d3drm: Make it possible to create material objects with CreateObject().
[wine.git] / dlls / d3drm / meshbuilder.c
blob377d7513fc89cbd271a18e6d1684866989d91775
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "d3drm_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
29 struct mesh_group
31 unsigned nb_vertices;
32 D3DRMVERTEX* vertices;
33 unsigned nb_faces;
34 unsigned vertex_per_face;
35 DWORD face_data_size;
36 unsigned* face_data;
37 D3DCOLOR color;
38 IDirect3DRMMaterial2* material;
39 IDirect3DRMTexture3* texture;
42 struct d3drm_mesh
44 struct d3drm_object obj;
45 IDirect3DRMMesh IDirect3DRMMesh_iface;
46 LONG ref;
47 DWORD groups_capacity;
48 DWORD nb_groups;
49 struct mesh_group *groups;
52 struct coords_2d
54 D3DVALUE u;
55 D3DVALUE v;
58 struct mesh_material
60 D3DCOLOR color;
61 IDirect3DRMMaterial2 *material;
62 IDirect3DRMTexture3 *texture;
65 char templates[] = {
66 "xof 0302txt 0064"
67 "template Header"
68 "{"
69 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
70 "WORD major;"
71 "WORD minor;"
72 "DWORD flags;"
73 "}"
74 "template Vector"
75 "{"
76 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
77 "FLOAT x;"
78 "FLOAT y;"
79 "FLOAT z;"
80 "}"
81 "template Coords2d"
82 "{"
83 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
84 "FLOAT u;"
85 "FLOAT v;"
86 "}"
87 "template Matrix4x4"
88 "{"
89 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
90 "array FLOAT matrix[16];"
91 "}"
92 "template ColorRGBA"
93 "{"
94 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
95 "FLOAT red;"
96 "FLOAT green;"
97 "FLOAT blue;"
98 "FLOAT alpha;"
99 "}"
100 "template ColorRGB"
102 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
103 "FLOAT red;"
104 "FLOAT green;"
105 "FLOAT blue;"
107 "template IndexedColor"
109 "<1630B820-7842-11CF-8F52-0040333594A3>"
110 "DWORD index;"
111 "ColorRGBA indexColor;"
113 "template Boolean"
115 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
116 "DWORD truefalse;"
118 "template Boolean2d"
120 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
121 "Boolean u;"
122 "Boolean v;"
124 "template MaterialWrap"
126 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
127 "Boolean u;"
128 "Boolean v;"
130 "template TextureFilename"
132 "<A42790E1-7810-11CF-8F52-0040333594A3>"
133 "STRING filename;"
135 "template Material"
137 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
138 "ColorRGBA faceColor;"
139 "FLOAT power;"
140 "ColorRGB specularColor;"
141 "ColorRGB emissiveColor;"
142 "[...]"
144 "template MeshFace"
146 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
147 "DWORD nFaceVertexIndices;"
148 "array DWORD faceVertexIndices[nFaceVertexIndices];"
150 "template MeshFaceWraps"
152 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
153 "DWORD nFaceWrapValues;"
154 "array Boolean2d faceWrapValues[nFaceWrapValues];"
156 "template MeshTextureCoords"
158 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
159 "DWORD nTextureCoords;"
160 "array Coords2d textureCoords[nTextureCoords];"
162 "template MeshMaterialList"
164 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
165 "DWORD nMaterials;"
166 "DWORD nFaceIndexes;"
167 "array DWORD faceIndexes[nFaceIndexes];"
168 "[Material]"
170 "template MeshNormals"
172 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
173 "DWORD nNormals;"
174 "array Vector normals[nNormals];"
175 "DWORD nFaceNormals;"
176 "array MeshFace faceNormals[nFaceNormals];"
178 "template MeshVertexColors"
180 "<1630B821-7842-11CF-8F52-0040333594A3>"
181 "DWORD nVertexColors;"
182 "array IndexedColor vertexColors[nVertexColors];"
184 "template Mesh"
186 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
187 "DWORD nVertices;"
188 "array Vector vertices[nVertices];"
189 "DWORD nFaces;"
190 "array MeshFace faces[nFaces];"
191 "[...]"
193 "template FrameTransformMatrix"
195 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
196 "Matrix4x4 frameMatrix;"
198 "template Frame"
200 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
201 "[...]"
203 "template FloatKeys"
205 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
206 "DWORD nValues;"
207 "array FLOAT values[nValues];"
209 "template TimedFloatKeys"
211 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
212 "DWORD time;"
213 "FloatKeys tfkeys;"
215 "template AnimationKey"
217 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
218 "DWORD keyType;"
219 "DWORD nKeys;"
220 "array TimedFloatKeys keys[nKeys];"
222 "template AnimationOptions"
224 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
225 "DWORD openclosed;"
226 "DWORD positionquality;"
228 "template Animation"
230 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
231 "[...]"
233 "template AnimationSet"
235 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
236 "[Animation]"
238 "template InlineData"
240 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
241 "[BINARY]"
243 "template Url"
245 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
246 "DWORD nUrls;"
247 "array STRING urls[nUrls];"
249 "template ProgressiveMesh"
251 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
252 "[Url,InlineData]"
254 "template Guid"
256 "<A42790E0-7810-11CF-8F52-0040333594A3>"
257 "DWORD data1;"
258 "WORD data2;"
259 "WORD data3;"
260 "array UCHAR data4[8];"
262 "template StringProperty"
264 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
265 "STRING key;"
266 "STRING value;"
268 "template PropertyBag"
270 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
271 "[StringProperty]"
273 "template ExternalVisual"
275 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
276 "Guid guidExternalVisual;"
277 "[...]"
