1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 activeds/ - Active Directory Service Interface
18 advapi32/ - Crypto, systeminfo, security, eventlogging
19 advpack/ - Reads and verifies .INF files
20 amstream/ - MultiMedia Streams
21 atl/ - Active Template Library
22 avicap32/ - AVI capture window class
23 avifil32/ - COM object to play AVI files
24 cabinet/ - Cabinet file interface
25 capi2032/ - Wrapper library for CAPI4Linux access
26 cards/ - Card graphics
27 cfgmgr32/ - Config manager
28 comcat/ - Component category manager
29 comctl32/ - Common controls
30 commdlg/ - Common dialog boxes (both 16 & 32 bit)
31 crtdll/ - Old C runtime library
32 crypt32/ - Cryptography
33 cryptdll/ - Cryptography Manager
34 ctl3d32/ - 3D Effects for Common GUI Components
35 d3d8/ - Direct3D (3D graphics)
36 d3d9/ - Direct3D (3D graphics)
37 d3dim/ - Direct3D Immediate Mode
38 d3drm/ - Direct3D Retained Mode
39 d3dx8/ - Direct3D (3D graphics)
40 d3dxof/ - DirectX Files Functions
41 dbghelp/ - Engine for symbol and module enumeration
42 dciman32/ - DCI Manager (graphics)
43 ddraw/ - DirectDraw (graphics)
44 devenum/ - Device enumeration (part of DirectShow)
45 dinput/ - DirectInput (device input)
46 dinput8/ - DirectInput (device input)
47 dmband/ - DirectMusic Band
48 dmcompos/ - DirectMusic Composer
49 dmime/ - DirectMusic Interactive Engine
50 dmloader/ - DirectMusic Loader
51 dmscript/ - DirectMusic Scripting
52 dmstyle/ - DirectMusic Style Engine
53 dmsynth/ - DirectMusic Software Synthesizer
54 dmusic/ - DirectMusic Core Services
55 dmusic32/ - DirectMusic Legacy Port
57 dplay/ - DirectPlay (networking)
58 dplayx/ - DirectPlay (networking)
59 dpnet/ - DirectPlay (networking)
60 dpnhpast/ - DirectPlay NAT Helper PAST
61 dsound/ - DirectSound (audio)
62 dswave/ - DirectMusic Wave
63 dxdiagn/ - DirectX Diagnostic Tool
65 glu32/ - OpenGL Utility library (graphics)
66 glut32/ - OpenGL Utility Toolkit
67 hhctrl.ocx/ - HHCTRL OCX implementation
68 iccvid/ - Radius Cinepak Video Decoder
69 icmp/ - ICMP protocol (networking)
70 ifsmgr.vxd/ - IFSMGR VxD implementation
71 imaadp32.acm/ - IMA ADPCM Audio Codec
72 imagehlp/ - PE (Portable Executable) Image Helper lib
73 imm32/ - Input Method Manager
74 iphlpapi/ - IP Helper API
75 itss/ - Infotech Structured Storage (HTML Help)
76 kernel/ - The Windows kernel
77 lz32/ - Lempel-Ziv compression/decompression
78 mapi32/ - Mail interface
79 mciavi32/ - MCI video driver
80 mcicda/ - MCI audio CD driver
81 mciseq/ - MCI MIDI driver
82 midimap/ - MIDI mapper
83 mlang/ - Multi Language Support
84 mmdevldr.vxd/ - MMDEVLDR VxD implementation
85 monodebg.vxd/ - MONODEBG VxD implementation
86 mpr/ - Multi-Protocol Router (networking)
87 msacm/ - Audio Compression Manager (multimedia)
