2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "d3drm_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3drm
);
32 D3DRMVERTEX
* vertices
;
34 unsigned vertex_per_face
;
38 IDirect3DRMMaterial2
* material
;
39 IDirect3DRMTexture3
* texture
;
44 struct d3drm_object obj
;
45 IDirect3DRMMesh IDirect3DRMMesh_iface
;
47 DWORD groups_capacity
;
49 struct mesh_group
*groups
;
61 IDirect3DRMMaterial2
*material
;
62 IDirect3DRMTexture3
*texture
;
69 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
76 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
83 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
89 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
90 "array FLOAT matrix[16];"
94 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
102 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
107 "template IndexedColor"
109 "<1630B820-7842-11CF-8F52-0040333594A3>"
111 "ColorRGBA indexColor;"
115 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
120 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
124 "template MaterialWrap"
126 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
130 "template TextureFilename"
132 "<A42790E1-7810-11CF-8F52-0040333594A3>"
137 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
138 "ColorRGBA faceColor;"
140 "ColorRGB specularColor;"
141 "ColorRGB emissiveColor;"
146 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
147 "DWORD nFaceVertexIndices;"
148 "array DWORD faceVertexIndices[nFaceVertexIndices];"
150 "template MeshFaceWraps"
152 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
153 "DWORD nFaceWrapValues;"
154 "array Boolean2d faceWrapValues[nFaceWrapValues];"
156 "template MeshTextureCoords"
158 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
159 "DWORD nTextureCoords;"
160 "array Coords2d textureCoords[nTextureCoords];"
162 "template MeshMaterialList"
164 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
166 "DWORD nFaceIndexes;"
167 "array DWORD faceIndexes[nFaceIndexes];"
170 "template MeshNormals"
172 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
174 "array Vector normals[nNormals];"
175 "DWORD nFaceNormals;"
176 "array MeshFace faceNormals[nFaceNormals];"
178 "template MeshVertexColors"
180 "<1630B821-7842-11CF-8F52-0040333594A3>"
181 "DWORD nVertexColors;"
182 "array IndexedColor vertexColors[nVertexColors];"
186 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
188 "array Vector vertices[nVertices];"
190 "array MeshFace faces[nFaces];"
193 "template FrameTransformMatrix"
195 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
196 "Matrix4x4 frameMatrix;"
200 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
205 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
207 "array FLOAT values[nValues];"
209 "template TimedFloatKeys"
211 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
215 "template AnimationKey"
217 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
220 "array TimedFloatKeys keys[nKeys];"
222 "template AnimationOptions"
224 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
226 "DWORD positionquality;"
230 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
233 "template AnimationSet"
235 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
238 "template InlineData"
240 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
245 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
247 "array STRING urls[nUrls];"
249 "template ProgressiveMesh"
251 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
256 "<A42790E0-7810-11CF-8F52-0040333594A3>"
260 "array UCHAR data4[8];"
262 "template StringProperty"
264 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
268 "template PropertyBag"
270 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
273 "template ExternalVisual"
275 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
276 "Guid guidExternalVisual;"
279 "template RightHanded"
281 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
282 "DWORD bRightHanded;"
286 static BOOL
d3drm_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T element_count
, SIZE_T element_size
)
288 SIZE_T new_capacity
, max_capacity
;
291 if (element_count
<= *capacity
)
294 max_capacity
= ~(SIZE_T
)0 / element_size
;
295 if (max_capacity
< element_count
)
298 new_capacity
= max(*capacity
, 4);
299 while (new_capacity
< element_count
&& new_capacity
<= max_capacity
/ 2)
302 if (new_capacity
< element_count
)
303 new_capacity
= max_capacity
;
306 new_elements
= HeapReAlloc(GetProcessHeap(), 0, *elements
, new_capacity
* element_size
);
308 new_elements
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* element_size
);
313 *elements
= new_elements
;
314 *capacity
= new_capacity
;
318 static inline struct d3drm_mesh
*impl_from_IDirect3DRMMesh(IDirect3DRMMesh
*iface
)
320 return CONTAINING_RECORD(iface
, struct d3drm_mesh
, IDirect3DRMMesh_iface
);
323 static inline struct d3drm_mesh_builder
*impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2
*iface
)
325 return CONTAINING_RECORD(iface
, struct d3drm_mesh_builder
, IDirect3DRMMeshBuilder2_iface
);
328 static inline struct d3drm_mesh_builder
*impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3
*iface
)
330 return CONTAINING_RECORD(iface
, struct d3drm_mesh_builder
, IDirect3DRMMeshBuilder3_iface
);
333 static void clean_mesh_builder_data(struct d3drm_mesh_builder
*mesh_builder
)
337 HeapFree(GetProcessHeap(), 0, mesh_builder
->name
);
338 mesh_builder
->name
= NULL
;
339 HeapFree(GetProcessHeap(), 0, mesh_builder
->vertices
);
340 mesh_builder
->vertices
= NULL
;
341 mesh_builder
->nb_vertices
= 0;
342 mesh_builder
->vertices_size
= 0;
343 HeapFree(GetProcessHeap(), 0, mesh_builder
->normals
);
344 mesh_builder
->normals
= NULL
;
345 mesh_builder
->nb_normals
= 0;
346 mesh_builder
->normals_size
= 0;
347 HeapFree(GetProcessHeap(), 0, mesh_builder
->pFaceData
);
348 mesh_builder
->pFaceData
= NULL
;
349 mesh_builder
->face_data_size
= 0;
350 mesh_builder
->nb_faces
= 0;
351 HeapFree(GetProcessHeap(), 0, mesh_builder
->pCoords2d
);
352 mesh_builder
->pCoords2d
= NULL
;
353 mesh_builder
->nb_coords2d
= 0;
354 for (i
= 0; i
< mesh_builder
->nb_materials
; i
++)
356 if (mesh_builder
->materials
[i
].material
)
357 IDirect3DRMMaterial2_Release(mesh_builder
->materials
[i
].material
);
358 if (mesh_builder
->materials
[i
].texture
)
359 IDirect3DRMTexture3_Release(mesh_builder
->materials
[i
].texture
);
361 mesh_builder
->nb_materials
= 0;
362 HeapFree(GetProcessHeap(), 0, mesh_builder
->materials
);
363 mesh_builder
->materials
= NULL
;
364 HeapFree(GetProcessHeap(), 0, mesh_builder
->material_indices
);
365 mesh_builder
->material_indices
= NULL
;
368 static HRESULT WINAPI
d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2
*iface
, REFIID riid
, void **out
)
370 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
372 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
374 if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder2
)
375 || IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder
)
376 || IsEqualGUID(riid
, &IID_IDirect3DRMVisual
)
377 || IsEqualGUID(riid
, &IID_IDirect3DRMObject
)
378 || IsEqualGUID(riid
, &IID_IUnknown
))
380 *out
= &mesh_builder
->IDirect3DRMMeshBuilder2_iface
;
382 else if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder3
))
384 *out
= &mesh_builder
->IDirect3DRMMeshBuilder3_iface
;
389 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
390 return E_NOINTERFACE
;
393 IUnknown_AddRef((IUnknown
*)*out
);
397 static ULONG WINAPI
d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2
*iface
)
399 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
400 ULONG refcount
= InterlockedIncrement(&mesh_builder
->ref
);
402 TRACE("%p increasing refcount to %u.\n", mesh_builder
, refcount
);
407 static ULONG WINAPI
d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2
*iface
)
409 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
410 ULONG refcount
= InterlockedDecrement(&mesh_builder
->ref
);
412 TRACE("%p decreasing refcount to %u.\n", mesh_builder
, refcount
);
416 d3drm_object_cleanup((IDirect3DRMObject
*)iface
, &mesh_builder
->obj
);
417 clean_mesh_builder_data(mesh_builder
);
418 if (mesh_builder
->material
)
419 IDirect3DRMMaterial2_Release(mesh_builder
->material
);
420 if (mesh_builder
->texture
)
421 IDirect3DRMTexture3_Release(mesh_builder
->texture
);
422 IDirect3DRM_Release(mesh_builder
->d3drm
);
423 HeapFree(GetProcessHeap(), 0, mesh_builder
);
429 static HRESULT WINAPI
d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2
*iface
,
430 IUnknown
*outer
, REFIID iid
, void **out
)
432 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
437 static HRESULT WINAPI
d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2
*iface
,
438 D3DRMOBJECTCALLBACK cb
, void *ctx
)
440 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
442 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
444 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, cb
, ctx
);
447 static HRESULT WINAPI
d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2
*iface
,
448 D3DRMOBJECTCALLBACK cb
, void *ctx
)
450 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
452 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
454 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, cb
, ctx
);
457 static HRESULT WINAPI
d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2
*iface
, DWORD data
)
459 FIXME("iface %p, data %#x stub!\n", iface
, data
);
464 static DWORD WINAPI
d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2
*iface
)
466 FIXME("iface %p stub!\n", iface
);
471 static HRESULT WINAPI
d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2