279 "template RightHanded"
281 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
282 "DWORD bRightHanded;"
286 static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
288 SIZE_T new_capacity, max_capacity;
289 void *new_elements;
291 if (element_count <= *capacity)
292 return TRUE;
294 max_capacity = ~(SIZE_T)0 / element_size;
295 if (max_capacity < element_count)
296 return FALSE;
298 new_capacity = max(*capacity, 4);
299 while (new_capacity < element_count && new_capacity <= max_capacity / 2)
300 new_capacity *= 2;
302 if (new_capacity < element_count)
303 new_capacity = max_capacity;
305 if (*elements)
306 new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size);
307 else
308 new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size);
310 if (!new_elements)
311 return FALSE;
313 *elements = new_elements;
314 *capacity = new_capacity;
315 return TRUE;
318 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
320 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
323 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
325 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
328 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
330 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
333 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
335 DWORD i;
337 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
338 mesh_builder->name = NULL;
339 HeapFree(GetProcessHeap(), 0, mesh_builder->vertices);
340 mesh_builder->vertices = NULL;
341 mesh_builder->nb_vertices = 0;
342 mesh_builder->vertices_size = 0;
343 HeapFree(GetProcessHeap(), 0, mesh_builder->normals);
344 mesh_builder->normals = NULL;
345 mesh_builder->nb_normals = 0;
346 mesh_builder->normals_size = 0;
347 HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
348 mesh_builder->pFaceData = NULL;
349 mesh_builder->face_data_size = 0;
350 mesh_builder->nb_faces = 0;
351 HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
352 mesh_builder->pCoords2d = NULL;
353 mesh_builder->nb_coords2d = 0;
354 for (i = 0; i < mesh_builder->nb_materials; i++)
356 if (mesh_builder->materials[i].material)
357 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
358 if (mesh_builder->materials[i].texture)
359 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
361 mesh_builder->nb_materials = 0;
362 HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
363 mesh_builder->materials = NULL;
364 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
365 mesh_builder->material_indices = NULL;
368 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
370 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
372 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
374 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
375 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
376 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
377 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
378 || IsEqualGUID(riid, &IID_IUnknown))
380 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
382 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
384 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
386 else
388 *out = NULL;
389 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
390 return E_NOINTERFACE;
393 IUnknown_AddRef((IUnknown *)*out);
394 return S_OK;
397 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
399 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
400 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
402 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
404 return refcount;
407 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
409 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
410 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
412 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
414 if (!refcount)
416 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj);
417 clean_mesh_builder_data(mesh_builder);
418 if (mesh_builder->material)
419 IDirect3DRMMaterial2_Release(mesh_builder->material);
420 if (mesh_builder->texture)
421 IDirect3DRMTexture3_Release(mesh_builder->texture);
422 IDirect3DRM_Release(mesh_builder->d3drm);
423 HeapFree(GetProcessHeap(), 0, mesh_builder);
426 return refcount;
429 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
430 IUnknown *outer, REFIID iid, void **out)
432 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
434 return E_NOTIMPL;
437 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
438 D3DRMOBJECTCALLBACK cb, void *ctx)
440 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
442 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
444 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
447 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
448 D3DRMOBJECTCALLBACK cb, void *ctx)
450 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
452 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
454 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
457 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
459 FIXME("iface %p, data %#x stub!\n", iface, data);
461 return E_NOTIMPL;
464 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
466 FIXME("iface %p stub!\n", iface);
468 return 0;
471 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
473 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
475 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
477 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
480 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
482 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
484 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
486 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
489 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
491 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
493 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
495 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
498 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
499 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
501 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
503 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
504 iface, filename, name, flags, cb, ctx);
506 if (cb)
507 FIXME("Texture callback is not yet supported\n");
509 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
510 filename, name, flags, NULL, ctx);
513 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
514 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
516 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
517 iface, debugstr_a(filename), format, flags);
519 return E_NOTIMPL;
522 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
523 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
525 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
527 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
529 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
532 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
533 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
535 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
537 return E_NOTIMPL;
540 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
542 FIXME("iface %p, source %#x stub!\n", iface, source);
544 return E_NOTIMPL;
547 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
549 FIXME("iface %p, box %p stub!\n", iface, box);
551 return E_NOTIMPL;
554 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
556 FIXME("iface %p stub!\n", iface);
558 return E_NOTIMPL;
561 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
563 FIXME("iface %p stub!\n", iface);
565 return E_NOTIMPL;
568 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
570 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
572 return E_NOTIMPL;
575 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
576 IDirect3DRMMeshBuilder *mesh_builder)
578 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
580 return E_NOTIMPL;
583 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
585 FIXME("iface %p, frame %p stub!\n", iface, frame);
587 return E_NOTIMPL;
590 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
592 FIXME("iface %p, face %p stub!\n", iface, face);
594 return E_NOTIMPL;
597 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
598 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
599 DWORD *face_data, IDirect3DRMFaceArray **array)
601 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
602 iface, vertex_count, vertices, normal_count, normals, face_data, array);
604 return E_NOTIMPL;
607 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
608 DWORD vertex_count, DWORD normal_count, DWORD face_count)
610 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
611 iface, vertex_count, normal_count, face_count);
613 return E_NOTIMPL;
616 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
617 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
619 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
621 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
623 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
626 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
628 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
630 TRACE("iface %p, color 0x%08x.\n", iface, color);
632 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
635 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
636 IDirect3DRMTexture *texture)
638 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
639 IDirect3DRMTexture3 *texture3 = NULL;
640 HRESULT hr = D3DRM_OK;
642 TRACE("iface %p, texture %p.\n", iface, texture);
644 if (texture)
645 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
646 if (SUCCEEDED(hr))
