crypt32: Store CERT_KEY_CONTEXT in a platform independent way.
[wine.git] / dlls / ddraw / ddraw.c
blobc3c335d978e901d3c0ea9ca4309f752570dd339e
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "ddraw_private.h"
25 #include "ddrawi.h"
26 #include "d3dhal.h"
28 #include "wine/exception.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32 static const struct ddraw *exclusive_ddraw;
33 static HWND exclusive_window;
35 /* Device identifier. Don't relay it to WineD3D */
36 static const DDDEVICEIDENTIFIER2 deviceidentifier =
38 "vga.dll", /* default 2D driver */
39 "DirectDraw HAL",
40 { { 0x00010001, 0x00010001 } },
41 0, 0, 0, 0,
42 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
43 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
47 static struct enum_device_entry
49 char interface_name[100];
50 char device_name[100];
51 const GUID *device_guid;
52 } device_list7[] =
54 /* T&L HAL device */
56 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
57 "Wine D3D7 T&L HAL",
58 &IID_IDirect3DTnLHalDevice,
61 /* HAL device */
63 "WINE Direct3D7 Hardware acceleration using WineD3D",
64 "Direct3D HAL",
65 &IID_IDirect3DHALDevice,
68 /* RGB device */
70 "WINE Direct3D7 RGB Software Emulation using WineD3D",
71 "Wine D3D7 RGB",
72 &IID_IDirect3DRGBDevice,
76 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
78 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
80 ddraw_null_wined3d_object_destroyed,
83 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
88 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
93 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
98 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
103 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
108 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
113 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
118 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
123 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
125 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
127 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
129 if (!riid)
131 *out = NULL;
132 return DDERR_INVALIDPARAMS;
135 /* The refcount unit test revealed that an IDirect3D7 interface can only
136 * be queried from a DirectDraw object that was created as an IDirectDraw7
137 * interface. The older interfaces can query any IDirect3D version except
138 * 7, because they are all initially created as IDirectDraw. This isn't
139 * really crucial behavior, and messy to implement with the common
140 * creation function, so it has been left out here. */
141 if (IsEqualGUID(&IID_IDirectDraw7, riid)
142 || IsEqualGUID(&IID_IUnknown, riid))
144 *out = &ddraw->IDirectDraw7_iface;
145 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
147 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
149 *out = &ddraw->IDirectDraw4_iface;
150 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
152 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
154 *out = &ddraw->IDirectDraw2_iface;
155 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
157 else if (IsEqualGUID(&IID_IDirectDraw, riid))
159 *out = &ddraw->IDirectDraw_iface;
160 TRACE("Returning IDirectDraw interface %p.\n", *out);
162 else if (IsEqualGUID(&IID_IDirect3D7, riid))
164 ddraw->d3dversion = 7;
165 *out = &ddraw->IDirect3D7_iface;
166 TRACE("Returning Direct3D7 interface %p.\n", *out);
168 else if (IsEqualGUID(&IID_IDirect3D3, riid))
170 ddraw->d3dversion = 3;
171 *out = &ddraw->IDirect3D3_iface;
172 TRACE("Returning Direct3D3 interface %p.\n", *out);
174 else if (IsEqualGUID(&IID_IDirect3D2, riid))
176 ddraw->d3dversion = 2;
177 *out = &ddraw->IDirect3D2_iface;
178 TRACE("Returning Direct3D2 interface %p.\n", *out);
180 else if (IsEqualGUID(&IID_IDirect3D, riid))
182 ddraw->d3dversion = 1;
183 *out = &ddraw->IDirect3D_iface;
184 TRACE("Returning Direct3D interface %p.\n", *out);
186 /* Unknown interface */
187 else
189 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190 *out = NULL;
191 return E_NOINTERFACE;
194 IUnknown_AddRef((IUnknown *)*out);
195 return S_OK;
198 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
200 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
202 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
204 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
207 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
209 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
211 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
213 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
216 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
218 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
220 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
222 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
225 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
227 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
229 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
231 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
234 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
236 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
238 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
240 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
243 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
245 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
252 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
254 struct ddraw *ddraw = impl_from_IDirect3D(iface);
256 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
258 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
261 /*****************************************************************************
262 * IDirectDraw7::AddRef
264 * Increases the interfaces refcount, basically
266 * DDraw refcounting is a bit tricky. The different DirectDraw interface
267 * versions have individual refcounts, but the IDirect3D interfaces do not.
268 * All interfaces are from one object, that means calling QueryInterface on an
269 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
270 * ddraw object.
272 * That means all AddRef and Release implementations of IDirectDrawX work
273 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
274 * except of IDirect3D7 which thunks to IDirectDraw7
276 * Returns: The new refcount
278 *****************************************************************************/
279 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
281 struct ddraw *This = impl_from_IDirectDraw7(iface);
282 ULONG ref = InterlockedIncrement(&This->ref7);
284 TRACE("%p increasing refcount to %u.\n", This, ref);
286 if(ref == 1) InterlockedIncrement(&This->numIfaces);
288 return ref;
291 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
293 struct ddraw *This = impl_from_IDirectDraw4(iface);
294 ULONG ref = InterlockedIncrement(&This->ref4);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if (ref == 1) InterlockedIncrement(&This->numIfaces);
300 return ref;
303 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
305 struct ddraw *This = impl_from_IDirectDraw2(iface);
306 ULONG ref = InterlockedIncrement(&This->ref2);
308 TRACE("%p increasing refcount to %u.\n", This, ref);
310 if (ref == 1) InterlockedIncrement(&This->numIfaces);
312 return ref;
315 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
317 struct ddraw *This = impl_from_IDirectDraw(iface);
318 ULONG ref = InterlockedIncrement(&This->ref1);
320 TRACE("%p increasing refcount to %u.\n", This, ref);
322 if (ref == 1) InterlockedIncrement(&This->numIfaces);
324 return ref;
327 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
329 struct ddraw *This = impl_from_IDirect3D7(iface);
331 TRACE("iface %p.\n", iface);
333 return ddraw7_AddRef(&This->IDirectDraw7_iface);
336 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
338 struct ddraw *This = impl_from_IDirect3D3(iface);
340 TRACE("iface %p.\n", iface);
342 return ddraw1_AddRef(&This->IDirectDraw_iface);
345 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
347 struct ddraw *This = impl_from_IDirect3D2(iface);
349 TRACE("iface %p.\n", iface);
351 return ddraw1_AddRef(&This->IDirectDraw_iface);
354 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
356 struct ddraw *This = impl_from_IDirect3D(iface);
358 TRACE("iface %p.\n", iface);
360 return ddraw1_AddRef(&This->IDirectDraw_iface);
363 static void ddraw_destroy_swapchain(struct ddraw *ddraw)
365 unsigned int i;
367 TRACE("Destroying the swapchain.\n");
369 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
371 for (i = 0; i < ddraw->numConvertedDecls; ++i)
373 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
375 heap_free(ddraw->decls);
376 ddraw->numConvertedDecls = 0;
378 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
379 ddraw->wined3d_swapchain = NULL;
381 /* Free the d3d window if one was created. */
382 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
384 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
385 DestroyWindow(ddraw->d3d_window);
386 ddraw->d3d_window = 0;
389 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
391 ddraw_set_swapchain_window(ddraw, NULL);
393 TRACE("Swapchain destroyed.\n");
396 /*****************************************************************************
397 * ddraw_destroy
399 * Destroys a ddraw object if all refcounts are 0. This is to share code
400 * between the IDirectDrawX::Release functions
402 * Params:
403 * This: DirectDraw object to destroy
405 *****************************************************************************/
406 static void ddraw_destroy(struct ddraw *This)
408 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
409 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
411 /* Destroy the device window if we created one */
412 if(This->devicewindow != 0)
414 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
415 DestroyWindow(This->devicewindow);
416 This->devicewindow = 0;
419 wined3d_mutex_lock();
420 list_remove(&This->ddraw_list_entry);
421 wined3d_mutex_unlock();
423 if (This->wined3d_swapchain)
424 ddraw_destroy_swapchain(This);
425 wined3d_stateblock_decref(This->state);
426 wined3d_device_decref(This->wined3d_device);
427 wined3d_decref(This->wined3d);
429 if (This->d3ddevice)
430 This->d3ddevice->ddraw = NULL;
432 /* Now free the object */
433 heap_free(This);
436 /*****************************************************************************
437 * IDirectDraw7::Release
439 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
441 * Returns: The new refcount
442 *****************************************************************************/
443 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
445 struct ddraw *This = impl_from_IDirectDraw7(iface);
446 ULONG ref = InterlockedDecrement(&This->ref7);
448 TRACE("%p decreasing refcount to %u.\n", This, ref);
450 if (!ref && !InterlockedDecrement(&This->numIfaces))
451 ddraw_destroy(This);
453 return ref;
456 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
458 struct ddraw *This = impl_from_IDirectDraw4(iface);
459 ULONG ref = InterlockedDecrement(&This->ref4);
461 TRACE("%p decreasing refcount to %u.\n", This, ref);
463 if (!ref && !InterlockedDecrement(&This->numIfaces))
464 ddraw_destroy(This);
466 return ref;
469 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
471 struct ddraw *This = impl_from_IDirectDraw2(iface);
472 ULONG ref = InterlockedDecrement(&This->ref2);
474 TRACE("%p decreasing refcount to %u.\n", This, ref);
476 if (!ref && !InterlockedDecrement(&This->numIfaces))
477 ddraw_destroy(This);
479 return ref;
482 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
484 struct ddraw *This = impl_from_IDirectDraw(iface);
485 ULONG ref = InterlockedDecrement(&This->ref1);
487 TRACE("%p decreasing refcount to %u.\n", This, ref);
489 if (!ref && !InterlockedDecrement(&This->numIfaces))
490 ddraw_destroy(This);
492 return ref;
495 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
497 struct ddraw *This = impl_from_IDirect3D7(iface);
499 TRACE("iface %p.\n", iface);
501 return ddraw7_Release(&This->IDirectDraw7_iface);
504 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
506 struct ddraw *This = impl_from_IDirect3D3(iface);
508 TRACE("iface %p.\n", iface);
510 return ddraw1_Release(&This->IDirectDraw_iface);
513 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
515 struct ddraw *This = impl_from_IDirect3D2(iface);
517 TRACE("iface %p.\n", iface);
519 return ddraw1_Release(&This->IDirectDraw_iface);
522 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
524 struct ddraw *This = impl_from_IDirect3D(iface);
526 TRACE("iface %p.\n", iface);
528 return ddraw1_Release(&This->IDirectDraw_iface);
531 /*****************************************************************************
532 * IDirectDraw methods
533 *****************************************************************************/
535 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
537 /* FIXME: This looks wrong, exclusive mode should imply a destination
538 * window. */
539 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
541 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
542 return DDERR_HWNDALREADYSET;
545 ddraw->focuswindow = window;
547 return DD_OK;
550 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw, HWND window,
551 BOOL windowed, struct wined3d_swapchain **wined3d_swapchain)
553 struct wined3d_swapchain_desc swapchain_desc;
554 struct wined3d_display_mode mode;
555 HRESULT hr;
557 TRACE("ddraw %p.\n", ddraw);
559 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
561 ERR("Failed to get display mode.\n");
562 return hr;
565 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
566 swapchain_desc.output = ddraw->wined3d_output;
567 swapchain_desc.backbuffer_width = mode.width;
568 swapchain_desc.backbuffer_height = mode.height;
569 swapchain_desc.backbuffer_format = mode.format_id;
570 swapchain_desc.backbuffer_bind_flags = 0;
571 swapchain_desc.backbuffer_count = 1;
572 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
573 swapchain_desc.device_window = window;
574 swapchain_desc.windowed = windowed;
575 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
576 | WINED3D_SWAPCHAIN_IMPLICIT | WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES;
578 if (ddraw->flags & DDRAW_NO3D)
579 return wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
580 NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain);
582 if (!window || window == GetDesktopWindow())
584 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
585 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
586 NULL, NULL, NULL, NULL);
587 if (!window)
589 ERR("Failed to create window, last error %#x.\n", GetLastError());
590 return E_FAIL;
593 ShowWindow(window, SW_HIDE); /* Just to be sure */
594 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
596 swapchain_desc.device_window = window;
598 else
600 TRACE("Using existing window %p for Direct3D rendering.\n", window);
602 ddraw->d3d_window = window;
604 /* Set this NOW, otherwise creating the depth stencil surface will cause a
605 * recursive loop until ram or emulated video memory is full. */
606 ddraw->flags |= DDRAW_D3D_INITIALIZED;
607 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, &swapchain_desc,
608 NULL, &ddraw_null_wined3d_parent_ops, wined3d_swapchain)))
610 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
611 DestroyWindow(window);
612 ddraw->d3d_window = NULL;
613 return hr;
616 ddraw->declArraySize = 2;
617 if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
619 ERR("Error allocating an array for the converted vertex decls.\n");
620 ddraw->declArraySize = 0;
621 wined3d_swapchain_decref(*wined3d_swapchain);
622 DestroyWindow(window);
623 ddraw->d3d_window = NULL;
624 return E_OUTOFMEMORY;
627 TRACE("Successfully initialized 3D.\n");
629 return DD_OK;
632 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
634 HRESULT hr;
636 if (ddraw->wined3d_swapchain)
638 ERR("Swapchain already created.\n");
639 return E_FAIL;
642 if (FAILED(hr = ddraw_attach_d3d_device(ddraw, window, windowed, &ddraw->wined3d_swapchain)))
644 ERR("Failed to create swapchain, hr %#x.\n", hr);
645 return hr;
647 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
649 ddraw_set_swapchain_window(ddraw, window);
651 if (ddraw->primary && ddraw->primary->palette)
652 wined3d_swapchain_set_palette(ddraw->wined3d_swapchain, ddraw->primary->palette->wined3d_palette);
654 return DD_OK;
657 /*****************************************************************************
658 * IDirectDraw7::RestoreDisplayMode
660 * Restores the display mode to what it was at creation time. Basically.