*iface
, const char *name
)
473 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
475 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
477 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, name
);
480 static HRESULT WINAPI
d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2
*iface
, DWORD
*size
, char *name
)
482 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
484 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
486 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, size
, name
);
489 static HRESULT WINAPI
d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2
*iface
, DWORD
*size
, char *name
)
491 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
493 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
495 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, size
, name
);
498 static HRESULT WINAPI
d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2
*iface
, void *filename
,
499 void *name
, D3DRMLOADOPTIONS flags
, D3DRMLOADTEXTURECALLBACK cb
, void *ctx
)
501 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
503 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
504 iface
, filename
, name
, flags
, cb
, ctx
);
507 FIXME("Texture callback is not yet supported\n");
509 return IDirect3DRMMeshBuilder3_Load(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
510 filename
, name
, flags
, NULL
, ctx
);
513 static HRESULT WINAPI
d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2
*iface
,
514 const char *filename
, D3DRMXOFFORMAT format
, D3DRMSAVEOPTIONS flags
)
516 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
517 iface
, debugstr_a(filename
), format
, flags
);
522 static HRESULT WINAPI
d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2
*iface
,
523 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
525 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
527 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface
, sx
, sy
, sz
);
529 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, sx
, sy
, sz
);
532 static HRESULT WINAPI
d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2
*iface
,
533 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
535 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
540 static HRESULT WINAPI
d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2
*iface
, D3DRMCOLORSOURCE source
)
542 FIXME("iface %p, source %#x stub!\n", iface
, source
);
547 static HRESULT WINAPI
d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2
*iface
, D3DRMBOX
*box
)
549 FIXME("iface %p, box %p stub!\n", iface
, box
);
554 static HRESULT WINAPI
d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2
*iface
)
556 FIXME("iface %p stub!\n", iface
);
561 static D3DRMCOLORSOURCE WINAPI
d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2
*iface
)
563 FIXME("iface %p stub!\n", iface
);
568 static HRESULT WINAPI
d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMMesh
*mesh
)
570 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
575 static HRESULT WINAPI
d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2
*iface
,
576 IDirect3DRMMeshBuilder
*mesh_builder
)
578 FIXME("iface %p, mesh_builder %p stub!\n", iface
, mesh_builder
);
583 static HRESULT WINAPI
d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFrame
*frame
)
585 FIXME("iface %p, frame %p stub!\n", iface
, frame
);
590 static HRESULT WINAPI
d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFace
*face
)
592 FIXME("iface %p, face %p stub!\n", iface
, face
);
597 static HRESULT WINAPI
d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2
*iface
,
598 DWORD vertex_count
, D3DVECTOR
*vertices
, DWORD normal_count
, D3DVECTOR
*normals
,
599 DWORD
*face_data
, IDirect3DRMFaceArray
**array
)
601 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
602 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data
, array
);
607 static HRESULT WINAPI
d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2
*iface
,
608 DWORD vertex_count
, DWORD normal_count
, DWORD face_count
)
610 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
611 iface
, vertex_count
, normal_count
, face_count
);
616 static HRESULT WINAPI
d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2
*iface
,
617 D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
619 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
621 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface
, red
, green
, blue
);
623 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, red
, green
, blue
);
626 static HRESULT WINAPI
d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2
*iface
, D3DCOLOR color
)
628 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
630 TRACE("iface %p, color 0x%08x.\n", iface
, color
);
632 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, color
);
635 static HRESULT WINAPI
d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2
*iface
,
636 IDirect3DRMTexture
*texture
)
638 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
639 IDirect3DRMTexture3
*texture3
= NULL
;
640 HRESULT hr
= D3DRM_OK
;
642 TRACE("iface %p, texture %p.\n", iface
, texture
);
645 hr
= IDirect3DRMTexture_QueryInterface(texture
, &IID_IDirect3DRMTexture3
, (void **)&texture3
);
647 hr
= IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, texture3
);
649 IDirect3DRMTexture3_Release(texture3
);
654 static HRESULT WINAPI
d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2
*iface
,
655 IDirect3DRMMaterial
*material
)
657 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
659 TRACE("iface %p, material %p.\n", iface
, material
);
661 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
662 (IDirect3DRMMaterial2
*)material
);
665 static HRESULT WINAPI
d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2
*iface
,
666 BOOL wrap_u
, BOOL wrap_v
)
668 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface
, wrap_u
, wrap_v
);
673 static HRESULT WINAPI
d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2
*iface
,
674 D3DRMRENDERQUALITY quality
)
676 FIXME("iface %p, quality %#x stub!\n", iface
, quality
);
681 static HRESULT WINAPI
d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2
*iface
, BOOL enable
)
683 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
688 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2
*iface
,
689 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
691 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
696 static HRESULT WINAPI
d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2
*iface
,
697 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
699 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
704 static HRESULT WINAPI
d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2
*iface
,
705 DWORD index
, D3DVALUE u
, D3DVALUE v
)
707 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
709 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface
, index
, u
, v
);
711 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
715 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2
*iface
,
716 DWORD index
, D3DCOLOR color
)
718 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface
, index
, color
);
723 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2
*iface
,
724 DWORD index
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
726 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
727 iface
, index
, red
, green
, blue
);
732 static HRESULT WINAPI
d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2
*iface
,
733 IDirect3DRMFaceArray
**array
)
735 FIXME("iface %p, array %p stub!\n", iface
, array
);
740 static HRESULT WINAPI
d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2
*iface
,
741 DWORD
*vertex_count
, D3DVECTOR
*vertices
, DWORD
*normal_count
, D3DVECTOR
*normals
,
742 DWORD
*face_data_size
, DWORD
*face_data
)
744 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
746 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
747 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data_size
, face_data
);
749 if (vertices
&& (!vertex_count
|| (*vertex_count
< mesh_builder
->nb_vertices
)))
750 return D3DRMERR_BADVALUE
;
752 *vertex_count
= mesh_builder
->nb_vertices
;
753 if (vertices
&& mesh_builder
->nb_vertices
)
754 memcpy(vertices
, mesh_builder
->vertices
, mesh_builder
->nb_vertices
* sizeof(*vertices
));
756 if (normals
&& (!normal_count
|| (*normal_count
< mesh_builder
->nb_normals
)))
757 return D3DRMERR_BADVALUE
;
759 *normal_count
= mesh_builder
->nb_normals
;
760 if (normals
&& mesh_builder
->nb_normals
)
761 memcpy(normals
, mesh_builder
->normals
, mesh_builder
->nb_normals
* sizeof(*normals
));
763 if (face_data
&& (!face_data_size
|| (*face_data_size
< mesh_builder
->face_data_size
)))
764 return D3DRMERR_BADVALUE
;
766 *face_data_size
= mesh_builder
->face_data_size
;
767 if (face_data
&& mesh_builder
->face_data_size
)
768 memcpy(face_data
, mesh_builder
->pFaceData
, mesh_builder
->face_data_size
* sizeof(*face_data
));
773 static HRESULT WINAPI
d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2
*iface
,
774 DWORD index
, D3DVALUE
*u
, D3DVALUE
*v
)
776 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
778 TRACE("iface %p, index %u, u %p, v %p.\n", iface
, index
, u
, v
);
780 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
784 static int WINAPI
d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2
*iface
,
785 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
787 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
789 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
791 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, x
, y
, z
);
794 static int WINAPI