647 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
648 if (texture3)
649 IDirect3DRMTexture3_Release(texture3);
651 return hr;
654 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
655 IDirect3DRMMaterial *material)
657 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
659 TRACE("iface %p, material %p.\n", iface, material);
661 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
662 (IDirect3DRMMaterial2 *)material);
665 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
666 BOOL wrap_u, BOOL wrap_v)
668 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
670 return E_NOTIMPL;
673 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
674 D3DRMRENDERQUALITY quality)
676 FIXME("iface %p, quality %#x stub!\n", iface, quality);
678 return E_NOTIMPL;
681 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
683 FIXME("iface %p, enable %#x stub!\n", iface, enable);
685 return E_NOTIMPL;
688 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
689 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
691 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
693 return E_NOTIMPL;
696 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
697 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
699 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
701 return E_NOTIMPL;
704 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
705 DWORD index, D3DVALUE u, D3DVALUE v)
707 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
709 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
711 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
712 index, u, v);
715 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
716 DWORD index, D3DCOLOR color)
718 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
720 return E_NOTIMPL;
723 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
724 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
726 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
727 iface, index, red, green, blue);
729 return E_NOTIMPL;
732 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
733 IDirect3DRMFaceArray **array)
735 FIXME("iface %p, array %p stub!\n", iface, array);
737 return E_NOTIMPL;
740 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
741 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
742 DWORD *face_data_size, DWORD *face_data)
744 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
746 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
747 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
749 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
750 return D3DRMERR_BADVALUE;
751 if (vertex_count)
752 *vertex_count = mesh_builder->nb_vertices;
753 if (vertices && mesh_builder->nb_vertices)
754 memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
756 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
757 return D3DRMERR_BADVALUE;
758 if (normal_count)
759 *normal_count = mesh_builder->nb_normals;
760 if (normals && mesh_builder->nb_normals)
761 memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals));
763 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
764 return D3DRMERR_BADVALUE;
765 if (face_data_size)
766 *face_data_size = mesh_builder->face_data_size;
767 if (face_data && mesh_builder->face_data_size)
768 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
770 return D3DRM_OK;
773 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
774 DWORD index, D3DVALUE *u, D3DVALUE *v)
776 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
778 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
780 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
781 index, u, v);
784 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
785 D3DVALUE x, D3DVALUE y, D3DVALUE z)
787 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
789 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
791 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
794 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
795 D3DVALUE x, D3DVALUE y, D3DVALUE z)
797 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
799 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
801 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
804 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
806 struct d3drm_face *object;
807 HRESULT hr;
809 TRACE("iface %p, face %p.\n", iface, face);
811 if (FAILED(hr = d3drm_face_create(&object)))
812 return hr;
814 *face = &object->IDirect3DRMFace_iface;
816 return S_OK;
819 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
821 FIXME("iface %p stub!\n", iface);
823 return 0;
826 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
828 FIXME("iface %p stub!\n", iface);
830 return FALSE;
833 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
835 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
837 TRACE("iface %p.\n", iface);
839 return mesh_builder->nb_faces;
842 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
844 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
846 TRACE("iface %p.\n", iface);
848 return mesh_builder->nb_vertices;
851 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
853 FIXME("iface %p, index %u stub!\n", iface, index);
855 return 0;
858 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
860 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
862 TRACE("iface %p, mesh %p.\n", iface, mesh);
864 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
867 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
868 D3DVALUE crease, DWORD flags)
870 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
872 return E_NOTIMPL;
875 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
876 DWORD index, IDirect3DRMFace **face)
878 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
880 return E_NOTIMPL;
883 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
885 d3drm_mesh_builder2_QueryInterface,
886 d3drm_mesh_builder2_AddRef,
887 d3drm_mesh_builder2_Release,
888 d3drm_mesh_builder2_Clone,
889 d3drm_mesh_builder2_AddDestroyCallback,
890 d3drm_mesh_builder2_DeleteDestroyCallback,
891 d3drm_mesh_builder2_SetAppData,
892 d3drm_mesh_builder2_GetAppData,
893 d3drm_mesh_builder2_SetName,
894 d3drm_mesh_builder2_GetName,
895 d3drm_mesh_builder2_GetClassName,
896 d3drm_mesh_builder2_Load,
897 d3drm_mesh_builder2_Save,
898 d3drm_mesh_builder2_Scale,
899 d3drm_mesh_builder2_Translate,
900 d3drm_mesh_builder2_SetColorSource,
901 d3drm_mesh_builder2_GetBox,
902 d3drm_mesh_builder2_GenerateNormals,
903 d3drm_mesh_builder2_GetColorSource,
904 d3drm_mesh_builder2_AddMesh,
905 d3drm_mesh_builder2_AddMeshBuilder,
906 d3drm_mesh_builder2_AddFrame,
907 d3drm_mesh_builder2_AddFace,
908 d3drm_mesh_builder2_AddFaces,
909 d3drm_mesh_builder2_ReserveSpace,
910 d3drm_mesh_builder2_SetColorRGB,
911 d3drm_mesh_builder2_SetColor,
912 d3drm_mesh_builder2_SetTexture,
913 d3drm_mesh_builder2_SetMaterial,
914 d3drm_mesh_builder2_SetTextureTopology,
915 d3drm_mesh_builder2_SetQuality,
916 d3drm_mesh_builder2_SetPerspective,
917 d3drm_mesh_builder2_SetVertex,
918 d3drm_mesh_builder2_SetNormal,
919 d3drm_mesh_builder2_SetTextureCoordinates,
920 d3drm_mesh_builder2_SetVertexColor,
921 d3drm_mesh_builder2_SetVertexColorRGB,
922 d3drm_mesh_builder2_GetFaces,
923 d3drm_mesh_builder2_GetVertices,
924 d3drm_mesh_builder2_GetTextureCoordinates,
925 d3drm_mesh_builder2_AddVertex,
926 d3drm_mesh_builder2_AddNormal,
927 d3drm_mesh_builder2_CreateFace,
928 d3drm_mesh_builder2_GetQuality,
929 d3drm_mesh_builder2_GetPerspective,
930 d3drm_mesh_builder2_GetFaceCount,
931 d3drm_mesh_builder2_GetVertexCount,
932 d3drm_mesh_builder2_GetVertexColor,
933 d3drm_mesh_builder2_CreateMesh,
934 d3drm_mesh_builder2_GenerateNormals2,
935 d3drm_mesh_builder2_GetFace,
938 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
940 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
942 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
944 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
947 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
949 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
951 TRACE("iface %p.\n", iface);
953 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
956 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
958 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
960 TRACE("iface %p.\n", iface);
962 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
965 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
966 IUnknown *outer, REFIID iid, void **out)
968 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
970 return E_NOTIMPL;
973 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
974 D3DRMOBJECTCALLBACK cb, void *ctx)
976 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
978 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
980 return d3drm_object_add_destroy_callback(&mesh_builder->obj, cb, ctx);
983 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
984 D3DRMOBJECTCALLBACK cb, void *ctx)
986 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
988 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
990 return d3drm_object_delete_destroy_callback(&mesh_builder->obj, cb, ctx);
993 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
995 FIXME("iface %p, data %#x stub!\n", iface, data);
997 return E_NOTIMPL;
1000 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
1002 FIXME("iface %p stub!\n", iface);
1004 return 0;
1007 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
1009 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1010 char *string = NULL;
1012 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1014 if (name)