662 * Returns
663 * DD_OK on success
664 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
666 *****************************************************************************/
667 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
669 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
670 struct wined3d_display_mode mode;
671 RECT clip_rect;
672 HRESULT hr;
674 TRACE("iface %p.\n", iface);
676 wined3d_mutex_lock();
678 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
680 wined3d_mutex_unlock();
681 return DD_OK;
684 if (exclusive_ddraw && exclusive_ddraw != ddraw)
686 wined3d_mutex_unlock();
687 return DDERR_NOEXCLUSIVEMODE;
690 if (SUCCEEDED(hr = wined3d_output_set_display_mode(ddraw->wined3d_output, NULL)))
692 ddraw->flags &= ~DDRAW_RESTORE_MODE;
693 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE &&
694 SUCCEEDED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
696 SetRect(&clip_rect, 0, 0, mode.width, mode.height);
697 ClipCursor(&clip_rect);
701 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
703 wined3d_mutex_unlock();
705 return hr;
708 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
710 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
712 TRACE("iface %p.\n", iface);
714 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
717 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
719 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
721 TRACE("iface %p.\n", iface);
723 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
726 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
728 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
730 TRACE("iface %p.\n", iface);
732 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
735 /*****************************************************************************
736 * IDirectDraw7::SetCooperativeLevel
738 * Sets the cooperative level for the DirectDraw object, and the window
739 * assigned to it. The cooperative level determines the general behavior
740 * of the DirectDraw application
742 * Warning: This is quite tricky, as it's not really documented which
743 * cooperative levels can be combined with each other. If a game fails
744 * after this function, try to check the cooperative levels passed on
745 * Windows, and if it returns something different.
747 * If you think that this function caused the failure because it writes a
748 * fixme, be sure to run again with a +ddraw trace.
750 * What is known about cooperative levels (See the ddraw modes test):
751 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
752 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
753 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
754 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
755 * DDSCL_EXCLUSIVE can be activated.
756 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
757 * DDSCL_CREATEDEVICEWINDOW.
759 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
760 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
761 * DDSCL_SETFOCUSWINDOW (partially),
762 * DDSCL_MULTITHREADED (work in progress)
763 * DDSCL_FPUPRESERVE (see device.c)
765 * Unsure about this: DDSCL_FPUSETUP
767 * These don't seem very important for wine:
768 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
770 * Returns:
771 * DD_OK if the cooperative level was set successfully
772 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
773 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
774 * (Probably others too, have to investigate)
776 *****************************************************************************/
777 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
778 DWORD cooplevel, BOOL restore_mode_on_normal)
780 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
781 struct wined3d_stateblock *stateblock;
782 BOOL restore_state = FALSE;
783 RECT clip_rect;
784 HRESULT hr;
786 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
787 restore_mode_on_normal);
788 DDRAW_dump_cooperativelevel(cooplevel);
790 wined3d_mutex_lock();
792 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
794 WARN("Recursive call, returning DD_OK.\n");
795 hr = DD_OK;
796 goto done;
798 ddraw->flags |= DDRAW_SCL_RECURSIVE;
800 /* Tests suggest that we need one of them: */
801 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
802 DDSCL_NORMAL |
803 DDSCL_EXCLUSIVE )))
805 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
806 hr = DDERR_INVALIDPARAMS;
807 goto done;
810 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
812 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
813 hr = DDERR_INVALIDPARAMS;
814 goto done;
817 /* Handle those levels first which set various hwnds */
818 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
820 /* This isn't compatible with a lot of flags */
821 if (cooplevel & (DDSCL_MULTITHREADED
822 | DDSCL_FPUSETUP
823 | DDSCL_FPUPRESERVE
824 | DDSCL_ALLOWREBOOT
825 | DDSCL_ALLOWMODEX
826 | DDSCL_SETDEVICEWINDOW
827 | DDSCL_NORMAL
828 | DDSCL_EXCLUSIVE
829 | DDSCL_FULLSCREEN))
831 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
832 hr = DDERR_INVALIDPARAMS;
833 goto done;
836 hr = ddraw_set_focus_window(ddraw, window);
837 goto done;
840 if (cooplevel & DDSCL_EXCLUSIVE)
842 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
844 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
845 hr = DDERR_INVALIDPARAMS;
846 goto done;
849 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
851 HWND device_window;
853 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
855 WARN("No focus window set.\n");
856 hr = DDERR_NOFOCUSWINDOW;
857 goto done;
860 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
861 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
862 NULL, NULL, NULL, NULL);
863 if (!device_window)
865 ERR("Failed to create window, last error %#x.\n", GetLastError());
866 hr = E_FAIL;
867 goto done;
870 ShowWindow(device_window, SW_SHOW);
871 TRACE("Created a device window %p.\n", device_window);
873 /* Native apparently leaks the created device window if setting the
874 * focus window below fails. */
875 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
876 ddraw->devicewindow = device_window;
878 if (cooplevel & DDSCL_SETFOCUSWINDOW)
880 if (!window)
882 hr = DDERR_NOHWND;
883 goto done;
886 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
887 goto done;
890 window = device_window;
893 else
895 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
896 DestroyWindow(ddraw->devicewindow);
897 ddraw->devicewindow = NULL;
898 ddraw->focuswindow = NULL;
901 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
903 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
904 exclusive_window = window;
907 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
908 wined3d_device_set_multithreaded(ddraw->wined3d_device);
910 if (ddraw->wined3d_swapchain)
912 if (!(ddraw->flags & DDRAW_NO3D))
914 restore_state = TRUE;
916 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device,
917 ddraw->state, WINED3D_SBT_ALL, &stateblock)))
919 ERR("Failed to create stateblock, hr %#x.\n", hr);
920 goto done;
923 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
924 /* Rendering to ddraw->wined3d_frontbuffer. */
925 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
926 rtv = NULL;
927 else if (rtv)
928 wined3d_rendertarget_view_incref(rtv);
930 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
931 wined3d_rendertarget_view_incref(dsv);
934 ddraw_destroy_swapchain(ddraw);
937 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
938 ERR("Failed to create swapchain, hr %#x.\n", hr);
940 if (restore_state)
942 if (dsv)
944 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
945 wined3d_rendertarget_view_decref(dsv);
948 if (rtv)
950 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
951 wined3d_rendertarget_view_decref(rtv);
954 wined3d_stateblock_apply(stateblock, ddraw->state);
955 wined3d_stateblock_decref(stateblock);
958 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
960 if (restore_mode_on_normal && FAILED(ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface)))
961 ERR("RestoreDisplayMode failed\n");
962 ClipCursor(NULL);
965 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
966 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
967 wined3d_device_release_focus_window(ddraw->wined3d_device);
969 if ((cooplevel & DDSCL_EXCLUSIVE)
970 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
972 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
973 if (FAILED(hr))
975 ERR("Failed to acquire focus window, hr %#x.\n", hr);
976 goto done;
980 if (cooplevel & DDSCL_EXCLUSIVE)
982 SetRect(&clip_rect, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
983 ClipCursor(&clip_rect);
986 /* Unhandled flags */
987 if (cooplevel & DDSCL_ALLOWREBOOT)
988 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
989 if (cooplevel & DDSCL_ALLOWMODEX)
990 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
991 if (cooplevel & DDSCL_FPUSETUP)
992 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
994 if (cooplevel & DDSCL_EXCLUSIVE)
995 exclusive_ddraw = ddraw;
996 else if (exclusive_ddraw == ddraw)
997 exclusive_ddraw = NULL;
999 /* Store the cooperative_level */
1000 ddraw->cooperative_level = cooplevel;
1001 ddraw->dest_window = window;
1003 TRACE("SetCooperativeLevel returning DD_OK\n");
1004 hr = DD_OK;
1005 done:
1006 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1007 wined3d_mutex_unlock();
1009 return hr;
1012 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1014 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1016 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1018 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1021 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1023 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1025 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1027 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1030 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1032 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1034 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1036 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1039 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1041 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1042 HRESULT hr;
1044 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1046 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1047 if (SUCCEEDED(hr))
1048 ddraw->flags |= DDRAW_SCL_DDRAW1;
1049 return hr;
1052 /*****************************************************************************
1053 * IDirectDraw7::SetDisplayMode
1055 * Sets the display screen resolution, color depth and refresh frequency
1056 * when in fullscreen mode (in theory).
1057 * Possible return values listed in the SDK suggest that this method fails
1058 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1059 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1060 * It seems to be valid to pass 0 for With and Height, this has to be tested
1061 * It could mean that the current video mode should be left as-is. (But why
1062 * call it then?)
1064 * Params:
1065 * Height, Width: Screen dimension
1066 * BPP: Color depth in Bits per pixel
1067 * Refreshrate: Screen refresh rate
1068 * Flags: Other stuff
1070 * Returns
1071 * DD_OK on success
1073 *****************************************************************************/
1074 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1075 DWORD bpp, DWORD refresh_rate, DWORD flags)
1077 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1078 struct wined3d_display_mode mode;
1079 enum wined3d_format_id format;
1080 RECT clip_rect;
1081 HRESULT hr;
1083 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1084 iface, width, height, bpp, refresh_rate, flags);
1086 if (force_refresh_rate != 0)
1088 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1089 refresh_rate, force_refresh_rate);
1090 refresh_rate = force_refresh_rate;
1093 wined3d_mutex_lock();
1095 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1097 wined3d_mutex_unlock();
1098 return DDERR_NOEXCLUSIVEMODE;
1101 if (!width || !height)
1103 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1104 wined3d_mutex_unlock();
1105 return DD_OK;
1108 switch (bpp)
1110 case 8: format = WINED3DFMT_P8_UINT; break;
1111 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1112 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1113 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1114 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1115 default: format = WINED3DFMT_UNKNOWN; break;
1118 mode.width = width;
1119 mode.height = height;
1120 mode.refresh_rate = refresh_rate;
1121 mode.format_id = format;
1122 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1124 /* TODO: The possible return values from msdn suggest that the screen mode
1125 * can't be changed if a surface is locked or some drawing is in progress. */
1126 if (SUCCEEDED(hr = wined3d_output_set_display_mode(ddraw->wined3d_output, &mode)))
1128 if (ddraw->primary)
1130 DDSURFACEDESC2 *surface_desc = &ddraw->primary->surface_desc;
1132 if (FAILED(hr = wined3d_swapchain_resize_buffers(ddraw->wined3d_swapchain, 0,
1133 surface_desc->dwWidth, surface_desc->dwHeight, mode.format_id, WINED3D_MULTISAMPLE_NONE, 0)))
1134 ERR("Failed to resize buffers, hr %#x.\n", hr);
1135 else
1136 ddrawformat_from_wined3dformat(&ddraw->primary->surface_desc.u4.ddpfPixelFormat, mode.format_id);
1138 ddraw->flags |= DDRAW_RESTORE_MODE;
1140 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
1142 SetRect(&clip_rect, 0, 0, width, height);
1143 ClipCursor(&clip_rect);
1147 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
1149 wined3d_mutex_unlock();
1151 return hr_ddraw_from_wined3d(hr);
1154 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1155 DWORD bpp, DWORD refresh_rate, DWORD flags)
1157 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1159 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1160 iface, width, height, bpp, refresh_rate, flags);
1162 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1165 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1166 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1168 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1170 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1171 iface, width, height, bpp, refresh_rate, flags);
1173 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1176 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1178 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1180 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1182 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1185 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1187 memset(caps1, 0, sizeof(*caps1));
1188 caps1->dwSize = sizeof(*caps1);
1189 caps1->dwFlags = D3DDD_COLORMODEL
1190 | D3DDD_DEVCAPS
1191 | D3DDD_TRANSFORMCAPS
1192 | D3DDD_BCLIPPING
1193 | D3DDD_LIGHTINGCAPS
1194 | D3DDD_LINECAPS
1195 | D3DDD_TRICAPS
1196 | D3DDD_DEVICERENDERBITDEPTH
1197 | D3DDD_DEVICEZBUFFERBITDEPTH
1198 | D3DDD_MAXBUFFERSIZE
1199 | D3DDD_MAXVERTEXCOUNT;
1200 caps1->dcmColorModel = D3DCOLOR_RGB;
1201 caps1->dwDevCaps = caps7->dwDevCaps;
1202 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1203 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1204 caps1->bClipping = TRUE;
1205 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1206 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1207 | D3DLIGHTCAPS_PARALLELPOINT
1208 | D3DLIGHTCAPS_POINT
1209 | D3DLIGHTCAPS_SPOT;
1210 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1211 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1212 caps1->dpcLineCaps = caps7->dpcLineCaps;
1213 caps1->dpcTriCaps = caps7->dpcTriCaps;
1214 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1215 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1216 caps1->dwMaxBufferSize = 0;
1217 caps1->dwMaxVertexCount = 65536;
1218 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1219 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1220 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1221 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1222 caps1->dwMinStippleWidth = 1;
1223 caps1->dwMinStippleHeight = 1;
1224 caps1->dwMaxStippleWidth = 32;
1225 caps1->dwMaxStippleHeight = 32;
1226 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1227 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1228 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1229 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1230 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1231 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1232 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1233 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1234 caps1->dwStencilCaps = caps7->dwStencilCaps;
1235 caps1->dwFVFCaps = caps7->dwFVFCaps;
1236 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1237 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1238 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1241 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1243 struct wined3d_caps wined3d_caps;
1244 HRESULT hr;
1246 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1248 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1250 wined3d_mutex_lock();
1251 hr = wined3d_get_device_caps(ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1252 wined3d_mutex_unlock();
1253 if (FAILED(hr))
1255 WARN("Failed to get device caps, hr %#x.\n", hr);
1256 return hr;
1259 caps->dwDevCaps = wined3d_caps.DevCaps;
1260 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1261 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1262 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1263 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1264 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1265 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1266 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1267 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1268 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1269 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1271 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1272 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1274 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1275 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1276 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1277 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1279 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1280 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1281 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1282 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1284 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1285 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1287 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1288 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1290 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1291 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1293 /* Remove all non-d3d7 caps */
1294 caps->dwDevCaps &= (
1295 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1296 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1297 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1298 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1299 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1300 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1301 D3DDEVCAPS_HWRASTERIZATION);
1303 caps->dwStencilCaps &= (
1304 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1305 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1306 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1308 /* FVF caps ?*/
1310 caps->dwTextureOpCaps &= (
1311 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1312 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1313 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1314 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1315 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1316 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1317 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1318 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1320 caps->dwVertexProcessingCaps &= (
1321 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1322 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1324 caps->dpcLineCaps.dwMiscCaps &= (
1325 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1326 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1327 D3DPMISCCAPS_CULLCCW);
1329 caps->dpcLineCaps.dwRasterCaps &= (
1330 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1331 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1332 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1333 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1334 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS |
1335 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1336 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1337 D3DPRASTERCAPS_ZFOG | WINED3DPRASTERCAPS_DEPTHBIAS);
1338 if (caps->dpcLineCaps.dwRasterCaps & WINED3DPRASTERCAPS_DEPTHBIAS)
1339 caps->dpcLineCaps.dwRasterCaps = (caps->dpcLineCaps.dwRasterCaps | D3DPRASTERCAPS_ZBIAS)
1340 & ~WINED3DPRASTERCAPS_DEPTHBIAS;
1341 if (wined3d_caps.LineCaps & WINED3DLINECAPS_ANTIALIAS)
1342 caps->dpcLineCaps.dwRasterCaps |= D3DPRASTERCAPS_ANTIALIASEDGES;
1344 caps->dpcLineCaps.dwZCmpCaps &= (
1345 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1346 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1347 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1349 caps->dpcLineCaps.dwSrcBlendCaps &= (
1350 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1351 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1352 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1353 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1354 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1356 caps->dpcLineCaps.dwDestBlendCaps &= (
1357 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1358 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1359 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1360 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1361 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1363 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1364 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1365 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1366 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1368 caps->dpcLineCaps.dwShadeCaps &= (
1369 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1370 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1371 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1372 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1373 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1374 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1375 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1377 caps->dpcLineCaps.dwTextureCaps &= (
1378 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1379 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1380 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1381 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1383 caps->dpcLineCaps.dwTextureFilterCaps &= (
1384 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1385 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1386 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1387 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1388 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1389 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1391 caps->dpcLineCaps.dwTextureAddressCaps &= (
1392 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1393 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1395 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1397 /* DirectX7 always has the np2 flag set, no matter what the card
1398 * supports. Some old games (Rollcage) check the caps incorrectly.
