2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D11_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
41 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
44 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
45 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
46 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
47 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
48 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
49 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
50 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
51 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
52 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
53 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
54 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
60 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
61 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
63 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
64 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
65 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags
) DECLSPEC_HIDDEN
;
66 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
67 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
68 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
69 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
70 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
72 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
73 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
74 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
75 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
76 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
77 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
78 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
79 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
81 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
82 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
83 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
84 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
85 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
86 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
88 static inline void *d3d11_calloc(SIZE_T count
, SIZE_T size
)
90 if (count
> ~(SIZE_T
)0 / size
)
92 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
95 static inline void read_dword(const char **ptr
, DWORD
*d
)
97 memcpy(d
, *ptr
, sizeof(*d
));
101 static inline BOOL
require_space(size_t offset
, size_t count
, size_t size
, size_t data_size
)
103 return !count
|| (data_size
- offset
) / count
>= size
;
106 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
108 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
109 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
111 /* ID3D11Texture2D, ID3D10Texture2D */
114 ID3D11Texture2D ID3D11Texture2D_iface
;
115 ID3D10Texture2D ID3D10Texture2D_iface
;
118 struct wined3d_private_store private_store
;
119 IUnknown
*dxgi_surface
;
120 struct wined3d_texture
*wined3d_texture
;
121 D3D11_TEXTURE2D_DESC desc
;
122 ID3D11Device
*device
;
125 static inline struct d3d_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
127 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D10Texture2D_iface
);
130 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
131 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
132 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
133 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
135 /* ID3D11Texture3D, ID3D10Texture3D */
138 ID3D11Texture3D ID3D11Texture3D_iface
;
139 ID3D10Texture3D ID3D10Texture3D_iface
;
142 struct wined3d_private_store private_store
;
143 struct wined3d_texture
*wined3d_texture
;
144 D3D11_TEXTURE3D_DESC desc
;
145 ID3D11Device
*device
;
148 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
149 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
150 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
152 /* ID3D11Buffer, ID3D10Buffer */
155 ID3D11Buffer ID3D11Buffer_iface
;
156 ID3D10Buffer ID3D10Buffer_iface
;
159 struct wined3d_private_store private_store
;
160 struct wined3d_buffer
*wined3d_buffer
;
161 D3D11_BUFFER_DESC desc
;
162 ID3D11Device
*device
;
165 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
166 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
167 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
168 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
170 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
171 struct d3d_depthstencil_view
173 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
174 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
177 struct wined3d_private_store private_store
;
178 struct wined3d_rendertarget_view
*wined3d_view
;
179 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
180 ID3D11Resource
*resource
;
181 ID3D11Device
*device
;
184 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
185 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
186 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
187 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
189 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
190 struct d3d_rendertarget_view
192 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
193 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
196 struct wined3d_private_store private_store
;
197 struct wined3d_rendertarget_view
*wined3d_view
;
198 D3D11_RENDER_TARGET_VIEW_DESC desc
;
199 ID3D11Resource
*resource
;
200 ID3D11Device
*device
;
203 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
204 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
205 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
206 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
208 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
209 struct d3d_shader_resource_view
211 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
212 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
