wined3d: Add support for patch constant signatures.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob3f6622f74b6bf8b947f9e44a80f1ec49f2541be4
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #ifndef ARRAY_SIZE
41 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
42 #endif
44 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
45 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
46 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
47 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
48 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
49 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
50 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
51 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
52 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
53 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
54 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
56 struct d3d_device;
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
60 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
61 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
66 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
67 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
68 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
69 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
70 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
72 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
73 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
74 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
75 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
76 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
77 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
78 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
79 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
81 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
82 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
83 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
84 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
85 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
86 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
88 static inline void *d3d11_calloc(SIZE_T count, SIZE_T size)
90 if (count > ~(SIZE_T)0 / size)
91 return NULL;
92 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
95 static inline void read_dword(const char **ptr, DWORD *d)
97 memcpy(d, *ptr, sizeof(*d));
98 *ptr += sizeof(*d);
101 static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
103 return !count || (data_size - offset) / count >= size;
106 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
108 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
109 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
111 /* ID3D11Texture2D, ID3D10Texture2D */
112 struct d3d_texture2d
114 ID3D11Texture2D ID3D11Texture2D_iface;
115 ID3D10Texture2D ID3D10Texture2D_iface;
116 LONG refcount;
118 struct wined3d_private_store private_store;
119 IUnknown *dxgi_surface;
120 struct wined3d_texture *wined3d_texture;
121 D3D11_TEXTURE2D_DESC desc;
122 ID3D11Device *device;
125 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
127 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
130 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
131 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
132 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
133 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
135 /* ID3D11Texture3D, ID3D10Texture3D */
136 struct d3d_texture3d
138 ID3D11Texture3D ID3D11Texture3D_iface;
139 ID3D10Texture3D ID3D10Texture3D_iface;
140 LONG refcount;
142 struct wined3d_private_store private_store;
143 struct wined3d_texture *wined3d_texture;
144 D3D11_TEXTURE3D_DESC desc;
145 ID3D11Device *device;
148 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
149 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
150 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
152 /* ID3D11Buffer, ID3D10Buffer */
153 struct d3d_buffer
155 ID3D11Buffer ID3D11Buffer_iface;
156 ID3D10Buffer ID3D10Buffer_iface;
157 LONG refcount;
159 struct wined3d_private_store private_store;
160 struct wined3d_buffer *wined3d_buffer;
161 D3D11_BUFFER_DESC desc;
162 ID3D11Device *device;
165 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
166 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
167 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
168 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
170 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
171 struct d3d_depthstencil_view
173 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
174 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
175 LONG refcount;
177 struct wined3d_private_store private_store;
178 struct wined3d_rendertarget_view *wined3d_view;
179 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
180 ID3D11Resource *resource;
181 ID3D11Device *device;
184 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
185 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
186 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
187 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
189 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
190 struct d3d_rendertarget_view
192 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
193 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
194 LONG refcount;
196 struct wined3d_private_store private_store;
197 struct wined3d_rendertarget_view *wined3d_view;
198 D3D11_RENDER_TARGET_VIEW_DESC desc;
199 ID3D11Resource *resource;
200 ID3D11Device *device;
203 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
204 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
205 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
206 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
208 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
209 struct d3d_shader_resource_view
211 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
212 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
213 LONG refcount;
215 struct wined3d_private_store private_store;
216 struct wined3d_shader_resource_view *wined3d_view;
217 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
218 ID3D11Resource *resource;
219 ID3D11Device *device;
222 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
223 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
224 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
225 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
226 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
227 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
229 /* ID3D11UnorderedAccessView */
230 struct d3d11_unordered_access_view
232 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
233 LONG refcount;
235 struct wined3d_private_store private_store;
236 struct wined3d_unordered_access_view *wined3d_view;
237 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
238 ID3D11Resource *resource;
239 ID3D11Device *device;
242 HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
243 const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
244 struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
245 ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
247 /* ID3D11InputLayout, ID3D10InputLayout */
248 struct d3d_input_layout
250 ID3D11InputLayout ID3D11InputLayout_iface;
251 ID3D10InputLayout ID3D10InputLayout_iface;
252 LONG refcount;
254 struct wined3d_private_store private_store;
255 struct wined3d_vertex_declaration *wined3d_decl;
256 ID3D11Device *device;
259 HRESULT d3d_input_layout_create(struct d3d_device *device,
260 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
261 const void *shader_byte_code, SIZE_T shader_byte_code_length,
262 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
263 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
264 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
266 /* ID3D11VertexShader, ID3D10VertexShader */
267 struct d3d_vertex_shader
269 ID3D11VertexShader ID3D11VertexShader_iface;
270 ID3D10VertexShader ID3D10VertexShader_iface;
271 LONG refcount;
273 struct wined3d_private_store private_store;
274 struct wined3d_shader *wined3d_shader;
275 ID3D11Device *device;
278 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
279 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
280 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
281 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
283 /* ID3D11HullShader */
284 struct d3d11_hull_shader
286 ID3D11HullShader ID3D11HullShader_iface;
287 LONG refcount;
289 struct wined3d_private_store private_store;
290 struct wined3d_shader *wined3d_shader;
291 ID3D11Device *device;