1399 * If wined3d supports nonpow2 textures it also has np2 conditional
1400 * support. */
1401 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1404 /* Fill the missing members, and do some fixup */
1405 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1406 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1407 | D3DPTBLENDCAPS_MODULATEMASK
1408 | D3DPTBLENDCAPS_COPY
1409 | D3DPTBLENDCAPS_DECAL
1410 | D3DPTBLENDCAPS_DECALALPHA
1411 | D3DPTBLENDCAPS_DECALMASK
1412 | D3DPTBLENDCAPS_MODULATE
1413 | D3DPTBLENDCAPS_MODULATEALPHA;
1414 caps->dpcLineCaps.dwStippleWidth = 32;
1415 caps->dpcLineCaps.dwStippleHeight = 32;
1416 /* Use the same for the TriCaps */
1417 caps->dpcTriCaps = caps->dpcLineCaps;
1419 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1420 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1421 caps->dwMinTextureWidth = 1;
1422 caps->dwMinTextureHeight = 1;
1424 /* Convert DWORDs safely to WORDs */
1425 caps->wMaxTextureBlendStages = min(wined3d_caps.MaxTextureBlendStages, 0xffff);
1426 caps->wMaxSimultaneousTextures = min(wined3d_caps.MaxSimultaneousTextures, 0xffff);
1427 caps->wMaxUserClipPlanes = min(wined3d_caps.MaxUserClipPlanes, D3DMAXUSERCLIPPLANES);
1428 caps->wMaxVertexBlendMatrices = min(wined3d_caps.MaxVertexBlendMatrices, 0xffff);
1430 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1432 caps->dwReserved1 = 0;
1433 caps->dwReserved2 = 0;
1434 caps->dwReserved3 = 0;
1435 caps->dwReserved4 = 0;
1437 return DD_OK;
1440 /*****************************************************************************
1441 * IDirectDraw7::GetCaps
1443 * Returns the drives capabilities
1445 * Used for version 1, 2, 4 and 7
1447 * Params:
1448 * DriverCaps: Structure to write the Hardware accelerated caps to
1449 * HelCaps: Structure to write the emulation caps to
1451 * Returns
1452 * This implementation returns DD_OK only
1454 *****************************************************************************/
1455 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1457 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1458 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1459 struct wined3d_caps winecaps;
1460 DDCAPS caps;
1461 HRESULT hr;
1463 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1465 /* One structure must be != NULL */
1466 if (!DriverCaps && !HELCaps)
1468 WARN("Invalid parameters.\n");
1469 return DDERR_INVALIDPARAMS;
1472 memset(&caps, 0, sizeof(caps));
1473 memset(&winecaps, 0, sizeof(winecaps));
1474 caps.dwSize = sizeof(caps);
1476 wined3d_mutex_lock();
1477 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1478 if (FAILED(hr))
1480 WARN("Failed to get device caps, %#x.\n", hr);
1481 wined3d_mutex_unlock();
1482 return hr;
1485 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1486 if (FAILED(hr))
1488 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1489 wined3d_mutex_unlock();
1490 return hr;
1493 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1494 wined3d_mutex_unlock();
1495 if (FAILED(hr))
1497 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1498 return hr;
1501 caps.dwCaps = winecaps.ddraw_caps.caps;
1502 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1503 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1504 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1505 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1506 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1507 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1508 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1509 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1510 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1511 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1512 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1513 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1514 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1515 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1517 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1518 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1520 caps.ddsOldCaps.dwCaps = caps.ddsCaps.dwCaps;
1522 if(DriverCaps)
1524 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1525 if (TRACE_ON(ddraw))
1527 TRACE("Driver Caps :\n");
1528 DDRAW_dump_DDCAPS(DriverCaps);
1532 if(HELCaps)
1534 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1535 if (TRACE_ON(ddraw))
1537 TRACE("HEL Caps :\n");
1538 DDRAW_dump_DDCAPS(HELCaps);
1542 return DD_OK;
1545 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1547 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1549 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1551 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1554 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1556 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1558 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1560 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1563 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1565 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1567 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1569 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1572 /*****************************************************************************
1573 * IDirectDraw7::Compact
1575 * No idea what it does, MSDN says it's not implemented.
1577 * Returns
1578 * DD_OK, but this is unchecked
1580 *****************************************************************************/
1581 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1583 TRACE("iface %p.\n", iface);
1585 return DD_OK;
1588 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1590 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1592 TRACE("iface %p.\n", iface);
1594 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1597 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1599 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1601 TRACE("iface %p.\n", iface);
1603 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1606 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1608 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1610 TRACE("iface %p.\n", iface);
1612 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1615 /*****************************************************************************
1616 * IDirectDraw7::GetDisplayMode
1618 * Returns information about the current display mode
1620 * Exists in versions 1, 2, 4 and 7
1622 * Params:
1623 * DDSD: Address of a surface description structure to write the info to
1625 * Returns
1626 * DD_OK
1628 *****************************************************************************/
1629 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1631 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1632 struct wined3d_display_mode mode;
1633 HRESULT hr;
1635 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1637 /* This seems sane */
1638 if (!DDSD || (DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)))
1639 return DDERR_INVALIDPARAMS;
1641 wined3d_mutex_lock();
1643 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
1645 ERR("Failed to get display mode, hr %#x.\n", hr);
1646 wined3d_mutex_unlock();
1647 return hr;
1650 memset(DDSD, 0, DDSD->dwSize);
1651 DDSD->dwSize = sizeof(*DDSD);
1652 DDSD->dwFlags = DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1653 DDSD->dwWidth = mode.width;
1654 DDSD->dwHeight = mode.height;
1655 DDSD->u2.dwRefreshRate = mode.refresh_rate;
1656 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1657 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1658 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1660 if(TRACE_ON(ddraw))
1662 TRACE("Returning surface desc :\n");
1663 DDRAW_dump_surface_desc(DDSD);
1666 wined3d_mutex_unlock();
1668 return DD_OK;
1671 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1673 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1675 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1677 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1680 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1682 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1683 HRESULT hr;
1685 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1687 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1688 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1689 return hr;
1692 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1694 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1695 HRESULT hr;
1697 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1699 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1700 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1701 return hr;
1704 /*****************************************************************************
1705 * IDirectDraw7::GetFourCCCodes
1707 * Returns an array of supported FourCC codes.
1709 * Exists in versions 1, 2, 4 and 7
1711 * Params:
1712 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1713 * of enumerated codes
1714 * Codes: Pointer to an array of DWORDs where the supported codes are written
1715 * to
1717 * Returns
1718 * Always returns DD_OK, as it's a stub for now
1720 *****************************************************************************/
1721 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1723 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1724 static const enum wined3d_format_id formats[] =
1726 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1727 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1728 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1730 struct wined3d_display_mode mode;
1731 DWORD count = 0, i, outsize;
1732 HRESULT hr;
1734 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1736 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
1738 ERR("Failed to get display mode, hr %#x.\n", hr);
1739 return hr;
1742 outsize = NumCodes && Codes ? *NumCodes : 0;
1744 for (i = 0; i < ARRAY_SIZE(formats); ++i)
1746 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL,
1747 mode.format_id, 0, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1749 if (count < outsize)
1750 Codes[count] = formats[i];
1751 ++count;
1754 if(NumCodes) {
1755 TRACE("Returning %u FourCC codes\n", count);
1756 *NumCodes = count;
1759 return DD_OK;
1762 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1764 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1766 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1768 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1771 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1773 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1775 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1777 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1780 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1782 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1784 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1786 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1789 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1791 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1792 struct wined3d_display_mode mode;
1793 HRESULT hr;
1795 TRACE("iface %p, frequency %p.\n", iface, frequency);
1797 wined3d_mutex_lock();
1798 hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL);
1799 wined3d_mutex_unlock();
1800 if (FAILED(hr))
1802 WARN("Failed to get display mode, hr %#x.\n", hr);
1803 return hr;
1806 *frequency = mode.refresh_rate;
1808 return DD_OK;
1811 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1813 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1815 TRACE("iface %p, frequency %p.\n", iface, frequency);
1817 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1820 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1822 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1824 TRACE("iface %p, frequency %p.\n", iface, frequency);
1826 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1829 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1831 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1833 TRACE("iface %p, frequency %p.\n", iface, frequency);
1835 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1838 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1840 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1841 struct wined3d_raster_status raster_status;
1842 HRESULT hr;
1844 TRACE("iface %p, status %p.\n", iface, status);
1846 if(!status)
1847 return DDERR_INVALIDPARAMS;
1849 wined3d_mutex_lock();
1850 hr = wined3d_output_get_raster_status(ddraw->wined3d_output, &raster_status);
1851 wined3d_mutex_unlock();
1852 if (FAILED(hr))
1854 WARN("Failed to get raster status, hr %#x.\n", hr);
1855 return hr;
1858 *status = raster_status.in_vblank;
1860 return DD_OK;
1863 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1865 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1867 TRACE("iface %p, status %p.\n", iface, status);
1869 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1872 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1874 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1876 TRACE("iface %p, status %p.\n", iface, status);
1878 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1881 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1883 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1885 TRACE("iface %p, status %p.\n", iface, status);
1887 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1890 /*****************************************************************************
1891 * IDirectDraw7::GetAvailableVidMem
1893 * Returns the total and free video memory
1895 * Params:
1896 * caps: Specifies the memory type asked for
1897 * total: Pointer to a DWORD to be filled with the total memory
1898 * free: Pointer to a DWORD to be filled with the free memory
1900 * Returns
1901 * DD_OK on success
1902 * DDERR_INVALIDPARAMS if free and total are NULL
1904 *****************************************************************************/
1905 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *caps, DWORD *total,
1906 DWORD *free)
1908 unsigned int framebuffer_size, total_vidmem, free_vidmem;
1909 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1910 struct wined3d_display_mode mode;
1911 HRESULT hr = DD_OK;
1913 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1915 if (!total && !free)
1916 return DDERR_INVALIDPARAMS;
1918 if (TRACE_ON(ddraw))
1920 TRACE("Asked for memory with description: ");
1921 DDRAW_dump_DDSCAPS2(caps);
1923 wined3d_mutex_lock();
1925 /* Todo: System memory vs local video memory vs non-local video memory
1926 * The MSDN also mentions differences between texture memory and other
1927 * resources, but that's not important
1930 /* Some applications (e.g. 3DMark 2000) assume that the reported amount of
1931 * video memory doesn't include the memory used by the default framebuffer.
1933 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
1935 WARN("Failed to get display mode, hr %#x.\n", hr);
1936 wined3d_mutex_unlock();
1937 return hr;
1939 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d_adapter,
1940 mode.format_id, mode.width);
1941 framebuffer_size *= mode.height;
1943 if (free)
1945 free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1946 *free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;
1947 TRACE("Free video memory %#x.\n", *free);
1950 if (total)
1952 struct wined3d_adapter_identifier desc = {0};
1954 hr = wined3d_adapter_get_identifier(ddraw->wined3d_adapter, 0, &desc);
1955 total_vidmem = min(UINT_MAX, desc.video_memory);
1956 *total = framebuffer_size > total_vidmem ? 0 : total_vidmem - framebuffer_size;
1957 TRACE("Total video memory %#x.\n", *total);
1960 wined3d_mutex_unlock();
1962 return hr;
1965 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1966 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1968 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1970 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1972 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1975 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1976 DDSCAPS *caps, DWORD *total, DWORD *free)
1978 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1979 DDSCAPS2 caps2;
1981 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1983 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1984 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1987 /*****************************************************************************
1988 * IDirectDraw7::Initialize
1990 * Initializes a DirectDraw interface.
1992 * Params:
1993 * GUID: Interface identifier. Well, don't know what this is really good
1994 * for
1996 * Returns
1997 * Returns DD_OK on the first call,
1998 * DDERR_ALREADYINITIALIZED on repeated calls
2000 *****************************************************************************/
2001 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
2003 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2005 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2007 if (ddraw->flags & DDRAW_INITIALIZED)
2008 return DDERR_ALREADYINITIALIZED;
2010 /* FIXME: To properly take the GUID into account we should call
2011 * ddraw_init() here instead of in DDRAW_Create(). */
2012 if (guid)
2013 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
2015 ddraw->flags |= DDRAW_INITIALIZED;
2016 return DD_OK;
2019 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
2021 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2023 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2025 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2028 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2030 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2032 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2034 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2037 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2039 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2041 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2043 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2046 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2048 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2050 return DDERR_ALREADYINITIALIZED;
2053 /*****************************************************************************
2054 * IDirectDraw7::FlipToGDISurface
2056 * "Makes the surface that the GDI writes to the primary surface"
2057 * Looks like some windows specific thing we don't have to care about.
2058 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2059 * show error boxes ;)
2060 * Well, just return DD_OK.
2062 * Returns:
2063 * Always returns DD_OK
2065 *****************************************************************************/
2066 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2068 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2069 IDirectDrawSurface7 *gdi_surface;
2070 struct ddraw_surface *gdi_impl;
2071 HRESULT hr;
2073 TRACE("iface %p.\n", iface);
2075 wined3d_mutex_lock();
2077 if (FAILED(hr = IDirectDraw7_GetGDISurface(iface, &gdi_surface)))
2079 WARN("Failed to retrieve GDI surface, hr %#x.\n", hr);
2080 wined3d_mutex_unlock();
2081 return hr;
2084 gdi_impl = impl_from_IDirectDrawSurface7(gdi_surface);
2085 if (gdi_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
2086 hr = DD_OK;
2087 else
2088 hr = IDirectDrawSurface7_Flip(&ddraw->primary->IDirectDrawSurface7_iface, gdi_surface, DDFLIP_WAIT);
2089 IDirectDrawSurface7_Release(gdi_surface);
2091 wined3d_mutex_unlock();
2093 return hr;
2096 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2098 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2100 TRACE("iface %p.\n", iface);
2102 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2105 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2107 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2109 TRACE("iface %p.\n", iface);
2111 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2114 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2116 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2118 TRACE("iface %p.\n", iface);
2120 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2123 /*****************************************************************************
2124 * IDirectDraw7::WaitForVerticalBlank
2126 * This method allows applications to get in sync with the vertical blank
2127 * interval.
