_RASTOUT = 4,
298 WINED3DSPR_ATTROUT = 5,
299 WINED3DSPR_TEXCRDOUT = 6,
300 WINED3DSPR_OUTPUT = 6,
301 WINED3DSPR_CONSTINT = 7,
302 WINED3DSPR_COLOROUT = 8,
303 WINED3DSPR_DEPTHOUT = 9,
304 WINED3DSPR_SAMPLER = 10,
305 WINED3DSPR_CONST2 = 11,
306 WINED3DSPR_CONST3 = 12,
307 WINED3DSPR_CONST4 = 13,
308 WINED3DSPR_CONSTBOOL = 14,
309 WINED3DSPR_LOOP = 15,
310 WINED3DSPR_TEMPFLOAT16 = 16,
311 WINED3DSPR_MISCTYPE = 17,
312 WINED3DSPR_LABEL = 18,
313 WINED3DSPR_PREDICATE = 19,
314 WINED3DSPR_IMMCONST,
315 WINED3DSPR_CONSTBUFFER,
316 WINED3DSPR_NULL,
317 WINED3DSPR_RESOURCE,
318 } WINED3DSHADER_PARAM_REGISTER_TYPE;
320 enum wined3d_immconst_type
322 WINED3D_IMMCONST_SCALAR,
323 WINED3D_IMMCONST_VEC4,
326 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
328 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
330 WINED3DSPSM_NONE = 0,
331 WINED3DSPSM_NEG = 1,
332 WINED3DSPSM_BIAS = 2,
333 WINED3DSPSM_BIASNEG = 3,
334 WINED3DSPSM_SIGN = 4,
335 WINED3DSPSM_SIGNNEG = 5,
336 WINED3DSPSM_COMP = 6,
337 WINED3DSPSM_X2 = 7,
338 WINED3DSPSM_X2NEG = 8,
339 WINED3DSPSM_DZ = 9,
340 WINED3DSPSM_DW = 10,
341 WINED3DSPSM_ABS = 11,
342 WINED3DSPSM_ABSNEG = 12,
343 WINED3DSPSM_NOT = 13,
344 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
346 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
347 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
348 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
349 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
350 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
352 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
354 WINED3DSPDM_NONE = 0,
355 WINED3DSPDM_SATURATE = 1,
356 WINED3DSPDM_PARTIALPRECISION = 2,
357 WINED3DSPDM_MSAMPCENTROID = 4,
358 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
360 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
361 #define WINED3DSI_TEXLD_PROJECT 1
362 #define WINED3DSI_TEXLD_BIAS 2
364 typedef enum COMPARISON_TYPE
366 COMPARISON_GT = 1,
367 COMPARISON_EQ = 2,
368 COMPARISON_GE = 3,
369 COMPARISON_LT = 4,
370 COMPARISON_NE = 5,
371 COMPARISON_LE = 6,
372 } COMPARISON_TYPE;
374 #define WINED3D_SM1_VS 0xfffe
375 #define WINED3D_SM1_PS 0xffff
376 #define WINED3D_SM4_PS 0x0000
377 #define WINED3D_SM4_VS 0x0001
378 #define WINED3D_SM4_GS 0x0002
380 /* Shader version tokens, and shader end tokens */
381 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
382 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
384 /* Shader backends */
386 /* TODO: Make this dynamic, based on shader limits ? */
387 #define MAX_ATTRIBS 16
388 #define MAX_REG_ADDR 1
389 #define MAX_REG_TEMP 32
390 #define MAX_REG_TEXCRD 8
391 #define MAX_REG_INPUT 12
392 #define MAX_REG_OUTPUT 12
393 #define MAX_CONST_I 16
394 #define MAX_CONST_B 16
396 /* FIXME: This needs to go up to 2048 for
397 * Shader model 3 according to msdn (and for software shaders) */
398 #define MAX_LABELS 16
400 #define SHADER_PGMSIZE 65535
402 struct wined3d_shader_buffer
404 char *buffer;
405 unsigned int bsize;
406 unsigned int lineNo;
407 BOOL newline;
410 enum WINED3D_SHADER_INSTRUCTION_HANDLER
412 WINED3DSIH_ABS,
413 WINED3DSIH_ADD,
414 WINED3DSIH_AND,
415 WINED3DSIH_BEM,
416 WINED3DSIH_BREAK,
417 WINED3DSIH_BREAKC,
418 WINED3DSIH_BREAKP,
419 WINED3DSIH_CALL,
420 WINED3DSIH_CALLNZ,
421 WINED3DSIH_CMP,
422 WINED3DSIH_CND,
423 WINED3DSIH_CRS,
424 WINED3DSIH_CUT,
425 WINED3DSIH_DCL,
426 WINED3DSIH_DEF,
427 WINED3DSIH_DEFB,
428 WINED3DSIH_DEFI,
429 WINED3DSIH_DIV,
430 WINED3DSIH_DP2ADD,
431 WINED3DSIH_DP3,
432 WINED3DSIH_DP4,
433 WINED3DSIH_DST,
434 WINED3DSIH_DSX,
435 WINED3DSIH_DSY,
436 WINED3DSIH_ELSE,
437 WINED3DSIH_EMIT,
438 WINED3DSIH_ENDIF,
439 WINED3DSIH_ENDLOOP,
440 WINED3DSIH_ENDREP,
441 WINED3DSIH_EXP,
442 WINED3DSIH_EXPP,
443 WINED3DSIH_FRC,
444 WINED3DSIH_FTOI,
445 WINED3DSIH_IADD,
446 WINED3DSIH_IEQ,
447 WINED3DSIH_IF,
448 WINED3DSIH_IFC,
449 WINED3DSIH_IGE,
450 WINED3DSIH_IMUL,
451 WINED3DSIH_ITOF,
452 WINED3DSIH_LABEL,
453 WINED3DSIH_LD,
454 WINED3DSIH_LIT,
455 WINED3DSIH_LOG,
456 WINED3DSIH_LOGP,
457 WINED3DSIH_LOOP,
458 WINED3DSIH_LRP,
459 WINED3DSIH_LT,
460 WINED3DSIH_M3x2,
461 WINED3DSIH_M3x3,
462 WINED3DSIH_M3x4,
463 WINED3DSIH_M4x3,
464 WINED3DSIH_M4x4,
465 WINED3DSIH_MAD,
466 WINED3DSIH_MAX,
467 WINED3DSIH_MIN,
468 WINED3DSIH_MOV,
469 WINED3DSIH_MOVA,
470 WINED3DSIH_MOVC,
471 WINED3DSIH_MUL,
472 WINED3DSIH_NOP,
473 WINED3DSIH_NRM,
474 WINED3DSIH_PHASE,
475 WINED3DSIH_POW,
476 WINED3DSIH_RCP,
477 WINED3DSIH_REP,
478 WINED3DSIH_RET,
479 WINED3DSIH_RSQ,
480 WINED3DSIH_SAMPLE,
481 WINED3DSIH_SAMPLE_GRAD,
482 WINED3DSIH_SAMPLE_LOD,
483 WINED3DSIH_SETP,
484 WINED3DSIH_SGE,
485 WINED3DSIH_SGN,
486 WINED3DSIH_SINCOS,
487 WINED3DSIH_SLT,
488 WINED3DSIH_SQRT,
489 WINED3DSIH_SUB,
490 WINED3DSIH_TEX,
491 WINED3DSIH_TEXBEM,
492 WINED3DSIH_TEXBEML,
493 WINED3DSIH_TEXCOORD,
494 WINED3DSIH_TEXDEPTH,
495 WINED3DSIH_TEXDP3,
496 WINED3DSIH_TEXDP3TEX,
497 WINED3DSIH_TEXKILL,
498 WINED3DSIH_TEXLDD,
499 WINED3DSIH_TEXLDL,
500 WINED3DSIH_TEXM3x2DEPTH,
501 WINED3DSIH_TEXM3x2PAD,
502 WINED3DSIH_TEXM3x2TEX,
503 WINED3DSIH_TEXM3x3,
504 WINED3DSIH_TEXM3x3DIFF,
505 WINED3DSIH_TEXM3x3PAD,
506 WINED3DSIH_TEXM3x3SPEC,
507 WINED3DSIH_TEXM3x3TEX,
508 WINED3DSIH_TEXM3x3VSPEC,
509 WINED3DSIH_TEXREG2AR,
510 WINED3DSIH_TEXREG2GB,
511 WINED3DSIH_TEXREG2RGB,
512 WINED3DSIH_UTOF,
513 WINED3DSIH_TABLE_SIZE
516 enum wined3d_shader_type
518 WINED3D_SHADER_TYPE_PIXEL,
519 WINED3D_SHADER_TYPE_VERTEX,
520 WINED3D_SHADER_TYPE_GEOMETRY,
523 struct wined3d_shader_version
525 enum wined3d_shader_type type;
526 BYTE major;
527 BYTE minor;
530 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
532 struct wined3d_shader_reg_maps
534 struct wined3d_shader_version shader_version;
535 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
536 BYTE address; /* MAX_REG_ADDR, 1 */
537 WORD labels; /* MAX_LABELS, 16 */
538 DWORD temporary; /* MAX_REG_TEMP, 32 */
539 DWORD *constf; /* pixel, vertex */
540 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
541 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
542 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
543 WORD integer_constants; /* MAX_CONST_I, 16 */
544 WORD boolean_constants; /* MAX_CONST_B, 16 */
545 WORD local_int_consts; /* MAX_CONST_I, 16 */
546 WORD local_bool_consts; /* MAX_CONST_B, 16 */
548 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
549 BYTE bumpmat; /* MAX_TEXTURES, 8 */
550 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
552 WORD usesnrm : 1;
553 WORD vpos : 1;
554 WORD usesdsx : 1;
555 WORD usesdsy : 1;
556 WORD usestexldd : 1;
557 WORD usesmova : 1;
558 WORD usesfacing : 1;
559 WORD usesrelconstF : 1;
560 WORD fog : 1;
561 WORD usestexldl : 1;
562 WORD usesifc : 1;
563 WORD usescall : 1;
564 WORD usesrcp : 1;
565 WORD padding : 3;
567 /* Whether or not loops are used in this shader, and nesting depth */
568 unsigned loop_depth;
569 unsigned highest_render_target;
570 UINT min_rel_offset, max_rel_offset;
573 /* Keeps track of details for TEX_M#x# instructions which need to maintain
574 * state information between multiple instructions. */
575 struct wined3d_shader_tex_mx
577 unsigned int current_row;
578 DWORD texcoord_w[2];
581 struct wined3d_shader_loop_state
583 UINT current_depth;
584 UINT current_reg;
587 struct wined3d_shader_context
589 struct IWineD3DBaseShaderImpl *shader;
590 const struct wined3d_gl_info *gl_info;
591 const struct wined3d_shader_reg_maps *reg_maps;
592 struct wined3d_shader_buffer *buffer;
593 struct wined3d_shader_tex_mx *tex_mx;
594 struct wined3d_shader_loop_state *loop_state;
595 void *backend_data;
598 struct wined3d_shader_register
600 WINED3DSHADER_PARAM_REGISTER_TYPE type;
601 UINT idx;
602 UINT array_idx;
603 const struct wined3d_shader_src_param *rel_addr;
604 enum wined3d_immconst_type immconst_type;
605 DWORD immconst_data[4];
608 struct wined3d_shader_dst_param
610 struct wined3d_shader_register reg;
611 DWORD write_mask;
612 DWORD modifiers;
613 DWORD shift;
616 struct wined3d_shader_src_param
618 struct wined3d_shader_register reg;
619 DWORD swizzle;
620 DWORD modifiers;
623 struct wined3d_shader_instruction
625 const struct wined3d_shader_context *ctx;
626 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
627 DWORD flags;
628 BOOL coissue;
629 DWORD predicate;
630 UINT dst_count;
631 const struct wined3d_shader_dst_param *dst;
632 UINT src_count;
633 const struct wined3d_shader_src_param *src;
636 struct wined3d_shader_semantic
638 WINED3DDECLUSAGE usage;
639 UINT usage_idx;
640 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
641 struct wined3d_shader_dst_param reg;
644 struct wined3d_shader_attribute
646 WINED3DDECLUSAGE usage;
647 UINT usage_idx;
650 struct wined3d_shader_loop_control
652 unsigned int count;
653 unsigned int start;
654 int step;
657 struct wined3d_shader_frontend
659 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
660 void (*shader_free)(void *data);
661 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
662 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
663 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
664 struct wined3d_shader_src_param *src_rel_addr);
665 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
666 struct wined3d_shader_src_param *dst_rel_addr);
667 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
668 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
669 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
672 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
673 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
675 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
677 struct shader_caps {
678 DWORD VertexShaderVersion;
679 DWORD MaxVertexShaderConst;
681 DWORD PixelShaderVersion;
682 float PixelShader1xMaxValue;
683 DWORD MaxPixelShaderConst;
685 BOOL VSClipping;
688 enum tex_types
690 tex_1d = 0,
691 tex_2d = 1,
692 tex_3d = 2,
693 tex_cube = 3,
694 tex_rect = 4,
695 tex_type_count = 5,
698 enum vertexprocessing_mode {
699 fixedfunction,
700 vertexshader,
701 pretransformed
704 #define WINED3D_CONST_NUM_UNUSED ~0U
706 enum fogmode {
707 FOG_OFF,
708 FOG_LINEAR,
709 FOG_EXP,
710 FOG_EXP2
713 /* Stateblock dependent parameters which have to be hardcoded
714 * into the shader code
717 #define WINED3D_PSARGS_PROJECTED (1 << 3)
718 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
719 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
721 struct ps_compile_args {
722 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
723 enum vertexprocessing_mode vp_mode;
724 enum fogmode fog;
725 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
726 /* Texture types(2D, Cube, 3D) in ps 1.x */
727 WORD srgb_correction;
728 WORD np2_fixup;
729 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
730 D3D9 has a limit of 16 samplers and the fixup is superfluous
731 in D3D10 (unconditional NP2 support mandatory). */
732 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
735 enum fog_src_type {
736 VS_FOG_Z = 0,
737 VS_FOG_COORD = 1
740 struct vs_compile_args {
741 BYTE fog_src;
742 BYTE clip_enabled;
743 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