294 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
295 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
296 struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
298 /* ID3D11DomainShader */
299 struct d3d11_domain_shader
301 ID3D11DomainShader ID3D11DomainShader_iface;
302 LONG refcount;
304 struct wined3d_private_store private_store;
305 struct wined3d_shader *wined3d_shader;
306 ID3D11Device *device;
309 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
310 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
311 struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN;
313 /* ID3D11GeometryShader, ID3D10GeometryShader */
314 struct d3d_geometry_shader
316 ID3D11GeometryShader ID3D11GeometryShader_iface;
317 ID3D10GeometryShader ID3D10GeometryShader_iface;
318 LONG refcount;
320 struct wined3d_private_store private_store;
321 struct wined3d_shader *wined3d_shader;
322 ID3D11Device *device;
325 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
326 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
327 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
328 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
329 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
330 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
332 /* ID3D11PixelShader, ID3D10PixelShader */
333 struct d3d_pixel_shader
335 ID3D11PixelShader ID3D11PixelShader_iface;
336 ID3D10PixelShader ID3D10PixelShader_iface;
337 LONG refcount;
339 struct wined3d_private_store private_store;
340 struct wined3d_shader *wined3d_shader;
341 ID3D11Device *device;
344 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
345 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
346 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
347 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
349 /* ID3D11ComputeShader */
350 struct d3d11_compute_shader
352 ID3D11ComputeShader ID3D11ComputeShader_iface;
353 LONG refcount;
355 struct wined3d_private_store private_store;
356 struct wined3d_shader *wined3d_shader;
357 ID3D11Device *device;
360 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
361 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
362 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
364 HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
365 struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
366 struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
367 const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
368 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
370 /* ID3D11ClassLinkage */
371 struct d3d11_class_linkage
373 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
374 LONG refcount;
376 struct wined3d_private_store private_store;
377 ID3D11Device *device;
380 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
381 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
383 /* ID3D11BlendState, ID3D10BlendState1 */
384 struct d3d_blend_state
386 ID3D11BlendState ID3D11BlendState_iface;
387 ID3D10BlendState1 ID3D10BlendState1_iface;
388 LONG refcount;
390 struct wined3d_private_store private_store;
391 D3D11_BLEND_DESC desc;
392 struct wine_rb_entry entry;
393 ID3D11Device *device;
396 static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
398 return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
401 HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
402 const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
403 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
404 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
406 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
407 struct d3d_depthstencil_state
409 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
410 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
411 LONG refcount;
413 struct wined3d_private_store private_store;
414 D3D11_DEPTH_STENCIL_DESC desc;
415 struct wine_rb_entry entry;
416 ID3D11Device *device;
419 static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
421 return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
424 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
425 const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
426 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
427 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
428 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
429 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
431 /* ID3D11RasterizerState, ID3D10RasterizerState */
432 struct d3d_rasterizer_state
434 ID3D11RasterizerState ID3D11RasterizerState_iface;
435 ID3D10RasterizerState ID3D10RasterizerState_iface;
436 LONG refcount;
438 struct wined3d_private_store private_store;
439 struct wined3d_rasterizer_state *wined3d_state;
440 D3D11_RASTERIZER_DESC desc;
441 struct wine_rb_entry entry;
442 ID3D11Device *device;
445 HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
446 const D3D11_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
447 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
448 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
450 /* ID3D11SamplerState, ID3D10SamplerState */
451 struct d3d_sampler_state
453 ID3D11SamplerState ID3D11SamplerState_iface;
454 ID3D10SamplerState ID3D10SamplerState_iface;
455 LONG refcount;
457 struct wined3d_private_store private_store;
458 struct wined3d_sampler *wined3d_sampler;
459 D3D11_SAMPLER_DESC desc;
460 struct wine_rb_entry entry;
461 ID3D11Device *device;
464 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
465 const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
466 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
467 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
469 /* ID3D11Query, ID3D10Query */
470 struct d3d_query
472 ID3D11Query ID3D11Query_iface;
473 ID3D10Query ID3D10Query_iface;
474 LONG refcount;
476 struct wined3d_private_store private_store;
477 struct wined3d_query *wined3d_query;
478 BOOL predicate;
479 ID3D11Device *device;
482 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
483 struct d3d_query **query) DECLSPEC_HIDDEN;
484 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
485 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
486 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
488 /* ID3D11DeviceContext - immediate context */
489 struct d3d11_immediate_context
491 ID3D11DeviceContext ID3D11DeviceContext_iface;
492 LONG refcount;
494 struct wined3d_private_store private_store;
497 /* ID3D11Device, ID3D10Device1 */
498 struct d3d_device
500 IUnknown IUnknown_inner;
501 ID3D11Device ID3D11Device_iface;
502 ID3D10Device1 ID3D10Device1_iface;
503 ID3D10Multithread ID3D10Multithread_iface;
504 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
505 IUnknown *outer_unk;
506 LONG refcount;
508 D3D_FEATURE_LEVEL feature_level;
510 struct d3d11_immediate_context immediate_context;
512 struct wined3d_device_parent device_parent;
513 struct wined3d_device *wined3d_device;
515 struct wine_rb_tree blend_states;
516 struct wine_rb_tree depthstencil_states;
517 struct wine_rb_tree rasterizer_states;
518 struct wine_rb_tree sampler_states;
520 struct d3d_blend_state *blend_state;
521 float blend_factor[4];
522 struct d3d_depthstencil_state *depth_stencil_state;
523 UINT stencil_ref;
526 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
528 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
531 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
533 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
536 void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
538 /* Layered device */
539 enum dxgi_device_layer_id
541 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
542 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
543 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
544 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
545 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
548 struct layer_get_size_args
550 DWORD unknown0;
551 DWORD unknown1;
552 DWORD *unknown2;
553 DWORD *unknown3;
554 IDXGIAdapter *adapter;
555 WORD interface_major;
556 WORD interface_minor;
557 WORD version_build;
558 WORD version_revision;
561 struct dxgi_device_layer
563 enum dxgi_device_layer_id id;
564 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
565 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
566 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
567 void *device_object, REFIID riid, void **device_layer);
568 void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
569 D3D_FEATURE_LEVEL feature_level);
572 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
573 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
574 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
576 #endif /* __WINE_D3D11_PRIVATE_H */