88 msadp32.acm/ - MS ADPCM Audio Codec
89 mscms/ - Color Management System
90 msdmo/ - DirectX Media Objects
91 msftedit/ - Rich text editing control (Version 4.1)
92 msg711.acm/ - MS G711 Audio Codec (includes A-Law & MU-Law)
93 mshtml/ - MS HTML component
94 msi/ - Microsoft Installer
95 msimg32/ - Gradient and transparency (graphics)
96 msisys/ - System information
97 msnet32/ - Network interface
98 msrle32/ - Video codecs
99 msvcrt/ - C runtime library
100 msvcrt20/ - C runtime library version 2.0
101 msvcrt40/ - C runtime library version 4.0
102 msvcrtd/ - C runtime library debugging
103 msvfw32/ - 16 bit video manager
104 msvidc32/ - Microsoft Video-1 Decoder
105 mswsock/ - Misc networking
106 msxml3/ - MSXML Class Factory
107 netapi32/ - Network interface
108 newdev/ - New Hardware Device Library
109 ntdll/ - NT implementation of kernel calls
110 objsel/ - Object Picker Dialog
111 odbc32/ - Open DataBase Connectivity driver manager
112 odbccp32/ - Open DataBase Connectivity driver installer
113 ole32/ - 32 bit OLE 2.0 libraries
114 oleacc/ - OLE accessibility support
115 oleaut32/ - 32 bit OLE 2.0 automation
116 olecli32/ - 16 bit OLE client
117 oledlg/ - OLE 2.0 user interface support
118 olepro32/ - 32 bit OLE 2.0 automation
119 olesvr32/ - 16 bit OLE server
120 opengl32/ - OpenGL implementation (graphics)
121 powrprof/ - Power Management and Profiling
122 psapi/ - Process Status interface
123 qcap/ - DirectShow runtime
124 quartz/ - DirectShow runtime
125 rasapi32/ - Remote Access Server interface
126 riched20/ - Rich text editing control (Version 2.0 and 3.0)
127 richedit/ - Rich text editing control
128 rpcrt4/ - Remote Procedure Call runtime
129 rsabase/ - RSA encryption
130 rsaenh/ - Crypto API (DES, 3DES, RSA, etc.)
131 secur32/ - Contains Windows Security functions
132 security/ - Security Support Provider Interface
133 sensapi/ - System Event Notification Service
134 serialui/ - Serial port property pages
135 setupapi/ - Setup interface
136 sfc/ - System File Checker (Windows File Protection)
137 shdocvw/ - Shell document object and control
138 shell32/ - COM object implementing shell views
139 shfolder/ - Shell folder service
140 shlwapi/ - Shell Light-Weight interface
141 snmpapi/ - SNMP protocol interface (networking)
142 spoolss/ - Spooler Subsystem Library ("spooler" - Service)
143 stdole2.tlb/ - OLE Automation typelib
144 stdole32.tlb/ - Standard OLE typelib
145 sti/ - Still Image service
146 tapi32/ - Telephone interface
147 twain/ - TWAIN Imaging device communications
148 unicows/ - Unicows replacement (Unicode layer for Win9x)
149 url/ - Internet shortcut shell extension
150 urlmon/ - URL Moniker allows binding to a URL
151 user/ - Window management, standard controls, etc.