d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2
*iface
,
795 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
797 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
799 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
801 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, x
, y
, z
);
804 static HRESULT WINAPI
d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFace
**face
)
806 struct d3drm_face
*object
;
809 TRACE("iface %p, face %p.\n", iface
, face
);
811 if (FAILED(hr
= d3drm_face_create(&object
)))
814 *face
= &object
->IDirect3DRMFace_iface
;
819 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2
*iface
)
821 FIXME("iface %p stub!\n", iface
);
826 static BOOL WINAPI
d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2
*iface
)
828 FIXME("iface %p stub!\n", iface
);
833 static int WINAPI
d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2
*iface
)
835 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
837 TRACE("iface %p.\n", iface
);
839 return mesh_builder
->nb_faces
;
842 static int WINAPI
d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2
*iface
)
844 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
846 TRACE("iface %p.\n", iface
);
848 return mesh_builder
->nb_vertices
;
851 static D3DCOLOR WINAPI
d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2
*iface
, DWORD index
)
853 FIXME("iface %p, index %u stub!\n", iface
, index
);
858 static HRESULT WINAPI
d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMMesh
**mesh
)
860 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
862 TRACE("iface %p, mesh %p.\n", iface
, mesh
);
864 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, mesh
);
867 static HRESULT WINAPI
d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2
*iface
,
868 D3DVALUE crease
, DWORD flags
)
870 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface
, crease
, flags
);
875 static HRESULT WINAPI
d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2
*iface
,
876 DWORD index
, IDirect3DRMFace
**face
)
878 FIXME("iface %p, index %u, face %p stub!\n", iface
, index
, face
);
883 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl
=
885 d3drm_mesh_builder2_QueryInterface
,
886 d3drm_mesh_builder2_AddRef
,
887 d3drm_mesh_builder2_Release
,
888 d3drm_mesh_builder2_Clone
,
889 d3drm_mesh_builder2_AddDestroyCallback
,
890 d3drm_mesh_builder2_DeleteDestroyCallback
,
891 d3drm_mesh_builder2_SetAppData
,
892 d3drm_mesh_builder2_GetAppData
,
893 d3drm_mesh_builder2_SetName
,
894 d3drm_mesh_builder2_GetName
,
895 d3drm_mesh_builder2_GetClassName
,
896 d3drm_mesh_builder2_Load
,
897 d3drm_mesh_builder2_Save
,
898 d3drm_mesh_builder2_Scale
,
899 d3drm_mesh_builder2_Translate
,
900 d3drm_mesh_builder2_SetColorSource
,
901 d3drm_mesh_builder2_GetBox
,
902 d3drm_mesh_builder2_GenerateNormals
,
903 d3drm_mesh_builder2_GetColorSource
,
904 d3drm_mesh_builder2_AddMesh
,
905 d3drm_mesh_builder2_AddMeshBuilder
,
906 d3drm_mesh_builder2_AddFrame
,
907 d3drm_mesh_builder2_AddFace
,
908 d3drm_mesh_builder2_AddFaces
,
909 d3drm_mesh_builder2_ReserveSpace
,
910 d3drm_mesh_builder2_SetColorRGB
,
911 d3drm_mesh_builder2_SetColor
,
912 d3drm_mesh_builder2_SetTexture
,
913 d3drm_mesh_builder2_SetMaterial
,
914 d3drm_mesh_builder2_SetTextureTopology
,
915 d3drm_mesh_builder2_SetQuality
,
916 d3drm_mesh_builder2_SetPerspective
,
917 d3drm_mesh_builder2_SetVertex
,
918 d3drm_mesh_builder2_SetNormal
,
919 d3drm_mesh_builder2_SetTextureCoordinates
,
920 d3drm_mesh_builder2_SetVertexColor
,
921 d3drm_mesh_builder2_SetVertexColorRGB
,
922 d3drm_mesh_builder2_GetFaces
,
923 d3drm_mesh_builder2_GetVertices
,
924 d3drm_mesh_builder2_GetTextureCoordinates
,
925 d3drm_mesh_builder2_AddVertex
,
926 d3drm_mesh_builder2_AddNormal
,
927 d3drm_mesh_builder2_CreateFace
,
928 d3drm_mesh_builder2_GetQuality
,
929 d3drm_mesh_builder2_GetPerspective
,
930 d3drm_mesh_builder2_GetFaceCount
,
931 d3drm_mesh_builder2_GetVertexCount
,
932 d3drm_mesh_builder2_GetVertexColor
,
933 d3drm_mesh_builder2_CreateMesh
,
934 d3drm_mesh_builder2_GenerateNormals2
,
935 d3drm_mesh_builder2_GetFace
,
938 static HRESULT WINAPI
d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3
*iface
, REFIID riid
, void **out
)
940 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
942 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
944 return d3drm_mesh_builder2_QueryInterface(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
, riid
, out
);
947 static ULONG WINAPI
d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3
*iface
)
949 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
951 TRACE("iface %p.\n", iface
);
953 return d3drm_mesh_builder2_AddRef(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
);
956 static ULONG WINAPI
d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3
*iface
)
958 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
960 TRACE("iface %p.\n", iface
);
962 return d3drm_mesh_builder2_Release(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
);
965 static HRESULT WINAPI
d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3
*iface
,
966 IUnknown
*outer
, REFIID iid
, void **out
)
968 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
973 static HRESULT WINAPI
d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3
*iface
,
974 D3DRMOBJECTCALLBACK cb
, void *ctx
)
976 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
978 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
980 return d3drm_object_add_destroy_callback(&mesh_builder
->obj
, cb
, ctx
);
983 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3
*iface
,
984 D3DRMOBJECTCALLBACK cb
, void *ctx
)
986 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
988 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
990 return d3drm_object_delete_destroy_callback(&mesh_builder
->obj
, cb
, ctx
);
993 static HRESULT WINAPI
d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3
*iface
, DWORD data
)
995 FIXME("iface %p, data %#x stub!\n", iface
, data
);
1000 static DWORD WINAPI
d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3
*iface
)
1002 FIXME("iface %p stub!\n", iface
);
1007 static HRESULT WINAPI
d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3
*iface
, const char *name
)
1009 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1010 char *string
= NULL
;
1012 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1016 string
= HeapAlloc(GetProcessHeap(), 0, strlen(name
) + 1);
1017 if (!string
) return E_OUTOFMEMORY
;
1018 strcpy(string
, name
);
1020 HeapFree(GetProcessHeap(), 0, mesh_builder
->name
);
1021 mesh_builder
->name
= string
;
1026 static HRESULT WINAPI
d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3
*iface
,
1027 DWORD
*size
, char *name
)
1029 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1031 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
1036 if (!mesh_builder
->name
)
1042 if (*size
< (strlen(mesh_builder
->name
) + 1))
1043 return E_INVALIDARG
;
1045 strcpy(name
, mesh_builder
->name
);
1046 *size
= strlen(mesh_builder
->name
) + 1;
1051 static HRESULT WINAPI
d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3
*iface
,
1052 DWORD
*size
, char *name
)
1054 struct d3drm_mesh_builder
*meshbuilder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1056 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
1058 return d3drm_object_get_class_name(&meshbuilder
->obj
, size
, name
);
1061 HRESULT
load_mesh_data(IDirect3DRMMeshBuilder3
*iface
, IDirectXFileData
*pData
,
1062 D3DRMLOADTEXTURECALLBACK load_texture_proc
, void *arg
)
1064 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1065 IDirectXFileData
*pData2
= NULL
;
1070 HRESULT ret
= D3DRMERR_BADOBJECT
;
1071 DWORD
* faces_vertex_idx_data
= NULL
;
1072 DWORD
* faces_vertex_idx_ptr
;
1073 DWORD faces_vertex_idx_size
;
1074 DWORD
* faces_normal_idx_data
= NULL
;
1075 DWORD
* faces_normal_idx_ptr
= NULL
;
1076 DWORD
* faces_data_ptr
;
1077 DWORD faces_data_size
= 0;
1080 TRACE("(%p)->(%p)\n", mesh_builder
, pData
);
1082 hr
= IDirectXFileData_GetName(pData
, NULL
, &size
);
1083 if (hr
!= DXFILE_OK
)
1087 mesh_builder
->name
= HeapAlloc(GetProcessHeap(), 0, size
);
1088 if (!mesh_builder
->name
)
1089 return E_OUTOFMEMORY
;
1091 hr
= IDirectXFileData_GetName(pData
, mesh_builder
->name
, &size
);
1092 if (hr
!= DXFILE_OK
)
1096 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder
->name
));
1098 mesh_builder
->nb_normals
= 0;
1100 hr
= IDirectXFileData_GetData(pData
, NULL
, &size
, (void**)&ptr
);
1101 if (hr
!= DXFILE_OK
)
1104 mesh_builder
->nb_vertices
= *(DWORD
*)ptr
;
1105 mesh_builder
->nb_faces
= *(DWORD
*)(ptr
+ sizeof(DWORD
) + mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
));
1106 faces_vertex_idx_size
= size
- sizeof(DWORD
) - mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
) - sizeof(DWORD
);
1108 TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder
->nb_vertices
,
1109 mesh_builder
->nb_faces
, faces_vertex_idx_size
);
1111 if (!d3drm_array_reserve((void **)&mesh_builder
->vertices
, &mesh_builder
->vertices_size
, mesh_builder
->nb_vertices
,
1112 sizeof(*mesh_builder
->vertices
)))
1117 memcpy(mesh_builder
->vertices
, ptr
+ sizeof(DWORD
), mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
));
1119 faces_vertex_idx_ptr
= faces_vertex_idx_data
= HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size
);
1120 memcpy(faces_vertex_idx_data
, ptr
+ sizeof(DWORD
) + mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
) + sizeof(DWORD
),
1121 faces_vertex_idx_size
);
1123 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1124 mesh_builder
->pFaceData
= HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size
* 2);
1125 faces_data_ptr
= (DWORD
*)mesh_builder
->pFaceData
;
1129 IDirectXFileObject
*object
;
1131 hr
= IDirectXFileData_GetNextObject(pData
, &object
);
1132 if (hr
== DXFILEERR_NOMOREOBJECTS
)
1134 TRACE("No more object\n");
1137 if (hr
!= DXFILE_OK
)
1140 hr
= IDirectXFileObject_QueryInterface(object
, &IID_IDirectXFileData
, (void**)&pData2
);
1141 IDirectXFileObject_Release(object
);
1142 if (hr
!= DXFILE_OK
)
1145 hr
= IDirectXFileData_GetType(pData2
, &guid
);
1146 if (hr
!= DXFILE_OK
)
1149 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1151 if (IsEqualGUID(guid
, &TID_D3DRMMeshNormals
))
1153 DWORD nb_faces_normals
;
1154 DWORD faces_normal_idx_size
;
1156 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1157 if (hr
!= DXFILE_OK
)
1160 mesh_builder
->nb_normals
= *(DWORD
*)ptr
;
1161 nb_faces_normals
= *(DWORD
*)(ptr
+ sizeof(DWORD
) + mesh_builder
->nb_normals
* sizeof(D3DVECTOR
));
1163 TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder
->nb_normals
, nb_faces_normals
);
1164 if (nb_faces_normals
!= mesh_builder
->nb_faces
)
1165 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals
, mesh_builder
->nb_faces
);
1167 if (!d3drm_array_reserve((void **)&mesh_builder
->normals
, &mesh_builder
->normals_size
,
1168 mesh_builder
->nb_normals
, sizeof(*mesh_builder
->normals
)))
1173 memcpy(mesh_builder
->normals
, ptr
+ sizeof(DWORD
), mesh_builder
->nb_normals
* sizeof(D3DVECTOR
));
1175 faces_normal_idx_size
= size
- (2 * sizeof(DWORD
) + mesh_builder
->nb_normals
* sizeof(D3DVECTOR
));
1176 faces_normal_idx_ptr
= faces_normal_idx_data
= HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size
);
1177 memcpy(faces_normal_idx_data
, ptr
+ sizeof(DWORD
) + mesh_builder
->nb_normals
* sizeof(D3DVECTOR
) + sizeof(DWORD
), faces_normal_idx_size
);
1179 else if (IsEqualGUID(guid
, &TID_D3DRMMeshTextureCoords
))
1181 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1182 if (hr
!= DXFILE_OK
)
1185 mesh_builder
->nb_coords2d
= *(DWORD
*)ptr
;
1187 TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder
->nb_coords2d
);
1189 mesh_builder
->pCoords2d
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->nb_coords2d
* sizeof(*mesh_builder
->pCoords2d
));
1190 memcpy(mesh_builder
->pCoords2d
, ptr
+ sizeof(DWORD
), mesh_builder
->nb_coords2d
* sizeof(*mesh_builder
->pCoords2d
));
1192 else if (IsEqualGUID(guid
, &TID_D3DRMMeshMaterialList
))
1195 DWORD nb_face_indices
;
1197 IDirectXFileObject
*child
;
1200 struct d3drm_texture
*texture_object
;
1202 TRACE("Process MeshMaterialList\n");
1204 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1205 if (hr
!= DXFILE_OK
)
1208 nb_materials
= *(DWORD
*)ptr
;
1209 nb_face_indices
= *(DWORD
*)(ptr
+ sizeof(DWORD
));
1210 data_size
= 2 * sizeof(DWORD
) + nb_face_indices
* sizeof(DWORD
);
1212 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials
, nb_face_indices
);
1214 if (size
!= data_size
)
1215 WARN("Returned size %u does not match expected one %u\n", size
, data_size
);
1217 mesh_builder
->material_indices
= HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder
->material_indices
) * nb_face_indices
);
1218 if (!mesh_builder
->material_indices
)
1220 memcpy(mesh_builder
->material_indices
, ptr
+ 2 * sizeof(DWORD
), sizeof(*mesh_builder
->material_indices
) * nb_face_indices
),
1222 mesh_builder
->materials
= HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder
->materials
) * nb_materials
);
1223 if (!mesh_builder
->materials
)
1225 HeapFree(GetProcessHeap(), 0, mesh_builder
->material_indices
);
1228 mesh_builder
->nb_materials
= nb_materials
;
1230 while (SUCCEEDED(hr
= IDirectXFileData_GetNextObject(pData2
, &child
)) && (i
< nb_materials
))
1232 IDirectXFileData
*data
;
1233 IDirectXFileDataReference
*reference
;
1234 IDirectXFileObject
*material_child
;
1235 struct d3drm_material
*object
;
1237 hr
= IDirectXFileObject_QueryInterface(child
, &IID_IDirectXFileData
, (void **)&data
);
1240 hr
= IDirectXFileObject_QueryInterface(child
, &IID_IDirectXFileDataReference
, (void **)&reference
);
1241 IDirectXFileObject_Release(child
);
1245 hr
= IDirectXFileDataReference_Resolve(reference
, &data
);
1246 IDirectXFileDataReference_Release(reference
);
1252 IDirectXFileObject_Release(child
);
1255 hr
= d3drm_material_create(&object
, mesh_builder
->d3drm
);
1258 IDirectXFileData_Release(data
);
1261 mesh_builder
->materials
[i
].material
= &object
->IDirect3DRMMaterial2_iface
;
1263 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&ptr
);
1264 if (hr
!= DXFILE_OK
)
1266 IDirectXFileData_Release(data
);
1271 WARN("Material size %u does not match expected one %u\n", size
, 44);
1273 values
= (float*)ptr
;
1275 d3drm_set_color(&mesh_builder
->materials
[i
].color
, values
[0], values
[1], values
[2], values
[3]);
1277 IDirect3DRMMaterial2_SetAmbient(mesh_builder
->materials
[i
].material
, values
[0], values
[1], values
[2]); /* Alpha ignored */
1278 IDirect3DRMMaterial2_SetPower(mesh_builder
->materials
[i
].material
, values
[4]);
1279 IDirect3DRMMaterial2_SetSpecular(mesh_builder
->materials
[i
].material
, values
[5], values
[6], values
[7]);
1280 IDirect3DRMMaterial2_SetEmissive(mesh_builder
->materials
[i
].material
, values
[8], values
[9], values
[10]);
1282 mesh_builder
->materials
[i
].texture
= NULL
;
1284 hr
= IDirectXFileData_GetNextObject(data
, &material_child
);
1287 IDirectXFileData
*data
;
1290 if (FAILED(hr
= IDirectXFileObject_QueryInterface(material_child
,
1291 &IID_IDirectXFileData
, (void **)&data
)))
1293 IDirectXFileDataReference
*reference
;
1295 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child
,
1296 &IID_IDirectXFileDataReference
, (void **)&reference
)))
1298 hr
= IDirectXFileDataReference_Resolve(reference
, &data
);
1299 IDirectXFileDataReference_Release(reference
);
1302 IDirectXFileObject_Release(material_child
);
1306 hr
= IDirectXFileData_GetType(data
, &guid
);
1307 if (hr
!= DXFILE_OK
)
1309 if (!IsEqualGUID(guid
, &TID_D3DRMTextureFilename
))
1311 WARN("Not a texture filename\n");
1316 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&filename
);
1319 if (load_texture_proc
)
1321 IDirect3DRMTexture
*texture
;
1323 hr
= load_texture_proc(*filename
, arg
, &texture
);
1326 hr
= IDirect3DTexture_QueryInterface(texture
, &IID_IDirect3DRMTexture3
,
1327 (void **)&mesh_builder
->materials
[i
].texture
);
1328 IDirect3DTexture_Release(texture
);
1335 /* If the texture file is not found, no texture is associated with the material */
1336 file
= CreateFileA(*filename
, GENERIC_READ
, FILE_SHARE_READ
, NULL
, OPEN_EXISTING
, 0, NULL
);
1337 if (file
!= INVALID_HANDLE_VALUE
)
1340 if (FAILED(hr
= d3drm_texture_create(&texture_object
, NULL
)))
1342 IDirectXFileData_Release(data
);
1345 mesh_builder
->materials
[i
].texture
= &texture_object
->IDirect3DRMTexture3_iface
;
1349 IDirectXFileData_Release(data
);
1351 else if (hr
!= DXFILEERR_NOMOREOBJECTS
)
1357 IDirectXFileData_Release(data
);
1362 IDirectXFileObject_Release(child
);
1363 WARN("Found more sub-objects than expected\n");
1365 else if (hr
!= DXFILEERR_NOMOREOBJECTS
)
1373 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid
));
1376 IDirectXFileData_Release(pData2
);
1380 if (!mesh_builder
->nb_normals
)
1382 /* Allocate normals, one per vertex */
1383 if (!d3drm_array_reserve((void **)&mesh_builder
->normals
, &mesh_builder
->normals_size
,
1384 mesh_builder
->nb_vertices
, sizeof(*mesh_builder
->normals
)))
1386 memset(mesh_builder
->normals
, 0, mesh_builder
->nb_vertices
* sizeof(*mesh_builder
->normals
));
1389 for (i
= 0; i
< mesh_builder
->nb_faces
; i
++)
1392 DWORD nb_face_indexes
;
1393 D3DVECTOR face_normal
;
1395 if (faces_vertex_idx_size
< sizeof(DWORD
))
1396 WARN("Not enough data to read number of indices of face %d\n", i
);
1398 nb_face_indexes
= *(faces_data_ptr
+ faces_data_size
++) = *(faces_vertex_idx_ptr
++);
1399 faces_vertex_idx_size
--;
1400 if (faces_normal_idx_data
&& (*(faces_normal_idx_ptr
++) != nb_face_indexes
))
1401 WARN("Faces indices number mismatch\n");
1403 if (faces_vertex_idx_size
< (nb_face_indexes
* sizeof(DWORD
)))
1404 WARN("Not enough data to read all indices of face %d\n", i
);
1406 if (!mesh_builder
->nb_normals
)
1408 /* Compute face normal */
1409 if (nb_face_indexes
> 2
1410 && faces_vertex_idx_ptr
[0] < mesh_builder
->nb_vertices
1411 && faces_vertex_idx_ptr
[1] < mesh_builder
->nb_vertices
1412 && faces_vertex_idx_ptr
[2] < mesh_builder
->nb_vertices
)
1416 D3DRMVectorSubtract(&a
, &mesh_builder
->vertices
[faces_vertex_idx_ptr
[2]], &mesh_builder
->vertices
[faces_vertex_idx_ptr
[1]]);
1417 D3DRMVectorSubtract(&b
, &mesh_builder
->vertices
[faces_vertex_idx_ptr
[0]], &mesh_builder
->vertices
[faces_vertex_idx_ptr
[1]]);
1418 D3DRMVectorCrossProduct(&face_normal
, &a
, &b
);
1419 D3DRMVectorNormalize(&face_normal
);
1423 face_normal
.u1
.x
= 0.0f
;
1424 face_normal
.u2
.y
= 0.0f
;
1425 face_normal
.u3
.z
= 0.0f
;
1429 for (j
= 0; j
< nb_face_indexes
; j
++)
1431 /* Copy vertex index */
1432 *(faces_data_ptr
+ faces_data_size
++) = *faces_vertex_idx_ptr
;
1433 /* Copy normal index */
1434 if (mesh_builder
->nb_normals
)
1436 /* Read from x file */
1437 *(faces_data_ptr
+ faces_data_size
++) = *(faces_normal_idx_ptr
++);
1441 DWORD vertex_idx
= *faces_vertex_idx_ptr
;
1442 if (vertex_idx
>= mesh_builder
->nb_vertices
)
1444 WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx
,
1445 mesh_builder
->nb_vertices
);
1448 *(faces_data_ptr
+ faces_data_size
++) = vertex_idx
;
1449 /* Add face normal to vertex normal */
1450 D3DRMVectorAdd(&mesh_builder
->normals