2128 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2129 * redraw the screen, most likely because of this stub
2131 * Parameters:
2132 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2133 * or DDWAITVB_BLOCKEND
2134 * h: Not used, according to MSDN
2136 * Returns:
2137 * Always returns DD_OK
2139 *****************************************************************************/
2140 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2142 static BOOL hide;
2144 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2146 /* This function is called often, so print the fixme only once */
2147 if(!hide)
2149 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2150 hide = TRUE;
2153 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2154 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2155 return DDERR_UNSUPPORTED; /* unchecked */
2157 return DD_OK;
2160 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2162 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2164 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2166 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2169 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2171 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2173 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2175 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2178 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2180 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2182 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2184 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2187 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2189 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2190 struct wined3d_raster_status raster_status;
2191 HRESULT hr;
2193 TRACE("iface %p, line %p.\n", iface, Scanline);
2195 wined3d_mutex_lock();
2196 hr = wined3d_output_get_raster_status(ddraw->wined3d_output, &raster_status);
2197 wined3d_mutex_unlock();
2198 if (FAILED(hr))
2200 WARN("Failed to get raster status, hr %#x.\n", hr);
2201 return hr;
2204 *Scanline = raster_status.scan_line;
2206 if (raster_status.in_vblank)
2207 return DDERR_VERTICALBLANKINPROGRESS;
2209 return DD_OK;
2212 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2214 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2216 TRACE("iface %p, line %p.\n", iface, line);
2218 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2221 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2223 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2225 TRACE("iface %p, line %p.\n", iface, line);
2227 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2230 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2232 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2234 TRACE("iface %p, line %p.\n", iface, line);
2236 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2239 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2241 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2243 TRACE("iface %p.\n", iface);
2245 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2248 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2250 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2252 TRACE("iface %p.\n", iface);
2254 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2257 /*****************************************************************************
2258 * IDirectDraw7::GetGDISurface
2260 * Returns the surface that GDI is treating as the primary surface.
2261 * For Wine this is the front buffer
2263 * Params:
2264 * GDISurface: Address to write the surface pointer to
2266 * Returns:
2267 * DD_OK if the surface was found
2268 * DDERR_NOTFOUND if the GDI surface wasn't found
2270 *****************************************************************************/
2271 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **surface)
2273 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2274 struct ddraw_surface *ddraw_surface;
2276 TRACE("iface %p, surface %p.\n", iface, surface);
2278 wined3d_mutex_lock();
2280 if (!ddraw->gdi_surface || !(ddraw_surface = wined3d_texture_get_sub_resource_parent(ddraw->gdi_surface, 0)))
2282 WARN("GDI surface not available.\n");
2283 *surface = NULL;
2284 wined3d_mutex_unlock();
2285 return DDERR_NOTFOUND;
2287 *surface = &ddraw_surface->IDirectDrawSurface7_iface;
2288 IDirectDrawSurface7_AddRef(*surface);
2290 wined3d_mutex_unlock();
2292 return DD_OK;
2295 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2297 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2298 struct ddraw_surface *surface_impl;
2299 IDirectDrawSurface7 *surface7;
2300 HRESULT hr;
2302 TRACE("iface %p, surface %p.\n", iface, surface);
2304 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2305 if (FAILED(hr))
2307 *surface = NULL;
2308 return hr;
2310 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2311 *surface = &surface_impl->IDirectDrawSurface4_iface;
2312 IDirectDrawSurface4_AddRef(*surface);
2313 IDirectDrawSurface7_Release(surface7);
2315 return hr;
2318 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2320 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2321 struct ddraw_surface *surface_impl;
2322 IDirectDrawSurface7 *surface7;
2323 HRESULT hr;
2325 TRACE("iface %p, surface %p.\n", iface, surface);
2327 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2328 if (FAILED(hr))
2330 *surface = NULL;
2331 return hr;
2333 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2334 *surface = &surface_impl->IDirectDrawSurface_iface;
2335 IDirectDrawSurface_AddRef(*surface);
2336 IDirectDrawSurface7_Release(surface7);
2338 return hr;
2341 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2343 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2344 struct ddraw_surface *surface_impl;
2345 IDirectDrawSurface7 *surface7;
2346 HRESULT hr;
2348 TRACE("iface %p, surface %p.\n", iface, surface);
2350 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2351 if (FAILED(hr))
2353 *surface = NULL;
2354 return hr;
2356 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2357 *surface = &surface_impl->IDirectDrawSurface_iface;
2358 IDirectDrawSurface_AddRef(*surface);
2359 IDirectDrawSurface7_Release(surface7);
2361 return hr;
2364 struct displaymodescallback_context
2366 LPDDENUMMODESCALLBACK func;
2367 void *context;
2370 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2372 struct displaymodescallback_context *cbcontext = context;
2373 DDSURFACEDESC desc;
2375 DDSD2_to_DDSD(surface_desc, &desc);
2376 return cbcontext->func(&desc, cbcontext->context);
2379 /*****************************************************************************
2380 * IDirectDraw7::EnumDisplayModes
2382 * Enumerates the supported Display modes. The modes can be filtered with
2383 * the DDSD parameter.
2385 * Params:
2386 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2387 * versions (3 and older?) this is reserved and must be 0.
2388 * DDSD: Surface description to filter the modes
2389 * Context: Pointer passed back to the callback function
2390 * cb: Application-provided callback function
2392 * Returns:
2393 * DD_OK on success
2394 * DDERR_INVALIDPARAMS if the callback wasn't set
2396 *****************************************************************************/
2397 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2398 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2400 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2401 struct wined3d_display_mode *enum_modes = NULL;
2402 struct wined3d_display_mode mode;
2403 unsigned int modenum, fmt;
2404 DDSURFACEDESC2 callback_sd;
2405 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2406 DDPIXELFORMAT pixelformat;
2408 static const enum wined3d_format_id checkFormatList[] =
2410 WINED3DFMT_B8G8R8X8_UNORM,
2411 WINED3DFMT_B5G6R5_UNORM,
2412 WINED3DFMT_P8_UINT,
2415 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2416 iface, Flags, DDSD, Context, cb);
2418 if (!cb)
2419 return DDERR_INVALIDPARAMS;
2421 if (!(enum_modes = heap_alloc(enum_mode_array_size * sizeof(*enum_modes))))
2422 return DDERR_OUTOFMEMORY;
2424 wined3d_mutex_lock();
2426 pixelformat.dwSize = sizeof(pixelformat);
2427 for(fmt = 0; fmt < ARRAY_SIZE(checkFormatList); fmt++)
2429 modenum = 0;
2430 while (wined3d_output_get_mode(ddraw->wined3d_output, checkFormatList[fmt],
2431 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2433 BOOL found = FALSE;
2434 unsigned i;
2436 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2437 if (DDSD)
2439 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2440 continue;
2441 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2442 continue;
2443 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2444 continue;
2445 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2446 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2447 continue;
2450 /* DX docs state EnumDisplayMode should return only unique modes */
2451 for (i = 0; i < enum_mode_count; i++)
2453 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2454 && enum_modes[i].format_id == mode.format_id
2455 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2457 found = TRUE;
2458 break;
2461 if(found) continue;
2463 memset(&callback_sd, 0, sizeof(callback_sd));
2464 callback_sd.dwSize = sizeof(callback_sd);
2465 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2467 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2468 if (Flags & DDEDM_REFRESHRATES)
2469 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2471 callback_sd.dwWidth = mode.width;
2472 callback_sd.dwHeight = mode.height;
2474 callback_sd.u4.ddpfPixelFormat=pixelformat;
2476 /* Calc pitch and DWORD align like MSDN says */
2477 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2478 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2480 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2481 callback_sd.u2.dwRefreshRate);
2483 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2485 TRACE("Application asked to terminate the enumeration\n");
2486 heap_free(enum_modes);
2487 wined3d_mutex_unlock();
2488 return DD_OK;
2491 if (enum_mode_count == enum_mode_array_size)
2493 struct wined3d_display_mode *new_enum_modes;
2495 enum_mode_array_size *= 2;
2496 if (!(new_enum_modes = heap_realloc(enum_modes, enum_mode_array_size * sizeof(*new_enum_modes))))
2498 heap_free(enum_modes);
2499 wined3d_mutex_unlock();
2500 return DDERR_OUTOFMEMORY;
2503 enum_modes = new_enum_modes;
2505 enum_modes[enum_mode_count++] = mode;
2509 TRACE("End of enumeration\n");
2510 heap_free(enum_modes);
2511 wined3d_mutex_unlock();
2513 return DD_OK;
2516 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2517 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2519 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2521 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2522 iface, flags, surface_desc, context, callback);
2524 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2527 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2528 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2530 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2531 struct displaymodescallback_context cbcontext;
2532 DDSURFACEDESC2 surface_desc2;
2534 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2535 iface, flags, surface_desc, context, callback);
2537 cbcontext.func = callback;
2538 cbcontext.context = context;
2540 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2541 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2542 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2545 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2546 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2548 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2549 struct displaymodescallback_context cbcontext;
2550 DDSURFACEDESC2 surface_desc2;
2552 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2553 iface, flags, surface_desc, context, callback);
2555 cbcontext.func = callback;
2556 cbcontext.context = context;
2558 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2559 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2560 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2563 /*****************************************************************************
2564 * IDirectDraw7::EvaluateMode
2566 * Used with IDirectDraw7::StartModeTest to test video modes.
2567 * EvaluateMode is used to pass or fail a mode, and continue with the next
2568 * mode
2570 * Params:
2571 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2572 * Timeout: Returns the amount of seconds left before the mode would have
2573 * been failed automatically
2575 * Returns:
2576 * This implementation always DD_OK, because it's a stub
2578 *****************************************************************************/
2579 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2581 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2583 /* When implementing this, implement it in WineD3D */
2585 return DD_OK;
2588 /*****************************************************************************
2589 * IDirectDraw7::GetDeviceIdentifier
2591 * Returns the device identifier, which gives information about the driver
2592 * Our device identifier is defined at the beginning of this file.
2594 * Params:
2595 * DDDI: Address for the returned structure
2596 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2598 * Returns:
2599 * On success it returns DD_OK
2600 * DDERR_INVALIDPARAMS if DDDI is NULL
2602 *****************************************************************************/
2603 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2604 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2606 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2607 struct wined3d_adapter_identifier adapter_id;
2608 HRESULT hr = S_OK;
2610 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2612 if (!DDDI)
2613 return DDERR_INVALIDPARAMS;
2615 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2617 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2618 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2619 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2620 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2621 * bytes too long. So only copy the relevant part of the structure
2624 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2625 return DD_OK;
2628 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2629 adapter_id.driver = DDDI->szDriver;
2630 adapter_id.driver_size = sizeof(DDDI->szDriver);
2631 adapter_id.description = DDDI->szDescription;
2632 adapter_id.description_size = sizeof(DDDI->szDescription);
2633 wined3d_mutex_lock();
2634 hr = wined3d_adapter_get_identifier(ddraw->wined3d_adapter, 0x0, &adapter_id);
2635 wined3d_mutex_unlock();
2636 if (FAILED(hr)) return hr;
2638 DDDI->liDriverVersion = adapter_id.driver_version;
2639 DDDI->dwVendorId = adapter_id.vendor_id;
2640 DDDI->dwDeviceId = adapter_id.device_id;
2641 DDDI->dwSubSysId = adapter_id.subsystem_id;
2642 DDDI->dwRevision = adapter_id.revision;
2643 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2644 DDDI->dwWHQLLevel = adapter_id.whql_level;
2645 return DD_OK;
2648 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2649 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2651 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2652 DDDEVICEIDENTIFIER2 identifier2;
2653 HRESULT hr;
2655 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2657 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2658 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2660 return hr;
2663 /*****************************************************************************
2664 * IDirectDraw7::GetSurfaceFromDC
2666 * Returns the Surface for a GDI device context handle.
2667 * Is this related to IDirectDrawSurface::GetDC ???
2669 * Params:
2670 * hdc: hdc to return the surface for
2671 * Surface: Address to write the surface pointer to
2673 * Returns:
2674 * Always returns DD_OK because it's a stub
2676 *****************************************************************************/
2677 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2678 HDC dc, IDirectDrawSurface7 **surface)
2680 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2681 struct ddraw_surface *surface_impl;
2683 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2685 if (!surface)
2686 return E_INVALIDARG;
2688 if (!dc)
2689 goto done;
2691 wined3d_mutex_lock();
2692 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2694 if (surface_impl->dc != dc)
2695 continue;
2697 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2698 *surface = &surface_impl->IDirectDrawSurface7_iface;
2699 IDirectDrawSurface7_AddRef(*surface);
2700 wined3d_mutex_unlock();
2701 return DD_OK;
2703 wined3d_mutex_unlock();
2705 done:
2706 TRACE("No surface found for dc %p.\n", dc);
2707 *surface = NULL;
2708 return DDERR_NOTFOUND;
2711 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2712 IDirectDrawSurface4 **surface)
2714 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2715 struct ddraw_surface *surface_impl;
2716 IDirectDrawSurface7 *surface7;
2717 HRESULT hr;
2719 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2721 if (!surface) return E_INVALIDARG;
2723 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2724 if (FAILED(hr))
2726 *surface = NULL;
2727 return hr;
2729 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2730 /* Tests say this is true */
2731 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2732 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2733 IDirectDrawSurface7_Release(surface7);
2735 return hr;
2738 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2740 IDirectDrawSurface_Restore(surface);
2741 IDirectDrawSurface_Release(surface);
2743 return DDENUMRET_OK;
2746 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2748 TRACE("iface %p.\n", iface);
2750 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2751 NULL, NULL, restore_callback);
2754 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2756 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2758 TRACE("iface %p.\n", iface);
2760 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2763 /*****************************************************************************
2764 * IDirectDraw7::StartModeTest
2766 * Tests the specified video modes to update the system registry with
2767 * refresh rate information. StartModeTest starts the mode test,
2768 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2769 * isn't called within 15 seconds, the mode is failed automatically
2771 * As refresh rates are handled by the X server, I don't think this
2772 * Method is important
2774 * Params:
2775 * Modes: An array of mode specifications
2776 * NumModes: The number of modes in Modes
2777 * Flags: Some flags...