152 usp10/ - Uniscribe Script Processor
153 uxtheme/ - Theme library
154 vdhcp.vxd/ - VDHCP VxD implementation
155 vdmdbg/ - Virtual DOS machine debug library
156 version/ - File installation library
157 vmm.vxd/ - VMM VxD implementation
158 vnbt.vxd/ - VNBT VxD implementation
159 vnetbios.vxd/ - VNETBIOS VxD implementation
160 vtdapi.vxd/ - VTDAPI VxD implementation
161 vwin32.vxd/ - VWIN32 VxD implementation
162 win32skrnl/ - 32-bit function access for 16-bit systems
163 wined3d/ - Wine internal Direct3D helper
164 winedos/ - DOS features and BIOS calls (Wine specific)
165 winemp3.acm/ - Mpeg Layer 3 Audio Codec
166 wineps/ - Postscript driver (Wine specific)
167 wininet/ - Internet extensions
168 winmm/ - Multimedia (16 & 32 bit)
169 winmm/joystick/ - Joystick driver
170 winmm/mciwave/ - MCI wave driver
171 winmm/wavemap/ - Audio mapper
172 winmm/winealsa/ - ALSA audio driver
173 winmm/winearts/ - aRts audio driver
174 winmm/wineaudioio/ - audioio audio driver
175 winmm/winejack/ - JACK audio server driver
176 winmm/winenas/ - NAS audio driver
177 winmm/wineoss/ - OSS audio driver
178 winnls32/ - National Language Support
179 winspool/ - Printing & Print Spooler
180 wintab32/ - Tablet device interface
181 wintrust/ - Trust verification interface
182 wldap32/ - LDAP support
183 wnaspi32/ - 16 bit Advanced SCSI Peripheral Interface
184 wow32/ - WOW subsystem
185 ws2_32/ - Sockets 2.0 (networking)
186 wsock32/ - Sockets 1.1 (networking)
187 wtsapi32/ - Terminal Services
188 x11drv/ - X11 display driver (Wine specific)
190 Winelib programs (under programs/):
191 -----------------------------------
193 avitools/ - AVI information viewer and player
194 clock/ - Graphical clock
195 cmdlgtst/ - Common dialog tests
196 control/ - Control panel
197 expand/ - Decompress Lempel-Ziv compressed archive
198 msiexec/ - Microsoft Installer frontend
199 notepad/ - Notepad replacement
200 progman/ - Program manager
201 regedit/ - Registry editor
202 regsvr32/ - Register COM server
203 rpcss/ - RPC services
204 rundll32/ - Execute DLL functions directly
205 start/ - Replacement for start.exe
206 taskmgr/ - Manage running Windows/Winelib applications
207 uninstaller/ - Remove installed programs
208 view/ - Metafile viewer
209 wcmd/ - Command line interface
210 wineboot/ - Wine bootstrap process
211 winecfg/ - Wine configuration utility
212 wineconsole/ - Console
214 winefile/ - File manager
215 winemenubuilder/ - Helper program for building Unix menu entries
216 winemine/ - Mine game
217 winepath/ - Translate between Wine and Unix paths
218 winetest/ - Wine testing shell
219 winevdm/ - Wine virtual DOS machine
220 winhelp/ - Help viewer
221 winver/ - Windows Version Program
224 Support programs, libraries, etc:
225 ---------------------------------
227 dlls/dxerr8/ - DirectX 8 error import lib
228 dlls/dxerr9/ - DirectX 9 error import lib
229 dlls/dxguid/ - DirectX UUID import lib
230 dlls/strmiids/ - Exports class CLSIDs and interface IIDs
231 dlls/uuid/ - Windows-compatible UUID import lib
232 documentation/ - some documentation
233 include/ - Windows standard includes
234 include/msvcrt/ - MSVC compatible libc headers
235 include/wine/ - Wine specific headers
236 libs/ - the Wine libraries
237 libs/port/ - portability library
238 libs/unicode/ - Unicode support shared
239 libs/wine/ - Wine bootstrap library
240 libs/wpp/ - C preprocessor
241 loader/ - the main Wine loader
242 server/ - the Wine server
243 tools/ - various tools used to build/check Wine
244 tools/widl/ - the IDL compiler
245 tools/winapi/ - A Win32 API checker
246 tools/winebuild/ - Wine build tool
247 tools/winedump/ - a .DLL dump utility
248 tools/winegcc/ - a MinGW command line compatible gcc wrapper
249 tools/wmc/ - the message compiler
250 tools/wpp/ - the C pre-processor library
251 tools/wrc/ - the resource compiler
255 IMPLEMENTING NEW API CALLS
256 ==========================
258 This is the simple version, and covers only Win32. Win16 is slightly
259 uglier, because of the Pascal heritage and the segmented memory model.
261 All of the Win32 APIs known to Wine are listed in the .spec file of
262 their corresponding dll. An unimplemented call will look like (from
264 269 stub PolyBezierTo
265 To implement this call, you need to do the following four things.
267 1. Find the appropriate parameters for the call, and add a prototype to
268 the correct header file. In this case, that means [include/wingdi.h],
269 and it might look like
270 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
271 If the function has both an ASCII and a Unicode version, you need to
272 define both and add a #define WINELIB_NAME_AW declaration. See below
273 for discussion of function naming conventions.