[vertex_idx
], &mesh_builder
->normals
[vertex_idx
], &face_normal
);
1452 faces_vertex_idx_ptr
++;
1454 faces_vertex_idx_size
-= nb_face_indexes
;
1457 /* Last DWORD must be 0 */
1458 *(faces_data_ptr
+ faces_data_size
++) = 0;
1460 /* Set size (in number of DWORD) of all faces data */
1461 mesh_builder
->face_data_size
= faces_data_size
;
1463 if (!mesh_builder
->nb_normals
)
1465 /* Normalize all normals */
1466 for (i
= 0; i
< mesh_builder
->nb_vertices
; i
++)
1468 D3DRMVectorNormalize(&mesh_builder
->normals
[i
]);
1470 mesh_builder
->nb_normals
= mesh_builder
->nb_vertices
;
1473 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1474 if (!mesh_builder
->pCoords2d
)
1476 mesh_builder
->nb_coords2d
= mesh_builder
->nb_vertices
;
1477 mesh_builder
->pCoords2d
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->nb_coords2d
* sizeof(*mesh_builder
->pCoords2d
));
1478 for (i
= 0; i
< mesh_builder
->nb_coords2d
; i
++)
1480 mesh_builder
->pCoords2d
[i
].u
= 0.0f
;
1481 mesh_builder
->pCoords2d
[i
].v
= 0.0f
;
1485 TRACE("Mesh data loaded successfully\n");
1491 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data
);
1492 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data
);
1497 static HRESULT WINAPI
d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3
*iface
, void *filename
,
1498 void *name
, D3DRMLOADOPTIONS loadflags
, D3DRMLOADTEXTURE3CALLBACK cb
, void *arg
)
1500 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1501 DXFILELOADOPTIONS load_options
;
1502 IDirectXFile
*dxfile
= NULL
;
1503 IDirectXFileEnumObject
*enum_object
= NULL
;
1504 IDirectXFileData
*data
= NULL
;
1507 struct d3drm_file_header
*header
;
1509 HRESULT ret
= D3DRMERR_BADOBJECT
;
1511 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1512 iface
, filename
, name
, loadflags
, cb
, arg
);
1514 clean_mesh_builder_data(mesh_builder
);
1516 if (loadflags
== D3DRMLOAD_FROMMEMORY
)
1518 load_options
= DXFILELOAD_FROMMEMORY
;
1520 else if (loadflags
== D3DRMLOAD_FROMFILE
)
1522 load_options
= DXFILELOAD_FROMFILE
;
1523 TRACE("Loading from file %s\n", debugstr_a(filename
));
1527 FIXME("Load options %d not supported yet\n", loadflags
);
1531 hr
= DirectXFileCreate(&dxfile
);
1532 if (hr
!= DXFILE_OK
)
1535 hr
= IDirectXFile_RegisterTemplates(dxfile
, templates
, strlen(templates
));
1536 if (hr
!= DXFILE_OK
)
1539 hr
= IDirectXFile_CreateEnumObject(dxfile
, filename
, load_options
, &enum_object
);
1540 if (hr
!= DXFILE_OK
)
1543 hr
= IDirectXFileEnumObject_GetNextDataObject(enum_object
, &data
);
1544 if (hr
!= DXFILE_OK
)
1547 hr
= IDirectXFileData_GetType(data
, &guid
);
1548 if (hr
!= DXFILE_OK
)
1551 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1553 if (!IsEqualGUID(guid
, &TID_DXFILEHeader
))
1555 ret
= D3DRMERR_BADFILE
;
1559 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&header
);
1560 if ((hr
!= DXFILE_OK
) || (size
!= sizeof(*header
)))
1563 TRACE("Version is %u.%u, flags %#x.\n", header
->major
, header
->minor
, header
->flags
);
1565 /* Version must be 1.0.x */
1566 if ((header
->major
!= 1) || (header
->minor
!= 0))
1568 ret
= D3DRMERR_BADFILE
;
1572 IDirectXFileData_Release(data
);
1575 hr
= IDirectXFileEnumObject_GetNextDataObject(enum_object
, &data
);
1576 if (hr
!= DXFILE_OK
)
1578 ret
= D3DRMERR_NOTFOUND
;
1582 hr
= IDirectXFileData_GetType(data
, &guid
);
1583 if (hr
!= DXFILE_OK
)
1586 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1588 if (!IsEqualGUID(guid
, &TID_D3DRMMesh
))
1590 ret
= D3DRMERR_NOTFOUND
;
1594 /* We don't care about the texture interface version since we rely on QueryInterface */
1595 hr
= load_mesh_data(iface
, data
, (D3DRMLOADTEXTURECALLBACK
)cb
, arg
);
1602 IDirectXFileData_Release(data
);
1604 IDirectXFileEnumObject_Release(enum_object
);
1606 IDirectXFile_Release(dxfile
);
1608 if (ret
!= D3DRM_OK
)
1609 clean_mesh_builder_data(mesh_builder
);
1614 static HRESULT WINAPI
d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3
*iface
,
1615 const char *filename
, D3DRMXOFFORMAT format
, D3DRMSAVEOPTIONS flags
)
1617 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1618 iface
, debugstr_a(filename
), format
, flags
);
1623 static HRESULT WINAPI
d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3
*iface
,
1624 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
1626 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1629 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface
, sx
, sy
, sz
);
1631 for (i
= 0; i
< mesh_builder
->nb_vertices
; ++i
)
1633 mesh_builder
->vertices
[i
].u1
.x
*= sx
;
1634 mesh_builder
->vertices
[i
].u2
.y
*= sy
;
1635 mesh_builder
->vertices
[i
].u3
.z
*= sz
;
1638 /* Normals are not affected by Scale */
1643 static HRESULT WINAPI
d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3
*iface
,
1644 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
1646 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
1651 static HRESULT WINAPI
d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3
*iface
,
1652 D3DRMCOLORSOURCE source
)
1654 FIXME("iface %p, source %#x stub!\n", iface
, source
);
1659 static HRESULT WINAPI
d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3
*iface
, D3DRMBOX
*box
)
1661 FIXME("iface %p, box %p stub!\n", iface
, box
);
1666 static HRESULT WINAPI
d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3
*iface
,
1667 D3DVALUE crease
, DWORD flags
)
1669 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface
, crease
, flags
);
1674 static D3DRMCOLORSOURCE WINAPI
d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3
*iface
)
1676 FIXME("iface %p stub!\n", iface
);
1681 static HRESULT WINAPI
d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMMesh
*mesh
)
1683 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
1688 static HRESULT WINAPI
d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3
*iface
,
1689 IDirect3DRMMeshBuilder3
*mesh_builder
, DWORD flags
)
1691 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface
, mesh_builder
, flags
);
1696 static HRESULT WINAPI
d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFrame3
*frame
)
1698 FIXME("iface %p, frame %p stub!\n", iface
, frame
);
1703 static HRESULT WINAPI
d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
*face
)
1705 FIXME("iface %p, face %p stub!\n", iface
, face
);
1710 static HRESULT WINAPI
d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3
*iface
,
1711 DWORD vertex_count
, D3DVECTOR
*vertices
, DWORD normal_count
, D3DVECTOR
*normals
,
1712 DWORD
*face_data
, IDirect3DRMFaceArray
**array
)
1714 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1715 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data
, array
);
1720 static HRESULT WINAPI
d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3
*iface
,
1721 DWORD vertex_count
, DWORD normal_count
, DWORD face_count
)
1723 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1724 iface
, vertex_count
, normal_count
, face_count
);
1729 static HRESULT WINAPI
d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3
*iface
,
1730 D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
1732 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1734 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface
, red
, green
, blue
);
1736 d3drm_set_color(&mesh_builder
->color
, red
, green
, blue
, 1.0f
);
1741 static HRESULT WINAPI
d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3
*iface
, D3DCOLOR color
)
1743 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1745 TRACE("iface %p, color 0x%08x.\n", iface
, color
);
1747 mesh_builder
->color
= color
;
1752 static HRESULT WINAPI
d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3
*iface
,
1753 IDirect3DRMTexture3
*texture
)
1755 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1757 TRACE("iface %p, texture %p.\n", iface
, texture
);
1760 IDirect3DRMTexture3_AddRef(texture
);
1761 if (mesh_builder
->texture
)
1762 IDirect3DRMTexture3_Release(mesh_builder
->texture
);
1763 mesh_builder
->texture
= texture
;
1768 static HRESULT WINAPI
d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3
*iface
,
1769 IDirect3DRMMaterial2
*material
)
1771 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1773 TRACE("iface %p, material %p.\n", iface
, material
);
1776 IDirect3DRMTexture2_AddRef(material
);
1777 if (mesh_builder
->material
)
1778 IDirect3DRMTexture2_Release(mesh_builder
->material
);
1779 mesh_builder
->material
= material
;
1784 static HRESULT WINAPI
d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3
*iface
,
1785 BOOL wrap_u
, BOOL wrap_v
)
1787 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface
, wrap_u
, wrap_v
);
1792 static HRESULT WINAPI
d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3
*iface
,
1793 D3DRMRENDERQUALITY quality
)
1795 FIXME("iface %p, quality %#x stub!\n", iface
, quality
);
1800 static HRESULT WINAPI
d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3
*iface
,
1803 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
1808 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3
*iface
,
1809 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1811 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
1816 static HRESULT WINAPI
d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3
*iface
,
1817 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1819 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
1824 static HRESULT WINAPI
d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3
*iface
,
1825 DWORD index
, D3DVALUE u
, D3DVALUE v
)
1827 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1829 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface
, index
, u