746 struct wined3d_context;
747 struct wined3d_state;
749 typedef struct {
750 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
751 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
752 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
753 enum tex_types tex_type, const SIZE *ds_mask_size);
754 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
755 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
756 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
757 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
758 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
759 const struct wined3d_state *state);
760 void (*shader_destroy)(struct IWineD3DBaseShaderImpl *shader);
761 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
762 void (*shader_free_private)(IWineD3DDeviceImpl *device);
763 BOOL (*shader_dirtifyable_constants)(void);
764 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
765 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
766 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
767 } shader_backend_t;
769 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
770 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
771 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
773 /* X11 locking */
775 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
776 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
778 /* As GLX relies on X, this is needed */
779 extern int num_lock DECLSPEC_HIDDEN;
781 #if 0
782 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
783 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
784 #else
785 #define ENTER_GL() wine_tsx11_lock_ptr()
786 #define LEAVE_GL() wine_tsx11_unlock_ptr()
787 #endif
789 /*****************************************************************************
790 * Defines
793 /* GL related defines */
794 /* ------------------ */
795 #define GL_EXTCALL(f) (gl_info->f)
797 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
798 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
799 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
800 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
802 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
803 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
804 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
805 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
807 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
808 (vec)[0] = D3DCOLOR_R(dw); \
809 (vec)[1] = D3DCOLOR_G(dw); \
810 (vec)[2] = D3DCOLOR_B(dw); \
811 (vec)[3] = D3DCOLOR_A(dw); \
812 } while(0)
814 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
816 /* Checking of API calls */
817 /* --------------------- */
818 #ifndef WINE_NO_DEBUG_MSGS
819 #define checkGLcall(A) \
820 do { \
821 GLint err; \
822 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
823 err = glGetError(); \
824 if (err == GL_NO_ERROR) { \
825 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
827 } else do { \
828 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
829 debug_glerror(err), err, A, __FILE__, __LINE__); \
830 err = glGetError(); \
831 } while (err != GL_NO_ERROR); \
832 } while(0)
833 #else
834 #define checkGLcall(A) do {} while(0)
835 #endif
837 /* Trace routines / diagnostics */
838 /* ---------------------------- */
840 /* Dump out a matrix and copy it */
841 #define conv_mat(mat,gl_mat) \
842 do { \
843 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
844 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
845 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
846 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
847 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
848 } while (0)
850 /* Trace vector and strided data information */
851 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
852 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
853 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
854 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
856 /* Global variables */
857 extern const float identity[16] DECLSPEC_HIDDEN;
859 enum wined3d_ffp_idx
861 WINED3D_FFP_POSITION = 0,
862 WINED3D_FFP_BLENDWEIGHT = 1,
863 WINED3D_FFP_BLENDINDICES = 2,
864 WINED3D_FFP_NORMAL = 3,
865 WINED3D_FFP_PSIZE = 4,
866 WINED3D_FFP_DIFFUSE = 5,
867 WINED3D_FFP_SPECULAR = 6,
868 WINED3D_FFP_TEXCOORD0 = 7,
869 WINED3D_FFP_TEXCOORD1 = 8,
870 WINED3D_FFP_TEXCOORD2 = 9,
871 WINED3D_FFP_TEXCOORD3 = 10,
872 WINED3D_FFP_TEXCOORD4 = 11,
873 WINED3D_FFP_TEXCOORD5 = 12,
874 WINED3D_FFP_TEXCOORD6 = 13,
875 WINED3D_FFP_TEXCOORD7 = 14,
878 enum wined3d_ffp_emit_idx
880 WINED3D_FFP_EMIT_FLOAT1 = 0,
881 WINED3D_FFP_EMIT_FLOAT2 = 1,
882 WINED3D_FFP_EMIT_FLOAT3 = 2,
883 WINED3D_FFP_EMIT_FLOAT4 = 3,
884 WINED3D_FFP_EMIT_D3DCOLOR = 4,
885 WINED3D_FFP_EMIT_UBYTE4 = 5,
886 WINED3D_FFP_EMIT_SHORT2 = 6,
887 WINED3D_FFP_EMIT_SHORT4 = 7,
888 WINED3D_FFP_EMIT_UBYTE4N = 8,
889 WINED3D_FFP_EMIT_SHORT2N = 9,
890 WINED3D_FFP_EMIT_SHORT4N = 10,
891 WINED3D_FFP_EMIT_USHORT2N = 11,
892 WINED3D_FFP_EMIT_USHORT4N = 12,
893 WINED3D_FFP_EMIT_UDEC3 = 13,
894 WINED3D_FFP_EMIT_DEC3N = 14,
895 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
896 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
897 WINED3D_FFP_EMIT_COUNT = 17
900 struct wined3d_stream_info_element
902 const struct wined3d_format *format;
903 GLsizei stride;
904 const BYTE *data;
905 UINT stream_idx;
906 GLuint buffer_object;
909 struct wined3d_stream_info
911 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
912 BOOL position_transformed;
913 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
914 WORD use_map; /* MAX_ATTRIBS, 16 */
917 /*****************************************************************************
918 * Prototypes
921 /* Routine common to the draw primitive and draw indexed primitive routines */
922 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
923 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
924 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
926 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
927 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
928 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
929 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
930 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
931 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
932 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
933 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
935 #define eps 1e-8
937 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
938 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
940 /* Routines and structures related to state management */
942 #define STATE_RENDER(a) (a)
943 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
945 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
946 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
948 /* + 1 because samplers start with 0 */
949 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
950 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
952 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
953 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
955 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
956 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
958 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
959 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
960 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
961 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
963 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
964 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
966 #define STATE_VSHADER (STATE_VDECL + 1)
967 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
969 #define STATE_VIEWPORT (STATE_VSHADER + 1)
970 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
972 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
973 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
974 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
975 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
977 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
978 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
980 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
981 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
983 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
984 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
986 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
987 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
989 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
990 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
992 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
993 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
995 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
997 enum fogsource {
998 FOGSOURCE_FFP,
999 FOGSOURCE_VS,
1000 FOGSOURCE_COORD,
1003 #define WINED3D_MAX_FBO_ENTRIES 64
1005 struct wined3d_occlusion_query
1007 struct list entry;
1008 GLuint id;
1009 struct wined3d_context *context;
1012 union wined3d_gl_query_object
1014 GLuint id;
1015 GLsync sync;
1018 struct wined3d_event_query
1020 struct list entry;
1021 union wined3d_gl_query_object object;
1022 struct wined3d_context *context;
1025 enum wined3d_event_query_result
1027 WINED3D_EVENT_QUERY_OK,
1028 WINED3D_EVENT_QUERY_WAITING,
1029 WINED3D_EVENT_QUERY_NOT_STARTED,
1030 WINED3D_EVENT_QUERY_WRONG_THREAD,
1031 WINED3D_EVENT_QUERY_ERROR
1034 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1035 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1036 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1037 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1038 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1040 struct wined3d_context
1042 const struct wined3d_gl_info *gl_info;
1043 /* State dirtification
1044 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1045 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1046 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1047 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1049 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1050 DWORD numDirtyEntries;
1051 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1053 IWineD3DSwapChainImpl *swapchain;
1054 IWineD3DSurfaceImpl *current_rt;
1055 DWORD tid; /* Thread ID which owns this context at the moment */
1057 /* Stores some information about the context state for optimization */
1058 WORD render_offscreen : 1;
1059 WORD draw_buffer_dirty : 1;
1060 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1061 WORD last_was_pshader : 1;
1062 WORD last_was_vshader : 1;
1063 WORD namedArraysLoaded : 1;
1064 WORD numberedArraysLoaded : 1;
1065 WORD last_was_blit : 1;
1066 WORD last_was_ckey : 1;
1067 WORD fog_coord : 1;
1068 WORD fog_enabled : 1;
1069 WORD num_untracked_materials : 2; /* Max value 2 */
1070 WORD current : 1;
1071 WORD destroyed : 1;
1072 WORD valid : 1;
1073 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1074 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1075 DWORD numbered_array_mask;
1076 GLenum tracking_parm; /* Which source is tracking current colour */