1016 string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1);
1017 if (!string) return E_OUTOFMEMORY;
1018 strcpy(string, name);
1020 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
1021 mesh_builder->name = string;
1023 return D3DRM_OK;
1026 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
1027 DWORD *size, char *name)
1029 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1031 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1033 if (!size)
1034 return E_POINTER;
1036 if (!mesh_builder->name)
1038 *size = 0;
1039 return D3DRM_OK;
1042 if (*size < (strlen(mesh_builder->name) + 1))
1043 return E_INVALIDARG;
1045 strcpy(name, mesh_builder->name);
1046 *size = strlen(mesh_builder->name) + 1;
1048 return D3DRM_OK;
1051 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1052 DWORD *size, char *name)
1054 struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface);
1056 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1058 return d3drm_object_get_class_name(&meshbuilder->obj, size, name);
1061 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1062 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1064 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1065 IDirectXFileData *pData2 = NULL;
1066 const GUID* guid;
1067 DWORD size;
1068 BYTE *ptr;
1069 HRESULT hr;
1070 HRESULT ret = D3DRMERR_BADOBJECT;
1071 DWORD* faces_vertex_idx_data = NULL;
1072 DWORD* faces_vertex_idx_ptr;
1073 DWORD faces_vertex_idx_size;
1074 DWORD* faces_normal_idx_data = NULL;
1075 DWORD* faces_normal_idx_ptr = NULL;
1076 DWORD* faces_data_ptr;
1077 DWORD faces_data_size = 0;
1078 DWORD i;
1080 TRACE("(%p)->(%p)\n", mesh_builder, pData);
1082 hr = IDirectXFileData_GetName(pData, NULL, &size);
1083 if (hr != DXFILE_OK)
1084 return hr;
1085 if (size)
1087 mesh_builder->name = HeapAlloc(GetProcessHeap(), 0, size);
1088 if (!mesh_builder->name)
1089 return E_OUTOFMEMORY;
1091 hr = IDirectXFileData_GetName(pData, mesh_builder->name, &size);
1092 if (hr != DXFILE_OK)
1093 return hr;
1096 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->name));
1098 mesh_builder->nb_normals = 0;
1100 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1101 if (hr != DXFILE_OK)
1102 goto end;
1104 mesh_builder->nb_vertices = *(DWORD*)ptr;
1105 mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1106 faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1108 TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
1109 mesh_builder->nb_faces, faces_vertex_idx_size);
1111 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
1112 sizeof(*mesh_builder->vertices)))
1114 hr = E_OUTOFMEMORY;
1115 goto end;
1117 memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1119 faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
1120 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
1121 faces_vertex_idx_size);
1123 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1124 mesh_builder->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
1125 faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
1127 while (1)
1129 IDirectXFileObject *object;
1131 hr = IDirectXFileData_GetNextObject(pData, &object);
1132 if (hr == DXFILEERR_NOMOREOBJECTS)
1134 TRACE("No more object\n");
1135 break;
1137 if (hr != DXFILE_OK)
1138 goto end;
1140 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1141 IDirectXFileObject_Release(object);
1142 if (hr != DXFILE_OK)
1143 goto end;
1145 hr = IDirectXFileData_GetType(pData2, &guid);
1146 if (hr != DXFILE_OK)
1147 goto end;
1149 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1151 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1153 DWORD nb_faces_normals;
1154 DWORD faces_normal_idx_size;
1156 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1157 if (hr != DXFILE_OK)
1158 goto end;
1160 mesh_builder->nb_normals = *(DWORD*)ptr;
1161 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1163 TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder->nb_normals, nb_faces_normals);
1164 if (nb_faces_normals != mesh_builder->nb_faces)
1165 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, mesh_builder->nb_faces);
1167 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1168 mesh_builder->nb_normals, sizeof(*mesh_builder->normals)))
1170 hr = E_OUTOFMEMORY;
1171 goto end;
1173 memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
1175 faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1176 faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
1177 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
1179 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1181 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1182 if (hr != DXFILE_OK)
1183 goto end;
1185 mesh_builder->nb_coords2d = *(DWORD*)ptr;
1187 TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d);
1189 mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1190 memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1192 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1194 DWORD nb_materials;
1195 DWORD nb_face_indices;
1196 DWORD data_size;
1197 IDirectXFileObject *child;
1198 DWORD i = 0;
1199 float* values;
1200 struct d3drm_texture *texture_object;
1202 TRACE("Process MeshMaterialList\n");
1204 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1205 if (hr != DXFILE_OK)
1206 goto end;
1208 nb_materials = *(DWORD*)ptr;
1209 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1210 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1212 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1214 if (size != data_size)
1215 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1217 mesh_builder->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->material_indices) * nb_face_indices);
1218 if (!mesh_builder->material_indices)
1219 goto end;
1220 memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*mesh_builder->material_indices) * nb_face_indices),
1222 mesh_builder->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->materials) * nb_materials);
1223 if (!mesh_builder->materials)
1225 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
1226 goto end;
1228 mesh_builder->nb_materials = nb_materials;
1230 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1232 IDirectXFileData *data;
1233 IDirectXFileDataReference *reference;
1234 IDirectXFileObject *material_child;
1235 struct d3drm_material *object;
1237 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1238 if (FAILED(hr))
1240 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1241 IDirectXFileObject_Release(child);
1242 if (FAILED(hr))
1243 goto end;
1245 hr = IDirectXFileDataReference_Resolve(reference, &data);
1246 IDirectXFileDataReference_Release(reference);
1247 if (FAILED(hr))
1248 goto end;
1250 else
1252 IDirectXFileObject_Release(child);
1255 hr = d3drm_material_create(&object, mesh_builder->d3drm);
1256 if (FAILED(hr))
1258 IDirectXFileData_Release(data);
1259 goto end;
1261 mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface;
1263 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1264 if (hr != DXFILE_OK)
1266 IDirectXFileData_Release(data);
1267 goto end;
1270 if (size != 44)
1271 WARN("Material size %u does not match expected one %u\n", size, 44);
1273 values = (float*)ptr;
1275 d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]);
1277 IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1278 IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]);
1279 IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]);
1280 IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]);
1282 mesh_builder->materials[i].texture = NULL;
1284 hr = IDirectXFileData_GetNextObject(data, &material_child);
1285 if (hr == S_OK)
1287 IDirectXFileData *data;
1288 char **filename;
1290 if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
1291 &IID_IDirectXFileData, (void **)&data)))
1293 IDirectXFileDataReference *reference;
1295 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child,
1296 &IID_IDirectXFileDataReference, (void **)&reference)))
1298 hr = IDirectXFileDataReference_Resolve(reference, &data);
1299 IDirectXFileDataReference_Release(reference);
1302 IDirectXFileObject_Release(material_child);
1303 if (FAILED(hr))
1304 goto end;
1306 hr = IDirectXFileData_GetType(data, &guid);
1307 if (hr != DXFILE_OK)
1308 goto end;
1309 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1311 WARN("Not a texture filename\n");
1312 goto end;
1315 size = 4;
1316 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1317 if (SUCCEEDED(hr))
1319 if (load_texture_proc)
1321 IDirect3DRMTexture *texture;
1323 hr = load_texture_proc(*filename, arg, &texture);
1324 if (SUCCEEDED(hr))
1326 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3,
1327 (void **)&mesh_builder->materials[i].texture);
1328 IDirect3DTexture_Release(texture);
1331 else
1333 HANDLE file;
1335 /* If the texture file is not found, no texture is associated with the material */
1336 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1337 if (file != INVALID_HANDLE_VALUE)
1339 CloseHandle(file);
1340 if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
1342 IDirectXFileData_Release(data);
1343 goto end;
1345 mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
1349 IDirectXFileData_Release(data);
1351 else if (hr != DXFILEERR_NOMOREOBJECTS)
1353 goto end;
1355 hr = S_OK;
1357 IDirectXFileData_Release(data);
1358 i++;
1360 if (hr == S_OK)
1362 IDirectXFileObject_Release(child);
1363 WARN("Found more sub-objects than expected\n");
1365 else if (hr != DXFILEERR_NOMOREOBJECTS)
1367 goto end;
1369 hr = S_OK;
1371 else
1373 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1376 IDirectXFileData_Release(pData2);