, v
);
1831 if (index
>= mesh_builder
->nb_coords2d
)
1832 return D3DRMERR_BADVALUE
;
1834 mesh_builder
->pCoords2d
[index
].u
= u
;
1835 mesh_builder
->pCoords2d
[index
].v
= v
;
1840 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3
*iface
,
1841 DWORD index
, D3DCOLOR color
)
1843 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface
, index
, color
);
1848 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3
*iface
,
1849 DWORD index
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
1851 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1852 iface
, index
, red
, green
, blue
);
1857 static HRESULT WINAPI
d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3
*iface
,
1858 IDirect3DRMFaceArray
**array
)
1860 FIXME("iface %p, array %p stub!\n", iface
, array
);
1865 static HRESULT WINAPI
d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3
*iface
,
1866 DWORD
*vertex_count
, D3DVECTOR
*vertices
, DWORD
*normal_count
, D3DVECTOR
*normals
,
1867 DWORD
*face_data_size
, DWORD
*face_data
)
1869 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1870 "face_data_size %p, face_data %p stub!\n",
1871 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data_size
, face_data
);
1876 static HRESULT WINAPI
d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3
*iface
,
1877 DWORD index
, D3DVALUE
*u
, D3DVALUE
*v
)
1879 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1881 TRACE("iface %p, index %u, u %p, v %p.\n", iface
, index
, u
, v
);
1883 if (index
>= mesh_builder
->nb_coords2d
)
1884 return D3DRMERR_BADVALUE
;
1886 *u
= mesh_builder
->pCoords2d
[index
].u
;
1887 *v
= mesh_builder
->pCoords2d
[index
].v
;
1892 static int WINAPI
d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3
*iface
,
1893 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1895 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1897 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
1899 if (!d3drm_array_reserve((void **)&mesh_builder
->vertices
, &mesh_builder
->vertices_size
,
1900 mesh_builder
->nb_vertices
+ 1, sizeof(*mesh_builder
->vertices
)))
1903 mesh_builder
->vertices
[mesh_builder
->nb_vertices
].u1
.x
= x
;
1904 mesh_builder
->vertices
[mesh_builder
->nb_vertices
].u2
.y
= y
;
1905 mesh_builder
->vertices
[mesh_builder
->nb_vertices
].u3
.z
= z
;
1907 return mesh_builder
->nb_vertices
++;
1910 static int WINAPI
d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3
*iface
,
1911 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1913 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1915 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
1917 if (!d3drm_array_reserve((void **)&mesh_builder
->normals
, &mesh_builder
->normals_size
,
1918 mesh_builder
->nb_normals
+ 1, sizeof(*mesh_builder
->normals
)))
1921 mesh_builder
->normals
[mesh_builder
->nb_normals
].u1
.x
= x
;
1922 mesh_builder
->normals
[mesh_builder
->nb_normals
].u2
.y
= y
;
1923 mesh_builder
->normals
[mesh_builder
->nb_normals
].u3
.z
= z
;
1925 return mesh_builder
->nb_normals
++;
1928 static HRESULT WINAPI
d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
**face
)
1930 struct d3drm_face
*object
;
1933 TRACE("iface %p, face %p.\n", iface
, face
);
1935 if (FAILED(hr
= d3drm_face_create(&object
)))
1938 *face
= &object
->IDirect3DRMFace2_iface
;
1943 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3
*iface
)
1945 FIXME("iface %p stub!\n", iface
);
1950 static BOOL WINAPI
d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3
*iface
)
1952 FIXME("iface %p stub!\n", iface
);
1957 static int WINAPI
d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3
*iface
)
1959 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1961 TRACE("iface %p.\n", iface
);
1963 return mesh_builder
->nb_faces
;
1966 static int WINAPI
d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3
*iface
)
1968 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1970 TRACE("iface %p.\n", iface
);
1972 return mesh_builder
->nb_vertices
;
1975 static D3DCOLOR WINAPI
d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3
*iface
,
1978 FIXME("iface %p, index %u stub!\n", iface
, index
);
1983 static HRESULT WINAPI
d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMMesh
**mesh
)
1985 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1987 D3DRMGROUPINDEX group
;
1989 TRACE("iface %p, mesh %p.\n", iface
, mesh
);
1994 hr
= Direct3DRMMesh_create(mesh
);
1998 /* If there is mesh data, create a group and put data inside */
1999 if (mesh_builder
->nb_vertices
)
2003 D3DRMVERTEX
* vertices
;
2005 vertices
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->nb_vertices
* sizeof(D3DRMVERTEX
));
2008 IDirect3DRMMesh_Release(*mesh
);
2009 return E_OUTOFMEMORY
;
2011 for (i
= 0; i
< mesh_builder
->nb_vertices
; i
++)
2012 vertices
[i
].position
= mesh_builder
->vertices
[i
];
2013 hr
= IDirect3DRMMesh_SetVertices(*mesh
, 0, 0, mesh_builder
->nb_vertices
, vertices
);
2014 HeapFree(GetProcessHeap(), 0, vertices
);
2016 /* Groups are in reverse order compared to materials list in X file */
2017 for (k
= mesh_builder
->nb_materials
- 1; k
>= 0; k
--)
2019 unsigned* face_data
;
2021 DWORD
* in_ptr
= mesh_builder
->pFaceData
;
2022 ULONG vertex_per_face
= 0;
2023 BOOL
* used_vertices
;
2024 unsigned nb_vertices
= 0;
2025 unsigned nb_faces
= 0;
2027 used_vertices
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, mesh_builder
->face_data_size
* sizeof(*used_vertices
));
2030 IDirect3DRMMesh_Release(*mesh
);
2031 return E_OUTOFMEMORY
;
2034 face_data
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->face_data_size
* sizeof(*face_data
));
2037 HeapFree(GetProcessHeap(), 0, used_vertices
);
2038 IDirect3DRMMesh_Release(*mesh
);
2039 return E_OUTOFMEMORY
;
2041 out_ptr
= face_data
;
2043 /* If all faces have the same number of vertex, set vertex_per_face */
2044 for (i
= 0; i
< mesh_builder
->nb_faces
; i
++)
2046 /* Process only faces belonging to the group */
2047 if (mesh_builder
->material_indices
[i
] == k
)
2049 if (vertex_per_face
&& (vertex_per_face
!= *in_ptr
))
2051 vertex_per_face
= *in_ptr
;
2053 in_ptr
+= 1 + *in_ptr
* 2;
2055 if (i
!= mesh_builder
->nb_faces
)
2056 vertex_per_face
= 0;
2058 /* Put only vertex indices */
2059 in_ptr
= mesh_builder
->pFaceData
;
2060 for (i
= 0; i
< mesh_builder
->nb_faces
; i
++)
2062 DWORD nb_indices
= *in_ptr
++;
2064 /* Skip faces not belonging to the group */
2065 if (mesh_builder
->material_indices
[i
] != k
)
2067 in_ptr
+= 2 * nb_indices
;
2071 /* Don't put nb indices when vertex_per_face is set */
2072 if (vertex_per_face
)
2073 *out_ptr
++ = nb_indices
;
2075 for (j
= 0; j
< nb_indices
; j
++)
2077 *out_ptr
= *in_ptr
++;
2078 used_vertices
[*out_ptr
++] = TRUE
;
2079 /* Skip normal index */
2086 for (i
= 0; i
< mesh_builder
->nb_vertices
; i
++)
2087 if (used_vertices
[i
])
2090 hr
= IDirect3DRMMesh_AddGroup(*mesh
, nb_vertices
, nb_faces
, vertex_per_face
, face_data
, &group
);
2091 HeapFree(GetProcessHeap(), 0, used_vertices
);
2092 HeapFree(GetProcessHeap(), 0, face_data
);
2094 hr
= IDirect3DRMMesh_SetGroupColor(*mesh
, group
, mesh_builder
->materials
[k
].color
);
2096 hr
= IDirect3DRMMesh_SetGroupMaterial(*mesh
, group
,
2097 (IDirect3DRMMaterial
*)mesh_builder
->materials
[k
].material
);
2098 if (SUCCEEDED(hr
) && mesh_builder
->materials
[k
].texture
)
2100 IDirect3DRMTexture
*texture
;
2102 IDirect3DRMTexture3_QueryInterface(mesh_builder
->materials
[k
].texture
,
2103 &IID_IDirect3DRMTexture
, (void **)&texture
);
2104 hr
= IDirect3DRMMesh_SetGroupTexture(*mesh
, group
, texture
);
2105 IDirect3DRMTexture_Release(texture
);
2109 IDirect3DRMMesh_Release(*mesh
);
2118 static HRESULT WINAPI
d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3
*iface
,
2119 DWORD index
, IDirect3DRMFace2
**face
)
2121 FIXME("iface %p, index %u, face %p stub!\n", iface
, index
, face
);
2126 static HRESULT WINAPI
d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3
*iface
,
2127 DWORD index
, D3DVECTOR
*vector
)
2129 FIXME("iface %p, index %u, vector %p stub!\n", iface
, index
, vector
);
2134 static HRESULT WINAPI
d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3
*iface
,
2135 DWORD index
, D3DVECTOR
*vector
)
2137 FIXME("iface %p, index %u, vector %p stub!\n", iface
, index
, vector
);
2142 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3
*iface
,
2143 DWORD start_idx
, DWORD count
)
2145 FIXME("iface %p, start_idx %u, count %u stub!\n", iface
, start_idx
, count
);
2150 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3
*iface
,
2151 DWORD start_idx
, DWORD count
)
2153 FIXME("iface %p, start_idx %u, count %u stub!\n", iface
, start_idx
, count
);
2158 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
*face
)
2160 FIXME("iface %p, face %p stub!\n", iface
, face
);
2165 static HRESULT WINAPI
d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3
*iface
, DWORD flags
)
2167 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2172 static HRESULT WINAPI
d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3
*iface
, DWORD flags
)
2174 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2179 static HRESULT WINAPI
d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3
*iface
,
2180 DWORD flags
, DWORD
*indices
, DWORD
*start_idx
, DWORD
*count
)
2182 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2183 iface
, flags
, indices
, start_idx
, count
);
2188 static HRESULT WINAPI
d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3
*iface
, IUnknown
**mesh
)
2190 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
2195 static HRESULT WINAPI
d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3
*iface