1077 GLenum untracked_materials[2];
1078 UINT blit_w, blit_h;
1079 enum fogsource fog_source;
1081 char *vshader_const_dirty, *pshader_const_dirty;
1083 /* The actual opengl context */
1084 UINT level;
1085 HGLRC restore_ctx;
1086 HDC restore_dc;
1087 HGLRC glCtx;
1088 HWND win_handle;
1089 HDC hdc;
1090 int pixel_format;
1091 GLint aux_buffers;
1093 /* FBOs */
1094 UINT fbo_entry_count;
1095 struct list fbo_list;
1096 struct list fbo_destroy_list;
1097 struct fbo_entry *current_fbo;
1098 GLuint dst_fbo;
1099 GLuint fbo_read_binding;
1100 GLuint fbo_draw_binding;
1101 BOOL rebind_fbo;
1102 IWineD3DSurfaceImpl **blit_targets;
1103 GLenum *draw_buffers;
1105 /* Queries */
1106 GLuint *free_occlusion_queries;
1107 UINT free_occlusion_query_size;
1108 UINT free_occlusion_query_count;
1109 struct list occlusion_queries;
1111 union wined3d_gl_query_object *free_event_queries;
1112 UINT free_event_query_size;
1113 UINT free_event_query_count;
1114 struct list event_queries;
1116 /* Extension emulation */
1117 GLint gl_fog_source;
1118 GLfloat fog_coord_value;
1119 GLfloat color[4], fogstart, fogend, fogcolor[4];
1120 GLuint dummy_arbfp_prog;
1123 typedef void (*APPLYSTATEFUNC)(DWORD state, struct wined3d_stateblock *stateblock, struct wined3d_context *ctx);
1125 struct StateEntry
1127 DWORD representative;
1128 APPLYSTATEFUNC apply;
1131 struct StateEntryTemplate
1133 DWORD state;
1134 struct StateEntry content;
1135 GL_SupportedExt extension;
1138 struct fragment_caps
1140 DWORD PrimitiveMiscCaps;
1141 DWORD TextureOpCaps;
1142 DWORD MaxTextureBlendStages;
1143 DWORD MaxSimultaneousTextures;
1146 struct fragment_pipeline
1148 void (*enable_extension)(BOOL enable);
1149 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1150 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1151 void (*free_private)(IWineD3DDeviceImpl *device);
1152 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1153 const struct StateEntryTemplate *states;
1154 BOOL ffp_proj_control;
1157 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1158 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1159 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1160 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1161 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1162 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1163 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1165 /* "Base" state table */
1166 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1167 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1168 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1170 enum blit_operation
1172 BLIT_OP_BLIT,
1173 BLIT_OP_COLOR_FILL
1176 /* Shaders for color conversions in blits. Do not do blit operations while
1177 * already under the GL lock. */
1178 struct blit_shader
1180 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1181 void (*free_private)(IWineD3DDeviceImpl *device);
1182 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1183 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1184 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1185 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1186 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1187 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1188 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1191 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1192 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1193 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1195 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1196 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1197 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1198 DECLSPEC_HIDDEN;
1200 /* Temporary blit_shader helper functions */
1201 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1202 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1203 DWORD Filter) DECLSPEC_HIDDEN;
1205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1206 void context_alloc_event_query(struct wined3d_context *context,
1207 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1208 void context_alloc_occlusion_query(struct wined3d_context *context,
1209 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1210 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1211 BOOL context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1212 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1213 BOOL context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1214 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1215 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1216 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1217 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1218 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1219 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1220 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1221 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1222 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1223 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1224 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1225 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1226 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1227 void context_resource_released(struct IWineD3DDeviceImpl *device,
1228 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1229 void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
1230 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1231 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1232 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1233 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1234 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1236 /* Macros for doing basic GPU detection based on opengl capabilities */
1237 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1238 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1239 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1240 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1241 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1243 /*****************************************************************************
1244 * Internal representation of a light
1246 struct wined3d_light_info
1248 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1249 DWORD OriginalIndex;
1250 LONG glIndex;
1251 BOOL enabled;
1253 /* Converted parms to speed up swapping lights */
1254 float lightPosn[4];
1255 float lightDirn[4];
1256 float exponent;
1257 float cutoff;
1259 struct list entry;
1262 /* The default light parameters */
1263 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1265 typedef struct WineD3D_PixelFormat
1267 int iPixelFormat; /* WGL pixel format */
1268 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1269 int redSize, greenSize, blueSize, alphaSize, colorSize;
1270 int depthSize, stencilSize;
1271 BOOL windowDrawable;
1272 BOOL doubleBuffer;
1273 int auxBuffers;
1274 int numSamples;
1275 } WineD3D_PixelFormat;
1277 /* The driver names reflect the lowest GPU supported
1278 * by a certain driver, so DRIVER_AMD_R300 supports
1279 * R3xx, R4xx and R5xx GPUs. */
1280 enum wined3d_display_driver
1282 DRIVER_AMD_RAGE_128PRO,
1283 DRIVER_AMD_R100,
1284 DRIVER_AMD_R300,
1285 DRIVER_AMD_R600,
1286 DRIVER_INTEL_GMA800,
1287 DRIVER_INTEL_GMA900,
1288 DRIVER_INTEL_GMA950,
1289 DRIVER_INTEL_GMA3000,
1290 DRIVER_NVIDIA_TNT,
1291 DRIVER_NVIDIA_GEFORCE2MX,
1292 DRIVER_NVIDIA_GEFORCEFX,
1293 DRIVER_NVIDIA_GEFORCE6,
1294 DRIVER_UNKNOWN
1297 enum wined3d_driver_model
1299 DRIVER_MODEL_WIN9X,
1300 DRIVER_MODEL_NT40,
1301 DRIVER_MODEL_NT5X,
1302 DRIVER_MODEL_NT6X
1305 enum wined3d_gl_vendor
1307 GL_VENDOR_UNKNOWN,
1308 GL_VENDOR_APPLE,
1309 GL_VENDOR_FGLRX,
1310 GL_VENDOR_INTEL,
1311 GL_VENDOR_MESA,
1312 GL_VENDOR_NVIDIA,
1316 enum wined3d_pci_vendor
1318 HW_VENDOR_SOFTWARE = 0x0000,
1319 HW_VENDOR_AMD = 0x1002,
1320 HW_VENDOR_NVIDIA = 0x10de,
1321 HW_VENDOR_INTEL = 0x8086,
1324 enum wined3d_pci_device
1326 CARD_WINE = 0x0000,
1328 CARD_AMD_RAGE_128PRO = 0x5246,
1329 CARD_AMD_RADEON_7200 = 0x5144,
1330 CARD_AMD_RADEON_8500 = 0x514c,
1331 CARD_AMD_RADEON_9500 = 0x4144,
1332 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1333 CARD_AMD_RADEON_X700 = 0x5e4c,
1334 CARD_AMD_RADEON_X1600 = 0x71c2,
1335 CARD_AMD_RADEON_HD2350 = 0x94c7,
1336 CARD_AMD_RADEON_HD2600 = 0x9581,
1337 CARD_AMD_RADEON_HD2900 = 0x9400,
1338 CARD_AMD_RADEON_HD3200 = 0x9620,
1339 CARD_AMD_RADEON_HD4350 = 0x954f,
1340 CARD_AMD_RADEON_HD4550 = 0x9540,
1341 CARD_AMD_RADEON_HD4600 = 0x9495,
1342 CARD_AMD_RADEON_HD4650 = 0x9498,
1343 CARD_AMD_RADEON_HD4670 = 0x9490,
1344 CARD_AMD_RADEON_HD4700 = 0x944e,
1345 CARD_AMD_RADEON_HD4770 = 0x94b3,
1346 CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1347 CARD_AMD_RADEON_HD4830 = 0x944c,
1348 CARD_AMD_RADEON_HD4850 = 0x9442,
1349 CARD_AMD_RADEON_HD4870 = 0x9440,
1350 CARD_AMD_RADEON_HD4890 = 0x9460,
1351 CARD_AMD_RADEON_HD5400 = 0x68f9,
1352 CARD_AMD_RADEON_HD5600 = 0x68d8,
1353 CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1354 CARD_AMD_RADEON_HD5750 = 0x68BE,
1355 CARD_AMD_RADEON_HD5770 = 0x68B8,
1356 CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1357 CARD_AMD_RADEON_HD5850 = 0x6898,
1358 CARD_AMD_RADEON_HD5870 = 0x6899,
1359 CARD_AMD_RADEON_HD5900 = 0x689c,
1360 CARD_AMD_RADEON_HD6310 = 0x9803,
1361 CARD_AMD_RADEON_HD6800 = 0x6739,
1362 CARD_AMD_RADEON_HD6900 = 0x6719,
1364 CARD_NVIDIA_RIVA_128 = 0x0018,
1365 CARD_NVIDIA_RIVA_TNT = 0x0020,
1366 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1367 CARD_NVIDIA_GEFORCE = 0x0100,
1368 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1369 CARD_NVIDIA_GEFORCE2 = 0x0150,
1370 CARD_NVIDIA_GEFORCE3 = 0x0200,
1371 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1372 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1373 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1374 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1375 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1376 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1377 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1378 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1379 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1380 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1381 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1382 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1383 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1384 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1385 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1386 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1387 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1388 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1389 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1390 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1391 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1392 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1393 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1394 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1395 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1396 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1397 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1398 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1399 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1400 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1401 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1402 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1403 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1404 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1405 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1406 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1407 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1408 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1409 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1410 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1411 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1412 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1413 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1414 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1415 CARD_NVIDIA_GEFORCE_GTX560 = 0x1200,