2779 * Returns:
2780 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2781 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2782 * otherwise DD_OK
2784 *****************************************************************************/
2785 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2787 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2788 iface, Modes, NumModes, Flags);
2790 /* This looks sane */
2791 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2793 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2794 * As it is not, DDERR_TESTFINISHED is returned
2795 * (hopefully that's correct
2797 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2798 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2801 return DD_OK;
2804 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2805 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2807 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2808 struct ddraw_surface *impl;
2809 HRESULT hr;
2811 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2812 iface, surface_desc, surface, outer_unknown);
2814 wined3d_mutex_lock();
2816 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2818 WARN("Cooperative level not set.\n");
2819 wined3d_mutex_unlock();
2820 return DDERR_NOCOOPERATIVELEVELSET;
2823 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2825 WARN("Application supplied invalid surface descriptor\n");
2826 wined3d_mutex_unlock();
2827 return DDERR_INVALIDPARAMS;
2830 __TRY
2832 *surface = NULL;
2834 __EXCEPT_PAGE_FAULT
2836 WARN("Surface pointer %p is invalid.\n", surface);
2837 wined3d_mutex_unlock();
2838 return DDERR_INVALIDPARAMS;
2840 __ENDTRY;
2842 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2844 if (TRACE_ON(ddraw))
2846 TRACE(" (%p) Requesting surface desc :\n", iface);
2847 DDRAW_dump_surface_desc(surface_desc);
2850 WARN("Application tried to create an explicit front or back buffer\n");
2851 wined3d_mutex_unlock();
2852 return DDERR_INVALIDCAPS;
2855 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2856 wined3d_mutex_unlock();
2857 if (FAILED(hr))
2858 return hr;
2860 *surface = &impl->IDirectDrawSurface7_iface;
2861 IDirectDraw7_AddRef(iface);
2862 impl->ifaceToRelease = (IUnknown *)iface;
2864 return hr;
2867 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2868 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2870 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2871 struct ddraw_surface *impl;
2872 HRESULT hr;
2874 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2875 iface, surface_desc, surface, outer_unknown);
2877 wined3d_mutex_lock();
2879 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2881 WARN("Cooperative level not set.\n");
2882 wined3d_mutex_unlock();
2883 return DDERR_NOCOOPERATIVELEVELSET;
2886 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2888 WARN("Application supplied invalid surface descriptor\n");
2889 wined3d_mutex_unlock();
2890 return DDERR_INVALIDPARAMS;
2893 __TRY
2895 *surface = NULL;
2897 __EXCEPT_PAGE_FAULT
2899 WARN("Surface pointer %p is invalid.\n", surface);
2900 wined3d_mutex_unlock();
2901 return DDERR_INVALIDPARAMS;
2903 __ENDTRY;
2905 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2907 if (TRACE_ON(ddraw))
2909 TRACE(" (%p) Requesting surface desc :\n", iface);
2910 DDRAW_dump_surface_desc(surface_desc);
2913 WARN("Application tried to create an explicit front or back buffer\n");
2914 wined3d_mutex_unlock();
2915 return DDERR_INVALIDCAPS;
2918 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2919 wined3d_mutex_unlock();
2920 if (FAILED(hr))
2921 return hr;
2923 *surface = &impl->IDirectDrawSurface4_iface;
2924 IDirectDraw4_AddRef(iface);
2925 impl->ifaceToRelease = (IUnknown *)iface;
2927 return hr;
2930 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2931 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2933 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2934 struct ddraw_surface *impl;
2935 HRESULT hr;
2936 DDSURFACEDESC2 surface_desc2;
2938 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2939 iface, surface_desc, surface, outer_unknown);
2941 wined3d_mutex_lock();
2943 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2945 WARN("Cooperative level not set.\n");
2946 wined3d_mutex_unlock();
2947 return DDERR_NOCOOPERATIVELEVELSET;
2950 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2952 WARN("Application supplied invalid surface descriptor\n");
2953 wined3d_mutex_unlock();
2954 return DDERR_INVALIDPARAMS;
2957 __TRY
2959 *surface = NULL;
2961 __EXCEPT_PAGE_FAULT
2963 WARN("Surface pointer %p is invalid.\n", surface);
2964 wined3d_mutex_unlock();
2965 return DDERR_INVALIDPARAMS;
2967 __ENDTRY;
2969 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2970 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2972 if (TRACE_ON(ddraw))
2974 TRACE(" (%p) Requesting surface desc :\n", iface);
2975 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2978 WARN("Application tried to create an explicit front or back buffer\n");
2979 wined3d_mutex_unlock();
2980 return DDERR_INVALIDCAPS;
2983 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2984 wined3d_mutex_unlock();
2985 if (FAILED(hr))
2986 return hr;
2988 *surface = &impl->IDirectDrawSurface_iface;
2989 impl->ifaceToRelease = NULL;
2991 return hr;
2994 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2995 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2997 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2998 struct ddraw_surface *impl;
2999 HRESULT hr;
3000 DDSURFACEDESC2 surface_desc2;
3002 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3003 iface, surface_desc, surface, outer_unknown);
3005 wined3d_mutex_lock();
3007 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3009 WARN("Cooperative level not set.\n");
3010 wined3d_mutex_unlock();
3011 return DDERR_NOCOOPERATIVELEVELSET;
3014 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3016 WARN("Application supplied invalid surface descriptor\n");
3017 wined3d_mutex_unlock();
3018 return DDERR_INVALIDPARAMS;
3021 __TRY
3023 *surface = NULL;
3025 __EXCEPT_PAGE_FAULT
3027 WARN("Surface pointer %p is invalid.\n", surface);
3028 wined3d_mutex_unlock();
3029 return DDERR_INVALIDPARAMS;
3031 __ENDTRY;
3033 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
3034 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
3035 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
3036 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
3038 WARN("Application tried to create an explicit front or back buffer.\n");
3039 wined3d_mutex_unlock();
3040 return DDERR_INVALIDCAPS;
3043 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3044 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3045 wined3d_mutex_unlock();
3046 if (FAILED(hr))
3047 return hr;
3049 *surface = &impl->IDirectDrawSurface_iface;
3050 impl->ifaceToRelease = NULL;
3052 return hr;
3055 static BOOL
3056 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3057 const DDPIXELFORMAT *provided)
3059 /* Some flags must be present in both or neither for a match. */
3060 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3061 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3062 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3064 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3065 return FALSE;
3067 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3068 return FALSE;
3070 if (requested->dwFlags & DDPF_FOURCC)
3071 if (requested->dwFourCC != provided->dwFourCC)
3072 return FALSE;
3074 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3075 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3076 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3077 return FALSE;
3079 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3080 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3081 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3082 return FALSE;
3084 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3085 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3086 return FALSE;
3088 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3089 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3090 |DDPF_BUMPDUDV))
3091 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3092 return FALSE;
3094 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3095 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3096 return FALSE;
3098 return TRUE;
3101 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3103 struct compare_info
3105 DWORD flag;
3106 ptrdiff_t offset;
3107 size_t size;
3110 #define CMP(FLAG, FIELD) \
3111 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3112 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3114 static const struct compare_info compare[] =
3116 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3117 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3118 CMP(CAPS, ddsCaps),
3119 CMP(CKDESTBLT, ddckCKDestBlt),
3120 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3121 CMP(CKSRCBLT, ddckCKSrcBlt),
3122 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3123 CMP(HEIGHT, dwHeight),
3124 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3125 CMP(LPSURFACE, lpSurface),
3126 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3127 CMP(PITCH, u1 /* lPitch */),
3128 /* PIXELFORMAT: manual */
3129 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3130 CMP(TEXTURESTAGE, dwTextureStage),
3131 CMP(WIDTH, dwWidth),
3132 /* ZBUFFERBITDEPTH: "obsolete" */
3135 #undef CMP
3137 unsigned int i;
3139 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3140 return FALSE;
3142 for (i=0; i < ARRAY_SIZE(compare); i++)
3144 if (requested->dwFlags & compare[i].flag
3145 && memcmp((const char *)provided + compare[i].offset,
3146 (const char *)requested + compare[i].offset,
3147 compare[i].size) != 0)
3148 return FALSE;
3151 if (requested->dwFlags & DDSD_PIXELFORMAT)
3153 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3154 &provided->u4.ddpfPixelFormat))
3155 return FALSE;
3158 return TRUE;
3161 struct surfacescallback2_context
3163 LPDDENUMSURFACESCALLBACK2 func;
3164 void *context;
3167 struct surfacescallback_context
3169 LPDDENUMSURFACESCALLBACK func;
3170 void *context;
3173 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3174 DDSURFACEDESC2 *surface_desc, void *context)
3176 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3177 struct surfacescallback2_context *cbcontext = context;
3179 if (!surface)
3180 return cbcontext->func(NULL, surface_desc, cbcontext->context);
3182 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3183 IDirectDrawSurface7_Release(surface);
3185 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3186 surface_desc, cbcontext->context);
3189 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3190 DDSURFACEDESC2 *surface_desc, void *context)
3192 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3193 struct surfacescallback_context *cbcontext = context;
3195 if (!surface)
3196 return cbcontext->func(NULL, (DDSURFACEDESC *)surface_desc, cbcontext->context);
3198 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3199 IDirectDrawSurface7_Release(surface);
3201 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3202 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3205 struct enum_surface_mode_params
3207 IDirectDraw7 *ddraw;
3208 const DDSURFACEDESC2 *desc;
3209 LPDDENUMSURFACESCALLBACK7 callback;
3210 void *context;
3213 static HRESULT CALLBACK enum_surface_mode_callback(DDSURFACEDESC2 *surface_desc, void *context)
3215 const struct enum_surface_mode_params *params = context;
3216 DDSURFACEDESC2 desc = *params->desc;
3217 IDirectDrawSurface7 *surface;
3219 desc.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH | DDSD_PIXELFORMAT;
3220 desc.dwWidth = surface_desc->dwWidth;
3221 desc.dwHeight = surface_desc->dwHeight;
3222 desc.u1.lPitch = surface_desc->u1.lPitch;
3223 desc.u4.ddpfPixelFormat = surface_desc->u4.ddpfPixelFormat;
3225 if (SUCCEEDED(ddraw7_CreateSurface(params->ddraw, &desc, &surface, NULL)))
3227 IDirectDrawSurface7_Release(surface);
3228 return params->callback(NULL, &desc, params->context);
3230 return DDENUMRET_OK;
3233 /*****************************************************************************
3234 * IDirectDraw7::EnumSurfaces
3236 * Loops through all surfaces attached to this device and calls the
3237 * application callback. This can't be relayed to WineD3DDevice,
3238 * because some WineD3DSurfaces' parents are IParent objects
3240 * Params:
3241 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3242 * DDSD: Description to filter for
3243 * Context: Application-provided pointer, it's passed unmodified to the
3244 * Callback function
3245 * Callback: Address to call for each surface
3247 * Returns:
3248 * DDERR_INVALIDPARAMS if the callback is NULL
3249 * DD_OK on success
3251 *****************************************************************************/
3252 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD flags,
3253 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK7 callback)
3255 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3256 HRESULT hr = DD_OK;
3258 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3259 iface, flags, surface_desc, context, callback);
3261 if (!callback)
3262 return DDERR_INVALIDPARAMS;
3264 if (flags & DDENUMSURFACES_CANBECREATED)
3266 IDirectDrawSurface7 *surface;
3268 if ((flags & (DDENUMSURFACES_ALL | DDENUMSURFACES_MATCH | DDENUMSURFACES_NOMATCH)) != DDENUMSURFACES_MATCH)
3269 return DDERR_INVALIDPARAMS;
3271 wined3d_mutex_lock();
3273 if (surface_desc->dwFlags & (DDSD_WIDTH | DDSD_HEIGHT))
3275 if (SUCCEEDED(ddraw7_CreateSurface(iface, surface_desc, &surface, NULL)))
3277 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3278 callback(NULL, &surface_impl->surface_desc, context);
3279 IDirectDrawSurface7_Release(surface);
3282 else
3284 DDSURFACEDESC2 desc =
3286 .dwSize = sizeof(desc),
3287 .dwFlags = DDSD_PIXELFORMAT,
3288 .u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT),
3290 struct enum_surface_mode_params params =
3292 .ddraw = iface,
3293 .desc = surface_desc,
3294 .callback = callback,
3295 .context = context,
3297 struct wined3d_display_mode mode;
3299 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
3301 ERR("Failed to get display mode, hr %#x.\n", hr);
3302 wined3d_mutex_unlock();
3303 return hr_ddraw_from_wined3d(hr);
3306 ddrawformat_from_wined3dformat(&desc.u4.ddpfPixelFormat, mode.format_id);
3307 hr = ddraw7_EnumDisplayModes(iface, 0, &desc, &params, enum_surface_mode_callback);
3310 wined3d_mutex_unlock();
3312 else if (flags & DDENUMSURFACES_DOESEXIST)
3314 struct ddraw_surface *surface, *cursor;
3315 BOOL nomatch = !!(flags & DDENUMSURFACES_NOMATCH);
3317 wined3d_mutex_lock();
3319 /* Use the safe enumeration, as the callback may destroy surfaces. */
3320 LIST_FOR_EACH_ENTRY_SAFE(surface, cursor, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
3322 if (!surface->iface_count)
3324 WARN("Not enumerating surface %p because it doesn't have any references.\n", surface);
3325 continue;
3328 if ((flags & DDENUMSURFACES_ALL)
3329 || nomatch != ddraw_match_surface_desc(surface_desc, &surface->surface_desc))
3331 DDSURFACEDESC2 desc = surface->surface_desc;
3333 TRACE("Enumerating surface %p.\n", surface);
3334 IDirectDrawSurface7_AddRef(&surface->IDirectDrawSurface7_iface);
3335 if (callback(&surface->IDirectDrawSurface7_iface, &desc, context) != DDENUMRET_OK)
3336 break;
3340 wined3d_mutex_unlock();
3342 else
3344 return DDERR_INVALIDPARAMS;
3347 return hr;
3350 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3351 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3353 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3354 struct surfacescallback2_context cbcontext;
3356 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3357 iface, flags, surface_desc, context, callback);
3359 cbcontext.func = callback;
3360 cbcontext.context = context;
3362 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3363 &cbcontext, EnumSurfacesCallback2Thunk);
3366 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3367 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3369 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3370 struct surfacescallback_context cbcontext;
3371 DDSURFACEDESC2 surface_desc2;
3373 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3374 iface, flags, surface_desc, context, callback);
3376 cbcontext.func = callback;
3377 cbcontext.context = context;
3379 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3380 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3381 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3384 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3385 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3387 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3388 struct surfacescallback_context cbcontext;
3389 DDSURFACEDESC2 surface_desc2;
3391 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3392 iface, flags, surface_desc, context, callback);
3394 cbcontext.func = callback;
3395 cbcontext.context = context;
3397 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3398 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3399 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3402 /*****************************************************************************
3403 * DirectDrawCreateClipper (DDRAW.@)
3405 * Creates a new IDirectDrawClipper object.