,
2196 DWORD flags
, IUnknown
**parent
)
2198 FIXME("iface %p, flags %#x, parent %p stub!\n", iface
, flags
, parent
);
2203 static HRESULT WINAPI
d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3
*iface
,
2204 DWORD
*count
, IUnknown
**meshes
)
2206 FIXME("iface %p, count %p, meshes %p stub!\n", iface
, count
, meshes
);
2211 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3
*iface
, IUnknown
*mesh
)
2213 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
2218 static HRESULT WINAPI
d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3
*iface
, DWORD index
)
2220 FIXME("iface %p, index %u stub!\n", iface
, index
);
2225 static HRESULT WINAPI
d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3
*iface
, DWORD
*indices
)
2227 FIXME("iface %p, indices %p stub!\n", iface
, indices
);
2232 static HRESULT WINAPI
d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3
*iface
,
2233 DWORD flags
, DWORD format
, DWORD vertex_count
, void *data
)
2235 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2236 iface
, flags
, format
, vertex_count
, data
);
2241 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3
*iface
,
2242 DWORD start_idx
, DWORD count
, D3DVECTOR
*vector
)
2244 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface
, start_idx
, count
, vector
);
2249 static HRESULT WINAPI
d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3
*iface
,
2250 DWORD start_idx
, DWORD
*vertex_count
, D3DVECTOR
*vertices
)
2252 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2253 DWORD count
= mesh_builder
->nb_vertices
- start_idx
;
2255 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2256 iface
, start_idx
, vertex_count
, vertices
);
2259 *vertex_count
= count
;
2260 if (vertices
&& mesh_builder
->nb_vertices
)
2261 memcpy(vertices
, mesh_builder
->vertices
+ start_idx
, count
* sizeof(*vertices
));
2266 static HRESULT WINAPI
d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3
*iface
,
2267 DWORD start_idx
, DWORD count
, D3DVECTOR
*vector
)
2269 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2270 iface
, start_idx
, count
, vector
);
2275 static HRESULT WINAPI
d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3
*iface
,
2276 DWORD start_idx
, DWORD
*normal_count
, D3DVECTOR
*normals
)
2278 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2279 DWORD count
= mesh_builder
->nb_normals
- start_idx
;
2281 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2282 iface
, start_idx
, normal_count
, normals
);
2285 *normal_count
= count
;
2286 if (normals
&& mesh_builder
->nb_normals
)
2287 memcpy(normals
, &mesh_builder
->normals
[start_idx
], count
* sizeof(*normals
));
2292 static int WINAPI
d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3
*iface
)
2294 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2296 TRACE("iface %p.\n", iface
);
2298 return mesh_builder
->nb_normals
;
2301 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl
=
2303 d3drm_mesh_builder3_QueryInterface
,
2304 d3drm_mesh_builder3_AddRef
,
2305 d3drm_mesh_builder3_Release
,
2306 d3drm_mesh_builder3_Clone
,
2307 d3drm_mesh_builder3_AddDestroyCallback
,
2308 d3drm_mesh_builder3_DeleteDestroyCallback
,
2309 d3drm_mesh_builder3_SetAppData
,
2310 d3drm_mesh_builder3_GetAppData
,
2311 d3drm_mesh_builder3_SetName
,
2312 d3drm_mesh_builder3_GetName
,
2313 d3drm_mesh_builder3_GetClassName
,
2314 d3drm_mesh_builder3_Load
,
2315 d3drm_mesh_builder3_Save
,
2316 d3drm_mesh_builder3_Scale
,
2317 d3drm_mesh_builder3_Translate
,
2318 d3drm_mesh_builder3_SetColorSource
,
2319 d3drm_mesh_builder3_GetBox
,
2320 d3drm_mesh_builder3_GenerateNormals
,
2321 d3drm_mesh_builder3_GetColorSource
,
2322 d3drm_mesh_builder3_AddMesh
,
2323 d3drm_mesh_builder3_AddMeshBuilder
,
2324 d3drm_mesh_builder3_AddFrame
,
2325 d3drm_mesh_builder3_AddFace
,
2326 d3drm_mesh_builder3_AddFaces
,
2327 d3drm_mesh_builder3_ReserveSpace
,
2328 d3drm_mesh_builder3_SetColorRGB
,
2329 d3drm_mesh_builder3_SetColor
,
2330 d3drm_mesh_builder3_SetTexture
,
2331 d3drm_mesh_builder3_SetMaterial
,
2332 d3drm_mesh_builder3_SetTextureTopology
,
2333 d3drm_mesh_builder3_SetQuality
,
2334 d3drm_mesh_builder3_SetPerspective
,
2335 d3drm_mesh_builder3_SetVertex
,
2336 d3drm_mesh_builder3_SetNormal
,
2337 d3drm_mesh_builder3_SetTextureCoordinates
,
2338 d3drm_mesh_builder3_SetVertexColor
,
2339 d3drm_mesh_builder3_SetVertexColorRGB
,
2340 d3drm_mesh_builder3_GetFaces
,
2341 d3drm_mesh_builder3_GetGeometry
,
2342 d3drm_mesh_builder3_GetTextureCoordinates
,
2343 d3drm_mesh_builder3_AddVertex
,
2344 d3drm_mesh_builder3_AddNormal
,
2345 d3drm_mesh_builder3_CreateFace
,
2346 d3drm_mesh_builder3_GetQuality
,
2347 d3drm_mesh_builder3_GetPerspective
,
2348 d3drm_mesh_builder3_GetFaceCount
,
2349 d3drm_mesh_builder3_GetVertexCount
,
2350 d3drm_mesh_builder3_GetVertexColor
,
2351 d3drm_mesh_builder3_CreateMesh
,
2352 d3drm_mesh_builder3_GetFace
,
2353 d3drm_mesh_builder3_GetVertex
,
2354 d3drm_mesh_builder3_GetNormal
,
2355 d3drm_mesh_builder3_DeleteVertices
,
2356 d3drm_mesh_builder3_DeleteNormals
,
2357 d3drm_mesh_builder3_DeleteFace
,
2358 d3drm_mesh_builder3_Empty
,
2359 d3drm_mesh_builder3_Optimize
,
2360 d3drm_mesh_builder3_AddFacesIndexed
,
2361 d3drm_mesh_builder3_CreateSubMesh
,
2362 d3drm_mesh_builder3_GetParentMesh
,
2363 d3drm_mesh_builder3_GetSubMeshes
,
2364 d3drm_mesh_builder3_DeleteSubMesh
,
2365 d3drm_mesh_builder3_Enable
,
2366 d3drm_mesh_builder3_GetEnable
,
2367 d3drm_mesh_builder3_AddTriangles
,
2368 d3drm_mesh_builder3_SetVertices
,
2369 d3drm_mesh_builder3_GetVertices
,
2370 d3drm_mesh_builder3_SetNormals
,
2371 d3drm_mesh_builder3_GetNormals
,
2372 d3drm_mesh_builder3_GetNormalCount
,
2375 HRESULT
d3drm_mesh_builder_create(struct d3drm_mesh_builder
**mesh_builder
, IDirect3DRM
*d3drm
)
2377 static const char classname
[] = "Builder";
2378 struct d3drm_mesh_builder
*object
;
2380 TRACE("mesh_builder %p.\n", mesh_builder
);
2382 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2383 return E_OUTOFMEMORY
;
2385 object
->IDirect3DRMMeshBuilder2_iface
.lpVtbl
= &d3drm_mesh_builder2_vtbl
;
2386 object
->IDirect3DRMMeshBuilder3_iface
.lpVtbl
= &d3drm_mesh_builder3_vtbl
;
2388 object
->d3drm
= d3drm
;
2389 IDirect3DRM_AddRef(object
->d3drm
);
2391 d3drm_object_init(&object
->obj
, classname
);
2393 *mesh_builder
= object
;
2398 static HRESULT WINAPI
d3drm_mesh_QueryInterface(IDirect3DRMMesh
*iface
, REFIID riid
, void **out
)
2400 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2402 if (IsEqualGUID(riid
, &IID_IDirect3DRMMesh
)
2403 || IsEqualGUID(riid
, &IID_IDirect3DRMVisual
)
2404 || IsEqualGUID(riid
, &IID_IDirect3DRMObject
)
2405 || IsEqualGUID(riid
, &IID_IUnknown
))
2407 IDirect3DRMMesh_AddRef(iface
);
2412 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2415 return E_NOINTERFACE
;
2418 static ULONG WINAPI
d3drm_mesh_AddRef(IDirect3DRMMesh
*iface
)
2420 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2421 ULONG refcount
= InterlockedIncrement(&mesh
->ref
);
2423 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
2428 static ULONG WINAPI
d3drm_mesh_Release(IDirect3DRMMesh
*iface
)
2430 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2431 ULONG refcount
= InterlockedDecrement(&mesh
->ref
);
2433 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
2439 for (i
= 0; i
< mesh
->nb_groups
; ++i
)
2441 HeapFree(GetProcessHeap(), 0, mesh
->groups
[i
].vertices
);
2442 HeapFree(GetProcessHeap(), 0, mesh
->groups
[i
].face_data
);
2443 if (mesh
->groups
[i
].material
)
2444 IDirect3DRMMaterial2_Release(mesh
->groups
[i
].material
);
2445 if (mesh
->groups
[i
].texture
)
2446 IDirect3DRMTexture3_Release(mesh
->groups
[i
].texture
);
2448 HeapFree(GetProcessHeap(), 0, mesh
->groups
);
2449 HeapFree(GetProcessHeap(), 0, mesh
);
2455 static HRESULT WINAPI
d3drm_mesh_Clone(IDirect3DRMMesh
*iface
,
2456 IUnknown
*outer
, REFIID iid
, void **out
)
2458 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
2463 static HRESULT WINAPI
d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh
*iface
,
2464 D3DRMOBJECTCALLBACK cb
, void *ctx
)
2466 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
2471 static HRESULT WINAPI
d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh
*iface
,
2472 D3DRMOBJECTCALLBACK cb
, void *ctx
)
2474 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
2479 static HRESULT WINAPI
d3drm_mesh_SetAppData(IDirect3DRMMesh
*iface
, DWORD data
)
2481 FIXME("iface %p, data %#x stub!\n", iface
, data
);
2486 static DWORD WINAPI
d3drm_mesh_GetAppData(IDirect3DRMMesh
*iface
)
2488 FIXME("iface %p stub!\n", iface
);
2493 static HRESULT WINAPI
d3drm_mesh_SetName(IDirect3DRMMesh
*iface
, const char *name
)
2495 FIXME("iface %p, name %s stub!\n", iface
, debugstr_a(name
));
2500 static HRESULT WINAPI
d3drm_mesh_GetName(IDirect3DRMMesh
*iface
, DWORD
*size
, char *name
)
2502 FIXME("iface %p, size %p, name %p stub!\n", iface
, size
, name
);
2507 static HRESULT WINAPI
d3drm_mesh_GetClassName(IDirect3DRMMesh
*iface
, DWORD
*size
, char *name
)
2509 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2511 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
2513 return d3drm_object_get_class_name(&mesh
->obj
, size
, name
);
2516 static HRESULT WINAPI
d3drm_mesh_Scale(IDirect3DRMMesh
*iface
,
2517 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
2519 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface
, sx
, sy
, sz
);
2524 static HRESULT WINAPI
d3drm_mesh_Translate(IDirect3DRMMesh
*iface
,
2525 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
2527 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
2532 static HRESULT WINAPI