1416 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1417 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1419 CARD_INTEL_845G = 0x2562,
1420 CARD_INTEL_I830G = 0x3577,
1421 CARD_INTEL_I855G = 0x3582,
1422 CARD_INTEL_I865G = 0x2572,
1423 CARD_INTEL_I915G = 0x2582,
1424 CARD_INTEL_I915GM = 0x2592,
1425 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1426 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1427 CARD_INTEL_GM45 = 0x2a42,
1430 struct wined3d_fbo_ops
1432 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1433 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1434 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1435 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1436 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1437 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1438 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1439 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1440 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1441 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1442 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1443 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1444 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1445 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1446 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1447 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1448 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1449 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1450 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1453 struct wined3d_gl_limits
1455 UINT buffers;
1456 UINT lights;
1457 UINT textures;
1458 UINT texture_stages;
1459 UINT fragment_samplers;
1460 UINT vertex_samplers;
1461 UINT combined_samplers;
1462 UINT general_combiners;
1463 UINT sampler_stages;
1464 UINT clipplanes;
1465 UINT texture_size;
1466 UINT texture3d_size;
1467 float pointsize_max;
1468 float pointsize_min;
1469 UINT point_sprite_units;
1470 UINT blends;
1471 UINT anisotropy;
1472 float shininess;
1474 UINT glsl_varyings;
1475 UINT glsl_vs_float_constants;
1476 UINT glsl_ps_float_constants;
1478 UINT arb_vs_float_constants;
1479 UINT arb_vs_native_constants;
1480 UINT arb_vs_instructions;
1481 UINT arb_vs_temps;
1482 UINT arb_ps_float_constants;
1483 UINT arb_ps_local_constants;
1484 UINT arb_ps_native_constants;
1485 UINT arb_ps_instructions;
1486 UINT arb_ps_temps;
1489 struct wined3d_gl_info
1491 DWORD glsl_version;
1492 struct wined3d_gl_limits limits;
1493 DWORD reserved_glsl_constants;
1494 DWORD quirks;
1495 BOOL supported[WINED3D_GL_EXT_COUNT];
1496 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1498 struct wined3d_fbo_ops fbo_ops;
1499 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1500 /* GL function pointers */
1501 GL_EXT_FUNCS_GEN
1502 /* WGL function pointers */
1503 WGL_EXT_FUNCS_GEN
1504 #undef USE_GL_FUNC
1506 struct wined3d_format *formats;
1509 struct wined3d_driver_info
1511 enum wined3d_pci_vendor vendor;
1512 enum wined3d_pci_device device;
1513 const char *name;
1514 const char *description;
1515 unsigned int vidmem;
1516 DWORD version_high;
1517 DWORD version_low;
1520 /* The adapter structure */
1521 struct wined3d_adapter
1523 UINT ordinal;
1524 BOOL opengl;
1525 POINT monitorPoint;
1526 struct wined3d_gl_info gl_info;
1527 struct wined3d_driver_info driver_info;
1528 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1529 int nCfgs;
1530 WineD3D_PixelFormat *cfgs;
1531 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1532 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1533 unsigned int UsedTextureRam;
1534 LUID luid;
1536 const struct fragment_pipeline *fragment_pipe;
1537 const shader_backend_t *shader_backend;
1538 const struct blit_shader *blitter;
1541 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1542 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1543 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1544 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1546 /*****************************************************************************
1547 * High order patch management
1549 struct WineD3DRectPatch
1551 UINT Handle;
1552 float *mem;
1553 WineDirect3DVertexStridedData strided;
1554 WINED3DRECTPATCH_INFO RectPatchInfo;
1555 float numSegs[4];
1556 char has_normals, has_texcoords;
1557 struct list entry;
1560 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1562 enum projection_types
1564 proj_none = 0,
1565 proj_count3 = 1,
1566 proj_count4 = 2
1569 enum dst_arg
1571 resultreg = 0,
1572 tempreg = 1
1575 /*****************************************************************************
1576 * Fixed function pipeline replacements
1578 #define ARG_UNUSED 0xff
1579 struct texture_stage_op
1581 unsigned cop : 8;
1582 unsigned carg1 : 8;
1583 unsigned carg2 : 8;
1584 unsigned carg0 : 8;
1586 unsigned aop : 8;
1587 unsigned aarg1 : 8;
1588 unsigned aarg2 : 8;
1589 unsigned aarg0 : 8;
1591 struct color_fixup_desc color_fixup;
1592 unsigned tex_type : 3;
1593 unsigned dst : 1;
1594 unsigned projected : 2;
1595 unsigned padding : 10;
1598 struct ffp_frag_settings {
1599 struct texture_stage_op op[MAX_TEXTURES];
1600 enum fogmode fog;
1601 /* Use shorts instead of chars to get dword alignment */
1602 unsigned short sRGB_write;
1603 unsigned short emul_clipplanes;
1606 struct ffp_frag_desc
1608 struct wine_rb_entry entry;
1609 struct ffp_frag_settings settings;
1612 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1613 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1615 void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_settings *settings,
1616 BOOL ignore_textype) DECLSPEC_HIDDEN;
1617 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1618 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1619 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1621 struct wined3d
1623 LONG ref;
1624 void *parent;
1625 UINT dxVersion;
1626 UINT adapter_count;
1627 struct wined3d_adapter adapters[1];
1630 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1631 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1632 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1634 /*****************************************************************************
1635 * IWineD3DDevice implementation structure
1637 #define WINED3D_UNMAPPED_STAGE ~0U
1639 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1640 #define WINED3DCREATE_MULTITHREADED 0x00000004
1642 struct IWineD3DDeviceImpl
1644 /* IUnknown fields */
1645 const IWineD3DDeviceVtbl *lpVtbl;
1646 LONG ref; /* Note: Ref counting not required */
1648 /* WineD3D Information */
1649 IWineD3DDeviceParent *device_parent;
1650 struct wined3d *wined3d;
1651 struct wined3d_adapter *adapter;
1653 /* Window styles to restore when switching fullscreen mode */
1654 LONG style;
1655 LONG exStyle;
1657 /* X and GL Information */
1658 GLint maxConcurrentLights;
1659 GLenum offscreenBuffer;
1661 /* Selected capabilities */
1662 int vs_selected_mode;
1663 int ps_selected_mode;
1664 const shader_backend_t *shader_backend;
1665 void *shader_priv;
1666 void *fragment_priv;
1667 void *blit_priv;
1668 struct StateEntry StateTable[STATE_HIGHEST + 1];
1669 /* Array of functions for states which are handled by more than one pipeline part */
1670 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1671 const struct fragment_pipeline *frag_pipe;
1672 const struct blit_shader *blitter;
1674 unsigned int max_ffp_textures;
1675 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1676 DWORD vs_clipping;
1678 WORD view_ident : 1; /* true iff view matrix is identity */
1679 WORD untransformed : 1;
1680 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1681 WORD isRecordingState : 1;
1682 WORD isInDraw : 1;
1683 WORD bCursorVisible : 1;
1684 WORD haveHardwareCursor : 1;
1685 WORD d3d_initialized : 1;
1686 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1687 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1688 WORD useDrawStridedSlow : 1;
1689 WORD instancedDraw : 1;
1690 WORD filter_messages : 1;
1691 WORD padding : 3;
1693 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1695 #define DDRAW_PITCH_ALIGNMENT 8
1696 #define D3D8_PITCH_ALIGNMENT 4
1697 unsigned char surface_alignment; /* Line Alignment of surfaces */
1699 /* State block related */
1700 struct wined3d_stateblock *stateBlock;
1701 struct wined3d_stateblock *updateStateBlock;
1703 /* Internal use fields */
1704 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1705 WINED3DDEVTYPE devType;
1706 HWND focus_window;
1708 IWineD3DSwapChainImpl **swapchains;
1709 UINT NumberOfSwapChains;
1711 struct list resources; /* a linked list to track resources created by the device */
1712 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1713 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1715 /* Render Target Support */
1716 IWineD3DSurfaceImpl **render_targets;
1717 IWineD3DSurfaceImpl *auto_depth_stencil;
1718 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1719 IWineD3DSurfaceImpl *depth_stencil;
1721 /* palettes texture management */
1722 UINT NumberOfPalettes;
1723 PALETTEENTRY **palettes;
1724 UINT currentPalette;
1726 /* For rendering to a texture using glCopyTexImage */
1727 GLuint depth_blt_texture;
1728 GLuint depth_blt_rb;
1729 UINT depth_blt_rb_w;
1730 UINT depth_blt_rb_h;
1732 /* Cursor management */
1733 UINT xHotSpot;
1734 UINT yHotSpot;
1735 UINT xScreenSpace;
1736 UINT yScreenSpace;
1737 UINT cursorWidth, cursorHeight;
1738 GLuint cursorTexture;
1739 HCURSOR hardwareCursor;
1741 /* The Wine logo surface */
1742 IWineD3DSurface *logo_surface;
1744 /* Textures for when no other textures are mapped */
1745 UINT dummyTextureName[MAX_TEXTURES];
1747 /* DirectDraw stuff */
1748 DWORD ddraw_width, ddraw_height;
1749 enum wined3d_format_id ddraw_format;
1751 /* With register combiners we can skip junk texture stages */