1377 pData2 = NULL;
1380 if (!mesh_builder->nb_normals)
1382 /* Allocate normals, one per vertex */
1383 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1384 mesh_builder->nb_vertices, sizeof(*mesh_builder->normals)))
1385 goto end;
1386 memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals));
1389 for (i = 0; i < mesh_builder->nb_faces; i++)
1391 DWORD j;
1392 DWORD nb_face_indexes;
1393 D3DVECTOR face_normal;
1395 if (faces_vertex_idx_size < sizeof(DWORD))
1396 WARN("Not enough data to read number of indices of face %d\n", i);
1398 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1399 faces_vertex_idx_size--;
1400 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1401 WARN("Faces indices number mismatch\n");
1403 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1404 WARN("Not enough data to read all indices of face %d\n", i);
1406 if (!mesh_builder->nb_normals)
1408 /* Compute face normal */
1409 if (nb_face_indexes > 2
1410 && faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices
1411 && faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices
1412 && faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices)
1414 D3DVECTOR a, b;
1416 D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1417 D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1418 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1419 D3DRMVectorNormalize(&face_normal);
1421 else
1423 face_normal.u1.x = 0.0f;
1424 face_normal.u2.y = 0.0f;
1425 face_normal.u3.z = 0.0f;
1429 for (j = 0; j < nb_face_indexes; j++)
1431 /* Copy vertex index */
1432 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1433 /* Copy normal index */
1434 if (mesh_builder->nb_normals)
1436 /* Read from x file */
1437 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1439 else
1441 DWORD vertex_idx = *faces_vertex_idx_ptr;
1442 if (vertex_idx >= mesh_builder->nb_vertices)
1444 WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx,
1445 mesh_builder->nb_vertices);
1446 vertex_idx = 0;
1448 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1449 /* Add face normal to vertex normal */
1450 D3DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal);
1452 faces_vertex_idx_ptr++;
1454 faces_vertex_idx_size -= nb_face_indexes;
1457 /* Last DWORD must be 0 */
1458 *(faces_data_ptr + faces_data_size++) = 0;
1460 /* Set size (in number of DWORD) of all faces data */
1461 mesh_builder->face_data_size = faces_data_size;
1463 if (!mesh_builder->nb_normals)
1465 /* Normalize all normals */
1466 for (i = 0; i < mesh_builder->nb_vertices; i++)
1468 D3DRMVectorNormalize(&mesh_builder->normals[i]);
1470 mesh_builder->nb_normals = mesh_builder->nb_vertices;
1473 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1474 if (!mesh_builder->pCoords2d)
1476 mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
1477 mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1478 for (i = 0; i < mesh_builder->nb_coords2d; i++)
1480 mesh_builder->pCoords2d[i].u = 0.0f;
1481 mesh_builder->pCoords2d[i].v = 0.0f;
1485 TRACE("Mesh data loaded successfully\n");
1487 ret = D3DRM_OK;
1489 end:
1491 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
1492 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
1494 return ret;
1497 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1498 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1500 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1501 DXFILELOADOPTIONS load_options;
1502 IDirectXFile *dxfile = NULL;
1503 IDirectXFileEnumObject *enum_object = NULL;
1504 IDirectXFileData *data = NULL;
1505 const GUID* guid;
1506 DWORD size;
1507 struct d3drm_file_header *header;
1508 HRESULT hr;
1509 HRESULT ret = D3DRMERR_BADOBJECT;
1511 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1512 iface, filename, name, loadflags, cb, arg);
1514 clean_mesh_builder_data(mesh_builder);
1516 if (loadflags == D3DRMLOAD_FROMMEMORY)
1518 load_options = DXFILELOAD_FROMMEMORY;
1520 else if (loadflags == D3DRMLOAD_FROMFILE)
1522 load_options = DXFILELOAD_FROMFILE;
1523 TRACE("Loading from file %s\n", debugstr_a(filename));
1525 else
1527 FIXME("Load options %d not supported yet\n", loadflags);
1528 return E_NOTIMPL;
1531 hr = DirectXFileCreate(&dxfile);
1532 if (hr != DXFILE_OK)
1533 goto end;
1535 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1536 if (hr != DXFILE_OK)
1537 goto end;
1539 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1540 if (hr != DXFILE_OK)
1541 goto end;
1543 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1544 if (hr != DXFILE_OK)
1545 goto end;
1547 hr = IDirectXFileData_GetType(data, &guid);
1548 if (hr != DXFILE_OK)
1549 goto end;
1551 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1553 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1555 ret = D3DRMERR_BADFILE;
1556 goto end;
1559 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1560 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1561 goto end;
1563 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1565 /* Version must be 1.0.x */
1566 if ((header->major != 1) || (header->minor != 0))
1568 ret = D3DRMERR_BADFILE;
1569 goto end;
1572 IDirectXFileData_Release(data);
1573 data = NULL;
1575 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1576 if (hr != DXFILE_OK)
1578 ret = D3DRMERR_NOTFOUND;
1579 goto end;
1582 hr = IDirectXFileData_GetType(data, &guid);
1583 if (hr != DXFILE_OK)
1584 goto end;
1586 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1588 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1590 ret = D3DRMERR_NOTFOUND;
1591 goto end;
1594 /* We don't care about the texture interface version since we rely on QueryInterface */
1595 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1596 if (hr == S_OK)
1597 ret = D3DRM_OK;
1599 end:
1601 if (data)
1602 IDirectXFileData_Release(data);
1603 if (enum_object)
1604 IDirectXFileEnumObject_Release(enum_object);
1605 if (dxfile)
1606 IDirectXFile_Release(dxfile);
1608 if (ret != D3DRM_OK)
1609 clean_mesh_builder_data(mesh_builder);
1611 return ret;
1614 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1615 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1617 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1618 iface, debugstr_a(filename), format, flags);
1620 return E_NOTIMPL;
1623 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1624 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1626 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1627 DWORD i;
1629 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1631 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1633 mesh_builder->vertices[i].u1.x *= sx;
1634 mesh_builder->vertices[i].u2.y *= sy;
1635 mesh_builder->vertices[i].u3.z *= sz;
1638 /* Normals are not affected by Scale */
1640 return D3DRM_OK;
1643 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1644 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1646 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1648 return E_NOTIMPL;
1651 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1652 D3DRMCOLORSOURCE source)
1654 FIXME("iface %p, source %#x stub!\n", iface, source);
1656 return E_NOTIMPL;
1659 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1661 FIXME("iface %p, box %p stub!\n", iface, box);
1663 return E_NOTIMPL;
1666 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1667 D3DVALUE crease, DWORD flags)
1669 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1671 return E_NOTIMPL;
1674 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1676 FIXME("iface %p stub!\n", iface);
1678 return E_NOTIMPL;
1681 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1683 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1685 return E_NOTIMPL;
1688 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1689 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1691 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1693 return E_NOTIMPL;
1696 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1698 FIXME("iface %p, frame %p stub!\n", iface, frame);
1700 return E_NOTIMPL;
1703 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1705 FIXME("iface %p, face %p stub!\n", iface, face);
1707 return E_NOTIMPL;
1710 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1711 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1712 DWORD *face_data, IDirect3DRMFaceArray **array)
1714 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1715 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1717 return E_NOTIMPL;
1720 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1721 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1723 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1724 iface, vertex_count, normal_count, face_count);
1726 return E_NOTIMPL;
1729 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1730 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1732 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1734 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1736 d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
1738 return D3DRM_OK;
1741 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1743 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1745 TRACE("iface %p, color 0x%08x.\n", iface, color);
1747 mesh_builder->color = color;
1749 return D3DRM_OK;
1752 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1753 IDirect3DRMTexture3 *texture)
1755 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1757 TRACE("iface %p, texture %p.\n", iface, texture);
1759 if (texture)
1760 IDirect3DRMTexture3_AddRef(texture);