3407 * Params:
3408 * Clipper: Address to write the interface pointer to
3409 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3410 * NULL
3412 * Returns:
3413 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3414 * E_OUTOFMEMORY if allocating the object failed
3416 *****************************************************************************/
3417 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3419 struct ddraw_clipper *object;
3420 HRESULT hr;
3422 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3423 flags, clipper, outer_unknown);
3425 if (outer_unknown)
3426 return CLASS_E_NOAGGREGATION;
3428 wined3d_mutex_lock();
3430 if (!(object = heap_alloc_zero(sizeof(*object))))
3432 wined3d_mutex_unlock();
3433 return E_OUTOFMEMORY;
3436 hr = ddraw_clipper_init(object);
3437 if (FAILED(hr))
3439 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3440 heap_free(object);
3441 wined3d_mutex_unlock();
3442 return hr;
3445 TRACE("Created clipper %p.\n", object);
3446 *clipper = &object->IDirectDrawClipper_iface;
3447 wined3d_mutex_unlock();
3449 return DD_OK;
3452 /*****************************************************************************
3453 * IDirectDraw7::CreateClipper
3455 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3457 *****************************************************************************/
3458 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3459 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3461 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3462 iface, Flags, Clipper, UnkOuter);
3464 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3467 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3468 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3470 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3472 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3473 iface, flags, clipper, outer_unknown);
3475 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3478 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3479 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3481 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3483 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3484 iface, flags, clipper, outer_unknown);
3486 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3489 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3490 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3492 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3494 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3495 iface, flags, clipper, outer_unknown);
3497 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3500 /*****************************************************************************
3501 * IDirectDraw7::CreatePalette
3503 * Creates a new IDirectDrawPalette object
3505 * Params:
3506 * Flags: The flags for the new clipper
3507 * ColorTable: Color table to assign to the new clipper
3508 * Palette: Address to write the interface pointer to
3509 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3510 * NULL
3512 * Returns:
3513 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3514 * E_OUTOFMEMORY if allocating the object failed
3516 *****************************************************************************/
3517 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3518 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3520 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3521 struct ddraw_palette *object;
3522 HRESULT hr;
3524 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3525 iface, Flags, ColorTable, Palette, pUnkOuter);
3527 if (pUnkOuter)
3528 return CLASS_E_NOAGGREGATION;
3530 wined3d_mutex_lock();
3532 /* The refcount test shows that a cooplevel is required for this */
3533 if (!ddraw->cooperative_level)
3535 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3536 wined3d_mutex_unlock();
3537 return DDERR_NOCOOPERATIVELEVELSET;
3540 if (!(object = heap_alloc(sizeof(*object))))
3542 ERR("Out of memory when allocating memory for a palette implementation\n");
3543 wined3d_mutex_unlock();
3544 return E_OUTOFMEMORY;
3547 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3548 if (FAILED(hr))
3550 WARN("Failed to initialize palette, hr %#x.\n", hr);
3551 heap_free(object);
3552 wined3d_mutex_unlock();
3553 return hr;
3556 TRACE("Created palette %p.\n", object);
3557 *Palette = &object->IDirectDrawPalette_iface;
3558 wined3d_mutex_unlock();
3560 return DD_OK;
3563 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3564 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3566 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3567 HRESULT hr;
3569 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3570 iface, flags, entries, palette, outer_unknown);
3572 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3573 if (SUCCEEDED(hr) && *palette)
3575 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3576 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3577 IDirectDraw4_AddRef(iface);
3578 impl->ifaceToRelease = (IUnknown *)iface;
3580 return hr;
3583 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3584 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3586 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3587 HRESULT hr;
3589 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3590 iface, flags, entries, palette, outer_unknown);
3592 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3593 if (SUCCEEDED(hr) && *palette)
3595 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3596 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3597 impl->ifaceToRelease = NULL;
3600 return hr;
3603 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3604 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3606 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3607 HRESULT hr;
3609 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3610 iface, flags, entries, palette, outer_unknown);
3612 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3613 if (SUCCEEDED(hr) && *palette)
3615 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3616 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3617 impl->ifaceToRelease = NULL;
3620 return hr;
3623 /*****************************************************************************
3624 * IDirectDraw7::DuplicateSurface
3626 * Duplicates a surface. The surface memory points to the same memory as
3627 * the original surface, and it's released when the last surface referencing
3628 * it is released. I guess that's beyond Wine's surface management right now
3629 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3630 * test application to implement this)
3632 * Params:
3633 * Src: Address of the source surface
3634 * Dest: Address to write the new surface pointer to
3636 * Returns:
3637 * See IDirectDraw7::CreateSurface
3639 *****************************************************************************/
3640 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3641 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3643 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3645 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3647 /* For now, simply create a new, independent surface */
3648 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3651 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3652 IDirectDrawSurface4 **dst)
3654 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3655 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3656 struct ddraw_surface *dst_impl;
3657 IDirectDrawSurface7 *dst7;
3658 HRESULT hr;
3660 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3662 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3663 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3664 if (FAILED(hr))
3666 *dst = NULL;
3667 return hr;
3669 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3670 *dst = &dst_impl->IDirectDrawSurface4_iface;
3671 IDirectDrawSurface4_AddRef(*dst);
3672 IDirectDrawSurface7_Release(dst7);
3674 return hr;
3677 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3678 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3680 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3681 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3682 struct ddraw_surface *dst_impl;
3683 IDirectDrawSurface7 *dst7;
3684 HRESULT hr;
3686 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3688 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3689 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3690 if (FAILED(hr))
3691 return hr;
3692 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3693 *dst = &dst_impl->IDirectDrawSurface_iface;
3694 IDirectDrawSurface_AddRef(*dst);
3695 IDirectDrawSurface7_Release(dst7);
3697 return hr;
3700 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3701 IDirectDrawSurface **dst)
3703 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3704 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3705 struct ddraw_surface *dst_impl;
3706 IDirectDrawSurface7 *dst7;
3707 HRESULT hr;
3709 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3711 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3712 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3713 if (FAILED(hr))
3714 return hr;
3715 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3716 *dst = &dst_impl->IDirectDrawSurface_iface;
3717 IDirectDrawSurface_AddRef(*dst);
3718 IDirectDrawSurface7_Release(dst7);
3720 return hr;
3723 /*****************************************************************************
3724 * IDirect3D7::EnumDevices
3726 * The EnumDevices method for IDirect3D7. It enumerates all supported
3727 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3729 * Params:
3730 * callback: Function to call for each enumerated device
3731 * context: Pointer to pass back to the app
3733 * Returns:
3734 * D3D_OK, or the return value of the GetCaps call
3736 *****************************************************************************/
3737 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3739 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3740 D3DDEVICEDESC7 device_desc7;
3741 HRESULT hr;
3742 size_t i;
3744 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3746 if (!callback)
3747 return DDERR_INVALIDPARAMS;
3749 wined3d_mutex_lock();
3751 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3753 wined3d_mutex_unlock();
3754 return hr;
3757 for (i = 0; i < ARRAY_SIZE(device_list7); i++)
3759 HRESULT ret;
3761 device_desc7.deviceGUID = *device_list7[i].device_guid;
3762 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3763 if (ret != DDENUMRET_OK)
3765 TRACE("Application cancelled the enumeration.\n");
3766 wined3d_mutex_unlock();
3767 return D3D_OK;
3771 TRACE("End of enumeration.\n");
3773 wined3d_mutex_unlock();
3775 return D3D_OK;
3778 /*****************************************************************************
3779 * IDirect3D3::EnumDevices
3781 * Enumerates all supported Direct3DDevice interfaces. This is the
3782 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3784 * Versions 1, 2 and 3
3786 * Params:
3787 * callback: Application-provided routine to call for each enumerated device
3788 * Context: Pointer to pass to the callback
3790 * Returns:
3791 * D3D_OK on success,
3792 * The result of IDirect3DImpl_GetCaps if it failed
3794 *****************************************************************************/
3795 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3797 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3799 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3800 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3801 D3DDEVICEDESC7 device_desc7;
3802 HRESULT hr;
3804 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3805 * name string. Let's put the string in a sufficiently sized array in
3806 * writable memory. */
3807 char device_name[50];
3808 strcpy(device_name,"Direct3D HEL");
3810 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3812 if (!callback)
3813 return DDERR_INVALIDPARAMS;
3815 wined3d_mutex_lock();
3817 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3819 wined3d_mutex_unlock();
3820 return hr;
3822 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3824 /* Do I have to enumerate the reference id? Note from old d3d7:
3825 * "It seems that enumerating the reference IID on Direct3D 1 games
3826 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3828 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3829 * EnumReference which enables / disables enumerating the reference
3830 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3831 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3832 * demo directory suggest this.
3834 * Some games(GTA 2) seem to use the second enumerated device, so I have
3835 * to enumerate at least 2 devices. So enumerate the reference device to
3836 * have 2 devices.
3838 * Other games (Rollcage) tell emulation and hal device apart by certain
3839 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3840 * limitation flag), and it refuses all devices that have the perspective
3841 * flag set. This way it refuses the emulation device, and HAL devices
3842 * never have POW2 unset in d3d7 on windows. */
3843 if (ddraw->d3dversion != 1)
3845 static CHAR reference_description[] = "RGB Direct3D emulation";
3847 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3848 hal_desc = device_desc1;
3849 hel_desc = device_desc1;
3850 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3851 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3852 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3853 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3854 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3855 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3856 hal_desc.dcmColorModel = 0;
3857 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3858 hal_desc.dwFlags = 0;
3860 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3861 device_name, &hal_desc, &hel_desc, context);
3862 if (hr != D3DENUMRET_OK)
3864 TRACE("Application cancelled the enumeration.\n");
3865 wined3d_mutex_unlock();
3866 return D3D_OK;
3870 strcpy(device_name,"Direct3D HAL");
3872 TRACE("Enumerating HAL Direct3D device.\n");
3873 hal_desc = device_desc1;
3874 hel_desc = device_desc1;
3876 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3877 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3878 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3879 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3880 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3881 /* HAL devices have a HEL dcmColorModel of 0 */
3882 hel_desc.dcmColorModel = 0;
3884 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3885 device_name, &hal_desc, &hel_desc, context);
3886 if (hr != D3DENUMRET_OK)
3888 TRACE("Application cancelled the enumeration.\n");
3889 wined3d_mutex_unlock();
3890 return D3D_OK;
3893 TRACE("End of enumeration.\n");
3895 wined3d_mutex_unlock();
3897 return D3D_OK;
3900 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3902 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3904 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3906 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3909 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3911 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3913 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3915 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3918 /*****************************************************************************
3919 * IDirect3D3::CreateLight
3921 * Creates an IDirect3DLight interface. This interface is used in
3922 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3923 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3924 * uses the IDirect3DDevice7 interface with D3D7 lights.
3926 * Versions 1, 2 and 3
3928 * Params:
3929 * light: Address to store the new interface pointer
3930 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3931 * Must be NULL
3933 * Returns:
3934 * D3D_OK on success
3935 * DDERR_OUTOFMEMORY if memory allocation failed
3936 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3938 *****************************************************************************/
3939 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3940 IUnknown *outer_unknown)
3942 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3943 struct d3d_light *object;
3945 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3947 if (outer_unknown)
3948 return CLASS_E_NOAGGREGATION;
3950 if (!(object = heap_alloc_zero(sizeof(*object))))
3952 ERR("Failed to allocate light memory.\n");
3953 return DDERR_OUTOFMEMORY;
3956 d3d_light_init(object, ddraw);
3958 TRACE("Created light %p.\n", object);
3959 *light = &object->IDirect3DLight_iface;
3961 return D3D_OK;
3964 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3966 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3968 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3970 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3973 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3975 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3977 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3979 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3982 /*****************************************************************************
3983 * IDirect3D3::CreateMaterial
3985 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3986 * and older versions. The IDirect3DMaterial implementation wraps its
3987 * functionality to IDirect3DDevice7::SetMaterial and friends.