1752 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1753 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1755 /* Stream source management */
1756 struct wined3d_stream_info strided_streams;
1757 const WineDirect3DVertexStridedData *up_strided;
1758 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1759 unsigned int num_buffer_queries;
1761 /* Context management */
1762 struct wined3d_context **contexts;
1763 UINT numContexts;
1765 /* High level patch management */
1766 #define PATCHMAP_SIZE 43
1767 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1768 struct list patches[PATCHMAP_SIZE];
1769 struct WineD3DRectPatch *currentPatch;
1772 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1773 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1774 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1775 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1776 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1777 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1778 HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
1779 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1780 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1781 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1782 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1783 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1784 void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1785 void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1786 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1787 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1788 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1789 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1790 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1791 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1792 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1794 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1796 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1797 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1798 return context->isStateDirty[idx] & (1 << shift);
1801 struct wined3d_resource_ops
1803 void (*resource_unload)(struct wined3d_resource *resource);
1806 struct wined3d_resource
1808 LONG ref;
1809 IWineD3DDeviceImpl *device;
1810 WINED3DRESOURCETYPE resourceType;
1811 const struct wined3d_format *format;
1812 WINED3DMULTISAMPLE_TYPE multisample_type;
1813 UINT multisample_quality;
1814 DWORD usage;
1815 WINED3DPOOL pool;
1816 UINT width;
1817 UINT height;
1818 UINT depth;
1819 UINT size;
1820 DWORD priority;
1821 BYTE *allocatedMemory; /* Pointer to the real data location */
1822 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1823 struct list privateData;
1824 struct list resource_list_entry;
1826 void *parent;
1827 const struct wined3d_parent_ops *parent_ops;
1828 const struct wined3d_resource_ops *resource_ops;
1831 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1832 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
1833 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1834 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
1835 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1836 HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *device,
1837 WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
1838 WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
1839 DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
1840 void *parent, const struct wined3d_parent_ops *parent_ops,
1841 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1842 WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1843 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1844 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
1845 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1846 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1848 /* Tests show that the start address of resources is 32 byte aligned */
1849 #define RESOURCE_ALIGNMENT 16
1851 typedef enum winetexturestates {
1852 WINED3DTEXSTA_ADDRESSU = 0,
1853 WINED3DTEXSTA_ADDRESSV = 1,
1854 WINED3DTEXSTA_ADDRESSW = 2,
1855 WINED3DTEXSTA_BORDERCOLOR = 3,
1856 WINED3DTEXSTA_MAGFILTER = 4,
1857 WINED3DTEXSTA_MINFILTER = 5,
1858 WINED3DTEXSTA_MIPFILTER = 6,
1859 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1860 WINED3DTEXSTA_MAXANISOTROPY = 8,
1861 WINED3DTEXSTA_SRGBTEXTURE = 9,
1862 WINED3DTEXSTA_SHADOW = 10,
1863 MAX_WINETEXTURESTATES = 11,
1864 } winetexturestates;
1866 enum WINED3DSRGB
1868 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1869 SRGB_RGB = 1, /* Loads the rgb texture */
1870 SRGB_SRGB = 2, /* Loads the srgb texture */
1871 SRGB_BOTH = 3, /* Loads both textures */
1874 struct gl_texture
1876 DWORD states[MAX_WINETEXTURESTATES];
1877 BOOL dirty;
1878 GLuint name;
1881 struct wined3d_texture_ops
1883 HRESULT (*texture_bind)(struct wined3d_texture *texture,
1884 const struct wined3d_gl_info *gl_info, BOOL srgb);
1885 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
1886 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
1887 const WINED3DBOX *dirty_region);
1888 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
1891 #define WINED3D_TEXTURE_COND_NP2 0x1
1892 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1893 #define WINED3D_TEXTURE_IS_SRGB 0x4
1895 struct wined3d_texture
1897 struct wined3d_resource resource;
1898 const struct wined3d_texture_ops *texture_ops;
1899 struct gl_texture texture_rgb, texture_srgb;
1900 struct wined3d_resource **sub_resources;
1901 UINT layer_count;
1902 UINT level_count;
1903 float pow2_matrix[16];
1904 UINT lod;
1905 WINED3DTEXTUREFILTERTYPE filter_type;
1906 LONG bind_count;
1907 DWORD sampler;
1908 DWORD flags;
1909 const struct min_lookup *min_mip_lookup;
1910 const GLenum *mag_lookup;
1911 GLenum target;
1914 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
1916 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
1919 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
1920 const struct wined3d_gl_info *gl_info, BOOL srgb)
1922 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1923 ? &texture->texture_srgb : &texture->texture_rgb;
1926 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
1927 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1928 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1929 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
1931 HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_length, UINT levels,
1932 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1933 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1935 HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT height, UINT levels,
1936 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1937 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1939 HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT height,
1940 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
1941 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1943 typedef struct IWineD3DVolumeImpl
1945 /* IUnknown & WineD3DResource fields */
1946 const IWineD3DVolumeVtbl *lpVtbl;
1947 struct wined3d_resource resource;
1948 struct wined3d_texture *container;
1949 BOOL lockable;
1950 BOOL locked;
1951 WINED3DBOX lockedBox;
1952 WINED3DBOX dirtyBox;
1953 BOOL dirty;
1954 } IWineD3DVolumeImpl;
1956 static inline IWineD3DVolumeImpl *volume_from_resource(struct wined3d_resource *resource)
1958 return CONTAINING_RECORD(resource, IWineD3DVolumeImpl, resource);
1961 void volume_add_dirty_box(struct IWineD3DVolumeImpl *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1962 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1963 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1964 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1965 void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
1966 void volume_set_container(IWineD3DVolumeImpl *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
1968 /*****************************************************************************
1969 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1971 typedef struct wineD3DSurface_DIB {
1972 HBITMAP DIBsection;
1973 void* bitmap_data;
1974 UINT bitmap_size;
1975 HGDIOBJ holdbitmap;
1976 BOOL client_memory;
1977 } wineD3DSurface_DIB;
1979 typedef struct {
1980 struct list entry;
1981 GLuint id;
1982 UINT width;
1983 UINT height;
1984 } renderbuffer_entry_t;
1986 struct fbo_entry
1988 struct list entry;
1989 IWineD3DSurfaceImpl **render_targets;
1990 IWineD3DSurfaceImpl *depth_stencil;
1991 DWORD location;
1992 BOOL attached;
1993 GLuint id;
1996 struct wined3d_clipper
1998 LONG ref;
2000 HWND hWnd;
2003 enum wined3d_container_type
2005 WINED3D_CONTAINER_NONE = 0,
2006 WINED3D_CONTAINER_SWAPCHAIN,
2007 WINED3D_CONTAINER_TEXTURE,
2010 struct wined3d_subresource_container
2012 enum wined3d_container_type type;
2013 union
2015 struct IWineD3DSwapChainImpl *swapchain;
2016 struct wined3d_texture *texture;
2017 void *base;
2018 } u;
2021 struct wined3d_surface_ops
2023 void (*surface_realize_palette)(struct IWineD3DSurfaceImpl *surface);
2024 HRESULT (*surface_draw_overlay)(struct IWineD3DSurfaceImpl *surface);
2027 /*****************************************************************************
2028 * IWineD3DSurface implementation structure
2030 struct IWineD3DSurfaceImpl
2032 /* IUnknown & IWineD3DResource Information */
2033 const IWineD3DSurfaceVtbl *lpVtbl;
2034 struct wined3d_resource resource;
2036 /* IWineD3DSurface fields */
2037 const struct wined3d_surface_ops *surface_ops;
2038 struct wined3d_subresource_container container;
2039 struct wined3d_palette *palette; /* D3D7 style palette handling */
2040 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2042 DWORD flags;
2044 UINT pow2Width;
2045 UINT pow2Height;
2047 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2048 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2050 /* PBO */
2051 GLuint pbo;
2052 GLuint texture_name;
2053 GLuint texture_name_srgb;
2054 GLint texture_level;
2055 GLenum texture_target;
2057 RECT lockedRect;
2058 RECT dirtyRect;
2059 int lockCount;
2060 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2062 /* For GetDC */
2063 wineD3DSurface_DIB dib;
2064 HDC hDC;
2066 /* Color keys for DDraw */
2067 WINEDDCOLORKEY DestBltCKey;
2068 WINEDDCOLORKEY DestOverlayCKey;
2069 WINEDDCOLORKEY SrcOverlayCKey;
2070 WINEDDCOLORKEY SrcBltCKey;
2071 DWORD CKeyFlags;
2073 WINEDDCOLORKEY glCKey;
2075 struct list renderbuffers;
2076 renderbuffer_entry_t *current_renderbuffer;
2077 SIZE ds_current_size;
2079 /* DirectDraw clippers */
2080 struct wined3d_clipper *clipper;
2082 /* DirectDraw Overlay handling */
2083 RECT overlay_srcrect;
2084 RECT overlay_destrect;
2085 IWineD3DSurfaceImpl *overlay_dest;
2086 struct list overlays;
2087 struct list overlay_entry;
2090 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2091 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2093 static inline IWineD3DSurfaceImpl *surface_from_resource(struct wined3d_resource *resource)
2095 return CONTAINING_RECORD(resource, IWineD3DSurfaceImpl, resource);