275 2. Modify the .spec file to tell Wine that the function has an
276 implementation, what the parameters look like and what Wine function
277 to use for the implementation. In Win32, things are simple--everything
278 is 32-bits. However, the relay code handles pointers and pointers to
279 strings slightly differently, so you should use 'str' and 'wstr' for
280 strings, 'ptr' for other pointer types, and 'long' for everything else.
281 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
282 The 'PolyBezierTo' at the end of the line is which Wine function to use
283 for the implementation.
285 3. Implement the function as a stub. Once you add the function to the .spec
286 file, you must add the function to the Wine source before it will link.
287 Add a function called 'PolyBezierTo' somewhere. Good things to put
289 o a correct prototype, including the WINAPI
290 o header comments, including full documentation for the function and
291 arguments (see documentation/README.documentation)
292 o A FIXME message and an appropriate return value are good things to
295 /************************************************************
296 * PolyBezierTo (GDI32.269)
298 * Draw many Bezier curves.
301 * hdc [I] Device context to draw to
302 * p [I] Array of POINT structs
303 * count [I] Number of points in p
307 * Failure: FALSE. Use GetLastError() to find the error cause.
312 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
314 /* tell the user they've got a substandard implementation */
315 FIXME("(%x,%p,%d): stub\n", hdc, p, count);
317 /* some programs may be able to compensate,
318 * if they know what happened
320 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
321 return FALSE; /* error value */
324 4. Implement and test the rest of the function.
327 IMPLEMENTING A NEW DLL
328 ======================
333 Apart from writing the set of needed .c files, you also need to do the
336 1. Create a directory <MyDll> where to store the implementation of
337 the DLL. This directory has to be put under the dlls/ directory.
338 If the DLL exists under Windows as both 16 and 32 bit DLL, you
339 should have a single directory with both implementations.
341 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
342 copy an existing Makefile.in from another ./dlls/ subdirectory.
343 You need at least to change the MODULE and C_SRCS macros.
345 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
346 of the file to trigger the Makefile generation)
348 4. Run ./make_dlls in the dlls directory to update Makefile.in in
351 5. You can now regenerate ./configure file (with 'autoconf')
352 and the various Makefiles (with 'configure; make depend') (run
353 from the top of Wine's tree).
354 You should now have a Makefile file in ./dlls/<MyDll>/
356 6. Create the .spec file for the DLL exported functions in your
357 directory. Refer to 'Implementation of new API calls' earlier in
358 this document for more information on this part.
360 7. You can now start adding .c files. For the .h files, if they are
361 standard Windows one, put them in include/. If they are linked to
362 *your* implementation of the dll, put them in your newly created
368 If you need to create a new debug channel, just add the
369 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
370 All the housekeeping will happen automatically.
375 If you also need to add resources to your DLL, then create the .rc
376 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
377 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
383 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
384 you might need to call 16 bit routine. The way to do it to add in the
385 code, fragments like:
386 /* ### Start build ### */
387 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
388 /* ### stop build ### */
389 Where <PREFIX>_ is an internal prefix for your module. The first
390 parameter is always of type FARPROC16. Then, you can get the regular
391 list of parameters. The _word_wwlll indicates the type of return (long
392 or word) and the size of the parameters (here l=>long, w=>word; which
393 maps to WORD,WORD,LONG,LONG,LONG.
394 You can put several functions between the Start/Stop build pair.
396 You can also read the winebuild manpage for more details on this.
398 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
400 EXTRA_OBJS = $(MODULE).glue.o
402 See dlls/winmm/ for an example of this.
407 NE (Win16) executables consist of multiple segments. The Wine loader
408 loads each segment into a unique location in the Wine processes memory
409 and assigns a selector to that segment. Because of this, it's not
410 possible to exchange addresses freely between 16-bit and 32-bit code.
411 Addresses used by 16-bit code are segmented addresses (16:16), formed
412 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
413 are regular 32-bit linear addresses.