1761 if (mesh_builder->texture)
1762 IDirect3DRMTexture3_Release(mesh_builder->texture);
1763 mesh_builder->texture = texture;
1765 return D3DRM_OK;
1768 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1769 IDirect3DRMMaterial2 *material)
1771 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1773 TRACE("iface %p, material %p.\n", iface, material);
1775 if (material)
1776 IDirect3DRMTexture2_AddRef(material);
1777 if (mesh_builder->material)
1778 IDirect3DRMTexture2_Release(mesh_builder->material);
1779 mesh_builder->material = material;
1781 return D3DRM_OK;
1784 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1785 BOOL wrap_u, BOOL wrap_v)
1787 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1789 return E_NOTIMPL;
1792 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1793 D3DRMRENDERQUALITY quality)
1795 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1797 return E_NOTIMPL;
1800 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1801 BOOL enable)
1803 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1805 return E_NOTIMPL;
1808 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1809 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1811 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1813 return E_NOTIMPL;
1816 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1817 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1819 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1821 return E_NOTIMPL;
1824 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1825 DWORD index, D3DVALUE u, D3DVALUE v)
1827 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1829 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1831 if (index >= mesh_builder->nb_coords2d)
1832 return D3DRMERR_BADVALUE;
1834 mesh_builder->pCoords2d[index].u = u;
1835 mesh_builder->pCoords2d[index].v = v;
1837 return D3DRM_OK;
1840 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1841 DWORD index, D3DCOLOR color)
1843 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1845 return E_NOTIMPL;
1848 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1849 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1851 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1852 iface, index, red, green, blue);
1854 return E_NOTIMPL;
1857 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1858 IDirect3DRMFaceArray **array)
1860 FIXME("iface %p, array %p stub!\n", iface, array);
1862 return E_NOTIMPL;
1865 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1866 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1867 DWORD *face_data_size, DWORD *face_data)
1869 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1870 "face_data_size %p, face_data %p stub!\n",
1871 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1873 return E_NOTIMPL;
1876 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1877 DWORD index, D3DVALUE *u, D3DVALUE *v)
1879 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1881 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1883 if (index >= mesh_builder->nb_coords2d)
1884 return D3DRMERR_BADVALUE;
1886 *u = mesh_builder->pCoords2d[index].u;
1887 *v = mesh_builder->pCoords2d[index].v;
1889 return D3DRM_OK;
1892 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1893 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1895 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1897 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1899 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
1900 mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
1901 return 0;
1903 mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
1904 mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
1905 mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
1907 return mesh_builder->nb_vertices++;
1910 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1911 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1913 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1915 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1917 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1918 mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals)))
1919 return 0;
1921 mesh_builder->normals[mesh_builder->nb_normals].u1.x = x;
1922 mesh_builder->normals[mesh_builder->nb_normals].u2.y = y;
1923 mesh_builder->normals[mesh_builder->nb_normals].u3.z = z;
1925 return mesh_builder->nb_normals++;
1928 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1930 struct d3drm_face *object;
1931 HRESULT hr;
1933 TRACE("iface %p, face %p.\n", iface, face);
1935 if (FAILED(hr = d3drm_face_create(&object)))
1936 return hr;
1938 *face = &object->IDirect3DRMFace2_iface;
1940 return S_OK;
1943 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1945 FIXME("iface %p stub!\n", iface);
1947 return 0;
1950 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1952 FIXME("iface %p stub!\n", iface);
1954 return FALSE;
1957 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1959 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1961 TRACE("iface %p.\n", iface);
1963 return mesh_builder->nb_faces;
1966 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1968 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1970 TRACE("iface %p.\n", iface);
1972 return mesh_builder->nb_vertices;
1975 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1976 DWORD index)
1978 FIXME("iface %p, index %u stub!\n", iface, index);
1980 return 0;
1983 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1985 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1986 HRESULT hr;
1987 D3DRMGROUPINDEX group;
1989 TRACE("iface %p, mesh %p.\n", iface, mesh);
1991 if (!mesh)
1992 return E_POINTER;
1994 hr = Direct3DRMMesh_create(mesh);
1995 if (FAILED(hr))
1996 return hr;
1998 /* If there is mesh data, create a group and put data inside */
1999 if (mesh_builder->nb_vertices)
2001 DWORD i, j;
2002 int k;
2003 D3DRMVERTEX* vertices;
2005 vertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DRMVERTEX));
2006 if (!vertices)
2008 IDirect3DRMMesh_Release(*mesh);
2009 return E_OUTOFMEMORY;
2011 for (i = 0; i < mesh_builder->nb_vertices; i++)
2012 vertices[i].position = mesh_builder->vertices[i];
2013 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
2014 HeapFree(GetProcessHeap(), 0, vertices);
2016 /* Groups are in reverse order compared to materials list in X file */
2017 for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
2019 unsigned* face_data;
2020 unsigned* out_ptr;
2021 DWORD* in_ptr = mesh_builder->pFaceData;
2022 ULONG vertex_per_face = 0;
2023 BOOL* used_vertices;
2024 unsigned nb_vertices = 0;
2025 unsigned nb_faces = 0;
2027 used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mesh_builder->face_data_size * sizeof(*used_vertices));
2028 if (!used_vertices)
2030 IDirect3DRMMesh_Release(*mesh);
2031 return E_OUTOFMEMORY;
2034 face_data = HeapAlloc(GetProcessHeap(), 0, mesh_builder->face_data_size * sizeof(*face_data));
2035 if (!face_data)
2037 HeapFree(GetProcessHeap(), 0, used_vertices);
2038 IDirect3DRMMesh_Release(*mesh);
2039 return E_OUTOFMEMORY;
2041 out_ptr = face_data;
2043 /* If all faces have the same number of vertex, set vertex_per_face */
2044 for (i = 0; i < mesh_builder->nb_faces; i++)
2046 /* Process only faces belonging to the group */
2047 if (mesh_builder->material_indices[i] == k)
2049 if (vertex_per_face && (vertex_per_face != *in_ptr))
2050 break;
2051 vertex_per_face = *in_ptr;
2053 in_ptr += 1 + *in_ptr * 2;
2055 if (i != mesh_builder->nb_faces)
2056 vertex_per_face = 0;
2058 /* Put only vertex indices */
2059 in_ptr = mesh_builder->pFaceData;
2060 for (i = 0; i < mesh_builder->nb_faces; i++)
2062 DWORD nb_indices = *in_ptr++;
2064 /* Skip faces not belonging to the group */
2065 if (mesh_builder->material_indices[i] != k)
2067 in_ptr += 2 * nb_indices;
2068 continue;
2071 /* Don't put nb indices when vertex_per_face is set */
2072 if (vertex_per_face)
2073 *out_ptr++ = nb_indices;
2075 for (j = 0; j < nb_indices; j++)
2077 *out_ptr = *in_ptr++;
2078 used_vertices[*out_ptr++] = TRUE;
2079 /* Skip normal index */
2080 in_ptr++;
2083 nb_faces++;
2086 for (i = 0; i < mesh_builder->nb_vertices; i++)
2087 if (used_vertices[i])
2088 nb_vertices++;
2090 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2091 HeapFree(GetProcessHeap(), 0, used_vertices);
2092 HeapFree(GetProcessHeap(), 0, face_data);
2093 if (SUCCEEDED(hr))
2094 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
2095 if (SUCCEEDED(hr))
2096 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2097 (IDirect3DRMMaterial *)mesh_builder->materials[k].material);
2098 if (SUCCEEDED(hr) && mesh_builder->materials[k].texture)
2100 IDirect3DRMTexture *texture;
2102 IDirect3DRMTexture3_QueryInterface(mesh_builder->materials[k].texture,
2103 &IID_IDirect3DRMTexture, (void **)&texture);
2104 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2105 IDirect3DRMTexture_Release(texture);
2107 if (FAILED(hr))
2109 IDirect3DRMMesh_Release(*mesh);
2110 return hr;
2115 return D3DRM_OK;
2118 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2119 DWORD index, IDirect3DRMFace2 **face)
2121 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2123 return E_NOTIMPL;
2126 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2127 DWORD index, D3DVECTOR *vector)
2129 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2131 return E_NOTIMPL;
2134 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2135 DWORD index, D3DVECTOR *vector)
2137 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2139 return E_NOTIMPL;