2098 static inline GLuint surface_get_texture_name(IWineD3DSurfaceImpl *surface,
2099 const struct wined3d_gl_info *gl_info, BOOL srgb)
2101 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2102 ? surface->texture_name_srgb : surface->texture_name;
2105 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
2106 void surface_bind(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2107 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2108 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2109 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2110 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2111 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2112 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2113 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2114 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2115 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2116 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2117 HRESULT surface_load(IWineD3DSurfaceImpl *surface, BOOL srgb) DECLSPEC_HIDDEN;
2118 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2119 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2120 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2121 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2122 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2123 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2124 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2125 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2126 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2127 void surface_set_container(IWineD3DSurfaceImpl *surface,
2128 enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
2129 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2130 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2131 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2133 /* Predeclare the shared Surface functions */
2134 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2135 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2136 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2137 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2138 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2139 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
2140 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2141 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2142 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2143 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2144 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2145 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2146 struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2147 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2148 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2149 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2151 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface,
2152 struct wined3d_palette **Pal) DECLSPEC_HIDDEN;
2153 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface,
2154 struct wined3d_palette *Pal) DECLSPEC_HIDDEN;
2155 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2156 DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2157 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2158 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2159 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2160 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2161 DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2162 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2163 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2164 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface,
2165 struct wined3d_clipper *clipper) DECLSPEC_HIDDEN;
2166 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface,
2167 struct wined3d_clipper **clipper) DECLSPEC_HIDDEN;
2168 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2169 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2170 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2171 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2172 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2173 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2174 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2175 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2176 const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
2177 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2179 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2180 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2181 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2183 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2184 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2185 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2187 /* Surface flags: */
2188 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2189 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2190 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2191 #define SFLAG_DISCARD 0x00000010 /* ??? */
2192 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2193 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2194 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2195 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2196 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2197 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2198 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2199 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2200 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2201 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2202 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2203 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2204 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2205 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2206 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2207 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2208 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2209 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2210 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2212 /* In some conditions the surface memory must not be freed:
2213 * SFLAG_CONVERTED: Converting the data back would take too long
2214 * SFLAG_DIBSECTION: The dib code manages the memory
2215 * SFLAG_LOCKED: The app requires access to the surface data
2216 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2217 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2218 * SFLAG_CLIENT: OpenGL uses our memory as backup
2220 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2221 SFLAG_DIBSECTION | \
2222 SFLAG_LOCKED | \
2223 SFLAG_DYNLOCK | \
2224 SFLAG_USERPTR | \
2225 SFLAG_PBO | \
2226 SFLAG_CLIENT)
2228 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2229 SFLAG_INTEXTURE | \
2230 SFLAG_INDRAWABLE | \
2231 SFLAG_INSRGBTEX)
2233 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2234 SFLAG_DS_OFFSCREEN)
2235 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2237 typedef enum {
2238 NO_CONVERSION,
2239 CONVERT_PALETTED,
2240 CONVERT_PALETTED_CK,
2241 CONVERT_CK_565,
2242 CONVERT_CK_5551,
2243 CONVERT_CK_RGB24,
2244 CONVERT_RGB32_888
2245 } CONVERT_TYPES;
2247 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2248 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2249 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2251 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2253 struct wined3d_vertex_declaration_element
2255 const struct wined3d_format *format;
2256 BOOL ffp_valid;
2257 WORD input_slot;
2258 WORD offset;
2259 UINT output_slot;
2260 BYTE method;
2261 BYTE usage;
2262 BYTE usage_idx;
2265 struct wined3d_vertex_declaration
2267 LONG ref;
2268 void *parent;
2269 const struct wined3d_parent_ops *parent_ops;
2270 IWineD3DDeviceImpl *device;
2272 struct wined3d_vertex_declaration_element *elements;
2273 UINT element_count;
2275 DWORD streams[MAX_STREAMS];
2276 UINT num_streams;
2277 BOOL position_transformed;
2278 BOOL half_float_conv_needed;
2281 HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
2282 IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
2283 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2285 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2286 /* Note: Very long winded but gl Lists are not flexible enough */
2287 /* to resolve everything we need, so doing it manually for now */
2288 typedef struct SAVEDSTATES {
2289 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2290 WORD streamSource; /* MAX_STREAMS, 16 */
2291 WORD streamFreq; /* MAX_STREAMS, 16 */
2292 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2293 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2294 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2295 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2296 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2297 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2298 BOOL *pixelShaderConstantsF;
2299 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2300 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2301 BOOL *vertexShaderConstantsF;
2302 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2303 DWORD primitive_type : 1;
2304 DWORD indices : 1;
2305 DWORD material : 1;
2306 DWORD viewport : 1;
2307 DWORD vertexDecl : 1;
2308 DWORD pixelShader : 1;
2309 DWORD vertexShader : 1;
2310 DWORD scissorRect : 1;
2311 DWORD padding : 4;
2312 } SAVEDSTATES;
2314 struct StageState {
2315 DWORD stage;
2316 DWORD state;
2319 struct wined3d_stream_state
2321 struct wined3d_buffer *buffer;
2322 UINT offset;
2323 UINT stride;
2324 UINT frequency;
2325 UINT flags;
2328 struct wined3d_state
2330 struct wined3d_vertex_declaration *vertex_declaration;
2331 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2332 BOOL user_stream;
2333 struct wined3d_buffer *index_buffer;
2334 enum wined3d_format_id index_format;
2335 INT base_vertex_index;
2336 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2337 GLenum gl_primitive_type;
2339 struct IWineD3DVertexShaderImpl *vertex_shader;
2340 BOOL vs_consts_b[MAX_CONST_B];
2341 INT vs_consts_i[MAX_CONST_I * 4];
2342 float *vs_consts_f;
2344 struct IWineD3DPixelShaderImpl *pixel_shader;
2345 BOOL ps_consts_b[MAX_CONST_B];
2346 INT ps_consts_i[MAX_CONST_I * 4];
2347 float *ps_consts_f;
2349 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2350 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2351 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2352 DWORD lowest_disabled_stage;
2354 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2355 double clip_planes[MAX_CLIPPLANES][4];
2356 WINED3DCLIPSTATUS clip_status;
2357 WINED3DMATERIAL material;
2358 WINED3DVIEWPORT viewport;
2359 RECT scissor_rect;
2361 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2362 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2363 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2364 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2365 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2367 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2370 struct wined3d_stateblock