415 There are four ways to obtain a segmented pointer:
416 - Using the MapLS function (recommended).
417 - Allocate a block of memory from the global heap and use
418 WIN16_GlobalLock to get its segmented address.
419 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
420 for a given API function.
422 Once you have a segmented pointer, it must be converted to a linear
423 pointer before you can use it from 32-bit code. This can be done with
424 the MapSL function. The linear pointer can then be used freely with
425 standard Unix functions like memcpy() etc. without worrying about 64k
426 boundaries. Note: there's no easy way to convert back from a linear
427 to a segmented address.
429 In most cases, you don't need to worry about segmented address, as the
430 conversion is made automatically by the callback code and the API
431 functions only see linear addresses. However, in some cases it is
432 necessary to manipulate segmented addresses; the most frequent cases
434 - API functions that return a pointer
435 - lParam of Windows messages that point to a structure
436 - Pointers contained inside structures accessed by 16-bit code.
438 It is usually a good practice to used the type 'SEGPTR' for segmented
439 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
440 defined as a DWORD, you'll get a compilation warning if you mistakenly
441 use it as a regular 32-bit pointer.
447 Under Windows, data structures are tightly packed, i.e. there is no
448 padding between structure members. On the other hand, by default gcc
449 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
450 This means that a structure like
452 struct { BYTE x; WORD y; };
454 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
455 dummy byte between x and y. To have the correct layout for structures
456 used by Windows code, you need to embed the struct within two special
457 #include's which will take care of the packing for you:
459 #include "pshpack1.h"
460 struct { BYTE x; WORD y; };
461 #include "poppack1.h"
463 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
466 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
467 ==============================================
469 In order to support both Win16 and Win32 APIs within the same source
470 code, the following convention must be used in naming all API
471 functions and types. If the Windows API uses the name 'xxx', the Wine
474 - 'xxx16' for the Win16 version,
475 - 'xxx' for the Win32 version when no strings are involved,
476 - 'xxxA' for the Win32 version with ASCII strings,
477 - 'xxxW' for the Win32 version with Unicode strings.
479 If the function has both ASCII and Unicode version, you should then
480 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
481 (defined in include/windef.h) to define the correct 'xxx' function
482 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
483 defined, meaning that code inside of Wine must always specify
484 explicitly the ASCII or Unicode version.
486 If 'xxx' is the same in Win16 and Win32, you can simply use the same
487 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
488 use the name as is, but it's preferable to use 'xxx16' to make it
489 clear it is a Win16 function.
493 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
494 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
495 typedef struct { /* Win16 data structure */ } WNDCLASS16;
496 DECL_WINELIB_TYPE_AW(WNDCLASS);
498 ATOM RegisterClass16( WNDCLASS16 * );
499 ATOM RegisterClassA( WNDCLASSA * );
500 ATOM RegisterClassW( WNDCLASSW * );
501 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
503 The Winelib user can then say:
505 WNDCLASS wc = { ... };
506 RegisterClass( &wc );
508 and this will use the correct declaration depending on the definition
509 of the UNICODE symbol.
515 To display a message only during debugging, you normally write something
523 depending on the seriousness of the problem. (documentation/debugging.sgml
524 explains when it is appropriate to use each of them). You need to declare
525 the debug channel name at the top of the file (after the includes) using
526 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
528 WINE_DEFAULT_DEBUG_CHANNEL(win);
530 If your debugging code is more complex than just printf, you can use
533 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
535 to test if the given channel is enabled. Thus, you can write:
537 if (TRACE_ON(win)) DumpSomeStructure(&str);
539 Don't worry about the inefficiency of the test. If it is permanently
540 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
541 eliminate the dead code.
543 For more info about debugging messages, read:
545 http://www.winehq.org/site/docs/wine-devel/debugging
551 1. There is a FREE online version of the MSDN library (including
552 documentation for the Win32 API) on http://msdn.microsoft.com/
553 or http://www.msdn.com/
555 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
557 3. http://www.sonic.net/~undoc/bookstore.html
559 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
561 5. www.geocities.com/SiliconValley/4942/