3989 * Versions 1, 2 and 3
3991 * Params:
3992 * material: Address to store the new interface's pointer to
3993 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3994 * Must be NULL
3996 * Returns:
3997 * D3D_OK on success
3998 * DDERR_OUTOFMEMORY if memory allocation failed
3999 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4001 *****************************************************************************/
4002 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4003 IUnknown *outer_unknown)
4005 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4006 struct d3d_material *object;
4008 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4010 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4012 object = d3d_material_create(ddraw);
4013 if (!object)
4015 ERR("Failed to allocate material memory.\n");
4016 return DDERR_OUTOFMEMORY;
4019 TRACE("Created material %p.\n", object);
4020 *material = &object->IDirect3DMaterial3_iface;
4022 return D3D_OK;
4025 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4026 IUnknown *outer_unknown)
4028 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4029 struct d3d_material *object;
4031 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4033 object = d3d_material_create(ddraw);
4034 if (!object)
4036 ERR("Failed to allocate material memory.\n");
4037 return DDERR_OUTOFMEMORY;
4040 TRACE("Created material %p.\n", object);
4041 *material = &object->IDirect3DMaterial2_iface;
4043 return D3D_OK;
4046 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4047 IUnknown *outer_unknown)
4049 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4050 struct d3d_material *object;
4052 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4054 object = d3d_material_create(ddraw);
4055 if (!object)
4057 ERR("Failed to allocate material memory.\n");
4058 return DDERR_OUTOFMEMORY;
4061 TRACE("Created material %p.\n", object);
4062 *material = &object->IDirect3DMaterial_iface;
4064 return D3D_OK;
4067 /*****************************************************************************
4068 * IDirect3D3::CreateViewport
4070 * Creates an IDirect3DViewport interface. This interface is used
4071 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4072 * it has been replaced by a viewport structure and
4073 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4074 * uses the IDirect3DDevice7 methods for its functionality
4076 * Params:
4077 * Viewport: Address to store the new interface pointer
4078 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4079 * Must be NULL
4081 * Returns:
4082 * D3D_OK on success
4083 * DDERR_OUTOFMEMORY if memory allocation failed
4084 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4086 *****************************************************************************/
4087 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4088 IUnknown *outer_unknown)
4090 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4091 struct d3d_viewport *object;
4093 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4095 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4097 if (!(object = heap_alloc_zero(sizeof(*object))))
4099 ERR("Failed to allocate viewport memory.\n");
4100 return DDERR_OUTOFMEMORY;
4103 d3d_viewport_init(object, ddraw);
4105 TRACE("Created viewport %p.\n", object);
4106 *viewport = &object->IDirect3DViewport3_iface;
4108 return D3D_OK;
4111 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4113 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4115 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4117 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4118 outer_unknown);
4121 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4123 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4125 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4127 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4128 outer_unknown);
4131 static HRESULT ddraw_find_device(struct ddraw *ddraw, const D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr,
4132 unsigned int guid_count, const GUID * const *guids, DWORD device_desc_size)
4134 struct ddraw_find_device_result_v1
4136 DWORD size;
4137 GUID guid;
4138 D3DDEVICEDESC_V1 hw_desc;
4139 D3DDEVICEDESC_V1 sw_desc;
4140 } *fdr1;
4141 struct ddraw_find_device_result_v2
4143 DWORD size;
4144 GUID guid;
4145 D3DDEVICEDESC_V2 hw_desc;
4146 D3DDEVICEDESC_V2 sw_desc;
4147 } *fdr2;
4148 D3DDEVICEDESC7 desc7;
4149 D3DDEVICEDESC desc1;
4150 unsigned int i;
4151 HRESULT hr;
4153 TRACE("ddraw %p, fds %p, fdr %p, guid_count %u, guids %p, device_desc_size %u.\n",
4154 ddraw, fds, fdr, guid_count, guids, device_desc_size);
4156 if (!fds || !fdr)
4157 return DDERR_INVALIDPARAMS;
4159 if (fds->dwSize != sizeof(*fds))
4161 WARN("Got invalid search structure size %u.\n", fds->dwSize);
4162 return DDERR_INVALIDPARAMS;
4165 if (fdr->dwSize != sizeof(*fdr) && fdr->dwSize != sizeof(*fdr2) && fdr->dwSize != sizeof(*fdr1))
4167 WARN("Got invalid result structure size %u.\n", fdr->dwSize);
4168 return DDERR_INVALIDPARAMS;
4171 if (fds->dwFlags & D3DFDS_COLORMODEL)
4172 WARN("Ignoring colour model %#x.\n", fds->dcmColorModel);
4174 if (fds->dwFlags & D3DFDS_GUID)
4176 BOOL found = FALSE;
4178 TRACE("Trying to match GUID %s.\n", debugstr_guid(&fds->guid));
4180 if ((ddraw->flags & DDRAW_NO3D) && IsEqualGUID(&fds->guid, &IID_IDirect3DHALDevice))
4182 WARN("HAL device not available without 3D support.\n");
4183 return DDERR_NOTFOUND;
4186 for (i = 0; i < guid_count; ++i)
4188 if (IsEqualGUID(guids[i], &fds->guid))
4190 found = TRUE;
4191 break;
4195 if (!found)
4197 WARN("Failed to match GUID %s.\n", debugstr_guid(&fds->guid));
4198 return DDERR_NOTFOUND;
4202 /* Get the caps */
4203 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4204 return hr;
4206 /* Now return our own GUID */
4207 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4208 fdr->guid = IID_D3DDEVICE_WineD3D;
4210 /* Note that "device_desc_size" doesn't necessarily have any relation to
4211 * the actual structure size. However, this matches the behaviour of
4212 * Windows since at least Windows 2000. */
4213 if (fdr->dwSize == sizeof(*fdr1))
4215 fdr1 = (struct ddraw_find_device_result_v1 *)fdr;
4216 memcpy(&fdr1->hw_desc, &desc1, sizeof(fdr1->hw_desc));
4217 fdr1->hw_desc.dwSize = device_desc_size;
4218 memcpy(&fdr1->sw_desc, &desc1, sizeof(fdr1->sw_desc));
4219 fdr1->sw_desc.dwSize = device_desc_size;
4221 else if (fdr->dwSize == sizeof(*fdr2))
4223 fdr2 = (struct ddraw_find_device_result_v2 *)fdr;
4224 memcpy(&fdr2->hw_desc, &desc1, sizeof(fdr2->hw_desc));
4225 fdr2->hw_desc.dwSize = device_desc_size;
4226 memcpy(&fdr2->sw_desc, &desc1, sizeof(fdr2->sw_desc));
4227 fdr2->sw_desc.dwSize = device_desc_size;
4229 else
4231 fdr->ddHwDesc = desc1;
4232 fdr->ddHwDesc.dwSize = device_desc_size;
4233 fdr->ddSwDesc = desc1;
4234 fdr->ddSwDesc.dwSize = device_desc_size;
4237 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4239 return D3D_OK;
4242 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4244 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4245 static const GUID * const guids[] =
4247 &IID_D3DDEVICE_WineD3D,
4248 &IID_IDirect3DHALDevice,
4249 &IID_IDirect3DRGBDevice,
4252 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4254 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V3));
4257 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4259 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4260 static const GUID * const guids[] =
4262 &IID_D3DDEVICE_WineD3D,
4263 &IID_IDirect3DHALDevice,
4264 &IID_IDirect3DMMXDevice,
4265 &IID_IDirect3DRGBDevice,
4266 &IID_IDirect3DRampDevice,
4269 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4271 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V2));
4274 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4276 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4277 static const GUID * const guids[] =
4279 &IID_D3DDEVICE_WineD3D,
4280 &IID_IDirect3DHALDevice,
4281 &IID_IDirect3DRGBDevice,
4282 &IID_IDirect3DRampDevice,
4285 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4287 return ddraw_find_device(ddraw, fds, fdr, ARRAY_SIZE(guids), guids, sizeof(D3DDEVICEDESC_V1));
4290 /*****************************************************************************
4291 * IDirect3D7::CreateDevice
4293 * Creates an IDirect3DDevice7 interface.
4295 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4296 * DirectDraw surfaces and are created with
4297 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4298 * create the device object and QueryInterfaces for IDirect3DDevice
4300 * Params:
4301 * refiid: IID of the device to create
4302 * Surface: Initial rendertarget
4303 * Device: Address to return the interface pointer
4305 * Returns:
4306 * D3D_OK on success
4307 * DDERR_OUTOFMEMORY if memory allocation failed
4308 * DDERR_INVALIDPARAMS if a device exists already
4310 *****************************************************************************/
4311 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4312 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4314 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4315 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4316 struct d3d_device *object;
4317 HRESULT hr;
4319 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4321 wined3d_mutex_lock();
4322 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4324 *device = &object->IDirect3DDevice7_iface;
4326 else
4328 WARN("Failed to create device, hr %#x.\n", hr);
4329 *device = NULL;
4331 wined3d_mutex_unlock();
4333 return hr;
4336 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4337 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4339 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4340 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4341 struct d3d_device *device_impl;
4342 HRESULT hr;
4344 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4345 iface, debugstr_guid(riid), surface, device, outer_unknown);
4347 if (outer_unknown)
4348 return CLASS_E_NOAGGREGATION;
4350 wined3d_mutex_lock();
4351 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4353 *device = &device_impl->IDirect3DDevice3_iface;
4355 else
4357 WARN("Failed to create device, hr %#x.\n", hr);
4358 *device = NULL;
4360 wined3d_mutex_unlock();
4362 return hr;
4365 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4366 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4368 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4369 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4370 struct d3d_device *device_impl;
4371 HRESULT hr;
4373 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4374 iface, debugstr_guid(riid), surface, device);
4376 wined3d_mutex_lock();
4377 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4379 *device = &device_impl->IDirect3DDevice2_iface;
4381 else
4383 WARN("Failed to create device, hr %#x.\n", hr);
4384 *device = NULL;
4386 wined3d_mutex_unlock();
4388 return hr;
4391 /*****************************************************************************
4392 * IDirect3D7::CreateVertexBuffer
4394 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4395 * interface.
4397 * Versions 3 and 7
4399 * Params:
4400 * desc: Requested Vertex buffer properties
4401 * vertex_buffer: Address to return the interface pointer at
4402 * flags: Some flags, should be 0
4404 * Returns
4405 * D3D_OK on success
4406 * DDERR_OUTOFMEMORY if memory allocation failed
4407 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4409 *****************************************************************************/
4410 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4411 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4413 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4414 struct d3d_vertex_buffer *object;
4415 HRESULT hr;
4417 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4418 iface, desc, vertex_buffer, flags);
4420 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4422 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4423 if (hr == D3D_OK)
4425 TRACE("Created vertex buffer %p.\n", object);
4426 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4428 else
4429 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4431 return hr;
4434 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4435 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4437 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4438 struct d3d_vertex_buffer *object;
4439 HRESULT hr;
4441 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4442 iface, desc, vertex_buffer, flags, outer_unknown);
4444 if (outer_unknown)
4445 return CLASS_E_NOAGGREGATION;
4446 if (!vertex_buffer || !desc)
4447 return DDERR_INVALIDPARAMS;
4449 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4450 if (hr == D3D_OK)
4452 TRACE("Created vertex buffer %p.\n", object);
4453 *vertex_buffer = (IDirect3DVertexBuffer *)&object->IDirect3DVertexBuffer7_iface;
4455 else
4456 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4458 return hr;
4461 /*****************************************************************************
4462 * IDirect3D7::EnumZBufferFormats
4464 * Enumerates all supported Z buffer pixel formats
4466 * Versions 3 and 7
4468 * Params:
4469 * device_iid:
4470 * callback: callback to call for each pixel format
4471 * context: Pointer to pass back to the callback
4473 * Returns:
4474 * D3D_OK on success
4475 * DDERR_INVALIDPARAMS if callback is NULL
4477 *****************************************************************************/
4478 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4479 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4481 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4482 struct wined3d_display_mode mode;
4483 enum wined3d_device_type type;
4484 unsigned int i;
4485 HRESULT hr;
4487 /* Order matters. Specifically, BattleZone II (full version) expects the
4488 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4489 static const enum wined3d_format_id formats[] =
4491 WINED3DFMT_S1_UINT_D15_UNORM,
4492 WINED3DFMT_D16_UNORM,
4493 WINED3DFMT_X8D24_UNORM,
4494 WINED3DFMT_S4X4_UINT_D24_UNORM,
4495 WINED3DFMT_D24_UNORM_S8_UINT,
4496 WINED3DFMT_D32_UNORM,
4499 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4500 iface, debugstr_guid(device_iid), callback, context);
4502 if (!callback) return DDERR_INVALIDPARAMS;
4504 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4505 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4506 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4508 TRACE("Asked for HAL device.\n");
4509 type = WINED3D_DEVICE_TYPE_HAL;
4511 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4512 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4514 TRACE("Asked for SW device.\n");
4515 type = WINED3D_DEVICE_TYPE_SW;
4517 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4519 TRACE("Asked for REF device.\n");
4520 type = WINED3D_DEVICE_TYPE_REF;
4522 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4524 TRACE("Asked for NULLREF device.\n");
4525 type = WINED3D_DEVICE_TYPE_NULLREF;
4527 else
4529 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4530 type = WINED3D_DEVICE_TYPE_HAL;
4533 wined3d_mutex_lock();
4534 /* We need an adapter format from somewhere to please wined3d and WGL.