2372 LONG ref; /* Note: Ref counting not required */
2373 IWineD3DDeviceImpl *device;
2374 WINED3DSTATEBLOCKTYPE blockType;
2376 /* Array indicating whether things have been set or changed */
2377 SAVEDSTATES changed;
2378 struct wined3d_state state;
2380 /* Contained state management */
2381 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2382 unsigned int num_contained_render_states;
2383 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2384 unsigned int num_contained_transform_states;
2385 DWORD contained_vs_consts_i[MAX_CONST_I];
2386 unsigned int num_contained_vs_consts_i;
2387 DWORD contained_vs_consts_b[MAX_CONST_B];
2388 unsigned int num_contained_vs_consts_b;
2389 DWORD *contained_vs_consts_f;
2390 unsigned int num_contained_vs_consts_f;
2391 DWORD contained_ps_consts_i[MAX_CONST_I];
2392 unsigned int num_contained_ps_consts_i;
2393 DWORD contained_ps_consts_b[MAX_CONST_B];
2394 unsigned int num_contained_ps_consts_b;
2395 DWORD *contained_ps_consts_f;
2396 unsigned int num_contained_ps_consts_f;
2397 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2398 unsigned int num_contained_tss_states;
2399 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2400 unsigned int num_contained_sampler_states;
2403 HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
2404 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2405 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2406 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2408 static inline void stateblock_apply_state(DWORD state, struct wined3d_stateblock *stateblock,
2409 struct wined3d_context *context)
2411 const struct StateEntry *statetable = stateblock->device->StateTable;
2412 DWORD rep = statetable[state].representative;
2413 statetable[rep].apply(rep, stateblock, context);
2416 /* Direct3D terminology with little modifications. We do not have an issued state
2417 * because only the driver knows about it, but we have a created state because d3d
2418 * allows GetData on a created issue, but opengl doesn't
2420 enum query_state {
2421 QUERY_CREATED,
2422 QUERY_SIGNALLED,
2423 QUERY_BUILDING
2426 struct wined3d_query_ops
2428 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2429 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2432 struct wined3d_query
2434 LONG ref;
2435 const struct wined3d_query_ops *query_ops;
2436 IWineD3DDeviceImpl *device;
2437 enum query_state state;
2438 WINED3DQUERYTYPE type;
2439 DWORD data_size;
2440 void *extendedData;
2443 HRESULT query_init(struct wined3d_query *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2445 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2446 * fixed function semantics as D3DCOLOR or FLOAT16 */
2447 enum wined3d_buffer_conversion_type
2449 CONV_NONE,
2450 CONV_D3DCOLOR,
2451 CONV_POSITIONT,
2452 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2455 struct wined3d_map_range
2457 UINT offset;
2458 UINT size;
2461 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2462 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2463 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2464 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2465 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2466 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2467 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2468 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2470 struct wined3d_buffer
2472 struct wined3d_resource resource;
2474 struct wined3d_buffer_desc desc;
2476 GLuint buffer_object;
2477 GLenum buffer_object_usage;
2478 GLenum buffer_type_hint;
2479 UINT buffer_object_size;
2480 LONG bind_count;
2481 DWORD flags;
2483 LONG lock_count;
2484 struct wined3d_map_range *maps;
2485 ULONG maps_size, modified_areas;
2486 struct wined3d_event_query *query;
2488 /* conversion stuff */
2489 UINT decl_change_count, full_conversion_count;
2490 UINT draw_count;
2491 UINT stride; /* 0 if no conversion */
2492 UINT conversion_stride; /* 0 if no shifted conversion */
2493 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2494 /* Extra load offsets, for FLOAT16 conversion */
2495 UINT *conversion_shift; /* NULL if no shifted conversion */
2498 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2500 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2503 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2504 GLuint *buffer_object) DECLSPEC_HIDDEN;
2505 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2506 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2507 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2508 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2510 /* IWineD3DRendertargetView */
2511 struct wined3d_rendertarget_view
2513 const struct IWineD3DRendertargetViewVtbl *vtbl;
2514 LONG refcount;
2516 struct wined3d_resource *resource;
2517 void *parent;
2520 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2521 struct wined3d_resource *resource, void *parent) DECLSPEC_HIDDEN;
2523 /*****************************************************************************
2524 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2527 struct IWineD3DSwapChainImpl
2529 /*IUnknown part*/
2530 const IWineD3DSwapChainVtbl *lpVtbl;
2531 LONG ref; /* Note: Ref counting not required */
2533 void *parent;
2534 IWineD3DDeviceImpl *device;
2536 /* IWineD3DSwapChain fields */
2537 IWineD3DSurfaceImpl **back_buffers;
2538 IWineD3DSurfaceImpl *front_buffer;
2539 WINED3DPRESENT_PARAMETERS presentParms;
2540 DWORD orig_width, orig_height;
2541 enum wined3d_format_id orig_fmt;
2542 WINED3DGAMMARAMP orig_gamma;
2543 BOOL render_to_fbo;
2544 const struct wined3d_format *ds_format;
2546 LONG prev_time, frames; /* Performance tracking */
2547 unsigned int vSyncCounter;
2549 struct wined3d_context **context;
2550 unsigned int num_contexts;
2552 HWND win_handle;
2553 HWND device_window;
2556 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2557 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2559 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2560 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2561 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2562 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2563 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2564 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2565 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2566 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2567 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2568 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2569 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2570 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2571 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2572 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2573 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2574 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2575 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2576 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2577 DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2578 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2579 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2581 struct wined3d_context *swapchain_get_context(struct IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2582 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2583 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2585 #define DEFAULT_REFRESH_RATE 0
2587 /*****************************************************************************
2588 * Utility function prototypes
2591 /* Trace routines */
2592 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2593 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2594 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2595 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2596 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2597 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2598 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2599 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2600 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2601 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2602 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2603 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2604 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2605 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2606 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2607 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2608 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2609 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2610 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2611 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2612 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2613 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2615 /* Routines for GL <-> D3D values */
2616 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2617 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2618 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2619 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2620 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2621 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2622 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2623 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2624 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2625 void texture_activate_dimensions(const struct wined3d_texture *texture,
2626 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2627 void sampler_texdim(DWORD state, struct wined3d_stateblock *stateblock,
2628 struct wined3d_context *context) DECLSPEC_HIDDEN;
2629 void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock,
2630 struct wined3d_context *context) DECLSPEC_HIDDEN;
2631 void apply_pixelshader(DWORD state, struct wined3d_stateblock *stateblock,
2632 struct wined3d_context *context) DECLSPEC_HIDDEN;
2633 void state_fogcolor(DWORD state, struct wined3d_stateblock *stateblock,
2634 struct wined3d_context *context) DECLSPEC_HIDDEN;
2635 void state_fogdensity(DWORD state, struct wined3d_stateblock *stateblock,
2636 struct wined3d_context *context) DECLSPEC_HIDDEN;
2637 void state_fogstartend(DWORD state, struct wined3d_stateblock *stateblock,
2638 struct wined3d_context *context) DECLSPEC_HIDDEN;
2639 void state_fog_fragpart(DWORD state, struct wined3d_stateblock *stateblock,
2640 struct wined3d_context *context) DECLSPEC_HIDDEN;
2642 BOOL getColorBits(const struct wined3d_format *format,
2643 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2644 BOOL getDepthStencilBits(const struct wined3d_format *format,
2645 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2647 /* Math utils */
2648 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2649 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2650 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2652 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2654 typedef struct local_constant {
2655 struct list entry;
2656 unsigned int idx;