215 struct wined3d_private_store private_store
;
216 struct wined3d_shader_resource_view
*wined3d_view
;
217 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
218 ID3D11Resource
*resource
;
219 ID3D11Device
*device
;
222 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
223 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
224 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
225 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
226 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
227 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
229 /* ID3D11UnorderedAccessView */
230 struct d3d11_unordered_access_view
232 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface
;
235 struct wined3d_private_store private_store
;
236 struct wined3d_unordered_access_view
*wined3d_view
;
237 D3D11_UNORDERED_ACCESS_VIEW_DESC desc
;
238 ID3D11Resource
*resource
;
239 ID3D11Device
*device
;
242 HRESULT
d3d11_unordered_access_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
243 const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, struct d3d11_unordered_access_view
**view
) DECLSPEC_HIDDEN
;
244 struct d3d11_unordered_access_view
*unsafe_impl_from_ID3D11UnorderedAccessView(
245 ID3D11UnorderedAccessView
*iface
) DECLSPEC_HIDDEN
;
247 /* ID3D11InputLayout, ID3D10InputLayout */
248 struct d3d_input_layout
250 ID3D11InputLayout ID3D11InputLayout_iface
;
251 ID3D10InputLayout ID3D10InputLayout_iface
;
254 struct wined3d_private_store private_store
;
255 struct wined3d_vertex_declaration
*wined3d_decl
;
256 ID3D11Device
*device
;
259 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
260 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
261 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
262 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
263 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
264 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
266 /* ID3D11VertexShader, ID3D10VertexShader */
267 struct d3d_vertex_shader
269 ID3D11VertexShader ID3D11VertexShader_iface
;
270 ID3D10VertexShader ID3D10VertexShader_iface
;
273 struct wined3d_private_store private_store
;
274 struct wined3d_shader
*wined3d_shader
;
275 ID3D11Device
*device
;
278 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
279 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
280 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
281 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
283 /* ID3D11HullShader */
284 struct d3d11_hull_shader
286 ID3D11HullShader ID3D11HullShader_iface
;
289 struct wined3d_private_store private_store
;
290 struct wined3d_shader
*wined3d_shader
;
291 ID3D11Device
*device
;
294 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
295 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
296 struct d3d11_hull_shader
*unsafe_impl_from_ID3D11HullShader(ID3D11HullShader
*iface
) DECLSPEC_HIDDEN
;
298 /* ID3D11DomainShader */
299 struct d3d11_domain_shader
301 ID3D11DomainShader ID3D11DomainShader_iface
;
304 struct wined3d_private_store private_store
;
305 struct wined3d_shader
*wined3d_shader
;
306 ID3D11Device
*device
;
309 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
310 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
311 struct d3d11_domain_shader
*unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader
*iface
) DECLSPEC_HIDDEN
;
313 /* ID3D11GeometryShader, ID3D10GeometryShader */
314 struct d3d_geometry_shader
316 ID3D11GeometryShader ID3D11GeometryShader_iface
;
317 ID3D10GeometryShader ID3D10GeometryShader_iface
;
320 struct wined3d_private_store private_store
;
321 struct wined3d_shader
*wined3d_shader
;
322 ID3D11Device
*device
;
325 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
326 const D3D11_SO_DECLARATION_ENTRY
*so_entries
, unsigned int so_entry_count
,
327 const unsigned int *buffer_strides
, unsigned int buffer_stride_count
, unsigned int rasterizer_stream
,
328 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
329 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
330 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
332 /* ID3D11PixelShader, ID3D10PixelShader */
333 struct d3d_pixel_shader
335 ID3D11PixelShader ID3D11PixelShader_iface
;
336 ID3D10PixelShader ID3D10PixelShader_iface
;
339 struct wined3d_private_store private_store
;
340 struct wined3d_shader
*wined3d_shader
;
341 ID3D11Device
*device
;
344 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
345 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
346 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
347 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
349 /* ID3D11ComputeShader */
350 struct d3d11_compute_shader
352 ID3D11ComputeShader ID3D11ComputeShader_iface
;
355 struct wined3d_private_store private_store
;
356 struct wined3d_shader
*wined3d_shader
;
357 ID3D11Device
*device
;
360 HRESULT
d3d11_compute_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
361 struct d3d11_compute_shader
**shader
) DECLSPEC_HIDDEN
;
362 struct d3d11_compute_shader
*unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader
*iface
) DECLSPEC_HIDDEN
;
364 HRESULT
shader_parse_signature(DWORD tag
, const char *data
, DWORD data_size
,
365 struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
366 struct wined3d_shader_signature_element
*shader_find_signature_element(const struct wined3d_shader_signature
*s
,
367 const char *semantic_name
, unsigned int semantic_idx
, unsigned int stream_idx
) DECLSPEC_HIDDEN
;
368 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
370 /* ID3D11ClassLinkage */
371 struct d3d11_class_linkage
373 ID3D11ClassLinkage ID3D11ClassLinkage_iface
;
376 struct wined3d_private_store private_store
;
377 ID3D11Device
*device
;
380 HRESULT
d3d11_class_linkage_create(struct d3d_device
*device
,
381 struct d3d11_class_linkage
**class_linkage
) DECLSPEC_HIDDEN
;
383 /* ID3D11BlendState, ID3D10BlendState1 */