d3drm_mesh_GetBox(IDirect3DRMMesh
*iface
, D3DRMBOX
*box
)
2534 FIXME("iface %p, box %p stub!\n", iface
, box
);
2539 static HRESULT WINAPI
d3drm_mesh_AddGroup(IDirect3DRMMesh
*iface
, unsigned vertex_count
,
2540 unsigned face_count
, unsigned vertex_per_face
, unsigned *face_data
, D3DRMGROUPINDEX
*id
)
2542 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2543 struct mesh_group
*group
;
2545 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2546 iface
, vertex_count
, face_count
, vertex_per_face
, face_data
, id
);
2548 if (!face_data
|| !id
)
2551 if ((mesh
->nb_groups
+ 1) > mesh
->groups_capacity
)
2553 struct mesh_group
*groups
;
2556 if (!mesh
->groups_capacity
)
2559 groups
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* sizeof(*groups
));
2563 new_capacity
= mesh
->groups_capacity
* 2;
2564 groups
= HeapReAlloc(GetProcessHeap(), 0, mesh
->groups
, new_capacity
* sizeof(*groups
));
2568 return E_OUTOFMEMORY
;
2570 mesh
->groups_capacity
= new_capacity
;
2571 mesh
->groups
= groups
;
2574 group
= mesh
->groups
+ mesh
->nb_groups
;
2576 group
->vertices
= HeapAlloc(GetProcessHeap(), 0, vertex_count
* sizeof(D3DRMVERTEX
));
2577 if (!group
->vertices
)
2578 return E_OUTOFMEMORY
;
2579 group
->nb_vertices
= vertex_count
;
2580 group
->nb_faces
= face_count
;
2581 group
->vertex_per_face
= vertex_per_face
;
2583 if (vertex_per_face
)
2585 group
->face_data_size
= face_count
* vertex_per_face
;
2590 unsigned nb_indices
;
2591 unsigned* face_data_ptr
= face_data
;
2592 group
->face_data_size
= 0;
2594 for (i
= 0; i
< face_count
; i
++)
2596 nb_indices
= *face_data_ptr
;
2597 group
->face_data_size
+= nb_indices
+ 1;
2598 face_data_ptr
+= nb_indices
;
2602 group
->face_data
= HeapAlloc(GetProcessHeap(), 0, group
->face_data_size
* sizeof(unsigned));
2603 if (!group
->face_data
)
2605 HeapFree(GetProcessHeap(), 0 , group
->vertices
);
2606 return E_OUTOFMEMORY
;
2609 memcpy(group
->face_data
, face_data
, group
->face_data_size
* sizeof(unsigned));
2611 group
->material
= NULL
;
2612 group
->texture
= NULL
;
2614 *id
= mesh
->nb_groups
++;
2619 static HRESULT WINAPI
d3drm_mesh_SetVertices(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX group_id
,
2620 unsigned int start_idx
, unsigned int count
, D3DRMVERTEX
*values
)
2622 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2624 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2625 iface
, group_id
, start_idx
, count
, values
);
2627 if (group_id
>= mesh
->nb_groups
)
2628 return D3DRMERR_BADVALUE
;
2630 if ((start_idx
+ count
- 1) >= mesh
->groups
[group_id
].nb_vertices
)
2631 return D3DRMERR_BADVALUE
;
2636 memcpy(mesh
->groups
[group_id
].vertices
+ start_idx
, values
, count
* sizeof(*values
));
2641 static HRESULT WINAPI
d3drm_mesh_SetGroupColor(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DCOLOR color
)
2643 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2645 TRACE("iface %p, id %#x, color 0x%08x.\n", iface
, id
, color
);
2647 if (id
>= mesh
->nb_groups
)
2648 return D3DRMERR_BADVALUE
;
2650 mesh
->groups
[id
].color
= color
;
2655 static HRESULT WINAPI
d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh
*iface
,
2656 D3DRMGROUPINDEX id
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
2658 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2660 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface
, id
, red
, green
, blue
);
2662 if (id
>= mesh
->nb_groups
)
2663 return D3DRMERR_BADVALUE
;
2665 d3drm_set_color(&mesh
->groups
[id
].color
, red
, green
, blue
, 1.0f
);
2670 static HRESULT WINAPI
d3drm_mesh_SetGroupMapping(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DRMMAPPING value
)
2672 FIXME("iface %p, id %#x, value %#x stub!\n", iface
, id
, value
);
2677 static HRESULT WINAPI
d3drm_mesh_SetGroupQuality(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DRMRENDERQUALITY value
)
2679 FIXME("iface %p, id %#x, value %#x stub!\n", iface
, id
, value
);
2684 static HRESULT WINAPI
d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh
*iface
,
2685 D3DRMGROUPINDEX id
, IDirect3DRMMaterial
*material
)
2687 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2689 TRACE("iface %p, id %#x, material %p.\n", iface
, id
, material
);
2691 if (id
>= mesh
->nb_groups
)
2692 return D3DRMERR_BADVALUE
;
2694 if (mesh
->groups
[id
].material
)
2695 IDirect3DRMMaterial2_Release(mesh
->groups
[id
].material
);
2697 mesh
->groups
[id
].material
= (IDirect3DRMMaterial2
*)material
;
2700 IDirect3DRMMaterial2_AddRef(mesh
->groups
[id
].material
);
2705 static HRESULT WINAPI
d3drm_mesh_SetGroupTexture(IDirect3DRMMesh
*iface
,
2706 D3DRMGROUPINDEX id
, IDirect3DRMTexture
*texture
)
2708 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2710 TRACE("iface %p, id %#x, texture %p.\n", iface
, id
, texture
);
2712 if (id
>= mesh
->nb_groups
)
2713 return D3DRMERR_BADVALUE
;
2715 if (mesh
->groups
[id
].texture
)
2716 IDirect3DRMTexture3_Release(mesh
->groups
[id
].texture
);
2720 mesh
->groups
[id
].texture
= NULL
;
2724 return IDirect3DRMTexture3_QueryInterface(texture
, &IID_IDirect3DRMTexture
, (void **)&mesh
->groups
[id
].texture
);
2727 static DWORD WINAPI
d3drm_mesh_GetGroupCount(IDirect3DRMMesh
*iface
)
2729 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2731 TRACE("iface %p.\n", iface
);
2733 return mesh
->nb_groups
;
2736 static HRESULT WINAPI
d3drm_mesh_GetGroup(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, unsigned *vertex_count
,
2737 unsigned *face_count
, unsigned *vertex_per_face
, DWORD
*face_data_size
, unsigned *face_data
)
2739 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2741 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2742 iface
, id
, vertex_count
, face_count
, vertex_per_face
, face_data_size
,face_data
);
2744 if (id
>= mesh
->nb_groups
)
2745 return D3DRMERR_BADVALUE
;
2748 *vertex_count
= mesh
->groups
[id
].nb_vertices
;
2750 *face_count
= mesh
->groups
[id
].nb_faces
;
2751 if (vertex_per_face
)
2752 *vertex_per_face
= mesh
->groups
[id
].vertex_per_face
;
2754 *face_data_size
= mesh
->groups
[id
].face_data_size
;
2756 memcpy(face_data
, mesh
->groups
[id
].face_data
, mesh
->groups
[id
].face_data_size
* sizeof(*face_data
));
2761 static HRESULT WINAPI
d3drm_mesh_GetVertices(IDirect3DRMMesh
*iface
,
2762 D3DRMGROUPINDEX group_id
, DWORD start_idx
, DWORD count
, D3DRMVERTEX
*vertices
)
2764 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2766 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2767 iface
, group_id
, start_idx
, count
, vertices
);
2769 if (group_id
>= mesh
->nb_groups
)
2770 return D3DRMERR_BADVALUE
;
2772 if ((start_idx
+ count
- 1) >= mesh
->groups
[group_id
].nb_vertices
)
2773 return D3DRMERR_BADVALUE
;
2778 memcpy(vertices
, mesh
->groups
[group_id
].vertices
+ start_idx
, count
* sizeof(*vertices
));
2783 static D3DCOLOR WINAPI
d3drm_mesh_GetGroupColor(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2785 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2787 TRACE("iface %p, id %#x.\n", iface
, id
);
2789 return mesh
->groups
[id
].color
;
2792 static D3DRMMAPPING WINAPI
d3drm_mesh_GetGroupMapping(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2794 FIXME("iface %p, id %#x stub!\n", iface
, id
);
2798 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_GetGroupQuality(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2800 FIXME("iface %p, id %#x stub!\n", iface
, id
);
2805 static HRESULT WINAPI
d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh
*iface
,
2806 D3DRMGROUPINDEX id
, IDirect3DRMMaterial
**material
)
2808 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2810 TRACE("iface %p, id %#x, material %p.\n", iface
, id
, material
);
2812 if (id
>= mesh
->nb_groups
)
2813 return D3DRMERR_BADVALUE
;
2818 if (mesh
->groups
[id
].material
)
2819 IDirect3DRMTexture_QueryInterface(mesh
->groups
[id
].material
, &IID_IDirect3DRMMaterial
, (void **)material
);
2826 static HRESULT WINAPI
d3drm_mesh_GetGroupTexture(IDirect3DRMMesh
*iface
,
2827 D3DRMGROUPINDEX id
, IDirect3DRMTexture
**texture
)
2829 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2831 TRACE("iface %p, id %#x, texture %p.\n", iface
, id
, texture
);
2833 if (id
>= mesh
->nb_groups
)
2834 return D3DRMERR_BADVALUE
;
2839 if (mesh
->groups
[id
].texture
)
2840 IDirect3DRMTexture_QueryInterface(mesh
->groups
[id
].texture
, &IID_IDirect3DRMTexture
, (void **)texture
);
2847 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl
=
2849 d3drm_mesh_QueryInterface
,
2853 d3drm_mesh_AddDestroyCallback
,
2854 d3drm_mesh_DeleteDestroyCallback
,
2855 d3drm_mesh_SetAppData
,
2856 d3drm_mesh_GetAppData
,
2859 d3drm_mesh_GetClassName
,
2861 d3drm_mesh_Translate
,
2863 d3drm_mesh_AddGroup
,
2864 d3drm_mesh_SetVertices
,
2865 d3drm_mesh_SetGroupColor
,
2866 d3drm_mesh_SetGroupColorRGB
,
2867 d3drm_mesh_SetGroupMapping
,
2868 d3drm_mesh_SetGroupQuality
,
2869 d3drm_mesh_SetGroupMaterial
,
2870 d3drm_mesh_SetGroupTexture
,
2871 d3drm_mesh_GetGroupCount
,
2872 d3drm_mesh_GetGroup
,
2873 d3drm_mesh_GetVertices
,
2874 d3drm_mesh_GetGroupColor
,
2875 d3drm_mesh_GetGroupMapping
,
2876 d3drm_mesh_GetGroupQuality
,
2877 d3drm_mesh_GetGroupMaterial
,
2878 d3drm_mesh_GetGroupTexture
,
2881 HRESULT
Direct3DRMMesh_create(IDirect3DRMMesh
**mesh
)
2883 static const char classname
[] = "Mesh";
2884 struct d3drm_mesh
*object
;
2886 TRACE("mesh %p.\n", mesh
);
2888 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2889 return E_OUTOFMEMORY
;
2891 object
->IDirect3DRMMesh_iface
.lpVtbl
= &d3drm_mesh_vtbl
;
2894 d3drm_object_init(&object
->obj
, classname
);
2896 *mesh
= &object
->IDirect3DRMMesh_iface
;