2657 DWORD value[4];
2658 } local_constant;
2660 typedef struct SHADER_LIMITS {
2661 unsigned int temporary;
2662 unsigned int texcoord;
2663 unsigned int sampler;
2664 unsigned int constant_int;
2665 unsigned int constant_float;
2666 unsigned int constant_bool;
2667 unsigned int address;
2668 unsigned int packed_output;
2669 unsigned int packed_input;
2670 unsigned int attributes;
2671 unsigned int label;
2672 } SHADER_LIMITS;
2674 #ifdef __GNUC__
2675 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2676 #else
2677 #define PRINTF_ATTR(fmt,args)
2678 #endif
2680 /* Base Shader utility functions. */
2681 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2682 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2684 /* Vertex shader utility functions */
2685 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2686 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2688 /*****************************************************************************
2689 * IDirect3DBaseShader implementation structure
2691 typedef struct IWineD3DBaseShaderClass
2693 LONG ref;
2694 SHADER_LIMITS limits;
2695 DWORD *function;
2696 UINT functionLength;
2697 BOOL load_local_constsF;
2698 const struct wined3d_shader_frontend *frontend;
2699 void *frontend_data;
2700 void *backend_data;
2702 void *parent;
2703 const struct wined3d_parent_ops *parent_ops;
2705 /* Programs this shader is linked with */
2706 struct list linked_programs;
2708 /* Immediate constants (override global ones) */
2709 struct list constantsB;
2710 struct list constantsF;
2711 struct list constantsI;
2712 struct wined3d_shader_reg_maps reg_maps;
2714 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2715 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2717 /* Pointer to the parent device */
2718 struct IWineD3DDeviceImpl *device;
2719 struct list shader_list_entry;
2721 } IWineD3DBaseShaderClass;
2723 typedef struct IWineD3DBaseShaderImpl {
2724 /* IUnknown */
2725 const IWineD3DBaseShaderVtbl *lpVtbl;
2727 /* IWineD3DBaseShader */
2728 IWineD3DBaseShaderClass baseShader;
2729 } IWineD3DBaseShaderImpl;
2731 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2732 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2733 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2734 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2735 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2736 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2737 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2738 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2739 unsigned int max) DECLSPEC_HIDDEN;
2740 void shader_generate_main(IWineD3DBaseShaderImpl *shader, struct wined3d_shader_buffer *buffer,
2741 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2742 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2744 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2746 return type == WINED3D_SHADER_TYPE_PIXEL;
2749 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2751 return type == WINED3D_SHADER_TYPE_VERTEX;
2754 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2756 switch (reg->type)
2758 case WINED3DSPR_RASTOUT:
2759 /* oFog & oPts */
2760 if (reg->idx) return TRUE;
2761 /* oPos */
2762 return FALSE;
2764 case WINED3DSPR_DEPTHOUT: /* oDepth */
2765 case WINED3DSPR_CONSTBOOL: /* b# */
2766 case WINED3DSPR_LOOP: /* aL */
2767 case WINED3DSPR_PREDICATE: /* p0 */
2768 return TRUE;
2770 case WINED3DSPR_MISCTYPE:
2771 switch(reg->idx)
2773 case 0: /* vPos */
2774 return FALSE;
2775 case 1: /* vFace */
2776 return TRUE;
2777 default:
2778 return FALSE;
2781 case WINED3DSPR_IMMCONST:
2782 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2784 default:
2785 return FALSE;
2789 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2790 const struct wined3d_state *state, float *position_fixup)
2792 position_fixup[0] = 1.0f;
2793 position_fixup[1] = 1.0f;
2794 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2795 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2797 if (context->render_offscreen)
2799 position_fixup[1] *= -1.0f;
2800 position_fixup[3] *= -1.0f;
2804 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2805 local_constant* lconst;
2807 if(This->baseShader.load_local_constsF) return FALSE;
2808 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2809 if(lconst->idx == reg) return TRUE;
2811 return FALSE;
2815 /*****************************************************************************
2816 * IDirect3DVertexShader implementation structures
2818 typedef struct IWineD3DVertexShaderImpl
2820 const IWineD3DBaseShaderVtbl *lpVtbl;
2821 IWineD3DBaseShaderClass baseShader;
2823 /* Vertex shader attributes. */
2824 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2825 } IWineD3DVertexShaderImpl;
2827 void find_vs_compile_args(const struct wined3d_state *state,
2828 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2829 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2830 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2831 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2833 struct wined3d_geometryshader
2835 const struct IWineD3DGeometryShaderVtbl *vtbl;
2836 IWineD3DBaseShaderClass base_shader;
2839 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2840 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2841 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2843 /*****************************************************************************
2844 * IDirect3DPixelShader implementation structure
2847 /* Using additional shader constants (uniforms in GLSL / program environment
2848 * or local parameters in ARB) is costly:
2849 * ARB only knows float4 parameters and GLSL compiler are not really smart
2850 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2851 * (in fact most compilers map a float2 to a full float4 uniform).
2853 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2854 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2855 * into a single shader constant (uniform / program parameter).
2857 * This structure is shared between the GLSL and the ARB backend.*/
2858 struct ps_np2fixup_info {
2859 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2860 WORD active; /* bitfield indicating if we can apply the fixup */
2861 WORD num_consts;
2864 typedef struct IWineD3DPixelShaderImpl {
2865 /* IUnknown parts */
2866 const IWineD3DPixelShaderVtbl *lpVtbl;
2868 /* IWineD3DBaseShader */
2869 IWineD3DBaseShaderClass baseShader;
2871 /* Pixel shader input semantics */
2872 DWORD input_reg_map[MAX_REG_INPUT];
2873 BOOL input_reg_used[MAX_REG_INPUT];
2874 unsigned int declared_in_count;
2876 /* Some information about the shader behavior */
2877 char vpos_uniform;
2879 BOOL color0_mov;
2880 DWORD color0_reg;
2882 } IWineD3DPixelShaderImpl;
2884 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2885 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2886 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2887 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2888 struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
2889 void find_ps_compile_args(const struct wined3d_state *state,
2890 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2892 /* sRGB correction constants */
2893 static const float srgb_cmp = 0.0031308f;
2894 static const float srgb_mul_low = 12.92f;
2895 static const float srgb_pow = 0.41666f;
2896 static const float srgb_mul_high = 1.055f;
2897 static const float srgb_sub_high = 0.055f;
2899 struct wined3d_palette
2901 LONG ref;
2902 void *parent;
2903 IWineD3DDeviceImpl *device;
2905 HPALETTE hpal;
2906 WORD palVersion; /*| */
2907 WORD palNumEntries; /*| LOGPALETTE */
2908 PALETTEENTRY palents[256]; /*| */
2909 /* This is to store the palette in 'screen format' */
2910 int screen_palents[256];
2911 DWORD flags;
2914 HRESULT wined3d_palette_init(struct wined3d_palette *palette, IWineD3DDeviceImpl *device,
2915 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2917 /* DirectDraw utility functions */
2918 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2920 /*****************************************************************************
2921 * Pixel format management
2924 /* WineD3D pixel format flags */
2925 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2926 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2927 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2928 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2929 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2930 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2931 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2932 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2933 #define WINED3DFMT_FLAG_GETDC 0x00000100
2934 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2935 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2936 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2937 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2938 #define WINED3DFMT_FLAG_VTF 0x00002000
2939 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2940 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2941 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2943 struct wined3d_format
2945 enum wined3d_format_id id;
2947 DWORD red_mask;
2948 DWORD green_mask;
2949 DWORD blue_mask;
2950 DWORD alpha_mask;
2951 UINT byte_count;
2952 WORD depth_size;
2953 WORD stencil_size;
2955 UINT block_width;
2956 UINT block_height;
2957 UINT block_byte_count;
2959 enum wined3d_ffp_emit_idx emit_idx;
2960 GLint component_count;
2961 GLenum gl_vtx_type;
2962 GLint gl_vtx_format;
2963 GLboolean gl_normalized;
2964 unsigned int component_size;
2966 GLint glInternal;
2967 GLint glGammaInternal;
2968 GLint rtInternal;
2969 GLint glFormat;
2970 GLint glType;
2971 UINT conv_byte_count;
2972 unsigned int flags;
2973 float heightscale;
2974 struct color_fixup_desc color_fixup;
2975 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2978 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
2979 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2980 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
2981 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2982 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
2983 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2985 static inline BOOL use_vs(const struct wined3d_state *state)
2987 /* Check stateblock->vertexDecl to allow this to be used from
2988 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2989 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2990 * style strided data. */
2991 return state->vertex_shader && !state->vertex_declaration->position_transformed;
2994 static inline BOOL use_ps(const struct wined3d_state *state)
2996 return !!state->pixel_shader;
2999 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3000 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3002 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3003 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3004 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3006 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3008 #endif