384 struct d3d_blend_state
386 ID3D11BlendState ID3D11BlendState_iface
;
387 ID3D10BlendState1 ID3D10BlendState1_iface
;
390 struct wined3d_private_store private_store
;
391 D3D11_BLEND_DESC desc
;
392 struct wine_rb_entry entry
;
393 ID3D11Device
*device
;
396 static inline struct d3d_blend_state
*impl_from_ID3D11BlendState(ID3D11BlendState
*iface
)
398 return CONTAINING_RECORD(iface
, struct d3d_blend_state
, ID3D11BlendState_iface
);
401 HRESULT
d3d_blend_state_init(struct d3d_blend_state
*state
, struct d3d_device
*device
,
402 const D3D11_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
403 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
404 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
406 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
407 struct d3d_depthstencil_state
409 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
410 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
413 struct wined3d_private_store private_store
;
414 D3D11_DEPTH_STENCIL_DESC desc
;
415 struct wine_rb_entry entry
;
416 ID3D11Device
*device
;
419 static inline struct d3d_depthstencil_state
*impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState
*iface
)
421 return CONTAINING_RECORD(iface
, struct d3d_depthstencil_state
, ID3D11DepthStencilState_iface
);
424 HRESULT
d3d_depthstencil_state_init(struct d3d_depthstencil_state
*state
, struct d3d_device
*device
,
425 const D3D11_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
426 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
427 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
428 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
429 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
431 /* ID3D11RasterizerState, ID3D10RasterizerState */
432 struct d3d_rasterizer_state
434 ID3D11RasterizerState ID3D11RasterizerState_iface
;
435 ID3D10RasterizerState ID3D10RasterizerState_iface
;
438 struct wined3d_private_store private_store
;
439 struct wined3d_rasterizer_state
*wined3d_state
;
440 D3D11_RASTERIZER_DESC desc
;
441 struct wine_rb_entry entry
;
442 ID3D11Device
*device
;
445 HRESULT
d3d_rasterizer_state_init(struct d3d_rasterizer_state
*state
, struct d3d_device
*device
,
446 const D3D11_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
447 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
448 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
450 /* ID3D11SamplerState, ID3D10SamplerState */
451 struct d3d_sampler_state
453 ID3D11SamplerState ID3D11SamplerState_iface
;
454 ID3D10SamplerState ID3D10SamplerState_iface
;
457 struct wined3d_private_store private_store
;
458 struct wined3d_sampler
*wined3d_sampler
;
459 D3D11_SAMPLER_DESC desc
;
460 struct wine_rb_entry entry
;
461 ID3D11Device
*device
;
464 HRESULT
d3d_sampler_state_init(struct d3d_sampler_state
*state
, struct d3d_device
*device
,
465 const D3D11_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
466 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
467 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
469 /* ID3D11Query, ID3D10Query */
472 ID3D11Query ID3D11Query_iface
;
473 ID3D10Query ID3D10Query_iface
;
476 struct wined3d_private_store private_store
;
477 struct wined3d_query
*wined3d_query
;
479 ID3D11Device
*device
;
482 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
483 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
484 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
485 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
486 struct d3d_query
*unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous
*iface
) DECLSPEC_HIDDEN
;
488 /* ID3D11DeviceContext - immediate context */
489 struct d3d11_immediate_context
491 ID3D11DeviceContext ID3D11DeviceContext_iface
;
494 struct wined3d_private_store private_store
;
497 /* ID3D11Device, ID3D10Device1 */
500 IUnknown IUnknown_inner
;
501 ID3D11Device ID3D11Device_iface
;
502 ID3D10Device1 ID3D10Device1_iface
;
503 ID3D10Multithread ID3D10Multithread_iface
;
504 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
508 D3D_FEATURE_LEVEL feature_level
;
510 struct d3d11_immediate_context immediate_context
;
512 struct wined3d_device_parent device_parent
;
513 struct wined3d_device
*wined3d_device
;
515 struct wine_rb_tree blend_states
;
516 struct wine_rb_tree depthstencil_states
;
517 struct wine_rb_tree rasterizer_states
;
518 struct wine_rb_tree sampler_states
;
520 struct d3d_blend_state
*blend_state
;
521 float blend_factor
[4];
522 struct d3d_depthstencil_state
*depth_stencil_state
;
526 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
528 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device_iface
);
531 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
533 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
536 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
539 enum dxgi_device_layer_id
541 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
542 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
543 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
544 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
545 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
548 struct layer_get_size_args
554 IDXGIAdapter
*adapter
;
555 WORD interface_major
;
556 WORD interface_minor
;
558 WORD version_revision
;
561 struct dxgi_device_layer
563 enum dxgi_device_layer_id id
;
564 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
565 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
566 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
567 void *device_object
, REFIID riid
, void **device_layer
);
568 void (WINAPI
*set_feature_level
)(enum dxgi_device_layer_id id
, void *device
,
569 D3D_FEATURE_LEVEL feature_level
);
572 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
573 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
574 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
576 #endif /* __WINE_D3D11_PRIVATE_H */