2142 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2143 DWORD start_idx, DWORD count)
2145 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2147 return E_NOTIMPL;
2150 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2151 DWORD start_idx, DWORD count)
2153 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2155 return E_NOTIMPL;
2158 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2160 FIXME("iface %p, face %p stub!\n", iface, face);
2162 return E_NOTIMPL;
2165 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2167 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2169 return E_NOTIMPL;
2172 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2174 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2176 return E_NOTIMPL;
2179 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2180 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2182 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2183 iface, flags, indices, start_idx, count);
2185 return E_NOTIMPL;
2188 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2190 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2192 return E_NOTIMPL;
2195 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2196 DWORD flags, IUnknown **parent)
2198 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2200 return E_NOTIMPL;
2203 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2204 DWORD *count, IUnknown **meshes)
2206 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2208 return E_NOTIMPL;
2211 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2213 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2215 return E_NOTIMPL;
2218 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2220 FIXME("iface %p, index %u stub!\n", iface, index);
2222 return E_NOTIMPL;
2225 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2227 FIXME("iface %p, indices %p stub!\n", iface, indices);
2229 return E_NOTIMPL;
2232 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2233 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2235 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2236 iface, flags, format, vertex_count, data);
2238 return E_NOTIMPL;
2241 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2242 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2244 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2246 return E_NOTIMPL;
2249 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2250 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2252 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2253 DWORD count = mesh_builder->nb_vertices - start_idx;
2255 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2256 iface, start_idx, vertex_count, vertices);
2258 if (vertex_count)
2259 *vertex_count = count;
2260 if (vertices && mesh_builder->nb_vertices)
2261 memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
2263 return D3DRM_OK;
2266 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2267 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2269 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2270 iface, start_idx, count, vector);
2272 return E_NOTIMPL;
2275 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2276 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2278 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2279 DWORD count = mesh_builder->nb_normals - start_idx;
2281 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2282 iface, start_idx, normal_count, normals);
2284 if (normal_count)
2285 *normal_count = count;
2286 if (normals && mesh_builder->nb_normals)
2287 memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals));
2289 return D3DRM_OK;
2292 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2294 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2296 TRACE("iface %p.\n", iface);
2298 return mesh_builder->nb_normals;
2301 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2303 d3drm_mesh_builder3_QueryInterface,
2304 d3drm_mesh_builder3_AddRef,
2305 d3drm_mesh_builder3_Release,
2306 d3drm_mesh_builder3_Clone,
2307 d3drm_mesh_builder3_AddDestroyCallback,
2308 d3drm_mesh_builder3_DeleteDestroyCallback,
2309 d3drm_mesh_builder3_SetAppData,
2310 d3drm_mesh_builder3_GetAppData,
2311 d3drm_mesh_builder3_SetName,
2312 d3drm_mesh_builder3_GetName,
2313 d3drm_mesh_builder3_GetClassName,
2314 d3drm_mesh_builder3_Load,
2315 d3drm_mesh_builder3_Save,
2316 d3drm_mesh_builder3_Scale,
2317 d3drm_mesh_builder3_Translate,
2318 d3drm_mesh_builder3_SetColorSource,
2319 d3drm_mesh_builder3_GetBox,
2320 d3drm_mesh_builder3_GenerateNormals,
2321 d3drm_mesh_builder3_GetColorSource,
2322 d3drm_mesh_builder3_AddMesh,
2323 d3drm_mesh_builder3_AddMeshBuilder,
2324 d3drm_mesh_builder3_AddFrame,
2325 d3drm_mesh_builder3_AddFace,
2326 d3drm_mesh_builder3_AddFaces,
2327 d3drm_mesh_builder3_ReserveSpace,
2328 d3drm_mesh_builder3_SetColorRGB,
2329 d3drm_mesh_builder3_SetColor,
2330 d3drm_mesh_builder3_SetTexture,
2331 d3drm_mesh_builder3_SetMaterial,
2332 d3drm_mesh_builder3_SetTextureTopology,
2333 d3drm_mesh_builder3_SetQuality,
2334 d3drm_mesh_builder3_SetPerspective,
2335 d3drm_mesh_builder3_SetVertex,
2336 d3drm_mesh_builder3_SetNormal,
2337 d3drm_mesh_builder3_SetTextureCoordinates,
2338 d3drm_mesh_builder3_SetVertexColor,
2339 d3drm_mesh_builder3_SetVertexColorRGB,
2340 d3drm_mesh_builder3_GetFaces,
2341 d3drm_mesh_builder3_GetGeometry,
2342 d3drm_mesh_builder3_GetTextureCoordinates,
2343 d3drm_mesh_builder3_AddVertex,
2344 d3drm_mesh_builder3_AddNormal,
2345 d3drm_mesh_builder3_CreateFace,
2346 d3drm_mesh_builder3_GetQuality,
2347 d3drm_mesh_builder3_GetPerspective,
2348 d3drm_mesh_builder3_GetFaceCount,
2349 d3drm_mesh_builder3_GetVertexCount,
2350 d3drm_mesh_builder3_GetVertexColor,
2351 d3drm_mesh_builder3_CreateMesh,
2352 d3drm_mesh_builder3_GetFace,
2353 d3drm_mesh_builder3_GetVertex,
2354 d3drm_mesh_builder3_GetNormal,
2355 d3drm_mesh_builder3_DeleteVertices,
2356 d3drm_mesh_builder3_DeleteNormals,
2357 d3drm_mesh_builder3_DeleteFace,
2358 d3drm_mesh_builder3_Empty,
2359 d3drm_mesh_builder3_Optimize,
2360 d3drm_mesh_builder3_AddFacesIndexed,
2361 d3drm_mesh_builder3_CreateSubMesh,
2362 d3drm_mesh_builder3_GetParentMesh,
2363 d3drm_mesh_builder3_GetSubMeshes,
2364 d3drm_mesh_builder3_DeleteSubMesh,
2365 d3drm_mesh_builder3_Enable,
2366 d3drm_mesh_builder3_GetEnable,
2367 d3drm_mesh_builder3_AddTriangles,
2368 d3drm_mesh_builder3_SetVertices,
2369 d3drm_mesh_builder3_GetVertices,
2370 d3drm_mesh_builder3_SetNormals,
2371 d3drm_mesh_builder3_GetNormals,
2372 d3drm_mesh_builder3_GetNormalCount,
2375 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm)
2377 static const char classname[] = "Builder";
2378 struct d3drm_mesh_builder *object;
2380 TRACE("mesh_builder %p.\n", mesh_builder);
2382 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2383 return E_OUTOFMEMORY;
2385 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2386 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2387 object->ref = 1;
2388 object->d3drm = d3drm;
2389 IDirect3DRM_AddRef(object->d3drm);
2391 d3drm_object_init(&object->obj, classname);
2393 *mesh_builder = object;
2395 return S_OK;
2398 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2400 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2402 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2403 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
2404 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2405 || IsEqualGUID(riid, &IID_IUnknown))
2407 IDirect3DRMMesh_AddRef(iface);
2408 *out = iface;
2409 return S_OK;
2412 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2414 *out = NULL;
2415 return E_NOINTERFACE;
2418 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2420 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2421 ULONG refcount = InterlockedIncrement(&mesh->ref);
2423 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2425 return refcount;
2428 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2430 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2431 ULONG refcount = InterlockedDecrement(&mesh->ref);
2433 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2435 if (!refcount)
2437 DWORD i;
2439 for (i = 0; i < mesh->nb_groups; ++i)
2441 HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
2442 HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
2443 if (mesh->groups[i].material)
2444 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2445 if (mesh->groups[i].texture)
2446 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2448 HeapFree(GetProcessHeap(), 0, mesh->groups);
2449 HeapFree(GetProcessHeap(), 0, mesh);
2452 return refcount;
2455 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2456 IUnknown *outer, REFIID iid, void **out)
2458 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2460 return E_NOTIMPL;
2463 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2464 D3DRMOBJECTCALLBACK cb, void *ctx)
2466 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2468 return E_NOTIMPL;
2471 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2472 D3DRMOBJECTCALLBACK cb, void *ctx)
2474 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2476 return E_NOTIMPL;
2479 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2481 FIXME("iface %p, data %#x stub!\n", iface, data);
2483 return E_NOTIMPL;
2486 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2488 FIXME("iface %p stub!\n", iface);
2490 return 0;
2493 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2495 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
2497 return E_NOTIMPL;
2500 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2502 FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