4535 * Use the current display mode. So far all cards offer the same depth
4536 * stencil format for all modes, but if some do not and applications do
4537 * not like that we'll have to find some workaround, like iterating over
4538 * all imaginable formats and collecting all the depth stencil formats we
4539 * can get. */
4540 if (FAILED(hr = wined3d_output_get_display_mode(ddraw->wined3d_output, &mode, NULL)))
4542 ERR("Failed to get display mode, hr %#x.\n", hr);
4543 wined3d_mutex_unlock();
4544 return hr;
4547 for (i = 0; i < ARRAY_SIZE(formats); ++i)
4549 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, type,
4550 mode.format_id, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4552 DDPIXELFORMAT pformat;
4554 memset(&pformat, 0, sizeof(pformat));
4555 pformat.dwSize = sizeof(pformat);
4556 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4558 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4559 hr = callback(&pformat, context);
4560 if (hr != DDENUMRET_OK)
4562 TRACE("Format enumeration cancelled by application.\n");
4563 wined3d_mutex_unlock();
4564 return D3D_OK;
4569 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4570 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4571 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4572 * newer enumerate both versions, so we do the same(bug 22434) */
4573 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, ddraw->wined3d_adapter, type, mode.format_id,
4574 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4576 DDPIXELFORMAT x8d24 =
4578 sizeof(x8d24), DDPF_ZBUFFER, 0,
4579 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4581 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4582 callback(&x8d24, context);
4585 TRACE("End of enumeration.\n");
4587 wined3d_mutex_unlock();
4589 return D3D_OK;
4592 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4593 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4595 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4597 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4598 iface, debugstr_guid(device_iid), callback, context);
4600 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4603 /*****************************************************************************
4604 * IDirect3D7::EvictManagedTextures
4606 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4607 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4609 * Versions 3 and 7
4611 * Returns:
4612 * D3D_OK, because it's a stub
4614 *****************************************************************************/
4615 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4617 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4619 TRACE("iface %p!\n", iface);
4621 wined3d_mutex_lock();
4622 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4623 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4624 wined3d_mutex_unlock();
4626 return D3D_OK;
4629 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4631 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4633 TRACE("iface %p.\n", iface);
4635 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4638 /*****************************************************************************
4639 * IDirectDraw7 VTable
4640 *****************************************************************************/
4641 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4643 /* IUnknown */
4644 ddraw7_QueryInterface,
4645 ddraw7_AddRef,
4646 ddraw7_Release,
4647 /* IDirectDraw */
4648 ddraw7_Compact,
4649 ddraw7_CreateClipper,
4650 ddraw7_CreatePalette,
4651 ddraw7_CreateSurface,
4652 ddraw7_DuplicateSurface,
4653 ddraw7_EnumDisplayModes,
4654 ddraw7_EnumSurfaces,
4655 ddraw7_FlipToGDISurface,
4656 ddraw7_GetCaps,
4657 ddraw7_GetDisplayMode,
4658 ddraw7_GetFourCCCodes,
4659 ddraw7_GetGDISurface,
4660 ddraw7_GetMonitorFrequency,
4661 ddraw7_GetScanLine,
4662 ddraw7_GetVerticalBlankStatus,
4663 ddraw7_Initialize,
4664 ddraw7_RestoreDisplayMode,
4665 ddraw7_SetCooperativeLevel,
4666 ddraw7_SetDisplayMode,
4667 ddraw7_WaitForVerticalBlank,
4668 /* IDirectDraw2 */
4669 ddraw7_GetAvailableVidMem,
4670 /* IDirectDraw3 */
4671 ddraw7_GetSurfaceFromDC,
4672 /* IDirectDraw4 */
4673 ddraw7_RestoreAllSurfaces,
4674 ddraw7_TestCooperativeLevel,
4675 ddraw7_GetDeviceIdentifier,
4676 /* IDirectDraw7 */
4677 ddraw7_StartModeTest,
4678 ddraw7_EvaluateMode
4681 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4683 /* IUnknown */
4684 ddraw4_QueryInterface,
4685 ddraw4_AddRef,
4686 ddraw4_Release,
4687 /* IDirectDraw */
4688 ddraw4_Compact,
4689 ddraw4_CreateClipper,
4690 ddraw4_CreatePalette,
4691 ddraw4_CreateSurface,
4692 ddraw4_DuplicateSurface,
4693 ddraw4_EnumDisplayModes,
4694 ddraw4_EnumSurfaces,
4695 ddraw4_FlipToGDISurface,
4696 ddraw4_GetCaps,
4697 ddraw4_GetDisplayMode,
4698 ddraw4_GetFourCCCodes,
4699 ddraw4_GetGDISurface,
4700 ddraw4_GetMonitorFrequency,
4701 ddraw4_GetScanLine,
4702 ddraw4_GetVerticalBlankStatus,
4703 ddraw4_Initialize,
4704 ddraw4_RestoreDisplayMode,
4705 ddraw4_SetCooperativeLevel,
4706 ddraw4_SetDisplayMode,
4707 ddraw4_WaitForVerticalBlank,
4708 /* IDirectDraw2 */
4709 ddraw4_GetAvailableVidMem,
4710 /* IDirectDraw3 */
4711 ddraw4_GetSurfaceFromDC,
4712 /* IDirectDraw4 */
4713 ddraw4_RestoreAllSurfaces,
4714 ddraw4_TestCooperativeLevel,
4715 ddraw4_GetDeviceIdentifier,
4718 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4720 /* IUnknown */
4721 ddraw2_QueryInterface,
4722 ddraw2_AddRef,
4723 ddraw2_Release,
4724 /* IDirectDraw */
4725 ddraw2_Compact,
4726 ddraw2_CreateClipper,
4727 ddraw2_CreatePalette,
4728 ddraw2_CreateSurface,
4729 ddraw2_DuplicateSurface,
4730 ddraw2_EnumDisplayModes,
4731 ddraw2_EnumSurfaces,
4732 ddraw2_FlipToGDISurface,
4733 ddraw2_GetCaps,
4734 ddraw2_GetDisplayMode,
4735 ddraw2_GetFourCCCodes,
4736 ddraw2_GetGDISurface,
4737 ddraw2_GetMonitorFrequency,
4738 ddraw2_GetScanLine,
4739 ddraw2_GetVerticalBlankStatus,
4740 ddraw2_Initialize,
4741 ddraw2_RestoreDisplayMode,
4742 ddraw2_SetCooperativeLevel,
4743 ddraw2_SetDisplayMode,
4744 ddraw2_WaitForVerticalBlank,
4745 /* IDirectDraw2 */
4746 ddraw2_GetAvailableVidMem,
4749 /* Bad Mojo Redux expects this vtbl to be writable. */
4750 static struct IDirectDrawVtbl ddraw1_vtbl =
4752 /* IUnknown */
4753 ddraw1_QueryInterface,
4754 ddraw1_AddRef,
4755 ddraw1_Release,
4756 /* IDirectDraw */
4757 ddraw1_Compact,
4758 ddraw1_CreateClipper,
4759 ddraw1_CreatePalette,
4760 ddraw1_CreateSurface,
4761 ddraw1_DuplicateSurface,
4762 ddraw1_EnumDisplayModes,
4763 ddraw1_EnumSurfaces,
4764 ddraw1_FlipToGDISurface,
4765 ddraw1_GetCaps,
4766 ddraw1_GetDisplayMode,
4767 ddraw1_GetFourCCCodes,
4768 ddraw1_GetGDISurface,
4769 ddraw1_GetMonitorFrequency,
4770 ddraw1_GetScanLine,
4771 ddraw1_GetVerticalBlankStatus,
4772 ddraw1_Initialize,
4773 ddraw1_RestoreDisplayMode,
4774 ddraw1_SetCooperativeLevel,
4775 ddraw1_SetDisplayMode,
4776 ddraw1_WaitForVerticalBlank,
4779 static const struct IDirect3D7Vtbl d3d7_vtbl =
4781 /* IUnknown methods */
4782 d3d7_QueryInterface,
4783 d3d7_AddRef,
4784 d3d7_Release,
4785 /* IDirect3D7 methods */
4786 d3d7_EnumDevices,
4787 d3d7_CreateDevice,
4788 d3d7_CreateVertexBuffer,
4789 d3d7_EnumZBufferFormats,
4790 d3d7_EvictManagedTextures
4793 static const struct IDirect3D3Vtbl d3d3_vtbl =
4795 /* IUnknown methods */
4796 d3d3_QueryInterface,
4797 d3d3_AddRef,
4798 d3d3_Release,
4799 /* IDirect3D3 methods */
4800 d3d3_EnumDevices,
4801 d3d3_CreateLight,
4802 d3d3_CreateMaterial,
4803 d3d3_CreateViewport,
4804 d3d3_FindDevice,
4805 d3d3_CreateDevice,
4806 d3d3_CreateVertexBuffer,
4807 d3d3_EnumZBufferFormats,
4808 d3d3_EvictManagedTextures
4811 static const struct IDirect3D2Vtbl d3d2_vtbl =
4813 /* IUnknown methods */
4814 d3d2_QueryInterface,
4815 d3d2_AddRef,
4816 d3d2_Release,
4817 /* IDirect3D2 methods */
4818 d3d2_EnumDevices,
4819 d3d2_CreateLight,
4820 d3d2_CreateMaterial,
4821 d3d2_CreateViewport,
4822 d3d2_FindDevice,
4823 d3d2_CreateDevice
4826 static const struct IDirect3DVtbl d3d1_vtbl =
4828 /* IUnknown methods */
4829 d3d1_QueryInterface,
4830 d3d1_AddRef,
4831 d3d1_Release,
4832 /* IDirect3D methods */
4833 d3d1_Initialize,
4834 d3d1_EnumDevices,
4835 d3d1_CreateLight,
4836 d3d1_CreateMaterial,
4837 d3d1_CreateViewport,
4838 d3d1_FindDevice
4841 /*****************************************************************************
4842 * ddraw_find_decl
4844 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4845 * if none was found.
4847 * This function is in ddraw.c and the DDraw object space because D3D7
4848 * vertex buffers are created using the IDirect3D interface to the ddraw
4849 * object, so they can be valid across D3D devices(theoretically. The ddraw
4850 * object also owns the wined3d device
4852 * Parameters:
4853 * This: Device
4854 * fvf: Fvf to find the decl for
4856 * Returns:
4857 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4859 *****************************************************************************/
4860 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4862 struct wined3d_vertex_declaration *pDecl = NULL;
4863 HRESULT hr;
4864 int p, low, high; /* deliberately signed */
4865 struct FvfToDecl *convertedDecls = This->decls;
4867 TRACE("Searching for declaration for fvf %08x... ", fvf);
4869 low = 0;
4870 high = This->numConvertedDecls - 1;
4871 while(low <= high) {
4872 p = (low + high) >> 1;
4873 TRACE("%d ", p);
4874 if(convertedDecls[p].fvf == fvf) {
4875 TRACE("found %p\n", convertedDecls[p].decl);
4876 return convertedDecls[p].decl;
4877 } else if(convertedDecls[p].fvf < fvf) {
4878 low = p + 1;
4879 } else {
4880 high = p - 1;
4883 TRACE("not found. Creating and inserting at position %d.\n", low);
4885 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4886 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4887 if (hr != S_OK) return NULL;
4889 if (This->declArraySize == This->numConvertedDecls)
4891 unsigned int grow = max(This->declArraySize / 2, 8);
4893 if (!(convertedDecls = heap_realloc(convertedDecls,
4894 (This->numConvertedDecls + grow) * sizeof(*convertedDecls))))
4896 wined3d_vertex_declaration_decref(pDecl);
4897 return NULL;
4899 This->decls = convertedDecls;
4900 This->declArraySize += grow;
4903 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4904 convertedDecls[low].decl = pDecl;
4905 convertedDecls[low].fvf = fvf;
4906 This->numConvertedDecls++;
4908 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4909 return pDecl;
4912 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4914 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4917 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4918 struct wined3d_device *device)
4920 TRACE("device_parent %p, device %p.\n", device_parent, device);
4923 /* This is run from device_process_message() in wined3d, we can't take the
4924 * wined3d mutex. */
4925 /* FIXME: We only get mode change notifications in exclusive mode, but we
4926 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4927 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4929 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4930 struct wined3d_output_desc output_desc;
4931 RECT *r;
4933 TRACE("device_parent %p.\n", device_parent);
4935 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4937 TRACE("Nothing to resize.\n");
4938 return;
4941 if (FAILED(wined3d_output_get_desc(ddraw->wined3d_output, &output_desc)))
4943 ERR("Failed to get output description.\n");
4944 return;
4947 r = &output_desc.desktop_rect;
4948 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4950 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4951 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4952 ERR("Failed to resize window.\n");
4954 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4957 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4959 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4961 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4963 if (!activate)
4965 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4966 exclusive_window = NULL;
4968 else
4970 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4974 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4976 struct ddraw_surface *surface;
4978 /* Railroad Tycoon 2 tries to restore surfaces from within a
4979 * WM_QUERYNEWPALETTE message handler and expects it to succeed. We
4980 * haven't received the WM_ACTIVATEAPP message by that point, so the
4981 * device state is still DDRAW_DEVICE_STATE_LOST, even though we are in
4982 * the foreground. */
4983 if (ddraw->device_state == DDRAW_DEVICE_STATE_LOST)
4985 HWND window = ddraw->focuswindow ? ddraw->focuswindow : ddraw->dest_window;
4987 if (window && GetForegroundWindow() == window)
4988 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
4991 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4992 return;
4994 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4996 surface->is_lost = ddraw_surface_can_be_lost(surface);
4998 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
5001 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
5002 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
5003 void **parent, const struct wined3d_parent_ops **parent_ops)
5005 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5006 struct ddraw_surface *ddraw_surface;
5008 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5009 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
5011 /* We have a swapchain or wined3d internal texture. */
5012 if (type != WINED3D_RTYPE_TEXTURE_2D || !wined3d_texture_get_parent(wined3d_texture)
5013 || wined3d_texture_get_parent(wined3d_texture) == ddraw)
5015 *parent = NULL;
5016 *parent_ops = &ddraw_null_wined3d_parent_ops;
5018 return DD_OK;
5021 if (!(ddraw_surface = heap_alloc_zero(sizeof(*ddraw_surface))))
5023 ERR("Failed to allocate surface memory.\n");
5024 return DDERR_OUTOFVIDEOMEMORY;
5027 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
5028 *parent = ddraw_surface;
5030 ddraw_update_lost_surfaces(ddraw);
5031 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
5033 TRACE("Created ddraw surface %p.\n", ddraw_surface);
5035 return DD_OK;
5038 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5040 struct ddraw *ddraw = parent;
5041 ddraw->wined3d_frontbuffer = NULL;
5044 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5046 ddraw_frontbuffer_destroyed,
5049 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
5050 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
5051 struct wined3d_texture **texture)
5053 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5054 const struct wined3d_parent_ops *parent_ops;
5055 HRESULT hr;
5057 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
5058 device_parent, container_parent, desc, texture_flags, texture);
5060 if (!ddraw->wined3d_frontbuffer)
5061 parent_ops = &ddraw_frontbuffer_parent_ops;
5062 else
5063 parent_ops = &ddraw_null_wined3d_parent_ops;
5065 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
5066 texture_flags, NULL, ddraw, parent_ops, texture)))
5068 WARN("Failed to create texture, hr %#x.\n", hr);
5069 return hr;
5072 if (!ddraw->wined3d_frontbuffer)
5073 ddraw->wined3d_frontbuffer = *texture;
5075 return hr;
5078 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5080 device_parent_wined3d_device_created,
5081 device_parent_mode_changed,
5082 device_parent_activate,
5083 device_parent_texture_sub_resource_created,
5084 device_parent_create_swapchain_texture,
5087 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
5089 struct wined3d_caps caps;
5090 HRESULT hr;
5092 static const enum wined3d_feature_level feature_levels[] =
5094 WINED3D_FEATURE_LEVEL_7,
5095 WINED3D_FEATURE_LEVEL_6,
5096 WINED3D_FEATURE_LEVEL_5,
5099 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5100 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5101 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5102 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5103 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5104 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5105 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5106 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5107 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5108 ddraw->numIfaces = 1;
5109 ddraw->ref7 = 1;
5111 flags |= DDRAW_WINED3D_FLAGS;
5112 if (!(ddraw->wined3d = wined3d_create(flags)))
5114 flags |= WINED3D_NO3D;
5115 if (!(ddraw->wined3d = wined3d_create(flags)))
5117 WARN("Failed to create a wined3d object.\n");
5118 return E_FAIL;
5122 if (!(ddraw->wined3d_adapter = wined3d_get_adapter(ddraw->wined3d, WINED3DADAPTER_DEFAULT)))
5124 WARN("Failed to get the default wined3d adapter.\n");
5125 wined3d_decref(ddraw->wined3d);
5126 return E_FAIL;
5129 if (!(ddraw->wined3d_output = wined3d_adapter_get_output(ddraw->wined3d_adapter, 0)))
5131 WARN("Failed to get the default wined3d output.\n");
5132 wined3d_decref(ddraw->wined3d);
5133 return E_FAIL;
5136 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d_adapter, device_type, &caps)))
5138 ERR("Failed to get device caps, hr %#x.\n", hr);
5139 wined3d_decref(ddraw->wined3d);
5140 return E_FAIL;
5143 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
5145 WARN("Created a wined3d object without 3D support.\n");
5146 ddraw->flags |= DDRAW_NO3D;
5149 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, ddraw->wined3d_adapter, device_type,
5150 NULL, 0, DDRAW_STRIDE_ALIGNMENT, feature_levels, ARRAY_SIZE(feature_levels),
5151 &ddraw->device_parent, &ddraw->wined3d_device)))
5153 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5154 wined3d_decref(ddraw->wined3d);
5155 return hr;
5158 list_init(&ddraw->surface_list);
5160 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &ddraw->state)))
5162 ERR("Failed to create the primary stateblock, hr %#x.\n", hr);
5163 wined3d_device_decref(ddraw->wined3d_device);
5164 wined3d_decref(ddraw->wined3d);
5165 return hr;
5167 ddraw->stateblock_state = wined3d_stateblock_get_state(ddraw->state);
5169 return DD_OK;