2504 return E_NOTIMPL;
2507 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2509 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2511 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2513 return d3drm_object_get_class_name(&mesh->obj, size, name);
2516 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2517 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2519 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2521 return E_NOTIMPL;
2524 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2525 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2527 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2529 return E_NOTIMPL;
2532 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2534 FIXME("iface %p, box %p stub!\n", iface, box);
2536 return E_NOTIMPL;
2539 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2540 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2542 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2543 struct mesh_group *group;
2545 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2546 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2548 if (!face_data || !id)
2549 return E_POINTER;
2551 if ((mesh->nb_groups + 1) > mesh->groups_capacity)
2553 struct mesh_group *groups;
2554 ULONG new_capacity;
2556 if (!mesh->groups_capacity)
2558 new_capacity = 16;
2559 groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups));
2561 else
2563 new_capacity = mesh->groups_capacity * 2;
2564 groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups));
2567 if (!groups)
2568 return E_OUTOFMEMORY;
2570 mesh->groups_capacity = new_capacity;
2571 mesh->groups = groups;
2574 group = mesh->groups + mesh->nb_groups;
2576 group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
2577 if (!group->vertices)
2578 return E_OUTOFMEMORY;
2579 group->nb_vertices = vertex_count;
2580 group->nb_faces = face_count;
2581 group->vertex_per_face = vertex_per_face;
2583 if (vertex_per_face)
2585 group->face_data_size = face_count * vertex_per_face;
2587 else
2589 unsigned i;
2590 unsigned nb_indices;
2591 unsigned* face_data_ptr = face_data;
2592 group->face_data_size = 0;
2594 for (i = 0; i < face_count; i++)
2596 nb_indices = *face_data_ptr;
2597 group->face_data_size += nb_indices + 1;
2598 face_data_ptr += nb_indices;
2602 group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
2603 if (!group->face_data)
2605 HeapFree(GetProcessHeap(), 0 , group->vertices);
2606 return E_OUTOFMEMORY;
2609 memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
2611 group->material = NULL;
2612 group->texture = NULL;
2614 *id = mesh->nb_groups++;
2616 return D3DRM_OK;
2619 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2620 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2622 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2624 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2625 iface, group_id, start_idx, count, values);
2627 if (group_id >= mesh->nb_groups)
2628 return D3DRMERR_BADVALUE;
2630 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2631 return D3DRMERR_BADVALUE;
2633 if (!values)
2634 return E_POINTER;
2636 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2638 return D3DRM_OK;
2641 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2643 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2645 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2647 if (id >= mesh->nb_groups)
2648 return D3DRMERR_BADVALUE;
2650 mesh->groups[id].color = color;
2652 return D3DRM_OK;
2655 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2656 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2658 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2660 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2662 if (id >= mesh->nb_groups)
2663 return D3DRMERR_BADVALUE;
2665 d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
2667 return D3DRM_OK;
2670 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2672 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2674 return E_NOTIMPL;
2677 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2679 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2681 return E_NOTIMPL;
2684 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2685 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2687 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2689 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2691 if (id >= mesh->nb_groups)
2692 return D3DRMERR_BADVALUE;
2694 if (mesh->groups[id].material)
2695 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2697 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2699 if (material)
2700 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2702 return D3DRM_OK;
2705 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2706 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2708 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2710 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2712 if (id >= mesh->nb_groups)
2713 return D3DRMERR_BADVALUE;
2715 if (mesh->groups[id].texture)
2716 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2718 if (!texture)
2720 mesh->groups[id].texture = NULL;
2721 return D3DRM_OK;
2724 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2727 static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2729 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2731 TRACE("iface %p.\n", iface);
2733 return mesh->nb_groups;
2736 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2737 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2739 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2741 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2742 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2744 if (id >= mesh->nb_groups)
2745 return D3DRMERR_BADVALUE;
2747 if (vertex_count)
2748 *vertex_count = mesh->groups[id].nb_vertices;
2749 if (face_count)
2750 *face_count = mesh->groups[id].nb_faces;
2751 if (vertex_per_face)
2752 *vertex_per_face = mesh->groups[id].vertex_per_face;
2753 if (face_data_size)
2754 *face_data_size = mesh->groups[id].face_data_size;
2755 if (face_data)
2756 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2758 return D3DRM_OK;
2761 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2762 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2764 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2766 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2767 iface, group_id, start_idx, count, vertices);
2769 if (group_id >= mesh->nb_groups)
2770 return D3DRMERR_BADVALUE;
2772 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2773 return D3DRMERR_BADVALUE;
2775 if (!vertices)
2776 return E_POINTER;
2778 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2780 return D3DRM_OK;
2783 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2785 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2787 TRACE("iface %p, id %#x.\n", iface, id);
2789 return mesh->groups[id].color;
2792 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2794 FIXME("iface %p, id %#x stub!\n", iface, id);
2796 return 0;
2798 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2800 FIXME("iface %p, id %#x stub!\n", iface, id);
2802 return 0;
2805 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2806 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2808 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2810 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2812 if (id >= mesh->nb_groups)
2813 return D3DRMERR_BADVALUE;
2815 if (!material)
2816 return E_POINTER;
2818 if (mesh->groups[id].material)
2819 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2820 else
2821 *material = NULL;
2823 return D3DRM_OK;
2826 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2827 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2829 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2831 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2833 if (id >= mesh->nb_groups)
2834 return D3DRMERR_BADVALUE;
2836 if (!texture)
2837 return E_POINTER;
2839 if (mesh->groups[id].texture)
2840 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2841 else
2842 *texture = NULL;
2844 return D3DRM_OK;
2847 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2849 d3drm_mesh_QueryInterface,
2850 d3drm_mesh_AddRef,
2851 d3drm_mesh_Release,
2852 d3drm_mesh_Clone,
2853 d3drm_mesh_AddDestroyCallback,
2854 d3drm_mesh_DeleteDestroyCallback,
2855 d3drm_mesh_SetAppData,
2856 d3drm_mesh_GetAppData,
2857 d3drm_mesh_SetName,
2858 d3drm_mesh_GetName,
2859 d3drm_mesh_GetClassName,
2860 d3drm_mesh_Scale,
2861 d3drm_mesh_Translate,
2862 d3drm_mesh_GetBox,
2863 d3drm_mesh_AddGroup,
2864 d3drm_mesh_SetVertices,
2865 d3drm_mesh_SetGroupColor,
2866 d3drm_mesh_SetGroupColorRGB,
2867 d3drm_mesh_SetGroupMapping,
2868 d3drm_mesh_SetGroupQuality,
2869 d3drm_mesh_SetGroupMaterial,
2870 d3drm_mesh_SetGroupTexture,
2871 d3drm_mesh_GetGroupCount,
2872 d3drm_mesh_GetGroup,
2873 d3drm_mesh_GetVertices,
2874 d3drm_mesh_GetGroupColor,
2875 d3drm_mesh_GetGroupMapping,
2876 d3drm_mesh_GetGroupQuality,
2877 d3drm_mesh_GetGroupMaterial,
2878 d3drm_mesh_GetGroupTexture,
2881 HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh)
2883 static const char classname[] = "Mesh";
2884 struct d3drm_mesh *object;
2886 TRACE("mesh %p.\n", mesh);
2888 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2889 return E_OUTOFMEMORY;
2891 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2892 object->ref = 1;
2894 d3drm_object_init(&object->obj, classname);
2896 *mesh = &object->IDirect3DRMMesh_iface;
2898 return S_OK;